Decompiled source of Vega v0.0.50

AdvancedWardenObjective.dll

Decompiled 3 days ago
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Text.RegularExpressions;
using AIGraph;
using AK;
using AWO.CustomFields;
using AWO.Jsons;
using AWO.Modules.TerminalSerialLookup;
using AWO.Modules.WEE;
using AWO.Modules.WEE.Detours;
using AWO.Modules.WEE.Events;
using AWO.Modules.WEE.JsonInjects;
using AWO.Modules.WEE.Replicators;
using AWO.Modules.WOE;
using AWO.Networking;
using AWO.Networking.Patch;
using AWO.Sessions;
using AWO.Utils;
using Agents;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Hook;
using BepInEx.Unity.IL2CPP.Utils;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using CellMenu;
using ChainedPuzzles;
using Enemies;
using Expedition;
using GTFO.API;
using GTFO.API.Extensions;
using GameData;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.Attributes;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppInterop.Runtime.InteropTypes.Fields;
using Il2CppInterop.Runtime.Runtime;
using Il2CppJsonNet;
using Il2CppJsonNet.Linq;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using InjectLib.FieldInjection;
using InjectLib.JsonNETInjection;
using InjectLib.JsonNETInjection.Converter;
using InjectLib.JsonNETInjection.Handler;
using InjectLib.JsonNETInjection.Supports;
using LevelGeneration;
using Localization;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("AdvancedWardenObjective")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("2.0.3")]
[assembly: AssemblyInformationalVersion("2.0.3+git7d2d90c-master.7d2d90cc2386556993e0c3cf79f19ddd9e796db0")]
[assembly: AssemblyProduct("AdvancedWardenObjective")]
[assembly: AssemblyTitle("AdvancedWardenObjective")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.3.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace AWO
{
	[BepInPlugin("GTFO.AWO", "AWO", "2.0.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class EntryPoint : BasePlugin
	{
		[StructLayout(LayoutKind.Sequential, Size = 1)]
		public struct Coroutines
		{
			public static float CountdownStarted { get; set; }

			public static float TPFStarted { get; set; }
		}

		[StructLayout(LayoutKind.Sequential, Size = 1)]
		public struct TimerMods
		{
			public static float TimeModifier { get; set; }

			public static Color TimerColor { get; set; }

			public static float SpeedModifier { get; set; }

			public static LocaleText CountupText { get; set; }
		}

		public static Random SessionRand { get; private set; } = new Random();


		public override void Load()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			WardenEventExt.Initialize();
			new Harmony("AWO.Harmony").PatchAll();
			AssetAPI.OnStartupAssetsLoaded += OnStartupAssetsLoaded;
			LevelAPI.OnBuildDone += OnBuildDone;
			WOEventDataFields.Init();
			SerialLookupManager.Init();
			Logger.Info("AWO is done loading! --Amorously");
		}

		private void OnStartupAssetsLoaded()
		{
			BlackoutState.AssetLoaded();
			LevelFailUpdateState.AssetLoaded();
		}

		private void OnBuildDone()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			int sessionSeed = RundownManager.GetActiveExpeditionData().sessionSeed;
			SessionRand = new Random(sessionSeed);
			bool flag = default(bool);
			BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(12, 1, ref flag);
			if (flag)
			{
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("SessionSeed ");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(sessionSeed);
			}
			Logger.Info(val);
		}
	}
	internal static class Logger
	{
		private static readonly ManualLogSource _Logger;

		static Logger()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			_Logger = new ManualLogSource("AWO");
			Logger.Sources.Add((ILogSource)(object)_Logger);
		}

		private static string Format(object msg)
		{
			return msg.ToString();
		}

		public static void Info(BepInExInfoLogInterpolatedStringHandler handler)
		{
			_Logger.LogInfo(handler);
		}

		public static void Info(string str)
		{
			_Logger.LogMessage((object)str);
		}

		public static void Info(object data)
		{
			_Logger.LogMessage((object)Format(data));
		}

		public static void Debug(BepInExDebugLogInterpolatedStringHandler handler)
		{
			_Logger.LogDebug(handler);
		}

		public static void Debug(string str)
		{
			_Logger.LogDebug((object)str);
		}

		public static void Debug(object data)
		{
			_Logger.LogDebug((object)Format(data));
		}

		public static void Error(BepInExErrorLogInterpolatedStringHandler handler)
		{
			_Logger.LogError(handler);
		}

		public static void Error(string str)
		{
			_Logger.LogError((object)str);
		}

		public static void Error(object data)
		{
			_Logger.LogError((object)Format(data));
		}

		public static void Fatal(BepInExFatalLogInterpolatedStringHandler handler)
		{
			_Logger.LogFatal(handler);
		}

		public static void Fatal(string str)
		{
			_Logger.LogFatal((object)str);
		}

		public static void Fatal(object data)
		{
			_Logger.LogFatal((object)Format(data));
		}

		public static void Warn(BepInExWarningLogInterpolatedStringHandler handler)
		{
			_Logger.LogWarning(handler);
		}

		public static void Warn(string str)
		{
			_Logger.LogWarning((object)str);
		}

		public static void Warn(object data)
		{
			_Logger.LogWarning((object)Format(data));
		}

		[Conditional("DEBUG")]
		public static void DebugOnly(object data)
		{
			_Logger.LogDebug((object)Format(data));
		}
	}
	[GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")]
	[CompilerGenerated]
	internal static class VersionInfo
	{
		public const string RootNamespace = "AWO";

		public const string Version = "2.0.3";

		public const string VersionPrerelease = null;

		public const string VersionMetadata = "git7d2d90c-master";

		public const string SemVer = "2.0.3+git7d2d90c-master";

		public const string GitRevShort = "7d2d90c";

		public const string GitRevLong = "7d2d90cc2386556993e0c3cf79f19ddd9e796db0";

		public const string GitBranch = "master";

		public const string GitTag = null;

		public const bool GitIsDirty = false;
	}
}
namespace AWO.Utils
{
	public static class DictionaryExtensions
	{
		public static TValue GetOrAddNew<TKey, TValue>(this IDictionary<TKey, TValue> dict, TKey key) where TValue : new()
		{
			if (!dict.TryGetValue(key, out TValue value))
			{
				value = (dict[key] = new TValue());
			}
			return value;
		}

		public static void ForEachValue<TKey, TValue>(this Dictionary<TKey, TValue> dict, Action<TValue> action) where TKey : notnull
		{
			foreach (TValue value in dict.Values)
			{
				action(value);
			}
		}

		public static void ForEachValue<TKey, TValue>(this ConcurrentDictionary<TKey, TValue> dict, Action<TValue> action) where TKey : notnull
		{
			foreach (TValue value in dict.Values)
			{
				action(value);
			}
		}
	}
	public static class GameObjectExtensions
	{
		public static bool TryAndGetComponent<T>(this GameObject go, out T component)
		{
			component = go.GetComponent<T>();
			return component != null;
		}

		public static T AddOrGetComponent<T>(this GameObject go) where T : Component
		{
			if (!go.TryAndGetComponent<T>(out var component))
			{
				return go.AddComponent<T>();
			}
			return component;
		}
	}
	public static class LocalizedTextExtensions
	{
		public static string ToText(this LocalizedText text)
		{
			return text.HasTranslation ? Text.Get(text.Id) : text.UntranslatedText;
		}
	}
	public static class RandomExtensions
	{
		public static bool MeetProbability(this Random rand, float prob)
		{
			if (prob >= 1f)
			{
				return true;
			}
			if (prob <= 0f)
			{
				return false;
			}
			return prob >= rand.NextFloat();
		}

		public static float NextRange(this Random rand, float min, float max)
		{
			return rand.NextFloat() * (max - min) + min;
		}

		public static float NextFloat(this Random rand)
		{
			return (float)rand.NextDouble();
		}
	}
}
namespace AWO.Sessions
{
	internal struct BlackoutStatus
	{
		public bool blackoutEnabled;
	}
	internal static class BlackoutState
	{
		private static StateReplicator<BlackoutStatus>? _Replicator;

		public static bool BlackoutEnabled { get; private set; }

		internal static void AssetLoaded()
		{
			if (_Replicator == null)
			{
				_Replicator = StateReplicator<BlackoutStatus>.Create(1u, new BlackoutStatus
				{
					blackoutEnabled = false
				}, LifeTimeType.Permanent);
				_Replicator.OnStateChanged += OnStateChanged;
				LevelAPI.OnLevelCleanup += LevelCleanup;
			}
		}

		private static void LevelCleanup()
		{
			SetEnabled(enabled: false);
		}

		public static void SetEnabled(bool enabled)
		{
			_Replicator?.SetState(new BlackoutStatus
			{
				blackoutEnabled = enabled
			});
		}

		private static void OnStateChanged(BlackoutStatus _, BlackoutStatus state, bool isRecall)
		{
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Invalid comparison between Unknown and I4
			//IL_031c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0321: Unknown result type (might be due to invalid IL or missing references)
			//IL_0327: Invalid comparison between Unknown and I4
			bool flag = !state.blackoutEnabled;
			foreach (LG_LabDisplay item in LG_Objects.TrackedList<LG_LabDisplay>())
			{
				if ((Object)(object)((item != null) ? item.m_Text : null) != (Object)null)
				{
					((Behaviour)item.m_Text).enabled = flag;
				}
			}
			foreach (LG_ComputerTerminal item2 in LG_Objects.TrackedList<LG_ComputerTerminal>())
			{
				if ((Object)(object)item2 == (Object)null)
				{
					continue;
				}
				item2.OnProximityExit();
				Interact_ComputerTerminal componentInChildren = ((Component)item2).GetComponentInChildren<Interact_ComputerTerminal>(true);
				if ((Object)(object)componentInChildren != (Object)null)
				{
					((Behaviour)componentInChildren).enabled = flag;
					((Interact_Base)componentInChildren).SetActive(flag);
				}
				if (((Component)item2).gameObject.TryAndGetComponent<GUIX_VirtualSceneLink>(out var component) && (Object)(object)component.m_virtualScene != (Object)null)
				{
					GUIX_VirtualCamera virtualCamera = component.m_virtualScene.virtualCamera;
					float num = (flag ? 0.3f : 0f);
					float num2 = (flag ? 1000f : 0f);
					virtualCamera.SetFovAndClip(virtualCamera.paramCamera.fieldOfView, num, num2);
				}
				if ((Object)(object)item2.m_text != (Object)null)
				{
					((Behaviour)item2.m_text).enabled = flag;
				}
				if (!flag)
				{
					PlayerAgent localInteractionSource = item2.m_localInteractionSource;
					if ((Object)(object)localInteractionSource != (Object)null && localInteractionSource.FPItemHolder.InTerminalTrigger)
					{
						item2.ExitFPSView();
					}
				}
			}
			foreach (LG_DoorButton item3 in LG_Objects.TrackedList<LG_DoorButton>())
			{
				if ((Object)(object)item3 == (Object)null)
				{
					continue;
				}
				((Component)item3.m_anim).gameObject.SetActive(flag);
				item3.m_enabled = flag;
				if (flag)
				{
					LG_WeakLock componentInChildren2 = ((Component)item3).GetComponentInChildren<LG_WeakLock>();
					if ((Object)(object)componentInChildren2 == (Object)null || (int)componentInChildren2.Status == 3)
					{
						item3.m_enabled = true;
					}
				}
			}
			foreach (LG_WeakLock item4 in LG_Objects.TrackedList<LG_WeakLock>())
			{
				if (!((Object)(object)item4 == (Object)null))
				{
					((Interact_Base)item4.m_intHack).m_isActive = flag;
					Transform val = ((Component)item4).transform.FindChild("HackableLock/SecurityLock/g_WeakLock/Security_Display_Locked") ?? ((Component)item4).transform.FindChild("HackableLock/Security_Display_Locked");
					if ((Object)(object)val != (Object)null)
					{
						((Component)val).gameObject.active = flag;
					}
				}
			}
			foreach (LG_HSUActivator_Core item5 in LG_Objects.TrackedList<LG_HSUActivator_Core>())
			{
				if ((Object)(object)item5 == (Object)null || !item5.m_isWardenObjective || (int)item5.m_stateReplicator.State.status != 0)
				{
					continue;
				}
				item5.m_insertHSUInteraction.SetActive(flag);
				foreach (GameObject item6 in (Il2CppArrayBase<GameObject>)(object)item5.m_activateWhenActive)
				{
					item6.SetActive(flag);
				}
			}
			BlackoutEnabled = state.blackoutEnabled;
		}
	}
	internal enum LevelFailMode
	{
		Default,
		Never,
		AnyPlayerDown
	}
	internal struct LevelFailCheck
	{
		public LevelFailMode mode;
	}
	internal sealed class LevelFailUpdateState
	{
		private static StateReplicator<LevelFailCheck>? _Replicator;

		public static bool LevelFailAllowed { get; private set; } = true;


		public static bool LevelFailWhenAnyPlayerDown { get; private set; } = false;


		internal static void AssetLoaded()
		{
			if (_Replicator == null)
			{
				_Replicator = StateReplicator<LevelFailCheck>.Create(1u, new LevelFailCheck
				{
					mode = LevelFailMode.Default
				}, LifeTimeType.Permanent);
				LG_Factory.OnFactoryBuildStart += Action.op_Implicit((Action)delegate
				{
					_Replicator.ClearAllRecallSnapshot();
					_Replicator.SetState(new LevelFailCheck
					{
						mode = LevelFailMode.Default
					});
				});
				_Replicator.OnStateChanged += OnStateChanged;
				LevelAPI.OnLevelCleanup += LevelCleanup;
			}
		}

		private static void LevelCleanup()
		{
			SetFailAllowed(allowed: true);
		}

		public static void SetFailAllowed(bool allowed)
		{
			_Replicator?.SetState(new LevelFailCheck
			{
				mode = ((!allowed) ? LevelFailMode.Never : LevelFailMode.Default)
			});
		}

		public static void SetFailWhenAnyPlayerDown(bool enabled)
		{
			_Replicator?.SetState(new LevelFailCheck
			{
				mode = (enabled ? LevelFailMode.AnyPlayerDown : LevelFailMode.Default)
			});
		}

		private static void OnStateChanged(LevelFailCheck _, LevelFailCheck state, bool __)
		{
			switch (state.mode)
			{
			case LevelFailMode.Default:
				LevelFailAllowed = true;
				LevelFailWhenAnyPlayerDown = false;
				break;
			case LevelFailMode.Never:
				LevelFailAllowed = false;
				LevelFailWhenAnyPlayerDown = false;
				break;
			case LevelFailMode.AnyPlayerDown:
				LevelFailAllowed = true;
				LevelFailWhenAnyPlayerDown = true;
				break;
			}
		}
	}
	public static class LG_Objects
	{
		public static Dictionary<Type, HashSet<Component>> TrackedTypes { get; private set; }

		static LG_Objects()
		{
			TrackedTypes = new Dictionary<Type, HashSet<Component>>
			{
				{
					typeof(LG_ComputerTerminal),
					new HashSet<Component>()
				},
				{
					typeof(LG_DoorButton),
					new HashSet<Component>()
				},
				{
					typeof(LG_HSUActivator_Core),
					new HashSet<Component>()
				},
				{
					typeof(LG_LabDisplay),
					new HashSet<Component>()
				},
				{
					typeof(LG_WeakLock),
					new HashSet<Component>()
				}
			};
			LevelAPI.OnLevelCleanup += Clear;
		}

		private static void Clear()
		{
			TrackedTypes.ForEachValue<Type, HashSet<Component>>(delegate(HashSet<Component> list)
			{
				list.Clear();
			});
		}

		public static IEnumerable<T> TrackedList<T>() where T : Component
		{
			if (TrackedTypes.TryGetValue(typeof(T), out HashSet<Component> value))
			{
				return value.Cast<T>();
			}
			return Enumerable.Empty<T>();
		}

		public static void AddToTrackedList(Component itemToAdd)
		{
			if (TrackedTypes.TryGetValue(((object)itemToAdd).GetType(), out HashSet<Component> value))
			{
				value.Add(itemToAdd);
			}
		}

		public static void RemoveFromTrackedList(Component itemToRemove)
		{
			if (TrackedTypes.TryGetValue(((object)itemToRemove).GetType(), out HashSet<Component> value))
			{
				value.Remove(itemToRemove);
			}
		}
	}
}
namespace AWO.Sessions.Patches
{
	[HarmonyPatch]
	internal static class Patch_InteractionOnBlackout
	{
		[HarmonyPatch(typeof(LG_ComputerTerminal), "OnProximityEnter")]
		[HarmonyPatch(typeof(LG_ComputerTerminal), "OnProximityExit")]
		[HarmonyPatch(typeof(LG_DoorButton), "OnWeakLockUnlocked")]
		[HarmonyPrefix]
		private static bool Pre_ToggleInteraction()
		{
			return !BlackoutState.BlackoutEnabled;
		}
	}
	[HarmonyPatch]
	internal static class Patch_LevelFailCheck
	{
		[HarmonyPatch(typeof(WardenObjectiveManager), "CheckExpeditionFailed")]
		[HarmonyPostfix]
		[HarmonyAfter(new string[] { })]
		private static void Post_CheckLevelFail(ref bool __result)
		{
			if (!LevelFailUpdateState.LevelFailAllowed)
			{
				__result = false;
			}
			else if (LevelFailUpdateState.LevelFailWhenAnyPlayerDown && HasAnyDownedPlayer())
			{
				__result = true;
			}
		}

		private static bool HasAnyDownedPlayer()
		{
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (!((Agent)current).Alive)
				{
					return true;
				}
			}
			return false;
		}
	}
	[HarmonyPatch]
	internal static class Patch_LG_ObjectsTrack
	{
		[HarmonyTargetMethods]
		private static IEnumerable<MethodBase> TargetMethods()
		{
			yield return AccessTools.Method(typeof(LG_ComputerTerminal), "Setup", (Type[])null, (Type[])null);
			yield return AccessTools.Method(typeof(LG_DoorButton), "Setup", (Type[])null, (Type[])null);
			yield return AccessTools.Method(typeof(LG_HSUActivator_Core), "Start", (Type[])null, (Type[])null);
			yield return AccessTools.Method(typeof(LG_LabDisplay), "GenerateText", new Type[2]
			{
				typeof(int),
				typeof(SubComplex)
			}, (Type[])null);
			yield return AccessTools.Method(typeof(LG_WeakLock), "Setup", (Type[])null, (Type[])null);
		}

		[HarmonyPostfix]
		private static void Post_TrackObject(Component __instance)
		{
			LG_Objects.AddToTrackedList(__instance);
		}
	}
}
namespace AWO.Networking
{
	public interface IStateReplicatorHolder<S> where S : struct
	{
		StateReplicator<S> Replicator { get; }

		void OnStateChange(S oldState, S state, bool isRecall);
	}
	public sealed class ReplicatorHandshake
	{
		public delegate void ClientRequestedSyncDel(SNet_Player requestedPlayer);

		public struct Packet
		{
			public uint replicatorID;

			public PacketAction action;
		}

		public enum PacketAction : byte
		{
			Created,
			Destroyed,
			SyncRequest
		}

		public sealed class Data
		{
			public bool SetupOnHost = false;

			public bool SetupOnClient = false;
		}

		private readonly Dictionary<uint, Data> _Lookup = new Dictionary<uint, Data>();

		public string EventName { get; private set; }

		public bool IsReadyToSync { get; private set; }

		public event ClientRequestedSyncDel OnClientSyncRequested;

		public static ReplicatorHandshake Create(string guid)
		{
			if (string.IsNullOrWhiteSpace(guid))
			{
				return null;
			}
			string text = "RHs" + guid;
			return NetworkAPI.IsEventRegistered(text) ? null : new ReplicatorHandshake(text);
		}

		private ReplicatorHandshake(string eventName)
		{
			EventName = eventName;
			NetworkAPI.RegisterEvent<Packet>(eventName, (Action<ulong, Packet>)OnSyncAction);
		}

		public void Reset()
		{
			_Lookup.Clear();
		}

		private void OnSyncAction(ulong sender, Packet packet)
		{
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Expected O, but got Unknown
			if (!SNet.IsMaster && sender == SNet.Master.Lookup)
			{
				if (packet.action == PacketAction.Created)
				{
					SetHostState(packet.replicatorID, isSetup: true);
				}
				else if (packet.action == PacketAction.Destroyed)
				{
					SetHostState(packet.replicatorID, isSetup: false);
				}
			}
			else
			{
				if (!SNet.IsMaster)
				{
					return;
				}
				if (packet.action == PacketAction.Created)
				{
					SetClientState(packet.replicatorID, isSetup: true);
				}
				else if (packet.action == PacketAction.Destroyed)
				{
					SetClientState(packet.replicatorID, isSetup: false);
				}
				else
				{
					if (packet.action != PacketAction.SyncRequest)
					{
						return;
					}
					SNet_Player requestedPlayer = default(SNet_Player);
					if (!SNet.TryGetPlayer(sender, ref requestedPlayer))
					{
						bool flag = default(bool);
						BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(32, 1, ref flag);
						if (flag)
						{
							((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Cannot find player from sender: ");
							((BepInExLogInterpolatedStringHandler)val).AppendFormatted<ulong>(sender);
						}
						Logger.Error(val);
					}
					else
					{
						this.OnClientSyncRequested?.Invoke(requestedPlayer);
					}
				}
			}
		}

		public void UpdateCreated(uint id)
		{
			if (SNet.IsInLobby)
			{
				if (SNet.IsMaster)
				{
					SetHostState(id, isSetup: true);
					NetworkAPI.InvokeEvent<Packet>(EventName, new Packet
					{
						replicatorID = id,
						action = PacketAction.Created
					}, (SNet_ChannelType)2);
				}
				else if (SNet.HasMaster)
				{
					SetClientState(id, isSetup: true);
					NetworkAPI.InvokeEvent<Packet>(EventName, new Packet
					{
						replicatorID = id,
						action = PacketAction.Created
					}, SNet.Master, (SNet_ChannelType)2);
				}
				else
				{
					Logger.Error("Handshake::MASTER is NULL in lobby; This should NOT happen!!!!!!!!!!!!");
				}
			}
			else
			{
				Logger.Error("Handshake::Session Type StateReplicator cannot be created without lobby!");
			}
		}

		public void UpdateDestroyed(uint id)
		{
			if (SNet.IsInLobby)
			{
				if (SNet.IsMaster)
				{
					SetHostState(id, isSetup: true);
					NetworkAPI.InvokeEvent<Packet>(EventName, new Packet
					{
						replicatorID = id,
						action = PacketAction.Destroyed
					}, (SNet_ChannelType)2);
				}
				else if (SNet.HasMaster)
				{
					SetClientState(id, isSetup: true);
					NetworkAPI.InvokeEvent<Packet>(EventName, new Packet
					{
						replicatorID = id,
						action = PacketAction.Destroyed
					}, SNet.Master, (SNet_ChannelType)2);
				}
				else
				{
					Logger.Error("Handshake::MASTER is NULL in lobby; This should NOT happen!!!!!!!!!!!!");
				}
			}
			else
			{
				Logger.Error("Handshake::Session Type StateReplicator cannot be created without lobby!");
			}
		}

		private void SetHostState(uint id, bool isSetup)
		{
			if (_Lookup.TryGetValue(id, out Data value))
			{
				value.SetupOnHost = isSetup;
			}
			else
			{
				_Lookup[id] = new Data
				{
					SetupOnHost = isSetup
				};
			}
			UpdateSyncState(id);
		}

		private void SetClientState(uint id, bool isSetup)
		{
			if (_Lookup.TryGetValue(id, out Data value))
			{
				value.SetupOnClient = isSetup;
			}
			else
			{
				_Lookup[id] = new Data
				{
					SetupOnClient = isSetup
				};
			}
			UpdateSyncState(id);
		}

		private void UpdateSyncState(uint id)
		{
			bool isReadyToSync = IsReadyToSync;
			if (_Lookup.TryGetValue(id, out Data value))
			{
				IsReadyToSync = value.SetupOnHost && value.SetupOnClient;
			}
			else
			{
				IsReadyToSync = false;
			}
			if (IsReadyToSync && isReadyToSync != IsReadyToSync && SNet.HasMaster && !SNet.IsMaster)
			{
				NetworkAPI.InvokeEvent<Packet>(EventName, new Packet
				{
					replicatorID = id,
					action = PacketAction.SyncRequest
				}, SNet.Master, (SNet_ChannelType)2);
			}
		}
	}
	public delegate void OnReceiveDel<S>(ulong sender, uint replicatorID, S newState) where S : struct;
	public static class StatePayloads
	{
		public enum Size
		{
			State4Byte = 4,
			State8Byte = 8,
			State16Byte = 16,
			State32Byte = 32,
			State48Byte = 48,
			State64Byte = 64,
			State80Byte = 80,
			State96Byte = 96,
			State128Byte = 128,
			State196Byte = 196,
			State256Byte = 256
		}

		public static Size GetSizeType(int size)
		{
			Size size2 = Size.State8Byte;
			foreach (object value in Enum.GetValues(typeof(Size)))
			{
				if (size <= (int)value && (int)size2 < (int)value)
				{
					size2 = (Size)value;
					break;
				}
			}
			return size2;
		}

		public static IReplicatorEvent<S> CreateEvent<S>(Size size, string eventName, OnReceiveDel<S> onReceiveCallback) where S : struct
		{
			return size switch
			{
				Size.State4Byte => ReplicatorPayloadWrapper<S, StatePayload4Byte>.Create(eventName, onReceiveCallback), 
				Size.State8Byte => ReplicatorPayloadWrapper<S, StatePayload8Byte>.Create(eventName, onReceiveCallback), 
				Size.State16Byte => ReplicatorPayloadWrapper<S, StatePayload16Byte>.Create(eventName, onReceiveCallback), 
				Size.State32Byte => ReplicatorPayloadWrapper<S, StatePayload32Byte>.Create(eventName, onReceiveCallback), 
				Size.State48Byte => ReplicatorPayloadWrapper<S, StatePayload48Byte>.Create(eventName, onReceiveCallback), 
				Size.State64Byte => ReplicatorPayloadWrapper<S, StatePayload64Byte>.Create(eventName, onReceiveCallback), 
				Size.State80Byte => ReplicatorPayloadWrapper<S, StatePayload80Byte>.Create(eventName, onReceiveCallback), 
				Size.State96Byte => ReplicatorPayloadWrapper<S, StatePayload96Byte>.Create(eventName, onReceiveCallback), 
				Size.State128Byte => ReplicatorPayloadWrapper<S, StatePayload128Byte>.Create(eventName, onReceiveCallback), 
				Size.State196Byte => ReplicatorPayloadWrapper<S, StatePayload196Byte>.Create(eventName, onReceiveCallback), 
				Size.State256Byte => ReplicatorPayloadWrapper<S, StatePayload256Byte>.Create(eventName, onReceiveCallback), 
				_ => null, 
			};
		}

		public static S Get<S>(byte[] bytes, int bytesLength) where S : struct
		{
			int num = Marshal.SizeOf(typeof(S));
			if (num > bytesLength)
			{
				throw new ArgumentException($"StateData Exceed size of {bytesLength} : Unable to Deserialize", "S");
			}
			IntPtr intPtr = Marshal.AllocHGlobal(num);
			Marshal.Copy(bytes, 0, intPtr, num);
			S result = (S)Marshal.PtrToStructure(intPtr, typeof(S));
			Marshal.FreeHGlobal(intPtr);
			return result;
		}

		public static void Set<S>(S stateData, int size, ref byte[] payloadBytes) where S : struct
		{
			int num = Marshal.SizeOf(stateData);
			if (num > size)
			{
				throw new ArgumentException($"StateData Exceed size of {size} : Unable to Serialize", "S");
			}
			byte[] array = new byte[size];
			IntPtr intPtr = Marshal.AllocHGlobal(size);
			Marshal.StructureToPtr(stateData, intPtr, fDeleteOld: false);
			Marshal.Copy(intPtr, array, 0, size);
			Marshal.FreeHGlobal(intPtr);
			payloadBytes = array;
		}
	}
	public interface IReplicatorEvent<S> where S : struct
	{
		string Name { get; }

		bool IsRegistered { get; }

		void Invoke(uint replicatorID, S data);

		void Invoke(uint replicatorID, S data, SNet_ChannelType channelType);

		void Invoke(uint replicatorID, S data, SNet_Player target);

		void Invoke(uint replicatorID, S data, SNet_Player target, SNet_ChannelType channelType);
	}
	public class ReplicatorPayloadWrapper<S, P> : IReplicatorEvent<S> where S : struct where P : struct, IStatePayload
	{
		public string Name { get; private set; }

		public bool IsRegistered { get; private set; } = false;


		public static IReplicatorEvent<S> Create(string eventName, OnReceiveDel<S> onReceiveCallback)
		{
			ReplicatorPayloadWrapper<S, P> replicatorPayloadWrapper = new ReplicatorPayloadWrapper<S, P>();
			replicatorPayloadWrapper.Register(eventName, onReceiveCallback);
			object result;
			if (!replicatorPayloadWrapper.IsRegistered)
			{
				result = null;
			}
			else
			{
				IReplicatorEvent<S> replicatorEvent = replicatorPayloadWrapper;
				result = replicatorEvent;
			}
			return (IReplicatorEvent<S>)result;
		}

		public void Register(string eventName, OnReceiveDel<S> onReceiveCallback)
		{
			OnReceiveDel<S> onReceiveCallback2 = onReceiveCallback;
			if (!IsRegistered && !NetworkAPI.IsEventRegistered(eventName))
			{
				NetworkAPI.RegisterEvent<P>(eventName, (Action<ulong, P>)delegate(ulong sender, P payload)
				{
					onReceiveCallback2?.Invoke(sender, payload.ID, payload.Get<S>());
				});
				IsRegistered = true;
				Name = eventName;
			}
		}

		public void Invoke(uint replicatorID, S data)
		{
			P val = new P
			{
				ID = replicatorID
			};
			val.Set(data);
			NetworkAPI.InvokeEvent<P>(Name, val, (SNet_ChannelType)2);
		}

		public void Invoke(uint replicatorID, S data, SNet_ChannelType channelType)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			P val = new P
			{
				ID = replicatorID
			};
			val.Set(data);
			NetworkAPI.InvokeEvent<P>(Name, val, channelType);
		}

		public void Invoke(uint replicatorID, S data, SNet_Player target)
		{
			P val = new P
			{
				ID = replicatorID
			};
			val.Set(data);
			NetworkAPI.InvokeEvent<P>(Name, val, target, (SNet_ChannelType)2);
		}

		public void Invoke(uint replicatorID, S data, SNet_Player target, SNet_ChannelType channelType)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			P val = new P
			{
				ID = replicatorID
			};
			val.Set(data);
			NetworkAPI.InvokeEvent<P>(Name, val, target, channelType);
		}
	}
	public interface IStatePayload
	{
		uint ID { get; set; }

		S Get<S>() where S : struct;

		void Set<S>(S stateData) where S : struct;
	}
	public struct StatePayload4Byte : IStatePayload
	{
		public const int Size = 4;

		private uint id;

		[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
		public byte[] PayloadBytes;

		public uint ID
		{
			get
			{
				return id;
			}
			set
			{
				id = value;
			}
		}

		public S Get<S>() where S : struct
		{
			return StatePayloads.Get<S>(PayloadBytes, 4);
		}

		public void Set<S>(S stateData) where S : struct
		{
			StatePayloads.Set(stateData, 4, ref PayloadBytes);
		}
	}
	public struct StatePayload8Byte : IStatePayload
	{
		public const int Size = 8;

		[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
		public byte[] PayloadBytes;

		[field: MarshalAs(UnmanagedType.U4)]
		public uint ID { get; set; }

		public S Get<S>() where S : struct
		{
			return StatePayloads.Get<S>(PayloadBytes, 8);
		}

		public void Set<S>(S stateData) where S : struct
		{
			StatePayloads.Set(stateData, 8, ref PayloadBytes);
		}
	}
	public struct StatePayload16Byte : IStatePayload
	{
		public const int Size = 16;

