Dinorush-ExtraWeaponCustomization icon

ExtraWeaponCustomization

Adds several new features to customize weapons.

Last updated a week ago
Total downloads 13427
Total rating 3 
Categories Rundown Mods Dev Tools
Dependency string Dinorush-ExtraWeaponCustomization-2.8.0
Dependants 15 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2
randomuserhi-KillIndicatorFix-0.1.6 icon
randomuserhi-KillIndicatorFix

A client-side mod that makes kill indicators consistent when you are not host.

Preferred version: 0.1.6

README

ExtraWeaponCustomization

Adds additional weapon mechanics for rundown developers to use. These include:

Effects - Apply when a condition is triggered

  • Accelerate: Fire rate and/or damage changes with continuous fire. [Gun]
  • Ammo Mod: Modifies the magazine/reserve ammo counts. [Gun]
  • Ammo Regen: Continually modifies magazine/reserve ammo counts. [Gun]
  • Bio Ping: Damaging an enemy applies a Bio Tracker ping.
  • Damage Mod: Applies a damage modifier.
  • Damage Mod Per Target: Applies a damage modifier unique to each target. [Hit, Damage, Charge]
  • Damage Over Time: Applies a damage over time effect. [Hit, Damage, Charge]
  • Explosive: Causes explosions where bullets land. [Bullet Landed, Hit, Damage, Charge, Kill]
  • Fire Rate Mod: Applies a fire rate modifier.
  • Health Mod: Modifies the user's health.
  • Recoil Mod: Applies a recoil modifier. [Gun]
  • Temp Properties: Temporarily adds another set of properties.

Traits - Innate gun behavior modifications

  • Ammo Cap: Adjust the value used to calculate ammopack refills and starting ammo. [Gun]
  • Armor Pierce: Pierces armor or modifies direct hit damage dealt to armor.
  • Auto Aim: Automatically fire toward targets. [Gun]
  • Auto Trigger: Hold the trigger to fire. [Semi, Burst]
  • Backstab Multi: Applies a multiplier to backstab damage.
  • Data Swap: Toggles archetype and audio on a trigger. [Gun]
  • Enforce Fire Rate: Fires more bullets per frame to match the exact fire rate. [Auto]
  • Hold Burst: Releasing the trigger ends a burst early. [Burst]
  • Multi Shot: Fires additional bullets per shot at given offsets. [Gun]
  • Pierce Multi: Applies a damage multiplier with each enemy pierced. [Gun]
  • Projectile: Fires a projectile instead of a hitscan bullet. [Gun]
  • Reserve Clip: Combines reserve ammo with the magazine. [Gun]
  • Silence: Modifies the stealth properties for firing. [Gun]
  • Thick Bullet: Gives bullets a bigger entity hitbox. [Gun]
  • Tumor Multi: Applies a multiplier to tumor damage.
  • Wall Pierce: Bullets can damage enemies through walls. [Gun]

Additional details for customizing/implementing these can be found on the wiki:

Wiki