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EcoLight-Friendly_GTFO-2.1.1 icon

Friendly GTFO

Multiple tweaks to scale down difficulty for non-hardcore gamers.

Date uploaded a year ago
Version 2.1.1
Download link EcoLight-Friendly_GTFO-2.1.1.zip
Downloads 964
Dependency string EcoLight-Friendly_GTFO-2.1.1

This mod requires the following mods to function

dakkhuza-MTFO-4.5.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.5.1
BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1

README

Friendly GTFO

Description

Multiple tweaks to scale down difficulty for non-hardcore gamers.

Most likely will not work with other Rundown Mods that edit the same DataBlocks.

Balance Changes:

Mostly testing with GregSlythe-Solo_Mode enabled.

Player stats:

  • 2 times effective Health.
  • Faster regen: 5%/second
  • Regen limit: 20% -> 60%
  • 1.17 times faster movement speed.
  • 0.5 times cap and initial amount for all Ammo.
  • Stamina No longer affects :
    • Movement speed
    • Melee speed
    • Breathing

Weapons:

  • Double damage for all guns

  • Small tweaks for individual weapons

    • Reduced hipfire spread on DMR.
    • Reduced reload time on Bullpup Rifle.
    • Giga-buffed the Sniper.
    • Increased fire rate on HEL Rifle.
    • Reduced recoil on High Caliber Pistol.

    for detailed information check the patchnotes!

Flashlights:

  • Wider angle for all flashlights.

Fog:

  • Infection buildup speed reduced to 0.1 times.

Melee:

  • All Charge Attack Damage is doubled.
  • Buffed Spear
    • More Light Attack Damage.
    • Can be sprinted with.

Changelog

2.1.1

Fixed README Description.

god will i ever actually release a README without any typos.

2.1.0

nerfs! game was way too easy now!

Player:

  • Nerfed Health in general.

    • "health": 100.0 -> 50.0
    • "healthRegenStartDelayAfterDamage": 3.0 -> 5.0
    • "healthRegenRelMax": 0.5 -> 0.6
    • "healthRegenPerSecond": 3.0 -> 2.5

    after increasing movement speed for faster exploration, it made evading attacks much easier, which made a fun experience. im going to double down on this and instead make overall health lower than before.

  • Nerfed Ammo Max Caps and Initials.

    • "AmmoStandardInitial": 300 -> 168
    • "AmmoStandardInitialOnDropin": 200 -> 112
    • "AmmoStandardMaxCap": 690 -> 252
    • "AmmoSpecialInitial": 150 -> 84
    • "AmmoSpecialInitialOnDropin": 100 -> 56
    • "AmmoSpecialMaxCap": 345 -> 121

    1.5 times ammo was too much for 2.0 times damage.

2.0.1

Fixed typos in README.

2.0.0

a lot of new stuff!

Weapon balance:

again, these changes may drastically change from previous experiense, to revert them, please delete GameData_ArchetypeDataBlock_bin.json

  • Increased all weapon damage by 2.0 times
NAME CLASS DEFAULT DAMAGE INCREASED
Shelling S49 Pistol 4.39 8.78
Bataldo 3RB HEL Revolver 8.01 16.02
Raptus Treffen 2 Machine Pistol 1.81 3.62
Raptus Steigro HEL Autopistol 1.01 2.02
Accrat Golok DA Bullpup Rifle 1.91 3.82
Van Auken LTC5 SMG 1.86 3.72
Accrat STB PDW 2.31 4.62
Van Auken Cab F4 Carbine 2.38 4.76
Accrat ND6 Heavy SMG 2.30 4.60
TR22 Hanaway DMR 7.51 15.02
Malatack LX Assault Rifle 2.19 4.38
Malatack CH 4 Burst Rifle 2.71 5.42
Drekker Pres Mod 556 Rifle 5.08 10.16
Hanaway PSB Double Tap Rifle 5.51 11.02
Bataldo J 300 HEL Shotgun 13.36 26.72
Buckland SBS III Sawed-off Shotgun 30.40 60.80
Malatack HXC Heavy Assault Rifle 5.01 10.02
Buckland S870 Shotgun 30.10 60.20
Buckland AF6 Combat Shotgun 15.06 30.12
Buckland XDIST2 Choke Mod Shotgun 30.08 60.16
Mastaba R66 Revolver 14.21 28.42
Techman Arbalist V Machinegun 5.35 10.70
Techman Veruta XII Machinegun 3.51 7.02
Techman Klust 6 Burst Cannon 19.00 38.00
Omneco Exp1 HEL Gun 16.25 32.50
High Caliber Pistol High Caliber Pistol 25.10 50.20
Precision Rifle Precision Rifle 11.40 22.80
Köning PR 11 Sniper 40.01 80.02
Omneco LRG HEL Rifle 30.01 60.02
  • Reduced hipfire spread on DMR.

