Decompiled source of ExtraWeaponCustomization v2.14.2

ExtraWeaponCustomization.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
using AIGraph;
using AK;
using Agents;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Hook;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using CharacterDestruction;
using CullingSystem;
using EWC.API;
using EWC.CustomWeapon;
using EWC.CustomWeapon.KillTracker;
using EWC.CustomWeapon.ObjectWrappers;
using EWC.CustomWeapon.Properties;
using EWC.CustomWeapon.Properties.Effects;
using EWC.CustomWeapon.Properties.Effects.Heal;
using EWC.CustomWeapon.Properties.Effects.Hit.DOT;
using EWC.CustomWeapon.Properties.Effects.Hit.DOT.DOTGlowFX;
using EWC.CustomWeapon.Properties.Effects.Hit.Explosion;
using EWC.CustomWeapon.Properties.Effects.Hit.Explosion.EEC_ExplosionFX;
using EWC.CustomWeapon.Properties.Effects.Hit.Explosion.EEC_ExplosionFX.Handlers;
using EWC.CustomWeapon.Properties.Effects.Triggers;
using EWC.CustomWeapon.Properties.Traits;
using EWC.CustomWeapon.Properties.Traits.CustomProjectile;
using EWC.CustomWeapon.Properties.Traits.CustomProjectile.Components;
using EWC.CustomWeapon.Properties.Traits.CustomProjectile.Managers;
using EWC.CustomWeapon.WeaponContext;
using EWC.CustomWeapon.WeaponContext.Contexts;
using EWC.CustomWeapon.WeaponContext.Contexts.Triggers;
using EWC.Dependencies;
using EWC.JSON;
using EWC.JSON.Converters;
using EWC.Networking;
using EWC.Networking.Structs;
using EWC.Patches;
using EWC.Patches.Melee;
using EWC.Patches.Native;
using EWC.Utils;
using EWC.Utils.Log;
using EndskApi.Api;
using EndskApi.Enums.EnemyKill;
using EndskApi.Information.EnemyKill;
using Enemies;
using ExtraRecoilData.API;
using ExtraRecoilData.CustomRecoil;
using FX_EffectSystem;
using FirstPersonItem;
using GTFO.API;
using GTFO.API.JSON.Converters;
using GTFO.API.Utilities;
using GTFuckingXP.Extensions;
using GTFuckingXP.Information.Level;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Attributes;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppInterop.Runtime.Runtime;
using Il2CppSystem;
using Il2CppSystem.Collections;
using Il2CppSystem.Collections.Generic;
using KillIndicatorFix;
using LevelGeneration;
using LevelGeneration.Core;
using MTFO.API;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ExtraWeaponCustomization")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c1bfd060f8e017f5c81a1db4b46697bb9494347e")]
[assembly: AssemblyProduct("ExtraWeaponCustomization")]
[assembly: AssemblyTitle("ExtraWeaponCustomization")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace EWC
{
	internal static class Configuration
	{
		private static readonly ConfigFile configFile;

		private static ConfigEntry<bool> ForceCreateTemplate { get; set; }

		public static bool ShowExplosionEffect { get; set; }

		public static bool PlayExplosionSFX { get; set; }

		public static float ExplosionSFXCooldown { get; set; }

		public static int ExplosionSFXShotOverride { get; set; }

		public static float AutoAimTickDelay { get; set; }

		public static float HomingTickDelay { get; set; }

		static Configuration()
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Expected O, but got Unknown
			ShowExplosionEffect = true;
			PlayExplosionSFX = true;
			ExplosionSFXCooldown = 0.08f;
			ExplosionSFXShotOverride = 8;
			AutoAimTickDelay = 0.1f;
			HomingTickDelay = 0.1f;
			configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "ExtraWeaponCustomization.cfg"), true);
			BindAll(configFile);
		}

		internal static void Init()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			LiveEdit.CreateListener(Paths.ConfigPath, "ExtraWeaponCustomization.cfg", false).FileChanged += new LiveEditEventHandler(OnFileChanged);
		}

		private static void OnFileChanged(LiveEditEventArgs _)
		{
			configFile.Reload();
			string text = "Auto Aim Settings";
			AutoAimTickDelay = (float)configFile[text, "Search Cooldown"].BoxedValue;
			text = "Explosion Settings";
			ShowExplosionEffect = (bool)configFile[text, "Show Effect"].BoxedValue;
			PlayExplosionSFX = (bool)configFile[text, "Play Sound"].BoxedValue;
			ExplosionSFXCooldown = (float)configFile[text, "SFX Cooldown"].BoxedValue;
			ExplosionSFXShotOverride = (int)configFile[text, "Shots to Override SFX Cooldown"].BoxedValue;
			text = "Projectile Settings";
			HomingTickDelay = (float)configFile[text, "Homing Search Cooldown"].BoxedValue;
			CheckAndRefreshTemplate();
		}

		[MemberNotNull("ForceCreateTemplate")]
		private static void BindAll(ConfigFile config)
		{
			string text = "Auto Aim Settings";
			AutoAimTickDelay = config.Bind<float>(text, "Search Cooldown", AutoAimTickDelay, "Time between attempted searches to acquire targets.").Value;
			text = "Explosion Settings";
			ShowExplosionEffect = config.Bind<bool>(text, "Show Effect", ShowExplosionEffect, "Enables explosion visual FX.").Value;
			PlayExplosionSFX = config.Bind<bool>(text, "Play Sound", PlayExplosionSFX, "Enables explosion sound FX.").Value;
			ExplosionSFXCooldown = config.Bind<float>(text, "SFX Cooldown", ExplosionSFXCooldown, "Minimum time between explosion sound effects, to prevent obnoxiously loud sounds.").Value;
			ExplosionSFXShotOverride = config.Bind<int>(text, "Shots to Override SFX Cooldown", ExplosionSFXShotOverride, "Amount of shots fired before another explosion sound effect is forced, regardless of cooldown.\nSmaller numbers let fast-firing weapons and shotguns make more sounds in a short span of time.").Value;
			text = "Projectile Settings";
			HomingTickDelay = config.Bind<float>(text, "Homing Search Cooldown", HomingTickDelay, "Minimum time between attempted searches to acquire a new target.").Value;
			text = "Tools";
			ForceCreateTemplate = config.Bind<bool>(text, "Force Create Template", false, "Creates the template file again.");
		}

		private static void CheckAndRefreshTemplate()
		{
			if (ForceCreateTemplate.Value)
			{
				ForceCreateTemplate.Value = false;
				CustomWeaponManager.Current.CreateTemplate();
				configFile.Save();
			}
		}
	}
	[BepInPlugin("Dinorush.ExtraWeaponCustomization", "ExtraWeaponCustomization", "2.14.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal sealed class EntryPoint : BasePlugin
	{
		public const string MODNAME = "ExtraWeaponCustomization";

		public static bool Loaded { get; private set; }

		public override void Load()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			EWCLogger.Log("Loading ExtraWeaponCustomization");
			if (!MTFOAPIWrapper.HasCustomContent)
			{
				EWCLogger.Error("No MTFO datablocks detected. Not loading EWC...");
				return;
			}
			Loaded = true;
			new Harmony("ExtraWeaponCustomization").PatchAll();
			EnemyDetectionPatches.ApplyNativePatch();
			Configuration.Init();
			LevelAPI.OnLevelCleanup += LevelAPI_OnLevelCleanup;
			LevelAPI.OnEnterLevel += LevelAPI_OnLevelEnter;
			AssetAPI.OnStartupAssetsLoaded += AssetAPI_OnStartupAssetsLoaded;
			EWCLogger.Log("Loaded ExtraWeaponCustomization");
		}

		private void LevelAPI_OnLevelCleanup()
		{
			CustomWeaponManager.Current.ResetCWCs(activate: false);
			EWCProjectileManager.Reset();
			DOTDamageManager.Reset();
		}

		private void LevelAPI_OnLevelEnter()
		{
			CustomWeaponManager.Current.ActivateCWCs();
		}

		private void AssetAPI_OnStartupAssetsLoaded()
		{
			ClassInjector.RegisterTypeInIl2Cpp<DOTGlowHandler>();
			ClassInjector.RegisterTypeInIl2Cpp<ExplosionEffectHandler>();
			ClassInjector.RegisterTypeInIl2Cpp<CustomWeaponComponent>();
			ClassInjector.RegisterTypeInIl2Cpp<EWCProjectileComponentBase>();
			ClassInjector.RegisterTypeInIl2Cpp<EWCProjectileComponentShooter>();
			LayerUtil.Init();
			ExplosionManager.Init();
			DOTDamageManager.Init();
			HealManager.Init();
			TriggerManager.Init();
			KillAPIWrapper.Init();
			EWCProjectileManager.Init();
			CustomWeaponManager.Current.GetCustomGunData(0u);
		}
	}
}
namespace EWC.Utils
{
	internal static class DamageableUtil
	{
		private static IntPtr _cachedExpedition = default(IntPtr);

		private static float _cachedHealth = 15f;

		public static float LockHealth
		{
			get
			{
				if (RundownManager.ActiveExpedition != null && ((Il2CppObjectBase)RundownManager.ActiveExpedition).Pointer != _cachedExpedition)
				{
					_cachedExpedition = ((Il2CppObjectBase)RundownManager.ActiveExpedition).Pointer;
					_cachedHealth = RundownManager.ActiveExpeditionBalanceData.WeakDoorLockHealth;
				}
				return _cachedHealth;
			}
		}

		public static IDamageable? GetDamageableFromRayHit(RaycastHit rayHit)
		{
			if (!((Object)(object)((RaycastHit)(ref rayHit)).collider == (Object)null))
			{
				return GetDamageableFromCollider(((RaycastHit)(ref rayHit)).collider);
			}
			return null;
		}

		public static IDamageable? GetDamageableFromCollider(Collider? collider)
		{
			if (!((Object)(object)collider == (Object)null))
			{
				return GetDamageableFromGO(((Component)collider).gameObject);
			}
			return null;
		}

		public static IDamageable? GetDamageableFromGO(GameObject? go)
		{
			if ((Object)(object)go == (Object)null)
			{
				return null;
			}
			ColliderMaterial component = go.GetComponent<ColliderMaterial>();
			IDamageable val = ((component != null) ? component.Damageable : null);
			if (val != null)
			{
				return val;
			}
			return go.GetComponent<IDamageable>();
		}
	}
	public sealed class DelayedCallback
	{
		private readonly Func<float> _getDelay;

