ExtraWeaponCustomization
Adds several new features to customize weapons.
Last updated | a week ago |
Total downloads | 17264 |
Total rating | 3 |
Categories | Rundown Mods Dev Tools |
Dependency string | Dinorush-ExtraWeaponCustomization-2.14.2 |
Dependants | 18 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.6README
ExtraWeaponCustomization
Adds additional weapon mechanics for rundown developers to use. These include:
Effects - Apply when a condition is triggered
- Accelerate: Fire rate and/or damage changes with continuous fire. [Gun]
- Ammo Mod: Modifies the magazine/reserve ammo counts.
- Ammo Regen: Continually modifies magazine/reserve ammo counts. [Gun]
- Bio Ping: Damaging an enemy applies a Bio Tracker ping.
- Damage Mod: Applies a damage modifier.
- Damage Mod Per Target: Applies a damage modifier unique to each target. [Prehit, Hit, Damage, Charge]
- Damage Over Time: Applies a damage over time effect. [Prehit, Hit, Damage, Charge]
- Explosive: Causes explosions where bullets land.
- Fire Rate Mod: Applies a fire rate modifier.
- Fire Shot: Fires shots at offsets. [Gun]
- Health Mod: Modifies the user's health.
- Recoil Mod: Applies a recoil modifier. [Gun]
- Temp Properties: Temporarily adds another set of properties.
Traits - Innate gun behavior modifications
- Ammo Cap: Adjust the value used to calculate ammopack refills and starting ammo. [Gun]
- Armor Pierce: Pierces armor or modifies direct hit damage dealt to armor.
- Auto Aim: Automatically fire toward targets. [Gun]
- Auto Trigger: Hold the trigger to fire. [Semi, Burst]
- Backstab Multi: Applies a multiplier to backstab damage.
- Data Swap: Toggles archetype and audio on a trigger. [Gun]
- Enforce Fire Rate: Fires more bullets per frame to match the exact fire rate. [Auto]
- Hold Burst: Releasing the trigger ends a burst early. [Burst]
- Multi Shot: Fires additional bullets per shot at given offsets. [Gun]
- Pierce Multi: Applies a damage multiplier with each enemy pierced. [Gun]
- Projectile: Fires a projectile instead of a hitscan bullet. [Gun]
- Reserve Clip: Combines reserve ammo with the magazine. [Gun]
- Silence: Modifies the stealth properties for firing. [Gun]
- Thick Bullet: Gives bullets a bigger entity hitbox. [Gun]
- Tumor Multi: Applies a multiplier to tumor damage.
- Wall Pierce: Bullets can damage enemies through walls. [Gun]
Additional details for customizing/implementing these can be found on the wiki: