Decompiled source of Hjartdal v1.1.7
plugins/net6/LGTuner.dll
Decompiled a week agousing System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.Json; using System.Text.Json.Serialization; using AssetShards; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using Expedition; using GTFO.API; using GTFO.API.Utilities; using GameData; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using LGTuner.Configs; using LGTuner.Manager; using LGTuner.Utils; using LevelGeneration; using LevelGeneration.Core; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("LGTuner")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+git32ee113-dirty-master.32ee113f774f28578bd63131db5298640efafe36")] [assembly: AssemblyProduct("LGTuner")] [assembly: AssemblyTitle("LGTuner")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LGTuner { public static class BuilderInfo { private static readonly List<Complex> _extraComplexResourceToLoad = new List<Complex>(); public static IEnumerable<Complex> ExtraComplexResourceToLoad => _extraComplexResourceToLoad; public static ComplexResourceSetDataBlock ComplexResourceSet { get; private set; } public static int GridSize { get; private set; } public static int GridCenter { get; private set; } public static int GridZeroOffset { get; private set; } public static float AltitudeOffset { get; private set; } public static LayoutConfig MainLayer { get; private set; } public static LayoutConfig SecondaryLayer { get; private set; } public static LayoutConfig ThirdLayer { get; private set; } public static LayoutConfig[] DimensionLayer { get; private set; } = Array.Empty<LayoutConfig>(); internal static void OnResourceSetSelected() { //IL_0156: Unknown result type (might be due to invalid IL or missing references) ComplexResourceSet = Builder.ComplexResourceSetBlock; GridSize = ComplexResourceSet.LevelGenConfig.GridSize; GridCenter = GridSize / 2; GridZeroOffset = -GridCenter; AltitudeOffset = ComplexResourceSet.LevelGenConfig.AltitudeOffset; MainLayer = null; SecondaryLayer = null; ThirdLayer = null; DimensionLayer = new LayoutConfig[Enum.GetValues(typeof(eDimensionIndex)).Length]; _extraComplexResourceToLoad.Clear(); ExpeditionInTierData activeExpedition = RundownManager.ActiveExpedition; if (ConfigManager.TryGetConfig(activeExpedition.LevelLayoutData, out var config)) { MainLayer = config; } if (activeExpedition.SecondaryLayerEnabled && ConfigManager.TryGetConfig(activeExpedition.SecondaryLayout, out var config2)) { SecondaryLayer = config2; } if (activeExpedition.ThirdLayerEnabled && ConfigManager.TryGetConfig(activeExpedition.ThirdLayout, out var config3)) { ThirdLayer = config3; } Enumerator<Dimension> enumerator = Builder.CurrentFloor.m_dimensions.GetEnumerator(); while (enumerator.MoveNext()) { Dimension current = enumerator.Current; if (!current.IsMainDimension && !current.DimensionData.IsStaticDimension) { LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock(current.DimensionData.LevelLayoutData); if (block != null && ConfigManager.TryGetConfig(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID, out var config4)) { Logger.Info("loysimme dimension ja levellayoutin"); config4.Reset(((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)current.Grid).m_sizeX); DimensionLayer[current.DimensionIndex] = config4; } } } MainLayer?.Reset(GridSize); SecondaryLayer?.Reset(GridSize); ThirdLayer?.Reset(GridSize); AddExtraShard(MainLayer); AddExtraShard(SecondaryLayer); AddExtraShard(ThirdLayer); Array.ForEach(DimensionLayer, delegate(LayoutConfig x) { AddExtraShard(x); }); } private static void AddExtraShard(LayoutConfig layerConfig) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) if (layerConfig == null) { return; } Complex[] extraComplexResourceToLoad = layerConfig.ExtraComplexResourceToLoad; foreach (Complex item in extraComplexResourceToLoad) { if (!_extraComplexResourceToLoad.Contains(item)) { _extraComplexResourceToLoad.Add(item); } } } public static bool TryGetConfig(LG_Zone zone, out LayoutConfig config) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected I4, but got Unknown //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) Dimension val = default(Dimension); if (!Dimension.GetDimension(zone.DimensionIndex, ref val)) { Logger.Info("dimension getter failed"); config = null; return false; } if (val.IsMainDimension) { LG_LayerType type = zone.Layer.m_type; switch ((int)type) { case 0: config = MainLayer; return MainLayer != null; case 1: config = SecondaryLayer; return SecondaryLayer != null; case 2: config = ThirdLayer; return ThirdLayer != null; } } else if (!val.DimensionData.IsStaticDimension) { Enumerator<Dimension> enumerator = Builder.CurrentFloor.m_dimensions.GetEnumerator(); while (enumerator.MoveNext()) { Dimension current = enumerator.Current; if (!current.IsMainDimension && !current.DimensionData.IsStaticDimension) { LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock(current.DimensionData.LevelLayoutData); if (block != null && ConfigManager.TryGetConfig(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID, out var config2)) { Logger.Info("found a dimension + levellayout"); config2.Reset(((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)current.Grid).m_sizeX); DimensionLayer[current.DimensionIndex] = config2; } } } config = DimensionLayer[zone.DimensionIndex]; return config != null; } config = null; return false; } public static GameObject GetRandomPlug(uint seed, int plugHeight, SubComplex subcomplex, bool withGate) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) ComplexResourceSetDataBlock complexResourceSet = ComplexResourceSet; return (GameObject)(plugHeight switch { 0 => complexResourceSet.GetRandomPrefab(seed, withGate ? complexResourceSet.m_straightPlugsWithGates : complexResourceSet.m_straightPlugsNoGates, subcomplex), 1 => complexResourceSet.GetRandomPrefab(seed, withGate ? complexResourceSet.m_singleDropPlugsWithGates : complexResourceSet.m_singleDropPlugsNoGates, subcomplex), 2 => complexResourceSet.GetRandomPrefab(seed, withGate ? complexResourceSet.m_doubleDropPlugsWithGates : complexResourceSet.m_doubleDropPlugsNoGates, subcomplex), _ => null, }); } public static uint GetLayoutIdOfZone(LG_Zone zone) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected I4, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) Dimension dimension = zone.Dimension; if (dimension.IsMainDimension) { LG_LayerType type = zone.Layer.m_type; ExpeditionInTierData activeExpedition = RundownManager.ActiveExpedition; return (int)type switch { 0 => activeExpedition.LevelLayoutData, 1 => activeExpedition.SecondaryLayout, 2 => activeExpedition.ThirdLayout, _ => throw new NotSupportedException($"LayerType: {type} is not supported!"), }; } return dimension.DimensionData.LevelLayoutData; } } [BepInPlugin("LGTuner", "LGTuner", "1.0.3")] [BepInProcess("GTFO.exe")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class EntryPoint : BasePlugin { public Harmony HarmonyInstance { get; private set; } public override void Load() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown HarmonyInstance = new Harmony("LGTuner"); HarmonyInstance.PatchAll(); ConfigManager.Init(); } } public static class LGExtensions { public static bool IsSame(this LG_GridPosition position, LG_GridPosition other) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) if (position.x == other.x) { return position.z == other.z; } return false; } public static LG_GridPosition ToNormalGrid(this LG_Tile tile, int gridSize) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) return tile.m_shape.m_gridPosition.GetNormal(gridSize); } public static LG_GridPosition GetNormal(this LG_GridPosition position, int gridSize) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) LG_GridPosition result; if (gridSize < 0) { result = default(LG_GridPosition); result.x = position.x + BuilderInfo.GridZeroOffset; result.z = position.z + BuilderInfo.GridZeroOffset; return result; } int num = gridSize / 2; result = default(LG_GridPosition); result.x = position.x - num; result.z = position.z - num; return result; } public static Vector3 GetPositionNormal(this LG_Grid grid, int x, int z, int gridSize) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) if (gridSize < 0) { return ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).GetPosition(x - BuilderInfo.GridZeroOffset, z - BuilderInfo.GridZeroOffset); } int num = gridSize / 2; return ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).GetPosition(x + num, z + num); } public static int GetGridSize(this Dimension dimension) { return ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)dimension.Grid).m_sizeX; } public static bool TryGetDimension(this LG_Floor floor, int dimensionIndex, out Dimension dimension) { if (Enum.IsDefined(typeof(eDimensionIndex), dimensionIndex)) { return floor.GetDimension((eDimensionIndex)dimensionIndex, ref dimension); } dimension = null; return false; } public static bool TryGetDimension(this LG_Floor floor, eDimensionIndex dimensionIndex, out Dimension dimension) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) if (Enum.IsDefined(typeof(eDimensionIndex), dimensionIndex)) { return floor.GetDimension(dimensionIndex, ref dimension); } dimension = null; return false; } } public static class RandomExtensions { public static uint NextUint(this Random random) { int num = random.Next(1073741824); uint num2 = (uint)random.Next(4); return (uint)(num << 2) | num2; } public static float NextFloat(this Random random) { return Mathf.Clamp01((float)random.NextDouble()); } public static int ToSeed(this uint seed) { return (int)seed; } } internal static class Logger { private static readonly ManualLogSource _logger; static Logger() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown _logger = new ManualLogSource("LGTuner"); Logger.Sources.Add((ILogSource)(object)_logger); } private static string Format(object msg) { return msg.ToString(); } public static void Info(object data) { _logger.LogMessage((object)Format(data)); } public static void Verbose(object data) { } public static void Debug(object data) { _logger.LogDebug((object)Format(data)); } public static void Error(object data) { _logger.LogError((object)Format(data)); } } public enum DirectionType { Unknown, Forward, Backward, Left, Right } public enum RotateType { None, Flip, MoveTo_Left, MoveTo_Right, Towards_Random, Towards_Forward, Towards_Backward, Towards_Left, Towards_Right } public struct LG_PlugInfo { public static readonly Quaternion NoRotation = Quaternion.AngleAxis(0f, Vector3.up); public static readonly Quaternion RightRotation = Quaternion.AngleAxis(90f, Vector3.up); public static readonly Quaternion BackwardRotation = Quaternion.AngleAxis(180f, Vector3.up); public static readonly Quaternion LeftRotation = Quaternion.AngleAxis(270f, Vector3.up); public static readonly Vector3 FrontPlugPosition = Vector3.forward * 32f; public static readonly Vector3 BackPlugPosition = Vector3.back * 32f; public static readonly Vector3 LeftPlugPosition = Vector3.left * 32f; public static readonly Vector3 RightPlugPosition = Vector3.right * 32f; public bool IsValid { get; private set; } public DirectionType StartDirection { get; private set; } public int Count { get; private set; } public bool HasFront { get; private set; } public bool HasBack { get; private set; } public bool HasLeft { get; private set; } public bool HasRight { get; private set; } public bool TryGetNewRotation(uint seed, RotateType rotate, out Quaternion rotation) { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) DirectionType newDirection = GetNewDirection(seed, StartDirection, rotate); if (Count >= 4) { rotation = GetRotationOfDirection(newDirection); return true; } Logger.Info($"You are rotating {Count} side Geomorph, this could lead to level gen crash!"); rotation = GetRotationOfDirection(newDirection); return true; } public bool HasPlug(DirectionType direction) { if (!IsValid) { return false; } if (Count >= 4) { return true; } return direction switch { DirectionType.Forward => HasFront, DirectionType.Backward => HasBack, DirectionType.Left => HasLeft, DirectionType.Right => HasRight, _ => false, }; } public static LG_PlugInfo BuildPlugInfo(GameObject geoObject, Quaternion rotation) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected I4, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)geoObject.GetComponent<LG_Geomorph>() == (Object)null) { return default(LG_PlugInfo); } Il2CppArrayBase<LG_Plug> componentsInChildren = geoObject.GetComponentsInChildren<LG_Plug>(); if (componentsInChildren == null) { return default(LG_PlugInfo); } if (componentsInChildren.Length < 1) { return default(LG_PlugInfo); } LG_PlugInfo result = default(LG_PlugInfo); foreach (LG_Plug item in componentsInChildren) { LG_PlugDir dir = item.m_dir; switch (dir - 2) { case 0: result.HasBack = true; result.Count++; break; case 2: result.HasFront = true; result.Count++; break; case 3: result.HasLeft = true; result.Count++; break; case 1: result.HasRight = true; result.Count++; break; } } result.IsValid = result.Count > 0; float num = Mathf.Round(((Quaternion)(ref rotation)).eulerAngles.y); Logger.Verbose($"angle: {num}"); num = Mathf.Repeat(num, 360f); result.StartDirection = Mathf.RoundToInt(num / 90f) switch { 0 => DirectionType.Forward, 1 => DirectionType.Right, 2 => DirectionType.Backward, 3 => DirectionType.Left, _ => DirectionType.Unknown, }; return result; } public static DirectionType GetNewDirection(uint seed, DirectionType direction, RotateType rotate) { if (direction == DirectionType.Unknown) { return DirectionType.Unknown; } if (rotate == RotateType.Towards_Random) { rotate = new Random(seed.ToSeed()).Next(4) switch { 0 => RotateType.Towards_Forward, 1 => RotateType.Towards_Backward, 2 => RotateType.Towards_Left, 3 => RotateType.Towards_Right, _ => throw new IndexOutOfRangeException("Towards_Random: nextIndex was out of range?!"), }; } return rotate switch { RotateType.None => direction, RotateType.Flip => direction switch { DirectionType.Forward => DirectionType.Backward, DirectionType.Backward => DirectionType.Forward, DirectionType.Left => DirectionType.Right, DirectionType.Right => DirectionType.Left, _ => throw new ArgumentOutOfRangeException("direction"), }, RotateType.MoveTo_Left => direction switch { DirectionType.Forward => DirectionType.Left, DirectionType.Backward => DirectionType.Right, DirectionType.Left => DirectionType.Backward, DirectionType.Right => DirectionType.Forward, _ => throw new ArgumentOutOfRangeException("direction"), }, RotateType.MoveTo_Right => direction switch { DirectionType.Forward => DirectionType.Right, DirectionType.Backward => DirectionType.Left, DirectionType.Left => DirectionType.Forward, DirectionType.Right => DirectionType.Backward, _ => throw new ArgumentOutOfRangeException("direction"), }, RotateType.Towards_Forward => DirectionType.Forward, RotateType.Towards_Backward => DirectionType.Backward, RotateType.Towards_Left => DirectionType.Left, RotateType.Towards_Right => DirectionType.Right, _ => throw new ArgumentOutOfRangeException("direction"), }; } public static Quaternion GetRotationOfDirection(DirectionType direction) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) return (Quaternion)(direction switch { DirectionType.Forward => NoRotation, DirectionType.Backward => BackwardRotation, DirectionType.Left => LeftRotation, DirectionType.Right => RightRotation, _ => throw new ArgumentOutOfRangeException("direction"), }); } } [GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")] [CompilerGenerated] internal static class VersionInfo { public const string RootNamespace = "LGTuner"; public const string Version = "1.0.0"; public const string VersionPrerelease = null; public const string VersionMetadata = "git32ee113-dirty-master"; public const string SemVer = "1.0.0+git32ee113-dirty-master"; public const string GitRevShort = "32ee113-dirty"; public const string GitRevLong = "32ee113f774f28578bd63131db5298640efafe36-dirty"; public const string GitBranch = "master"; public const string GitTag = null; public const bool GitIsDirty = true; } } namespace LGTuner.Utils { internal static class JSON { private static readonly JsonSerializerOptions _setting; static JSON() { _setting = new JsonSerializerOptions { ReadCommentHandling = JsonCommentHandling.Skip, IncludeFields = false, PropertyNameCaseInsensitive = true, WriteIndented = true, IgnoreReadOnlyProperties = true }; _setting.Converters.Add(new JsonStringEnumConverter()); if (MTFOPartialDataUtil.IsLoaded && MTFOPartialDataUtil.Initialized) { _setting.Converters.Add(MTFOPartialDataUtil.PersistentIDConverter); Logger.Info("PartialData Support Found!"); } } public static T Deserialize<T>(string json) { return JsonSerializer.Deserialize<T>(json, _setting); } public static object Deserialize(Type type, string json) { return JsonSerializer.Deserialize(json, type, _setting); } public