		[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
		public byte[] PayloadBytes;

		[field: MarshalAs(UnmanagedType.U4)]
		public uint ID { get; set; }

		public S Get<S>() where S : struct
		{
			return StatePayloads.Get<S>(PayloadBytes, 16);
		}

		public void Set<S>(S stateData) where S : struct
		{
			StatePayloads.Set(stateData, 16, ref PayloadBytes);
		}
	}
	public struct StatePayload32Byte : IStatePayload
	{
		public const int Size = 32;

		[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
		public byte[] PayloadBytes;

		[field: MarshalAs(UnmanagedType.U4)]
		public uint ID { get; set; }

		public S Get<S>() where S : struct
		{
			return StatePayloads.Get<S>(PayloadBytes, 32);
		}

		public void Set<S>(S stateData) where S : struct
		{
			StatePayloads.Set(stateData, 32, ref PayloadBytes);
		}
	}
	public struct StatePayload48Byte : IStatePayload
	{
		public const int Size = 48;

		[MarshalAs(UnmanagedType.ByValArray, SizeConst = 48)]
		public byte[] PayloadBytes;

		[field: MarshalAs(UnmanagedType.U4)]
		public uint ID { get; set; }

		public S Get<S>() where S : struct
		{
			return StatePayloads.Get<S>(PayloadBytes, 48);
		}

		public void Set<S>(S stateData) where S : struct
		{
			StatePayloads.Set(stateData, 48, ref PayloadBytes);
		}
	}
	public struct StatePayload64Byte : IStatePayload
	{
		public const int Size = 64;

		[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
		public byte[] PayloadBytes;

		[field: MarshalAs(UnmanagedType.U4)]
		public uint ID { get; set; }

		public S Get<S>() where S : struct
		{
			return StatePayloads.Get<S>(PayloadBytes, 64);
		}

		public void Set<S>(S stateData) where S : struct
		{
			StatePayloads.Set(stateData, 64, ref PayloadBytes);
		}
	}
	public struct StatePayload80Byte : IStatePayload
	{
		public const int Size = 80;

		[MarshalAs(UnmanagedType.ByValArray, SizeConst = 80)]
		public byte[] PayloadBytes;

		[field: MarshalAs(UnmanagedType.U4)]
		public uint ID { get; set; }

		public S Get<S>() where S : struct
		{
			return StatePayloads.Get<S>(PayloadBytes, 80);
		}

		public void Set<S>(S stateData) where S : struct
		{
			StatePayloads.Set(stateData, 80, ref PayloadBytes);
		}
	}
	public struct StatePayload96Byte : IStatePayload
	{
		public const int Size = 96;

		[MarshalAs(UnmanagedType.ByValArray, SizeConst = 96)]
		public byte[] PayloadBytes;

		[field: MarshalAs(UnmanagedType.U4)]
		public uint ID { get; set; }

		public S Get<S>() where S : struct
		{
			return StatePayloads.Get<S>(PayloadBytes, 96);
		}

		public void Set<S>(S stateData) where S : struct
		{
			StatePayloads.Set(stateData, 96, ref PayloadBytes);
		}
	}
	public struct StatePayload128Byte : IStatePayload
	{
		public const int Size = 128;

		[MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)]
		public byte[] PayloadBytes;

		[field: MarshalAs(UnmanagedType.U4)]
		public uint ID { get; set; }

		public S Get<S>() where S : struct
		{
			return StatePayloads.Get<S>(PayloadBytes, 128);
		}

		public void Set<S>(S stateData) where S : struct
		{
			StatePayloads.Set(stateData, 128, ref PayloadBytes);
		}
	}
	public struct StatePayload196Byte : IStatePayload
	{
		public const int Size = 196;

		[MarshalAs(UnmanagedType.ByValArray, SizeConst = 196)]
		public byte[] PayloadBytes;

		[field: MarshalAs(UnmanagedType.U4)]
		public uint ID { get; set; }

		public S Get<S>() where S : struct
		{
			return StatePayloads.Get<S>(PayloadBytes, 196);
		}

		public void Set<S>(S stateData) where S : struct
		{
			StatePayloads.Set(stateData, 196, ref PayloadBytes);
		}
	}
	public struct StatePayload256Byte : IStatePayload
	{
		public const int Size = 256;

		[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
		public byte[] PayloadBytes;

		[field: MarshalAs(UnmanagedType.U4)]
		public uint ID { get; set; }

		public S Get<S>() where S : struct
		{
			return StatePayloads.Get<S>(PayloadBytes, 256);
		}

		public void Set<S>(S stateData) where S : struct
		{
			StatePayloads.Set(stateData, 256, ref PayloadBytes);
		}
	}
	public enum LifeTimeType
	{
		Permanent,
		Session
	}
	public sealed class StateReplicator<S> where S : struct
	{
		private readonly Dictionary<eBufferType, S> _RecallStateSnapshots = new Dictionary<eBufferType, S>();

		public static readonly string Name;

		public static readonly string HashName;

		public static readonly string ClientRequestEventName;

		public static readonly string HostSetStateEventName;

		public static readonly string HostSetRecallStateEventName;

		public static readonly int StateSize;

		public static readonly StatePayloads.Size StateSizeType;

		private static readonly IReplicatorEvent<S> _C_RequestEvent;

		private static readonly IReplicatorEvent<S> _H_SetStateEvent;

		private static readonly IReplicatorEvent<S> _H_SetRecallStateEvent;

		private static readonly ReplicatorHandshake _Handshake;

		private static readonly Dictionary<uint, StateReplicator<S>> _Replicators;

		public bool IsValid => ID != 0;

		public bool IsInvalid => ID == 0;

		public uint ID { get; private set; }

		public LifeTimeType LifeTime { get; private set; }

		public IStateReplicatorHolder<S> Holder { get; private set; }

		public S State { get; private set; }

		public bool ClientSendStateAllowed { get; set; } = true;


		public bool CanSendToClient => SNet.IsInLobby && SNet.IsMaster;

		public bool CanSendToHost => SNet.IsInLobby && !SNet.IsMaster && SNet.HasMaster && ClientSendStateAllowed;

		public event Action<S, S, bool> OnStateChanged;

		public void SetState(S state)
		{
			if (!IsInvalid)
			{
				DoSync(state);
			}
		}

		public void SetStateUnsynced(S state)
		{
			if (!IsInvalid)
			{
				State = state;
			}
		}

		public void Unload()
		{
			if (IsValid)
			{
				_Replicators.Remove(ID);
				_RecallStateSnapshots.Clear();
				_Handshake.UpdateDestroyed(ID);
				ID = 0u;
			}
		}

		private void DoSync(S newState)
		{
			if (!IsInvalid)
			{
				if (CanSendToClient)
				{
					_H_SetStateEvent.Invoke(ID, newState);
					Internal_ChangeState(newState, isRecall: false);
				}
				else if (CanSendToHost)
				{
					_C_RequestEvent.Invoke(ID, newState, SNet.Master);
				}
			}
		}

		private void Internal_ChangeState(S state, bool isRecall)
		{
			if (!IsInvalid)
			{
				S state2 = State;
				State = state;
				this.OnStateChanged?.Invoke(state2, state, isRecall);
				Holder?.OnStateChange(state2, state, isRecall);
			}
		}

		private void SendDropInState(SNet_Player target)
		{
			if (!IsInvalid)
			{
				if ((Object)(object)target == (Object)null)
				{
					Logger.Error("SendDropInState::Target was null??");
				}
				else
				{
					_H_SetRecallStateEvent.Invoke(ID, State, target);
				}
			}
		}

		public void ClearAllRecallSnapshot()
		{
			if (!IsInvalid)
			{
				_RecallStateSnapshots.Clear();
			}
		}

		private void SaveSnapshot(eBufferType type)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			if (!IsInvalid)
			{
				_RecallStateSnapshots[type] = State;
			}
		}

		private void RestoreSnapshot(eBufferType type)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected O, but got Unknown
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			if (IsInvalid || !CanSendToClient)
			{
				return;
			}
			if (_RecallStateSnapshots.TryGetValue(type, out var value))
			{
				_H_SetRecallStateEvent.Invoke(ID, value);
				Internal_ChangeState(value, isRecall: true);
				return;
			}
			bool flag = default(bool);
			BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(29, 2, ref flag);
			if (flag)
			{
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("RestoreSnapshot");
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("::There was no snapshot for ");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<eBufferType>(type);
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("?");
			}
			Logger.Error(val);
		}

		static StateReplicator()
		{
			_Replicators = new Dictionary<uint, StateReplicator<S>>();
			Name = typeof(S).Name;
			StateSize = Marshal.SizeOf(typeof(S));
			StateSizeType = StatePayloads.GetSizeType(StateSize);
			using MD5 mD = MD5.Create();
			byte[] inArray = mD.ComputeHash(Encoding.UTF8.GetBytes(typeof(S).FullName));
			HashName = Convert.ToBase64String(inArray);
			ClientRequestEventName = "SRs" + Name + "-" + HashName;
			HostSetStateEventName = "SRr" + Name + "-" + HashName;
			HostSetRecallStateEventName = "SRre" + Name + "-" + HashName;
			_C_RequestEvent = StatePayloads.CreateEvent<S>(StateSizeType, ClientRequestEventName, ClientRequestEventCallback);
			_H_SetStateEvent = StatePayloads.CreateEvent<S>(StateSizeType, HostSetStateEventName, HostSetStateEventCallback);
			_H_SetRecallStateEvent = StatePayloads.CreateEvent<S>(StateSizeType, HostSetRecallStateEventName, HostSetRecallStateEventCallback);
			_Handshake = ReplicatorHandshake.Create(Name + "-" + HashName);
			_Handshake.OnClientSyncRequested += ClientSyncRequested;
			Patch_SNet_Capture.OnBufferCapture += BufferStored;
			Patch_SNet_Capture.OnBufferRecalled += BufferRecalled;
			LevelAPI.OnLevelCleanup += LevelCleanedUp;
		}

		private static void ClientSyncRequested(SNet_Player requestedPlayer)
		{
			foreach (StateReplicator<S> value in _Replicators.Values)
			{
				if (value.IsValid)
				{
					value.SendDropInState(requestedPlayer);
				}
			}
		}

		private static void BufferStored(eBufferType type)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			foreach (StateReplicator<S> value in _Replicators.Values)
			{
				if (value.IsValid)
				{
					value.SaveSnapshot(type);
				}
			}
		}

		private static void BufferRecalled(eBufferType type)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			foreach (StateReplicator<S> value in _Replicators.Values)
			{
				if (value.IsValid)
				{
					value.RestoreSnapshot(type);
				}
			}
		}

		private static void LevelCleanedUp()
		{
			UnloadSessionReplicator();
		}

		private StateReplicator()
		{
		}

		public static StateReplicator<S> Create(uint replicatorID, S startState, LifeTimeType lifeTime, IStateReplicatorHolder<S> holder = null)
		{
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Expected O, but got Unknown
			if (replicatorID == 0)
			{
				Logger.Error("Replicator ID 0 is reserved for empty!");
				return null;
			}
			if (_Replicators.ContainsKey(replicatorID))
			{
				Logger.Error("Replicator ID has already assigned!");
				return null;
			}
			StateReplicator<S> stateReplicator = new StateReplicator<S>
			{
				ID = replicatorID,
				LifeTime = lifeTime,
				Holder = holder,
				State = startState
			};
			switch (lifeTime)
			{
			case LifeTimeType.Permanent:
				Logger.Debug("LifeTime is Permanent :: Handshaking is disabled!");
				break;
			case LifeTimeType.Session:
				_Handshake.UpdateCreated(replicatorID);
				break;
			default:
			{
				bool flag = default(bool);
				BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(22, 1, ref flag);
				if (flag)
				{
					((BepInExLogInterpolatedStringHandler)val).AppendLiteral("LifeTime is invalid!: ");
					((BepInExLogInterpolatedStringHandler)val).AppendFormatted<LifeTimeType>(lifeTime);
				}
				Logger.Error(val);
				return null;
			}
			}
			_Replicators[replicatorID] = stateReplicator;
			return stateReplicator;
		}

		public static void UnloadSessionReplicator()
		{
			List<uint> list = new List<uint>();
			foreach (StateReplicator<S> value in _Replicators.Values)
			{
				if (value.LifeTime == LifeTimeType.Session)
				{
					list.Add(value.ID);
					value.Unload();
				}
			}
			foreach (uint item in list)
			{
				_Replicators.Remove(item);
			}
			_Handshake.Reset();
		}

		private static void ClientRequestEventCallback(ulong sender, uint replicatorID, S newState)
		{
			if (SNet.IsMaster && _Replicators.TryGetValue(replicatorID, out StateReplicator<S> value))
			{
				value.SetState(newState);
			}
		}

		private static void HostSetStateEventCallback(ulong sender, uint replicatorID, S newState)
		{
			if (SNet.HasMaster && SNet.Master.Lookup == sender && _Replicators.TryGetValue(replicatorID, out StateReplicator<S> value))
			{
				value.Internal_ChangeState(newState, isRecall: false);
			}
		}

		private static void HostSetRecallStateEventCallback(ulong sender, uint replicatorID, S newState)
		{
			if (SNet.HasMaster && SNet.Master.Lookup == sender && _Replicators.TryGetValue(replicatorID, out StateReplicator<S> value))
			{
				value.Internal_ChangeState(newState, isRecall: true);
			}
		}
	}
}
namespace AWO.Networking.Patch
{
	[HarmonyPatch(typeof(SNet_Capture))]
	internal static class Patch_SNet_Capture
	{
		public static event Action<eBufferType>? OnBufferCapture;

		public static event Action<eBufferType>? OnBufferRecalled;

		[HarmonyPatch("TriggerCapture")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void Pre_TriggerCapture(SNet_Capture __instance)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			eBufferType primedBufferType = __instance.PrimedBufferType;
			Patch_SNet_Capture.OnBufferCapture?.Invoke(primedBufferType);
		}

		[HarmonyPatch("RecallBuffer")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void Post_RecallBuffer(SNet_Capture __instance, eBufferType bufferType)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			if (!__instance.IsRecalling)
			{
				Patch_SNet_Capture.OnBufferRecalled?.Invoke(bufferType);
			}
		}
	}
}
namespace AWO.Modules.WOE
{
	[Obsolete]
	public static class WardenObjectiveExt
	{
		private static readonly Dictionary<eWardenObjectiveType, Type> _DTOTypes;

		private static readonly List<WOE_ContextBase> _ActiveContexts;

		static WardenObjectiveExt()
		{
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Expected O, but got Unknown
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Expected O, but got Unknown
			_DTOTypes = new Dictionary<eWardenObjectiveType, Type>();
			_ActiveContexts = new List<WOE_ContextBase>();
			IEnumerable<Type> enumerable = from x in typeof(WOE_ContextBase).Assembly.GetTypes()
				where !x.IsAbstract
				where x.IsAssignableTo(typeof(WOE_ContextBase))
				select x;
			bool flag = default(bool);
			foreach (Type item in enumerable)
			{
				WOE_ContextBase wOE_ContextBase = (WOE_ContextBase)Activator.CreateInstance(item);
				if (_DTOTypes.TryGetValue(wOE_ContextBase.TargetType, out Type _))
				{
					Logger.Error("Duplicate TargetType Detected!");
					BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(14, 2, ref flag);
					if (flag)
					{
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("With '");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(item.Name);
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("' and '");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(wOE_ContextBase.GetType().Name);
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("'");
					}
					Logger.Error(val);
				}
				else if (!wOE_ContextBase.DataType.IsAssignableTo(typeof(WOE_DataBase)))
				{
					BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(41, 3, ref flag);
					if (flag)
					{
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(item.Name);
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" does not have valid ");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("DataType");
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" (not derived from ");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("WOE_DataBase");
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral(")");
					}
					Logger.Error(val);
				}
				else
				{
					_DTOTypes[wOE_ContextBase.TargetType] = item;
				}
			}
			WOEvents.OnSetup += ObjectiveSetup;
			LevelAPI.OnLevelCleanup += LevelCleanup;
		}

		internal static void Initialize()
		{
		}

		private static void ObjectiveSetup(LG_LayerType layer, int chainIndex)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			WardenObjectiveDataBlock val = default(WardenObjectiveDataBlock);
			Type value;
			if (!WardenObjectiveManager.TryGetWardenObjectiveDataForLayer(layer, chainIndex, ref val))
			{
				bool flag = default(bool);
				BepInExErrorLogInterpolatedStringHandler val2 = new BepInExErrorLogInterpolatedStringHandler(44, 2, ref flag);
				if (flag)
				{
					((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<LG_LayerType>(layer);
					((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(" Layer (CI: ");
					((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<int>(chainIndex);
					((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(") does not have ObjectiveData!!!");
				}
				Logger.Error(val2);
			}
			else if (_DTOTypes.TryGetValue(val.Type, out value))
			{
				WOE_ContextBase wOE_ContextBase = (WOE_ContextBase)Activator.CreateInstance(value);
				wOE_ContextBase.Setup(layer, chainIndex);
				_ActiveContexts.Add(wOE_ContextBase);
			}
		}

		private static void LevelCleanup()
		{
			foreach (WOE_ContextBase activeContext in _ActiveContexts)
			{
				activeContext.OnLevelCleanup();
			}
			_ActiveContexts.Clear();
		}
	}
	public delegate void SetupObjectiveDel(LG_LayerType layer, int chainIndex);
	[Obsolete]
	internal static class WOEvents
	{
		public static event SetupObjectiveDel? OnSetup;

		internal static void Invoke_OnSetup(LG_LayerType layer, int chainIndex)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			WOEvents.OnSetup?.Invoke(layer, chainIndex);
		}
	}
	[Obsolete]
	internal abstract class WOE_ContextBase
	{
		public abstract eWardenObjectiveType TargetType { get; }

		public abstract Type DataType { get; }

		protected WOE_DataBase? Data { get; private set; }

		protected LG_LayerType Layer { get; private set; }

		protected int ChainIndex { get; private set; }

		public void Setup(LG_LayerType layer, int chainIndex)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			Layer = layer;
			ChainIndex = chainIndex;
		}

		public virtual void OnSetup()
		{
		}

		public virtual void OnBuildDone()
		{
		}

		public virtual void OnBuildDoneLate()
		{
		}

		public virtual void OnLevelCleanup()
		{
		}
	}
	[Obsolete]
	internal abstract class WOE_DataBase
	{
		public uint ObjectiveID { get; set; }

		public WardenObjectiveDataBlock? GameData { get; set; }
	}
}
namespace AWO.Modules.WOE.Objectives.Uplinks
{
	[Obsolete]
	internal sealed class WOE_UplinkContext : WOE_ContextBase
	{
		public override eWardenObjectiveType TargetType => (eWardenObjectiveType)8;

		public override Type DataType => typeof(WOE_UplinkData);
	}
	[Obsolete]
	internal sealed class WOE_UplinkData : WOE_DataBase
	{
		public UplinkCodeBehaviour[] CodeBehaviours { get; set; } = Array.Empty<UplinkCodeBehaviour>();

	}
	internal sealed class UplinkCodeBehaviour
	{
		public bool ShowCodesOnTerminal { get; set; } = false;


		public bool ShowCodesOnHUD { get; set; } = true;


		public bool ShowCodeToOtherTerminal { get; set; } = true;


		public TerminalZoneSelectionData TerminalZone { get; set; } = new TerminalZoneSelectionData();


		public TerminalOutput[] StartOutputs { get; set; } = Array.Empty<TerminalOutput>();


		public TerminalOutput[] EndOutputs { get; set; } = Array.Empty<TerminalOutput>();


		public WardenObjectiveEventData[] EventsOnStart { get; set; } = Array.Empty<WardenObjectiveEventData>();


		public WardenObjectiveEventData[] EventsOnEnd { get; set; } = Array.Empty<WardenObjectiveEventData>();

	}
}
namespace AWO.Modules.WOE.Objectives.ReactorStartups
{
	[Obsolete]
	internal sealed class WOE_ReactorStartupContext : WOE_ContextBase
	{
		public override eWardenObjectiveType TargetType => (eWardenObjectiveType)1;

		public override Type DataType => typeof(WOE_ReactorStartupData);
	}
	internal enum ReactorWavePuzzleType
	{
		Default,
		CustomLock,
		UseCommand_OnMainTerminal,
		UseCommand_InZone,
		PowerGenerator_InZone
	}
	[Obsolete]
	internal sealed class WOE_ReactorStartupData : WOE_DataBase
	{
		public bool RemoveMainStartupCommand { get; set; } = false;


		public bool RemoveMainVerifyCommand { get; set; } = false;


		public ScriptedWaveData[] WaveDatas { get; set; } = Array.Empty<ScriptedWaveData>();


		public ReactorWavePuzzleData[] WavePuzzles { get; set; } = Array.Empty<ReactorWavePuzzleData>();

	}
	internal enum SettingWarpMode
	{
		Clamped,
		Repeat,
		PingPong
	}
	internal sealed class ScriptedWaveData
	{
		public float[] IntroDuration { get; set; } = Array.Empty<float>();


		public SettingWarpMode IntroDurationWarpMode { get; set; } = SettingWarpMode.Clamped;


		public float[] WaveDuration { get; set; } = Array.Empty<float>();


		public SettingWarpMode WaveDurationWarpMode { get; set; } = SettingWarpMode.Clamped;


		public string[][] WaveInstructions { get; set; } = Array.Empty<string[]>();


		public SettingWarpMode WaveInstructionsWarpMode { get; set; } = SettingWarpMode.Clamped;

	}
	internal sealed class ReactorWavePuzzleData
	{
		public ReactorWavePuzzleType Type { get; set; } = ReactorWavePuzzleType.Default;


		public bool ShowBeacon { get; set; } = false;


		public string BeaconText { get; set; } = "Auxiliary Terminal";


		public Color BeaconColor { get; set; } = Color.magenta;


		public string Command { get; set; } = "REACTOR_CONTINUE";


		public string CommandDescription { get; set; } = "CONTINUE REACTOR STARTUP PROCESS";


		public bool ForceJumpWaveWhenSolved { get; set; } = true;

	}
}
namespace AWO.Modules.WOE.Objectives.GenClusters
{
	[Obsolete]
	internal sealed class WOE_GenClusterContext : WOE_ContextBase
	{
		public override eWardenObjectiveType TargetType => (eWardenObjectiveType)9;

		public override Type DataType => typeof(int);
	}
}
namespace AWO.Modules.WOE.JsonInjects
{
	[Obsolete]
	internal class ObjectiveDataHandler : Il2CppJsonReferenceTypeHandler<WardenObjectiveDataBlock>
	{
		public override void OnRead(in Object result, in JToken jToken)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Invalid comparison between Unknown and I4
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Invalid comparison between Unknown and I4
			if ((int)jToken.Type == 1)
			{
				JObject val = (JObject)jToken;
				JToken val2 = default(JToken);
				if (val.TryGetValue("woeEnabled", ref val2) && (int)val2.Type == 9 && (bool)val2)
				{
					WardenObjectiveDataBlock val3 = ((Il2CppObjectBase)result).Cast<WardenObjectiveDataBlock>();
				}
			}
		}
	}
}
namespace AWO.Modules.WEE
{
	public static class VanillaEventOvr
	{
		internal static bool HasOverride(eWardenObjectiveEventType type, WardenObjectiveEventData e)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Invalid comparison between Unknown and I4
			bool flag = e.Position != Vector3.zero;
			if ((int)type != 5)
			{
				if ((int)type == 16)
				{
					return flag || e.Count > 0;
				}
				return false;
			}
			return flag;
		}

		internal static void HandleEvent(eWardenObjectiveEventType type, WardenObjectiveEventData e, float currentDuration)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(Handle(type, e, currentDuration)), (Action)null);
		}

		private static IEnumerator Handle(eWardenObjectiveEventType type, WardenObjectiveEventData e, float currentDuration)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			float delay = Mathf.Max(e.Delay - currentDuration, 0f);
			if (delay > 0f)
			{
				yield return (object)new WaitForSeconds(delay);
			}
			if (WorldEventManager.GetCondition(e.Condition.ConditionIndex) != e.Condition.IsTrue)
			{
				yield break;
			}
			WardenObjectiveManager.DisplayWardenIntel(e.Layer, e.WardenIntel);
			if (e.DialogueID != 0)
			{
				PlayerDialogManager.WantToStartDialog(e.DialogueID, -1, false, false);
			}
			if ((int)type != 5)
			{
				if ((int)type == 16)
				{
					CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(SpawnEnemyOnPoint(e)), (Action)null);
				}
			}
			else
			{
				PlaySound(e);
			}
		}

		private static void PlaySound(WardenObjectiveEventData e)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			if (e.SoundID != 0)
			{
				CellSoundPlayer val = new CellSoundPlayer();
				val.Post(e.SoundID, e.Position, 1u, EventCallback.op_Implicit((Action<Object, AkCallbackType, AkCallbackInfo>)SoundDoneCallback), (Object)(object)val);
				string text = ((Object)e.SoundSubtitle).ToString();
				if (!string.IsNullOrWhiteSpace(text))
				{
					GuiManager.PlayerLayer.ShowMultiLineSubtitle(text);
				}
			}
		}

		private static void SoundDoneCallback(Object in_cookie, AkCallbackType in_type, AkCallbackInfo callbackInfo)
		{
			CellSoundPlayer val = ((Il2CppObjectBase)in_cookie).Cast<CellSoundPlayer>();
			if (val != null)
			{
				val.Recycle();
			}
		}

		private static IEnumerator SpawnEnemyOnPoint(WardenObjectiveEventData e)
		{
			if (e.SoundID != 0)
			{
				WardenObjectiveManager.Current.m_sound.Post(e.SoundID, true);
				string line = ((Object)e.SoundSubtitle).ToString();
				if (!string.IsNullOrWhiteSpace(line))
				{
					GuiManager.PlayerLayer.ShowMultiLineSubtitle(line);
				}
			}
			if (!SNet.IsMaster)
			{
				yield break;
			}
			int count = ((e.Count < 2) ? 1 : e.Count);
			LG_WorldEventObject weObject = default(LG_WorldEventObject);
			Vector3 pos = (WorldEventUtils.TryGetRandomWorldEventObjectFromFilter(e.WorldEventObjectFilter, (uint)Builder.SessionSeedRandom.Seed, ref weObject) ? ((Component)weObject).gameObject.transform.position : e.Position);
			AIG_CourseNode courseNode = default(AIG_CourseNode);
			if (!Dimension.TryGetCourseNodeFromPos(pos, ref courseNode))
			{
				Logger.Error("[SpawnEnemyOnPoint] Failed to find valid CourseNode from Position!");
				yield break;
			}
			AgentMode val = ((!e.Enabled) ? ((e.EnemyID != 20) ? ((AgentMode)4) : ((AgentMode)3)) : ((AgentMode)1));
			AgentMode mode = val;
			WaitForSeconds spawnInterval = new WaitForSeconds(2f / (float)count);
			for (int i = 0; i < count; i++)
			{
				EnemyAgent.SpawnEnemy(e.EnemyID, pos, courseNode, mode);
				yield return spawnInterval;
			}
		}
	}
	public static class WardenEventExt
	{
		internal static readonly Dictionary<WEE_Type, BaseEvent> _EventsToTrigger;

		static WardenEventExt()
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			_EventsToTrigger = new Dictionary<WEE_Type, BaseEvent>();
			IEnumerable<Type> enumerable = from x in typeof(BaseEvent).Assembly.GetTypes()
				where !x.IsAbstract
				where x.IsAssignableTo(typeof(BaseEvent))
				select x;
			bool flag = default(bool);
			foreach (Type item in enumerable)
			{
				BaseEvent baseEvent = (BaseEvent)Activator.CreateInstance(item);
				if (_EventsToTrigger.TryGetValue(baseEvent.EventType, out BaseEvent value))
				{
					Logger.Error("Duplicate EventType detected!");
					BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(14, 2, ref flag);
					if (flag)
					{
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("With '");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(value.Name);
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("' and '");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(baseEvent.Name);
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("'");
					}
					Logger.Error(val);
				}
				else
				{
					baseEvent.Setup();
					_EventsToTrigger[baseEvent.EventType] = baseEvent;
				}
			}
		}

		internal static void Initialize()
		{
			ClassInjector.RegisterTypeInIl2Cpp<ScanPositionReplicator>();
			ClassInjector.RegisterTypeInIl2Cpp<ZoneLightReplicator>();
			JsonInjector.SetConverter<eWardenObjectiveEventType>((Il2CppJsonUnmanagedTypeConverter<eWardenObjectiveEventType>)new EventTypeConverter());
			JsonInjector.AddHandler<WardenObjectiveEventData>((Il2CppJsonReferenceTypeHandler<WardenObjectiveEventData>)(object)new EventDataHandler());
			JsonInjector.AddHandler<WorldEventFromSourceData>((Il2CppJsonReferenceTypeHandler<WorldEventFromSourceData>)(object)new TriggerDataHandler());
			WEE_EnumInjector.Inject();
			Detour_ExecuteEvent.Patch();
		}

		internal static void HandleEvent(WEE_Type type, WardenObjectiveEventData e, float currentDuration)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			WEE_EventData wEEData = e.GetWEEData();
			if (wEEData != null)
			{
				CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(Handle(type, wEEData, currentDuration)), (Action)null);
				return;
			}
			bool flag = default(bool);
			BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(72, 1, ref flag);
			if (flag)
			{
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("WardenEvent Type is Extension (");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<WEE_Type>(type);
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("), but it's not registered to dataholder!");
			}
			Logger.Error(val);
		}

		private static IEnumerator Handle(WEE_Type type, WEE_EventData e, float currentDuration)
		{
			float delay = Mathf.Max(e.Delay - currentDuration, 0f);
			if (delay > 0f)
			{
				yield return (object)new WaitForSeconds(delay);
			}
			if (WorldEventManager.GetCondition(e.Condition.ConditionIndex) != e.Condition.IsTrue)
			{
				yield break;
			}
			WardenObjectiveManager.DisplayWardenIntel(e.Layer, e.WardenIntel.ToLocalizedText());
			if (e.Type != WEE_Type.ForcePlayPlayerDialogue)
			{
				if (e.DialogueID != 0)
				{
					PlayerDialogManager.WantToStartDialog(e.DialogueID, -1, false, false);
				}
				if (e.SoundID != 0)
				{
					WardenObjectiveManager.Current.m_sound.Post(e.SoundID, true);
					string line = e.SoundSubtitle;
					if (!string.IsNullOrWhiteSpace(line) && e.Type != WEE_Type.PlaySubtitles)
					{
						GuiManager.PlayerLayer.ShowMultiLineSubtitle(line);
					}
				}
			}
			if (e.SubObjective.DoUpdate && e.Type != WEE_Type.MultiProgression)
			{
				WardenObjectiveManager.UpdateSyncCustomSubObjective(e.SubObjective.CustomSubObjectiveHeader.ToLocalizedText(), e.SubObjective.CustomSubObjective.ToLocalizedText());
			}
			if (e.Fog.DoUpdate)
			{
				EnvironmentStateManager.AttemptStartFogTransition(e.Fog.FogSetting, e.Fog.FogTransitionDuration, e.DimensionIndex);
			}
			if (_EventsToTrigger.TryGetValue(type, out BaseEvent eventInstance))
			{
				eventInstance.Trigger(e);
				yield break;
			}
			bool flag = default(bool);
			BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(26, 1, ref flag);
			if (flag)
			{
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<WEE_Type>(type);
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" does not exist in lookup!");
			}
			Logger.Error(val);
		}
	}
	internal static class WEE_EnumInjector
	{
		public const int ExtendedIndex = 10000;

		private static readonly Dictionary<string, object> _EventTypes;

		private static int _CurrentIndex;

		static WEE_EnumInjector()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			_EventTypes = new Dictionary<string, object>();
			_CurrentIndex = 0;
			WEE_Type[] values = Enum.GetValues<WEE_Type>();
			bool flag = default(bool);
			for (int i = 0; i < values.Length; i++)
			{
				WEE_Type wEE_Type = values[i];
				string text = wEE_Type.ToString();
				AddEvent(text);
				BepInExDebugLogInterpolatedStringHandler val = new BepInExDebugLogInterpolatedStringHandler(22, 1, ref flag);
				if (flag)
				{
					((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Injecting EWOEvent: '");
					((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(text);
					((BepInExLogInterpolatedStringHandler)val).AppendLiteral("'");
				}
				Logger.Debug(val);
			}
		}

