using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using GTFO.API;
using GameData;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("MovementSpeedAPI")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+fdb53e5ced194fff91e4689d184c66d38c5c9b8c")]
[assembly: AssemblyProduct("MovementSpeedAPI")]
[assembly: AssemblyTitle("MovementSpeedAPI")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MovementSpeedAPI
{
internal static class DinoLogger
{
private static ManualLogSource logger = Logger.CreateLogSource("MovementSpeedAPI");
public static void Log(string format, params object[] args)
{
Log(string.Format(format, args));
}
public static void Log(string str)
{
if (logger != null)
{
logger.Log((LogLevel)8, (object)str);
}
}
public static void Warning(string format, params object[] args)
{
Warning(string.Format(format, args));
}
public static void Warning(string str)
{
if (logger != null)
{
logger.Log((LogLevel)4, (object)str);
}
}
public static void Error(string format, params object[] args)
{
Error(string.Format(format, args));
}
public static void Error(string str)
{
if (logger != null)
{
logger.Log((LogLevel)2, (object)str);
}
}
public static void Debug(string format, params object[] args)
{
Debug(string.Format(format, args));
}
public static void Debug(string str)
{
if (logger != null)
{
logger.Log((LogLevel)32, (object)str);
}
}
}
[BepInPlugin("Dinorush.MovementSpeedAPI", "MovementSpeedAPI", "1.1.0")]
internal sealed class EntryPoint : BasePlugin
{
public const string MODNAME = "MovementSpeedAPI";
public override void Load()
{
LevelAPI.OnLevelCleanup += OnLevelCleanup;
((BasePlugin)this).Log.LogMessage((object)"Loaded MovementSpeedAPI");
}
private static void OnLevelCleanup()
{
MoveSpeedAPI.Reset();
}
}
public interface ISpeedModifier
{
float Mod { get; set; }
StackLayer Layer { get; }
bool Active { get; }
void Enable();
void Enable(float mod);
void Disable();
}
internal class ModifierGroup
{
public class SpeedModifier : ISpeedModifier
{
private float _mod;
private readonly ModifierGroup _parent;
public float Mod
{
get
{
return _mod;
}
set
{
float mod = _mod;
_mod = value;
if (Active && mod != _mod)
{
_parent.Refresh(Layer);
}
}
}
public StackLayer Layer { get; }
public bool Active { get; internal set; }
public SpeedModifier(float mod, StackLayer layer, ModifierGroup parent)
{
Active = true;
_mod = mod;
Layer = layer;
_parent = parent;
}
public void Enable()
{
if (!Active)
{
Active = true;
_parent.GetLayer(Layer).Add(this);
_parent.Refresh(Layer);
}
}
public void Enable(float mod)
{
Enable();
Mod = mod;
}
public void Disable()
{
if (Active)
{
Active = false;
_parent.GetLayer(Layer).Remove(this);
_parent.Refresh(Layer);
}
}
}
private static readonly int NumLayers = (int)(Enum.GetValues<StackLayer>()[^1] + 1);
private readonly HashSet<ISpeedModifier>[] _layers = new HashSet<ISpeedModifier>[NumLayers];
private bool _useOverride;
private float _overrideMod = 1f;
private float _maxMod = 1f;
private float _minMod = 1f;
private float _multMod = 1f;
private float _addMod = 1f;
public float Mod { get; private set; } = 1f;
public ISpeedModifier Add(float mod, StackLayer layer = StackLayer.Multiply)
{
SpeedModifier speedModifier = new SpeedModifier(mod, layer, this);
GetLayer(layer).Add(speedModifier);
Refresh(layer);
return speedModifier;
}
public void Reset()
{
HashSet<ISpeedModifier>[] layers = _layers;
foreach (HashSet<ISpeedModifier> hashSet in layers)
{
if (hashSet == null)
{
continue;
}
foreach (SpeedModifier item in hashSet)
{
item.Active = false;
}
hashSet.Clear();
}
_useOverride = false;
_overrideMod = 1f;
_maxMod = 1f;
_minMod = 1f;
_multMod = 1f;
_addMod = 1f;
Mod = 1f;
}
private HashSet<ISpeedModifier> GetLayer(StackLayer layer)
{
return _layers[(int)layer] ?? (_layers[(int)layer] = new HashSet<ISpeedModifier>());
}
private void Refresh(StackLayer layer)
{
switch (layer)
{
case StackLayer.Override:
{
HashSet<ISpeedModifier> layer2 = GetLayer(StackLayer.Override);
if (layer2.Count > 0)
{
_overrideMod = layer2.First().Mod;
_useOverride = true;
}
else
{
_overrideMod = 1f;
_useOverride = false;
}
break;
}
case StackLayer.Max:
_maxMod = GetLayer(StackLayer.Max).Max((ISpeedModifier modifier) => modifier.Mod);
break;
case StackLayer.Min:
_minMod = GetLayer(StackLayer.Min).Min((ISpeedModifier modifier) => modifier.Mod);
break;
case StackLayer.Multiply:
_multMod = 1f;
foreach (ISpeedModifier item in GetLayer(StackLayer.Multiply))
{
_multMod *= item.Mod;
}
break;
case StackLayer.Add:
_addMod = 1f;
foreach (ISpeedModifier item2 in GetLayer(StackLayer.Add))
{
_addMod += item2.Mod - 1f;
}
break;
}
float mod = Mod;
Mod = (_useOverride ? _overrideMod : (_maxMod * _minMod * _multMod * _addMod));
if (mod != Mod)
{
MoveSpeedAPI.Refresh();
}
}
}
public static class MoveSpeedAPI
{
public const string DefaultGroup = "Default";
private static readonly int NumLayers = (int)(Enum.GetValues<StackLayer>()[^1] + 1);
private static readonly Dictionary<string, ModifierGroup> _groups = new Dictionary<string, ModifierGroup>();
private static PlayerDataBlock _playerData = null;
private static float _baseWalkSpeed = 0f;
private static float _baseRunSpeed;
private static float _baseCrouchSpeed;
private static float _baseAirSpeed;
public static ISpeedModifier AddModifier(float mod, StackLayer layer = StackLayer.Multiply, string groupName = "Default")
{
if (layer < StackLayer.Multiply || (int)layer >= NumLayers)
{
throw new ArgumentException($"Invalid layer {layer} provided.");
}
if (!_groups.TryGetValue(groupName, out ModifierGroup value))
{
_groups.Add(groupName, value = new ModifierGroup());
}
return value.Add(mod, layer);
}
internal static void Reset()
{
foreach (ModifierGroup value in _groups.Values)
{
value.Reset();
}
}
internal static void Refresh()
{
float num = 1f;
foreach (ModifierGroup value in _groups.Values)
{
num *= value.Mod;
}
CacheBaseSpeed();
_playerData.walkMoveSpeed = _baseWalkSpeed * num;
_playerData.runMoveSpeed = _baseRunSpeed * num;
_playerData.crouchMoveSpeed = _baseCrouchSpeed * num;
_playerData.airMoveSpeed = _baseAirSpeed * num;
}
private static void CacheBaseSpeed()
{
if (_baseWalkSpeed == 0f)
{
_playerData = GameDataBlockBase<PlayerDataBlock>.GetBlock(1u);
_baseWalkSpeed = _playerData.walkMoveSpeed;
_baseRunSpeed = _playerData.runMoveSpeed;
_baseCrouchSpeed = _playerData.crouchMoveSpeed;
_baseAirSpeed = _playerData.airMoveSpeed;
}
}
}
public enum StackLayer
{
Multiply,
Add,
Max,
Min,
Override
}
}