This package has been marked as deprecated, and it's suggested another
alternative is used.

MTFO Extension TeamScanMulti
Allows rundown developers to specify a scan speed when the full team is in the scan.
Last updated | 2 months ago |
Total downloads | 4 |
Total rating | 0 |
Categories | Rundown Mods Dev Tools |
Dependency string | Dinorush-MTFO_Extension_TeamScanMulti-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1
README
Allows rundown developers to set a scan speed for MTFO scans when the full team is in the scan. Adds the field "FullTeamScanMulti"
to the scan definitions within PuzzleTypes.json
.
Example
This is a variant of the flash scan from ProjectZaero rundowns. Originally, it does not scale with the number of players but instantly completes at 4 players. Using "FullTeamScanMulti", it is instead instantly completed if the entire team is in it, even when playing in a trio or solo.
// PuzzleTypes.json
{
"Scans": [
{
"Name": "Big Orange Flash Scan ; instant with team",
"BaseScan": 2,
"PersistentID": 106,
"PlayerRequirement": 0,
"ScanRadius": 3.25,
"FullTeamScanMulti": 9999.0, // <-- The new field!
"PlayersInScanMulti": [0.125, 0.125, 0.125, 0.125],
"ReduceSpeed": 0.0,
"ReduceWhenNoPlayer": false,
"RevealMode": "ScaleByDistance",
"BioScanGraphics": {
"ScanText": "Flash Scan\nInstant With Team",
"Radius": 3.25,
"colorModeColor": [
{ "mode": 1, "r": 1.0, "g": 0.6, "b": 0.0, "a": 1.0 },
{ "mode": 2, "r": 1.0, "g": 0.35, "b": 0.0, "a": 1.0 },
{ "mode": 4, "r": 1.0, "g": 0.6, "b": 0.0, "a": 1.0 },
{ "mode": 5, "r": 1.0, "g": 0.35, "b": 0.0, "a": 1.0 }
]
}
},
// ...
]
"Clusters": [
// ...
]
}