		private readonly Action? _onStart;

		private readonly Action? _onRefresh;

		private readonly Action? _onEnd;

		private float _endTime;

		private Coroutine? _routine;

		public DelayedCallback(Func<float> getDelay, Action? onEnd)
		{
			_getDelay = getDelay;
			_onEnd = onEnd;
		}

		public DelayedCallback(Func<float> getDelay, Action? onStart, Action? onEnd)
		{
			_getDelay = getDelay;
			_onStart = onStart;
			_onEnd = onEnd;
		}

		public DelayedCallback(Func<float> getDelay, Action? onStart, Action? onRefresh, Action? onEnd)
		{
			_getDelay = getDelay;
			_onStart = onStart;
			_onRefresh = onRefresh;
			_onEnd = onEnd;
		}

		public void Start()
		{
			_endTime = Clock.Time + _getDelay();
			_onRefresh?.Invoke();
			if (_routine == null)
			{
				_routine = CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(Update()), (Action)null);
			}
		}

		public IEnumerator Update()
		{
			_onStart?.Invoke();
			while (_endTime > Clock.Time)
			{
				yield return (object)new WaitForSeconds(_endTime - Clock.Time);
			}
			_routine = null;
			_onEnd?.Invoke();
		}

		public void Stop()
		{
			if (_routine != null)
			{
				CoroutineManager.StopCoroutine(_routine);
				_routine = null;
				_onEnd?.Invoke();
			}
		}

		public void Cancel()
		{
			if (_routine != null)
			{
				CoroutineManager.StopCoroutine(_routine);
				_routine = null;
			}
		}
	}
	internal static class DictExtensions
	{
		public static bool TryGetValueAs<Key, Value, ValueAs>(this IDictionary<Key, Value> dict, Key key, [MaybeNullWhen(false)] out ValueAs valueAs) where Key : notnull where ValueAs : Value
		{
			if (dict.TryGetValue(key, out Value value))
			{
				valueAs = (ValueAs)(object)value;
				return true;
			}
			valueAs = default(ValueAs);
			return false;
		}
	}
	public sealed class HitData
	{
		public float damage;

		public Vector2 damageFalloff;

		public float falloff;

		public float precisionMulti;

		public float staggerMulti;

		public float maxRayDist;

		public PlayerAgent owner;

		public Vector3 fireDir;

		public Vector3 hitPos;

		public IDamageable? damageable;

		private RaycastHit _rayHit;

		private WeaponHitData? _weaponHitData;

		private MeleeWeaponFirstPerson? _meleeWeapon;

		public RaycastHit RayHit
		{
			get
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return _rayHit;
			}
			set
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				_rayHit = value;
				hitPos = ((RaycastHit)(ref _rayHit)).point;
				damageable = DamageableUtil.GetDamageableFromRayHit(_rayHit);
			}
		}

		public HitData(WeaponHitData hitData, float additionalDist = 0f)
		{
			Setup(hitData, additionalDist);
		}

		public HitData(MeleeWeaponFirstPerson melee, MeleeWeaponDamageData hitData)
		{
			Setup(melee, hitData);
		}

		public HitData()
		{
		}

		public void Setup(WeaponHitData hitData, float additionalDist = 0f)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			_weaponHitData = hitData;
			_meleeWeapon = null;
			damage = hitData.damage;
			damageFalloff = hitData.damageFalloff;
			precisionMulti = hitData.precisionMulti;
			staggerMulti = hitData.staggerMulti;
			owner = hitData.owner;
			fireDir = hitData.fireDir;
			maxRayDist = hitData.maxRayDist;
			RayHit = hitData.rayHit;
			SetFalloff(additionalDist);
		}

		public void Setup(MeleeWeaponFirstPerson melee, MeleeWeaponDamageData hitData)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			_weaponHitData = null;
			_meleeWeapon = melee;
			damage = melee.m_damageToDeal;
			precisionMulti = melee.m_precisionMultiToDeal;
			staggerMulti = melee.m_staggerMultiToDeal;
			falloff = 1f;
			fireDir = hitData.hitPos - hitData.sourcePos;
			hitPos = hitData.hitPos;
			damageable = DamageableUtil.GetDamageableFromGO(hitData.damageGO);
		}

		public void Apply()
		{
			if (_weaponHitData != null)
			{
				Apply(_weaponHitData);
			}
			else if ((Object)(object)_meleeWeapon != (Object)null)
			{
				Apply(_meleeWeapon);
			}
		}

		public WeaponHitData Apply(WeaponHitData hitData)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			hitData.owner = owner;
			hitData.damage = damage;
			hitData.precisionMulti = precisionMulti;
			hitData.staggerMulti = staggerMulti;
			hitData.rayHit = RayHit;
			hitData.fireDir = fireDir;
			hitData.maxRayDist = maxRayDist;
			return hitData;
		}

		public MeleeWeaponFirstPerson Apply(MeleeWeaponFirstPerson melee)
		{
			melee.m_damageToDeal = damage;
			melee.m_precisionMultiToDeal = precisionMulti;
			melee.m_staggerMultiToDeal = staggerMulti;
			return melee;
		}

		public void SetFalloff(float additionalDist = 0f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit rayHit = RayHit;
			falloff = (((RaycastHit)(ref rayHit)).distance + additionalDist).Map(damageFalloff.x, damageFalloff.y, 1f, BulletWeapon.s_falloffMin);
		}

		public WeaponHitData ToWeaponHitData()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			return new WeaponHitData
			{
				damage = damage,
				damageFalloff = damageFalloff,
				precisionMulti = precisionMulti,
				staggerMulti = staggerMulti,
				owner = owner,
				rayHit = RayHit,
				fireDir = fireDir,
				maxRayDist = maxRayDist
			};
		}
	}
	public static class LayerUtil
	{
		public static int MaskDynamic { get; private set; }

		public static int MaskEntityAndWorld { get; private set; }

		public static int MaskEntityAndWorld3P { get; private set; }

		public static int MaskWorld { get; private set; }

		public static int MaskWorldExcProj { get; private set; }

		public static int MaskDecalValid { get; private set; }

		public static int MaskEntityDynamic3P { get; private set; }

		public static int MaskEntity { get; private set; }

		public static int MaskEntity3P { get; private set; }

		public static int MaskOwner { get; private set; }

		public static int MaskFriendly { get; private set; }

		public static int MaskEnemy { get; private set; }

		public static int MaskEnemyDynamic { get; private set; }

		internal static void Init()
		{
			MaskOwner = LayerMask.GetMask(new string[1] { "PlayerMover" });
			MaskFriendly = LayerMask.GetMask(new string[1] { "PlayerSynced" });
			MaskEnemy = LayerMask.GetMask(new string[1] { "EnemyDamagable" });
			MaskDynamic = LayerMask.GetMask(new string[1] { "Dynamic" });
			MaskEnemyDynamic = MaskEnemy | MaskDynamic;
			MaskEntity3P = MaskFriendly | MaskEnemy;
			MaskEntity = MaskOwner | MaskEntity3P;
			MaskDecalValid = LayerMask.GetMask(new string[3] { "Default", "Default_NoGraph", "Default_BlockGraph" });
			MaskWorldExcProj = MaskDecalValid | MaskDynamic;
			MaskWorld = MaskWorldExcProj | LayerMask.GetMask(new string[1] { "ProjectileBlocker" });
			MaskEntityAndWorld = MaskEntity | MaskWorld;
			MaskEntityDynamic3P = MaskEntity3P | MaskDynamic;
			MaskEntityAndWorld3P = MaskEntity3P | MaskWorld;
		}
	}
	internal static class NumExtensions
	{
		public static float Map(this float orig, float fromMin, float fromMax, float toMin, float toMax, float exponent = 1f)
		{
			if (fromMin == fromMax)
			{
				if (!(orig < fromMin))
				{
					return toMax;
				}
				return toMin;
			}
			orig = Math.Clamp(orig, fromMin, fromMax);
			if (exponent != 1f)
			{
				return (float)Math.Pow((orig - fromMin) / (fromMax - fromMin), exponent) * (toMax - toMin) + toMin;
			}
			return (orig - fromMin) / (fromMax - fromMin) * (toMax - toMin) + toMin;
		}

		public static float MapInverted(this float orig, float fromMin, float fromMax, float toMax, float toMin, float exponent = 1f)
		{
			if (fromMin == fromMax)
			{
				if (!(orig < fromMin))
				{
					return toMin;
				}
				return toMax;
			}
			orig = Math.Clamp(orig, fromMin, fromMax);
			if (exponent != 1f)
			{
				return (float)Math.Pow((fromMax - orig) / (fromMax - fromMin), exponent) * (toMax - toMin) + toMin;
			}
			return (fromMax - orig) / (fromMax - fromMin) * (toMax - toMin) + toMin;
		}

		public static float Lerp(this float t, float min, float max)
		{
			return (max - min) * Math.Clamp(t, 0f, 1f) + min;
		}

		public static float Lerp(this double t, float min, float max)
		{
			return (max - min) * (float)Math.Clamp(t, 0.0, 1.0) + min;
		}
	}
	[Flags]
	internal enum SearchSetting
	{
		None = 0,
		Alloc = 1,
		CacheHit = 2,
		CheckLOS = 4,
		CheckDoors = 8,
		CheckOwner = 0x10,
		CheckFriendly = 0x20,
		IgnoreDupes = 0x40
	}
	internal static class SearchUtil
	{
		private static readonly List<EnemyAgent> s_enemyCache = new List<EnemyAgent>();

		private static readonly List<(EnemyAgent, RaycastHit)> s_combinedCache = new List<(EnemyAgent, RaycastHit)>();

		private static readonly List<(PlayerAgent, RaycastHit)> s_combinedCachePlayer = new List<(PlayerAgent, RaycastHit)>();

		private static readonly Queue<AIG_CourseNode> s_nodeQueue = new Queue<AIG_CourseNode>();

		private static readonly List<RaycastHit> s_lockCache = new List<RaycastHit>();

		public static HashSet<IntPtr>? DupeCheckSet;

		public static int SightBlockLayer = 0;

		public const float WeakspotBufferDist = 0.1f;