static string Serialize(object value, Type type) { return JsonSerializer.Serialize(value, type, _setting); } } public static class MTFOPartialDataUtil { public const string PLUGIN_GUID = "MTFO.Extension.PartialBlocks"; public static JsonConverter PersistentIDConverter { get; private set; } public static bool IsLoaded { get; private set; } public static bool Initialized { get; private set; } public static string PartialDataPath { get; private set; } public static string ConfigPath { get; private set; } static MTFOPartialDataUtil() { PersistentIDConverter = null; IsLoaded = false; Initialized = false; PartialDataPath = string.Empty; ConfigPath = string.Empty; if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("MTFO.Extension.PartialBlocks", out var value)) { return; } try { Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null; if ((object)obj == null) { throw new Exception("Assembly is Missing!"); } Type[] types = obj.GetTypes(); Type type = types.First((Type t) => t.Name == "PersistentIDConverter"); if ((object)type == null) { throw new Exception("Unable to Find PersistentIDConverter Class"); } Type obj2 = types.First((Type t) => t.Name == "PartialDataManager") ?? throw new Exception("Unable to Find PartialDataManager Class"); PropertyInfo property = obj2.GetProperty("Initialized", BindingFlags.Static | BindingFlags.Public); PropertyInfo property2 = obj2.GetProperty("PartialDataPath", BindingFlags.Static | BindingFlags.Public); PropertyInfo? property3 = obj2.GetProperty("ConfigPath", BindingFlags.Static | BindingFlags.Public); if ((object)property == null) { throw new Exception("Unable to Find Property: Initialized"); } if ((object)property2 == null) { throw new Exception("Unable to Find Property: PartialDataPath"); } if ((object)property3 == null) { throw new Exception("Unable to Find Field: ConfigPath"); } Initialized = (bool)property.GetValue(null); PartialDataPath = (string)property2.GetValue(null); ConfigPath = (string)property3.GetValue(null); PersistentIDConverter = (JsonConverter)Activator.CreateInstance(type); IsLoaded = true; } catch (Exception value2) { Logger.Error($"Exception thrown while reading data from MTFO_Extension_PartialData:\n{value2}"); } } } public static class MTFOUtil { public const string PLUGIN_GUID = "com.dak.MTFO"; public const BindingFlags PUBLIC_STATIC = BindingFlags.Static | BindingFlags.Public; public static string GameDataPath { get; private set; } public static string CustomPath { get; private set; } public static bool HasCustomContent { get; private set; } public static bool IsLoaded { get; private set; } static MTFOUtil() { GameDataPath = string.Empty; CustomPath = string.Empty; HasCustomContent = false; IsLoaded = false; if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("com.dak.MTFO", out var value)) { return; } try { Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null; if ((object)obj == null) { throw new Exception("Assembly is Missing!"); } Type obj2 = obj.GetTypes().First((Type t) => t.Name == "ConfigManager") ?? throw new Exception("Unable to Find ConfigManager Class"); FieldInfo field = obj2.GetField("GameDataPath", BindingFlags.Static | BindingFlags.Public); FieldInfo field2 = obj2.GetField("CustomPath", BindingFlags.Static | BindingFlags.Public); FieldInfo? field3 = obj2.GetField("HasCustomContent", BindingFlags.Static | BindingFlags.Public); if ((object)field == null) { throw new Exception("Unable to Find Field: GameDataPath"); } if ((object)field2 == null) { throw new Exception("Unable to Find Field: CustomPath"); } if ((object)field3 == null) { throw new Exception("Unable to Find Field: HasCustomContent"); } GameDataPath = (string)field.GetValue(null); CustomPath = (string)field2.GetValue(null); HasCustomContent = (bool)field3.GetValue(null); IsLoaded = true; } catch (Exception value2) { Logger.Error($"Exception thrown while reading path from DataDumper (MTFO): \n{value2}"); } } } } namespace LGTuner.Manager { public static class ConfigManager { [CompilerGenerated] private static class <>O { public static LiveEditEventHandler <0>__LiveEdit_FileChanged; } private static readonly List<LayoutConfig> _layouts = new List<LayoutConfig>(); private static readonly Dictionary<uint, LayoutConfig> _lookup = new Dictionary<uint, LayoutConfig>(); private static readonly Dictionary<string, LayoutConfig> _fileNameLookup = new Dictionary<string, LayoutConfig>(); public static IEnumerable<LayoutConfig> Layouts => _layouts; public static void Init() { //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Expected O, but got Unknown if (!MTFOUtil.HasCustomContent) { return; } string text = Path.Combine(MTFOUtil.CustomPath, "LGTuner"); FileInfo[] files = Directory.CreateDirectory(text).GetFiles(); foreach (FileInfo fileInfo in files) { string extension = fileInfo.Extension; bool flag = extension.Equals(".json", StringComparison.InvariantCultureIgnoreCase); bool flag2 = extension.Equals(".jsonc", StringComparison.InvariantCultureIgnoreCase); if (flag || flag2) { LayoutConfig layoutConfig = JSON.Deserialize<LayoutConfig>(File.ReadAllText(fileInfo.FullName)); if (_lookup.ContainsKey(layoutConfig.LevelLayoutID)) { Logger.Error($"Duplicated ID found!: {fileInfo.Name}, {layoutConfig.LevelLayoutID}"); } else { _layouts.Add(layoutConfig); _lookup.Add(layoutConfig.LevelLayoutID, layoutConfig); _fileNameLookup.Add(fileInfo.Name.ToLowerInvariant(), layoutConfig); } } } LiveEditListener obj = LiveEdit.CreateListener(text, "*.*", true); object obj2 = <>O.<0>__LiveEdit_FileChanged; if (obj2 == null) { LiveEditEventHandler val = LiveEdit_FileChanged; <>O.<0>__LiveEdit_FileChanged = val; obj2 = (object)val; } obj.FileChanged += (LiveEditEventHandler)obj2; obj.StartListen(); } private static void LiveEdit_FileChanged(LiveEditEventArgs e) { string key = Path.GetFileName(e.FullPath).ToLowerInvariant(); string extension = Path.GetExtension(e.FullPath); if (!extension.Equals(".json", StringComparison.InvariantCulture) && !extension.Equals(".jsonc", StringComparison.InvariantCulture)) { return; } Logger.Error($"File Edited: '{key}' '{e.FullPath}'"); try { LayoutConfig data = _fileNameLookup[key]; uint oldID = data.LevelLayoutID; LiveEdit.TryReadFileContent(e.FullPath, (Action<string>)delegate(string json) { try { LayoutConfig layoutConfig = JSON.Deserialize<LayoutConfig>(json); layoutConfig.LevelLayoutID = oldID; _fileNameLookup.Remove(key); _lookup.Remove(oldID); _layouts.Remove(data); _layouts.Add(layoutConfig); _lookup.Add(oldID, layoutConfig); _fileNameLookup.Add(key, layoutConfig); } catch (Exception value2) { Logger.Error($"Error while reading LGTuner Config: {value2}"); } }); } catch (Exception value) { Logger.Error($"Error while reading LGTuner Config: {value}"); } } private static void DumpLevel() { } private static void DumpLayerToConfig() { } public static bool TryGetConfig(uint layoutID, out LayoutConfig config) { return _lookup.TryGetValue(layoutID, out config); } } } namespace LGTuner.Inject { [HarmonyPatch(typeof(LG_BuildPlugBaseJob), "SpawnPlug")] internal static class Inject_BuildPlug { private static void Prefix(LG_Plug plug, ref GameObject prefab) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Expected I4, but got Unknown //IL_0253: Unknown result type (might be due to invalid IL or missing references) Logger.Info($"found plug for zone: {((LG_ZoneExpander)plug).m_linksFrom.m_zone.LocalIndex}{((Object)((LG_ZoneExpander)plug).m_linksFrom).name}->{((LG_ZoneExpander)plug).m_linksTo.m_zone.LocalIndex}{((Object)((LG_ZoneExpander)plug).m_linksTo).name}"); if (!BuilderInfo.TryGetConfig(((LG_ZoneExpander)plug).m_linksFrom.m_zone, out var config)) { return; } LG_GridPosition normal = ((LG_ZoneExpander)plug).m_linksFrom.m_geomorph.m_tile.m_shape.m_gridPosition.GetNormal(config.GridSize); if (!config.TryGetTileData(normal, out var overrideData)) { return; } ZoneOverrideData zoneData = overrideData.ZoneData; if (zoneData != null && zoneData.OverridePlugs && TryGetPlugPrefab(overrideData.ZoneData.GetNextPlug(), out var prefab2)) { Logger.Info(" - Prefab Replaced by Zone OverridePlugs! " + ((Object)prefab2).name); prefab = prefab2; } LG_PlugDir dir = plug.m_dir; GameObject prefab3; switch (dir - 2) { case 0: if (TryGetPlugPrefab(overrideData.BackwardPlug, out prefab3)) { Logger.Info(" - Prefab Replaced by BackwardPlug setting! " + ((Object)prefab3).name); prefab = prefab3; return; } break; case 2: if (TryGetPlugPrefab(overrideData.ForwardPlug, out prefab3)) { Logger.Info(" - Prefab Replaced by ForwardPlug setting! " + ((Object)prefab3).name); prefab = prefab3; return; } break; case 3: if (TryGetPlugPrefab(overrideData.LeftPlug, out prefab3)) { Logger.Info(" - Prefab Replaced by LeftPlug setting! " + ((Object)prefab3).name); prefab = prefab3; return; } break; case 1: if (TryGetPlugPrefab(overrideData.RightPlug, out prefab3)) { Logger.Info(" - Prefab Replaced by RightPlug setting! " + ((Object)prefab3).name); prefab = prefab3; return; } break; } if (overrideData.OverridePlugWithNoGateChance) { Random random = new Random(((LG_ZoneExpander)plug).m_linksFrom.AreaSeed.ToSeed()); bool withGate = ((LG_ZoneExpander)plug).m_isZoneSource || (!