Decompiled source of FullAutoEverything v1.0.2

FullAutoEverything.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using Gear;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("FullAutoEverything")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+bad850d48e5dd2255e1d97c4d9904b6f6e3bf8e7")]
[assembly: AssemblyProduct("FullAutoEverything")]
[assembly: AssemblyTitle("FullAutoEverything")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace FullAutoEverything
{
	[BepInPlugin("Dinorush.FullAutoEverything", "FullAutoEverything", "1.0.2")]
	internal sealed class EntryPoint : BasePlugin
	{
		public const string MODNAME = "FullAutoEverything";

		public override void Load()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			((BasePlugin)this).Log.LogMessage((object)"Loading FullAutoEverything");
			new Harmony("FullAutoEverything").PatchAll();
			((BasePlugin)this).Log.LogMessage((object)"Loaded FullAutoEverything");
		}
	}
	[HarmonyPatch]
	internal static class WeaponPatch
	{
		[HarmonyPatch(typeof(BWA_Burst), "Setup")]
		[HarmonyPatch(typeof(BWA_Semi), "Setup")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		public static void Post_SetupArchetype(BulletWeaponArchetype __instance)
		{
			if (__instance != null)
			{
				__instance.m_triggerNeedsPress = false;
			}
		}
	}
}