		private static Ray s_ray;

		private static RaycastHit s_rayHit;

		private const float Epsilon = 1E-05f;

		private static Vector3 ClosestPointOnBounds(Bounds bounds, Vector3 point)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			return new Vector3(Math.Clamp(point.x, ((Bounds)(ref bounds)).min.x, ((Bounds)(ref bounds)).max.x), Math.Clamp(point.y, ((Bounds)(ref bounds)).min.y, ((Bounds)(ref bounds)).max.y), Math.Clamp(point.z, ((Bounds)(ref bounds)).min.z, ((Bounds)(ref bounds)).max.z));
		}

		private static bool PortalInRange(Ray ray, float range, float angle, AIG_CoursePortal portal)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			Bounds portalBounds = portal.m_cullPortal.m_portalBounds;
			Vector3 val = ClosestPointOnBounds(portalBounds, ((Ray)(ref ray)).origin);
			Vector3 val2 = ((Ray)(ref ray)).origin - val;
			if (((Vector3)(ref val2)).sqrMagnitude > range * range)
			{
				return false;
			}
			if (angle >= 180f || ((Bounds)(ref portalBounds)).Contains(((Ray)(ref ray)).origin))
			{
				return true;
			}
			Vector3 val3 = portal.m_cullPortal.m_center - ((Ray)(ref ray)).origin;
			float num = Vector3.Dot(val3, ((Ray)(ref ray)).direction);
			if (angle == 90f)
			{
				return num >= 0f;
			}
			val = Vector3.Project(val3, ((Ray)(ref ray)).direction);
			Bounds portalBounds2 = portal.m_cullPortal.m_portalBounds;
			val2 = ((Bounds)(ref portalBounds2)).extents;
			float magnitude = ((Vector3)(ref val2)).magnitude;
			float num2 = ((Vector3)(ref val)).magnitude * (float)Math.Tan(angle * (MathF.PI / 180f));
			if (num2 < 0f)
			{
				if (num >= 0f)
				{
					return true;
				}
				num2 = Math.Max(0f, num2 + magnitude);
				val2 = val3 - val;
				return ((Vector3)(ref val2)).sqrMagnitude >= num2 * num2;
			}
			if (num <= 0f)
			{
				return false;
			}
			num2 += magnitude;
			val2 = val3 - val;
			return ((Vector3)(ref val2)).sqrMagnitude <= num2 * num2;
		}

		private static bool RaycastEnsured(Collider collider, Vector3 backupOrigin, float range, out RaycastHit hit)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			if (collider.Raycast(s_ray, ref hit, range))
			{
				return true;
			}
			Vector3 val = collider.ClosestPoint(backupOrigin);
			Bounds bounds = collider.bounds;
			Vector3 val2 = val - ((Bounds)(ref bounds)).center;
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			bounds = collider.bounds;
			((Ray)(ref s_ray)).origin = ((Bounds)(ref bounds)).center + val2 + normalized * Math.Min(0.1f, range / 2f);
			((Ray)(ref s_ray)).direction = -normalized;
			return collider.Raycast(s_ray, ref hit, range);
		}

		private static bool TryGetClosestHit(Ray ray, float range, float angle, Agent agent, out RaycastHit hit, SearchSetting settings)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Invalid comparison between Unknown and I4
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Invalid comparison between Unknown and I4
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_026e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023d: Unknown result type (might be due to invalid IL or missing references)
			//IL_024e: Unknown result type (might be due to invalid IL or missing references)
			hit = default(RaycastHit);
			if ((Object)(object)agent == (Object)null || !agent.Alive)
			{
				return false;
			}
			if (settings.HasFlag(SearchSetting.IgnoreDupes))
			{
				if ((int)agent.Type == 1)
				{
					HashSet<IntPtr>? dupeCheckSet = DupeCheckSet;
					if (dupeCheckSet != null && dupeCheckSet.Contains(((Il2CppObjectBase)((Il2CppObjectBase)agent).Cast<EnemyAgent>().Damage).Pointer))
					{
						return false;
					}
				}
				if ((int)agent.Type == 0)
				{
					HashSet<IntPtr>? dupeCheckSet2 = DupeCheckSet;
					if (dupeCheckSet2 != null && dupeCheckSet2.Contains(((Il2CppObjectBase)((Il2CppObjectBase)agent).Cast<PlayerAgent>().Damage).Pointer))
					{
						return false;
					}
				}
			}
			((Ray)(ref s_ray)).origin = ((Ray)(ref ray)).origin;
			float num = range * range;
			float num2 = num;
			Collider val = null;
			bool flag = false;
			foreach (Collider componentsInChild in ((Component)agent).GetComponentsInChildren<Collider>())
			{
				Dam_EnemyDamageLimb val2 = null;
				if ((int)agent.Type == 1)
				{
					val2 = ((Component)componentsInChild).GetComponent<Dam_EnemyDamageLimb>();
					if ((Object)(object)val2 == (Object)null || val2.IsDestroyed)
					{
						continue;
					}
				}
				else if ((int)agent.Type == 0 && ((Component)componentsInChild).GetComponent<IDamageable>() == null)
				{
					continue;
				}
				Vector3 val3 = componentsInChild.ClosestPoint(((Ray)(ref ray)).origin);
				Vector3 direction = val3 - ((Ray)(ref ray)).origin;
				float num3 = ((Vector3)(ref direction)).sqrMagnitude;
				float num4 = num3;
				if (val2 != null && (int)val2.m_type == 1 && num3 < num)
				{
					float num5 = Math.Max(((Vector3)(ref direction)).magnitude - 0.1f, 0f);
					num3 = num5 * num5;
				}
				if (!(num3 < num2) || !(Vector3.Angle(((Ray)(ref ray)).direction, val3 - ((Ray)(ref ray)).origin) <= angle) || (settings.HasFlag(SearchSetting.CheckLOS) && Physics.Linecast(((Ray)(ref ray)).origin, val3, SightBlockLayer)))
				{
					continue;
				}
				num2 = num3;
				val = componentsInChild;
				if (!settings.HasFlag(SearchSetting.CacheHit))
				{
					break;
				}
				if (num2 < 1E-05f)
				{
					if (!(num4 > 1E-05f))
					{
						((Ray)(ref s_ray)).origin = ((Ray)(ref s_ray)).origin - ((Ray)(ref ray)).direction * Math.Min(0.1f, range / 2f);
						((Ray)(ref s_ray)).direction = val3 - ((Ray)(ref s_ray)).origin;
						if (RaycastEnsured(componentsInChild, ((Ray)(ref ray)).origin, range, out hit))
						{
							((RaycastHit)(ref hit)).point = val3;
							((RaycastHit)(ref hit)).distance = 0f;
							flag = true;
						}
						else
						{
							val = null;
						}
					}
					break;
				}
				((Ray)(ref s_ray)).direction = direction;
			}
			if ((Object)(object)val == (Object)null)
			{
				return false;
			}
			if (settings.HasFlag(SearchSetting.CacheHit) && !flag && !RaycastEnsured(val, ((Ray)(ref ray)).origin, range, out hit))
			{
				return false;
			}
			return true;
		}

		private static void CacheEnemiesInRange(Ray ray, float range, float angle, AIG_CourseNode origin, SearchSetting settings)
		{
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			AIG_SearchID.IncrementSearchID();
			ushort searchID = AIG_SearchID.SearchID;
			float num = range * range;
			s_nodeQueue.Enqueue(origin);
			((AIG_CourseGraphMember)origin).m_searchID = searchID;
			s_combinedCache.Clear();
			AIG_CourseNode result;
			while (s_nodeQueue.TryDequeue(out result))
			{
				Enumerator<AIG_CoursePortal> enumerator = result.m_portals.GetEnumerator();
				while (enumerator.MoveNext())
				{
					AIG_CoursePortal current = enumerator.Current;
					AIG_CourseNode oppositeNode = current.GetOppositeNode(result);
					if ((!settings.HasFlag(SearchSetting.CheckDoors) || current.IsTraversable) && ((AIG_CourseGraphMember)oppositeNode).m_searchID != searchID && PortalInRange(ray, range, angle, current))
					{
						((AIG_CourseGraphMember)oppositeNode).m_searchID = searchID;
						s_nodeQueue.Enqueue(oppositeNode);
					}
				}
				Enumerator<EnemyAgent> enumerator2 = result.m_enemiesInNode.GetEnumerator();
				while (enumerator2.MoveNext())
				{
					EnemyAgent current2 = enumerator2.Current;
					if (!((Object)(object)current2 == (Object)null) && ((Agent)current2).Alive && !(((Dam_SyncedDamageBase)current2.Damage).Health <= 0f))
					{
						Vector3 val = ClosestPointOnBounds(((C_Cullable)current2.MovingCuller.Culler).Bounds, ((Ray)(ref ray)).origin) - ((Ray)(ref ray)).origin;
						if (!(((Vector3)(ref val)).sqrMagnitude > num) && TryGetClosestHit(ray, range, angle, (Agent)(object)current2, out s_rayHit, settings))
						{
							s_combinedCache.Add((current2, s_rayHit));
						}
					}
				}
			}
		}

		public static List<EnemyAgent> GetEnemiesInRange(Ray ray, float range, float angle, AIG_CourseNode origin, SearchSetting settings = SearchSetting.None)
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			s_enemyCache.Clear();
			if (range == 0f || angle == 0f)
			{
				if (!settings.HasFlag(SearchSetting.Alloc))
				{
					return s_enemyCache;
				}
				return new List<EnemyAgent>();
			}
			CacheEnemiesInRange(ray, range, angle, origin, settings);
			if (settings.HasFlag(SearchSetting.Alloc))
			{
				return s_combinedCache.ConvertAll(((EnemyAgent, RaycastHit) pair) => pair.Item1);
			}
			foreach (var item2 in s_combinedCache)
			{
				EnemyAgent item = item2.Item1;
				s_enemyCache.Add(item);
			}
			return s_enemyCache;
		}