(overrideData.PlugWithNoGateChance >= 1f) && (overrideData.PlugWithNoGateChance <= 0f || random.NextFloat() >= overrideData.PlugWithNoGateChance)); int dropHeight = GetDropHeight(plug); GameObject randomPlug = BuilderInfo.GetRandomPlug(random.NextUint(), dropHeight, GetSubComplexOfPlug(plug), withGate); if ((Object)(object)randomPlug == (Object)null) { Logger.Error($"Plug was null! - Height: {dropHeight}"); } else { prefab = randomPlug; } } } private static SubComplex GetSubComplexOfPlug(LG_Plug plug) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) SubComplex result = ((LG_ZoneExpander)plug).m_subComplex; if (((LG_ZoneExpander)plug).m_subComplex != ((LG_ZoneExpander)plug.m_pariedWith).m_subComplex) { result = (SubComplex)8; } return result; } private static bool TryGetPlugPrefab(string prefabPath, out GameObject prefab) { if (string.IsNullOrEmpty(prefabPath)) { prefab = null; return false; } prefab = ((Il2CppObjectBase)AssetAPI.GetLoadedAsset(prefabPath)).Cast<GameObject>(); return (Object)(object)prefab != (Object)null; } private static int GetDropHeight(LG_Plug plug) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) return Mathf.RoundToInt(Mathf.Abs(((Component)plug).transform.position.y - ((Component)plug.m_pariedWith).transform.position.y) / BuilderInfo.AltitudeOffset); } } [HarmonyPatch(typeof(LG_BuildPlugJob), "Build")] internal class Inject_BuildPlugJob { [HarmonyWrapSafe] private static bool Prefix(LG_BuildPlugJob __instance) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Invalid comparison between Unknown and I4 //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Expected I4, but got Unknown //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) GameObject val = null; LG_Plug plug = __instance.m_plug; Logger.Info($"buildplugjob plug in complex {((LG_ZoneExpander)plug).m_subComplex} plug status {((LG_ZoneExpander)plug).ExpanderStatus} plug direction {plug.m_dir} .."); if ((int)((LG_ZoneExpander)plug).ExpanderStatus == 1) { return true; } if (((LG_ZoneExpander)plug).m_isZoneSource) { return true; } if (!BuilderInfo.TryGetConfig(((LG_ZoneExpander)plug).m_linksFrom.m_zone, out var config)) { return true; } LG_GridPosition normal = ((LG_ZoneExpander)plug).m_linksFrom.m_geomorph.m_tile.m_shape.m_gridPosition.GetNormal(config.GridSize); if (!config.TryGetTileData(normal, out var overrideData)) { return true; } LG_PlugDir dir = plug.m_dir; GameObject prefab; switch (dir - 2) { case 0: if (TryGetPlugPrefab(overrideData.BackwardPlug, out prefab)) { Logger.Info(" - Prefab Replaced by BackwardPlug setting! " + ((Object)prefab).name); val = prefab; } break; case 2: if (TryGetPlugPrefab(overrideData.ForwardPlug, out prefab)) { Logger.Info(" - Prefab Replaced by ForwardPlug setting! " + ((Object)prefab).name); val = prefab; } break; case 3: if (TryGetPlugPrefab(overrideData.LeftPlug, out prefab)) { Logger.Info(" - Prefab Replaced by LeftPlug setting! " + ((Object)prefab).name); val = prefab; } break; case 1: if (TryGetPlugPrefab(overrideData.RightPlug, out prefab)) { Logger.Info(" - Prefab Replaced by RightPlug setting! " + ((Object)prefab).name); val = prefab; } break; } if ((Object)(object)val != (Object)null) { Logger.Info($"we shall replace a cap going {plug.m_dir}"); Vector3 position = ((Component)plug).transform.position; Quaternion rotation = ((Component)plug).transform.rotation; GameObject val2 = Object.Instantiate<GameObject>(val, position, rotation); val2.transform.SetParent(((Component)plug).transform, true); LG_Factory.FindAndBuildSelectorsAndSpawners(val2, RandomExtensions.NextSubSeed(__instance.m_rnd.Random), false); __instance.ProcessDivider(plug, val2, false, RandomExtensions.NextSubSeed(__instance.m_rnd.Random)); ((LG_ZoneExpander)plug).m_wasProcessed = true; } return true; } private static bool TryGetPlugPrefab(string prefabPath, out GameObject prefab) { if (string.IsNullOrEmpty(prefabPath)) { prefab = null; return false; } prefab = ((Il2CppObjectBase)AssetAPI.GetLoadedAsset(prefabPath)).Cast<GameObject>(); return (Object)(object)prefab != (Object)null; } } [HarmonyPatch(typeof(LG_LevelBuilder), "PlaceRoot")] internal static class Inject_BuildGeomorph { private static LayoutConfig _configContext; private static RotateType _nextRotateType; [HarmonyPostfix] [HarmonyWrapSafe] [HarmonyPatch("BuildFloor")] private static void Post_BuildFloor() { BuilderInfo.OnResourceSetSelected(); } [HarmonyPrefix] [HarmonyWrapSafe] [HarmonyPatch("PlaceRoot")] private static void Pre_PlaceRoot(LG_Tile tile, ref GameObject tilePrefab, ref bool forceAlignToVector, ref Vector3 alignVector, LG_Zone zone) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) _configContext = null; _nextRotateType = RotateType.None; forceAlignToVector = alignVector != Vector3.zero; int gridSize = zone.Dimension.GetGridSize(); LG_GridPosition val = tile.ToNormalGrid(gridSize); Logger.Info($"tile info: {val.x} {val.z} {((Object)tilePrefab).name} for {zone.LocalIndex} : {zone.DimensionIndex}"); if (!BuilderInfo.TryGetConfig(zone, out _configContext)) { return; } if (!_configContext.TryGetTileData(val, out var overrideData)) { overrideData = _configContext.PopulateTileOverrideForZone(zone, val); if (overrideData == null) { return; } } if (!string.IsNullOrEmpty(overrideData.Geomorph)) { Object loadedAsset = AssetAPI.GetLoadedAsset(overrideData.Geomorph); GameObject val2 = ((loadedAsset != null) ? ((Il2CppObjectBase)loadedAsset).Cast<GameObject>() : null); if ((Object)(object)val2 != (Object)null) { Logger.Info(" - tile overriden! " + ((Object)val2).name); tilePrefab = val2; } } if (overrideData.Rotation != 0) { _nextRotateType = overrideData.Rotation; } } [HarmonyPostfix] [HarmonyWrapSafe] [HarmonyPatch("GetTilePosition")] private static void Post_GetTilePosition(LG_Tile tile, LG_Floor floor, int dimensionIndex, ref Vector3 __result) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) if (_configContext != null && floor.TryGetDimension(dimensionIndex, out var dimension)) { int gridSize = _configContext.GridSize; LG_GridPosition val = tile.ToNormalGrid(gridSize); if (_configContext.TryGetTileData(val, out var overrideData) && overrideData.OverrideAltitude) { Vector3 positionNormal = dimension.Grid.GetPositionNormal(val.x, val.z, gridSize); positionNormal += new Vector3(0f, (float)overrideData.Altitude * BuilderInfo.AltitudeOffset, 0f); __result = positionNormal; } } } [HarmonyPostfix] [HarmonyWrapSafe] [HarmonyPatch("PlaceRoot")] private static void Post_PlaceRoot(LG_Tile tile, LG_Zone zone, LG_Geomorph __result) { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) if (_configContext == null) { return; } if (_nextRotateType != 0) { GameObject gameObject = ((Component)__result).gameObject; LG_PlugInfo lG_PlugInfo = LG_PlugInfo.BuildPlugInfo(gameObject, gameObject.transform.rotation); Logger.Info($" - TRYING ROTATION! PLUG COUNT: {lG_PlugInfo.Count}"); if (lG_PlugInfo.TryGetNewRotation(zone.m_subSeed, _nextRotateType, out var rotation)) { Logger.Info(" - Done!"); gameObject.transform.rotation = rotation; } __result.SetPlaced(); } int gridSize = _configContext.GridSize; LG_GridPosition normalGridPosition = tile.ToNormalGrid(gridSize); if (!