Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. v1.1.1
- Added support for PartialData string ID compatibility on Level targets
- Waves no longer fail to spawn if there are no valid spawn locations; instead, they fallback to spawn paths, then the elevator room.
v1.1.0
- Added support for the following fields on Main, EventData, and SpawnData files:
- SpawnLocations: Overrides the global spawn path, using the specified set of spawn locations.
- SpawnDistance: Sets a maximum number of rooms enemies can spawn from the nearest player (from the spawn location/path).
- Prefers SpawnData > EventData > Main.
- Main does not contain SpawnLocations.
- Added support for "null" paths, preventing enemies from spawning on a path once reached.
- E.g. [[1, -1], [2, null]] will stop spawning enemies on the path when zone index 2 is opened.
- Changed spawn paths to be based on player reachability rather than elevator reachability.
- Normally the same, but supports teleporting players into closed zones, such as when using double sided doors.
- Fixed checkpoint issues with spawn paths.
v1.0.1
- Fixed copy/paste EWC icon
v1.0.0