		public static List<(EnemyAgent enemy, RaycastHit hit)> GetEnemyHitsInRange(Ray ray, float range, float angle, AIG_CourseNode origin, SearchSetting settings = SearchSetting.CacheHit)
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			if (range == 0f || angle == 0f)
			{
				s_combinedCache.Clear();
				if (!settings.HasFlag(SearchSetting.Alloc))
				{
					return s_combinedCache;
				}
				return new List<(EnemyAgent, RaycastHit)>();
			}
			settings |= SearchSetting.CacheHit;
			CacheEnemiesInRange(ray, range, angle, origin, settings);
			if (settings.HasFlag(SearchSetting.Alloc))
			{
				return new List<(EnemyAgent, RaycastHit)>(s_combinedCache);
			}
			return s_combinedCache;
		}

		public static List<RaycastHit> GetLockHitsInRange(Ray ray, float range, float angle, SearchSetting settings = SearchSetting.None)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			s_lockCache.Clear();
			if (range == 0f || angle == 0f)
			{
				if (!settings.HasFlag(SearchSetting.Alloc))
				{
					return s_lockCache;
				}
				return new List<RaycastHit>();
			}
			Collider[] array = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(((Ray)(ref ray)).origin, range, LayerUtil.MaskDynamic));
			Vector3 direction = ((Ray)(ref ray)).direction;
			Collider[] array2 = array;
			foreach (Collider val in array2)
			{
				IDamageable damageableFromCollider = DamageableUtil.GetDamageableFromCollider(val);
				if (damageableFromCollider == null)
				{
					continue;
				}
				if (settings.HasFlag(SearchSetting.IgnoreDupes))
				{
					HashSet<IntPtr>? dupeCheckSet = DupeCheckSet;
					if (dupeCheckSet != null && dupeCheckSet.Contains(((Il2CppObjectBase)damageableFromCollider.GetBaseDamagable()).Pointer))
					{
						continue;
					}
				}
				if (!settings.HasFlag(SearchSetting.CheckLOS) || !Physics.Linecast(((Ray)(ref ray)).origin, damageableFromCollider.DamageTargetPos, ref s_rayHit, SightBlockLayer) || !(((Il2CppObjectBase)((Component)((RaycastHit)(ref s_rayHit)).collider).gameObject).Pointer != ((Il2CppObjectBase)((Component)val).gameObject).Pointer))
				{
					((Ray)(ref ray)).direction = damageableFromCollider.DamageTargetPos - ((Ray)(ref ray)).origin;
					if (val.Raycast(ray, ref s_rayHit, range) && Vector3.Angle(((Ray)(ref ray)).direction, direction) < angle)
					{
						s_lockCache.Add(s_rayHit);
					}
				}
			}
			if (settings.HasFlag(SearchSetting.Alloc))
			{
				return new List<RaycastHit>(s_lockCache);
			}
			return s_lockCache;
		}

		public static List<(PlayerAgent, RaycastHit)> GetPlayerHitsInRange(Ray ray, float range, float angle, SearchSetting settings = SearchSetting.CheckOwner | SearchSetting.CheckFriendly)
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			s_combinedCachePlayer.Clear();
			if (range == 0f || angle == 0f)
			{
				if (!settings.HasFlag(SearchSetting.Alloc))
				{
					return s_combinedCachePlayer;
				}
				return new List<(PlayerAgent, RaycastHit)>();
			}
			float num = range * range;
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if ((Object)(object)current == (Object)null || !((Agent)current).Alive)
				{
					continue;
				}
				Vector3 val = ClosestPointOnBounds(((C_Cullable)current.m_movingCuller.Culler).Bounds, ((Ray)(ref ray)).origin) - ((Ray)(ref ray)).origin;
				if (((Vector3)(ref val)).sqrMagnitude > num)
				{
					continue;
				}
				if (((Agent)current).IsLocallyOwned)
				{
					if (!settings.HasFlag(SearchSetting.CheckOwner))
					{
						continue;
					}
					((Ray)(ref s_ray)).origin = ((Ray)(ref ray)).origin;
					((Ray)(ref s_ray)).direction = ((Dam_SyncedDamageBase)current.Damage).DamageTargetPos - ((Ray)(ref ray)).origin;
					if (!((Component)current).GetComponent<Collider>().Raycast(s_ray, ref s_rayHit, range) || (settings.HasFlag(SearchSetting.CheckLOS) && Physics.Linecast(((Ray)(ref ray)).origin, ((RaycastHit)(ref s_rayHit)).point, SightBlockLayer)))
					{
						continue;
					}
				}
				else if (!settings.HasFlag(SearchSetting.CheckFriendly) || !TryGetClosestHit(ray, range, angle, (Agent)(object)current, out s_rayHit, settings))
				{
					continue;
				}
				s_combinedCachePlayer.Add((current, s_rayHit));
			}
			if (settings.HasFlag(SearchSetting.Alloc))
			{
				return new List<(PlayerAgent, RaycastHit)>(s_combinedCachePlayer);
			}
			return s_combinedCachePlayer;
		}

		private static bool HasCluster(AIG_VoxelNodePillar pillar)
		{
			Enumerator<AIG_VoxelNode> enumerator = pillar.m_nodes.GetEnumerator();
			AIG_NodeCluster val = default(AIG_NodeCluster);
			while (enumerator.MoveNext())
			{
				AIG_VoxelNode current = enumerator.Current;
				if (current.ClusterID != 0 && AIG_NodeCluster.TryGetNodeCluster(current.ClusterID, ref val))
				{
					return true;
				}
			}
			return false;
		}

		public static AIG_CourseNode GetCourseNode(Vector3 position, Agent agent)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position2 = agent.Position;
			if (TryGetGeomorphVolumeSilent(Dimension.GetDimensionFromPos(position).DimensionIndex, position, out AIG_GeomorphNodeVolume resultingGeoVolume))
			{
				position.y = ((AIG_NodeVolume)resultingGeoVolume).Position.y;
				position2.y = position.y;
				Vector3 val = position2 - position;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				AIG_VoxelNodePillar val2 = null;
				for (int i = 0; i < 10; i++)
				{
					if (((AIG_NodeVolume)resultingGeoVolume).m_voxelNodeVolume.TryGetPillar(position, ref val2) && HasCluster(val2))
					{
						break;
					}
					position += normalized;
				}
				if (val2 == null)
				{
					return agent.CourseNode;
				}
				Enumerator<AIG_VoxelNode> enumerator = val2.m_nodes.GetEnumerator();
				AIG_NodeCluster val3 = default(AIG_NodeCluster);
				while (enumerator.MoveNext())
				{
					AIG_VoxelNode current = enumerator.Current;
					if (current.ClusterID != 0 && AIG_NodeCluster.TryGetNodeCluster(current.ClusterID, ref val3) && val3.CourseNode != null)
					{
						return val3.CourseNode;
					}
				}
			}
			return agent.CourseNode;
		}

		private static bool TryGetGeomorphVolumeSilent(eDimensionIndex dimensionIndex, Vector3 pos, [MaybeNullWhen(false)] out AIG_GeomorphNodeVolume resultingGeoVolume)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			resultingGeoVolume = null;
			LG_Floor currentFloor = Builder.Current.m_currentFloor;
			if ((Object)(object)currentFloor == (Object)null)
			{
				return false;
			}
			Dimension val = default(Dimension);
			if (!currentFloor.GetDimension(dimensionIndex, ref val))
			{
				return false;
			}
			if (val.Grid == null || !TryGetCell(val.Grid, pos, out LG_Cell cell))
			{
				return false;
			}
			if (((CellBase<LG_Tile, LG_Cell>)(object)cell).m_grouping == null || (Object)(object)((CellBase<LG_Tile, LG_Cell>)(object)cell).m_grouping.m_geoRoot == (Object)null)
			{
				return false;
			}
			resultingGeoVolume = ((Il2CppObjectBase)((CellBase<LG_Tile, LG_Cell>)(object)cell).m_grouping.m_geoRoot.m_nodeVolume).TryCast<AIG_GeomorphNodeVolume>();
			return (Object)(object)resultingGeoVolume != (Object)null;
		}

		private static bool TryGetCell(LG_Grid grid, Vector3 pos, [MaybeNullWhen(false)] out LG_Cell cell)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			pos -= ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_gridPosition;
			int num = (int)Math.Round((pos.x - ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDimHalf) / ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDim);
			int num2 = (int)Math.Round((pos.z - ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDimHalf) / ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDim);
			if (num < 0 || num2 < 0 || num >= ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_sizeX || num2 >= ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_sizeZ)
			{
				cell = null;
				return false;
			}
			cell = ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).GetCell(num, num2);
			return true;
		}
	}
	internal static class SortUtil
	{
		private static List<(RaycastHit hit, float distance)> s_limbCache = new List<(RaycastHit, float)>();

		private static List<(EnemyAgent enemy, float value)> s_enemyTupleCache = new List<(EnemyAgent, float)>();

		public static int Rayhit(RaycastHit x, RaycastHit y)
		{
			if (((RaycastHit)(ref x)).distance == ((RaycastHit)(ref y)).distance)
			{
				return 0;
			}
			if (!(((RaycastHit)(ref x)).distance < ((RaycastHit)(ref y)).distance))
			{
				return 1;
			}
			return -1;
		}

		public static int EnemyRayhit((EnemyAgent, RaycastHit hit) x, (EnemyAgent, RaycastHit hit) y)
		{
			if (((RaycastHit)(ref x.hit)).distance == ((RaycastHit)(ref y.hit)).distance)
			{
				return 0;
			}
			if (!(((RaycastHit)(ref x.hit)).distance < ((RaycastHit)(ref y.hit)).distance))
			{
				return 1;
			}
			return -1;
		}

		public static void SortWithWeakspotBuffer(IList<RaycastHit> list)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			foreach (RaycastHit item in list)
			{
				RaycastHit current = item;
				IDamageable? damageableFromRayHit = DamageableUtil.GetDamageableFromRayHit(current);
				int num;
				if (damageableFromRayHit == null)
				{
					num = 0;
				}
				else
				{
					Dam_EnemyDamageLimb obj = ((Il2CppObjectBase)damageableFromRayHit).TryCast<Dam_EnemyDamageLimb>();
					num = ((((obj != null) ? new eLimbDamageType?(obj.m_type) : null) == (eLimbDamageType?)1) ? 1 : 0);
				}
				bool flag = (byte)num != 0;
				s_limbCache.Add((current, flag ? Math.Max(((RaycastHit)(ref current)).distance - 0.1f, 0f) : ((RaycastHit)(ref current)).distance));
			}
			s_limbCache.Sort(FloatTuple);
			CopySortedList(s_limbCache, list);
			s_limbCache.Clear();
		}

