Dovah-Dovah_Enviromental_Addons icon

Dovah Enviromental Addons

Addons for Level Visual Variety

Last updated 4 days ago
Total downloads 11
Total rating 0 
Categories
Dependency string Dovah-Dovah_Enviromental_Addons-0.0.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.0
dakkhuza-MTFO-4.4.4 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.4.4

README

Dovah's Enviromental Addons

Custom sac sets that can be mixed with vanilla tilesets to expand the visual variety.


AVAILABLE TILESETS

  1. ~18 custom sacs
  • 2 are WIP/may be removed (it will be in the name).
  1. All should have collision, which may pose pathing problems
  • Does not affect enemies
  • Some may spawn floating (may be due to stacking sacs, rare though) -If they can stack and making it to the ground, crouching tends to be great, otherwise go around/jump etc
  1. If it has notes, it may be to preventing major FPS lost. / or just to note lol
  2. Thank you Zaero for this template of the listing since I would not be able to post pictures without it.

Prefabs to add to StaticSpawnDataBlock:

{
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/NewEnviro03.prefab",
      "Path_OnNode": "",
      "PlacementType": 1,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.55,
      "SpreadScale": 1.5,
      "ClusterChance": 0.1,
      "MinScale": 0.5,
      "MaxScale": 1.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Horror Sac 2",
      "internalEnabled": true,
      "persistentID": 237
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/LightPillar.prefab",
      "Path_OnNode": "",
      "PlacementType": 1,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.55,
      "SpreadScale": 1.5,
      "ClusterChance": 0.1,
      "MinScale": 0.5,
      "MaxScale": 1.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "LightPillar",
      "internalEnabled": true,
      "persistentID": 238
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/BioPillar Light.prefab",
      "Path_OnNode": "",
      "PlacementType": 1,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.55,
      "SpreadScale": 1.5,
      "ClusterChance": 0.1,
      "MinScale": 0.5,
      "MaxScale": 1.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "BioPillarLight",
      "internalEnabled": true,
      "persistentID": 239
    },
    {
      "On": true,
      "RegisterForNodeUpdate": true,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/Lights.prefab",
      "Path_OnNode": "",
      "PlacementType": 0,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 15.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.1,
      "SpreadScale": 3.0,
      "ClusterChance": 0.25,
      "MinScale": 0.5,
      "MaxScale": 1.5,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Lights 01",
      "internalEnabled": true,
      "persistentID": 240
    },
    {
      "On": true,
      "RegisterForNodeUpdate": true,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/Lights2.prefab",
      "Path_OnNode": "",
      "PlacementType": 0,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 15.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.1,
      "SpreadScale": 3.0,
      "ClusterChance": 0.25,
      "MinScale": 0.5,
      "MaxScale": 1.5,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Light 01 ALT",
      "internalEnabled": true,
      "persistentID": 241
    },
    {
      "On": true,
      "RegisterForNodeUpdate": true,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/World Tree Abomination.prefab",
      "Path_OnNode": "",
      "PlacementType": 0,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 15.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.1,
      "SpreadScale": 3.0,
      "ClusterChance": 0.25,
      "MinScale": 0.5,
      "MaxScale": 1.5,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "World Tree Abomination",
      "internalEnabled": true,
      "persistentID": 242
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/Striker_head.prefab",
      "Path_OnNode": "",
      "PlacementType": 1,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.55,
      "SpreadScale": 1.5,
      "ClusterChance": 0.1,
      "MinScale": 0.5,
      "MaxScale": 2.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Horror Sac 1",
      "internalEnabled": true,
      "persistentID": 243
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/Horror Crown.prefab",
      "Path_OnNode": "",
      "PlacementType": 1,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.55,
      "SpreadScale": 1.5,
      "ClusterChance": 0.1,
      "MinScale": 0.5,
      "MaxScale": 2.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Horror Sac 2",
      "internalEnabled": true,
      "persistentID": 244
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 2,
      "Path": "Assets/Dov World Enviroment/RandomScreens.prefab",
      "Path_OnNode": "",
      "PlacementType": 0,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.1,
      "SpreadScale": 1.5,
      "ClusterChance": 0.75,
      "MinScale": 0.5,
      "MaxScale": 2.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Random Screens 1",
      "internalEnabled": true,
      "persistentID": 245
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 2,
      "Path": "Assets/Dov World Enviroment/World Tree.prefab",
      "Path_OnNode": "",
      "PlacementType": 0,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.1,
      "SpreadScale": 1.5,
      "ClusterChance": 0.75,
      "MinScale": 0.5,
      "MaxScale": 2.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "World Tree",
      "internalEnabled": true,
      "persistentID": 246
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 2,
      "Path": "Assets/Dov World Enviroment/Battery.prefab",
      "Path_OnNode": "",
      "PlacementType": 0,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.1,
      "SpreadScale": 1.5,
      "ClusterChance": 0.75,
      "MinScale": 0.5,
      "MaxScale": 2.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Battery",
      "internalEnabled": true,
      "persistentID": 247
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/NewEnviro01.prefab",
      "Path_OnNode": "",
      "PlacementType": 1,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.55,
      "SpreadScale": 1.5,
      "ClusterChance": 0.1,
      "MinScale": 0.5,
      "MaxScale": 1.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Horror Sac 3/Halo",
      "internalEnabled": true,
      "persistentID": 248
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/Crystal Pulse.prefab",
      "Path_OnNode": "Assets/Dov World Enviroment/litter crystal.prefab",
      "PlacementType": 1,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 30.0,
      "MinHeightFromNodes": 1.0,
      "PushOutScaleAlongNormal": -0.1,
      "SpreadScale": 1.5,
      "ClusterChance": 0.0,
      "MinScale": 0.9,
      "MaxScale": 1.2,
      "OnNodeSpawnChance": 0.5,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": true,
      "PrefabDistancePairs": [
        {
          "DistancePrefabPath": "Assets/Dov World Enviroment/Crystal Pulse.prefab",
          "DistancePrefabOnNodePath": "Assets/Dov World Enviroment/litter crystal.prefab",
          "DistanceMin": 3.0,
          "DistanceMax": 7.0
        },
        {
          "DistancePrefabPath": "Assets/Dov World Enviroment/Crystal Pulse.prefab",
          "DistancePrefabOnNodePath": "Assets/Dov World Enviroment/litter crystal.prefab",
          "DistanceMin": 7.0,
          "DistanceMax": 25.0
        }
      ],
      "name": "Black Respawner_Sack",
      "internalEnabled": true,
      "persistentID": 249
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/BioPillar.prefab",
      "Path_OnNode": "",
      "PlacementType": 1,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.55,
      "SpreadScale": 1.5,
      "ClusterChance": 0.1,
      "MinScale": 0.5,
      "MaxScale": 1.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Custom BioPillar",
      "internalEnabled": true,
      "persistentID": 250
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/NewEnviro02.prefab",
      "Path_OnNode": "",
      "PlacementType": 1,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.55,
      "SpreadScale": 1.5,
      "ClusterChance": 0.1,
      "MinScale": 0.5,
      "MaxScale": 2.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Custom Bio Flower 01",
      "internalEnabled": true,
      "persistentID": 251
    },
    {
      "On": true,
      "RegisterForNodeUpdate": true,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/Anemone.prefab",
      "Path_OnNode": "",
      "PlacementType": 0,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 15.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.1,
      "SpreadScale": 3.0,
      "ClusterChance": 0.25,
      "MinScale": 1.0,
      "MaxScale": 2.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Custom Anoeme",
      "internalEnabled": true,
      "persistentID": 252
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/Mushroom.prefab",
      "Path_OnNode": "",
      "PlacementType": 1,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.55,
      "SpreadScale": 1.5,
      "ClusterChance": 0.1,
      "MinScale": 0.5,
      "MaxScale": 2.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Mushroom 01",
      "internalEnabled": true,
      "persistentID": 253
    },
    {
      "On": true,
      "RegisterForNodeUpdate": false,
      "RandomType": 0,
      "Path": "Assets/Dov World Enviroment/Egg Tentacles.prefab",
      "Path_OnNode": "",
      "PlacementType": 1,
      "RadiusToAvoidMasked": 2.5,
      "MaxHeightFromNodes": 25.0,
      "MinHeightFromNodes": 3.0,
      "PushOutScaleAlongNormal": 0.55,
      "SpreadScale": 1.5,
      "ClusterChance": 0.1,
      "MinScale": 0.5,
      "MaxScale": 1.0,
      "OnNodeSpawnChance": 0.0,
      "OnNodeNormalDotLimit": 0.8,
      "OnNodeRotateWithSurface": true,
      "SpawnConstraints": 0,
      "UsePrefabsBasedOnDistane": false,
      "PrefabDistancePairs": [],
      "name": "Big Tentacles 1",
      "internalEnabled": true,
      "persistentID": 254
}


