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Dinorush-ExtraWeaponCustomization-1.0.0 icon

ExtraWeaponCustomization

Adds several new features to customize weapons.

Date uploaded 2 months ago
Version 1.0.0
Download link Dinorush-ExtraWeaponCustomization-1.0.0.zip
Downloads 67
Dependency string Dinorush-ExtraWeaponCustomization-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.1
randomuserhi-KillIndicatorFix-0.1.5 icon
randomuserhi-KillIndicatorFix

A client-side mod that makes kill indicators consistent when you are not host.

Preferred version: 0.1.5

README

ExtraWeaponCustomization

Adds additional gun mechanics for rundown developers to use. These include:

Effects - Apply when a condition is triggered

  • Ammo Mod: Modifies the magazine/reserve ammo counts.
  • Damage Mod: Applies a damage modifier.
  • Damage Mod Per Target: Applies a damage modifier unique to each target. [Hits only]
  • Damage Over Time: Applies a damage over time effect. [Hits only]
  • Fire Rate Mod: Applies a fire rate modifier. [Automatic weapons only]

Traits - Innate gun behavior modifications

  • Ammopack Refill: Specify the % of reserves ammopacks refill.
  • Auto Aim: Automatically fire toward targets.
  • Auto Trigger: Hold the trigger to fire. [Semi or Burst weapons only]
  • Enforce Fire Rate: Increases damage/ammo cost when FPS is lower than fire rate. [Automatic weapons only]
  • Explosive: Causes explosions where bullets land.
  • Fire Rate Accel: Fire rate changes as the trigger is held. [Automatic weapons only]
  • Hold Burst: Releasing the trigger ends a burst early. [Burst weapons only]
  • Reserve Clip: Combines reserve ammo with the magazine.

Additional details for customizing/implementing these can be found on the wiki:

Wiki

Patch Notes

v1.0.0

  • Initial Release