		public static void CopySortedList<T>(IList<(T, float)> sortedList, IList<T> list)
		{
			for (int i = 0; i < list.Count; i++)
			{
				list[i] = sortedList[i].Item1;
			}
		}

		public static void CopySortedList<T>(IList<(T, float, float)> sortedList, IList<T> list)
		{
			for (int i = 0; i < list.Count; i++)
			{
				list[i] = sortedList[i].Item1;
			}
		}

		public static int FloatTuple<T>((T, float val) x, (T, float val) y)
		{
			if (x.val == y.val)
			{
				return 0;
			}
			if (!(x.val < y.val))
			{
				return 1;
			}
			return -1;
		}

		public static int FloatTuple<T>((T, float val1, float val2) x, (T, float val1, float val2) y)
		{
			if (x.val1 == y.val1)
			{
				if (x.val2 == y.val2)
				{
					return 0;
				}
				if (!(x.val2 < y.val2))
				{
					return 1;
				}
				return -1;
			}
			if (!(x.val1 < y.val1))
			{
				return 1;
			}
			return -1;
		}
	}
	internal static class StringExtensions
	{
		public static T ToEnum<T>(this string? value, T defaultValue) where T : struct
		{
			if (string.IsNullOrEmpty(value))
			{
				return defaultValue;
			}
			if (!Enum.TryParse<T>(value.Replace(" ", null), ignoreCase: true, out var result))
			{
				return defaultValue;
			}
			return result;
		}
	}
}
namespace EWC.Utils.Log
{
	internal static class EWCLogger
	{
		private static ManualLogSource logger = Logger.CreateLogSource("ExtraWeaponCustomization");

		public static void Log(string format, params object[] args)
		{
			Log(string.Format(format, args));
		}

		public static void Log(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)8, (object)str);
			}
		}

		public static void Warning(string format, params object[] args)
		{
			Warning(string.Format(format, args));
		}

		public static void Warning(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)4, (object)str);
			}
		}

		public static void Error(string format, params object[] args)
		{
			Error(string.Format(format, args));
		}

		public static void Error(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)2, (object)str);
			}
		}

		public static void Debug(string format, params object[] args)
		{
			Debug(string.Format(format, args));
		}

		public static void Debug(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)32, (object)str);
			}
		}
	}
}
namespace EWC.Patches
{
	[HarmonyPatch]
	internal static class EnemyLimbPatches
	{
		private static float _cachedArmor;

		[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "BulletDamage")]
		[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "MeleeDamage")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void Pre_Damage(Dam_EnemyDamageLimb __instance)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			ContextController cachedHitCC = WeaponPatches.CachedHitCC;
			if (cachedHitCC != null && (int)__instance.m_type == 2)
			{
				_cachedArmor = __instance.m_armorDamageMulti;
				__instance.m_armorDamageMulti = cachedHitCC.Invoke(new WeaponArmorContext(_cachedArmor)).ArmorMulti;
			}
		}

		[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "BulletDamage")]
		[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "MeleeDamage")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_Damage(Dam_EnemyDamageLimb __instance)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Invalid comparison between Unknown and I4
			if (WeaponPatches.CachedHitCC != null && (int)__instance.m_type == 2)
			{
				__instance.m_armorDamageMulti = _cachedArmor;
			}
		}

		[HarmonyPatch(typeof(Dam_EnemyDamageLimb_Custom), "ApplyWeakspotAndArmorModifiers")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static bool Pre_WeakspotModifiers(Dam_EnemyDamageLimb_Custom __instance, float dam, float precisionMulti, ref float __result)
		{
			if (!WeaponPatches.CachedBypassTumorCap)
			{
				return true;
			}
			__result = dam * Math.Max(((Dam_EnemyDamageLimb)__instance).m_weakspotDamageMulti * precisionMulti, 1f) * ((Dam_EnemyDamageLimb)__instance).m_armorDamageMulti;
			return false;
		}
	}
	[HarmonyPatch]
	internal static class FPISPatches
	{
		private static CustomWeaponComponent? _cachedCWC;

		[HarmonyPatch(typeof(FPIS_Aim), "Enter")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_AimEnter(FPIS_Aim __instance)
		{
			_cachedCWC = ((Component)((FPItemState)__instance).Holder.WieldedItem).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)_cachedCWC == (Object)null))
			{
				_cachedCWC.Invoke(StaticContext<WeaponAimContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(FPIS_Aim), "Exit")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_AimExit()
		{
			if (!((Object)(object)_cachedCWC == (Object)null))
			{
				_cachedCWC.Invoke(StaticContext<WeaponAimEndContext>.Instance);
			}
		}
	}
	[HarmonyPatch]
	internal static class PlayerInventoryPatches
	{
		private static bool _allowReload = true;

		[HarmonyPatch(typeof(PUI_Inventory), "SetSlotAmmo")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void SetAmmoUICallback(PUI_Inventory __instance, InventorySlot slot, ref int clipAbs, ref int inPackAbs, ref float inPackRel)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if ((int)slot == 0)
			{
				return;
			}
			SNet_Player owner = __instance.m_owner;
			object obj;
			if (owner == null)
			{
				obj = null;
			}
			else
			{
				SNet_IPlayerAgent playerAgent = owner.PlayerAgent;
				if (playerAgent == null)
				{
					obj = null;
				}
				else
				{
					PlayerAgent obj2 = ((Il2CppObjectBase)playerAgent).TryCast<PlayerAgent>();
					if (obj2 == null)
					{
						obj = null;
					}
					else
					{
						FirstPersonItemHolder fPItemHolder = obj2.FPItemHolder;
						if (fPItemHolder == null)
						{
							obj = null;
						}
						else
						{
							ItemEquippable wieldedItem = fPItemHolder.WieldedItem;
							if (wieldedItem == null)
							{
								obj = null;
							}
							else
							{
								BulletWeapon obj3 = ((Il2CppObjectBase)wieldedItem).TryCast<BulletWeapon>();
								obj = ((obj3 != null) ? ((Component)obj3).GetComponent<CustomWeaponComponent>() : null);
							}
						}
					}
				}
			}
			CustomWeaponComponent customWeaponComponent = (CustomWeaponComponent)obj;
			if (!((Object)(object)customWeaponComponent == (Object)null))
			{
				PUI_InventoryItem val = __instance.m_inventorySlots[slot];
				WeaponPreAmmoUIContext weaponPreAmmoUIContext = new WeaponPreAmmoUIContext(clipAbs, inPackAbs, inPackRel, val.ShowAmmoClip, val.ShowAmmoPack, val.ShowAmmoTotalRel, val.ShowAmmoInfinite);
				customWeaponComponent.Invoke(weaponPreAmmoUIContext);
				clipAbs = weaponPreAmmoUIContext.Clip;
				inPackAbs = weaponPreAmmoUIContext.Reserve;
				inPackRel = weaponPreAmmoUIContext.TotalRel;
				val.ShowAmmoClip = weaponPreAmmoUIContext.ShowClip;
				val.ShowAmmoPack = weaponPreAmmoUIContext.ShowReserve;
				val.ShowAmmoTotalRel = weaponPreAmmoUIContext.ShowRel;
				val.ShowAmmoInfinite = weaponPreAmmoUIContext.ShowInfinite;
			}
		}

		private static InventorySlot AmmoToSlot(AmmoType ammo)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected I4, but got Unknown
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			return (InventorySlot)((int)ammo switch
			{
				0 => 1, 
				1 => 2, 
				2 => 3, 
				_ => 0, 
			});
		}

		[HarmonyPatch(typeof(PlayerAmmoStorage), "PickupAmmo")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void AmmoPackCallback(PlayerAmmoStorage __instance, AmmoType ammoType, ref float ammoAmount)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			BackpackItem val = default(BackpackItem);
			if (__instance.m_playerBackpack.TryGetBackpackItem(AmmoToSlot(ammoType), ref val))
			{
				Item instance = val.Instance;
				CustomWeaponComponent customWeaponComponent = ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null);
				if ((Object)(object)customWeaponComponent != (Object)null)
				{
					ammoAmount = customWeaponComponent.Invoke(new WeaponPreAmmoPackContext(ammoAmount)).AmmoAmount;
				}
			}
		}

		[HarmonyPatch(typeof(PlayerAmmoStorage), "PickupAmmo")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostAmmoPackCallback(PlayerAmmoStorage __instance, AmmoType ammoType)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			BackpackItem val = default(BackpackItem);
			if (__instance.m_playerBackpack.TryGetBackpackItem(AmmoToSlot(ammoType), ref val))
			{
				Item instance = val.Instance;
				((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponPostAmmoPackContext(__instance));
			}
		}

		[HarmonyPatch(typeof(PlayerInventoryLocal), "DoReload")]
		[HarmonyPatch(typeof(PlayerInventoryBase), "DoReload")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void ReloadCallback(PlayerInventoryBase __instance)
		{
			ItemEquippable wieldedItem = __instance.m_wieldedItem;
			CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null);
			if (!((Object)(object)customWeaponComponent == (Object)null))
			{
				customWeaponComponent.Invoke(StaticContext<WeaponPostReloadContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(PlayerInventoryLocal), "TriggerReload")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static bool ReloadPreStartCallback(PlayerInventoryLocal __instance)
		{
			_allowReload = true;
			ItemEquippable wieldedItem = ((PlayerInventoryBase)__instance).m_wieldedItem;
			CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null);
			if ((Object)(object)customWeaponComponent == (Object)null)
			{
				return true;
			}
			_allowReload = customWeaponComponent.Invoke(new WeaponPreReloadContext()).Allow;
			return _allowReload;
		}

		[HarmonyPatch(typeof(PlayerInventoryLocal), "TriggerReload")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void ReloadStartCallback(PlayerInventoryLocal __instance)
		{
			if (_allowReload)
			{
				ItemEquippable wieldedItem = ((PlayerInventoryBase)__instance).m_wieldedItem;
				CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null);
				if (!((Object)(object)customWeaponComponent == (Object)null) && customWeaponComponent.Weapon.IsReloading)
				{
					customWeaponComponent.Invoke(StaticContext<WeaponReloadStartContext>.Instance);
				}
			}
		}

