using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using GTFO.API;
using GameData;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Player;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("MovementSpeedAPI")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+77d1a3bea4b32897296713d49e643d3164e5a8b8")]
[assembly: AssemblyProduct("MovementSpeedAPI")]
[assembly: AssemblyTitle("MovementSpeedAPI")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MovementSpeedAPI
{
internal static class DinoLogger
{
private static ManualLogSource logger = Logger.CreateLogSource("MovementSpeedAPI");
public static void Log(string format, params object[] args)
{
Log(string.Format(format, args));
}
public static void Log(string str)
{
if (logger != null)
{
logger.Log((LogLevel)8, (object)str);
}
}
public static void Warning(string format, params object[] args)
{
Warning(string.Format(format, args));
}
public static void Warning(string str)
{
if (logger != null)
{
logger.Log((LogLevel)4, (object)str);
}
}
public static void Error(string format, params object[] args)
{
Error(string.Format(format, args));
}
public static void Error(string str)
{
if (logger != null)
{
logger.Log((LogLevel)2, (object)str);
}
}
public static void Debug(string format, params object[] args)
{
Debug(string.Format(format, args));
}
public static void Debug(string str)
{
if (logger != null)
{
logger.Log((LogLevel)32, (object)str);
}
}
}
[BepInPlugin("Dinorush.MovementSpeedAPI", "MovementSpeedAPI", "1.1.1")]
internal sealed class EntryPoint : BasePlugin
{
public const string MODNAME = "MovementSpeedAPI";
public override void Load()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("MovementSpeedAPI").PatchAll();
LevelAPI.OnLevelCleanup += MoveSpeedAPI.Reset;
((BasePlugin)this).Log.LogMessage((object)"Loaded MovementSpeedAPI");
}
}
public interface ISpeedModifier
{
float Mod { get; set; }
StackLayer Layer { get; }
bool Active { get; }
void Enable();
void Enable(float mod);
void Disable();
}
internal class ModifierGroup
{
public class SpeedModifier : ISpeedModifier
{
private float _mod;
private readonly ModifierGroup _parent;
public float Mod
{
get
{
return _mod;
}
set
{
float mod = _mod;
_mod = value;
if (Active && mod != _mod)
{
_parent.Refresh(Layer);
}
}
}
public StackLayer Layer { get; }
public bool Active { get; internal set; }
public SpeedModifier(float mod, StackLayer layer, ModifierGroup parent)
{
Active = false;
_mod = mod;
Layer = layer;
_parent = parent;
}
public void Enable()
{
if (!Active)
{
Active = true;
_parent.GetLayer(Layer).Add(this);
_parent.Refresh(Layer);
}
}
public void Enable(float mod)
{
Enable();
Mod = mod;
}
public void Disable()
{
if (Active)
{
Active = false;
_parent.GetLayer(Layer).Remove(this);
_parent.Refresh(Layer);
}
}
}
private static readonly int NumLayers = (int)(Enum.GetValues<StackLayer>()[^1] + 1);
private readonly HashSet<SpeedModifier>[] _layers = new HashSet<SpeedModifier>[NumLayers];
private StackValue _mod = new StackValue();
public StackValue Mod => _mod;
public ISpeedModifier Add(float mod, StackLayer layer = StackLayer.Multiply)
{
SpeedModifier speedModifier = new SpeedModifier(mod, layer, this);
speedModifier.Enable();
return speedModifier;
}
public void Reset()
{
HashSet<SpeedModifier>[] layers = _layers;
foreach (HashSet<SpeedModifier> hashSet in layers)
{
if (hashSet == null)
{
continue;
}
foreach (SpeedModifier item in hashSet)
{
item.Active = false;
}
hashSet.Clear();
}
_mod.Reset();
}
private HashSet<SpeedModifier> GetLayer(StackLayer layer)
{
return _layers[(int)layer] ?? (_layers[(int)layer] = new HashSet<SpeedModifier>());
}
private void Refresh(StackLayer layer)
{
if (_layers[(int)layer] == null)
{
return;
}
_mod.Reset(layer);
foreach (SpeedModifier item in GetLayer(layer))
{
_mod.Add(item.Mod, layer);
}
MoveSpeedAPI.Refresh();
}
}
public static class MoveSpeedAPI
{
public const string DefaultGroup = "Default";
private static readonly int NumLayers = (int)(Enum.GetValues<StackLayer>()[^1] + 1);
private static readonly Dictionary<string, ModifierGroup> _groups = new Dictionary<string, ModifierGroup>();
private static PlayerDataBlock _playerData = null;
private static float _baseWalkSpeed;
private static float _baseRunSpeed;
private static float _baseCrouchSpeed;