    • "HipFireSpread": 2.5 -> 1.0
  • Reduced reload time on Bullpup Rifle.

    • "DefaultReloadTime": 2.4 -> 1.9
  • Giga-buffed the Sniper.

    • "DefaultClipSize": 3 -> 6
    • "DefaultReloadTime": 3.5 -> 2.5
    • "PiercingBullets": false -> true
    • "HipFireSpread": 3.0 -> 0.5
  • Increased fire rate on HEL Rifle.

    • "SpecialCooldownTime": 0.75 -> 0.12
  • Reduced recoil on High Caliber Pistol.

    • "power":
      • "Min": 12.0 -> 6.0
      • "Max": 15.0 -> 7.0

    weapon balance is not fully tested, more weapons would be tweaked and some existing tweaks would be adjusted.

Flashlight adjustments:

  • Increased angle for all other lights.

    • GunLight_A "angle": 65.0 -> 120.0
    • GunLight_B "angle": 35.0 -> 100.0
    • GunLight_C "angle": 40.0 -> 100.0
    • GunLight_E "angle": 45.0 -> 120.0

    i realized that i hated not seeing shit. distinctly remember GunLight_B being that of the sniper rifle.

Fog:

  • Reduced infection buildup speed.

    • "Infection": 0.03 -> 0.003

    fog annoying.

Melee Weapons:

  • Buffed spear.

    • "LightAttackDamage": 2.0 -> 3.0
    • "AllowRunningWhenCharging": false -> true

    literally everything other than hammer is considered bad, so im looking into making other melee weapons good.

Player specs:

these changes combined with weapon balance may not satisfy everyone, i will test them in a full team soon and may or may not revert them.

until then i suggest you replace GameData_PlayerDataBlock_bin.json with one from previous release.

  • Slightly increased movement speed.

    • "walkMoveSpeed": 3.5, -> 4.08
    • "runMoveSpeed" 6.0, -> 7.0
    • "crouchMoveSpeed": 2.0, -> 2.33

    all multiplied by 7/6 because runMoveSpeed 7.0 felt good.

  • Reduced all ammo caps to 1.5 times the default.

    • "AmmoStandardMaxCap": 920 -> 690
    • "AmmoSpecialMaxCap": 460 -> 345
    • "AmmoClassMaxCap": 300 -> 225

    this is a setup for GameData_ArchetypeDataBlock_bin.json changes.

Upcoming:

muh weapon balance tweaks coming :3

1.1.0

Health changes:

  • Effective max Health increased.

    • "health": 50.0 -> 100.0
  • Increased Regeneration delay.

    • "healthRegenStartDelayAfterDamage": 0.0 -> 3.0
  • Lowered Regen max value to 50%.

    • "healthRegenRelMax": 0.6 -> 0.5
  • Significantly increased Regen per second

    • "healthRegenPerSecond": 0.5 -> 3.0

    testing out new settings that i wont die with, but wont be too much of a bullet sponge either.

    also adding some fun nuance to packing.

Ammo tweaks:

  • Increased Tool Ammo max cap

    • "AmmoClassMaxCap": 150 -> 300

    idk it just didnt make sense ig.

Upcoming:

next major version should include balance changes for all weapons, if it comes out!

1.0.1

  • Updated "healthRegenPerSecond" to the correct value:
    • 1.0 -> 0.5

1.0.0

  • Release.