		[HarmonyPatch(typeof(PlayerAmmoStorage), "FillAllClips")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostFillAllClipsCallback(PlayerAmmoStorage __instance)
		{
			BackpackItem val = default(BackpackItem);
			if (__instance.m_playerBackpack.TryGetBackpackItem((InventorySlot)1, ref val))
			{
				Item instance = val.Instance;
				((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponPostAmmoInitContext(__instance, __instance.StandardAmmo));
			}
			BackpackItem val2 = default(BackpackItem);
			if (__instance.m_playerBackpack.TryGetBackpackItem((InventorySlot)2, ref val2))
			{
				Item instance2 = val2.Instance;
				((instance2 != null) ? ((Component)instance2).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponPostAmmoInitContext(__instance, __instance.SpecialAmmo));
			}
		}
	}
	[HarmonyPatch]
	internal static class ShotgunPatches
	{
		[HarmonyPatch(typeof(Shotgun), "Fire")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void Pre_Fire(Shotgun __instance)
		{
			WeaponRayPatches.CachedWeapon = (BulletWeapon?)(object)__instance;
		}

		[HarmonyPatch(typeof(Shotgun), "Fire")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_Fire(Shotgun __instance)
		{
			WeaponRayPatches.CachedWeapon = null;
		}
	}
	[HarmonyPatch]
	internal static class WeaponArchetypePatches
	{
		[HarmonyPatch(typeof(BulletWeaponArchetype), "SetOwner")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void SetupCallback(BulletWeaponArchetype __instance, PlayerAgent owner)
		{
			if (!((Object)(object)owner == (Object)null))
			{
				CustomWeaponComponent component = ((Component)__instance.m_weapon).GetComponent<CustomWeaponComponent>();
				if (!((Object)(object)component == (Object)null))
				{
					component.OwnerInit();
				}
			}
		}

		[HarmonyPatch(typeof(BWA_Burst), "OnStartFiring")]
		[HarmonyPatch(typeof(BWA_Auto), "OnStartFiring")]
		[HarmonyPatch(typeof(BulletWeaponArchetype), "OnStartFiring")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static bool StartFireCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if ((Object)(object)customWeaponComponent == (Object)null)
			{
				return true;
			}
			customWeaponComponent.CancelShot = false;
			WeaponPreStartFireContext weaponPreStartFireContext = new WeaponPreStartFireContext();
			customWeaponComponent.Invoke(weaponPreStartFireContext);
			customWeaponComponent.UpdateStoredFireRate();
			if (!weaponPreStartFireContext.Allow)
			{
				customWeaponComponent.StoreCancelShot();
			}
			return weaponPreStartFireContext.Allow;
		}

		[HarmonyPatch(typeof(BWA_Burst), "OnStartFiring")]
		[HarmonyPatch(typeof(BWA_Auto), "OnStartFiring")]
		[HarmonyPatch(typeof(BulletWeaponArchetype), "OnStartFiring")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostStartFireCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if (!((Object)(object)customWeaponComponent == (Object)null))
			{
				if (customWeaponComponent.ResetShotIfCancel(__instance))
				{
					customWeaponComponent.CancelShot = false;
					__instance.m_readyToFire = false;
				}
				else
				{
					customWeaponComponent.Invoke(StaticContext<WeaponPostStartFireContext>.Instance);
				}
			}
		}

		[HarmonyPatch(typeof(BWA_Auto), "OnFireShot")]
		[HarmonyPatch(typeof(BWA_Burst), "OnFireShot")]
		[HarmonyPatch(typeof(BWA_Semi), "OnFireShot")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static bool PreFireCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if ((Object)(object)customWeaponComponent == (Object)null)
			{
				return true;
			}
			if (customWeaponComponent.CancelShot)
			{
				return false;
			}
			WeaponFireCancelContext weaponFireCancelContext = new WeaponFireCancelContext();
			customWeaponComponent.Invoke(weaponFireCancelContext);
			if (!weaponFireCancelContext.Allow)
			{
				customWeaponComponent.StoreCancelShot();
			}
			else
			{
				customWeaponComponent.Invoke(StaticContext<WeaponPreFireContext>.Instance);
			}
			return weaponFireCancelContext.Allow;
		}

		[HarmonyPatch(typeof(BWA_Auto), "OnFireShot")]
		[HarmonyPatch(typeof(BWA_Burst), "OnFireShot")]
		[HarmonyPatch(typeof(BWA_Semi), "OnFireShot")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostFireCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if (!((Object)(object)customWeaponComponent == (Object)null) && !customWeaponComponent.CancelShot)
			{
				customWeaponComponent.Invoke(StaticContext<WeaponPostFireContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(BulletWeaponArchetype), "PostFireCheck")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void PrePostFireCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if (!((Object)(object)customWeaponComponent == (Object)null))
			{
				customWeaponComponent.ResetShotIfCancel(__instance);
			}
		}

		[HarmonyPatch(typeof(BulletWeaponArchetype), "PostFireCheck")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostPostFireCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if (!((Object)(object)customWeaponComponent == (Object)null))
			{
				if (customWeaponComponent.CancelShot)
				{
					customWeaponComponent.CancelShot = false;
					return;
				}
				customWeaponComponent.UpdateStoredFireRate();
				customWeaponComponent.ModifyFireRate();
			}
		}

		[HarmonyPatch(typeof(BWA_Burst), "OnStopFiring")]
		[HarmonyPatch(typeof(BWA_Auto), "OnStopFiring")]
		[HarmonyPatch(typeof(BulletWeaponArchetype), "OnStopFiring")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void StopFiringCallback(BulletWeaponArchetype __instance)
		{
			BulletWeapon weapon = __instance.m_weapon;
			CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null);
			if (!((Object)(object)customWeaponComponent == (Object)null))
			{
				customWeaponComponent.Invoke(StaticContext<WeaponPostStopFiringContext>.Instance);
			}
		}
	}
	[HarmonyPatch]
	internal static class WeaponPatches
	{
		private static uint s_lastSearchID = 0u;

		private static float s_origHitDamage = 0f;

		private static float s_origHitPrecision = 0f;

		private static readonly HitData s_hitData = new HitData();

		private static ContextController? _cachedHitCC = null;

		public static ContextController? CachedHitCC
		{
			get
			{
				return _cachedHitCC;
			}
			set
			{
				_cachedHitCC = value;
				CachedBypassTumorCap = false;
			}
		}

		public static bool CachedBypassTumorCap { get; private set; } = false;


		[HarmonyPatch(typeof(BulletWeapon), "OnGearSpawnComplete")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void SetupCallback(BulletWeapon __instance)
		{
			CustomWeaponManager.Current.AddWeaponListener((ItemEquippable)(object)__instance);
			CustomWeaponData customGunData = CustomWeaponManager.Current.GetCustomGunData(((GameDataBlockBase<ArchetypeDataBlock>)(object)((ItemEquippable)__instance).ArchetypeData).persistentID);
			if (customGunData != null && !((Object)(object)((Component)__instance).gameObject.GetComponent<CustomWeaponComponent>() != (Object)null))
			{
				((Component)__instance).gameObject.AddComponent<CustomWeaponComponent>().Register(customGunData);
			}
		}

		[HarmonyPatch(typeof(BulletWeapon), "OnWield")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void UpdateCurrentWeapon(BulletWeapon __instance)
		{
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponWieldContext>.Instance);
				component.RefreshSoundDelay();
				s_lastSearchID = 0u;
			}
		}

		[HarmonyPatch(typeof(BulletWeapon), "OnUnWield")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void UpdateWeaponUnwielded(BulletWeapon __instance)
		{
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponUnWieldContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(BulletWeapon), "BulletHit")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void HitCallback(ref WeaponHitData weaponRayData, bool doDamage, float additionalDis, uint damageSearchID, ref bool allowDirectionalBonus)
		{
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Invalid comparison between Unknown and I4
			CachedHitCC = null;
			if (!allowDirectionalBonus || weaponRayData.vfxBulletHit != null || !doDamage || (!((Agent)weaponRayData.owner).IsLocallyOwned && (!SNet.IsMaster || !weaponRayData.owner.Owner.IsBot)))
			{
				return;
			}
			s_hitData.Setup(weaponRayData, additionalDis);
			IDamageable damageable = s_hitData.damageable;
			IDamageable val = ((damageable != null) ? damageable.GetBaseDamagable() : damageable);
			if ((val != null && val.GetHealthRel() <= 0f) || (damageSearchID != 0 && val != null && val.TempSearchID == damageSearchID))
			{
				return;
			}
			ItemEquippable wieldedItem = s_hitData.owner.Inventory.WieldedItem;
			CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null);
			if ((Object)(object)customWeaponComponent == (Object)null)
			{
				Agent val2 = ((damageable != null) ? damageable.GetBaseAgent() : null);
				if ((Object)(object)val2 != (Object)null && (int)val2.Type == 1 && val2.Alive)
				{
					KillTrackerManager.ClearHit(((Il2CppObjectBase)val2).TryCast<EnemyAgent>());
				}
				return;
			}
			if (damageable != null && damageSearchID != 0)
			{
				if (s_lastSearchID != damageSearchID)
				{
					s_lastSearchID = damageSearchID;
					s_origHitDamage = s_hitData.damage;
					s_origHitPrecision = s_hitData.precisionMulti;
				}
				s_hitData.damage = s_origHitDamage;
				s_hitData.precisionMulti = s_origHitPrecision;
			}
			ApplyEWCHit(customWeaponComponent, s_hitData, damageSearchID != 0, ref s_origHitDamage, out allowDirectionalBonus);
		}

		public static void ApplyEWCHit(CustomWeaponComponent cwc, HitData hitData, bool pierce, ref float pierceDamage, out bool doBackstab, bool triggerHit = true)
		{
			ApplyEWCHit(cwc.GetContextController(), cwc.Weapon, hitData, pierce, ref pierceDamage, out doBackstab, triggerHit);
		}