_configContext.TryGetTileData(normalGridPosition, out var overrideData) || !overrideData.OverrideAreaSeeds) { return; } if (overrideData.AreaSeeds.Length == ((Il2CppArrayBase<LG_Area>)(object)__result.m_areas).Length) { int length = ((Il2CppArrayBase<LG_Area>)(object)__result.m_areas).Length; for (int i = 0; i < length; i++) { uint num = overrideData.AreaSeeds[i]; if (num != 0) { ((Il2CppArrayBase<LG_Area>)(object)__result.m_areas)[i].AreaSeed = num; Logger.Info($" - new area seed: {((Il2CppArrayBase<LG_Area>)(object)__result.m_areas)[i].m_navInfo}, {num}"); } } } else { Logger.Error($" - Area count and AreaSeeds item count mismatched! (CFG: {overrideData.AreaSeeds.Length} != AREA: {((Il2CppArrayBase<LG_Area>)(object)__result.m_areas).Length}) Area seed will not be applied!"); } } } [HarmonyPatch(typeof(LG_LoadComplexDataSetResourcesJob), "Build")] internal static class Inject_LoadComplexShard { private static int _waitingShared; private static void Prefix(LG_LoadComplexDataSetResourcesJob __instance) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected I4, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) if (__instance.m_loadingStarted) { return; } foreach (Complex item in BuilderInfo.ExtraComplexResourceToLoad) { AssetBundleName val = (AssetBundleName)((int)item switch { 0 => 2, 1 => 4, 2 => 3, _ => 0, }); if ((int)val != 0) { AssetShardManager.LoadAllShardsForBundleAsync(val, Action.op_Implicit((Action)Loaded), 1, (LoadSceneMode)1); _waitingShared++; } } } private static void Loaded() { _waitingShared--; } [HarmonyWrapSafe] private static void Postfix(LG_LoadComplexDataSetResourcesJob __instance, ref bool __result) { if (_waitingShared >= 1) { __result = false; } } } } namespace LGTuner.Configs { public sealed class LayoutConfig { private TileOverrideData[,] _builtTileOverrides = new TileOverrideData[0, 0]; public uint LevelLayoutID { get; set; } public Complex[] ExtraComplexResourceToLoad { get; set; } = Array.Empty<Complex>(); public ZoneOverrideData[] ZoneOverrides { get; set; } = Array.Empty<ZoneOverrideData>(); public TileOverrideData[] TileOverrides { get; set; } = Array.Empty<TileOverrideData>(); [JsonIgnore] public int GridSize { get; private set; } [JsonIgnore] public int GridSizeHalf { get; private set; } public void Reset(int gridSize) { Array.ForEach(ZoneOverrides, delegate(ZoneOverrideData item) { item.Clear(); }); Array.Clear(_builtTileOverrides, 0, _builtTileOverrides.Length); GridSize = gridSize; GridSizeHalf = gridSize / 2; _builtTileOverrides = new TileOverrideData[GridSize, GridSize]; TileOverrideData[] tileOverrides = TileOverrides; foreach (TileOverrideData tileOverrideData in tileOverrides) { if (_builtTileOverrides[tileOverrideData.X + GridSizeHalf, tileOverrideData.Z + GridSizeHalf] == null) { PutOverrideData(tileOverrideData); continue; } Logger.Error($"Duplicate tile data in layout: {LevelLayoutID}, ({tileOverrideData.X}, {tileOverrideData.Z})!"); } } public bool TryGetTileData(LG_GridPosition normalGridPosition, out TileOverrideData overrideData) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) int num = normalGridPosition.x + GridSizeHalf; if (num >= GridSize) { Logger.Error($"TryGetTileData grid x was out of range! {num}:{GridSize}"); overrideData = null; return false; } int num2 = normalGridPosition.z + GridSizeHalf; if (num2 >= GridSize) { Logger.Error($"TryGetTileData grid Z was out of range! {num2}:{GridSize}"); overrideData = null; return false; } overrideData = _builtTileOverrides[num, num2]; return overrideData != null; } public void PutOverrideData(TileOverrideData data) { _builtTileOverrides[data.X + GridSizeHalf, data.Z + GridSizeHalf] = data; } public TileOverrideData PopulateTileOverrideForZone(LG_Zone zone, LG_GridPosition normalGridPosition) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) if (!TryGetZoneOverride(zone.LocalIndex, out var data)) { return null; } if (TryGetTileData(normalGridPosition, out var overrideData)) { overrideData.ZoneData = data; TryApplyOverrides(data, overrideData); return overrideData; } TileOverrideData tileOverrideData = new TileOverrideData { ZoneData = data, X = normalGridPosition.x, Z = normalGridPosition.z, OverridePlugWithNoGateChance = data.OverridePlugWithNoGateChance, PlugWithNoGateChance = data.PlugWithNoGateChance }; TryApplyOverrides(data, tileOverrideData); PutOverrideData(tileOverrideData); return tileOverrideData; } private void TryApplyOverrides(ZoneOverrideData zoneOverrideData, TileOverrideData tileOverrideData) { if (zoneOverrideData.OverrideGeomorphs && string.IsNullOrEmpty(tileOverrideData.Geomorph)) { ZoneOverrideData.GeomorphData? nextGeo = zoneOverrideData.GetNextGeo(); if (nextGeo.HasValue) { tileOverrideData.Geomorph = nextGeo.Value.Geomorph; if (tileOverrideData.Rotation == RotateType.None) { tileOverrideData.Rotation = ZoneOverrideData.DirectionToRotate(nextGeo.Value.Direction); } } } if (zoneOverrideData.OverrideAltitudes && !tileOverrideData.OverrideAltitude) { int? nextAltitude = zoneOverrideData.GetNextAltitude(); if (nextAltitude.HasValue) { tileOverrideData.OverrideAltitude = true; tileOverrideData.Altitude = nextAltitude.Value; } } } public bool TryGetZoneOverride(eLocalZoneIndex localIndex, out ZoneOverrideData data) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) data = ZoneOverrides.SingleOrDefault((ZoneOverrideData z) => z.LocalIndex == localIndex); return data != null; } } public sealed class TileOverrideData { public int X { get; set; } public int Z { get; set; } public bool OverrideAreaSeeds { get; set; } public uint[] AreaSeeds { get; set; } = Array.Empty<uint>(); public RotateType Rotation { get; set; } public string Geomorph { get; set; } = string.Empty; public bool OverrideAltitude { get; set; } public int Altitude { get; set; } public string ForwardPlug { get; set; } = string.Empty; public string BackwardPlug { get; set; } = string.Empty; public string LeftPlug { get; set; } = string.Empty; public string RightPlug { get; set; } = string.Empty; public bool OverridePlugWithNoGateChance { get; set; } public float PlugWithNoGateChance { get; set; } = 0.5f; [JsonIgnore] public ZoneOverrideData ZoneData { get; set; } } public sealed class ZoneOverrideData { public enum Direction { Unchanged, Random, Forward, Backward, Left, Right } public struct GeomorphData { public string Geomorph { get; set; } public Direction Direction { get; set; } } private int _curGeomorphIndex; private int _curAltitudeIndex; private int _curPlugIndex; public eLocalZoneIndex LocalIndex { get; set; } public bool OverrideGeomorphs { get; set; } public GeomorphData[] Geomorphs { get; set; } = Array.Empty<GeomorphData>(); public bool OverrideAltitudes { get; set; } public int[] Altitudes { get; set; } = Array.Empty<int>(); public bool OverridePlugs { get; set; } public string[] Plugs { get; set; } = Array.Empty<string>(); public bool OverridePlugWithNoGateChance { get; set; } public float PlugWithNoGateChance { get; set; } = 0.5f; public void Clear() { _curGeomorphIndex = 0; _curAltitudeIndex = 0; _curPlugIndex = 0; } public GeomorphData? GetNextGeo() { if (Geomorphs == null || Geomorphs.Length == 0) { return null; } return Geomorphs[_curGeomorphIndex++ % Geomorphs.Length]; } public int? GetNextAltitude() { if (Altitudes == null || Altitudes.Length == 0) { return null; } return Altitudes[_curAltitudeIndex++ % Altitudes.Length]; } public string GetNextPlug() { if (Plugs == null || Plugs.Length == 0) { return string.Empty; } return Plugs[_curPlugIndex++ % Plugs.Length]; } public static RotateType DirectionToRotate(Direction direction) { return direction switch { Direction.Unchanged => RotateType.None, Direction.Random => RotateType.Towards_Random, Direction.Forward => RotateType.Towards_Forward, Direction.Backward => RotateType.Towards_Backward, Direction.Left => RotateType.Towards_Left, Direction.Right => RotateType.Towards_Right, _ => throw new NotImplementedException($"DirectionType: {direction} is not supported"), }; } } }
plugins/net6/AccurateCrosshair.dll
