Flowaria-FlowGeos_Vol2 icon

FlowGeos Vol2

Sets of custom tile for your rundown! (Volume 2!)

Last updated 10 months ago
Total downloads 9742
Total rating 4 
Categories Rundown Mods Dev Tools
Dependency string Flowaria-FlowGeos_Vol2-0.2.2
Dependants 32 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1

README

Tile List

Mining Complex

  • Mixed
    • Alt12m_T_01
  • Storage
  • Refinery
  • DigSite

Tech Complex

  • Mixed
    • Transition_I_01
  • Lab
  • DataCenter
    • Hub_01 (+EnemySpawn)

Service Complex

  • Mixed
  • Floodway
    • Dead_End_01 ( !!! NOT FULLY FINISHED !!! )
    • Dead_End_02 (+EnemySpawn)
  • Garden

Mining

Mining_Alt12m_T_01

Subcomplex Transition (Storage -> DigSite)

Height Transition (-12m)

Complex resource set data:
{
  "Prefab": "Assets/Prefabs/Geomorph/Mining/geo_mining_FA_alt12m_T_01.prefab",
  "SubComplex": "Storage",
  "Shard": "S1"
}
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2 3

Tech

Tech_Transition_I_01

Subcomplex Transition (DataCenter -> Lab)

Has 2 Boss Spawn Align

Most of part is DataCenter I Tile but on end wall it leads to Lab Subcomplex through broken wall

Complex resource set data:
{
  "Prefab": "Assets/Prefabs/Geomorph/Tech/geo_tech_FA_transition_I_01.prefab",
  "SubComplex": "DataCenter",
  "Shard": "S1"
}
0 1
2 3

DataCenter_Hub_01

Has 2 Boss Spawn Align

Simple Hub Tile for DataCenter

Including EnemySpawn Version which allow to enemies spawn from inaccessible top floor area and jump down to ground

Complex resource set data:
{
  "Prefab": "Assets/Prefabs/Geomorph/Tech/geo_datacenter_FA_hub_01.prefab",
  "SubComplex": "DataCenter",
  "Shard": "S1"
}

Enemy Spawnpoint version
{
  "Prefab": "Assets/Prefabs/Geomorph/Tech/geo_datacenter_FA_hub_01_enemyspawn.prefab",
  "SubComplex": "DataCenter",
  "Shard": "S1"
}
0 1
2 3

Service

Dead_End_02

Has 2 Boss Spawn Align

Bullrush BlobSurface Included

Including version with enemy spawn point

Dead End Tile with cosmetic Broken Security door on end (Enemy spawn behind if it's enemyspawn variant)

Complex resource set data:
{
  "Prefab": "Assets/Prefabs/Geomorph/Service/geo_floodways_FA_dead_end_02.prefab",
  "SubComplex": "Floodways",
  "Shard": "S1"
}

Enemy Spawnpoint version
{
  "Prefab": "Assets/Prefabs/Geomorph/Service/geo_floodways_FA_dead_end_02_enemyspawn.prefab",
  "SubComplex": "Floodways",
  "Shard": "S1"
}
0 1
2 3

If you have issue:

Contact Discord: flowaria