		public static void ApplyEWCHit(ContextController cc, ItemEquippable weapon, HitData hitData, bool pierce, ref float pierceDamage, out bool doBackstab, bool triggerHit = true)
		{
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Invalid comparison between Unknown and I4
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			doBackstab = true;
			CachedHitCC = cc;
			IDamageable damageable = hitData.damageable;
			if (damageable != null && damageable.GetBaseDamagable().GetHealthRel() > 0f)
			{
				if (triggerHit)
				{
					cc.Invoke(new WeaponPreHitDamageableContext(hitData, DamageType.Bullet));
				}
				WeaponDamageContext weaponDamageContext = new WeaponDamageContext(hitData.damage, hitData.precisionMulti, damageable);
				cc.Invoke(weaponDamageContext);
				hitData.damage = weaponDamageContext.Damage.Value;
				hitData.precisionMulti = weaponDamageContext.Precision.Value;
				CachedBypassTumorCap = weaponDamageContext.BypassTumorCap;
				if (pierce)
				{
					WeaponPierceContext weaponPierceContext = new WeaponPierceContext(pierceDamage, damageable);
					cc.Invoke(weaponPierceContext);
					pierceDamage = weaponPierceContext.Value;
				}
				Agent baseAgent = damageable.GetBaseAgent();
				if ((Object)(object)baseAgent != (Object)null && baseAgent.Alive && (int)baseAgent.Type == 1)
				{
					Dam_EnemyDamageLimb val = ((Il2CppObjectBase)damageable).Cast<Dam_EnemyDamageLimb>();
					float num = val.ApplyDamageFromBehindBonus(1f, hitData.hitPos, ((Vector3)(ref hitData.fireDir)).normalized, 1f);
					float num2 = num.Map(1f, 2f, 1f, cc.Invoke(new WeaponBackstabContext()).Value);
					WeaponHitDamageableContext weaponHitDamageableContext = new WeaponHitDamageableContext(hitData, CachedBypassTumorCap, num2, val, DamageType.Bullet);
					if (triggerHit)
					{
						cc.Invoke(weaponHitDamageableContext);
					}
					KillTrackerManager.RegisterHit(weapon, weaponHitDamageableContext);
					if (num2 > 1f)
					{
						hitData.damage *= num2 / num;
					}
					else
					{
						doBackstab = false;
					}
				}
				else if (triggerHit)
				{
					cc.Invoke(new WeaponHitDamageableContext(hitData, DamageType.Bullet));
				}
			}
			if (triggerHit)
			{
				cc.Invoke(new WeaponHitContext(hitData));
			}
			hitData.Apply();
		}
	}
	[HarmonyPatch]
	internal static class WeaponRayPatches
	{
		public static BulletWeapon? CachedWeapon = null;

		private static HitData s_hitData = new HitData();

		private static CustomWeaponComponent? _cachedCWC = null;

		private static IntPtr _cachedData = IntPtr.Zero;

		[HarmonyTargetMethod]
		private static MethodBase FindWeaponRayFunc(Harmony harmony)
		{
			return AccessTools.Method(typeof(Weapon), "CastWeaponRay", new Type[4]
			{
				typeof(Transform),
				typeof(WeaponHitData).MakeByRefType(),
				typeof(Vector3),
				typeof(int)
			}, (Type[])null);
		}

		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void PreRayCallback(ref WeaponHitData weaponRayData, Vector3 originPos, int altRayCastMask)
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			if (altRayCastMask != -1 || _cachedData == ((Il2CppObjectBase)weaponRayData).Pointer)
			{
				return;
			}
			_cachedData = ((Il2CppObjectBase)weaponRayData).Pointer;
			if ((Object)(object)CachedWeapon != (Object)null)
			{
				_cachedCWC = ((Component)CachedWeapon).GetComponent<CustomWeaponComponent>();
			}
			else
			{
				PlayerAgent owner = weaponRayData.owner;
				object cachedCWC;
				if (owner == null)
				{
					cachedCWC = null;
				}
				else
				{
					ItemEquippable wieldedItem = owner.Inventory.WieldedItem;
					cachedCWC = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null);
				}
				_cachedCWC = (CustomWeaponComponent?)cachedCWC;
			}
			if (!((Object)(object)_cachedCWC == (Object)null))
			{
				s_hitData.Setup(weaponRayData);
				_cachedCWC.Invoke(new WeaponPreRayContext(s_hitData, originPos));
				s_hitData.Apply();
			}
		}

		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostRayCallback(ref WeaponHitData weaponRayData, Vector3 originPos, int altRayCastMask, ref bool __result)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)_cachedCWC == (Object)null))
			{
				s_hitData.Setup(weaponRayData);
				if (!_cachedCWC.Invoke(new WeaponCancelRayContext(s_hitData, originPos)).Result)
				{
					__result = false;
					return;
				}
				__result = _cachedCWC.Invoke(new WeaponPostRayContext(s_hitData, originPos, __result, (IntPtr)0)).Result;
				s_hitData.Apply();
				_cachedCWC = null;
			}
		}
	}
	[HarmonyPatch]
	internal static class WeaponRecoilPatches
	{
		private static BulletWeapon? _cachedWeapon;

		private static CustomWeaponComponent? _cachedComponent;

		[HarmonyPatch(typeof(BulletWeapon), "OnWield")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void UpdateCurrentWeapon(BulletWeapon __instance)
		{
			PlayerAgent owner = ((Item)__instance).Owner;
			if (owner != null && ((Agent)owner).IsLocallyOwned)
			{
				_cachedWeapon = __instance;
				_cachedComponent = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			}
		}

		[HarmonyAfter(new string[] { "Dinorush.ExtraRecoilData" })]
		[HarmonyPatch(typeof(FPS_RecoilSystem), "ApplyRecoil")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostApplyRecoilCallback(FPS_RecoilSystem __instance, bool resetSimilarity, RecoilDataBlock recoilData)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)_cachedComponent == (Object)null))
			{
				WeaponRecoilContext weaponRecoilContext = new WeaponRecoilContext();
				_cachedComponent.Invoke(weaponRecoilContext);
				if (weaponRecoilContext.Value != 1f)
				{
					Vector2 val = default(Vector2);
					((Vector2)(ref val))..ctor(__instance.recoilDir.x * (weaponRecoilContext.Value - 1f), __instance.recoilDir.y * (weaponRecoilContext.Value - 1f));
					Vector2 currentRecoilForce = __instance.currentRecoilForce;
					currentRecoilForce.x -= val.x * (1f - recoilData.worldToViewSpaceBlendVertical);
					currentRecoilForce.y -= val.y * (1f - recoilData.worldToViewSpaceBlendHorizontal);
					Vector2 currentRecoilForceVP = __instance.currentRecoilForceVP;
					currentRecoilForceVP.x -= val.x * recoilData.worldToViewSpaceBlendVertical;
					currentRecoilForceVP.y -= val.y * recoilData.worldToViewSpaceBlendHorizontal;
					Vector2 recoilDir = __instance.recoilDir;
					((Vector2)(ref recoilDir)).Set(__instance.recoilDir.x * weaponRecoilContext.Value, __instance.recoilDir.y * weaponRecoilContext.Value);
					__instance.currentRecoilForce = currentRecoilForce;
					__instance.currentRecoilForceVP = currentRecoilForceVP;
				}
			}
		}
	}
	[HarmonyPatch]
	internal static class WeaponSyncPatches
	{
		[HarmonyPatch(typeof(BulletWeaponSynced), "OnGearSpawnComplete")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_SetupSynced(BulletWeaponSynced __instance)
		{
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.SetToSync();
			}
		}

		[HarmonyPatch(typeof(ShotgunSynced), "Fire")]
		[HarmonyPatch(typeof(BulletWeaponSynced), "Fire")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void Pre_FireSynced(BulletWeaponSynced __instance)
		{
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponPreFireContextSync>.Instance);
			}
		}

		[HarmonyPatch(typeof(ShotgunSynced), "Fire")]
		[HarmonyPatch(typeof(BulletWeaponSynced), "Fire")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_FireSynced(BulletWeaponSynced __instance)
		{
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.UpdateStoredFireRate();
				component.ModifyFireRateSynced(__instance);
				component.Invoke(StaticContext<WeaponPostFireContextSync>.Instance);
			}
		}
	}
	[HarmonyPatch]
	internal static class PlayerLocalPatches
	{
		[HarmonyPatch(typeof(PUI_LocalPlayerStatus), "UpdateHealth")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void UpdateHealth(PUI_LocalPlayerStatus __instance, float health, bool meleeBuffActive)
		{
			if (__instance.m_lastHealthVal <= 0.14f && health > 0.14f && __instance.m_warningRoutine != null)
			{
				__instance.m_healthWarningLooping = true;
			}
		}
	}
}
namespace EWC.Patches.Native
{
	internal static class EnemyDetectionPatches
	{
		private unsafe delegate void d_DetectOnNoise(IntPtr _this, IntPtr agentTarget, float movementDetectionDistance, float shootDetectionDistance, float delta, out float output, Il2CppMethodInfo* methodInfo);

		private struct CWCHolder
		{
			public CustomWeaponComponent? primary;

			public bool hasPrimary;

			public CustomWeaponComponent? special;

			public bool hasSpecial;

			public readonly bool IsValid
			{
				get
				{
					if ((Object)(object)primary != (Object)null == hasPrimary)
					{
						return (Object)(object)special != (Object)null == hasSpecial;
					}
					return false;
				}
			}
		}

		private static INativeDetour? DetectOnNoiseDetour;

		private static d_DetectOnNoise? orig_DetectOnNoise;

		private static readonly Dictionary<int, CWCHolder> s_cachedCWCs = new Dictionary<int, CWCHolder>();

		internal unsafe static void ApplyNativePatch()
		{
			DetectOnNoiseDetour = INativeDetour.CreateAndApply<d_DetectOnNoise>((IntPtr)(nint)Il2CppAPI.GetIl2CppMethod<EnemyDetection>("DetectOnNoiseDistance_Conditional_AnimatedWindow", typeof(void).Name, false, new string[5]
			{
				"AgentTarget",
				typeof(float).Name,
				typeof(float).Name,
				typeof(float).Name,
				typeof(float).MakeByRefType().Name
			}), (d_DetectOnNoise)DetectOnNoisePatch, ref orig_DetectOnNoise);
			NativePatchAPI.AddDetectPostfix(Post_DetectAgentNoise);
		}

