Dinorush-ProgressionGear icon

ProgressionGear

Allows cycling gear in the same slot and locking gear behind progression.

CHANGELOG

v1.3.1

  • Weapons that don't exist are removed from valid weapon lists.
    • Fixes cases where, if the first weapon didn't exist, none of the others would appear.
  • Fixed cases where weapon toggle lists would not work for clients.
  • Fixed it creating a custom folder in the base game directory when no custom datablocks exist.

v1.3.0

  • Tiers can now be interpreted by letter alone, e.g. "A" instead of "TierA".
  • Specific levels can be specified by TierIndex format, e.g. "A1" or "TierB2".
  • Fixed incompatibility with MTFO Hot Reload.

v1.2.1

  • Fixed incompatibility with normal PartialData

v1.2.0

  • Modified object format.
    • Contains all tiers/layout IDs in the same list, Unlock or Lock.
    • Supports larger objects instead of tier/layout if sector completions are desired.
    • Supports older format, but using numbers for tiers is no longer supported.
  • Added compatibility with PartialData string IDs

v1.1.3

  • Fixed incompatibility issues with ExtraObjectiveSetup

v1.1.2

  • Fixed toggling gear not working at all from previous refactor

v1.1.1

  • Empty unlock requirements now count as explicit unlocking
  • Fixed error that occurred when toggling gear with CConsole

v1.1.0

  • No longer requires LocalProgression as a dependency
    • Does not record its own progress - modded rundowns still need LocalProgression for progression!

v1.0.1

  • Add missing Thunderstore categories

v1.0.0

  • Initial Release