Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. v1.3.4
- Fixed cancel inputs occasionally failing to be recognized.
v1.3.3
- Fixed features not functioning when falling or occasionally after jumping.
v1.3.2
- Fixed aim reload cancelling occasionally canceling reloads when aim is held rather than clicked.
v1.3.1
- Potentially fixed aim reload cancelling not working sometimes.
v1.3.0
- Adjusted sprint reload cancel behavior to require a sprinting directional input (need to be holding forward and shift, instead of just shift)
- Added an additional option to buffer swaps after reload canceling to prevent missing inputs after a reload cancel. On by default.
v1.2.0
- Adjusted sprint reload cancel behavior to always cancel reloads even if the user can't sprint
- Added an additional option to reload cancel with shoot
- Shoot/aim reload cancels will no longer cancel reloads that are almost finished
v1.1.0
- Now swaps back to the weapon
- Added a configuration file with an additional option to reload cancel with aim
v1.0.0