		private unsafe static void DetectOnNoisePatch(IntPtr _this, IntPtr agentTarget, float movementDetectionDistance, float shootDetectionDistance, float delta, out float output, Il2CppMethodInfo* methodInfo)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			//IL_0044: Expected O, but got Unknown
			output = 0f;
			EnemyDetection val = new EnemyDetection(_this);
			AgentTarget agentTarget2 = new AgentTarget(agentTarget);
			if (NativePatchAPI.RunDetectPrefix(val, agentTarget2, movementDetectionDistance, shootDetectionDistance, delta, ref output))
			{
				orig_DetectOnNoise(_this, agentTarget, movementDetectionDistance, shootDetectionDistance, delta, out output, methodInfo);
			}
			NativePatchAPI.RunDetectPostfix(val, agentTarget2, movementDetectionDistance, shootDetectionDistance, delta, ref output);
		}

		private static void UpdateCache()
		{
			if (s_cachedCWCs.Count == PlayerManager.PlayerAgentsInLevel.Count && !s_cachedCWCs.Values.Any((CWCHolder holder) => !holder.IsValid))
			{
				return;
			}
			s_cachedCWCs.Clear();
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			PlayerBackpack val = default(PlayerBackpack);
			BackpackItem val2 = default(BackpackItem);
			BackpackItem val3 = default(BackpackItem);
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (PlayerBackpackManager.TryGetBackpack(current.Owner, ref val) && val.TryGetBackpackItem((InventorySlot)1, ref val2) && val.TryGetBackpackItem((InventorySlot)2, ref val3))
				{
					Item instance = val2.Instance;
					CustomWeaponComponent customWeaponComponent = ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null);
					Item instance2 = val3.Instance;
					CustomWeaponComponent customWeaponComponent2 = ((instance2 != null) ? ((Component)instance2).GetComponent<CustomWeaponComponent>() : null);
					s_cachedCWCs.Add(((Agent)current).GlobalID, new CWCHolder
					{
						primary = customWeaponComponent,
						hasPrimary = ((Object)(object)customWeaponComponent != (Object)null),
						special = customWeaponComponent2,
						hasSpecial = ((Object)(object)customWeaponComponent2 != (Object)null)
					});
				}
			}
		}

		private static void Post_DetectAgentNoise(EnemyDetection __instance, AgentTarget agentTarget, float _mv, float _wp, float _delta, ref float output)
		{
			UpdateCache();
			if (s_cachedCWCs.TryGetValue(agentTarget.m_globalID, out var value) && (value.hasPrimary || value.hasSpecial))
			{
				WeaponStealthUpdateContext weaponStealthUpdateContext = new WeaponStealthUpdateContext(__instance.m_ai.m_enemyAgent, __instance.m_noiseDetectionOn, output);
				value.primary?.Invoke(weaponStealthUpdateContext);
				value.special?.Invoke(weaponStealthUpdateContext);
				output = weaponStealthUpdateContext.Output;
			}
		}
	}
}
namespace EWC.Patches.Melee
{
	[HarmonyPatch]
	internal static class MeleePatches
	{
		private static readonly HitData s_hitData = new HitData();

		private static float s_origHitDamage = 0f;

		private static float s_origHitPrecision = 0f;

		public static float CachedCharge { get; private set; } = 0f;


		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "SetupMeleeAnimations")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void SetupCallback(MeleeWeaponFirstPerson __instance)
		{
			CachedCharge = 0f;
			CustomWeaponManager.Current.AddWeaponListener((ItemEquippable)(object)__instance);
			CustomWeaponData customMeleeData = CustomWeaponManager.Current.GetCustomMeleeData(((GameDataBlockBase<MeleeArchetypeDataBlock>)(object)((ItemEquippable)__instance).MeleeArchetypeData).persistentID);
			if (customMeleeData != null && !((Object)(object)((Component)__instance).gameObject.GetComponent<CustomWeaponComponent>() != (Object)null))
			{
				((Component)__instance).gameObject.AddComponent<CustomWeaponComponent>().Register(customMeleeData);
			}
		}

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "OnWield")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void UpdateCurrentWeapon(MeleeWeaponFirstPerson __instance)
		{
			CachedCharge = 0f;
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponWieldContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "OnUnWield")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void ClearCharge(MeleeWeaponFirstPerson __instance)
		{
			CachedCharge = 0f;
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponUnWieldContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "SetNextDamageToDeal")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void SetDamageCallback(MeleeWeaponFirstPerson __instance, eMeleeWeaponDamage dam, float scale)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Invalid comparison between Unknown and I4
			s_origHitDamage = __instance.m_damageToDeal;
			s_origHitPrecision = __instance.m_precisionMultiToDeal;
			CachedCharge = (((int)dam == 2) ? ((float)Math.Cbrt(scale)) : 0f);
		}

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "DoAttackDamage")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static void HitCallback(MeleeWeaponFirstPerson __instance, MeleeWeaponDamageData data, bool isPush)
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Invalid comparison between Unknown and I4
			if (isPush)
			{
				return;
			}
			s_hitData.Setup(__instance, data);
			IDamageable damageable = s_hitData.damageable;
			IDamageable val = ((damageable != null) ? damageable.GetBaseDamagable() : null);
			if (val != null && val.GetHealthRel() <= 0f)
			{
				return;
			}
			CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>();
			if ((Object)(object)component == (Object)null)
			{
				Agent val2 = ((damageable != null) ? damageable.GetBaseAgent() : null);
				if ((Object)(object)val2 != (Object)null && (int)val2.Type == 1 && val2.Alive)
				{
					KillTrackerManager.ClearHit(((Il2CppObjectBase)val2).TryCast<EnemyAgent>());
				}
				WeaponPatches.CachedHitCC = null;
			}
			else
			{
				s_hitData.damage = s_origHitDamage;
				s_hitData.precisionMulti = s_origHitPrecision;
				WeaponPatches.ApplyEWCHit(component, s_hitData, pierce: false, ref s_origHitDamage, out var _);
			}
		}
	}
	[HarmonyPatch]
	internal static class MWSPatches
	{
		[HarmonyPatch(typeof(MWS_ChargeUp), "Enter")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void ChargeCallback(MWS_ChargeUp __instance)
		{
			CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				WeaponFireRateContext weaponFireRateContext = new WeaponFireRateContext(1f);
				component.Invoke(weaponFireRateContext);
				__instance.m_maxDamageTime /= weaponFireRateContext.Value;
			}
		}

		[HarmonyPatch(typeof(MWS_Push), "Enter")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PushCallback(MWS_Push __instance)
		{
			CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				WeaponFireRateContext weaponFireRateContext = new WeaponFireRateContext(1f);
				component.Invoke(weaponFireRateContext);
				Animator weaponAnimator = ((MWS_Base)__instance).m_weapon.WeaponAnimator;
				weaponAnimator.speed *= weaponFireRateContext.Value;
			}
		}

		[HarmonyPatch(typeof(MWS_AttackSwingBase), "Enter")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PreSwingCallback(MWS_AttackSwingBase __instance)
		{
			CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponPreFireContext>.Instance);
			}
		}

		[HarmonyPatch(typeof(MWS_AttackSwingBase), "Exit")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void PostSwingCallback(MWS_AttackSwingBase __instance)
		{
			CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				component.Invoke(StaticContext<WeaponPostFireContext>.Instance);
			}
		}
	}
}
namespace EWC.Networking
{
	public abstract class SyncedEvent<T> where T : struct
	{
		public delegate void ReceiveHandler(T packet);

		private bool _isSetup;

		public abstract string GUID { get; }

		public bool IsSetup => _isSetup;

		public string EventName { get; private set; } = string.Empty;


		public event ReceiveHandler? OnReceive;

		public event ReceiveHandler? OnReceiveLocal;

		public void Setup()
		{
			if (!_isSetup)
			{
				EventName = "EWC" + GUID;
				NetworkAPI.RegisterEvent<T>(EventName, (Action<ulong, T>)ReceiveClient_Callback);
				_isSetup = true;
			}
		}

		public void Send(T packetData, SNet_Player? target = null, SNet_ChannelType priority = 4)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)target != (Object)null)
			{
				NetworkAPI.InvokeEvent<T>(EventName, packetData, target, priority);
			}
			else
			{
				NetworkAPI.InvokeEvent<T>(EventName, packetData, priority);
			}
			ReceiveLocal_Callback(packetData);
		}

		private void ReceiveLocal_Callback(T packet)
		{
			ReceiveLocal(packet);
			this.OnReceiveLocal?.Invoke(packet);
		}

		private void ReceiveClient_Callback(ulong sender, T packet)
		{
			Receive(packet);
			this.OnReceive?.Invoke(packet);
		}

		protected virtual void ReceiveLocal(T packet)
		{
		}

		protected virtual void Receive(T packet)
		{
		}
	}
	public abstract class SyncedEventMasterOnly<T> : SyncedEvent<T> where T : struct
	{
		public void Send(T packet, SNet_ChannelType priority = 4)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			if (!SNet.IsMaster)
			{
				Send(packet, SNet.Master, priority);
			}
			else
			{
				Receive(packet);
			}
		}
	}
}
namespace EWC.Networking.Structs
{
	public struct LowResColor
	{
		public byte r;

		public byte g;

		public byte b;

		public byte a;

		private static Color s_color = Color.black;

		public static implicit operator Color(LowResColor lowResColor)
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			s_color.r = (float)(int)lowResColor.r / 255f;
			s_color.g = (float)(int)lowResColor.g / 255f;
			s_color.b = (float)(int)lowResColor.b / 255f;
			s_color.a = (float)(int)lowResColor.a / 255f;
			return s_color;
		}

		public static implicit operator LowResColor(Color color)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			LowResColor result = default(LowResColor);
			result.r = (byte)(color.r * 255f);
			result.g = (byte)(color.g * 255f);
			result.b = (byte)(color.b * 255f);
			result.a = (byte)(color.a * 255f);
			return result;
		}
	}
}
namespace EWC.JSON
{
	internal static class CustomWeaponTemplate
	{
		internal static CustomWeaponData CreateTemplate()
		{
			return new CustomWeaponData
			{
				ArchetypeID = 0u,
				Name = "Example",
				Properties = new PropertyList(new List<WeaponPropertyBase>
				{
					new ReferenceProperty(),
					new AmmoMod(),
					new AmmoRegen(),
					new DamageMod(),
					new DamageModPerTarget(),
					new DamageOverTime(),
					new Explosive(),
					new FireRateMod(),
					new FireShot(),
					new HealthMod(),
					new RecoilM