Last updated | a year ago |
Total downloads | 5465 |
Total rating | 2 |
Categories | Rundown Mods |
Dependency string | EcoLight-Friendly_GTFO-3.0.0 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Friendly GTFO
Description
Multiple tweaks to scale down difficulty for non-hardcore gamers.
Most likely will not work with other Rundown Mods that edit the same DataBlocks.
Balance Changes:
Mostly testing with GregSlythe-Solo_Mode
enabled.
Weapons:
- Doubled damage
Flashlights:
- Wider angle for all flashlights.
Player stats:
2 times
effective health.- Faster regen speed and delay:
5%/second
,3 seconds after damage
. - Regen limit:
20% -> 100%
17%
faster movement speed.- Stamina no longer affects :
Movement speed
Melee speed
Breathing
Melee:
- All charge attack damage is doubled.
Changelog
3.0.0
- Remade for Rundown 8.0
2.1.1
Fixed README Description.
god will i ever actually release a README without any typos.
2.1.0
nerfs! game was way too easy now!
Player:
-
Nerfed Health in general.
"health": 100.0 -> 50.0
"healthRegenStartDelayAfterDamage": 3.0 -> 5.0
"healthRegenRelMax": 0.5 -> 0.6
"healthRegenPerSecond": 3.0 -> 2.5
after increasing movement speed for faster exploration, it made evading attacks much easier, which made a fun experience. im going to double down on this and instead make overall health lower than before.
-
Nerfed Ammo Max Caps and Initials.
"AmmoStandardInitial": 300 -> 168
"AmmoStandardInitialOnDropin": 200 -> 112
"AmmoStandardMaxCap": 690 -> 252
"AmmoSpecialInitial": 150 -> 84
"AmmoSpecialInitialOnDropin": 100 -> 56
"AmmoSpecialMaxCap": 345 -> 121
1.5
times ammo was too much for2.0
times damage.
2.0.1
Fixed typos in README.
2.0.0
a lot of new stuff!
Weapon balance:
again, these changes may drastically change from previous experiense, to revert them, please delete
GameData_ArchetypeDataBlock_bin.json
- Increased all weapon damage by
2.0
times
NAME | CLASS | DEFAULT DAMAGE | INCREASED |
---|---|---|---|
Shelling S49 | Pistol | 4.39 | 8.78 |
Bataldo 3RB | HEL Revolver | 8.01 | 16.02 |
Raptus Treffen 2 | Machine Pistol | 1.81 | 3.62 |
Raptus Steigro | HEL Autopistol | 1.01 | 2.02 |
Accrat Golok DA | Bullpup Rifle | 1.91 | 3.82 |
Van Auken LTC5 | SMG | 1.86 | 3.72 |
Accrat STB | PDW | 2.31 | 4.62 |
Van Auken Cab F4 | Carbine | 2.38 | 4.76 |
Accrat ND6 | Heavy SMG | 2.30 | 4.60 |
TR22 Hanaway | DMR | 7.51 | 15.02 |
Malatack LX | Assault Rifle | 2.19 | 4.38 |
Malatack CH 4 | Burst Rifle | 2.71 | 5.42 |
Drekker Pres Mod 556 | Rifle | 5.08 | 10.16 |
Hanaway PSB | Double Tap Rifle | 5.51 | 11.02 |
Bataldo J 300 | HEL Shotgun | 13.36 | 26.72 |
Buckland SBS III | Sawed-off Shotgun | 30.40 | 60.80 |
Malatack HXC | Heavy Assault Rifle | 5.01 | 10.02 |
Buckland S870 | Shotgun | 30.10 | 60.20 |
Buckland AF6 | Combat Shotgun | 15.06 | 30.12 |
Buckland XDIST2 | Choke Mod Shotgun | 30.08 | 60.16 |
Mastaba R66 | Revolver | 14.21 | 28.42 |
Techman Arbalist V | Machinegun | 5.35 | 10.70 |
Techman Veruta XII | Machinegun | 3.51 | 7.02 |
Techman Klust 6 | Burst Cannon | 19.00 | 38.00 |
Omneco Exp1 | HEL Gun | 16.25 | 32.50 |
High Caliber Pistol | High Caliber Pistol | 25.10 | 50.20 |
Precision Rifle | Precision Rifle | 11.40 | 22.80 |
Köning PR 11 | Sniper | 40.01 | 80.02 |
Omneco LRG | HEL Rifle | 30.01 | 60.02 |
-
Reduced hipfire spread on DMR.
"HipFireSpread": 2.5 -> 1.0
-
Reduced reload time on Bullpup Rifle.
"DefaultReloadTime": 2.4 -> 1.9
-
Giga-buffed the Sniper.
"DefaultClipSize": 3 -> 6
"DefaultReloadTime": 3.5 -> 2.5
"PiercingBullets": false -> true
"HipFireSpread": 3.0 -> 0.5
-
Increased fire rate on HEL Rifle.
"SpecialCooldownTime": 0.75 -> 0.12
-
Reduced recoil on High Caliber Pistol.
"power":
"Min": 12.0 -> 6.0
"Max": 15.0 -> 7.0
weapon balance is not fully tested, more weapons would be tweaked and some existing tweaks would be adjusted.
Flashlight adjustments:
-
Increased angle for all other lights.
- GunLight_A
"angle": 65.0 -> 120.0
- GunLight_B
"angle": 35.0 -> 100.0
- GunLight_C
"angle": 40.0 -> 100.0
- GunLight_E
"angle": 45.0 -> 120.0
i realized that i hated not seeing shit. distinctly remember
GunLight_B
being that of the sniper rifle. - GunLight_A
Fog:
-
Reduced infection buildup speed.
"Infection": 0.03 -> 0.003
fog annoying.
Melee Weapons:
-
Buffed spear.
"LightAttackDamage": 2.0 -> 3.0
"AllowRunningWhenCharging": false -> true
literally everything other than hammer is considered bad, so im looking into making other melee weapons good.
Player specs:
these changes combined with weapon balance may not satisfy everyone, i will test them in a full team soon and may or may not revert them.
until then i suggest you replace
GameData_PlayerDataBlock_bin.json
with one from previous release.
-
Slightly increased movement speed.
"walkMoveSpeed": 3.5, -> 4.08
"runMoveSpeed" 6.0, -> 7.0
"crouchMoveSpeed": 2.0, -> 2.33
all multiplied by 7/6 because runMoveSpeed 7.0 felt good.
-
Reduced all ammo caps to 1.5 times the default.
"AmmoStandardMaxCap": 920 -> 690
"AmmoSpecialMaxCap": 460 -> 345
"AmmoClassMaxCap": 300 -> 225
this is a setup for
GameData_ArchetypeDataBlock_bin.json
changes.
Upcoming:
muh weapon balance tweaks coming :3
1.1.0
Health changes:
-
Effective max Health increased.
"health": 50.0 -> 100.0
-
Increased Regeneration delay.
"healthRegenStartDelayAfterDamage": 0.0 -> 3.0
-
Lowered Regen max value to
50%
."healthRegenRelMax": 0.6 -> 0.5
-
Significantly increased Regen per second
"healthRegenPerSecond": 0.5 -> 3.0
testing out new settings that i wont die with, but wont be too much of a bullet sponge either.
also adding some fun nuance to packing.
Ammo tweaks:
-
Increased Tool Ammo max cap
"AmmoClassMaxCap": 150 -> 300
idk it just didnt make sense ig.
Upcoming:
next major version should include balance changes for all weapons, if it comes out!
1.0.1
- Updated "healthRegenPerSecond" to the correct value:
1.0 -> 0.5
1.0.0
- Release.