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MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
| Date uploaded | 6 days ago |
| Version | 1.3.1 |
| Download link | Dinorush-MemoryLeakFix-1.3.1.zip |
| Downloads | 817 |
| Dependency string | Dinorush-MemoryLeakFix-1.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
MemoryLeakFix
Aims to solve bugs related to objects not being cleared when they should. Currently fixes a few things:
- Enemy corpse disappearing effects not being re-used or destroyed
- Might be a significant contributor to degrading performance when playing for a long time?
- Shooter bug
- A few sound players not being cleared
- Several objects not being cleaned up when an enemy died or the level ended
- Inefficient IRF rendering
CHANGELOG
v1.3.1
- Fixed IRF rendering causing issues when opening/closing menus or finishing a level
v1.3.0
- Added improved IRF rendering performance
- Added fix for IRFs and flyer bulbs not cleaning up on enemy death
- Added fix for FX Light objects not cleaning up on level end
- Added fix to clean up empty TextAssets on level end
v1.2.2
- Fixed error that would occur if no enemies spawned in a level
- Removed C-foam error fix as the plugin responsible was fixed
v1.2.1
- Fixed nullref errors when into levels twice without changing weapons
v1.2.0
- Added fix for C-foam with null sound players causing nullref spam
v1.1.3
- Fixed rooms culling when shadow corpses despawn
v1.1.2
- Another potential fix for lights breaking
v1.1.1
- Potentially fix lights breaking
v1.1.0
- Fixed a nullref error with dropped magazines
- Added missing consumables that could cause shooter bug
v1.0.0
- Initial Release