EEC I
Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]
| Last updated | 3 years ago |
| Total downloads | 41616 |
| Total rating | 8 |
| Categories | Rundown Mods |
| Dependency string | EEC-EEC_I-1.7.8 |
| Dependants | 74 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.0.0README
ExtraEnemyCustomization (Version 1.x.x)
DISCLAIMER: This MOD is meant to be used by Rundown Developer to make their own enemy in ease. It's NOT a client-end MOD.
Use this Reference Config to learn how to use this MOD
Un-zip them to your YourRundownFolder/Custom/ExtraEnemyCustomization path
1.7.8 Patch Note
- Added PouncerCustom
- Updated to BepInEx 3.0.0
1.7.7 Patch Note
- Resolved Various MarkerCustom Issue
- HealthInfo now sync lot more accurately
- Added Option to Resize MarkerCustom Elements
SpriteScale,TextScale,DistanceTextScale
1.7.6 Patch Note
- Improved Performance for LimbCustom
- Fixed Bug where enemies can't break door when DoorBreakerCustom is set in specific condition
1.7.5 Patch Note
- Bleeding Now can be cured by medipack from other player
1.7.3-4 Patch Note
- LiveEdit now work as intended
1.7.2 Patch Note
- Health Info now sync Properly
1.7.1 Patch Note
- Added
MarkerTextHealthBar~settings toMarkerCustom - Fixed Issue
- ScannerCustom Performance Improvement
- Shadows not being shown on termal scope
- Networking nullrefs
- Limb Destruction not working
1.7.0 Patch Note
- Updated to Latest BepInExPack
Supported Features
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Model Customization
ShadowCustom: Shadow Varient Customization (For every enemy model)MaterialCustom: Material Swapper for changing skin of emeniesGlowCustom: for edting color of enemy glowing in general, also provide feature to adding custom Pulse EffectLimbCustom: Enemy Limb Health/Weak/ArmorSpot CustomizationMarkerCustom: Bio-tracker Ping Icon/Behaviour Customization (with custom images / texts)ModelRefCustom: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle PositionScannerCustom: Bio-tracker screen customization per enemies (with real-time color changes)SilhouetteCustom: Provides enemies silhouette to be able to see through the wallBoneCustom: Powerful setting to change each enemy's bodypart scale/position/rotation or Add your own Prefab to itAnimHandleCustom: Allows to directly edit animation timing values or punch scream sfx
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Ability Customization
FogSphereCustom: Fog Sphere Ability's Fog SettingBirthingCustom: Birthing Ability CustomizationHealthRegenCustom: for Health Regen/Decay EnemyInfectionAttackCustom: for Infectious Tentacle/Punch/ProjectileExplosiveAttackCustom: for Explosive Tentacle/Punch/ProjectileKnockbackAttackCustom: for adding knockback for Tentacle/Punch/ProjectileBleedAttackCustom: for adding bleeding effect for Tentacle/Punch/ProjectileDrainStaminaAttackCustom: for draining victim's staminaDoorBreakerCustom: DoorBreaker Ability Speed/Damage CustomizationScoutScreamingCustom: Change Scout Screaming GlowColor and FogColor along with Infectious FogSphere
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EnemyAbility Customization
BehaviourAbilityCustom: Trigger Ability based on Cooldown, Distance, LOS, StateDeathAbilityCustom: Trigger Ability when enemies death triggered
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Supported Abilities
DoAnimFogSphereExplosionSpawnEnemySpawnWaveEMPCloakChain: Trigger multiple ability at once!
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Striker Tentacle Customization
StrikerTentacleCustom- Striker Tentacle Model Type Customization
- Striker Tentacle In/Out/Stay time Custom
TentacleDefinitions- Work in Progress
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Shooter Firing Customization
ShooterFireCustom- Shooter Projectile Setting Custom
- Distance based Projectile Setting Swapper
ProjectileDefinitions- Custom Shooter Projectile Editing
- Explosive Projectile
[Use ExplosiveAttackCustom if possible] - Knockback Projectile
[Use KnockbackAttackCustom if possible] - Bleeding Projectile
[Use BleedAttackCustom if possible] - Infectious Projectile
[Use InfectionAttackCustom if possible] - StaminaDrain Projectile
[Use DrainStaminaAttackCustom if possible]
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Detection Customization
FeelerCustom: Scout Feeler Count/Color/Distance CustomizationScoutAnimCustom: Customizable Scout Feeler Animation
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Scout Wave Customization
- Different wave setting per Scout Variants
- StopOnDead Setting for Scout alive orientated constant alarm
- Random Picker for having different wave setting for single variant
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Property Customization
SpawnCostCustom: You can edit Enemy's spawncost without editing population settingsEventsCustom: Trigger WardenObjectiveEvent!- OnSpawnedEvent
- OnWakeupEvent
- OnDeadEvent
- Triggering OnBossDeathEvent!
DistantRoarCustom: Play sound you wanted when specific wave enemies has spawned
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Miscellaneous Things
- LiveEdit: Edit your config without reboot the game
- Healer Enemies support: Negative Damage will now heal players
- Global Config: Flyer Stuck Check
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Partial Data Integration
- You can use GUID to any enemy persistentID field if you using PartialData!
Credits
- peelz: Setup for future MTFO update
- mccad00: Enemy Marker icons
- Kasuromi: Providing codes related to SpawnCost / Helping me lot with PR review / Transition to 2.0.0 Support
- Dex: Providing codes related to SilhouetteCustom
- dakkhuza: Helping with implementing EMP / Providing codes related to Explosion