Decompiled a week agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using AccurateCrosshair.CrosshairPatches; using AccurateCrosshair.PluginDependencies; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP.Utils.Collections; using ColorCrosshair.API; using GTFO.API; using GameData; using Gear; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes; using Il2CppSystem; using Microsoft.CodeAnalysis; using Player; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("AccurateCrosshair")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AccurateCrosshair")] [assembly: AssemblyTitle("AccurateCrosshair")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace AccurateCrosshair { public static class Configuration { public static bool followsRecoil = true; public static FirstShotType firstShotType = FirstShotType.Inner; public static float firstShotMinDelay = 0.15f; public static bool popEnabled = false; public static float minSize = 10f; public static float speedScalar = 1f; public static void CreateAndBindAll() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown BindAll(new ConfigFile(Path.Combine(Paths.ConfigPath, "AccurateCrosshair.cfg"), true)); } private static void BindAll(ConfigFile config) { BindCrosshairPopEnabled(config); } private static void BindCrosshairPopEnabled(ConfigFile config) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_0030: Expected O, but got Unknown //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_0064: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown //IL_0098: Expected O, but got Unknown //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Expected O, but got Unknown //IL_00cc: Expected O, but got Unknown //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Expected O, but got Unknown //IL_0100: Expected O, but got Unknown //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Expected O, but got Unknown //IL_0134: Expected O, but got Unknown string text = "General Settings"; string text2 = "Follow Recoil"; string text3 = "Enables or disables the crosshair moving to match weapon recoil that is independent of your aim."; followsRecoil = config.Bind<bool>(new ConfigDefinition(text, text2), followsRecoil, new ConfigDescription(text3, (AcceptableValueBase)null, Array.Empty<object>())).Value; text2 = "First Shot Display Mode"; text3 = "Determines how the crosshair shows the hidden bonus accuracy after waiting 2 seconds to shoot.\r\nInner: Shows another circle. Match: Reduces crosshair size to match. None: Turns this off."; firstShotType = config.Bind<FirstShotType>(new ConfigDefinition(text, text2), firstShotType, new ConfigDescription(text3, (AcceptableValueBase)null, Array.Empty<object>())).Value; text2 = "First Shot Min Delay"; text3 = "If First Shot Display Mode is set to Match, the minimum shot delay non-semi automatic weapons need for the first shot effect to appear."; firstShotMinDelay = config.Bind<float>(new ConfigDefinition(text, text2), firstShotMinDelay, new ConfigDescription(text3, (AcceptableValueBase)null, Array.Empty<object>())).Value; text2 = "Pop Enabled"; text3 = "Enables or disables the visual crosshair bloom when shooting.\r\nNote: Pop is not scaled to the accurate size and may be disproportionately large."; popEnabled = config.Bind<bool>(new ConfigDefinition(text, text2), popEnabled, new ConfigDescription(text3, (AcceptableValueBase)null, Array.Empty<object>())).Value; text2 = "Minimum Size"; text3 = "The minimum size of the reticle. Does not scale with field of view.\r\nNote: Cannot be smaller than 10."; minSize = config.Bind<float>(new ConfigDefinition(text, text2), minSize, new ConfigDescription(text3, (AcceptableValueBase)null, Array.Empty<object>())).Value; text2 = "Resize Modifier"; text3 = "Scalar applied to the speed at which the crosshair resizes to its target spread.\r\nNote: Must be larger than 0. Does not affect the resize speed of pop."; speedScalar = config.Bind<float>(new ConfigDefinition(text, text2), speedScalar, new ConfigDescription(text3, (AcceptableValueBase)null, Array.Empty<object>())).Value; if (speedScalar <= 0f) { speedScalar = 1f; } } } [BepInPlugin("Dinorush.AccurateCrosshair", "AccurateCrosshair", "1.3.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] internal sealed class Loader : BasePlugin { public const string MODNAME = "AccurateCrosshair"; [Conditional("DEBUG")] public static void DebugLog(object data) { } public override void Load() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown ((BasePlugin)this).Log.LogMessage((object)"Loading AccurateCrosshair"); Configuration.CreateAndBindAll(); Harmony val = new Harmony("AccurateCrosshair"); val.PatchAll(typeof(SpreadPatches)); if (!Configuration.popEnabled) { val.PatchAll(typeof(PopPatches)); } if (Configuration.followsRecoil) { val.PatchAll(typeof(RecoilPatches)); } if (Configuration.firstShotType != 0) { val.PatchAll(typeof(FirstShotPatches)); } if (Configuration.firstShotType == FirstShotType.Inner) { val.PatchAll(typeof(FirstShotGuiPatches)); } AssetAPI.OnStartupAssetsLoaded += AssetAPI_OnStartupAssetsLoaded; ((BasePlugin)this).Log.LogMessage((object)"Loaded AccurateCrosshair"); } private void AssetAPI_OnStartupAssetsLoaded() { ColorCrosshairDependency.Init(); } } } namespace AccurateCrosshair.PluginDependencies { internal static class ColorCrosshairDependency { public static bool HasColorCrosshair => ((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.ContainsKey("Dinorush.ColorCrosshair"); public static Color DefaultColor => ColorCrosshairAPI.DefaultColor; public static Color ChargeColor => ColorCrosshairAPI.ChargeColor; public static Color ChargeBlinkColor => ColorCrosshairAPI.ChargeBlinkColor; public static Color ChargeWarningColor => ColorCrosshairAPI.ChargeWarningColor; public static Color EnemyBlinkColor => ColorCrosshairAPI.EnemyBlinkColor; public static void Init() { if (HasColorCrosshair && Configuration.firstShotType == FirstShotType.Inner) { UnsafeInit(); } } private static void UnsafeInit() { FirstShotGuiPatches.RefreshCrosshairColor(); ColorCrosshairAPI.OnReload += ApplyColorChanges; } private static void ApplyColorChanges() { FirstShotGuiPatches.RefreshCrosshairColor(); } } } namespace AccurateCrosshair.CrosshairPatches { internal sealed class FirstShotGui : GuiLayer { private CircleCrosshair? smallCrosshair; public override void OnLevelCleanup() { CircleCrosshair? obj = smallCrosshair; if (obj != null) { ((GuiLayerComp)obj).SetVisible(false, false); } } public override void Setup(Transform root, string name) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) ((GuiLayer)this).Setup(root, name); GuiLayerComp val = ((GuiLayer)this).AddComp("Gui/Crosshairs/CanvasCircleCrosshair", (GuiAnchor)3, default(Vector2), (Transform)null); smallCrosshair = ((Il2CppObjectBase)val).TryCast<CircleCrosshair>(); if ((Object)(object)smallCrosshair != (Object)null) { smallCrosshair.UpdateAlphaMul(CellSettingsManager.SettingsData.HUD.Player_CrosshairOpacity.Value); RefreshColor(); ((GuiLayerComp)smallCrosshair).SetVisible(false, false); } } public void Disable() { CircleCrosshair? obj = smallCrosshair; if (obj != null) { ((GuiLayerComp)obj).SetVisible(false, false); } } public void Enable(float size) { if (!((Object)(object)smallCrosshair == (Object)null) && !(size < 0f) && !(size <= Configuration.minSize)) { float num = Math.Max(size * 0.2f, Configuration.minSize); ((GuiLayerComp)smallCrosshair).SetVisible(true, false); smallCrosshair.SetScale(num / smallCrosshair.m_circleRadius); } } public void RefreshAlpha() { CircleCrosshair? obj = smallCrosshair; if (obj != null) { obj.UpdateAlphaMul(CellSettingsManager.SettingsData.HUD.Player_CrosshairOpacity.Value); } } public void RefreshColor() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)smallCrosshair == (Object)null) && ColorCrosshairDependency.HasColorCrosshair) { CircleCrosshair? obj = smallCrosshair; Color color = (smallCrosshair.m_crosshairColOrg = ColorCrosshairDependency.DefaultColor); obj.SetColor(color); } } } internal static class FirstShotGuiPatches { public static FirstShotGui crosshairGui = new FirstShotGui(); public static void Disable() { crosshairGui.Disable(); } public static void Enable(float size, bool forceOn = false) { if (forceOn || ((GuiLayerComp)GuiManager.CrosshairLayer.m_circleCrosshair).GetVisible()) { crosshairGui.Enable(size); } } public static void RefreshCrosshairColor() { crosshairGui.RefreshColor(); } [HarmonyPatch(typeof(GuiManager), "Setup")] [HarmonyWrapSafe] [HarmonyPostfix] private static void SetupSmallCrosshair(GuiManager __instance) { ((GuiLayer)crosshairGui).Setup(__instance.m_root, "SmallCrosshairLayer"); } [HarmonyPatch(typeof(CrosshairGuiLayer), "OnSetVisible")] [HarmonyWrapSafe] [HarmonyPostfix] private static void MatchLayerVisibility(CrosshairGuiLayer __instance, bool visible) { ((GuiLayer)crosshairGui).SetVisible(visible); } [HarmonyPatch(typeof(CrosshairGuiLayer), "HideCircleCrosshair")] [HarmonyWrapSafe] [HarmonyPostfix] private static void MatchCrosshairVisibility(CrosshairGuiLayer __instance) { crosshairGui.Disable(); } [HarmonyPatch(typeof(CrosshairGuiLayer), "UpdateAlphaFromSettings")] [HarmonyWrapSafe] [HarmonyPostfix] private static void MatchCrosshairAlpha(CrosshairGuiLayer __instance) { crosshairGui.RefreshAlpha(); } } internal static class FirstShotPatches { private static Coroutine? firstShotRoutine = null; private static float firstShotTime = 0f; private static float fireRecoilCooldown = 2f; private static float storedCrosshairSize = -1f; private static void EnableSmallCrosshair(bool forceGuiOn = false) { if (Configuration.firstShotType == FirstShotType.Match) { SpreadPatches.SetCrosshairSize(storedCrosshairSize * 0.2f); } else if (Configuration.firstShotType == FirstShotType.Inner) { FirstShotGuiPatches.Enable(storedCrosshairSize, forceGuiOn); } } private static IEnumerator MinimizeAfterDelay() { while (firstShotTime > Clock.Time) { yield return (object)new WaitForSeconds(firstShotTime - Clock.Time); } firstShotRoutine = null; if (!