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ProgressionGear
Allows cycling gear in the same slot and locking gear behind progression.
Date uploaded | 3 weeks ago |
Version | 1.4.0 |
Download link | Dinorush-ProgressionGear-1.4.0.zip |
Downloads | 320 |
Dependency string | Dinorush-ProgressionGear-1.4.0 |
This mod requires the following mods to function
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BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1
README
ProgressionGear
Adds 2 features for rundown developers: Gear Toggling and Progression-Locked Gear.
Gear Toggling
Allows gear to occupy the same slot in the loadout screen. They can be cycled through via a "Switch Gear" button.
Progression-Locked Gear
Allows gear to be locked behind certain expedition or tier completions.
Additional details about these features and implementing them can be found on the Github README.
CHANGELOG
v1.4.1
- Fixed an odd case where having C-Foam launcher equipped can break progression locks.
v1.4.0
- Added 2 new fields to the object:
- UnlockRequired: Specifies the number of unlock requirements that need to be fulfilled. If 0 (default), requires all of them.
- LockRequired: Same as above for locks.
- Improved file reloading behavior. Now updates gear locks immediately when saving files or changing the config.
- (Potentially) Fixed join-in-progress not locking gear.
v1.3.2
- Fixed compatibility issues with ExtraObjectiveSetup.
- Fixed locks and toggle lists breaking if an ID existed in two different locks.
v1.3.1
- Weapons that don't exist are removed from valid weapon lists.
- Fixes cases where, if the first weapon didn't exist, none of the others would appear.
- Fixed cases where weapon toggle lists would not work for clients.
- Fixed it creating a custom folder in the base game directory when no custom datablocks exist.
v1.3.0
- Tiers can now be interpreted by letter alone, e.g. "A" instead of "TierA".
- Specific levels can be specified by TierIndex format, e.g. "A1" or "TierB2".
- Fixed incompatibility with MTFO Hot Reload.
v1.2.1
- Fixed incompatibility with normal PartialData
v1.2.0
- Modified object format.
- Contains all tiers/layout IDs in the same list,
Unlock
orLock
. - Supports larger objects instead of tier/layout if sector completions are desired.
- Supports older format, but using numbers for tiers is no longer supported.
- Contains all tiers/layout IDs in the same list,
- Added compatibility with PartialData string IDs
v1.1.3
- Fixed incompatibility issues with ExtraObjectiveSetup
v1.1.2
- Fixed toggling gear not working at all from previous refactor
v1.1.1
- Empty unlock requirements now count as explicit unlocking
- Fixed error that occurred when toggling gear with CConsole
v1.1.0
- No longer requires LocalProgression as a dependency
- Does not record its own progress - modded rundowns still need LocalProgression for progression!
v1.0.1
- Add missing Thunderstore categories
v1.0.0
- Initial Release