		private static void AddEvent(string name)
		{
			_EventTypes[name] = _CurrentIndex + 10000;
			_CurrentIndex++;
		}

		internal static void Inject()
		{
			EnumInjector.InjectEnumValues<eWardenObjectiveEventType>(_EventTypes);
		}
	}
	public sealed class WEE_EventData
	{
		public WEE_Type Type { get; set; }

		public WorldEventConditionPair Condition { get; set; } = new WorldEventConditionPair
		{
			ConditionIndex = -1,
			IsTrue = false
		};


		public eWardenObjectiveEventTrigger Trigger { get; set; } = (eWardenObjectiveEventTrigger)0;


		public uint ChainPuzzle { get; set; } = 0u;


		public bool UseStaticBioscanPoints { get; set; } = false;


		public LG_LayerType Layer { get; set; } = (LG_LayerType)0;


		public eDimensionIndex DimensionIndex { get; set; } = (eDimensionIndex)0;


		public eLocalZoneIndex LocalIndex { get; set; } = (eLocalZoneIndex)0;


		public Vector3 Position { get; set; } = Vector3.zero;


		public float Delay { get; set; } = 0f;


		public float Duration { get; set; } = 0f;


		public LocaleText WardenIntel { get; set; } = LocaleText.Empty;


		public uint SoundID { get; set; } = 0u;


		public LocaleText SoundSubtitle { get; set; } = LocaleText.Empty;


		public uint DialogueID { get; set; } = 0u;


		public int Count { get; set; } = 0;


		public bool Enabled { get; set; } = true;


		public bool SpecialBool { get; set; } = false;


		public int SpecialNumber { get; set; } = -1;


		public LocaleText SpecialText { get; set; } = LocaleText.Empty;


		public string WorldEventObjectFilter
		{
			get
			{
				return SpecialText;
			}
			set
			{
				SpecialText = (LocaleText)value;
			}
		}

		public WEE_SubObjectiveData SubObjective { get; set; } = new WEE_SubObjectiveData();


		public WEE_UpdateFogData Fog { get; set; } = new WEE_UpdateFogData();


		public bool CleanUpEnemiesBehind { get; set; } = true;


		public WEE_ReactorEventData Reactor { get; set; } = new WEE_ReactorEventData();


		public WEE_CountdownData Countdown { get; set; } = new WEE_CountdownData();


		public WEE_ZoneLightData SetZoneLight { get; set; } = new WEE_ZoneLightData();


		public WEE_CleanupEnemiesData CleanupEnemies { get; set; } = new WEE_CleanupEnemiesData();


		public WEE_SpawnHibernateData SpawnHibernates { get; set; } = new WEE_SpawnHibernateData();


		public WEE_SpawnScoutData SpawnScouts { get; set; } = new WEE_SpawnScoutData();


		public WEE_AddTerminalCommand AddTerminalCommand { get; set; } = new WEE_AddTerminalCommand();


		public WEE_HideTerminalCommand HideTerminalCommand { get; set; } = new WEE_HideTerminalCommand();


		public WEE_UnhideTerminalCommand UnhideTerminalCommand { get; set; } = new WEE_UnhideTerminalCommand();


		public WEE_NestedEvent NestedEvent { get; set; } = new WEE_NestedEvent();


		public WEE_StartEventLoop StartEventLoop { get; set; } = new WEE_StartEventLoop();


		public WEE_StartEventLoop EventLoop
		{
			get
			{
				return StartEventLoop;
			}
			set
			{
				StartEventLoop = value;
			}
		}

		public WEE_TeleportPlayer TeleportPlayer { get; set; } = new WEE_TeleportPlayer();


		public WEE_InfectPlayer InfectPlayer { get; set; } = new WEE_InfectPlayer();


		public WEE_DamagePlayer DamagePlayer { get; set; } = new WEE_DamagePlayer();


		public WEE_RevivePlayer RevivePlayer { get; set; } = new WEE_RevivePlayer();


		public WEE_AdjustTimer AdjustTimer { get; set; } = new WEE_AdjustTimer();


		public WEE_CountupData Countup { get; set; } = new WEE_CountupData();


		public WEE_NavMarkerData NavMarker { get; set; } = new WEE_NavMarkerData();


		public WEE_ShakeScreen CameraShake { get; set; } = new WEE_ShakeScreen();


		public WEE_StartPortalMachine Portal { get; set; } = new WEE_StartPortalMachine();


		public WEE_SetSuccessScreen SuccessScreen { get; set; } = new WEE_SetSuccessScreen();


		public List<WEE_SubObjectiveData> MultiProgression { get; set; } = new List<WEE_SubObjectiveData>();


		public WEE_PlayWaveDistantRoar WaveRoarSound { get; set; } = new WEE_PlayWaveDistantRoar();


		public WEE_CustomHudText CustomHudText { get; set; } = new WEE_CustomHudText();


		public WEE_SpecialHudTimer SpecialHudTimer { get; set; } = new WEE_SpecialHudTimer();


		public WEE_ForcePlayerDialogue PlayerDialogue { get; set; } = new WEE_ForcePlayerDialogue();


		public WEE_SetTerminalLog SetTerminalLog { get; set; } = new WEE_SetTerminalLog();


		public List<WEE_SetPocketItem> ObjectiveItems { get; set; } = new List<WEE_SetPocketItem>();

	}
	public sealed class WEE_SubObjectiveData
	{
		public bool DoUpdate { get; set; } = false;


		public LocaleText CustomSubObjectiveHeader { get; set; } = LocaleText.Empty;


		public LocaleText CustomSubObjective { get; set; } = LocaleText.Empty;


		public uint Index { get; set; } = 0u;


		public int Priority { get; set; } = 1;


		public LG_LayerType Layer { get; set; } = (LG_LayerType)0;


		public bool IsLayerIndependent { get; set; } = true;


		public LocaleText OverrideTag { get; set; } = LocaleText.Empty;

	}
	public sealed class WEE_UpdateFogData
	{
		public bool DoUpdate { get; set; } = false;


		public uint FogSetting { get; set; } = 0u;


		public float FogTransitionDuration { get; set; } = 0f;

	}
	public sealed class WEE_ReactorEventData
	{
		public enum WaveState
		{
			Intro,
			Wave,
			Verify
		}

		public WaveState State { get; set; } = WaveState.Intro;


		public int Wave { get; set; } = 1;


		public float Progress { get; set; } = 0f;

	}
	public sealed class WEE_CountdownData
	{
		public float Duration { get; set; } = 0f;


		public LocaleText TimerText { get; set; } = LocaleText.Empty;


		public Color TimerColor { get; set; } = Color.red;


		public List<EventsOnTimerProgress> EventsOnProgress { get; set; } = new List<EventsOnTimerProgress>();


		public List<WardenObjectiveEventData> EventsOnDone { get; set; } = new List<WardenObjectiveEventData>();

	}
	public sealed class WEE_CleanupEnemiesData
	{
		public enum CleanUpType
		{
			Kill,
			Despawn
		}

		public CleanUpType Type { get; set; } = CleanUpType.Despawn;


		public int AreaIndex { get; set; } = -1;


		public bool IncludeHibernate { get; set; } = true;


		public bool IncludeAggressive { get; set; } = true;


		public bool IncludeScout { get; set; } = true;


		public uint[] ExcludeEnemyID { get; set; } = Array.Empty<uint>();


		public uint[] IncludeOnlyID { get; set; } = Array.Empty<uint>();


		public void DoClear(AIG_CourseNode node)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Expected I4, but got Unknown
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			if (!SNet.IsMaster || node == null || node.m_enemiesInNode == null)
			{
				return;
			}
			foreach (EnemyAgent item in node.m_enemiesInNode.ToArray())
			{
				AgentMode mode = ((AgentAI)item.AI).Mode;
				if ((mode - 1) switch
				{
					0 => IncludeAggressive, 
					2 => IncludeScout, 
					3 => IncludeHibernate, 
					_ => true, 
				} && !ExcludeEnemyID.Contains(item.EnemyDataID) && (IncludeOnlyID.Length == 0 || IncludeOnlyID.Contains(item.EnemyDataID)))
				{
					switch (Type)
					{
					case CleanUpType.Despawn:
						((Agent)item).m_replicator.Despawn();
						break;
					case CleanUpType.Kill:
						item.Damage.IsImortal = false;
						item.Damage.BulletDamage(((Dam_SyncedDamageBase)item.Damage).DamageMax, (Agent)null, default(Vector3), default(Vector3), default(Vector3), false, 0, 1f, 1f, 0u);
						break;
					}
				}
			}
		}
	}
	public sealed class WEE_ZoneLightData
	{
		public enum ModifierType : byte
		{
			RevertToOriginal,
			SetZoneLightData
		}

		public ModifierType Type { get; set; } = ModifierType.RevertToOriginal;


		public uint LightDataID { get; set; } = 0u;


		public float TransitionDuration { get; set; } = 0.5f;


		public int Seed { get; set; } = 0;


		public bool DisregardFlicker { get; set; } = false;

	}
	public sealed class WEE_SpawnHibernateData
	{
		public int AreaIndex { get; set; } = -1;


		public uint EnemyID { get; set; } = 0u;


		public int Count { get; set; } = 1;


		public Vector3 Position { get; set; } = Vector3.zero;


		public Vector3 Rotation { get; set; } = Vector3.zero;

	}
	public sealed class WEE_SpawnScoutData
	{
		public int AreaIndex { get; set; } = -1;


		public eEnemyGroupType GroupType { get; set; }

		public eEnemyRoleDifficulty Difficulty { get; set; }

		public int Count { get; set; } = 1;

	}
	public sealed class WEE_AddTerminalCommand
	{
		public int TerminalIndex { get; set; } = 0;


		public int CommandNumber { get; set; } = 6;


		public string Command { get; set; } = string.Empty;


		public LocaleText CommandDesc { get; set; } = LocaleText.Empty;


		public bool AutoIndentCommandDesc { get; set; } = false;


		public List<TerminalOutput> PostCommandOutputs { get; set; } = new List<TerminalOutput>();


		public List<WardenObjectiveEventData> CommandEvents { get; set; } = new List<WardenObjectiveEventData>();


		public TERM_CommandRule SpecialCommandRule { get; set; } = (TERM_CommandRule)0;

	}
	public sealed class WEE_HideTerminalCommand
	{
		public int TerminalIndex { get; set; } = 0;


		public TERM_Command CommandEnum { get; set; } = (TERM_Command)0;


		public int CommandNumber { get; set; } = 0;


		public bool DeleteCommand { get; set; } = false;

	}
	public sealed class WEE_UnhideTerminalCommand
	{
		public int TerminalIndex { get; set; } = 0;


		public TERM_Command CommandEnum { get; set; } = (TERM_Command)0;


		public int CommandNumber { get; set; } = 0;

	}
	public sealed class WEE_NestedEvent
	{
		public enum NestedMode : byte
		{
			ActivateAll,
			RandomAny
		}

		public NestedMode Type { get; set; } = NestedMode.ActivateAll;


		public int MaxRandomEvents { get; set; } = -1;


		public bool AllowRepeatsInRandom { get; set; } = false;


		public List<WardenObjectiveEventData> EventsToActivate { get; set; } = new List<WardenObjectiveEventData>();

	}
	public sealed class WEE_StartEventLoop
	{
		public int LoopIndex { get; set; } = 0;


		public float LoopDelay { get; set; } = 1f;


		public int LoopCount { get; set; } = -1;


		public List<WardenObjectiveEventData> EventsToActivate { get; set; } = new List<WardenObjectiveEventData>();

	}
	public enum PlayerIndex : byte
	{
		P0,
		P1,
		P2,
		P3
	}
	public sealed class WEE_TeleportPlayer
	{
		public HashSet<PlayerIndex> PlayerFilter { get; set; } = new HashSet<PlayerIndex>();


		public bool PlayWarpAnimation { get; set; } = true;


		public bool FlashTeleport { get; set; } = false;


		public bool WarpSentries { get; set; } = true;


		public bool WarpBigPickups { get; set; } = true;


		public bool SendBPUsToHost { get; set; } = false;


		public Vector3 Player0Position { get; set; } = Vector3.zero;


		public int P0LookDir { get; set; } = 0;


		public Vector3 Player1Position { get; set; } = Vector3.zero;


		public int P1LookDir { get; set; } = 0;


		public Vector3 Player2Position { get; set; } = Vector3.zero;


		public int P2LookDir { get; set; } = 0;


		public Vector3 Player3Position { get; set; } = Vector3.zero;


		public int P3LookDir { get; set; } = 0;

	}
	public sealed class WEE_InfectPlayer
	{
		public HashSet<PlayerIndex> PlayerFilter { get; set; } = new HashSet<PlayerIndex>
		{
			PlayerIndex.P0,
			PlayerIndex.P1,
			PlayerIndex.P2,
			PlayerIndex.P3
		};


		public float InfectionAmount { get; set; } = 0f;


		public bool InfectOverTime { get; set; } = false;


		public float Interval { get; set; } = 1f;


		public bool UseZone { get; set; } = false;

	}
	public sealed class WEE_DamagePlayer
	{
		public HashSet<PlayerIndex> PlayerFilter { get; set; } = new HashSet<PlayerIndex>
		{
			PlayerIndex.P0,
			PlayerIndex.P1,
			PlayerIndex.P2,
			PlayerIndex.P3
		};


		public float DamageAmount { get; set; } = 0f;


		public bool DamageOverTime { get; set; } = false;


		public float Interval { get; set; } = 1f;


		public bool UseZone { get; set; } = false;

	}
	public sealed class WEE_RevivePlayer
	{
		public HashSet<PlayerIndex> PlayerFilter { get; set; } = new HashSet<PlayerIndex>
		{
			PlayerIndex.P0,
			PlayerIndex.P1,
			PlayerIndex.P2,
			PlayerIndex.P3
		};

	}
	public sealed class WEE_AdjustTimer
	{
		public float Duration { get; set; } = 0f;


		public float Speed { get; set; } = 0f;


		public bool UpdateText { get; set; } = false;


		public LocaleText CustomText { get; set; } = LocaleText.Empty;


		public Color TimerColor { get; set; } = Color.red;

	}
	public sealed class WEE_CountupData
	{
		public float Duration { get; set; } = 0f;


		public float StartValue { get; set; } = 0f;


		public float Speed { get; set; } = 1f;


		public LocaleText TimerText { get; set; } = LocaleText.Empty;


		public LocaleText CustomText { get; set; } = LocaleText.Empty;


		public Color TimerColor { get; set; } = Color.red;


		public int DecimalPoints { get; set; } = 0;


		public List<EventsOnTimerProgress> EventsOnProgress { get; set; } = new List<EventsOnTimerProgress>();


		public List<WardenObjectiveEventData> EventsOnDone { get; set; } = new List<WardenObjectiveEventData>();

	}
	public struct EventsOnTimerProgress
	{
		public float Progress { get; set; }

		public List<WardenObjectiveEventData> Events { get; set; }
	}
	public sealed class WEE_NavMarkerData
	{
		public NavMarkerOption Style { get; set; } = (NavMarkerOption)10;


		public LocaleText Title { get; set; } = LocaleText.Empty;


		public Color Color { get; set; } = new Color(0.701f, 0.435f, 0.964f, 1f);


		public bool UsePin { get; set; } = true;

	}
	public sealed class WEE_ShakeScreen
	{
		public float Radius { get; set; } = 0f;


		public float Duration { get; set; } = 0f;


		public float Amplitude { get; set; } = 0f;


		public float Frequency { get; set; } = 0f;


		public bool Directional { get; set; } = true;

	}
	public sealed class WEE_StartPortalMachine
	{
		public eDimensionIndex TargetDimension { get; set; } = (eDimensionIndex)1;


		public eLocalZoneIndex TargetZone { get; set; } = (eLocalZoneIndex)0;

	}
	public sealed class WEE_SetSuccessScreen
	{
		public enum ScreenType : byte
		{
			SetSuccessScreen,
			FlashFakeScreen
		}

		public ScreenType Type { get; set; } = ScreenType.SetSuccessScreen;


		public WinScreen CustomSuccessScreen { get; set; } = WinScreen.Empty;


		public eCM_MenuPage FakeEndScreen { get; set; } = (eCM_MenuPage)17;

	}
	public sealed class WEE_PlayWaveDistantRoar
	{
		public enum WaveRoarSound : byte
		{
			Striker,
			Shooter,
			Birther,
			Shadow,
			Tank,
			Flyer,
			Immortal,
			Bullrush,
			Pouncer,
			Striker_Berserk,
			Shooter_Spread
		}

		public enum WaveRoarSize : byte
		{
			Small,
			Medium,
			Big
		}

		public WaveRoarSound RoarSound { get; set; } = WaveRoarSound.Striker;


		public WaveRoarSize RoarSize { get; set; } = WaveRoarSize.Small;


		public bool IsOutside { get; set; } = false;

	}
	public sealed class WEE_CustomHudText
	{
		public LocaleText Title { get; set; } = LocaleText.Empty;


		public LocaleText Body { get; set; } = LocaleText.Empty;

	}
	public sealed class WEE_SpecialHudTimer
	{
		public LocaleText Message { get; set; } = LocaleText.Empty;


		public ePUIMessageStyle Style { get; set; } = (ePUIMessageStyle)0;


		public int Priority { get; set; } = -2;


		public bool ShowTimeInProgressBar { get; set; } = true;


		public float Duration { get; set; } = 0f;


		public List<EventsOnTimerProgress> EventsOnProgress { get; set; } = new List<EventsOnTimerProgress>();


		public List<WardenObjectiveEventData> EventsOnDone { get; set; } = new List<WardenObjectiveEventData>();

	}
	public sealed class WEE_ForcePlayerDialogue
	{
		public enum DialogueType : byte
		{
			Closest,
			Specific,
			Random
		}

		public enum PlayerIntensityState : byte
		{
			Exploration,
			Stealth,
			Encounter,
			Combat
		}

		public DialogueType Type { get; set; } = DialogueType.Closest;


		public PlayerIndex CharacterID { get; set; } = PlayerIndex.P0;


		public PlayerIntensityState IntensityState { get; set; } = PlayerIntensityState.Exploration;

	}
	public sealed class WEE_SetTerminalLog
	{
		public enum LogEventType : byte
		{
			Add,
			Remove
		}

		public int TerminalIndex { get; set; } = 0;


		public LogEventType Type { get; set; } = LogEventType.Add;


		public string FileName { get; set; } = string.Empty;


		public LocaleText FileContent { get; set; } = LocaleText.Empty;


		public Language FileContentOriginalLanguage { get; set; } = (Language)1;


		public uint AttachedAudioFile { get; set; } = 0u;


		public int AttachedAudioByteSize { get; set; } = 0;


		public uint PlayerDialogToTriggerAfterAudio { get; set; } = 0u;


		public List<WardenObjectiveEventData> EventsOnFileRead { get; set; } = new List<WardenObjectiveEventData>();

	}
	public sealed class WEE_SetPocketItem
	{
		public enum PlayerTagType : byte
		{
			Custom,
			Specific,
			Random,
			Closest
		}

		public int Index { get; set; } = 0;


		public int Count { get; set; } = 1;


		public bool IsOnTop { get; set; } = false;


		public LocaleText ItemName { get; set; } = LocaleText.Empty;


		public PlayerTagType TagType { get; set; } = PlayerTagType.Custom;


		public PlayerIndex PlayerIndex { get; set; } = PlayerIndex.P0;


		public string CustomTag { get; set; } = string.Empty;


		[JsonIgnore]
		public string? Tag { get; set; } = string.Empty;


		public bool ShouldRemove => Count < 1;

		private string LiveCount => (Count > 1) ? $"{Count} " : string.Empty;

		public string FormatString()
		{
			return $"{LiveCount}{ItemName} <uppercase><color=#ffffff{MathUtil.ZeroOneRangeToHex(0.2f)}>[{Tag}]</color></uppercase>";
		}
	}
	public enum WEE_Type
	{
		CloseSecurityDoor = 10000,
		LockSecurityDoor = 10001,
		SetDoorInteraction = 10002,
		TriggerSecurityDoorAlarm = 10003,
		SolveSecurityDoorAlarm = 10004,
		StartReactor = 10005,
		ModifyReactorWaveState = 10006,
		ForceCompleteReactor = 10007,
		ForceCompleteLevel = 10008,
		ForceFailLevel = 10009,
		Countdown = 10010,
		SetLevelFailCheckEnabled = 10011,
		SetLevelFailWhenAnyPlayerDowned = 10012,
		KillAllPlayers = 10013,
		KillPlayersInZone = 10014,
		SolveSingleObjectiveItem = 10015,
		SetLightDataInZone = 10016,
		AlertEnemiesInZone = 10017,
		CleanupEnemiesInZone = 10018,
		SpawnHibernateInZone = 10019,
		SpawnScoutInZone = 10020,
		SaveCheckpoint = 10021,
		MoveExtractionWorldPosition = 10022,
		SetBlackoutEnabled = 10023,
		AddTerminalCommand = 10024,
		HideTerminalCommand = 10025,
		UnhideTerminalCommand = 10026,
		AddChainPuzzleToSecurityDoor = 10027,
		NestedEvent = 20000,
		StartEventLoop = 20001,
		StopEventLoop = 20002,
		TeleportPlayer = 20003,
		InfectPlayer = 20004,
		DamagePlayer = 20005,
		RevivePlayer = 20006,
		AdjustAWOTimer = 20007,
		Countup = 20008,
		ForceCompleteChainPuzzle = 20009,
		SpawnNavMarker = 20010,
		ShakeScreen = 20011,
		StartPortalMachine = 20012,
		SetSuccessScreen = 20013,
		PlaySubtitles = 20014,
		MultiProgression = 20015,
		PlayWaveRoarSound = 20016,
		CustomHudText = 20017,
		SpecialHudTimer = 20018,
		ForcePlayPlayerDialogue = 20019,
		SetTerminalLog = 20020,
		SetPocketItem = 20021,
		DoInteractWeakDoorsInZone = 20022,
		ToggleInteractWeakDoorsInZone = 20023
	}
}
namespace AWO.Modules.WEE.Replicators
{
	internal struct ScanPositionState
	{
		public Vector3 position;

		public int nodeID;
	}
	internal sealed class ScanPositionReplicator : MonoBehaviour, IStateReplicatorHolder<ScanPositionState>
	{
		public Il2CppReferenceField<NavMarker> Marker;

		public Il2CppReferenceField<CP_Bioscan_Core> TrackingScan;

		public Il2CppValueField<bool> IsExitScan;

		[HideFromIl2Cpp]
		public StateReplicator<ScanPositionState> Replicator { get; private set; }

		public void Setup(uint id)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			CP_Bioscan_Core value = TrackingScan.Value;
			ScanPositionState scanPositionState = default(ScanPositionState);
			scanPositionState.position = ((Component)value).transform.position;
			scanPositionState.nodeID = value.CourseNode.NodeID;
			ScanPositionState startState = scanPositionState;
			Replicator = StateReplicator<ScanPositionState>.Create(id, startState, LifeTimeType.Session, this);
		}

		public void TryUpdatePosition(Vector3 position)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			AIG_CourseNode val = default(AIG_CourseNode);
			if (Replicator != null && !Replicator.IsInvalid && AIG_CourseNode.TryGetCourseNode(GameObjectDimensionExtensions.GetDimension(position).DimensionIndex, position, 6f, ref val))
			{
				Replicator.SetState(new ScanPositionState
				{
					position = position,
					nodeID = val.NodeID
				});
			}
		}

		[HideFromIl2Cpp]
		void IStateReplicatorHolder<ScanPositionState>.OnStateChange(ScanPositionState oldState, ScanPositionState state, bool isRecall)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Invalid comparison between Unknown and I4
			CP_Bioscan_Core value = TrackingScan.Value;
			((Component)value).transform.position = state.position;
			if ((int)value.State.status > 0)
			{
				value.PlayerScanner.StopScan();
				value.PlayerScanner.StartScan();
			}
			NavMarker value2 = Marker.Value;
			value2.SetTrackingObject(((Component)value).gameObject);
			AIG_CourseNode val = default(AIG_CourseNode);
			if (AIG_CourseNode.GetCourseNode(state.nodeID, ref val))
			{
				value.CourseNode.UnregisterBioscan(value);
				value.m_courseNode = val;
				val.RegisterBioscan(value);
			}
			if (IsExitScan.Value)
			{
				LG_Zone zone = value.m_courseNode.m_zone;
				string formattedText = zone.NavInfo.GetFormattedText((LG_NavInfoFormat)6);
				WardenObjectiveManager.SetObjectiveTextFragment((LG_LayerType)0, 0, (eWardenTextFragment)6, formattedText);
				WardenObjectiveManager.SetObjectiveTextFragment((LG_LayerType)1, 0, (eWardenTextFragment)6, formattedText);
				WardenObjectiveManager.SetObjectiveTextFragment((LG_LayerType)2, 0, (eWardenTextFragment)6, formattedText);
				WardenObjectiveManager.UpdateObjectiveGUIWithCurrentState((LG_LayerType)0, false, false, false);
				WardenObjectiveManager.UpdateObjectiveGUIWithCurrentState((LG_LayerType)1, false, false, false);
				WardenObjectiveManager.UpdateObjectiveGUIWithCurrentState((LG_LayerType)2, false, false, false);
			}
		}
	}
	public struct ZoneLightState
	{
		public uint lightData;

		public int lightSeed;

		public float duration;
	}
	public struct LightTransitionData
	{
		public enum Mode
		{
			Enabled,
			Disabled,
			Flickering
		}

		public float startIntensity;

		public float endIntensity;

		public Color startColor;

		public Color endColor;

		public Mode endMode;

		public int endModeSeed;
	}
	public class LightWorker
	{
		public LG_Zone OwnerZone;

		public LG_Light Light;

		public int InstanceID;

		public Color OrigColor;

		public bool OrigEnabled;

		public float PrefabIntensity;

		public float OrigIntensity;

		public Coroutine LightAnimationRoutine;

		public Coroutine LightTransitionRoutine;

		public void ApplyLightSetting(LightSettingsDataBlock lightDB, float duration, int seed, int subseed)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			Random random = new Random(seed);
			for (int i = 0; i < Mathf.Abs(subseed); i++)
			{
				random.Next();
			}
			LightSettingSelector val = new LightSettingSelector();
			val.Setup(Light.m_category, lightDB);
			LightCategorySetting val2 = default(LightCategorySetting);
			if (val.TryGetRandomSetting((uint)subseed, ref val2))
			{
				if (!random.MeetProbability(val2.Chance))
				{
					LightTransitionRoutine = MonoBehaviourExtensions.StartCoroutine((MonoBehaviour)(object)OwnerZone, LightTransition(new LightTransitionData
					{
						startColor = Light.m_color,
						endColor = Color.black,
						startIntensity = Light.m_intensity,
						endIntensity = 0f,
						endMode = LightTransitionData.Mode.Disabled
					}, duration));
				}
				else
				{
					LightTransitionData.Mode endMode = (random.MeetProbability(val2.ChanceBroken) ? LightTransitionData.Mode.Flickering : LightTransitionData.Mode.Enabled);
					LightTransitionRoutine = MonoBehaviourExtensions.StartCoroutine((MonoBehaviour)(object)OwnerZone, LightTransition(new LightTransitionData
					{
						startColor = Light.m_color,
						endColor = val2.Color,
						startIntensity = Light.m_intensity,
						endIntensity = PrefabIntensity * val2.IntensityMul,
						endMode = endMode,
						endModeSeed = random.Next()
					}, duration));
				}
			}
		}

		private IEnumerator LightTransition(LightTransitionData data, float duration)
		{
			float time = 0f;
			WaitForFixedUpdate yielder = new WaitForFixedUpdate();
			while (time <= duration)
			{
				time += Time.fixedDeltaTime;
				float progress = time / duration;
				Light.ChangeColor(Color.Lerp(data.startColor, data.endColor, progress));
				Light.ChangeIntensity(Mathf.Lerp(data.startIntensity, data.endIntensity, progress));
				yield return yielder;
			}
			StopAnimation();
			switch (data.endMode)
			{
			case LightTransitionData.Mode.Enabled:
				Light.SetEnabled(true);
				break;
			case LightTransitionData.Mode.Disabled:
				Light.SetEnabled(false);
				break;
			case LightTransitionData.Mode.Flickering:
				Light.SetEnabled(true);
				LightAnimationRoutine = MonoBehaviourExtensions.StartCoroutine((MonoBehaviour)(object)OwnerZone, LightAnimation(data.endModeSeed));
				break;
			}
		}

		private IEnumerator LightAnimation(int seed)
		{
			Random rand = new Random(seed);
			WaitForFixedUpdate yielder = new WaitForFixedUpdate();
			while (true)
			{
				float time2 = 0f;
				float duration = rand.NextRange(1f, 3.5f);
				float speed = rand.NextRange(1.5f, 4f);
				int num = rand.Next(0, 2);
				int num2 = num;
				int num3 = num2;
				if (num3 != 0)
				{
					if (num3 == 1)
					{
						while (time2 <= duration)
						{
							float offDuration = rand.NextFloat() * 0.5f;
							float onDuration = rand.NextFloat() * 0.5f;
							Light.SetEnabled(false);
							yield return (object)new WaitForSeconds(offDuration);
							time2 += offDuration;
							Light.SetEnabled(true);
							yield return (object)new WaitForSeconds(onDuration);
							time2 += onDuration;
						}
					}
				}
				else
				{
					while (time2 <= duration)
					{
						time2 += Time.fixedDeltaTime;
						float intensity = Mathf.PerlinNoise(Time.time * speed, 0f);
						Light.ChangeIntensity(OrigIntensity * intensity);
						yield return yielder;
					}
				}
			}
		}

		private void StopAnimation()
		{
			if (LightAnimationRoutine != null)
			{
				((MonoBehaviour)OwnerZone).StopCoroutine(LightAnimationRoutine);
			}
		}

		public void Revert()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			Light.ChangeColor(OrigColor);
			Light.ChangeIntensity(OrigIntensity);
			Light.SetEnabled(OrigEnabled);
		}
	}
	public sealed class ZoneLightReplicator : MonoBehaviour, IStateReplicatorHolder<ZoneLightState>
	{
		public LightWorker[] LightsInZone;

