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![Dinorush-ExtraWeaponCustomization-1.0.0 icon](https://gcdn.thunderstore.io/live/repository/icons/Dinorush-ExtraWeaponCustomization-1.0.0.png.128x128_q95.png)
ExtraWeaponCustomization
Adds several new features to customize weapons.
Date uploaded | 2 months ago |
Version | 1.0.0 |
Download link | Dinorush-ExtraWeaponCustomization-1.0.0.zip |
Downloads | 67 |
Dependency string | Dinorush-ExtraWeaponCustomization-1.0.0 |
This mod requires the following mods to function
![BepInEx-BepInExPack_GTFO-3.2.1 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack_GTFO-3.2.1.png.64x64_q95.png)
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1![dakkhuza-MTFO-4.6.1 icon](https://gcdn.thunderstore.io/live/repository/icons/dakkhuza-MTFO-4.6.1.png.64x64_q95.png)
![randomuserhi-KillIndicatorFix-0.1.5 icon](https://gcdn.thunderstore.io/live/repository/icons/randomuserhi-KillIndicatorFix-0.1.5.png.64x64_q95.png)
randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.5README
ExtraWeaponCustomization
Adds additional gun mechanics for rundown developers to use. These include:
Effects - Apply when a condition is triggered
- Ammo Mod: Modifies the magazine/reserve ammo counts.
- Damage Mod: Applies a damage modifier.
- Damage Mod Per Target: Applies a damage modifier unique to each target. [Hits only]
- Damage Over Time: Applies a damage over time effect. [Hits only]
- Fire Rate Mod: Applies a fire rate modifier. [Automatic weapons only]
Traits - Innate gun behavior modifications
- Ammopack Refill: Specify the % of reserves ammopacks refill.
- Auto Aim: Automatically fire toward targets.
- Auto Trigger: Hold the trigger to fire. [Semi or Burst weapons only]
- Enforce Fire Rate: Increases damage/ammo cost when FPS is lower than fire rate. [Automatic weapons only]
- Explosive: Causes explosions where bullets land.
- Fire Rate Accel: Fire rate changes as the trigger is held. [Automatic weapons only]
- Hold Burst: Releasing the trigger ends a burst early. [Burst weapons only]
- Reserve Clip: Combines reserve ammo with the magazine.
Additional details for customizing/implementing these can be found on the wiki:
Wiki
Patch Notes
v1.0.0
- Initial Release