private static float _baseAirSpeed;
private static float _lastScale;
public static ISpeedModifier AddModifier(float mod, StackLayer layer = StackLayer.Multiply, string group = "Default")
{
if (layer < StackLayer.Multiply || (int)layer >= NumLayers)
{
throw new ArgumentException($"Invalid layer {layer} provided.");
}
if (!_groups.TryGetValue(group, out ModifierGroup value))
{
_groups.Add(group, value = new ModifierGroup());
}
return value.Add(mod, layer);
}
internal static void Reset()
{
_lastScale = 1f;
foreach (ModifierGroup value in _groups.Values)
{
value.Reset();
}
if (_playerData != null)
{
_playerData.walkMoveSpeed = _baseWalkSpeed;
_playerData.runMoveSpeed = _baseRunSpeed;
_playerData.crouchMoveSpeed = _baseCrouchSpeed;
_playerData.airMoveSpeed = _baseAirSpeed;
}
}
internal static void Refresh()
{
float num = 1f;
foreach (ModifierGroup value in _groups.Values)
{
num *= value.Mod.Value;
}
if (_lastScale != num && _playerData != null)
{
_lastScale = num;
_playerData.walkMoveSpeed = _baseWalkSpeed * num;
_playerData.runMoveSpeed = _baseRunSpeed * num;
_playerData.crouchMoveSpeed = _baseCrouchSpeed * num;
_playerData.airMoveSpeed = _baseAirSpeed * num;
}
}
internal static void CachePlayerData(PlayerDataBlock data)
{
_playerData = data;
_baseWalkSpeed = _playerData.walkMoveSpeed;
_baseRunSpeed = _playerData.runMoveSpeed;
_baseCrouchSpeed = _playerData.crouchMoveSpeed;
_baseAirSpeed = _playerData.airMoveSpeed;
}
}
[HarmonyPatch(typeof(LocalPlayerAgent))]
internal static class PlayerSetupPatch
{
[HarmonyPatch("Setup")]
[HarmonyPrefix]
private static void OnAgentSetup(LocalPlayerAgent __instance)
{
if (!((PlayerAgent)__instance).m_isSetup)
{
MoveSpeedAPI.CachePlayerData(GameDataBlockBase<PlayerDataBlock>.GetBlock(1u));
}
}
}
public enum StackLayer
{
Multiply,
Add,
Max,
Min,
Override
}
internal struct StackValue
{
private float _value;
private bool _isDirty;
public bool UseOverride;
public float OverrideMod;
public float AddMod;
public float MultMod;
public float MaxMod;
private bool _hasMax;
public float MinMod;
private bool _hasMin;
public float Value
{
get
{
if (!_isDirty)
{
return _value;
}
_value = (UseOverride ? OverrideMod : (AddMod * MultMod * MaxMod * MinMod));
_isDirty = false;
return _value;
}
}
public StackValue()
{
UseOverride = false;
OverrideMod = 1f;
AddMod = 1f;
MultMod = 1f;
MaxMod = 1f;
_hasMax = false;
MinMod = 1f;
_hasMin = false;
_value = 1f;
_isDirty = false;
}
public StackValue(StackValue other)
{
UseOverride = other.UseOverride;
OverrideMod = other.OverrideMod;
AddMod = other.AddMod;
MultMod = other.MultMod;
MaxMod = other.MaxMod;
_hasMax = other._hasMax;
MinMod = other.MinMod;
_hasMin = other._hasMin;
_value = other._value;
_isDirty = other._isDirty;
}
public void Add(float mod, StackLayer type)
{
switch (type)
{
case StackLayer.Override:
OverrideMod = mod;
UseOverride = true;
break;
case StackLayer.Add:
AddMod += mod - 1f;
break;
case StackLayer.Multiply:
MultMod *= mod;
break;
case StackLayer.Max:
MaxMod = Math.Max(GetMax(), mod);
_hasMax = true;
break;
case StackLayer.Min:
MinMod = Math.Min(GetMin(), mod);
_hasMin = true;
break;
}
_isDirty = true;
}
public void Reset(StackLayer type)
{
switch (type)
{
case StackLayer.Override:
UseOverride = false;
OverrideMod = 1f;
break;
case StackLayer.Add:
AddMod = 1f;
break;
case StackLayer.Multiply:
MultMod = 1f;
break;
case StackLayer.Max:
MaxMod = 1f;
_hasMax = false;
break;
case StackLayer.Min:
MinMod = 1f;
_hasMin = false;
break;
}
_isDirty = true;
}
public void Reset()
{
UseOverride = false;
OverrideMod = 1f;
AddMod = 1f;
MultMod = 1f;
MaxMod = 1f;
_hasMax = false;
MinMod = 1f;
_hasMin = false;
_value = 1f;
_isDirty = false;
}
public void Combine(StackValue other)
{
AddMod += other.AddMod - 1f;
MultMod *= other.MultMod;
MaxMod = ((_hasMax || other._hasMax) ? Math.Max(GetMax(), other.GetMax()) : 1f);
_hasMax |= other._hasMax;
MinMod = ((_hasMin || other._hasMin) ? Math.Min(GetMin(), other.GetMin()) : 1f);
_hasMin |= other._hasMin;
OverrideMod = (UseOverride ? OverrideMod : other.OverrideMod);
UseOverride |= other.UseOverride;
_isDirty = true;
}
private readonly float GetMin()
{
if (!_hasMin)
{
return float.MaxValue;
}
return MinMod;
}
private readonly float GetMax()
{
if (!_hasMax)
{
return float.MinValue;
}
return MaxMod;
}
}
}