		[HideFromIl2Cpp]
		public StateReplicator<ZoneLightState> Replicator { get; private set; }

		public bool IsSetup { get; private set; } = false;


		public void Setup(LG_Zone zone)
		{
			Replicator = StateReplicator<ZoneLightState>.Create((uint)(zone.ID + 1), new ZoneLightState
			{
				lightData = 0u
			}, LifeTimeType.Session, this);
			List<LightWorker> list = new List<LightWorker>();
			Enumerator<AIG_CourseNode> enumerator = zone.m_courseNodes.GetEnumerator();
			while (enumerator.MoveNext())
			{
				AIG_CourseNode current = enumerator.Current;
				foreach (LG_Light componentsInChild in ((Component)current.m_area).GetComponentsInChildren<LG_Light>(false))
				{
					list.Add(new LightWorker
					{
						OwnerZone = zone,
						Light = componentsInChild,
						InstanceID = ((Object)componentsInChild).GetInstanceID(),
						PrefabIntensity = componentsInChild.m_intensity
					});
				}
			}
			LightsInZone = list.ToArray();
			IsSetup = true;
		}

		public void Setup_UpdateLightSetting()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			LightWorker[] lightsInZone = LightsInZone;
			foreach (LightWorker lightWorker in lightsInZone)
			{
				lightWorker.OrigColor = lightWorker.Light.m_color;
				lightWorker.OrigIntensity = lightWorker.Light.m_intensity;
				lightWorker.OrigEnabled = ((Component)lightWorker.Light).gameObject.active;
			}
		}

		private void OnDestroy()
		{
			Replicator?.Unload();
		}

		[HideFromIl2Cpp]
		public void SetLightSetting(WEE_ZoneLightData data)
		{
			if (Replicator != null && !Replicator.IsInvalid)
			{
				int num = data.Seed;
				if (num == 0)
				{
					num = EntryPoint.SessionRand.Next(int.MinValue, int.MaxValue);
				}
				Replicator.SetState(new ZoneLightState
				{
					lightData = data.LightDataID,
					lightSeed = num,
					duration = data.TransitionDuration
				});
			}
		}

		public void RevertLightData()
		{
			if (Replicator != null && !Replicator.IsInvalid)
			{
				Replicator.SetState(new ZoneLightState
				{
					lightData = 0u
				});
			}
		}

		public void OnStateChange(ZoneLightState oldState, ZoneLightState state, bool isRecall)
		{
			if (state.lightData == 0)
			{
				for (int i = 0; i < LightsInZone.Length; i++)
				{
					LightsInZone[i].Revert();
				}
				return;
			}
			LightSettingsDataBlock block = GameDataBlockBase<LightSettingsDataBlock>.GetBlock(state.lightData);
			if (block == null || !((GameDataBlockBase<LightSettingsDataBlock>)(object)block).internalEnabled)
			{
				Logger.Error("Failed to find enabled LightSettingsDataBlock!");
				return;
			}
			for (int j = 0; j < LightsInZone.Length; j++)
			{
				LightsInZone[j].ApplyLightSetting(block, isRecall ? 0f : state.duration, state.lightSeed, j);
			}
		}
	}
}
namespace AWO.Modules.WEE.Patches
{
	[HarmonyPatch]
	internal static class Patch_CmdInterpreterReadLog
	{
		[HarmonyPatch(typeof(LG_ComputerTerminalCommandInterpreter), "ReadLog")]
		[HarmonyPostfix]
		private static void Post_ReadLog(LG_ComputerTerminalCommandInterpreter __instance, string param1)
		{
			if (SetTerminalLog.LogEventQueue.TryGetValue((__instance.m_terminal.SyncID, param1), out Queue<WardenObjectiveEventData> value))
			{
				CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEvents(value)), (Action)null);
			}
		}

		private static IEnumerator DoEvents(Queue<WardenObjectiveEventData> eData)
		{
			yield return (object)new WaitForSeconds(3f);
			while (eData.Count > 0)
			{
				WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(eData.Dequeue(), (eWardenObjectiveEventTrigger)0, false, 0f);
			}
		}
	}
	[HarmonyPatch]
	internal static class Patch_LG_DimensionPortal
	{
		[HarmonyPatch(typeof(LG_DimensionPortal), "Setup")]
		[HarmonyPostfix]
		private static void Post_Setup(LG_DimensionPortal __instance)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			StartPortalEvent.Portals.Add(new GlobalZoneIndex(__instance.SpawnNode.m_dimension.DimensionIndex, __instance.SpawnNode.LayerType, __instance.SpawnNode.m_zone.LocalIndex), __instance);
		}
	}
	[HarmonyPatch]
	internal static class Patch_LG_WeakDoorButton
	{
		[HarmonyPatch(typeof(LG_WeakDoor), "Setup")]
		[HarmonyPostfix]
		private static void Post_Setup(LG_WeakDoor __instance)
		{
			DoInteractWeakDoorsEvent.WeakDoors.GetOrAddNew(((LG_ZoneExpander)__instance.Gate).CoursePortal.m_nodeA.m_zone.ID).Add(__instance);
		}
	}
	[HarmonyPatch]
	internal static class Patch_PUI_SetPocketOtems
	{
		[HarmonyPatch(typeof(PUI_GameObjectives), "SetItems")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void Pre_SetItems(ref string txt)
		{
			if (!SetPocketItemEvent.HasEmptyPockets)
			{
				txt = string.Join("\n", new string[3]
				{
					SetPocketItemEvent.TopItems,
					txt,
					SetPocketItemEvent.BottomItems
				}.Where((string section) => !string.IsNullOrWhiteSpace(section)));
			}
		}
	}
	[HarmonyPatch]
	internal static class Patch_ZoneLightJob
	{
		[HarmonyPatch(typeof(LG_BuildZoneLightsJob), "Build")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void Pre_ZoneBuild(LG_BuildZoneLightsJob __instance, out ZoneLightReplicator? __state)
		{
			LG_Zone zone = __instance.m_zone;
			if ((Object)(object)zone == (Object)null)
			{
				__state = null;
				return;
			}
			__state = ((Component)zone).gameObject.AddOrGetComponent<ZoneLightReplicator>();
			if (!__state.IsSetup)
			{
				__state.Setup(zone);
			}
		}

		[HarmonyPatch(typeof(LG_BuildZoneLightsJob), "Build")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void Post_ZoneBuild(bool __result, ZoneLightReplicator? __state)
		{
			if (__result)
			{
				__state?.Setup_UpdateLightSetting();
			}
		}
	}
	[HarmonyPatch]
	internal static class Patch_AddPage
	{
		public static bool McBased;

		[HarmonyPatch(typeof(MainMenuGuiLayer), "AddPage")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool Pre_AddPage(MainMenuGuiLayer __instance, eCM_MenuPage pageEnum, string pageResourcePath, ref CM_PageBase __result)
		{
			//IL_0006: Unknown resu

Vega/BeplnEx/plugins/Vega/Custom/Inas07.ThermalSights.dll

Decompiled 3 days ago
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.Json.Serialization;
using AssetShards;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using ChainedPuzzles;
using ExtraObjectiveSetup.BaseClasses;
using ExtraObjectiveSetup.Expedition.Gears;
using ExtraObjectiveSetup.Utils;
using FirstPersonItem;
using GTFO.API;
using GTFO.API.Utilities;
using GameData;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Microsoft.CodeAnalysis;
using ThermalSights.Definition;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Inas07.ThermalSights")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Inas07.ThermalSights")]
[assembly: AssemblyTitle("Inas07.ThermalSights")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ThermalSights
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Inas.ThermalSights", "ThermalSights", "1.0.0")]
	public class EntryPoint : BasePlugin
	{
		public const string AUTHOR = "Inas";

		public const string PLUGIN_NAME = "ThermalSights";

		public const string VERSION = "1.0.0";

		private Harmony m_Harmony;

		public override void Load()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			SetupManagers();
			m_Harmony = new Harmony("ThermalSights");
			m_Harmony.PatchAll();
			EOSLogger.Log("ThermalSights loaded.");
		}

		private void SetupManagers()
		{
			AssetShardManager.OnStartupAssetsLoaded += Action.op_Implicit((Action)delegate
			{
				((GenericDefinitionManager<TSADefinition>)TSAManager.Current).Init();
			});
		}
	}
	public class TSAManager : GenericDefinitionManager<TSADefinition>
	{
		public class PuzzleVisualWrapper
		{
			public GameObject GO { get; set; }

			public Renderer Renderer { get; set; }

			public float Intensity { get; set; }

			public float BehindWallIntensity { get; set; }

			public void SetIntensity(float t)
			{
				if (GO.active)
				{
					if (Intensity > 0f)
					{
						Renderer.material.SetFloat("_Intensity", Intensity * t);
					}
					if (BehindWallIntensity > 0f)
					{
						Renderer.material.SetFloat("_BehindWallIntensity", BehindWallIntensity * t);
					}
				}
			}
		}

		private const bool OUTPUT_THERMAL_SHADER_SETTINGS_ON_WIELD = false;

		public static TSAManager Current { get; }

		protected override string DEFINITION_NAME => "ThermalSight";

		private Dictionary<uint, Renderer[]> InLevelGearThermals { get; } = new Dictionary<uint, Renderer[]>();


		private HashSet<uint> ModifiedInLevelGearThermals { get; } = new HashSet<uint>();


		private HashSet<uint> ThermalOfflineGears { get; } = new HashSet<uint>();


		public uint CurrentGearPID { get; private set; }

		private List<PuzzleVisualWrapper> PuzzleVisuals { get; } = new List<PuzzleVisualWrapper>();


		protected override void FileChanged(LiveEditEventArgs e)
		{
			base.FileChanged(e);
			InitThermalOfflineGears();
			CleanupInLevelGearThermals(keepCurrentGear: true);
			TrySetThermalSightRenderer(CurrentGearPID);
		}

		public override void Init()
		{
			InitThermalOfflineGears();
		}

		private void InitThermalOfflineGears()
		{
			ThermalOfflineGears.Clear();
			foreach (PlayerOfflineGearDataBlock allBlock in GameDataBlockBase<PlayerOfflineGearDataBlock>.GetAllBlocks())
			{
				if (((GameDataBlockBase<PlayerOfflineGearDataBlock>)(object)allBlock).name.ToLowerInvariant().EndsWith("_t"))
				{
					ThermalOfflineGears.Add(((GameDataBlockBase<PlayerOfflineGearDataBlock>)(object)allBlock).persistentID);
				}
			}
			EOSLogger.Debug($"Found OfflineGear with thermal sight, count: {ThermalOfflineGears.Count}");
		}

		private bool TryGetInLevelGearThermalRenderersFromItem(ItemEquippable item, uint gearPID, out Renderer[] renderers)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			renderers = null;
			if (item.GearIDRange == null)
			{
				return false;
			}
			if (gearPID == 0)
			{
				gearPID = ExpeditionGearManager.GetOfflineGearPID(item.GearIDRange);
			}
			if (gearPID == 0 || !IsGearWithThermal(gearPID))
			{
				return false;
			}
			bool flag = false;
			if (!InLevelGearThermals.ContainsKey(gearPID))
			{
				flag = true;
			}
			else
			{
				try
				{
					_ = ((Component)InLevelGearThermals[gearPID][0]).gameObject.transform.position;
					flag = false;
				}
				catch
				{
					ModifiedInLevelGearThermals.Remove(gearPID);
					flag = true;
				}
			}
			if (flag)
			{
				renderers = (from x in ((IEnumerable<Renderer>)((Component)item).GetComponentsInChildren<Renderer>(true))?.Where((Renderer x) => (Object)(object)x.sharedMaterial != (Object)null && (Object)(object)x.sharedMaterial.shader != (Object)null)
					where ((Object)x.sharedMaterial.shader).name.ToLower().Contains("Thermal".ToLower())
					select x).ToArray() ?? null;
				if (renderers != null)
				{
					if (renderers.Length != 1)
					{
						EOSLogger.Warning(((Item)item).PublicName + " contains more than 1 thermal renderers!");
					}
					InLevelGearThermals[gearPID] = renderers;
					return true;
				}
				EOSLogger.Debug(((Item)item).PublicName + ": thermal renderer not found");
				return false;
			}
			renderers = InLevelGearThermals[gearPID];
			return true;
		}

		internal bool TrySetThermalSightRenderer(uint gearPID = 0u)
		{
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Expected O, but got Unknown
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Expected O, but got Unknown
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			if (gearPID == 0)
			{
				gearPID = CurrentGearPID;
			}
			if (!IsGearWithThermal(gearPID))
			{
				return false;
			}
			if (ModifiedInLevelGearThermals.Contains(gearPID))
			{
				return true;
			}
			if (base.definitions.TryGetValue(gearPID, out var value) && InLevelGearThermals.TryGetValue(gearPID, out var value2))
			{
				TSShader shader = value.Definition.Shader;
				Renderer[] array = value2;
				foreach (Renderer val in array)
				{
					PropertyInfo[] properties = shader.GetType().GetProperties();
					foreach (PropertyInfo propertyInfo in properties)
					{
						Type type = Nullable.GetUnderlyingType(propertyInfo.PropertyType) ?? propertyInfo.PropertyType;
						string text = "_" + propertyInfo.Name;
						if (type == typeof(float))
						{
							val.material.SetFloat(text, (float)propertyInfo.GetValue(shader));
						}
						else if (type == typeof(EOSColor))
						{
							EOSColor val2 = (EOSColor)propertyInfo.GetValue(shader);
							val.material.SetVector(text, Color.op_Implicit(val2.ToUnityColor()));
						}
						else if (type == typeof(bool))
						{
							bool flag = (bool)propertyInfo.GetValue(shader);
							val.material.SetFloat(text, flag ? 1f : 0f);
						}
						else if (type == typeof(Vec4))
						{
							Vec4 val3 = (Vec4)propertyInfo.GetValue(shader);
							val.material.SetVector(text, val3.ToVector4());
						}
					}
				}
				ModifiedInLevelGearThermals.Add(gearPID);
				return true;
			}
			return false;
		}

		internal void OnPlayerItemWielded(FirstPersonItemHolder fpsItemHolder, ItemEquippable item)
		{
			if (item.GearIDRange == null)
			{
				CurrentGearPID = 0u;
				return;
			}
			CurrentGearPID = ExpeditionGearManager.GetOfflineGearPID(item.GearIDRange);
			TryGetInLevelGearThermalRenderersFromItem(item, CurrentGearPID, out var _);
			TrySetThermalSightRenderer(CurrentGearPID);
		}

		public bool IsGearWithThermal(uint gearPID)
		{
			return ThermalOfflineGears.Contains(gearPID);
		}

		private void CleanupInLevelGearThermals(bool keepCurrentGear = false)
		{
			if (!keepCurrentGear || !InLevelGearThermals.ContainsKey(CurrentGearPID))
			{
				InLevelGearThermals.Clear();
			}
			else
			{
				Renderer[] value = InLevelGearThermals[CurrentGearPID];
				InLevelGearThermals.Clear();
				InLevelGearThermals[CurrentGearPID] = value;
			}
			ModifiedInLevelGearThermals.Clear();
		}

		internal void SetCurrentThermalSightSettings(float t)
		{
			if (InLevelGearThermals.TryGetValue(CurrentGearPID, out var value) && base.definitions.TryGetValue(CurrentGearPID, out var value2))
			{
				Renderer[] array = value;
				foreach (Renderer obj in array)
				{
					float zoom = value2.Definition.Shader.Zoom;
					float offAimPixelZoom = value2.Definition.OffAimPixelZoom;
					float num = Mathf.Lerp(zoom, offAimPixelZoom, t);
					obj.material.SetFloat("_Zoom", num);
				}
			}
		}

		private void Clear()
		{
			CurrentGearPID = 0u;
			CleanupInLevelGearThermals();
			CleanupPuzzleVisuals();
		}

		private TSAManager()
		{
			LevelAPI.OnBuildStart += Clear;
			LevelAPI.OnLevelCleanup += Clear;
		}

		static TSAManager()
		{
			Current = new TSAManager();
		}

		public void RegisterPuzzleVisual(CP_Bioscan_Core core)
		{
			Il2CppArrayBase<Renderer> componentsInChildren = ((Component)core).gameObject.GetComponentsInChildren<Renderer>(true);
			if (componentsInChildren == null)
			{
				return;
			}
			foreach (Renderer item2 in ((IEnumerable<Renderer>)componentsInChildren).Where((Renderer comp) => ((Object)((Component)comp).gameObject).name.Equals("Zone")).ToList())
			{
				GameObject gameObject = ((Component)item2).gameObject;
				float @float = item2.material.GetFloat("_Intensity");
				float float2 = item2.material.GetFloat("_BehindWallIntensity");
				PuzzleVisualWrapper item = new PuzzleVisualWrapper
				{
					GO = gameObject,
					Renderer = item2,
					Intensity = @float,
					BehindWallIntensity = float2
				};
				PuzzleVisuals.Add(item);
			}
		}

		public void RegisterPuzzleVisual(PuzzleVisualWrapper wrapper)
		{
			PuzzleVisuals.Add(wrapper);
		}

		internal void SetPuzzleVisualsIntensity(float t)
		{
			PuzzleVisuals.ForEach(delegate(PuzzleVisualWrapper v)
			{
				v.SetIntensity(t);
			});
		}

		private void CleanupPuzzleVisuals()
		{
			PuzzleVisuals.Clear();
		}
	}
}
namespace ThermalSights.Patches
{
	internal static class CP_Bioscan_Core_Setup
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(CP_Bioscan_Core), "Setup")]
		private static void Post_CaptureBioscanVisual(CP_Bioscan_Core __instance)
		{
			TSAManager.Current.RegisterPuzzleVisual(__instance);
		}
	}
	[HarmonyPatch]
	internal static class FirstPersonItemHolder_SetWieldedItem
	{
		public static event Action<FirstPersonItemHolder, ItemEquippable> OnItemWielded;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(FirstPersonItemHolder), "SetWieldedItem")]
		private static void Post_SetWieldedItem(FirstPersonItemHolder __instance, ItemEquippable item)
		{
			TSAManager.Current.OnPlayerItemWielded(__instance, item);
			TSAManager.Current.SetPuzzleVisualsIntensity(1f);
			TSAManager.Current.SetCurrentThermalSightSettings(1f);
			FirstPersonItemHolder_SetWieldedItem.OnItemWielded?.Invoke(__instance, item);
		}
	}
	[HarmonyPatch]
	internal static class FPIS_Aim_Update
	{
		public static event Action<FPIS_Aim, float> OnAimUpdate;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(FPIS_Aim), "Update")]
		private static void Post_Aim_Update(FPIS_Aim __instance)
		{
			if (!((Object)(object)((FPItemState)__instance).Holder.WieldedItem == (Object)null))
			{
				float num = 1f - FirstPersonItemHolder.m_transitionDelta;
				if (!TSAManager.Current.IsGearWithThermal(TSAManager.Current.CurrentGearPID))
				{
					num = Math.Max(0.05f, num);
				}
				else
				{
					TSAManager.Current.SetCurrentThermalSightSettings(num);
				}
				TSAManager.Current.SetPuzzleVisualsIntensity(num);
				FPIS_Aim_Update.OnAimUpdate?.Invoke(__instance, num);
			}
		}
	}
}
namespace ThermalSights.Definition
{
	public class TSADefinition
	{
		public float OffAimPixelZoom { get; set; } = 1f;


		public TSShader Shader { get; set; } = new TSShader();

	}
	public class TSShader
	{
		[JsonPropertyName("DistanceFalloff")]
		[Range(0.0, 1.0)]
		public float HeatFalloff { get; set; } = 0.01f;


		[Range(0.0, 1.0)]
		public float FogFalloff { get; set; } = 0.1f;


		[JsonPropertyName("PixelZoom")]
		[Range(0.0, 1.0)]
		public float Zoom { get; set; } = 0.8f;


		[JsonPropertyName("AspectRatioAdjust")]
		[Range(0.0, 2.0)]
		public float RatioAdjust { get; set; } = 1f;


		[Range(0.0, 1.0)]
		public float DistortionCenter { get; set; } = 0.5f;


		public float DistortionScale { get; set; } = 1f;


		public float DistortionSpeed { get; set; } = 1f;


		public float DistortionSignalSpeed { get; set; } = 0.025f;


		[Range(0.0, 1.0)]
		public float DistortionMin { get; set; } = 0.01f;


		[Range(0.0, 1.0)]
		public float DistortionMax { get; set; } = 0.4f;


		[JsonPropertyName("AmbientTemperature")]
		[Range(0.0, 1.0)]
		public float AmbientTemp { get; set; } = 0.15f;


		[JsonPropertyName("BackgroundTemperature")]
		[Range(0.0, 1.0)]
		public float BackgroundTemp { get; set; } = 0.05f;


		[Range(0.0, 10.0)]
		public float AlbedoColorFactor { get; set; } = 0.5f;


		[Range(0.0, 10.0)]
		public float AmbientColorFactor { get; set; } = 5f;


		public float OcclusionHeat { get; set; } = 0.5f;


		public float BodyOcclusionHeat { get; set; } = 2.5f;


		[Range(0.0, 1.0)]
		public float ScreenIntensity { get; set; } = 0.2f;


		[Range(0.0, 1.0)]
		public float OffAngleFade { get; set; } = 0.95f;


		[Range(0.0, 1.0)]
		public float Noise { get; set; } = 0.1f;


		[JsonPropertyName("MinShadowEnemyDistortion")]
		[Range(0.0, 1.0)]
		public float DistortionMinShadowEnemies { get; set; } = 0.2f;


		[JsonPropertyName("MaxShadowEnemyDistortion")]
		[Range(0.0, 1.0)]
		public float DistortionMaxShadowEnemies { get; set; } = 1f;


		[Range(0.0, 1.0)]
		public float DistortionSignalSpeedShadowEnemies { get; set; } = 1f;


		public float ShadowEnemyFresnel { get; set; } = 10f;


		[Range(0.0, 1.0)]
		public float ShadowEnemyHeat { get; set; } = 0.1f;


		public EOSColor ReticuleColorA { get; set; } = new EOSColor
		{
			r = 1f,
			g = 1f,
			b = 1f,
			a = 1f
		};


		public EOSColor ReticuleColorB { get; set; } = new EOSColor
		{
			r = 1f,
			g = 1f,
			b = 1f,
			a = 1f
		};


		public EOSColor ReticuleColorC { get; set; } = new EOSColor
		{
			r = 1f,
			g = 1f,
			b = 1f,
			a = 1f
		};


		[Range(0.0, 20.0)]
		public float SightDirt { get; set; }

		public bool LitGlass { get; set; }

		public bool ClipBorders { get; set; } = true;


		public Vec4 AxisX { get; set; } = new Vec4();


		public Vec4 AxisY { get; set; } = new Vec4();


		public Vec4 AxisZ { get; set; } = new Vec4();


		public bool Flip { get; set; } = true;


		[JsonPropertyName("Distance1")]
		[Range(0.0, 100.0)]
		public float ProjDist1 { get; set; } = 100f;


		[JsonPropertyName("Distance2")]
		[Range(0.0, 100.0)]
		public float ProjDist2 { get; set; } = 66f;


		[JsonPropertyName("Distance3")]
		[Range(0.0, 100.0)]
		public float ProjDist3 { get; set; } = 33f;


		[JsonPropertyName("Size1")]
		[Range(0.0, 3.0)]
		public float ProjSize1 { get; set; } = 1f;


		[JsonPropertyName("Size2")]
		[Range(0.0, 3.0)]
		public float ProjSize2 { get; set; } = 1f;


		[JsonPropertyName("Size3")]
		[Range(0.0, 3.0)]
		public float ProjSize3 { get; set; } = 1f;


		[JsonPropertyName("Zeroing")]
		[Range(-1.0, 1.0)]
		public float ZeroOffset { get; set; }
	}
}

Vega/BeplnEx/plugins/Vega/Custom/LEGACY.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
using AIGraph;
using AK;
using Agents;
using AssetShards;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using BoosterImplants;
using CellMenu;
using ChainedPuzzles;
using EOSExt.Reactor.Managers;
using Enemies;
using ExtraObjectiveSetup;
using ExtraObjectiveSetup.BaseClasses;
using ExtraObjectiveSetup.ExtendedWardenEvents;
using ExtraObjectiveSetup.Instances;
using ExtraObjectiveSetup.Utils;
using FloLib.Infos;
using FloLib.Networks.Replications;
using GTFO.API;
using GTFO.API.JSON.Converters;
using GTFO.API.Utilities;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using LEGACY.ExtraEvents;
using LEGACY.LegacyOverride;
using LEGACY.LegacyOverride.DummyVisual;
using LEGACY.LegacyOverride.DummyVisual.VisualGOAnimation;
using LEGACY.LegacyOverride.DummyVisual.VisualGOAnimation.AnimationConfig;
using LEGACY.LegacyOverride.DummyVisual.VisualSequenceType;
using LEGACY.LegacyOverride.ElevatorCargo;
using LEGACY.LegacyOverride.EnemyTagger;
using LEGACY.LegacyOverride.EventScan;
using LEGACY.LegacyOverride.ExpeditionIntelNotification;
using LEGACY.LegacyOverride.ExpeditionSuccessPage;
using LEGACY.LegacyOverride.FogBeacon;
using LEGACY.LegacyOverride.ForceFail;
using LEGACY.LegacyOverride.Music;
using LEGACY.LegacyOverride.ResourceStations;
using LEGACY.Utils;
using LEGACY.VanillaFix;
using LevelGeneration;
using Localization;
using MTFO.API;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using ScanPosOverride.Managers;
using StateMachines;
using TMPro;
using ThermalSights;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("LEGACY")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LEGACY")]
[assembly: AssemblyTitle("LEGACY")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[HarmonyPatch(typeof(PUI_Watermark), "UpdateWatermark")]
internal static class Patch_WatermarkUpdateWatermark
{
	private static void Postfix(PUI_Watermark __instance)
	{
		string text = "4.6.2+git44e73d7-dirty-main".Remove("x.x.x".Length);
		((TMP_Text)__instance.m_watermarkText).SetText("<color=red>MODDED</color> <color=orange>" + text + "</color>\n<color=#0080ff>OPERATION : VEGA</color>", true);
	}
}
namespace LEGACY
{
	internal static class Assets
	{
		public static GameObject CircleSensor { get; private set; }

		public static GameObject MovableSensor { get; private set; }

		public static GameObject OBSVisual { get; private set; }

		public static GameObject ObjectiveMarker { get; private set; }

		public static GameObject EventScan { get; private set; }

		internal static GameObject DummyScan { get; private set; }

		internal static GameObject DummySensor { get; private set; }

		internal static GameObject AmmoStation { get; private set; }

		internal static GameObject MediStation { get; private set; }

		internal static GameObject ToolStation { get; private set; }

		public static void Init()
		{
			CircleSensor = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/CircleSensor.prefab");
			MovableSensor = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/MovableSensor.prefab");
			OBSVisual = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/OBSVisual.prefab");
			ObjectiveMarker = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/ObjectiveMarker.prefab");
			EventScan = AssetAPI.GetLoadedAsset<GameObject>("Assets/EventObjects/EventScan.prefab");
			DummyScan = AssetAPI.GetLoadedAsset<GameObject>("Assets/DummyVisual/DummyScan.prefab");
			DummySensor = AssetAPI.GetLoadedAsset<GameObject>("Assets/DummyVisual/DummySensor.prefab");
			AmmoStation = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/AmmoStation.prefab");
			MediStation = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/MediStation.prefab");
			ToolStation = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/ToolStation.prefab");
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Inas.LEGACY", "LEGACY", "4.3.3")]
	public class EntryPoint : BasePlugin
	{
		public const string AUTHOR = "Inas";

		public const string RUNDOWN_NAME = "LEGACY";

		public const string VERSION = "4.3.3";

		public const bool TESTING = false;

		public const string TEST_STRING = "TESTING";

		private Harmony m_Harmony;

		public override void Load()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			m_Harmony = new Harmony("LEGACY");
			m_Harmony.PatchAll();
			LegacyOverrideManagers.Init();
			LegacyExtraEvents.Init();
			LEGACY.VanillaFix.Debugger.Current.Init();
			AssetAPI.OnAssetBundlesLoaded += Assets.Init;
			EventAPI.OnManagersSetup += delegate
			{
				AssetShardManager.OnStartupAssetsLoaded += Action.op_Implicit((Action)MainMenuGuiLayer.Current.PageRundownNew.SetupCustomTutorialButton);
			};
		}
	}
}
namespace LEGACY.Reactor
{
	[HarmonyPatch]
	internal class Patch_ReactorShutdown
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnStateChange")]
		private static void Post_OnStateChange(LG_WardenObjective_Reactor __instance, pReactorState oldState, pReactorState newState)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Invalid comparison between Unknown and I4
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected I4, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)__instance == (Object)null || oldState.status == newState.status)
			{
				return;
			}
			WardenObjectiveDataBlock val = null;
			if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val) || val == null)
			{
				LegacyLogger.Error("Patch_ReactorShutdown: ");
				LegacyLogger.Error("Failed to get warden objective");
			}
			else if ((int)val.Type == 2 && !val.OnActivateOnSolveItem)
			{
				eWardenObjectiveEventTrigger val2 = (eWardenObjectiveEventTrigger)0;
				eReactorStatus status = newState.status;
				switch (status - 7)
				{
				default:
					return;
				case 0:
					val2 = (eWardenObjectiveEventTrigger)1;
					break;
				case 1:
					val2 = (eWardenObjectiveEventTrigger)2;
					break;
				case 2:
					val2 = (eWardenObjectiveEventTrigger)3;
					break;
				}
				_ = __instance.SpawnNode.LayerType;
				WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(val.EventsOnActivate, val2, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnBuildDone")]
		private static void Pre_OnBuildDone_ChainedPuzzleMidObjectiveFix(LG_WardenObjective_Reactor __instance)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			WardenObjectiveDataBlock val = null;
			if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val) || val == null)
			{
				LegacyLogger.Error("Patch_ReactorShutdown: Failed to get warden objective");
			}
			else if (val.ChainedPuzzleMidObjective != 0)
			{
				__instance.m_chainedPuzzleAlignMidObjective = __instance.m_chainedPuzzleAlign;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(LG_WardenObjective_Reactor), "Update")]
		private static bool Pre_Update(LG_WardenObjective_Reactor __instance)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Invalid comparison between Unknown and I4
			if ((int)__instance.m_currentState.status != 7)
			{
				return true;
			}
			if (!__instance.m_currentWaveData.HasVerificationTerminal)
			{
				return true;
			}
			__instance.SetGUIMessage(true, Text.Format(3000u, (Object[])(object)new Object[1] { Object.op_Implicit("<color=orange>" + __instance.m_currentWaveData.VerificationTerminalSerial + "</color>") }), (ePUIMessageStyle)3, false, "", "");
			return false;
		}
	}
	[HarmonyPatch]
	internal class Patch_ReactorStartup_ExtraEventsExecution
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnStateChange")]
		private static void Post_ExecuteOnNoneEventsOnDefenseStart(LG_WardenObjective_Reactor __instance, pReactorState oldState, pReactorState newState)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Invalid comparison between Unknown and I4
			if (oldState.status != newState.status && (int)newState.status == 3)
			{
				WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.m_currentWaveData.Events, (eWardenObjectiveEventTrigger)0, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnBuildDone")]
		private static void Post_OnBuildDone(LG_WardenObjective_Reactor __instance)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Invalid comparison between Unknown and I4
			WardenObjectiveDataBlock db = default(WardenObjectiveDataBlock);
			if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref db) || db == null)
			{
				LegacyLogger.Error("Patch_ReactorStartup_ExtraEventsExecution: ");
				LegacyLogger.Error("Failed to get warden objective");
			}
			else if ((int)db.Type == 1 && !db.OnActivateOnSolveItem)
			{
				ChainedPuzzleInstance chainedPuzzleToStartSequence = __instance.m_chainedPuzzleToStartSequence;
				chainedPuzzleToStartSequence.OnPuzzleSolved += Action.op_Implicit((Action)delegate
				{
					WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(db.EventsOnActivate, (eWardenObjectiveEventTrigger)0, true, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null);
				});
			}
		}
	}
	[HarmonyPatch]
	internal class Patch_ReactorStartup_OverwriteGUIBehaviour
	{
		private static HashSet<uint> ForceDisableLevels;