(storedCrosshairSize < 0f)) { EnableSmallCrosshair(); } } public static void SetStoredCrosshair(BulletWeapon weapon, ref float crosshairSize) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) ArchetypeDataBlock archetypeData = ((ItemEquippable)weapon).ArchetypeData; if (Configuration.firstShotType == FirstShotType.Match && (int)archetypeData.FireMode != 0 && archetypeData.ShotDelay < Configuration.firstShotMinDelay) { return; } storedCrosshairSize = crosshairSize; fireRecoilCooldown = weapon.m_fireRecoilCooldown; firstShotTime = weapon.m_lastFireTime + fireRecoilCooldown; if (firstShotTime > Clock.Time) { if (firstShotRoutine == null) { firstShotRoutine = CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(MinimizeAfterDelay()), (Action)null); } return; } if (Configuration.firstShotType == FirstShotType.Match) { crosshairSize = Math.Max(crosshairSize * 0.2f, Configuration.minSize); } EnableSmallCrosshair(forceGuiOn: true); } public static void ResetStoredCrosshair() { storedCrosshairSize = -1f; FirstShotGuiPatches.Disable(); } [HarmonyPatch(typeof(BulletWeapon), "Fire")] [HarmonyWrapSafe] [HarmonyPostfix] private static void ResetFirstShotTimer(BulletWeapon __instance) { firstShotTime = Clock.Time + fireRecoilCooldown; SpreadPatches.SetCrosshairSize(storedCrosshairSize); FirstShotGuiPatches.Disable(); if (firstShotRoutine == null) { firstShotRoutine = CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(MinimizeAfterDelay()), (Action)null); } } } public enum FirstShotType { None, Match, Inner } internal static class PopPatches { [HarmonyPatch(typeof(CrosshairGuiLayer), "PopCircleCrosshair")] [HarmonyPrefix] public static bool CancelRecoilPop(CrosshairGuiLayer __instance, float pop, float sizeMax) { return false; } } internal static class RecoilPatches { [HarmonyPatch(typeof(CrosshairGuiLayer), "ShowSpreadCircle")] [HarmonyWrapSafe] [HarmonyPostfix] private static void EnableCrosshairMovement(CrosshairGuiLayer __instance, ref float crosshairSize) { __instance.m_moveCircleCrosshair = !SpreadPatches.isShotgun; } [HarmonyPatch(typeof(FPS_RecoilSystem), "FPS_Update")] [HarmonyWrapSafe] [HarmonyPostfix] private static void TightCrosshairMovement(FPS_RecoilSystem __instance) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) float scale = GuiManager.CrosshairLayer.m_circleCrosshair.GetScale(); Vector2 val = __instance.CurrentVSPos - new Vector2(0.5f, 0.5f); val.y *= 0.78f; GuiManager.CrosshairLayer.SetCrosshairPosition(val / scale + new Vector2(0.5f, 0.5f)); } } internal static class SpreadPatches { private const float BASE_CROSSHAIR_SIZE = 20f; private const float EXTRA_BUFFER_SIZE = 10f; public static bool isShotgun; public static void SetCrosshairSize(float crosshairSize) { if (Configuration.firstShotType == FirstShotType.Match && !(crosshairSize < 0f)) { crosshairSize = Math.Max(Configuration.minSize, crosshairSize); CrosshairGuiLayer crosshairLayer = GuiManager.CrosshairLayer; float num2 = (GuiManager.CrosshairLayer.m_neutralCircleSize = crosshairSize); crosshairLayer.ScaleToSize(num2); } } [HarmonyPatch(typeof(CrosshairGuiLayer), "ShowSpreadCircle")] [HarmonyWrapSafe] [HarmonyPrefix] private static void AdjustCrosshairSize(CrosshairGuiLayer __instance, ref float crosshairSize) { if (Configuration.firstShotType != 0) { FirstShotPatches.ResetStoredCrosshair(); } BulletWeapon val = ((Il2CppObjectBase)PlayerManager.GetLocalPlayerAgent().Inventory.m_wieldedItem).TryCast<BulletWeapon>(); if ((Object)(object)val == (Object)null) { return; } isShotgun = (Object)(object)((Il2CppObjectBase)val).TryCast<Shotgun>() != (Object)null; float num = CellSettingsManager.SettingsData.Video.Fov.Value; ArchetypeDataBlock archetypeData = ((ItemEquippable)val).ArchetypeData; if (archetypeData != null) { float num2 = (float)(20.0 / Math.Tan(Math.PI / 180.0 * (double)num / 2.0)); float num3 = (isShotgun ? ((float)(archetypeData.ShotgunConeSize + archetypeData.ShotgunBulletSpread)) : archetypeData.HipFireSpread); float num4 = Math.Max(Configuration.minSize, num3 * num2 + 10f); crosshairSize = num4; if (!isShotgun && Configuration.firstShotType != 0) { FirstShotPatches.SetStoredCrosshair(val, ref crosshairSize); } } } [HarmonyPatch(typeof(CrosshairGuiLayer), "Setup")] [HarmonyWrapSafe] [HarmonyPostfix] private static void AdjustResizeSpeed(CrosshairGuiLayer __instance) { __instance.m_circleSpeed *= Configuration.speedScalar; } } }
plugins/net6/CleanerRundownMenu.dll
Decompiled a week agousing System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.Json; using System.Text.Json.Serialization; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using CellMenu; using GTFO.API.JSON; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("CleanerRundownMenu")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CleanerRundownMenu")] [assembly: AssemblyTitle("CleanerRundownMenu")] [assembly: AssemblyVersion("1.0.0.0")] namespace CleanerRundownMenu; [BepInPlugin("com.Untilted.CleanerRundownMenu", "CleanerRundownMenu", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Loader : BasePlugin { public const string MODNAME = "CleanerRundownMenu"; public const string AUTHOR = "Untilted"; public const string GUID = "com.Untilted.CleanerRundownMenu"; public const string VERSION = "1.0.0"; public static ManualLogSource Logger; public override void Load() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) Logger = ((BasePlugin)this).Log; ((BasePlugin)this).Log.LogMessage((object)"Loading CleanerRundownMenu"); new Harmony("CleanerRundownMenu").PatchAll(typeof(MenuPatches)); ((BasePlugin)this).Log.LogMessage((object)"Loaded CleanerRundownMenu"); } } public class MenuData : VPersistentData<MenuData> { [JsonIgnore] public override string PersistentDataVersion { get; set; } = "1.0.0"; public bool ShowVanityDrops { get; set; } public bool ShowSectorSummary { get; set; } public bool ShowIntel { get; set; } public MenuData() { ShowVanityDrops = false; ShowSectorSummary = true; ShowIntel = true; } } internal class MenuPatches { [HarmonyPatch(typeof(CM_PageRundown_New), "PlaceRundown")] [HarmonyPostfix] public static void PlaceRundown() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) if (!VPersistentData<MenuData>.CurrentData.ShowVanityDrops) { Transform transform = ((Component)MainMenuGuiLayer.Current.PageRundownNew.m_buttonVanityItemDrops).transform; transform.position *= 20f; Transform transform2 = ((Component)MainMenuGuiLayer.Current.PageRundownNew.m_vanityItemDropsNext).transform; transform2.position *= 20f; } if (!VPersistentData<MenuData>.CurrentData.ShowSectorSummary) { Transform transform3 = ((Component)MainMenuGuiLayer.Current.PageRundownNew.m_tierMarkerSectorSummary).transform; transform3.position *= 20f; } if (!VPersistentData<MenuData>.CurrentData.ShowIntel) { Transform transform4 = ((Component)MainMenuGuiLayer.Current.PageRundownNew.m_rundownIntelButton).transform; transform4.position *= 20f; } } } public class VPersistentData<T> where T : VPersistentData<T>, new() { private const string VERSION_REGEX = "\"PersistentDataVersion\": \"(.+?)