ProgressionGear
Allows cycling gear in the same slot and locking gear behind progression.
CHANGELOG
v1.3.1
- Weapons that don't exist are removed from valid weapon lists.
- Fixes cases where, if the first weapon didn't exist, none of the others would appear.
- Fixed cases where weapon toggle lists would not work for clients.
- Fixed it creating a custom folder in the base game directory when no custom datablocks exist.
v1.3.0
- Tiers can now be interpreted by letter alone, e.g. "A" instead of "TierA".
- Specific levels can be specified by TierIndex format, e.g. "A1" or "TierB2".
- Fixed incompatibility with MTFO Hot Reload.
v1.2.1
- Fixed incompatibility with normal PartialData
v1.2.0
- Modified object format.
- Contains all tiers/layout IDs in the same list,
Unlock
orLock
. - Supports larger objects instead of tier/layout if sector completions are desired.
- Supports older format, but using numbers for tiers is no longer supported.
- Contains all tiers/layout IDs in the same list,
- Added compatibility with PartialData string IDs
v1.1.3
- Fixed incompatibility issues with ExtraObjectiveSetup
v1.1.2
- Fixed toggling gear not working at all from previous refactor
v1.1.1
- Empty unlock requirements now count as explicit unlocking
- Fixed error that occurred when toggling gear with CConsole
v1.1.0
- No longer requires LocalProgression as a dependency
- Does not record its own progress - modded rundowns still need LocalProgression for progression!
v1.0.1
- Add missing Thunderstore categories
v1.0.0
- Initial Release