		[HarmonyPrefix]
		[HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnStateChange")]
		private static bool Pre_HideReactorMessageForInfiniteWave(LG_WardenObjective_Reactor __instance, pReactorState oldState, pReactorState newState)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Invalid comparison between Unknown and I4
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Invalid comparison between Unknown and I4
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Invalid comparison between Unknown and I4
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected I4, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0268: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			if (oldState.status == newState.status)
			{
				return true;
			}
			if ((int)newState.status != 2 && (int)newState.status != 3 && (int)newState.status != 4)
			{
				return true;
			}
			if (ForceDisable())
			{
				if (oldState.stateCount != newState.stateCount)
				{
					__instance.OnStateCountUpdate(newState.stateCount);
				}
				if (oldState.stateProgress != newState.stateProgress)
				{
					__instance.OnStateProgressUpdate(newState.stateProgress);
				}
				__instance.ReadyForVerification = false;
				eReactorStatus status = newState.status;
				switch (status - 2)
				{
				case 0:
				{
					WardenObjectiveDataBlock val = null;
					if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val) || val == null)
					{
						LegacyLogger.Error("Patch_ReactorStartup_OverwriteGUIBehaviour: ");
						LegacyLogger.Error("Failed to get warden objective datablock");
						break;
					}
					__instance.m_lightCollection.SetMode(val.LightsOnDuringIntro);
					__instance.m_lightCollection.ResetUpdateValues(true);
					__instance.lcReset = true;
					__instance.m_lightsBlinking = false;
					__instance.m_spawnEnemies = false;
					__instance.m_progressUpdateEnabled = true;
					__instance.m_alarmCountdownPlayed = false;
					__instance.m_currentDuration = ((!newState.verifyFailed) ? __instance.m_currentWaveData.Warmup : __instance.m_currentWaveData.WarmupFail);
					WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.m_currentWaveData.Events, (eWardenObjectiveEventTrigger)1, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null);
					if (__instance.m_currentWaveCount == 1)
					{
						Debug.LogError(Object.op_Implicit("Reactor IDLE START"));
						__instance.m_sound.Post(EVENTS.REACTOR_POWER_LEVEL_1_LOOP, true);
						__instance.m_sound.SetRTPCValue(GAME_PARAMETERS.REACTOR_POWER, 0f);
					}
					else
					{
						Debug.LogError(Object.op_Implicit("Reactor REACTOR_POWER_DOWN"));
						__instance.m_sound.Post(EVENTS.REACTOR_POWER_LEVEL_2_TO_1_TRANSITION, true);
						__instance.m_sound.SetRTPCValue(GAME_PARAMETERS.REACTOR_POWER, 0f);
					}
					break;
				}
				case 1:
					__instance.m_lightCollection.ResetUpdateValues(true);
					__instance.lcReset = true;
					__instance.m_spawnEnemies = true;
					__instance.m_currentEnemyWaveIndex = 0;
					__instance.m_alarmCountdownPlayed = false;
					__instance.m_progressUpdateEnabled = true;
					__instance.m_currentDuration = __instance.m_currentWaveData.Wave;
					__instance.m_sound.Post(EVENTS.REACTOR_POWER_LEVEL_1_TO_3_TRANSITION, true);
					break;
				case 2:
					__instance.m_lightCollection.ResetUpdateValues(false);
					__instance.lcReset = true;
					__instance.m_spawnEnemies = false;
					__instance.m_progressUpdateEnabled = true;
					__instance.ReadyForVerification = true;
					Debug.Log(Object.op_Implicit("Wait for verify! newState.verifyFailed? " + newState.verifyFailed));
					__instance.m_currentDuration = ((!newState.verifyFailed) ? __instance.m_currentWaveData.Verify : __instance.m_currentWaveData.VerifyFail);
					WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.m_currentWaveData.Events, (eWardenObjectiveEventTrigger)2, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null);
					break;
				}
				__instance.m_currentState = newState;
				return false;
			}
			return true;
		}

		private static bool ForceDisable()
		{
			return ForceDisableLevels.Contains(RundownManager.ActiveExpedition.LevelLayoutData);
		}

		static Patch_ReactorStartup_OverwriteGUIBehaviour()
		{
			ForceDisableLevels = new HashSet<uint>();
			LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock("Legacy_L3E2_L1");
			if (block != null)
			{
				ForceDisableLevels.Add(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID);
			}
			block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock("Legacy_L1E1_L1");
			if (block != null)
			{
				ForceDisableLevels.Add(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID);
			}
		}
	}
}
namespace LEGACY.HardcodedBehaviours
{
	[HarmonyPatch]
	internal class Patch_PickupItem_Hardcoded
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(LG_Distribute_PickupItemsPerZone), "Build")]
		private static void Pre_LG_Distribute_PickupItemsPerZone(LG_Distribute_PickupItemsPerZone __instance)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Invalid comparison between Unknown and I4
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Invalid comparison between Unknown and I4
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Invalid comparison between Unknown and I4
			LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock("LAYOUT_O4_1_L1");
			if (block == null || RundownManager.ActiveExpedition.LevelLayoutData != ((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID)
			{
				return;
			}
			eLocalZoneIndex localIndex = __instance.m_zone.LocalIndex;
			if ((int)localIndex != 1)
			{
				if ((int)localIndex == 5)
				{
					__instance.m_zonePlacementWeights.Start = 0f;
					__instance.m_zonePlacementWeights.Middle = 0f;
					__instance.m_zonePlacementWeights.End = 100000f;
				}
			}
			else if ((int)__instance.m_pickupType == 1)
			{
				__instance.m_zonePlacementWeights.Start = 100000f;
				__instance.m_zonePlacementWeights.Middle = 0f;
				__instance.m_zonePlacementWeights.End = 0f;
			}
		}
	}
}
namespace LEGACY.VanillaFix
{
	[HarmonyPatch]
	internal class Patch_FixScoutFreeze
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(ES_ScoutScream), "CommonUpdate")]
		private static bool Prefix_Debug(ES_ScoutScream __instance)
		{
			if (((AgentAI)((ES_Base)__instance).m_ai).Target == null)
			{
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch]
	internal class Patch_LG_SecurityDoor_Fix_EventsOnUnlockDoor_Powergenerator
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(LG_SecurityDoor), "OnSyncDoorStatusChange")]
		private static void Pre_OnSyncDoorStatusChange(LG_SecurityDoor __instance, pDoorState state, bool isRecall)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Invalid comparison between Unknown and I4
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Invalid comparison between Unknown and I4
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			eDoorStatus status = state.status;
			if ((status - 4 <= 1 || (int)status == 9) && (int)__instance.m_lastState.status == 6 && !isRecall)
			{
				WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.LinkedToZoneData.EventsOnUnlockDoor, (eWardenObjectiveEventTrigger)0, true, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null);
			}
		}
	}
	[HarmonyPatch]
	internal class Patch_LockSecurityDoor_FixCustomText
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(LG_SecurityDoor_Locks), "Setup", new Type[] { typeof(LG_SecurityDoor) })]
		private static void Post_LG_SecurityDoor_Locks_Setup(LG_SecurityDoor door, LG_SecurityDoor_Locks __instance)
		{
			LocalizedText customText = door.LinkedToZoneData.ProgressionPuzzleToEnter.CustomText;
			__instance.m_lockedWithNoKeyInteractionText = customText;
		}
	}
	[HarmonyPatch]
	internal class Debugger
	{
		public static Debugger Current { get; private set; } = new Debugger();


		public bool DEBUGGING { get; private set; }

		private Debugger()
		{
		}

		internal void Init()
		{
			_ = DEBUGGING;
		}

		private void f1(int k, out string v)
		{
			if (k < 2)
			{
				v = "2";
			}
			v = null;
		}

		private void f2(int k, ref string v)
		{
			if (k < 2)
			{
				v = "2";
			}
		}
	}
}
namespace LEGACY.Utils
{
	public delegate float EasingFunction(float t, float b, float c, float d);
	public delegate bool BoolCheck();
	internal static class CoroutineEase
	{
		[CompilerGenerated]
		private sealed class <DoEaseLocalPos>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public BoolCheck checkAbort;

			public EasingFunction ease;

			public float startTime;

			public float duration;

			public Transform trans;

			public Vector3 sourcePos;

			public Vector3 targetPos;

			public Action onDone;

			private bool <doAbort>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DoEaseLocalPos>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<doAbort>5__2 = false;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (Clock.Time < startTime + duration && !<doAbort>5__2)
				{
					<doAbort>5__2 = checkAbort != null && checkAbort();
					float num = ease(Clock.Time - startTime, 0f, 1f, duration);
					trans.localPosition = Vector3.Lerp(sourcePos, targetPos, num);
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				trans.localPosition = targetPos;
				if (!<doAbort>5__2 && onDone != null)
				{
					onDone();
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <DoEaseLocalRot>d__2 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public BoolCheck checkAbort;

			public EasingFunction ease;

			public float startTime;

			public float duration;

			public Transform trans;

			public Vector3 sourceEuler;

			public Vector3 targetEuler;

			public Action onDone;

			private bool <doAbort>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DoEaseLocalRot>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<doAbort>5__2 = false;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (Clock.Time < startTime + duration && !<doAbort>5__2)
				{
					<doAbort>5__2 = checkAbort != null && checkAbort();
					float num = ease(Clock.Time - startTime, 0f, 1f, duration);
					trans.localEulerAngles = Vector3.Lerp(sourceEuler, targetEuler, num);
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				trans.localEulerAngles = targetEuler;
				if (!<doAbort>5__2 && onDone != null)
				{
					onDone();
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <DoEaseLocalScale>d__0 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public BoolCheck checkAbort;

			public EasingFunction ease;

			public float startTime;

			public float duration;

			public Transform trans;

			public Vector3 startScale;

			public Vector3 targetScale;

			public Action onDone;

			private bool <doAbort>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DoEaseLocalScale>d__0(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<doAbort>5__2 = false;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (Clock.Time < startTime + duration && !<doAbort>5__2)
				{
					<doAbort>5__2 = checkAbort != null && checkAbort();
					float num = ease(Clock.Time - startTime, 0f, 1f, duration);
					trans.localScale = Vector3.Lerp(startScale, targetScale, num);
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				trans.localScale = targetScale;
				if (!<doAbort>5__2 && onDone != null)
				{
					onDone();
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[IteratorStateMachine(typeof(<DoEaseLocalScale>d__0))]
		private static IEnumerator DoEaseLocalScale(Transform trans, Vector3 startScale, Vector3 targetScale, float startTime, float duration, EasingFunction ease, Action onDone, BoolCheck checkAbort)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DoEaseLocalScale>d__0(0)
			{
				trans = trans,
				startScale = startScale,
				targetScale = targetScale,
				startTime = startTime,
				duration = duration,
				ease = ease,
				onDone = onDone,
				checkAbort = checkAbort
			};
		}

		[IteratorStateMachine(typeof(<DoEaseLocalPos>d__1))]
		private static IEnumerator DoEaseLocalPos(Transform trans, Vector3 sourcePos, Vector3 targetPos, float startTime, float duration, EasingFunction ease, Action onDone, BoolCheck checkAbort)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DoEaseLocalPos>d__1(0)
			{
				trans = trans,
				sourcePos = sourcePos,
				targetPos = targetPos,
				startTime = startTime,
				duration = duration,
				ease = ease,
				onDone = onDone,
				checkAbort = checkAbort
			};
		}

		[IteratorStateMachine(typeof(<DoEaseLocalRot>d__2))]
		private static IEnumerator DoEaseLocalRot(Transform trans, Vector3 sourceEuler, Vector3 targetEuler, float startTime, float duration, EasingFunction ease, Action onDone, BoolCheck checkAbort)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DoEaseLocalRot>d__2(0)
			{
				trans = trans,
				sourceEuler = sourceEuler,
				targetEuler = targetEuler,
				startTime = startTime,
				duration = duration,
				ease = ease,
				onDone = onDone,
				checkAbort = checkAbort
			};
		}

		internal static Coroutine EaseLocalScale(Transform trans, Vector3 startScale, Vector3 targetScale, float duration, EasingFunction ease = null, Action onDone = null, BoolCheck checkAbort = null)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			EasingFunction ease2 = ease ?? new EasingFunction(Easing.EaseOutExpo);
			return CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEaseLocalScale(trans, startScale, targetScale, Clock.Time, duration, ease2, onDone, checkAbort)), (Action)null);
		}

		internal static Coroutine EaseLocalPos(Transform trans, Vector3 sourcePos, Vector3 targetPos, float duration, EasingFunction ease = null, Action onDone = null, BoolCheck checkAbort = null)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			EasingFunction ease2 = ease ?? new EasingFunction(Easing.EaseOutExpo);
			return CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEaseLocalPos(trans, sourcePos, targetPos, Clock.Time, duration, ease2, onDone, checkAbort)), (Action)null);
		}

		internal static Coroutine EaseLocalRot(Transform trans, Vector3 sourceEuler, Vector3 targetEuler, float duration, EasingFunction ease = null, Action onDone = null, BoolCheck checkAbort = null)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			EasingFunction ease2 = ease ?? new EasingFunction(Easing.EaseOutExpo);
			return CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEaseLocalRot(trans, sourceEuler, targetEuler, Clock.Time, duration, ease2, onDone, checkAbort)), (Action)null);
		}
	}
	public static class Helper
	{
		private static void ResetChild(iChainedPuzzleCore ICore)
		{
			CP_Bioscan_Core val = ((Il2CppObjectBase)ICore).TryCast<CP_Bioscan_Core>();
			if ((Object)(object)val != (Object)null)
			{
				((Il2CppObjectBase)val.m_spline).Cast<CP_Holopath_Spline>();
				((Il2CppObjectBase)val.PlayerScanner).Cast<CP_PlayerScanner>().ResetScanProgression(0f);
				val.Deactivate();
				return;
			}
			CP_Cluster_Core val2 = ((Il2CppObjectBase)ICore).TryCast<CP_Cluster_Core>();
			if ((Object)(object)val2 == (Object)null)
			{
				LegacyLogger.Error("ResetChild: found iChainedPuzzleCore that is neither CP_Bioscan_Core nor CP_Cluster_Core...");
				return;
			}
			((Il2CppObjectBase)val2.m_spline).Cast<CP_Holopath_Spline>();
			foreach (iChainedPuzzleCore item in (Il2CppArrayBase<iChainedPuzzleCore>)(object)val2.m_childCores)
			{
				ResetChild(item);
			}
			val2.Deactivate();
		}

		public static void ResetChainedPuzzle(ChainedPuzzleInstance chainedPuzzleInstance)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			if (chainedPuzzleInstance.Data.DisableSurvivalWaveOnComplete)
			{
				chainedPuzzleInstance.m_sound = new CellSoundPlayer(chainedPuzzleInstance.m_parent.position);
			}
			foreach (iChainedPuzzleCore item in (Il2CppArrayBase<iChainedPuzzleCore>)(object)chainedPuzzleInstance.m_chainedPuzzleCores)
			{
				ResetChild(item);
			}
			if (SNet.IsMaster)
			{
				pChainedPuzzleState state = chainedPuzzleInstance.m_stateReplicator.State;
				pChainedPuzzleState val = default(pChainedPuzzleState);
				val.status = (eChainedPuzzleStatus)0;
				val.currentSurvivalWave_EventID = state.currentSurvivalWave_EventID;
				val.isSolved = false;
				val.isActive = false;
				pChainedPuzzleState val2 = val;
				chainedPuzzleInstance.m_stateReplicator.InteractWithState(val2, new pChainedPuzzleInteraction
				{
					type = (eChainedPuzzleInteraction)2
				});
			}
		}

		public static List<T> ToManagedList<T>(this List<T> il2cppList)
		{
			List<T> list = new List<T>();
			Enumerator<T> enumerator = il2cppList.GetEnumerator();
			while (enumerator.MoveNext())
			{
				T current = enumerator.Current;
				list.Add(current);
			}
			return list;
		}

		public static bool TryGetComponent<T>(this GameObject obj, out T comp)
		{
			comp = obj.GetComponent<T>();
			return comp != null;
		}

		public static bool IsPlayerInLevel(PlayerAgent player)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Invalid comparison between Unknown and I4
			return (int)player.Owner.Load<pGameState>().gameState == 10;
		}

		public static ChainedPuzzleInstance GetChainedPuzzleForCommandOnTerminal(LG_ComputerTerminal terminal, string command)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected I4, but got Unknown
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Invalid comparison between Unknown and I4
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Invalid comparison between Unknown and I4
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Invalid comparison between Unknown and I4
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_01af: Invalid comparison between Unknown and I4
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Invalid comparison between Unknown and I4
			uint num = 0u;
			if (terminal.SpawnNode.m_dimension.IsMainDimension)
			{
				LG_LayerType layerType = terminal.SpawnNode.LayerType;
				switch ((int)layerType)
				{
				case 0:
					num = RundownManager.ActiveExpedition.LevelLayoutData;
					break;
				case 1:
					num = RundownManager.ActiveExpedition.SecondaryLayout;
					break;
				case 2:
					num = RundownManager.ActiveExpedition.ThirdLayout;
					break;
				default:
					LegacyLogger.Error("Unimplemented layer type.");
					return null;
				}
			}
			else
			{
				num = terminal.SpawnNode.m_dimension.DimensionData.LevelLayoutData;
			}
			LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock(num);
			List<CustomTerminalCommand> val = null;
			List<LG_ComputerTerminal> terminalsSpawnedInZone = terminal.SpawnNode.m_zone.TerminalsSpawnedInZone;
			int num2 = terminalsSpawnedInZone.IndexOf(terminal);
			ExpeditionZoneData val2 = null;
			Enumerator<ExpeditionZoneData> enumerator = block.Zones.GetEnumerator();
			while (enumerator.MoveNext())
			{
				ExpeditionZoneData current = enumerator.Current;
				if (current.LocalIndex == terminal.SpawnNode.m_zone.LocalIndex)
				{
					val2 = current;
					break;
				}
			}
			if (val2 == null)
			{
				LegacyLogger.Error("Cannot find target zone data.");
				return null;
			}
			if (val2.TerminalPlacements.Count != terminalsSpawnedInZone.Count)
			{
				LegacyLogger.Error("The numbers of terminal placement and spawn, skipped for the zone terminal.");
				return null;
			}
			val = val2.TerminalPlacements[num2].UniqueCommands;
			if (val.Count == 0)
			{
				return null;
			}
			List<WardenObjectiveEventData> val3 = null;
			TERM_Command val4 = (TERM_Command)0;
			Enumerator<CustomTerminalCommand> enumerator2 = val.GetEnumerator();
			string text = default(string);
			string text2 = default(string);
			while (enumerator2.MoveNext())
			{
				CustomTerminalCommand current2 = enumerator2.Current;
				if (current2.Command == command)
				{
					val3 = current2.CommandEvents;
					if (!terminal.m_command.TryGetCommand(current2.Command, ref val4, ref text, ref text2))
					{
						LegacyLogger.Error("Cannot get TERM_COMMAND for command {0} on the specified terminal.");
					}
					break;
				}
			}
			if (val3 == null || (int)val4 == 0)
			{
				return null;
			}
			if ((int)val4 != 38 && (int)val4 != 39 && (int)val4 != 40 && (int)val4 != 41 && (int)val4 != 42)
			{
				return null;
			}
			ChainedPuzzleInstance val5 = null;
			for (int i = 0; i < val3.Count && (val3[i].ChainPuzzle == 0 || !terminal.TryGetChainPuzzleForCommand(val4, i, ref val5) || !((Object)(object)val5 != (Object)null)); i++)
			{
			}
			return val5;
		}

		public static bool TryGetZoneEntranceSecDoor(LG_Zone zone, out LG_SecurityDoor door)
		{
			if ((Object)(object)zone == (Object)null)
			{
				door = null;
				return false;
			}
			if ((Object)(object)zone.m_sourceGate == (Object)null)
			{
				door = null;
				return false;
			}
			if (zone.m_sourceGate.SpawnedDoor == null)
			{
				door = null;
				return false;
			}
			door = ((Il2CppObjectBase)zone.m_sourceGate.SpawnedDoor).TryCast<LG_SecurityDoor>();
			return (Object)(object)door != (Object)null;
		}

		internal static bool isSecDoorToZoneOpened(LG_Zone zone14)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Invalid comparison between Unknown and I4
			LG_SecurityDoor door = null;
			if (!TryGetZoneEntranceSecDoor(zone14, out door) || (Object)(object)door == (Object)null)
			{
				return false;
			}
			return (int)door.m_sync.GetCurrentSyncState().status == 10;
		}

		public static List<T> cast<T>(List<T> list)
		{
			List<T> list2 = new List<T>();
			Enumerator<T> enumerator = list.GetEnumerator();
			while (enumerator.MoveNext())
			{
				T current = enumerator.Current;
				list2.Add(current);
			}
			return list2;
		}

		private static eDimensionIndex GetCurrentDimensionIndex()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (PlayerManager.PlayerAgentsInLevel.Count <= 0)
			{
				throw new Exception("? You don't have any player agent in level? How could that happen?");
			}
			return ((Agent)PlayerManager.PlayerAgentsInLevel[0]).DimensionIndex;
		}

		public static void GetMinLayerAndLocalIndex(out LG_LayerType MinLayer, out eLocalZoneIndex MinLocalIndex)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Invalid comparison between I4 and Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between I4 and Unknown
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected I4, but got Unknown
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected I4, but got Unknown
			MinLayer = (LG_LayerType)2;
			MinLocalIndex = (eLocalZoneIndex)20;
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (IsPlayerInLevel(current))
				{
					if ((int)MinLayer > (int)current.m_courseNode.LayerType)
					{
						MinLayer = (LG_LayerType)(int)current.m_courseNode.LayerType;
						MinLocalIndex = (eLocalZoneIndex)20;
					}
					if ((int)MinLocalIndex >= (int)current.m_courseNode.m_zone.LocalIndex)
					{
						MinLocalIndex = (eLocalZoneIndex)(int)current.m_courseNode.m_zone.LocalIndex;
					}
				}
			}
		}

		public static void GetMaxLayerAndLocalIndex(out LG_LayerType MaxLayer, out eLocalZoneIndex MaxLocalIndex)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Invalid comparison between I4 and Unknown
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Invalid comparison between I4 and Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected I4, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected I4, but got Unknown
			MaxLayer = (LG_LayerType)0;
			MaxLocalIndex = (eLocalZoneIndex)0;
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (IsPlayerInLevel(current))
				{
					if ((int)MaxLayer < (int)current.m_courseNode.LayerType)
					{
						MaxLayer = (LG_LayerType)(int)current.m_courseNode.LayerType;
						MaxLocalIndex = (eLocalZoneIndex)0;
					}
					if ((int)MaxLocalIndex < (int)current.m_courseNode.m_zone.LocalIndex)
					{
						MaxLocalIndex = (eLocalZoneIndex)(int)current.m_courseNode.m_zone.LocalIndex;
					}
				}
			}
		}

		public static int GetMinAreaIndex(LG_Zone zone)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)zone == (Object)null)
			{
				return -1;
			}
			LG_LayerType type = zone.m_layer.m_type;
			eLocalZoneIndex localIndex = zone.LocalIndex;
			GetCurrentDimensionIndex();
			int num = zone.m_areas.Count;
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (current.m_courseNode.LayerType != type || current.m_courseNode.m_zone.LocalIndex != localIndex)
				{
					continue;
				}
				int i = 0;
				for (List<LG_Area> areas = zone.m_areas; i < areas.Count; i++)
				{
					if (((Object)((Component)areas[i]).gameObject).GetInstanceID() == ((Object)((Component)current.m_courseNode.m_area).gameObject).GetInstanceID())
					{
						if (num > i)
						{
							num = i;
						}
						break;
					}
				}
			}
			return num;
		}

		public static LG_ComputerTerminal FindTerminal(eDimensionIndex dimensionIndex, LG_LayerType layerType, eLocalZoneIndex localIndex, int terminalIndex)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			LG_Zone val = null;
			if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(dimensionIndex, layerType, localIndex, ref val) || (Object)(object)val == (Object)null)
			{
				LegacyLogger.Error($"FindTerminal: Didn't find LG_Zone {dimensionIndex}, {layerType}, {localIndex}");
				return null;
			}
			if (val.TerminalsSpawnedInZone == null || terminalIndex >= val.TerminalsSpawnedInZone.Count)
			{
				LegacyLogger.Error($"FindTerminal: Invalid terminal index {terminalIndex} - {((val.TerminalsSpawnedInZone != null) ? val.TerminalsSpawnedInZone.Count : 0)} terminals are spawned in {dimensionIndex}, {layerType}, {localIndex}");
				return null;
			}
			if (terminalIndex >= 0)
			{
				return val.TerminalsSpawnedInZone[terminalIndex];
			}
			return null;
		}

		public static AIG_NodeCluster GetNodeFromDimensionPosition(eDimensionIndex dimensionIndex, Vector3 position)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			AIG_GeomorphNodeVolume val = default(AIG_GeomorphNodeVolume);
			AIG_VoxelNodePillar val2 = default(AIG_VoxelNodePillar);
			AIG_INode val3 = default(AIG_INode);
			AIG_NodeCluster result = default(AIG_NodeCluster);
			if (!AIG_GeomorphNodeVolume.TryGetGeomorphVolume(0, dimensionIndex, position, ref val) || !((AIG_NodeVolume)val).m_voxelNodeVolume.TryGetPillar(position, ref val2) || !val2.TryGetVoxelNode(position.y, ref val3) || !AIG_NodeCluster.TryGetNodeCluster(val3.ClusterID, ref result))
			{
				LegacyLogger.Error("TryWarpTo : Position is not valid, try again inside an area.");
				return null;
			}
			return result;
		}
	}
	internal static class Json
	{
		private static readonly JsonSerializerOptions _setting;

		static Json()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			_setting = new JsonSerializerOptions
			{
				ReadCommentHandling = JsonCommentHandling.Skip,
				IncludeFields = false,
				PropertyNameCaseInsensitive = true,
				WriteIndented = true,
				IgnoreReadOnlyProperties = true
			};
			_setting.Converters.Add(new JsonStringEnumConverter());
			_setting.Converters.Add((JsonConverter)new LocalizedTextConverter());
		}

		public static T Deserialize<T>(string json)
		{
			return JsonSerializer.Deserialize<T>(json, _setting);
		}

		public static object Deserialize(Type type, string json)
		{
			return JsonSerializer.Deserialize(json, type, _setting);
		}

		public static string Serialize<T>(T value)
		{
			return JsonSerializer.Serialize(value, _setting);
		}

		public static void Load<T>(string filePath, out T config) where T : new()
		{
			config = Deserialize<T>(File.ReadAllText(filePath));
		}
	}
	internal static class LegacyLogger
	{
		private static ManualLogSource logger = Logger.CreateLogSource("LEGACYCore");

		public static void Log(string format, params object[] args)
		{
			Log(string.Format(format, args));
		}

		public static void Log(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)8, (object)str);
			}
		}

		public static void Warning(string format, params object[] args)
		{
			Warning(string.Format(format, args));
		}

		public static void Warning(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)4, (object)str);
			}
		}

		public static void Error(string format, params object[] args)
		{
			Error(string.Format(format, args));
		}

		public static void Error(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)2, (object)str);
			}
		}

		public static void Debug(string format, params object[] args)
		{
			Debug(string.Format(format, args));
		}

		public static void Debug(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)32, (object)str);
			}
		}
	}
	public class SpawnHibernateEnemiesEvent
	{
		public eWardenObjectiveEventTrigger Trigger { get; set; }

		public int Type { get; set; } = 170;


		public eDimensionIndex DimensionIndex { get; set; }

		public LG_LayerType Layer { get; set; }

		public eLocalZoneIndex LocalIndex { get; set; }

		public string WorldEventObjectFilter { get; set; } = "RANDOM";


		public uint EnemyID { get; set; }

		public int Count { get; set; } = 1;


		public float Delay { get; set; }

		public float Duration { get; set; } = 2f;

	}
	public class WeightedAreaSelector
	{
		private static readonly Dictionary<LG_Zone, WeightedAreaSelector> dict;

		private WeightedRandomBag<LG_Area> weightedRandomBag;

		public static WeightedAreaSelector Get(LG_Zone zone)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected I4, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			if (!dict.ContainsKey(zone))
			{
				WeightedAreaSelector weightedAreaSelector = new WeightedAreaSelector();
				Enumerator<LG_Area> enumerator = zone.m_areas.GetEnumerator();
				while (enumerator.MoveNext())
				{
					LG_Area current = enumerator.Current;
					float num = 0f;
					LG_AreaSize size = current.m_size;
					switch (size - 1)
					{
					case 4:
						num = 7f;
						break;
					case 0:
						num = 20f;
						break;
					case 1:
						num = 30f;
						break;
					case 2:
						num = 35f;
						break;
					case 3:
						num = 45f;
						break;
					default:
						LegacyLogger.Error($"Unhandled LG_AreaSize: {current.m_size}. Won't build.");
						return null;
					}
					weightedAreaSelector.AddEntry(current, num);
				}
				dict.Add(zone, weightedAreaSelector);
			}
			return dict[zone];
		}

		public static WeightedAreaSelector Get(eDimensionIndex eDimensionIndex, LG_LayerType layerType, eLocalZoneIndex localIndex)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			LG_Zone val = default(LG_Zone);
			if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(eDimensionIndex, layerType, localIndex, ref val) || !Object.op_Implicit((Object)(object)val))
			{
				return null;
			}
			return Get(val);
		}

		private WeightedAreaSelector()
		{
			weightedRandomBag = new WeightedRandomBag<LG_Area>();
		}

		private void AddEntry(LG_Area area, float weight)
		{
			weightedRandomBag.AddEntry(area, weight);
		}

		public LG_Area GetRandom()
		{
			return weightedRandomBag.GetRandom();
		}

		private static void OnBuildDone()
		{
		}

		private static void Clear()
		{
			dict.Clear();
		}

		static WeightedAreaSelector()
		{
			dict = new Dictionary<LG_Zone, WeightedAreaSelector>();
			LevelAPI.OnLevelCleanup += dict.Clear;
		}
	}
	public class WeightedRandomBag<T>
	{
		private struct Entry
		{
			public double accumulatedWeight;

			public T item;
		}

		private List<Entry> entries = new List<Entry>();

		private double accumulatedWeight;

		private Random rand = new Random();

		public void AddEntry(T item, double weight)
		{
			if (weight <= 0.0)
			{
				LegacyLogger.Error("AddEntry: no non-positive weight pls.");
				return;
			}
			accumulatedWeight += weight;
			entries.Add(new Entry
			{
				item = item,
				accumulatedWeight = accumulatedWeight
			});
		}

		public T GetRandom()
		{
			double num = rand.NextDouble() * accumulatedWeight;
			foreach (Entry entry in entries)
			{
				if (entry.accumulatedWeight >= num)
				{
					return entry.item;
				}
			}
			return default(T);
		}
	}
}
namespace LEGACY.LegacyOverride
{
	internal class NavMarkerManager
	{
		private Dictionary<string, GameObject> markerVisuals = new Dictionary<string, GameObject>();

		private Dictionary<string, NavMarker> navMarkers = new Dictionary<string, NavMarker>();

		private List<GameObject> arbitraryNavMarkers = new List<GameObject>();

		public static NavMarkerManager Current { get; private set; } = new NavMarkerManager();


		private GameObject InstantiateMarkerVisual()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			GameObject obj = Object.Instantiate<GameObject>(Assets.ObjectiveMarker);
			float num = 0.16216217f;
			Transform transform = obj.transform;
			transform.localPosition += Vector3.up * num;
			return obj;
		}

		public void EnableMarkerAt(string markerName, GameObject target, float scale)
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			if (navMarkers.ContainsKey(markerName))
			{
				navMarkers[markerName].SetVisible(true);
			}
			else
			{
				NavMarker val = GuiManager.NavMarkerLayer.PrepareGenericMarker(target);
				if ((Object)(object)val != (Object)null)
				{
					val.SetColor(new Color(0.855f, 0.482f, 0.976f));
					val.SetStyle((eNavMarkerStyle)14);
					val.SetVisible(true);
					navMarkers[markerName] = val;
				}
				else
				{
					LegacyLogger.Error("EnableMarkerAt: got null nav marker");
				}
			}
			GameObject val2 = null;
			if (markerVisuals.ContainsKey(markerName))
			{
				val2 = markerVisuals[markerName];
			}
			else
			{
				val2 = InstantiateMarkerVisual();
				val2.transform.localScale = new Vector3(scale, scale, scale);
				val2.transform.SetPositionAndRotation(target.transform.position, Quaternion.identity);
				markerVisuals[markerName] = val2;
			}
			CoroutineManager.BlinkIn(val2, 0f);
			LegacyLogger.Debug("EnableMarker: marker " + markerName + " enabled");
		}

