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ProgressionGear
Allows cycling gear in the same slot and locking gear behind progression.
Date uploaded | 3 weeks ago |
Version | 1.2.1 |
Download link | Dinorush-ProgressionGear-1.2.1.zip |
Downloads | 238 |
Dependency string | Dinorush-ProgressionGear-1.2.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
ProgressionGear
Adds 2 features for rundown developers: Gear Toggling and Progression-Locked Gear.
Gear Toggling
Allows gear to occupy the same slot in the loadout screen. They can be cycled through via a "Switch Gear" button.
Progression-Locked Gear
Allows gear to be locked behind certain expedition or tier completions.
Additional details about these features and implementing them can be found on the Github README.
CHANGELOG
v1.3.0
- Tiers can now be interpreted by letter alone, e.g. "A" instead of "TierA".
- Specific levels can be specified by TierIndex format, e.g. "A1" or "TierB2".
- Fixed incompatibility with MTFO Hot Reload.
v1.2.1
- Fixed incompatibility with normal PartialData
v1.2.0
- Modified object format.
- Contains all tiers/layout IDs in the same list,
Unlock
orLock
. - Supports larger objects instead of tier/layout if sector completions are desired.
- Supports older format, but using numbers for tiers is no longer supported.
- Contains all tiers/layout IDs in the same list,
- Added compatibility with PartialData string IDs
v1.1.3
- Fixed incompatibility issues with ExtraObjectiveSetup
v1.1.2
- Fixed toggling gear not working at all from previous refactor
v1.1.1
- Empty unlock requirements now count as explicit unlocking
- Fixed error that occurred when toggling gear with CConsole
v1.1.0
- No longer requires LocalProgression as a dependency
- Does not record its own progress - modded rundowns still need LocalProgression for progression!
v1.0.1
- Add missing Thunderstore categories
v1.0.0
- Initial Release