Screenshots

Horror Sac 2

Notes

  • n/A

| How it looks | | :-: | :-: | | |


LightPillar

Notes

  • n/A

| How it looks | | :-: | :-: | | |


BioPillarLight

Notes

  • Emits Red light down (can make varients of different colors if enough folks want it)

| How it looks | | :-: | :-: | | |


Lights 01

Notes

  • n/a

| How it looks | | :-: | :-: | | |


Light 01 ALT

Notes

  • n/a
FreeCam How it looks

World Tree Abomination

Notes

  • May cause YOU (and others) pathing issues due to collision
  • It MAY BE POSSIBLE of a lockout, it can be possible fixed by editing size in Static json.
FreeCam How it looks

Horror Sac 1

Notes

  • n/a
FreeCam How it looks

Horror Sac 2

Notes

  • Rather Big, and with the stacking issue, may actually require crouching in some areas if RNG is bad lol
FreeCam How it looks

Random Screens 1

Notes

  • n/a

| How it looks | | :-: | :-: | | |


World Tree

Notes

  • May cause YOU (and others) pathing issues due to collision
  • It MAY BE POSSIBLE of a lockout, it can be possible fixed by editing size in Static json.

| How it looks | | :-: | :-: | | |


Battery

Notes

  • n/a

| How it looks | | :-: | :-: | | |


Horror Sac 3/Halo

Notes

  • n/a

| How it looks | | :-: | :-: | | |


Black Respawner_Sack

Notes

  • Still includes noise!
  • Currently doesn't actually response anything (atm)

| How it looks | | :-: | :-: | | |


Bio Pillar

Notes

  • A meat stick lol.

| How it looks | | :-: | :-: | | |


BioFlower

Notes

  • This may cause some FPS dips if enough of them are around. Consider limiting to 20, unless there is no issues

| How it looks | | :-: | :-: | | |


Custom Anoeme

Notes

  • Yes, they slow you down!!. -Can be annoying lol

| How it looks | | :-: | :-: | | |


Mushroom 01

Notes

  • Cool

| How it looks | | :-: | :-: | | |


Big Tentacles 1

Notes

  • Really COOL! -Pretty FPS friendly for me.

| How it looks | | :-: | :-: | | |

How to use

  1. Install the mod
  2. Add the static spawns you wish to use to the corresponding section of GameData_StaticSpawnDataBlock_bin
  3. Reference the sac like you would any other!

Contact [d0vahkln] on the discord if you find any issues.


Patch Notes

0.0.1

  • Initial Release.