		public void EnableArbitraryMarkerAt(string markerName, Vector3 Position)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			if (navMarkers.ContainsKey(markerName))
			{
				navMarkers[markerName].SetVisible(true);
			}
			else
			{
				GameObject val = new GameObject(markerName);
				val.transform.SetPositionAndRotation(Position, Quaternion.identity);
				arbitraryNavMarkers.Add(val);
				NavMarker val2 = GuiManager.NavMarkerLayer.PrepareGenericMarker(val);
				if ((Object)(object)val2 != (Object)null)
				{
					val2.SetColor(new Color(0.855f, 0.482f, 0.976f));
					val2.SetStyle((eNavMarkerStyle)14);
					val2.SetVisible(true);
					navMarkers[markerName] = val2;
				}
				else
				{
					LegacyLogger.Error("EnableMarkerAt: got null nav marker");
				}
			}
			LegacyLogger.Debug("EnableMarker: marker " + markerName + " enabled");
		}

		internal (GameObject markerVisual, NavMarker navMakrer) GetMarkerVisuals(string markerName)
		{
			if (!markerVisuals.TryGetValue(markerName, out var value) || !navMarkers.TryGetValue(markerName, out var value2))
			{
				return (null, null);
			}
			return (value, value2);
		}

		public void DisableMakrer(string markerName)
		{
			if (navMarkers.ContainsKey(markerName))
			{
				navMarkers[markerName].SetVisible(false);
			}
			if (markerVisuals.ContainsKey(markerName))
			{
				GameObject val = markerVisuals[markerName];
				if (val.active)
				{
					CoroutineManager.BlinkOut(val, 0f);
				}
				LegacyLogger.Debug("DisableMakrer: marker " + markerName + " disabled");
			}
		}

		public void Clear()
		{
			foreach (GameObject value in markerVisuals.Values)
			{
				Object.Destroy((Object)(object)value);
			}
			arbitraryNavMarkers.ForEach((Action<GameObject>)Object.Destroy);
			markerVisuals.Clear();
			navMarkers.Clear();
			arbitraryNavMarkers.Clear();
		}

		private NavMarkerManager()
		{
			LevelAPI.OnBuildStart += Clear;
			LevelAPI.OnLevelCleanup += Clear;
		}
	}
	internal static class LegacyOverrideManagers
	{
		internal static readonly string LEGACY_CONFIG_PATH = Path.Combine(MTFOPathAPI.CustomPath, "LegacyOverride");

		internal static void Init()
		{
			ElevatorCargoOverrideManager.Current.Init();
			BigPickupFogBeaconSettingManager.Current.Init();
			EnemyTaggerSettingManager.Current.Init();
			ForceFailManager.Current.Init();
			((GenericExpeditionDefinitionManager<ExpeditionIntel>)ExpeditionIntelNotifier.Current).Init();
			((GenericExpeditionDefinitionManager<EventScanDefinition>)EventScanManager.Current).Init();
			((GenericExpeditionDefinitionManager<VisualGroupDefinition>)VisualManager.Current).Init();
			((GenericExpeditionDefinitionManager<MusicOverride>)MusicStateOverrider.Current).Init();
			((ZoneDefinitionManager<LevelSpawnedFogBeaconDefinition>)LevelSpawnedFogBeaconManager.Current).Init();
			((GenericExpeditionDefinitionManager<SuccessPageCustomization>)SuccessPageCustomizationManager.Current).Init();
			((GenericExpeditionDefinitionManager<ResourceStationDefinition>)ResourceStationManager.Current).Init();
		}
	}
}
namespace LEGACY.LegacyOverride.ResourceStations
{
	public sealed class ToolStation : ResourceStation
	{
		public override string ItemKey => $"Tool_Station_{base.SerialNumber}";

		protected override void SetupInteraction()
		{
			base.SetupInteraction();
			TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.InteractionPrompt.ToolStation");
			Interact.InteractionMessage = ((block == null) ? "TOOL STATION" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID));
		}

		protected override void Replenish(PlayerAgent player)
		{
			PlayerAmmoStorage ammoStorage = PlayerBackpackManager.GetBackpack(player.Owner).AmmoStorage;
			float num = Math.Max(0f, Math.Min(def.SupplyUplimit.Tool - ammoStorage.ClassAmmo.RelInPack, def.SupplyEfficiency.Tool));
			player.GiveAmmoRel((PlayerAgent)null, 0f, 0f, num);
			player.Sound.Post(EVENTS.AMMOPACK_APPLY, true);
		}

		public static ToolStation Instantiate(ResourceStationDefinition def)
		{
			if (def.StationType != StationType.TOOL)
			{
				LegacyLogger.Error($"Trying to instantiate MediStation with def with 'StationType': {def.StationType}!");
				return null;
			}
			GameObject gO = Object.Instantiate<GameObject>(Assets.ToolStation);
			return new ToolStation(def, gO);
		}

		private ToolStation(ResourceStationDefinition def, GameObject GO)
			: base(def, GO)
		{
		}

		static ToolStation()
		{
		}
	}
	public sealed class MediStation : ResourceStation
	{
		public const float VANILLA_MAX_HEALTH = 25f;

		public override string ItemKey => $"Health_Station_{base.SerialNumber}";

		protected override void SetupInteraction()
		{
			base.SetupInteraction();
			TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.InteractionPrompt.MediStation");
			Interact.InteractionMessage = ((block == null) ? "HEALTH STATION" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID));
		}

		protected override void Replenish(PlayerAgent player)
		{
			float health = ((Dam_SyncedDamageBase)player.Damage).Health;
			float num = def.SupplyUplimit.Medi * 25f;
			if (!(health >= num))
			{
				player.GiveHealth((PlayerAgent)null, Math.Min(def.SupplyEfficiency.Medi, (num - health) / 25f));
				player.Sound.Post(EVENTS.MEDPACK_APPLY, true);
			}
		}

		public static MediStation Instantiate(ResourceStationDefinition def)
		{
			if (def.StationType != 0)
			{
				LegacyLogger.Error($"Trying to instantiate MediStation with def with 'StationType': {def.StationType}!");
				return null;
			}
			GameObject gO = Object.Instantiate<GameObject>(Assets.MediStation);
			return new MediStation(def, gO);
		}

		private MediStation(ResourceStationDefinition def, GameObject GO)
			: base(def, GO)
		{
		}

		static MediStation()
		{
		}
	}
	public abstract class ResourceStation
	{
		[CompilerGenerated]
		private sealed class <BlinkMarker>d__61 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public ResourceStation <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <BlinkMarker>d__61(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Expected O, but got Unknown
				int num = <>1__state;
				ResourceStation resourceStation = <>4__this;
				if (num != 0)
				{
					if (num != 1)
					{
						return false;
					}
					<>1__state = -1;
				}
				else
				{
					<>1__state = -1;
				}
				resourceStation.StationMarkerGO.SetActive(!resourceStation.StationMarkerGO.active);
				<>2__current = (object)new WaitForSeconds(0.5f);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public const int UNLIMITED_USE_TIME = int.MaxValue;

		private Coroutine m_blinkMarkerCoroutine;

		public virtual GameObject GameObject { get; protected set; }

		public GameObject InteractGO
		{
			get
			{
				GameObject gameObject = GameObject;
				return ((gameObject != null) ? ((Component)gameObject.transform.GetChild(3)).gameObject : null) ?? null;
			}
		}

		public GameObject StationMarkerGO
		{
			get
			{
				GameObject gameObject = GameObject;
				return ((gameObject != null) ? ((Component)gameObject.transform.GetChild(2)).gameObject : null) ?? null;
			}
		}

		public virtual Interact_Timed Interact { get; protected set; }

		public virtual ResourceStationDefinition def { get; protected set; }

		public RSTimer Timer { get; protected set; }

		public StateReplicator<RSStateStruct> StateReplicator { get; protected set; }

		public RSStateStruct State => StateReplicator?.State ?? new RSStateStruct();

		public LG_GenericTerminalItem TerminalItem { get; protected set; }

		public AIG_CourseNode SpawnNode
		{
			get
			{
				return TerminalItem.SpawnNode;
			}
			set
			{
				TerminalItem.SpawnNode = value;
			}
		}

		protected int SerialNumber { get; private set; }

		public virtual string ItemKey => $"Resource_Station_{SerialNumber}";

		public bool Enabled => State.Enabled;

		protected virtual bool InCooldown
		{
			get
			{
				if (State.RemainingUseTime <= 0)
				{
					return State.CurrentCooldownTime > 0f;
				}
				return false;
			}
		}

		public virtual bool HasUnlimitedUseTime => def.AllowedUseTimePerCooldown == int.MaxValue;

		public virtual void Destroy()
		{
			if (m_blinkMarkerCoroutine != null)
			{
				CoroutineManager.StopCoroutine(m_blinkMarkerCoroutine);
				m_blinkMarkerCoroutine = null;
			}
			Object.Destroy((Object)(object)GameObject);
			StateReplicator?.Unload();
			Interact = null;
			def = null;
			StateReplicator = null;
		}

		protected virtual bool CanInteract()
		{
			if (Enabled)
			{
				return !InCooldown;
			}
			return false;
		}

		protected abstract void Replenish(PlayerAgent player);

		protected virtual void SetInteractionText()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			string text = Text.Format(827u, (Object[])(object)new Object[1] { Object.op_Implicit(InputMapper.GetBindingName(((Interact_Base)Interact).InputAction)) });
			TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.OnAdditionalInteractionText.ResourceStation");
			string text2 = ((block == null) ? "TO REPLENISH" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID));
			string text3 = (HasUnlimitedUseTime ? string.Empty : $"({State.RemainingUseTime}/{def.AllowedUseTimePerCooldown})");
			GuiManager.InteractionLayer.SetInteractPrompt(Interact.InteractionMessage, text + text2 + text3, (ePUIMessageStyle)0);
		}

		protected virtual void OnTriggerInteraction(PlayerAgent player)
		{
			RSStateStruct state = State;
			int num = (HasUnlimitedUseTime ? int.MaxValue : Math.Max(state.RemainingUseTime - 1, 0));
			int num2 = player.Owner.PlayerSlotIndex();
			if (num2 < 0 || num2 >= ((Il2CppArrayBase<SNet_Slot>)(object)SNet.Slots.PlayerSlots).Count)
			{
				LegacyLogger.Error($"ResourceStation_OnTriggerInteraction: player {player.PlayerName} has invalid slot index: {num2}");
			}
			else
			{
				StateReplicator?.SetState(new RSStateStruct
				{
					LastInteractedPlayer = num2,
					RemainingUseTime = num,
					CurrentCooldownTime = ((num == 0) ? def.CooldownTime : 0f),
					Enabled = true
				});
			}
		}

		protected virtual void OnInteractionSelected(PlayerAgent agent, bool selected)
		{
			if (selected)
			{
				SetInteractionText();
			}
		}

		protected virtual void SetupInteraction()
		{
			Interact.InteractDuration = def.InteractDuration;
			Interact_Timed interact = Interact;
			interact.ExternalPlayerCanInteract += Func<PlayerAgent, bool>.op_Implicit((Func<PlayerAgent, bool>)((PlayerAgent _) => CanInteract()));
			Interact_Timed interact2 = Interact;
			interact2.OnInteractionSelected += Action<PlayerAgent, bool>.op_Implicit((Action<PlayerAgent, bool>)OnInteractionSelected);
			Interact_Timed interact3 = Interact;
			interact3.OnInteractionTriggered += Action<PlayerAgent>.op_Implicit((Action<PlayerAgent>)OnTriggerInteraction);
		}

		protected virtual void SetupTerminalItem()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			LG_Zone val = default(LG_Zone);
			if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(((GlobalZoneIndex)def).DimensionIndex, ((GlobalZoneIndex)def).LayerType, ((GlobalZoneIndex)def).LocalIndex, ref val) || (Object)(object)val == (Object)null)
			{
				LegacyLogger.Error("ResourceStation: Cannot find spawn node!");
				return;
			}
			if (def.AreaIndex < 0 || def.AreaIndex >= val.m_areas.Count)
			{
				LegacyLogger.Error("ResourceStation: Cannot find spawn node - Area index is invalid!");
				return;
			}
			TerminalItem.Setup(ItemKey, val.m_areas[def.AreaIndex].m_courseNode);
			if (SpawnNode != null)
			{
				TerminalItem.FloorItemLocation = SpawnNode.m_zone.NavInfo.GetFormattedText((LG_NavInfoFormat)7);
			}
			TerminalItem.FloorItemStatus = (eFloorInventoryObjectStatus)0;
		}

		protected virtual void OnStateChanged(RSStateStruct oldState, RSStateStruct newState, bool isRecall)
		{
			if (isRecall)
			{
				return;
			}
			int lastInteractedPlayer = newState.LastInteractedPlayer;
			if (lastInteractedPlayer < 0 || lastInteractedPlayer >= ((Il2CppArrayBase<SNet_Slot>)(object)SNet.Slots.PlayerSlots).Count)
			{
				return;
			}
			if (((Interact_Base)Interact).IsSelected)
			{
				SetInteractionText();
			}
			if (!SNet.IsMaster)
			{
				return;
			}
			LegacyLogger.Warning($"ResourceStation OnStateChanged: replenish for player {lastInteractedPlayer}, remaining use time: {newState.RemainingUseTime}");
			if (oldState.RemainingUseTime > 0)
			{
				SNet_Player playerInSlot = SNet.Slots.GetPlayerInSlot(lastInteractedPlayer);
				if ((Object)(object)playerInSlot != (Object)null)
				{
					Replenish(((Il2CppObjectBase)playerInSlot.m_playerAgent).Cast<PlayerAgent>());
				}
				else
				{
					LegacyLogger.Error($"playerSlot_{lastInteractedPlayer} has no player agent!");
				}
			}
			if (newState.RemainingUseTime == 0)
			{
				LegacyLogger.Warning("ResourceStation OnStateChanged: cooldown timer starts!");
				OnCoolDownStart();
			}
		}

		protected virtual void OnCoolDownStart()
		{
			Timer.StartTimer(def.CooldownTime);
			if (m_blinkMarkerCoroutine == null)
			{
				m_blinkMarkerCoroutine = CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(BlinkMarker()), (Action)null);
			}
		}

		protected virtual void OnCoolDownTimerProgress(float progress)
		{
		}

		protected virtual void OnCoolDownEnd()
		{
			LegacyLogger.Warning("ResourceStation OnCoolDownEnd");
			if (m_blinkMarkerCoroutine != null)
			{
				CoroutineManager.StopCoroutine(m_blinkMarkerCoroutine);
				m_blinkMarkerCoroutine = null;
				StationMarkerGO.SetActive(true);
			}
			if (SNet.IsMaster)
			{
				LegacyLogger.Warning("ResourceStation OnCoolDownEnd: master reset state!");
				StateReplicator.SetState(new RSStateStruct
				{
					LastInteractedPlayer = -1,
					RemainingUseTime = def.AllowedUseTimePerCooldown,
					CurrentCooldownTime = 0f,
					Enabled = true
				});
			}
		}

		protected virtual void SetupReplicator()
		{
			if (StateReplicator == null)
			{
				uint num = EOSNetworking.AllotReplicatorID();
				if (num == 0)
				{
					LegacyLogger.Error("ResourceStation: replicatorID depleted, cannot setup replicator!");
					return;
				}
				StateReplicator = StateReplicator<RSStateStruct>.Create(num, new RSStateStruct
				{
					RemainingUseTime = def.AllowedUseTimePerCooldown,
					CurrentCooldownTime = -1f,
					Enabled = true
				}, (LifeTimeType)1, (IStateReplicatorHolder<RSStateStruct>)null);
				StateReplicator.OnStateChanged += OnStateChanged;
			}
		}

		protected virtual void SetupRSTimer()
		{
			if ((Object)(object)Timer == (Object)null)
			{
				Timer = RSTimer.Instantiate(OnCoolDownTimerProgress, OnCoolDownEnd);
			}
		}

		[IteratorStateMachine(typeof(<BlinkMarker>d__61))]
		private IEnumerator BlinkMarker()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <BlinkMarker>d__61(0)
			{
				<>4__this = this
			};
		}

		protected ResourceStation(ResourceStationDefinition def, GameObject GO)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			this.def = def;
			GameObject = GO;
			GameObject.transform.SetPositionAndRotation(def.Position.ToVector3(), def.Rotation.ToQuaternion());
			Interact = InteractGO.GetComponent<Interact_Timed>();
			SerialNumber = SerialGenerator.GetUniqueSerialNo();
			if ((Object)(object)Interact == (Object)null)
			{
				LegacyLogger.Error("ResourceStation: Interact Comp not found!");
			}
			else
			{
				SetupInteraction();
			}
			TerminalItem = GO.GetComponent<LG_GenericTerminalItem>();
			if ((Object)(object)TerminalItem == (Object)null)
			{
				LegacyLogger.Error("ResourceStation: TerminalItem not found!");
			}
			else
			{
				SetupTerminalItem();
			}
			SetupReplicator();
			SetupRSTimer();
		}

		static ResourceStation()
		{
		}
	}
	public sealed class AmmoStation : ResourceStation
	{
		public override string ItemKey => $"Ammunition_Station_{base.SerialNumber}";

		protected override void SetupInteraction()
		{
			base.SetupInteraction();
			TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.InteractionPrompt.AmmoStation");
			Interact.InteractionMessage = ((block == null) ? "AMMUNITION STATION" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID));
		}

		public static AmmoStation Instantiate(ResourceStationDefinition def)
		{
			if (def.StationType != StationType.AMMO)
			{
				LegacyLogger.Error($"Trying to instantiate AmmoStation with def with 'StationType': {def.StationType}!");
				return null;
			}
			GameObject gO = Object.Instantiate<GameObject>(Assets.AmmoStation);
			return new AmmoStation(def, gO);
		}

		protected override void Replenish(PlayerAgent player)
		{
			PlayerAmmoStorage ammoStorage = PlayerBackpackManager.GetBackpack(player.Owner).AmmoStorage;
			float num = Math.Max(0f, Math.Min(def.SupplyUplimit.AmmoStandard - ammoStorage.StandardAmmo.RelInPack, def.SupplyEfficiency.AmmoStandard));
			float num2 = Math.Max(0f, Math.Min(def.SupplyUplimit.AmmoSpecial - ammoStorage.SpecialAmmo.RelInPack, def.SupplyEfficiency.AmmoSpecial));
			player.GiveAmmoRel((PlayerAgent)null, num, num2, 0f);
			player.Sound.Post(EVENTS.AMMOPACK_APPLY, true);
		}

		private AmmoStation(ResourceStationDefinition def, GameObject GO)
			: base(def, GO)
		{
		}

		static AmmoStation()
		{
		}
	}
	public enum StationType
	{
		MEDI,
		AMMO,
		TOOL
	}
	public class SupplyUplimit
	{
		public float Medi { get; set; } = 0.6f;


		public float AmmoStandard { get; set; } = 1f;


		public float AmmoSpecial { get; set; } = 1f;


		public float Tool { get; set; }
	}
	public class SupplyEfficiency
	{
		public float Medi { get; set; } = 0.2f;


		public float AmmoStandard { get; set; } = 0.15f;


		public float AmmoSpecial { get; set; } = 0.15f;


		public float Tool { get; set; }
	}
	public class ResourceStationDefinition : GlobalZoneIndex
	{
		public int AreaIndex { get; set; }

		public string WorldEventObjectFilter { get; set; } = string.Empty;


		public StationType StationType { get; set; } = StationType.AMMO;


		public Vec3 Position { get; set; } = new Vec3();


		public Vec3 Rotation { get; set; } = new Vec3();


		public float InteractDuration { get; set; } = 2.5f;


		public SupplyEfficiency SupplyEfficiency { get; set; } = new SupplyEfficiency();


		public SupplyUplimit SupplyUplimit { get; set; } = new SupplyUplimit();


		public int AllowedUseTimePerCooldown { get; set; } = int.MaxValue;


		public float CooldownTime { get; set; } = 3f;

	}
	public class ResourceStationManager : GenericExpeditionDefinitionManager<ResourceStationDefinition>
	{
		public static ResourceStationManager Current { get; private set; }

		protected override string DEFINITION_NAME => "ResourceStation";

		private Dictionary<string, ResourceStation> Stations { get; } = new Dictionary<string, ResourceStation>();


		private void Build(ResourceStationDefinition def)
		{
			if (Stations.ContainsKey(def.WorldEventObjectFilter))
			{
				LegacyLogger.Error("ResourceStationManager: WorldEventObjectFilter '" + def.WorldEventObjectFilter + "' is already used");
				return;
			}
			ResourceStation resourceStation = null;
			switch (def.StationType)
			{
			case StationType.MEDI:
				resourceStation = MediStation.Instantiate(def);
				break;
			case StationType.AMMO:
				resourceStation = AmmoStation.Instantiate(def);
				break;
			case StationType.TOOL:
				resourceStation = ToolStation.Instantiate(def);
				break;
			default:
				LegacyLogger.Error($"ResourceStation {def.StationType} is unimplemented");
				return;
			}
			if (resourceStation != null)
			{
				Stations[def.WorldEventObjectFilter] = resourceStation;
				LegacyLogger.Debug("ResourceStation '" + def.WorldEventObjectFilter + "' instantiated");
			}
		}

		private void BuildStations()
		{
			if (base.definitions.TryGetValue(base.CurrentMainLevelLayout, out var value))
			{
				value.Definitions.ForEach(Build);
			}
		}

		private void Clear()
		{
			foreach (ResourceStation value in Stations.Values)
			{
				value.Destroy();
			}
			Stations.Clear();
		}

		private ResourceStationManager()
		{
			LevelAPI.OnBuildStart += delegate
			{
				Clear();
			};
			LevelAPI.OnLevelCleanup += Clear;
			LevelAPI.OnBuildDone += BuildStations;
		}

		static ResourceStationManager()
		{
			Current = new ResourceStationManager();
		}
	}
	public struct RSStateStruct
	{
		public int LastInteractedPlayer;

		public int RemainingUseTime;

		public float CurrentCooldownTime;

		public bool Enabled;

		public RSStateStruct()
		{
			LastInteractedPlayer = 0;
			RemainingUseTime = 0;
			CurrentCooldownTime = 0f;
			Enabled = false;
		}
	}
	public class RSTimer : MonoBehaviour
	{
		private float startTime;

		private float endTime;

		private bool hasOnGoingTimer;

		private Action<float> OnProgress;

		private Action OnTimerEnd;

		public float RemainingTime
		{
			get
			{
				if (!hasOnGoingTimer)
				{
					return 0f;
				}
				return Math.Max(endTime - Clock.Time, 0f);
			}
		}

		private static List<GameObject> TimerGOs { get; }

		private void Update()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)GameStateManager.CurrentStateName == 10 && hasOnGoingTimer)
			{
				float time = Clock.Time;
				if (OnProgress != null)
				{
					OnProgress((time - startTime) / (endTime - startTime));
				}
				if (!(time < endTime))
				{
					endTime = 0f;
					hasOnGoingTimer = false;
					OnTimerEnd?.Invoke();
				}
			}
		}

		public void StartTimer(float time)
		{
			if (time <= 0f)
			{
				LegacyLogger.Error("StartTimer: time is not positive!");
				return;
			}
			if (hasOnGoingTimer)
			{
				LegacyLogger.Error("StartTimer: this timer is yet ended!");
				return;
			}
			startTime = Clock.Time;
			endTime = startTime + time;
			hasOnGoingTimer = true;
		}

		private void OnDestroy()
		{
			endTime = 0f;
			hasOnGoingTimer = false;
			OnTimerEnd = null;
		}

		public static RSTimer Instantiate(Action<float> onProgress, Action actionOnEnd)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			GameObject val = new GameObject();
			RSTimer rSTimer = val.AddComponent<RSTimer>();
			rSTimer.OnProgress = onProgress;
			rSTimer.OnTimerEnd = actionOnEnd;
			TimerGOs.Add(val);
			return rSTimer;
		}

		public static void DestroyAll()
		{
			TimerGOs.ForEach((Action<GameObject>)Object.Destroy);
			TimerGOs.Clear();
		}

		private RSTimer()
		{
		}

		static RSTimer()
		{
			TimerGOs = new List<GameObject>();
			ClassInjector.RegisterTypeInIl2Cpp<RSTimer>();
			LevelAPI.OnBuildStart += DestroyAll;
			LevelAPI.OnLevelCleanup += DestroyAll;
		}
	}
}
namespace LEGACY.LegacyOverride.EnemyTargeting
{
	internal class EnemyTargetingPrioritizer : MonoBehaviour
	{
		public const float UPDATE_INTERVAL = 3f;

		private float nextUpdateTime = float.NaN;

		internal EnemyAgent enemy;

		private Dam_EnemyDamageBase damage
		{
			get
			{
				EnemyAgent obj = enemy;
				if (obj == null)
				{
					return null;
				}
				return obj.Damage;
			}
		}

		private AgentTarget target
		{
			get
			{
				EnemyAgent obj = enemy;
				if (obj == null)
				{
					return null;
				}
				return ((AgentAI)obj.AI).Target;
			}
		}

		private void Update()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Invalid comparison between Unknown and I4
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			if ((int)GameStateManager.CurrentStateName != 10 || !SNet.IsMaster)
			{
				return;
			}
			if (float.IsNaN(nextUpdateTime))
			{
				nextUpdateTime = Clock.Time + 3f;
			}
			else if (!(Clock.Time < nextUpdateTime) && !((Object)(object)enemy == (Object)null))
			{
				nextUpdateTime = Clock.Time + 3f;
				if ((int)((AgentAI)enemy.AI).Mode == 1 && target != null && !(((Il2CppObjectBase)target.m_agent.CourseNode).Pointer == ((Il2CppObjectBase)((Agent)enemy).CourseNode).Pointer) && PlayerManager.PlayerAgentsInLevel.Count > 1 && ((Agent)PlayerManager.PlayerAgentsInLevel[0]).CourseNode.m_dimension.DimensionIndex == ((Agent)enemy).CourseNode.m_dimension.DimensionIndex)
				{
					TryPrioritizeCloserTarget();
				}
			}
		}

		internal void TryPrioritizeCloserTarget()
		{
			_ = target;
			Agent val = null;
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (((Agent)current).Alive && ((Il2CppObjectBase)((Agent)current).CourseNode).Pointer == ((Il2CppObjectBase)((Agent)enemy).CourseNode).Pointer)
				{
					val = (Agent)(object)current;
					break;
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
				while (enumerator.MoveNext())
				{
					PlayerAgent current2 = enumerator.Current;
					if (((Agent)current2).Alive && ((Il2CppObjectBase)((Agent)current2).CourseNode.m_zone).Pointer == ((Il2CppObjectBase)((Agent)enemy).CourseNode.m_zone).Pointer)
					{
						val = (Agent)(object)current2;
						break;
					}
				}
			}
			if ((Object)(object)val != (Object)null)
			{
				((AgentAI)enemy.AI).SetTarget(val);
			}
		}

		private void OnDestroy()
		{
			enemy = null;
		}

		static EnemyTargetingPrioritizer()
		{
			ClassInjector.RegisterTypeInIl2Cpp<EnemyTargetingPrioritizer>();
		}
	}
}
namespace LEGACY.LegacyOverride.Patches
{
	[HarmonyPatch]
	internal static class ExpeditionSuccessPage
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(CM_PageExpeditionSuccess), "OnEnable")]
		private static void Post_CM_PageExpeditionSuccess_OnEnable(CM_PageExpeditionSuccess __instance)
		{
			if (!((Object)(object)__instance == (Object)null))
			{
				SuccessPageCustomization currentCustomization = SuccessPageCustomizationManager.Current.CurrentCustomization;
				if (currentCustomization != null)
				{
					((TMP_Text)__instance.m_header).SetText(LocalizedText.op_Implicit(currentCustomization.PageHeader), true);
					__instance.m_overrideSuccessMusic = currentCustomization.OverrideSuccessMusic;
					LegacyLogger.Warning("Post_CM_PageExpeditionSuccess_OnEnable: " + ((Object)currentCustomization.PageHeader).ToString());
				}
			}
		}
	}
	[HarmonyPatch]
	internal static class LevelSpawnFogBeacon_BugFix
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(HeavyFogRepellerGlobalState), "AttemptInteract")]
		private static void Post_HeavyFogRepellerGlobalState_AttemptInteract(HeavyFogRepellerGlobalState __instance)
		{
			LevelSpawnedFogBeaconSettings lSFBDef = LevelSpawnedFogBeaconManager.Current.GetLSFBDef(__instance);
			if (lSFBDef != null)
			{
				__instance.m_repellerSphere.Range = lSFBDef.Range;
			}
		}
	}
	[HarmonyPatch]
	internal class PrioritizeEnemyTargeting
	{
		private static bool s_patch = true;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(EnemyCourseNavigation), "UpdateTracking")]
		private static void UpdateTracking(EnemyCourseNavigation __instance)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Invalid comparison between Unknown and I4
			if (!s_patch)
			{
				return;
			}
			int count = PlayerManager.PlayerAgentsInLevel.Count;
			if (!SNet.IsMaster || count <= 1)
			{
				return;
			}
			EnemyAgent owner = __instance.m_owner;
			if ((int)((StateMachine<ES_Base>)(object)owner.Locomotion).m_currentState.m_stateEnum == 14 || ((Il2CppObjectBase)__instance.m_targetRef.m_agent.CourseNode).Pointer == ((Il2CppObjectBase)((Agent)owner).CourseNode).Pointer)
			{
				return;
			}
			PlayerAgent val = null;
			int num = Random.RandomRangeInt(0, count);
			for (int i = 0; i < count; i++)
			{
				PlayerAgent val2 = PlayerManager.PlayerAgentsInLevel[num];
				if (((Agent)val2).Alive && ((Il2CppObjectBase)((Agent)val2).CourseNode).Pointer == ((Il2CppObjectBase)((Agent)owner).CourseNode).Pointer)
				{
					val = val2;
					break;
				}
				num = (num + 1) % count;
			}
			if ((Object)(object)val != (Object)null)
			{
				s_patch = false;
				((AgentAI)owner.AI).SetTarget((Agent)(object)val);
				s_patch = true;
			}
		}
	}
	[HarmonyPatch]
	internal class RundownSelectionCustomization
	{
		[CompilerGenerated]
		private sealed class <reverseReveal>d__6 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public CM_PageRundown_New p;

			public bool hosting;

			public Transform guixSurfaceTransform;

			private float <arrowScale>5__2;

