
ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn.
CHANGELOG
v1.2.0
- Moved config file options to Custom files
v1.1.0
- Fixed empty containers being deleted early, reducing possible spots to place resources
- Reduced the randomness incurred to marker spawns when redistributions occurred
- I.e. moved a bunch of things that would affect the global random to a mod-local random instead
- Added config file options for devs to adjust how objects are spawned
v1.0.5
- Fixed empty containers sometimes leaving parts behind when despawned.
v1.0.4
- Restored allowing markers to be consumed by container/pickup spawns that get deleted
- This feature affected level generation markers and fixed scans.
- Adjusted redistribution logic to work around this.
- Improved debug log information.
v1.0.3
- Fixed redistributed items being despawned occasionally
- Now prevents markers from being consumed by container/pickup spawns that get deleted
- Items/pickups now try to spawn in a new area before being redistributed/spawned on the floor
v1.0.2
- Actually fixed floor spawn boxes containing more items than they should hold
- Fixed redistribution logic not working correctly
- Now redistributes items to any storage in the zone, not only the same area
v1.0.1
- Fixed floor spawn boxes containing more items than they should hold
v1.0.0
- Initial release