Mods that depend on EEC I

 2362
1 
swampmansrevengeonphilyprealpha
THIS MOD IS IN PRE ALPHA USE MTFO 4.4.4
Last updated: 2 years ago
 13140
1 
Deep Dive
:/Transmission// OP: Deep Dive completed. CURRENT OBJECTIVE: FIND THE CORE IN LEVEL 0 :/End of Transmission//
Last updated: 2 years ago
 3358
1 
INTEGER PlaytestVersion
Playtest version of my upcoming rundown. Still under construction.
Last updated: 2 years ago
 1459
1 
Dying Hope
Remake my favorite levels into E-tier diffculty.
Last updated: 2 years ago
 5928
1 
Alteration
This mod has a short playtime overall.
Last updated: 2 years ago
 1701
1 
Deep Beneath
Current Task: Unlock a pathway to Sector [C]
Last updated: 2 years ago
 83
0 
DarkAndGriddyPreAlpha
By 2c18
Mod I made about 2 years ago to try and restore everything that was cut from the game, as well as adding in a few new things to spice up gameplay. It was never finished and most likely never will be.
Last updated: 2 months ago
 316
0 
Exterminator
Standalone Submission
Last updated: a year ago
 2488
0 
INTEGER EarlyAccess
A high difficulty rundown in the making. Early Access available!
Last updated: 2 years ago
 4309
0 
Warmup
Experimental balance rundown for duo with 3 levels
Last updated: 2 years ago
 233
0 
EXTERMINATORS
a mod that follows a group of exterminators during the swampman erra.
Last updated: 2 years ago
 1850
0 
BREAKTHROUGH 2
Breakthrough returns! Designed for speed! Race to the finish!
Last updated: 2 years ago
 1802
0 
STFU
The challenging sequel to the hit game GTFO :')
Last updated: 2 years ago
 4328
0 
Exabyte
Exabyte is Back!! Vanilla-ish rundown with some modded content focusing on replayability, and overall fun objectives and environments. Currently 2 New enemy variants, tons of lore, fine-tuned levels, and tons of hidden textlogs.
Last updated: 2 years ago
 4140
0 
Requisition
Vanilla like rundown around R5 difficulty. 2 new enemies, no stamina, and some rebalanced vanilla weapons.
Last updated: 3 years ago