			private float <tierMarkerDelay>5__3;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <reverseReveal>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cc: Expected O, but got Unknown
				//IL_015e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0168: Expected O, but got Unknown
				//IL_0197: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_023a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0244: Expected O, but got Unknown
				//IL_0274: Unknown result type (might be due to invalid IL or missing references)
				//IL_027f: Unknown result type (might be due to invalid IL or missing references)
				//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_030d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0365: Unknown result type (might be due to invalid IL or missing references)
				//IL_036f: Expected O, but got Unknown
				//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_03ba: Expected O, but got Unknown
				//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_040e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0103: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ac: Expected O, but got Unknown
				//IL_01df: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
				//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d3: Expected O, but got Unknown
				//IL_046a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0474: Expected O, but got Unknown
				//IL_0519: Unknown result type (might be due to invalid IL or missing references)
				//IL_0523: Expected O, but got Unknown
				//IL_05c8: Unknown result type (might be due to invalid IL or missing references)
				//IL_05d2: Expected O, but got Unknown
				//IL_0677: Unknown result type (might be due to invalid IL or missing references)
				//IL_0681: Expected O, but got Unknown
				//IL_072c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0736: Expected O, but got Unknown
				//IL_07e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_07eb: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<arrowScale>5__2 = p.m_tierSpacing * 5f * p.m_tierSpaceToArrowScale;
					if (hosting)
					{
						CoroutineManager.BlinkIn(p.m_buttonConnect, 0f, (Transform)null);
						<>2__current = (object)new WaitForSeconds(0.1f);
						<>1__state = 1;
						return true;
					}
					goto IL_00ed;
				case 1:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(0.24f);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					((RectTransformComp)p.m_buttonConnect).SetVisible(false);
					goto IL_00ed;
				case 3:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(0.1f);
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -1;
					CM_PageBase.PostSound(EVENTS.MENU_SURFACE_LEVEL_SHRINK, "");
					CoroutineEase.EaseLocalScale(p.m_textRundownHeader.transform, Vector3.one, new Vector3(0.6f, 0.6f, 0.6f), 0.2f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null);
					<>2__current = CoroutineEase.EaseLocalScale(guixSurfaceTransform, Vector3.one, new Vector3(0.2f, 0.2f, 0.2f), 0.2f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null);
					<>1__state = 5;
					return true;
				case 5:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(0.1f);
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -1;
					CoroutineEase.EaseLocalPos(p.m_textRundownHeader.transform, p.m_textRundownHeader.transform.localPosition, p.m_rundownHeaderPos, 0.2f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null);
					CoroutineManager.BlinkIn(p.m_rundownIntelButton, 0f, (Transform)null);
					<>2__current = (object)new WaitForSeconds(0.2f);
					<>1__state = 7;
					return true;
				case 7:
					<>1__state = -1;
					CM_PageBase.PostSound(EVENTS.MENU_SURFACE_LEVEL_TURN, "");
					<>2__current = CoroutineEase.EaseLocalRot(guixSurfaceTransform, Vector3.zero, new Vector3(70f, 0f, 0f), 0.3f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null);
					<>1__state = 8;
					return true;
				case 8:
					<>1__state = -1;
					p.m_verticalArrow.SetActive(true);
					<>2__current = (object)new WaitForSeconds(0.5f);
					<>1__state = 9;
					return true;
				case 9:
					<>1__state = -1;
					CoroutineManager.BlinkIn(((Component)p.m_tierMarkerSectorSummary).gameObject, 0f);
					CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_5, "");
					<>2__current = (object)new WaitForSeconds(0.5f);
					<>1__state = 10;
					return true;
				case 10:
					<>1__state = -1;
					CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_SPINE_START, "");
					CoroutineEase.EaseLocalScale(p.m_verticalArrow.transform, new Vector3(1f, 0f, 1f), new Vector3(1f, <arrowScale>5__2, 1f), 4.3f, (EasingFunction)Easing.LinearTween, (Action)delegate
					{
						CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_SPINE_STOP, "");
					}, (BoolCheck)null);
					<tierMarkerDelay>5__3 = 0.6f;
					<>2__current = (object)new WaitForSeconds(0.2f);
					<>1__state = 11;
					return true;
				case 11:
				{
					<>1__state = -1;
					CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_3, "");
					((Component)p.m_guix_Tier3).gameObject.SetActive(true);
					for (int k = 0; k < p.m_expIconsTier3.Count; k++)
					{
						CoroutineManager.BlinkIn(((Component)p.m_expIconsTier3[k]).gameObject, (float)k * 0.1f);
					}
					if (p.m_expIconsTier3.Count > 0)
					{
						p.m_tierMarker3.SetVisible(true, <tierMarkerDelay>5__3);
					}
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 12;
					return true;
				}
				case 12:
				{
					<>1__state = -1;
					CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_5, "");
					((Component)p.m_guix_Tier5).gameObject.SetActive(true);
					for (int i = 0; i < p.m_expIconsTier5.Count; i++)
					{
						CoroutineManager.BlinkIn(((Component)p.m_expIconsTier5[i]).gameObject, (float)i * 0.1f);
					}
					if (p.m_expIconsTier5.Count > 0)
					{
						p.m_tierMarker5.SetVisible(true, <tierMarkerDelay>5__3);
					}
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 13;
					return true;
				}
				case 13:
				{
					<>1__state = -1;
					CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_4, "");
					((Component)p.m_guix_Tier4).gameObject.SetActive(true);
					for (int m = 0; m < p.m_expIconsTier4.Count; m++)
					{
						CoroutineManager.BlinkIn(((Component)p.m_expIconsTier4[m]).gameObject, (float)m * 0.1f);
					}
					if (p.m_expIconsTier4.Count > 0)
					{
						p.m_tierMarker4.SetVisible(true, <tierMarkerDelay>5__3);
					}
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 14;
					return true;
				}
				case 14:
				{
					<>1__state = -1;
					CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_2, "");
					((Component)p.m_guix_Tier2).gameObject.SetActive(true);
					for (int l = 0; l < p.m_expIconsTier2.Count; l++)
					{
						CoroutineManager.BlinkIn(((Component)p.m_expIconsTier2[l]).gameObject, (float)l * 0.1f);
					}
					if (p.m_expIconsTier2.Count > 0)
					{
						p.m_tierMarker2.SetVisible(true, <tierMarkerDelay>5__3);
					}
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 15;
					return true;
				}
				case 15:
				{
					<>1__state = -1;
					CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_1, "");
					((Component)p.m_guix_Tier1).gameObject.SetActive(true);
					for (int j = 0; j < p.m_expIconsTier1.Count; j++)
					{
						CoroutineManager.BlinkIn(((Component)p.m_expIconsTier1[j]).gameObject, (float)j * 0.1f);
					}
					if (p.m_expIconsTier1.Count > 0)
					{
						p.m_tierMarker1.SetVisible(true, <tierMarkerDelay>5__3);
					}
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 16;
					return true;
				}
				case 16:
					{
						<>1__state = -1;
						((Component)p.m_joinOnServerIdText).gameObject.SetActive(true);
						CoroutineManager.BlinkIn(p.m_aboutTheRundownButton, 0f, (Transform)null);
						CoroutineManager.BlinkIn(p.m_discordButton, 0.1f, (Transform)null);
						if (SNet.IsMaster || !SNet.IsInLobby)
						{
							CoroutineManager.BlinkIn(p.m_matchmakeAllButton, 0.2f, (Transform)null);
						}
						p.m_selectionIsRevealed = true;
						p.CheckClipboard();
						return false;
					}
					IL_00ed:
					CM_PageBase.PostSound(EVENTS.MENU_SURFACE_LEVEL_MOVE_UP, "");
					<>2__current = CoroutineEase.EaseLocalPos(guixSurfaceTransform, Vector3.zero, new Vector3(0f, 650f, 0f), 0.5f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null);
					<>1__state = 3;
					return true;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static uint r1TitleID;

		private static uint r2TitleID;

		[H

Vega/BeplnEx/plugins/Vega/Custom/Oxygen.dll

Decompiled 3 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json;
using System.Text.Json.Serialization;
using AK;
using Agents;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using GTFO.API;
using GTFO.API.Utilities;
using GameData;
using GameEvent;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem.Collections.Generic;
using LevelGeneration;
using Localization;
using MTFO.Managers;
using Microsoft.CodeAnalysis;
using Oxygen.Components;
using Oxygen.Config;
using Oxygen.Utils;
using Oxygen.Utils.PartialData;
using Player;
using SNetwork;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Oxygen")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Oxygen")]
[assembly: AssemblyTitle("Oxygen")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Oxygen
{
	[BepInPlugin("Inas.Oxygen", "Oxygen", "1.3.2")]
	[BepInProcess("GTFO.exe")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BasePlugin
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static Action <0>__OnBuildDone;

			public static Action <1>__OnLevelCleanup;

			public static Action <2>__Setup;

			public static Action <3>__OnLevelCleanup;

			public static Action <4>__OnBuildStart;

			public static Action <5>__OnLevelCleanup;

			public static LiveEditEventHandler <6>__Listener_FileChanged1;
		}

		public const string MODNAME = "Oxygen";

		public const string AUTHOR = "Inas";

		public const string GUID = "Inas.Oxygen";

		public const string VERSION = "1.3.2";

		public static readonly string OXYGEN_CONFIG_PATH = Path.Combine(ConfigManager.CustomPath, "Oxygen");

		public static Dictionary<uint, OxygenBlock> lookup = new Dictionary<uint, OxygenBlock>();

		private static LiveEditListener listener = null;

		public override void Load()
		{
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Expected O, but got Unknown
			if (!Directory.Exists(OXYGEN_CONFIG_PATH))
			{
				Directory.CreateDirectory(OXYGEN_CONFIG_PATH);
				StreamWriter streamWriter = File.CreateText(Path.Combine(OXYGEN_CONFIG_PATH, "Template.json"));
				streamWriter.WriteLine(ConfigManager.Serialize(new OxygenConfig()));
				streamWriter.Flush();
				streamWriter.Close();
			}
			ClassInjector.RegisterTypeInIl2Cpp<AirManager>();
			LevelAPI.OnBuildDone += AirManager.OnBuildDone;
			LevelAPI.OnLevelCleanup += AirManager.OnLevelCleanup;
			ClassInjector.RegisterTypeInIl2Cpp<AirBar>();
			LevelAPI.OnBuildStart += AirBar.Setup;
			LevelAPI.OnLevelCleanup += AirBar.OnLevelCleanup;
			ClassInjector.RegisterTypeInIl2Cpp<AirPlane>();
			LevelAPI.OnBuildStart += AirPlane.OnBuildStart;
			LevelAPI.OnLevelCleanup += AirPlane.OnLevelCleanup;
			new Harmony("Inas.Oxygen").PatchAll();
			foreach (string item in Directory.EnumerateFiles(OXYGEN_CONFIG_PATH, "*.json", SearchOption.AllDirectories))
			{
				ConfigManager.Load<OxygenConfig>(item, out var config);
				foreach (OxygenBlock block in config.Blocks)
				{
					foreach (uint fogSetting in block.FogSettings)
					{
						if (!lookup.ContainsKey(fogSetting))
						{
							lookup.Add(fogSetting, block);
						}
					}
				}
			}
			listener = LiveEdit.CreateListener(OXYGEN_CONFIG_PATH, "*.json", true);
			LiveEditListener obj = listener;
			object obj2 = <>O.<6>__Listener_FileChanged1;
			if (obj2 == null)
			{
				LiveEditEventHandler val = Listener_FileChanged1;
				<>O.<6>__Listener_FileChanged1 = val;
				obj2 = (object)val;
			}
			obj.FileChanged += (LiveEditEventHandler)obj2;
		}

		private static void Listener_FileChanged1(LiveEditEventArgs e)
		{
			Log.Warning("LiveEdit File Changed: " + e.FullPath + ".");
			LiveEdit.TryReadFileContent(e.FullPath, (Action<string>)delegate(string content)
			{
				foreach (OxygenBlock block in ConfigManager.Deserialize<OxygenConfig>(content).Blocks)
				{
					foreach (uint fogSetting in block.FogSettings)
					{
						if (lookup.ContainsKey(fogSetting))
						{
							lookup.Remove(fogSetting);
						}
						lookup.Add(fogSetting, block);
						Log.Warning($"Replaced OxygenConfig for FogSetting: {fogSetting}.");
					}
				}
				if (GameStateManager.IsInExpedition)
				{
					AirManager.Current.UpdateAirConfig(AirManager.Current.FogSetting(), LiveEditForceUpdate: true);
				}
			});
		}
	}
}
namespace Oxygen.Utils
{
	internal static class Extension
	{
		public static T Instantiate<T>(this GameObject gameObject, string name) where T : Component
		{
			GameObject obj = Object.Instantiate<GameObject>(gameObject, gameObject.transform.parent, false);
			((Object)obj).name = name;
			return obj.GetComponent<T>();
		}
	}
	internal class LocalizedTextConverter : JsonConverter<LocalizedText>
	{
		public override bool HandleNull => false;

		public override LocalizedText Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			switch (reader.TokenType)
			{
			case JsonTokenType.String:
			{
				string @string = reader.GetString();
				return new LocalizedText
				{
					Id = 0u,
					UntranslatedText = @string
				};
			}
			case JsonTokenType.Number:
				return new LocalizedText
				{
					Id = reader.GetUInt32(),
					UntranslatedText = null
				};
			default:
				throw new JsonException($"LocalizedTextJson type: {reader.TokenType} is not implemented!");
			}
		}

		public override void Write(Utf8JsonWriter writer, LocalizedText value, JsonSerializerOptions options)
		{
			JsonSerializer.Serialize<LocalizedText>(writer, value, options);
		}
	}
	internal static class Log
	{
		private static ManualLogSource source;

		static Log()
		{
			source = Logger.CreateLogSource("Oxygen");
		}

		public static void Debug(object msg)
		{
			source.LogDebug(msg);
		}

		public static void Error(object msg)
		{
			source.LogError(msg);
		}

		public static void Fatal(object msg)
		{
			source.LogFatal(msg);
		}

		public static void Info(object msg)
		{
			source.LogInfo(msg);
		}

		public static void Message(object msg)
		{
			source.LogMessage(msg);
		}

		public static void Warning(object msg)
		{
			source.LogWarning(msg);
		}
	}
}
namespace Oxygen.Utils.PartialData
{
	public static class MTFOPartialDataUtil
	{
		public const string PLUGIN_GUID = "MTFO.Extension.PartialBlocks";

		public static JsonConverter PersistentIDConverter { get; private set; }

		public static JsonConverter LocalizedTextConverter { get; private set; }

		public static bool IsLoaded { get; private set; }

		public static bool Initialized { get; private set; }

		public static string PartialDataPath { get; private set; }

		public static string ConfigPath { get; private set; }

		static MTFOPartialDataUtil()
		{
			PersistentIDConverter = null;
			LocalizedTextConverter = null;
			IsLoaded = false;
			Initialized = false;
			PartialDataPath = string.Empty;
			ConfigPath = string.Empty;
			if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("MTFO.Extension.PartialBlocks", out var value))
			{
				return;
			}
			try
			{
				Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null;
				if ((object)obj == null)
				{
					throw new Exception("Assembly is Missing!");
				}
				Type[] types = obj.GetTypes();
				Type type = types.First((Type t) => t.Name == "PersistentIDConverter");
				if ((object)type == null)
				{
					throw new Exception("Unable to Find PersistentIDConverter Class");
				}
				Type type2 = types.First((Type t) => t.Name == "LocalizedTextConverter");
				if ((object)type2 == null)
				{
					throw new Exception("Unable to Find LocalizedTextConverter Class");
				}
				Type obj2 = types.First((Type t) => t.Name == "PartialDataManager") ?? throw new Exception("Unable to Find PartialDataManager Class");
				PropertyInfo property = obj2.GetProperty("Initialized", BindingFlags.Static | BindingFlags.Public);
				PropertyInfo property2 = obj2.GetProperty("PartialDataPath", BindingFlags.Static | BindingFlags.Public);
				PropertyInfo? property3 = obj2.GetProperty("ConfigPath", BindingFlags.Static | BindingFlags.Public);
				if ((object)property == null)
				{
					throw new Exception("Unable to Find Property: Initialized");
				}
				if ((object)property2 == null)
				{
					throw new Exception("Unable to Find Property: PartialDataPath");
				}
				if ((object)property3 == null)
				{
					throw new Exception("Unable to Find Field: ConfigPath");
				}
				Initialized = (bool)property.GetValue(null);
				PartialDataPath = (string)property2.GetValue(null);
				ConfigPath = (string)property3.GetValue(null);
				PersistentIDConverter = (JsonConverter)Activator.CreateInstance(type);
				LocalizedTextConverter = (JsonConverter)Activator.CreateInstance(type2);
				IsLoaded = true;
			}
			catch (Exception value2)
			{
				Log.Error($"Exception thrown while reading data from MTFO_Extension_PartialData:\n{value2}");
			}
		}
	}
	public static class MTFOUtil
	{
		public const string PLUGIN_GUID = "com.dak.MTFO";

		public const BindingFlags PUBLIC_STATIC = BindingFlags.Static | BindingFlags.Public;

		public static string GameDataPath { get; private set; }

		public static string CustomPath { get; private set; }

		public static bool HasCustomContent { get; private set; }

		public static bool IsLoaded { get; private set; }

		static MTFOUtil()
		{
			GameDataPath = string.Empty;
			CustomPath = string.Empty;
			HasCustomContent = false;
			IsLoaded = false;
			if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("com.dak.MTFO", out var value))
			{
				return;
			}
			try
			{
				Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null;
				if ((object)obj == null)
				{
					throw new Exception("Assembly is Missing!");
				}
				Type obj2 = obj.GetTypes().First((Type t) => t.Name == "ConfigManager") ?? throw new Exception("Unable to Find ConfigManager Class");
				FieldInfo field = obj2.GetField("GameDataPath", BindingFlags.Static | BindingFlags.Public);
				FieldInfo field2 = obj2.GetField("CustomPath", BindingFlags.Static | BindingFlags.Public);
				FieldInfo? field3 = obj2.GetField("HasCustomContent", BindingFlags.Static | BindingFlags.Public);
				if ((object)field == null)
				{
					throw new Exception("Unable to Find Field: GameDataPath");
				}
				if ((object)field2 == null)
				{
					throw new Exception("Unable to Find Field: CustomPath");
				}
				if ((object)field3 == null)
				{
					throw new Exception("Unable to Find Field: HasCustomContent");
				}
				GameDataPath = (string)field.GetValue(null);
				CustomPath = (string)field2.GetValue(null);
				HasCustomContent = (bool)field3.GetValue(null);
				IsLoaded = true;
			}
			catch (Exception value2)
			{
				Log.Error($"Exception thrown while reading path from DataDumper (MTFO): \n{value2}");
			}
		}
	}
}
namespace Oxygen.Patches
{
	[HarmonyPatch]
	internal class Patches_Dam_PlayerDamageLocal
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveNoAirDamage")]
		public static bool Pre_ReceiveNoAirDamage(Dam_PlayerDamageLocal __instance, pMiniDamageData data)
		{
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			float num = ((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax);
			((Dam_PlayerDamageBase)__instance).m_nextRegen = Clock.Time + ((Dam_PlayerDamageBase)__instance).Owner.PlayerData.healthRegenStartDelayAfterDamage;
			if (((Agent)((Dam_PlayerDamageBase)__instance).Owner).IsLocallyOwned)
			{
				DramaManager.CurrentState.OnLocalDamage(num);
				GameEventManager.PostEvent((eGameEvent)13, ((Dam_PlayerDamageBase)__instance).Owner, num, "", (Dictionary<string, string>)null);
			}
			else
			{
				DramaManager.CurrentState.OnTeammatesDamage(num);
			}
			if (((Dam_PlayerDamageBase)__instance).IgnoreAllDamage)
			{
				return false;
			}
			if (SNet.IsMaster && !((Dam_SyncedDamageBase)__instance).RegisterDamage(num))
			{
				((Dam_SyncedDamageBase)__instance).SendSetHealth(((Dam_SyncedDamageBase)__instance).Health);
			}
			__instance.Hitreact(((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax), Vector3.zero, true, false, false);
			return false;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveBulletDamage")]
		public static void Post_ReceiveBulletDamage()
		{
			AirManager.Current.ResetHealthToRegen();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveMeleeDamage")]
		public static void Post_ReceiveMeleeDamage()
		{
			AirManager.Current.ResetHealthToRegen();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveFireDamage")]
		public static void Post_ReceiveFireDamage()
		{
			AirManager.Current.ResetHealthToRegen();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveShooterProjectileDamage")]
		public static void Post_ReceiveShooterProjectileDamage()
		{
			AirManager.Current.ResetHealthToRegen();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveTentacleAttackDamage")]
		public static void Post_ReceiveTentacleAttackDamage()
		{
			AirManager.Current.ResetHealthToRegen();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceivePushDamage")]
		public static void Post_ReceivePushDamage()
		{
			AirManager.Current.ResetHealthToRegen();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveSetDead")]
		public static void Post_ReceiveSetDead()
		{
			AirManager.Current.ResetHealthToRegen();
		}
	}
	[HarmonyPatch(typeof(EnvironmentStateManager), "UpdateFog")]
	internal class EnvironmentStateManager_UpdateFog
	{
		public static void Prefix(EnvironmentStateManager __instance)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)AirManager.Current == (Object)null)
			{
				return;
			}
			FogState val = ((Il2CppArrayBase<FogState>)(object)__instance.m_stateReplicator.State.FogStates)[__instance.m_latestKnownLocalDimensionCreationIndex];
			if (val.FogDataID != 0)
			{
				AirManager.Current.UpdateAirConfig(val.FogDataID);
				if (!AirManager.Current.HasAirConfig())
				{
					AirManager.Current.StopInfectionLoop();
				}
			}
		}
	}
	[HarmonyPatch(typeof(FogRepeller_Sphere), "StartRepelling")]
	internal class FogRepeller_Sphere_StartRepelling
	{
		public static void Postfix(ref FogRepeller_Sphere __instance)
		{
			if (__instance.m_infectionShield != null)
			{
				EffectVolumeManager.UnregisterVolume((EffectVolume)(object)__instance.m_infectionShield);
				((EffectVolume)__instance.m_infectionShield).contents = (eEffectVolumeContents)0;
				EffectVolumeManager.RegisterVolume((EffectVolume)(object)__instance.m_infectionShield);
			}
		}
	}
	[HarmonyPatch(typeof(LocalPlayerAgentSettings), "UpdateBlendTowardsTargetFogSetting")]
	internal class LocalPlayerAgentSettings_UpdateBlendTowardsTargetFogSetting
	{
		public static void Postfix(LocalPlayerAgentSettings __instance, float amount)
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			if (!AirManager.Current.HasAirConfig())
			{
				AirPlane.Current.Unregister();
			}
			else
			{
				if (__instance.m_targetFogSettings == null || !SNet.LocalPlayer.HasPlayerAgent)
				{
					return;
				}
				PlayerAgent localPlayerAgent = PlayerManager.GetLocalPlayerAgent();
				if ((Object)(object)localPlayerAgent.FPSCamera == (Object)null)
				{
					return;
				}
				AirPlane current = AirPlane.Current;
				if (!((Object)(object)current == (Object)null) && RundownManager.ExpeditionIsStarted)
				{
					float num = 0f;
					Dimension val = default(Dimension);
					if (Dimension.GetDimension(((Agent)localPlayerAgent).DimensionIndex, ref val))
					{
						num = val.GroundY;
					}
					PreLitVolume prelitVolume = localPlayerAgent.FPSCamera.PrelitVolume;
					((EffectVolume)current.airPlane).invert = (double)prelitVolume.m_densityHeightMaxBoost > (double)prelitVolume.m_fogDensity;
					((EffectVolume)current.airPlane).contents = (eEffectVolumeContents)1;
					((EffectVolume)current.airPlane).modification = (eEffectVolumeModification)0;
					((EffectVolume)current.airPlane).modificationScale = AirManager.Current.AirLoss();
					current.airPlane.lowestAltitude = prelitVolume.m_densityHeightAltitude + num;
					current.airPlane.highestAltitude = prelitVolume.m_densityHeightAltitude + prelitVolume.m_densityHeightRange + num;
					AirPlane.Current.Register();
				}
			}
		}
	}
	[HarmonyPatch]
	internal class Patch_PlayerAgent
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerAgent), "ReceiveModification")]
		public static void ReceiveModification(PlayerAgent __instance, ref EV_ModificationData data)
		{
			if (AirManager.Current.HasAirConfig())
			{
				if ((double)data.health != 0.0)
				{
					AirManager.Current.RemoveAir(data.health);
				}
				else
				{
					AirManager.Current.AddAir();
				}
				data.health = 0f;
			}
		}

		[HarmonyPostfix]
		[HarmonyWrapSafe]
		[HarmonyPatch(typeof(PlayerAgent), "Setup")]
		internal static void Post_Setup(PlayerAgent __instance)
		{
			if (((Agent)__instance).IsLocallyOwned)
			{
				AirManager.Setup(__instance);
			}
		}
	}
}
namespace Oxygen.Config
{
	public class ConfigManager
	{
		private static readonly JsonSerializerOptions s_SerializerOptions;

		public static T Deserialize<T>(string json)
		{
			return JsonSerializer.Deserialize<T>(json, s_SerializerOptions);
		}

		public static string Serialize<T>(T value)
		{
			return JsonSerializer.Serialize(value, s_SerializerOptions);
		}

		static ConfigManager()
		{
			s_SerializerOptions = new JsonSerializerOptions
			{
				AllowTrailingCommas = true,
				ReadCommentHandling = JsonCommentHandling.Skip,
				PropertyNameCaseInsensitive = true,
				WriteIndented = true
			};
			s_SerializerOptions.Converters.Add(new JsonStringEnumConverter());
			if (MTFOPartialDataUtil.IsLoaded && MTFOPartialDataUtil.Initialized)
			{
				s_SerializerOptions.Converters.Add(MTFOPartialDataUtil.PersistentIDConverter);
				s_SerializerOptions.Converters.Add(MTFOPartialDataUtil.LocalizedTextConverter);
				Log.Message("PartialData Support Found!");
			}
			else
			{
				s_SerializerOptions.Converters.Add(new LocalizedTextConverter());
			}
		}

		public static void Load<T>(string file, out T config) where T : new()
		{
			if (file.Length < ".json".Length)
			{
				config = default(T);
				return;
			}
			if (file.Substring(file.Length - ".json".Length) != ".json")
			{
				file += ".json";
			}
			file = File.ReadAllText(Path.Combine(ConfigManager.CustomPath, "Oxygen", file));
			config = Deserialize<T>(file);
		}
	}
	public class AirText
	{
		public float x { get; set; }

		public float y { get; set; }

		public LocalizedText Text { get; set; }
	}
	public class OxygenConfig
	{
		public List<OxygenBlock> Blocks { get; set; } = new List<OxygenBlock>
		{
			new OxygenBlock()
		};

	}
	public class OxygenBlock
	{
		public float AirLoss { get; set; }

		public float AirGain { get; set; } = 1f;


		public float DamageTime { get; set; } = 1f;


		public float DamageAmount { get; set; }

		public bool ShatterGlass { get; set; }

		public float ShatterAmount { get; set; }

		public float DamageThreshold { get; set; } = 0.1f;


		public bool AlwaysDisplayAirBar { get; set; }

		public float HealthRegenProportion { get; set; } = 1f;


		public float TimeToStartHealthRegen { get; set; } = 3f;


		public float TimeToCompleteHealthRegen { get; set; } = 5f;


		public AirText AirText { get; set; }

		public List<uint> FogSettings { get; set; } = new List<uint> { 0u };

	}
}
namespace Oxygen.Components
{
	public class AirBar : MonoBehaviour
	{
		public static AirBar Current;

		private TextMeshPro m_airText;

		private TextMeshPro m_airTextLocalization;

		private float m_airTextX;

		private float m_airTextY;

		private float m_airTextZ;

		private RectTransform m_air1;

		private RectTransform m_air2;

		private SpriteRenderer m_airBar1;

		private SpriteRenderer m_airBar2;

		private float m_airWidth = 100f;

		private float m_barHeightMin = 3f;

		private float m_barHeightMax = 9f;

		private Color m_airLow = new Color(0f, 0.5f, 0.5f);

		private Color m_airHigh = new Color(0f, 0.3f, 0.8f);

		public AirBar(IntPtr value)
			: base(value)
		{
		}//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)


		public static void Setup()
		{
			if ((Object)(object)Current == (Object)null)
			{
				Current = ((Component)GuiManager.Current.m_playerLayer.m_playerStatus).gameObject.AddComponent<AirBar>();
				Current.Init();
			}
		}

		private void Init()
		{
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0270: Unknown result type (might be due to invalid IL or missing references)
			//IL_027a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)m_airText == (Object)null)
			{
				m_airText = ((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_healthText).gameObject.Instantiate<TextMeshPro>("AirText");
				TextMeshPro airText = m_airText;
				((TMP_Text)airText).fontSize = ((TMP_Text)airText).fontSize / 1.25f;
				m_airText.transform.Translate(0f, -30f, 0f);
			}
			if ((Object)(object)m_airTextLocalization == (Object)null)
			{
				m_airTextLocalization = ((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_pulseText).gameObject.Instantiate<TextMeshPro>("AirText Localization");
				((Behaviour)m_airTextLocalization).enabled = true;
				m_airTextLocalization.transform.Translate(300f - m_airWidth, -45f, 0f);
				m_airTextX = m_airTextLocalization.transform.position.x;
				m_airTextY = m_airTextLocalization.transform.position.y;
				m_airTextZ = m_airTextLocalization.transform.position.z;
			}
			if ((Object)(object)m_air1 == (Object)null)
			{
				m_air1 = ((Component)((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_health1).gameObject.transform.parent).gameObject.Instantiate<RectTransform>("AirFill Right");
				((Component)m_air1).transform.Translate(0f, -30f, 0f);
				SpriteRenderer component = ((Component)((Transform)m_air1).GetChild(0)).GetComponent<SpriteRenderer>();
				component.size = new Vector2(m_airWidth, component.size.y);
				m_airBar1 = ((Component)((Transform)m_air1).GetChild(1)).GetComponent<SpriteRenderer>();
				((Renderer)((Component)((Transform)m_air1).GetChild(2)).GetComponent<SpriteRenderer>()).enabled = false;
			}
			if ((Object)(object)m_air2 == (Object)null)
			{
				m_air2 = ((Component)((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_health2).gameObject.transform.parent).gameObject.Instantiate<RectTransform>("AirFill Left");
				((Component)m_air2).transform.Translate(0f, 30f, 0f);
				SpriteRenderer component2 = ((Component)((Transform)m_air2).GetChild(0)).GetComponent<SpriteRenderer>();
				component2.size = new Vector2(m_airWidth, component2.size.y);
				m_airBar2 = ((Component)((Transform)m_air2).GetChild(1)).GetComponent<SpriteRenderer>();
				((Renderer)((Component)((Transform)m_air2).GetChild(2)).GetComponent<SpriteRenderer>()).enabled = false;
			}
			UpdateAirBar(1f);
			SetVisible(vis: false);
		}

		public void UpdateAirBar(float air)
		{
			SetAirPercentageText(air);
			SetAirBar(m_airBar1, air);
			SetAirBar(m_airBar2, air);
		}

		private void SetAirBar(SpriteRenderer bar, float val)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			bar.size = new Vector2(val * m_airWidth, Mathf.Lerp(m_barHeightMin, m_barHeightMax, val));
			bar.color = Color.Lerp(m_airLow, m_airHigh, val);
		}

		private void SetAirPercentageText(float val)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			Color color = Color.Lerp(m_airLow, m_airHigh, val);
			((TMP_Text)m_airText).text = "O<size=75%>2</size>";
			((Graphic)m_airText).color = color;
			((TMP_Text)m_airText).ForceMeshUpdate(true, false);
			((Graphic)m_airTextLocalization).color = color;
			((TMP_Text)m_airTextLocalization).ForceMeshUpdate(true, false);
		}

		public void UpdateAirText(OxygenBlock config)
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			if (config != null)
			{
				string text = LocalizedText.op_Implicit(config.AirText.Text);
				float x = config.AirText.x;
				float y = config.AirText.y;
				((TMP_Text)m_airTextLocalization).text = text;
				((TMP_Text)m_airTextLocalization).ForceMeshUpdate(true, false);
				CoroutineManager.BlinkIn(((Component)m_airTextLocalization).gameObject, 0f);
				m_airTextLocalization.transform.SetPositionAndRotation(new Vector3(m_airTextX + x, m_airTextY + y, m_airTextZ), m_airTextLocalization.transform.rotation);
			}
		}

		public void SetVisible(bool vis)
		{
			((Component)m_airText).gameObject.SetActive(vis);
			((Component)m_airTextLocalization).gameObject.SetActive(vis);
			((Component)m_air1).gameObject.SetActive(vis);
			((Component)m_air2).gameObject.SetActive(vis);
		}

		public static void OnLevelCleanup()
		{
			if (!((Object)(object)Current == (Object)null))
			{
				Current.SetVisible(vis: false);
			}
		}
	}
	public class AirManager : MonoBehaviour
	{
		public static AirManager Current;

		public PlayerAgent m_playerAgent;

		private HUDGlassShatter m_hudGlass;

		private Dam_PlayerDamageBase Damage;

		public OxygenBlock config;

		private uint fogSetting;

		private FogSettingsDataBlock fogSettingDB;

		private float airAmount = 1f;

		private float damageTick;

		private float glassShatterAmount;

		private bool m_isInInfectionLoop;

		private bool isRegeningHealth;

		private float healthToRegen;

		private float healthRegenTick;

		private float tickUntilHealthRegenHealthStart;

		private readonly float regenHealthTickInterval = 0.25f;

		private float healthRegenAmountPerInterval;

		internal bool PlayerShouldCough;

		private readonly float CoughPerLoss = 0.1f;

		private float CoughLoss;

		public AirManager(IntPtr value)
			: base(value)
		{
		}

		public static void Setup(PlayerAgent playerAgent)
		{
			Current = ((Component)playerAgent).gameObject.AddComponent<AirManager>();
		}

		public static void OnBuildDone()
		{
			if (!((Object)(object)Current == (Object)null))
			{
				Current.m_playerAgent = PlayerManager.GetLocalPlayerAgent();
				Current.m_hudGlass = ((Component)Current.m_playerAgent.FPSCamera).GetComponent<HUDGlassShatter>();
				Current.Damage = ((Component)Current.m_playerAgent).gameObject.GetComponent<Dam_PlayerDamageBase>();
				Current.UpdateAirConfig(RundownManager.ActiveExpedition.Expedition.FogSettings);
				AirBar.Current.UpdateAirText(Current.config);
			}
		}

		public static void OnLevelCleanup()
		{
			if (!((Object)(object)Current == (Object)null))
			{
				if (Current.m_isInInfectionLoop)
				{
					Current.StopInfectionLoop();
				}
				Current.config = null;
				Current.fogSetting = 0u;
				Current.fogSettingDB = null;
				Current.airAmount = 0f;
				Current.damageTick = 0f;
				Current.glassShatterAmount = 0f;
				Current.healthToRegen = 0f;
				Current.m_playerAgent = null;
				Current.m_hudGlass = null;
				Current.Damage = null;
			}
		}

		private void Update()
		{
			if (!RundownManager.ExpeditionIsStarted)
			{
				return;
			}
			if (!HasAirConfig())
			{
				AirBar.Current.SetVisible(vis: false);
				return;
			}
			if (airAmount == 1f)
			{
				if (config.AlwaysDisplayAirBar)
				{
					AirBar.Current.SetVisible(vis: true);
				}
				else
				{
					AirBar.Current.SetVisible(vis: false);
				}
			}
			else
			{
				AirBar.Current.SetVisible(vis: true);
			}
			if (airAmount <= config.DamageThreshold)
			{
				damageTick += Time.deltaTime;
				if (damageTick > config.DamageTime && ((Agent)m_playerAgent).Alive)
				{
					AirDamage();
				}
				isRegeningHealth = false;
			}
			else if (healthToRegen > 0f)
			{
				tickUntilHealthRegenHealthStart += Time.deltaTime;
				if (tickUntilHealthRegenHealthStart > config.TimeToStartHealthRegen)
				{
					if (healthRegenAmountPerInterval == 0f)
					{
						healthRegenAmountPerInterval = healthToRegen * (regenHealthTickInterval / config.TimeToCompleteHealthRegen);
					}
					RegenHealth();
					if (!isRegeningHealth)
					{
						Damage.m_nextRegen = Clock.Time + config.TimeToStartHealthRegen + config.TimeToCompleteHealthRegen;
						isRegeningHealth = true;
					}
				}
			}
			else
			{
				isRegeningHealth = false;
			}
		}

		public void AddAir()
		{
			if (HasAirConfig())
			{
				float airGain = config.AirGain;
				airAmount = Mathf.Clamp01(airAmount + airGain);
				AirBar.Current.UpdateAirBar(airAmount);
				if (fogSettingDB.Infection <= 0f && m_isInInfectionLoop)
				{
					StopInfectionLoop();
				}
			}
		}

		public void RemoveAir(float amount)
		{
			if (HasAirConfig())
			{
				amount = config.AirLoss;
				airAmount = Mathf.Clamp01(airAmount - amount);
				AirBar.Current.UpdateAirBar(airAmount);
				if (fogSettingDB.Infection <= 0f && amount > 0f)
				{
					StartInfectionLoop();
				}
			}
		}

		public void AirDamage()
		{
			float health = ((Dam_SyncedDamageBase)Damage).Health;
			float damageAmount = config.DamageAmount;
			Damage.m_nextRegen = Clock.Time + config.TimeToStartHealthRegen;
			if (!(health <= 1f))
			{
				((Dam_SyncedDamageBase)Damage).NoAirDamage(damageAmount);
				if (config.ShatterGlass)
				{
					glassShatterAmount += config.ShatterAmount;
					m_hudGlass.SetGlassShatterProgression(glassShatterAmount);
				}
				damageTick = 0f;
				tickUntilHealthRegenHealthStart = 0f;
				healthRegenAmountPerInterval = 0f;
				healthToRegen += damageAmount * config.HealthRegenProportion;
				CoughLoss += damageAmount;
				if (CoughLoss > CoughPerLoss)
				{
					PlayerShouldCough = true;
					CoughLoss = 0f;
				}
			}
		}

		public void RegenHealth()
		{
			if (healthToRegen <= 0f)
			{
				return;
			}
			tickUntilHealthRegenHealthStart = config.TimeToStartHealthRegen;
			healthRegenTick += Time.deltaTime;
			if (healthRegenTick > regenHealthTickInterval)
			{
				float num = healthRegenAmountPerInterval;
				if (num >= healthToRegen)
				{
					num = healthToRegen;
					healthToRegen = 0f;
					tickUntilHealthRegenHealthStart = 0f;
					healthRegenAmountPerInterval = 0f;
					isRegeningHealth = false;
				}
				else
				{
					healthToRegen -= num;
				}
				((Dam_SyncedDamageBase)Damage).AddHealth(num, (Agent)(object)m_playerAgent);
				healthRegenTick = 0f;
			}
		}

		public void UpdateAirConfig(uint fogsetting, bool LiveEditForceUpdate = false)
		{
			if (fogsetting != 0 && (fogsetting != fogSetting || LiveEditForceUpdate))
			{
				if (Plugin.lookup.ContainsKey(fogsetting))
				{
					config = Plugin.lookup[fogsetting];
				}
				else if (Plugin.lookup.ContainsKey(0u))
				{
					config = Plugin.lookup[0u];
				}
				else
				{
					config = null;
					airAmount = 1f;
				}
				fogSetting = fogsetting;
				fogSettingDB = GameDataBlockBase<FogSettingsDataBlock>.GetBlock(fogsetting);
				if (GameStateManager.IsInExpedition)
				{
					AirBar.Current.UpdateAirText(config);
				}
			}
		}

		public void ResetHealthToRegen()
		{
			healthRegenTick = 0f;
			healthToRegen = 0f;
			tickUntilHealthRegenHealthStart = 0f;
		}

		public float AirLoss()
		{
			if (config != null)
			{
				return config.AirLoss;
			}
			return 0f;
		}

		public bool AlwaysDisplayAirBar()
		{
			if (config != null)
			{
				return config.AlwaysDisplayAirBar;
			}
			return false;
		}

		public uint FogSetting()
		{
			return fogSetting;
		}

		public float HealthToRegen()
		{
			return healthToRegen;
		}

		public string AirText()
		{
			return LocalizedText.op_Implicit((config == null) ? null : config.AirText.Text);
		}

		public float AirTextX()
		{
			if (config != null)
			{
				return config.AirText.x;
			}
			return 0f;
		}

		public float AirTextY()
		{
			if (config != null)
			{
				return config.AirText.y;
			}
			return 0f;
		}

		public bool HasAirConfig()
		{
			return config != null;
		}

		public void StartInfectionLoop()
		{
			if (!m_isInInfectionLoop)
			{
				m_playerAgent.Sound.Post(EVENTS.INFECTION_EFFECT_LOOP_START, true);
				m_isInInfectionLoop = true;
			}
		}

		public void StopInfectionLoop()
		{
			if (m_isInInfectionLoop)
			{
				if ((Object)(object)m_playerAgent != (Object)null && m_playerAgent.Sound != null)
				{
					m_playerAgent.Sound.Post(EVENTS.INFECTION_EFFECT_LOOP_STOP, true);
				}
				m_isInInfectionLoop = false;
			}
		}
	}
	public class AirPlane : MonoBehaviour
	{
		public static AirPlane Current;

		public EV_Plane airPlane;

		private bool isAirPlaneRegistered;

		public AirPlane(IntPtr value)
			: base(value)
		{
		}

		public static void OnBuildStart()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			if ((Object)(object)Current == (Object)null)
			{
				Current = ((Component)LocalPlayerAgentSettings.Current).gameObject.AddComponent<AirPlane>();
			}
			Current.airPlane = new EV_Plane();
			uint num = RundownManager.ActiveExpedition.Expedition.FogSettings;
			if (num == 0)
			{
				num = 21u;
			}
			OxygenBlock oxygenBlock = (Plugin.lookup.ContainsKey(num) ? Plugin.lookup[num] : ((!Plugin.lookup.ContainsKey(0u)) ? null : Plugin.lookup[0u]));
			FogSettingsDataBlock block = GameDataBlockBase<FogSettingsDataBlock>.GetBlock(num);
			((EffectVolume)Current.airPlane).invert = block.DensityHeightMaxBoost > block.FogDensity;
			((EffectVolume)Current.airPlane).contents = (eEffectVolumeContents)1;
			((EffectVolume)Current.airPlane).modification = (eEffectVolumeModification)0;
			Current.airPlane.lowestAltitude = block.DensityHeightAltitude;
			Current.airPlane.highestAltitude = block.DensityHeightAltitude + block.DensityHeightRange;
			if (oxygenBlock != null)
			{
				((EffectVolume)Current.airPlane).modificationScale = oxygenBlock.AirLoss;
				Current.Register();
			}
		}

		public static void OnLevelCleanup()
		{
			if (!((Object)(object)Current == (Object)null))
			{
				Current.Unregister();
				Current.isAirPlaneRegistered = false;
				Current.airPlane = null;
			}
		}

		public void Register()
		{
			if (airPlane != null && !isAirPlaneRegistered)
			{
				EffectVolumeManager.RegisterVolume((EffectVolume)(object)airPlane);
				isAirPlaneRegistered = true;
			}
		}

		public void Unregister()
		{
			if (airPlane != null && isAirPlaneRegistered)
			{
				EffectVolumeManager.UnregisterVolume((EffectVolume)(object)airPlane);
				isAirPlaneRegistered = false;
			}
		}
	}
}

Vega/BeplnEx/plugins/Vega/Custom/PortalPuzzleChanger.dll

Decompiled 3 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json;
using System.Text.Json.Serialization;
using AK;
using Agents;
using AssetShards;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using ChainedPuzzles;
using Enemies;
using FX_EffectSystem;
using GTFO.API;
using GTFO.API.Components;
using GTFO.API.JSON.Converters;
using GTFO.API.Wrappers;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using LevelGeneration;
using MTFO.Managers;
using Microsoft.CodeAnalysis;
using Player;
using PortalPuzzleChanger.ConfigFiles;
using PortalPuzzleChanger.GameScripts;
using PortalPuzzleChanger.Plugin;
using SNetwork;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("PortalPuzzleChanger")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PortalPuzzleChanger")]
[assembly: AssemblyTitle("PortalPuzzleChanger")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace PortalPuzzleChanger.Plugin
{
	[BepInPlugin("com.Breeze.PortalPuzzleChanger", "PortalPuzzleChanger", "0.0.1")]
	[BepInProcess("GTFO.exe")]
	internal class EntryPoint : BasePlugin
	{
		public static Dictionary<string, Sprite> CachedSprites;

		public static readonly JsonSerializerOptions SerializerOptions = new JsonSerializerOptions
		{
			ReadCommentHandling = JsonCommentHandling.Skip,
			PropertyNameCaseInsensitive = true,
			IncludeFields = true,
			AllowTrailingCommas = true,
			WriteIndented = true
		};

		public static ManualLogSource? LogSource { get; private set; }

		public static Harmony? m_Harmony { get; private set; }

		public override void Load()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			LogSource = ((BasePlugin)this).Log;
			m_Harmony = new Harmony("_PortalPuzzleChanger_");
			m_Harmony.PatchAll();
			SerializerOptions.Converters.Add((JsonConverter)new LocalizedTextConverter());
			SerializerOptions.Converters.Add((JsonConverter)new Vector3Converter());
			SerializerOptions.Converters.Add((JsonConverter)new Vector2Converter());
			SerializerOptions.Converters.Add((JsonConverter)new ColorConverter());
			PortalPuzzleChangerSetup.Load();
			EnemyTagChangerConfigSetup.Load();
			GrenadeLauncherConfigSetup.Load();
			ClassInjector.RegisterTypeInIl2Cpp<GrenadeProjectile>();
			AssetAPI.OnAssetBundlesLoaded += OnAssetsLoaded;
		}

		public void OnAssetsLoaded()
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			List<EnemyTagChanger> list = EnemyTagChangerConfigSetup.EnabledConfigs.Values.ToList();
			for (int i = 0; i < list.Count; i++)
			{
				if (!string.IsNullOrEmpty(list[i].CustomImagePath))
				{
					Texture2D loadedAsset = AssetAPI.GetLoadedAsset<Texture2D>(list[i].CustomImagePath);
					Sprite val = Sprite.Create(loadedAsset, new Rect(0f, 0f, (float)((Texture)loadedAsset).width, (float)((Texture)loadedAsset).height), new Vector2(0.5f, 0.5f), 64f);
					((Object)val).hideFlags = (HideFlags)61;
					((Object)val).name = list[i].CustomImagePath;
					CachedSprites.Add(((Object)val).name, val);
					Debug("Created a sprite from path: " + list[i].CustomImagePath);
				}
			}
		}

		public static void Debug(string message)
		{
			LogSource.LogDebug((object)("[DEBUG] " + message));
		}

		public static void DebugWarning(string message)
		{
			LogSource.LogWarning((object)("[WARNING] " + message));
		}

		public static void DebugError(string message)
		{
			LogSource.LogError((object)("[ERROR] " + message));
		}
	}
	public class PortalPuzzleChangerSetup
	{
		public static Dictionary<uint, List<PortalEntry>> EnabledConfigs = new Dictionary<uint, List<PortalEntry>>();

		private static List<PortalChangerConfig>? Configs;

		public static string Name { get; } = "PortalPuzzleChanger.json";


		public static void Load()
		{
			string path = Path.Combine(ConfigManager.CustomPath, Name);
			if (File.Exists(path))
			{
				Configs = JsonSerializer.Deserialize<List<PortalChangerConfig>>(File.ReadAllText(path), EntryPoint.SerializerOptions);
				EntryPoint.Debug(Name + " has loaded successfully");
			}
			else
			{
				Configs = new List<PortalChangerConfig>
				{
					new PortalChangerConfig()
				};
				string contents = JsonSerializer.Serialize(Configs, EntryPoint.SerializerOptions);
				File.WriteAllText(path, contents);
				EntryPoint.DebugWarning(Name + " did not exist, creating it now");
			}
			EnabledConfigs.Clear();
			int count = Configs.Count;
			for (int i = 0; i < count; i++)
			{
				if (Configs[i].InternalEnabled)
				{
					EnabledConfigs.Add(Configs[i].MainLevelLayoutID, Configs[i].PortalEntries);
				}
			}
		}
	}
	public class EnemyTagChangerConfigSetup
	{
		public static Dictionary<uint, EnemyTagChanger> EnabledConfigs = new Dictionary<uint, EnemyTagChanger>();

		private static List<EnemyTagChanger>? Configs;

		public static string Name { get; } = "EnemyTags.json";


		public static void Load()
		{
			string path = Path.Combine(ConfigManager.CustomPath, Name);
			if (File.Exists(path))
			{
				Configs = JsonSerializer.Deserialize<List<EnemyTagChanger>>(File.ReadAllText(path), EntryPoint.SerializerOptions);
				EntryPoint.Debug(Name + " has loaded successfully");
			}
			else
			{
				Configs = new List<EnemyTagChanger>
				{
					new EnemyTagChanger()
				};
				string contents = JsonSerializer.Serialize(Configs, EntryPoint.SerializerOptions);
				File.WriteAllText(path, contents);
				EntryPoint.DebugWarning(Name + " did not exist, creating it now");
			}
			EnabledConfigs.Clear();
			int count = Configs.Count;
			for (int i = 0; i < count; i++)
			{
				if (Configs[i].internalEnabled)
				{
					EnabledConfigs.Add(Configs[i].EnemyID, Configs[i]);
				}
			}
		}
	}
	public class GrenadeLauncherConfigSetup
	{
		public static Dictionary<uint, GrenadeLauncherConfig> EnabledConfigs = new Dictionary<uint, GrenadeLauncherConfig>();

		private static List<GrenadeLauncherConfig>? Configs;

		public static string Name { get; } = "GrenadeLauncher.json";


		public static void Load()
		{
			string path = Path.Combine(ConfigManager.CustomPath, Name);
			if (File.Exists(path))
			{
				Configs = JsonSerializer.Deserialize<List<GrenadeLauncherConfig>>(File.ReadAllText(path), EntryPoint.SerializerOptions);
				EntryPoint.Debug(Name + " has loaded successfully");
			}
			else
			{
				Configs = new List<GrenadeLauncherConfig>
				{
					new GrenadeLauncherConfig()
				};
				string contents = JsonSerializer.Serialize(Configs, EntryPoint.SerializerOptions);
				File.WriteAllText(path, contents);
				EntryPoint.DebugWarning(Name + " did not exist, creating it now");
			}
			EnabledConfigs.Clear();
			int count = Configs.Count;
			for (int i = 0; i < count; i++)
			{
				if (Configs[i].internalEnabled)
				{
					EnabledConfigs.Add(Configs[i].PersistentID, Configs[i]);
				}
			}
		}
	}
}
namespace PortalPuzzleChanger.Patches
{
	[HarmonyPatch(typeof(LG_DimensionPortal), "Setup")]
	public static class DimensionPortalPatch
	{
		public static void Prefix(LG_DimensionPortal __instance)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			if (!PortalPuzzleChangerSetup.EnabledConfigs.ContainsKey(RundownManager.ActiveExpedition.LevelLayoutData))
			{
				return;
			}
			(eDimensionIndex, LG_LayerType, eLocalZoneIndex) original = (__instance.SpawnNode.m_dimension.DimensionIndex, __instance.SpawnNode.LayerType, __instance.SpawnNode.m_zone.LocalIndex);
			List<PortalEntry> list = PortalPuzzleChangerSetup.EnabledConfigs[RundownManager.ActiveExpedition.LevelLayoutData];
			foreach (PortalEntry item in list)
			{
				(eDimensionIndex, LG_LayerType, eLocalZoneIndex) comparingTo = (item.DimensionIndex, item.LayerType, item.ZoneIndex);
				if (DoesZoneMatch(original, comparingTo))
				{
					__instance.m_targetDimension = item.TargetDimension;
					__instance.m_targetZone = item.TargetZoneIndex;
					__instance.PortalChainPuzzle = item.PortalChainedPuzzleId;
					EntryPoint.Debug("Changing the ChainedPuzzleID on " + __instance.PublicName);
				}
			}
		}

		public static void Postfix(LG_DimensionPortal __instance)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			if (!PortalPuzzleChangerSetup.EnabledConfigs.ContainsKey(RundownManager.ActiveExpedition.LevelLayoutData))
			{
				return;
			}
			(eDimensionIndex, LG_LayerType, eLocalZoneIndex) original = (__instance.SpawnNode.m_dimension.DimensionIndex, __instance.SpawnNode.LayerType, __instance.SpawnNode.m_zone.LocalIndex);
			List<PortalEntry> list = PortalPuzzleChangerSetup.EnabledConfigs[RundownManager.ActiveExpedition.LevelLayoutData];
			foreach (PortalEntry item in list)
			{
				(eDimensionIndex, LG_LayerType, eLocalZoneIndex) comparingTo = (item.DimensionIndex, item.LayerType, item.ZoneIndex);
				if (DoesZoneMatch(original, comparingTo) && item.CreateTeamScanAsLast)
				{
					ChainedPuzzleInstance puzzleInstance = ChainedPuzzleManager.CreatePuzzleInstance(4u, __instance.SpawnNode.m_area, __instance.m_portalBioScanPoint.position, __instance.m_portalBioScanPoint);
					puzzleInstance.OnPuzzleSolved = __instance.m_portalChainPuzzleInstance.OnPuzzleSolved;
					__instance.m_portalChainPuzzleInstance.OnPuzzleSolved = Action.op_Implicit((Action)delegate
					{
						puzzleInstance.AttemptInteract((eChainedPuzzleInteraction)0);
					});
					EntryPoint.Debug("Adding team scan on " + __instance.PublicName);
				}
			}
		}

		private static bool DoesZoneMatch((eDimensionIndex, LG_LayerType, eLocalZoneIndex) original, (eDimensionIndex, LG_LayerType, eLocalZoneIndex) comparingTo)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			(eDimensionIndex, LG_LayerType, eLocalZoneIndex) tuple = original;
			(eDimensionIndex, LG_LayerType, eLocalZoneIndex) tuple2 = comparingTo;
			return tuple.Item1 == tuple2.Item1 && tuple.Item2 == tuple2.Item2 && tuple.Item3 == tuple2.Item3;
		}
	}
	[HarmonyPatch(typeof(HackingTool), "Setup")]
	public static class HackingToolTest
	{
		public static void Postfix(HackingTool __instance)
		{
		}
	}
	[HarmonyPatch(typeof(EnemyAgent), "SyncPlaceNavMarkerTag")]
	internal static class EnemyTagPatch
	{
		public static void Postfix(EnemyAgent __instance)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			if (EnemyTagChangerConfigSetup.EnabledConfigs.ContainsKey(__instance.EnemyDataID))
			{
				EnemyTagChanger enemyTagChanger = EnemyTagChangerConfigSetup.EnabledConfigs[__instance.EnemyDataID];
				NavMarker tagMarker = __instance.m_tagMarker;
				if (!string.IsNullOrEmpty(enemyTagChanger.CustomImagePath))
				{
					SpriteRenderer component = ((Component)tagMarker.m_enemySubObj).GetComponent<SpriteRenderer>();
					component.sprite = EntryPoint.CachedSprites[enemyTagChanger.CustomImagePath];
				}
				tagMarker.SetColor(enemyTagChanger.TagColor);
			}
		}
	}
	[HarmonyPatch(typeof(GrenadeBase), "Awake")]
	internal static class GrenadeBase_Setup
	{
		public static void Postfix(GrenadeBase __instance)
		{
			GrenadeProjectile grenadeProjectile = ((Component)__instance).gameObject.AddComponent<GrenadeProjectile>();
			((Behaviour)grenadeProjectile).enabled = true;
			grenadeProjectile.GrenadeBase = __instance;
		}
	}
	[HarmonyPatch(typeof(GrenadeBase), "GrenadeDelay")]
	internal static class GrenadeBase_GrenadeDelay
	{
		public static bool Prefix()
		{
			return false;
		}
	}
	[HarmonyPatch(typeof(GrenadeBase), "Start")]
	internal static class GrenadeBase_Start
	{
		public static void Postfix(GrenadeBase __instance)
		{
			((MonoBehaviour)__instance).CancelInvoke("GrenadeDelay");
		}
	}
	[HarmonyPatch(typeof(BulletWeapon), "Fire")]
	internal static class BulletWeapon_Fire
	{
		public static void Prefix(BulletWeapon __instance)
		{
			if (GrenadeLauncherConfigSetup.EnabledConfigs.ContainsKey(((ItemEquippable)__instance).ArchetypeID))
			{
				GrenadeLauncherConfig config = GrenadeLauncherConfigSetup.EnabledConfigs[((ItemEquippable)__instance).ArchetypeID];
				GrenadeLauncherFire.Fire(__instance, config);
			}
		}
	}
	internal static class GrenadeLauncherFire
	{
		public static void Fire(BulletWeapon weapon, GrenadeLauncherConfig config)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			pItemData val = default(pItemData);
			val.itemID_gearCRC = 136u;
			Vector3 targetLookDir = ((Agent)((Item)weapon).Owner).TargetLookDir;
			Vector3 normalized = ((Vector3)(ref targetLookDir)).normalized;
			ItemReplicationManager.ThrowItem(val, (delItemCallback)null, (ItemMode)3, ((Component)((ItemEquippable)weapon).MuzzleAlign).transform.position, ((Component)((ItemEquippable)weapon).MuzzleAlign).transform.rotation, normalized * config.ShootForce, ((Component)weapon).transform.position, ((Agent)((Item)weapon).Owner).CourseNode, ((Item)weapon).Owner);
			((Weapon)weapon).MaxRayDist = 0f;
		}
	}
}
namespace PortalPuzzleChanger.GameScripts
{
	public class GrenadeProjectile : ConsumableInstance
	{
		public GrenadeBase GrenadeBase;

		private static FX_Pool explosionPool;

		private float damageRadiusHigh;

		private float damageRadiusLow;

		private float damageValueHigh;

		private float damageValueLow;

		private float explosionForce;

		private readonly int explosionTargetMask = LayerManager.MASK_EXPLOSION_TARGETS;

		private readonly int explosionBlockMask = LayerManager.MASK_EXPLOSION_BLOCKERS;

		private bool madeNoise = false;

		private bool collision = false;

		private bool addForce = false;

		private float decayTime;

		private Rigidbody rigidbody;

		private CellSoundPlayer cellSoundPlayer;

		public GrenadeProjectile(IntPtr hdl)
			: base(hdl)
		{
		}

		private void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			rigidbody = ((Component)this).GetComponent<Rigidbody>();
			cellSoundPlayer = new CellSoundPlayer();
			if (!Object.op_Implicit((Object)(object)explosionPool))
			{
				explosionPool = FX_Manager.GetEffectPool(AssetShardManager.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/FX_Effects/FX_Tripmine.prefab", false));
			}
		}

		private void Start()
		{
			GrenadeLauncherConfig grenadeLauncherConfig = GrenadeLauncherConfigSetup.EnabledConfigs[((Item)GrenadeBase).Owner.Inventory.WieldedItem.ArchetypeID];
			damageRadiusHigh = grenadeLauncherConfig.MaximumDamageRange.Radius;
			damageRadiusLow = grenadeLauncherConfig.MinimumDamageRange.Radius;
			damageValueHigh = grenadeLauncherConfig.MaximumDamageRange.Damage;
			damageValueLow = grenadeLauncherConfig.MinimumDamageRange.Damage;
			explosionForce = grenadeLauncherConfig.ExplosionForce;
		}

		private void FixedUpdate()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			if (rigidbody.useGravity)
			{
				Vector3 val = ((Component)this).transform.position + rigidbody.velocity * Time.fixedDeltaTime;
			}
			else if (!madeNoise)
			{
				MakeNoise();
				((Component)this).transform.position = Vector3.down * 100f;
				madeNoise = true;
			}
		}

		private void Update()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			if (rigidbody.useGravity)
			{
				cellSoundPlayer.UpdatePosition(((Component)this).transform.position);
				if (collision)
				{
					DetonateSequence();
				}
			}
			else if (Time.time > decayTime)
			{
				((Item)GrenadeBase).ReplicationWrapper.Replicator.Despawn();
			}
		}

		private void OnCollisionEnter()
		{
			if (rigidbody.useGravity)
			{
				DetonateSequence();
			}
		}

		private void DetonateSequence()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			Detonate();
			decayTime = Time.time + 10f;
			rigidbody.velocity = Vector3.zero;
			rigidbody.angularVelocity = Vector3.zero;
			rigidbody.useGravity = false;
		}

		private void Detonate()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			FX_EffectBase val = (FX_EffectBase)(object)explosionPool.AquireEffect();
			val.Play((FX_Trigger)null, ((Component)this).transform.position, Quaternion.LookRotation(Vector3.up));
			if (SNet.IsMaster)
			{
				DamageUtil.DoExplosionDamage(((Component)this).transform.position, damageRadiusHigh, damageValueHigh, explosionTargetMask, explosionBlockMask, addForce, explosionForce);
				DamageUtil.DoExplosionDamage(((Component)this).transform.position, damageRadiusLow, damageValueLow, explosionTargetMask, explosionBlockMask, addForce, explosionForce);
			}
		}

		private void MakeNoise()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Expected O, but got Unknown
			List<string> list = new List<string>();
			Il2CppReferenceArray<Collider> val = Physics.OverlapSphere(((Component)this).transform.position, 50f, LayerManager.MASK_ENEMY_DAMAGABLE);
			foreach (Collider item in (Il2CppArrayBase<Collider>)(object)val)
			{
				Dam_EnemyDamageLimb component = ((Component)item).GetComponent<Dam_EnemyDamageLimb>();
				if ((Object)(object)component == (Object)null)
				{
					continue;
				}
				EnemyAgent glueTargetEnemyAgent = component.GlueTargetEnemyAgent;
				if (!((Object)(object)glueTargetEnemyAgent == (Object)null) && !list.Contains(((Object)((Component)glueTargetEnemyAgent).gameObject).name))
				{
					list.Add(((Object)((Component)glueTargetEnemyAgent).gameObject).name);
					if (!Physics.Linecast(((Component)this).transform.position, ((Agent)glueTargetEnemyAgent).EyePosition, LayerManager.MASK_WORLD))
					{
						NM_NoiseData val2 = new NM_NoiseData
						{
							position = ((Agent)glueTargetEnemyAgent).EyePosition,
							node = ((Agent)glueTargetEnemyAgent).CourseNode,
							type = (NM_NoiseType)0,
							radiusMin = 0.01f,
							radiusMax = 100f,
							yScale = 1f,
							noiseMaker = null,
							raycastFirstNode = false,
							includeToNeightbourAreas = false
						};
						NoiseManager.MakeNoise(val2);
					}
				}
			}
			cellSoundPlayer.Post(EVENTS.FRAGGRENADEEXPLODE, true);
		}

		public override void OnDespawn()
		{
			((ItemWrapped)this).OnDespawn();
		}
	}
}
namespace PortalPuzzleChanger.ConfigFiles
{
	public class EnemyTagChanger
	{
		public bool internalEnabled { get; set; }

		public string internalName { get; set; }

		public uint EnemyID { get; set; }

		public Color TagColor { get; set; }

		public string CustomImagePath { get; set; }

		public EnemyTagChanger()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			internalEnabled = false;
			internalName = string.Empty;
			EnemyID = 0u;
			TagColor = Color.red;
			CustomImagePath = string.Empty;
		}
	}
	public class GrenadeLauncherConfig
	{
		public DamageMinMax MaximumDamageRange { get; set; }

		public DamageMinMax MinimumDamageRange { get; set; }

		public float ExplosionForce { get; set; }

		public float ShootForce { get; set; }

		public uint PersistentID { get; set; }

		public string internalName { get; set; }

		public bool internalEnabled { get; set; }

		public GrenadeLauncherConfig()
		{
			MaximumDamageRange = new DamageMinMax();
			MinimumDamageRange = new DamageMinMax();
			ExplosionForce = 1000f;
			PersistentID = 0u;
			internalName = string.Empty;
			internalEnabled = false;
		}
	}
	public class DamageMinMax
	{
		public float Radius { get; set; }

		public float Damage { get; set; }

		public DamageMinMax()
		{
			Radius = 0f;
			Damage = 0f;
		}
	}
	public class PortalChangerConfig
	{
		public uint MainLevelLayoutID { get; set; }

		public bool InternalEnabled { get; set; }

		public string? InternalName { get; set; }

		public List<PortalEntry> PortalEntries { get; set; }

		public PortalChangerConfig()
		{
			PortalEntries = new List<PortalEntry>
			{
				new PortalEntry()
			};
			InternalEnabled = false;
			InternalName = "Test";
			MainLevelLayoutID = 0u;
		}
	}
	public class PortalEntry
	{
		public eLocalZoneIndex ZoneIndex { get; set; }

		public LG_LayerType LayerType { get; set; }

		public eDimensionIndex DimensionIndex { get; set; }

		public eDimensionIndex TargetDimension { get; set; }

		public eLocalZoneIndex TargetZoneIndex { get; set; }

		public uint PortalChainedPuzzleId { get; set; }

		public bool CreateTeamScanAsLast { get; set; }

		public PortalEntry()
		{
			ZoneIndex = (eLocalZoneIndex)0;
			LayerType = (LG_LayerType)0;
			DimensionIndex = (eDimensionIndex)0;
			TargetDimension = (eDimensionIndex)1;
			TargetZoneIndex = (eLocalZoneIndex)0;
			PortalChainedPuzzleId = 4u;
			CreateTeamScanAsLast = false;
		}
	}
}