\""; private static T s_CurrentData; private static readonly string s_fullPath = GetFullPath(); public static T CurrentData { get { if (s_CurrentData != null) { return s_CurrentData; } s_CurrentData = Load(); return s_CurrentData; } set { s_CurrentData = value; } } protected static string persistentPath => Path.Combine("PersistentData", typeof(T).Assembly.GetName().Name, typeof(T).Name + ".json"); public virtual string PersistentDataVersion { get; set; } = "1.0.0"; [JsonIgnore] public bool LoadingFailed { get; private set; } private static string GetFullPath() { //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Expected O, but got Unknown string TPersistentPath = persistentPath; PropertyInfo property = typeof(T).GetProperty("persistentPath", BindingFlags.Static | BindingFlags.NonPublic); if (property != null) { TPersistentPath = (string)property.GetValue(null, null); } if (Path.IsPathFullyQualified(TPersistentPath)) { return TPersistentPath; } string fileName = Path.GetFileName(TPersistentPath); string text = Directory.GetFiles(Paths.PluginPath, fileName, SearchOption.AllDirectories).FirstOrDefault((string f) => f.EndsWith(TPersistentPath)); if (string.IsNullOrEmpty(text)) { ManualLogSource logger = Loader.Logger; bool flag = default(bool); BepInExDebugLogInterpolatedStringHandler val = new BepInExDebugLogInterpolatedStringHandler(32, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Couldn't find existing data for "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(typeof(T).Name); } logger.LogDebug(val); return Path.Combine(Paths.PluginPath, TPersistentPath); } return text; } public static T Load() { return Load(s_fullPath); } public static T Load(string path) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Expected O, but got Unknown //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown ManualLogSource logger = Loader.Logger; bool flag = default(bool); BepInExDebugLogInterpolatedStringHandler val = new BepInExDebugLogInterpolatedStringHandler(14, 2, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Loading "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(typeof(T).Name); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" from "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(path); } logger.LogDebug(val); T val2 = new T(); if (File.Exists(path)) { string text = File.ReadAllText(path); string text2 = "1.0.0"; Match match = Regex.Match(text, "\"PersistentDataVersion\": \"(.+?)\""); if (match.Success) { text2 = match.Groups[1].Value ?? ""; } if (text2 != val2.PersistentDataVersion) { ManualLogSource logger2 = Loader.Logger; BepInExWarningLogInterpolatedStringHandler val3 = new BepInExWarningLogInterpolatedStringHandler(48, 3, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<string>(typeof(T).Name); ((BepInExLogInterpolatedStringHandler)val3).AppendLiteral(" PersistentDataVersion mismatch: expected "); ((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<string>(val2.PersistentDataVersion); ((BepInExLogInterpolatedStringHandler)val3).AppendLiteral(", got "); ((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<string>(text2); } logger2.LogWarning(val3); File.WriteAllText(Path.ChangeExtension(path, null) + "-" + text2 + ".json", text); val2.Save(path); return val2; } T val4; try { val4 = JsonSerializer.Deserialize<T>(text, (JsonSerializerOptions)null); } catch (JsonException ex) { ManualLogSource logger3 = Loader.Logger; BepInExErrorLogInterpolatedStringHandler val5 = new BepInExErrorLogInterpolatedStringHandler(23, 2, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val5).AppendLiteral("Failed to deserialize "); ((BepInExLogInterpolatedStringHandler)val5).AppendFormatted<string>(typeof(T).Name); ((BepInExLogInterpolatedStringHandler)val5).AppendLiteral("\n"); ((BepInExLogInterpolatedStringHandler)val5).AppendFormatted<JsonException>(ex); } logger3.LogError(val5); val2.LoadingFailed = true; return val2; } val2 = val4; } else { val2.Save(path); } return val2; } public void Save() { Save(s_fullPath); } public void Save(string path) { string contents = JsonSerializer.Serialize((object)(T)this, (JsonSerializerOptions)null); string directoryName = Path.GetDirectoryName(path); if (!Directory.Exists(directoryName)) { Directory.CreateDirectory(directoryName); } File.WriteAllText(path, contents); } }
plugins/net6/ExtraWeaponCustomization.dll
Decompiled a week ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using AIGraph; using AK; using Agents; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP.Hook; using BepInEx.Unity.IL2CPP.Utils.Collections; using CharacterDestruction; using CullingSystem; using EWC.API; using EWC.CustomWeapon; using EWC.CustomWeapon.KillTracker; using EWC.CustomWeapon.ObjectWrappers; using EWC.CustomWeapon.Properties; using EWC.CustomWeapon.Properties.Effects; using EWC.CustomWeapon.Properties.Effects.Heal; using EWC.CustomWeapon.Properties.Effects.Hit.DOT; using EWC.CustomWeapon.Properties.Effects.Hit.DOT.DOTGlowFX; using EWC.CustomWeapon.Properties.Effects.Hit.Explosion; using EWC.CustomWeapon.Properties.Effects.Hit.Explosion.EEC_ExplosionFX; using EWC.CustomWeapon.Properties.Effects.Hit.Explosion.EEC_ExplosionFX.Handlers; using EWC.CustomWeapon.Properties.Effects.Triggers; using EWC.CustomWeapon.Properties.Traits; using EWC.CustomWeapon.Properties.Traits.CustomProjectile; using EWC.CustomWeapon.Properties.Traits.CustomProjectile.Components; using EWC.CustomWeapon.Properties.Traits.CustomProjectile.Managers; using EWC.CustomWeapon.WeaponContext; using EWC.CustomWeapon.WeaponContext.Contexts; using EWC.CustomWeapon.WeaponContext.Contexts.Triggers; using EWC.Dependencies; using EWC.JSON; using EWC.JSON.Converters; using EWC.Networking; using EWC.Networking.Structs; using EWC.Patches; using EWC.Patches.Melee; using EWC.Patches.Native; using EWC.Utils; using EWC.Utils.Log; using EndskApi.Api; using EndskApi.Enums.EnemyKill; using EndskApi.Information.EnemyKill; using Enemies; using ExtraRecoilData.API; using ExtraRecoilData.CustomRecoil; using FX_EffectSystem; using FirstPersonItem; using GTFO.API; using GTFO.API.JSON.Converters; using GTFO.API.Utilities; using GTFuckingXP.Extensions; using GTFuckingXP.Information.Level; using GameData; using Gear; using HarmonyLib; using Il2CppInterop.Runtime.Attributes; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppInterop.Runtime.Runtime; using Il2CppSystem; using Il2CppSystem.Collections; using Il2CppSystem.Collections.Generic; using KillIndicatorFix; using LevelGeneration; using LevelGeneration.Core; using MTFO.API; using Microsoft.CodeAnalysis; using Player; using SNetwork; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("ExtraWeaponCustomization")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+16b848dbb3fb9a320168c055bc44cb68cd68a9a1")] [assembly: AssemblyProduct("ExtraWeaponCustomization")] [assembly: AssemblyTitle("ExtraWeaponCustomization")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace EWC { internal static class Configuration { private static readonly ConfigFile configFile; private static ConfigEntry<bool> ForceCreateTemplate { get; set; } public static bool ShowExplosionEffect { get; set; } public static bool PlayExplosionSFX { get; set; } public static float ExplosionSFXCooldown { get; set; } public static int ExplosionSFXShotOverride { get; set; } public static float AutoAimTickDelay { get; set; } public static float HomingTickDelay { get; set; } static Configuration() { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown ShowExplosionEffect = true; PlayExplosionSFX = true; ExplosionSFXCooldown = 0.08f; ExplosionSFXShotOverride = 8; AutoAimTickDelay = 0.1f; HomingTickDelay = 0.1f; configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "ExtraWeaponCustomization.cfg"), true); BindAll(configFile); } internal static void Init() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown LiveEdit.CreateListener(Paths.ConfigPath, "ExtraWeaponCustomization.cfg", false).FileChanged += new LiveEditEventHandler(OnFileChanged); } private static void OnFileChanged(LiveEditEventArgs _) { configFile.Reload(); string text = "Auto Aim Settings"; AutoAimTickDelay = (float)configFile[text, "Search Cooldown"].BoxedValue; text = "Explosion Settings"; ShowExplosionEffect = (bool)configFile[text, "Show Effect"].BoxedValue; PlayExplosionSFX = (bool)configFile[text, "Play Sound"].BoxedValue; ExplosionSFXCooldown = (float)configFile[text, "SFX Cooldown"].BoxedValue; ExplosionSFXShotOverride = (int)configFile[text, "Shots to Override SFX Cooldown"].BoxedValue; text = "Projectile Settings"; HomingTickDelay = (float)configFile[text, "Homing Search Cooldown"].BoxedValue; CheckAndRefreshTemplate(); } [MemberNotNull("ForceCreateTemplate")] private static void BindAll(ConfigFile config) { string text = "Auto Aim Settings"; AutoAimTickDelay = config.Bind<float>(text, "Search Cooldown", AutoAimTickDelay, "Time between attempted searches to acquire targets.").Value; text = "Explosion Settings"; ShowExplosionEffect = config.Bind<bool>(text, "Show Effect", ShowExplosionEffect, "Enables explosion visual FX.").Value; PlayExplosionSFX = config.Bind<bool>(text, "Play Sound", PlayExplosionSFX, "Enables explosion sound FX.").Value; ExplosionSFXCooldown = config.Bind<float>(text, "SFX Cooldown", ExplosionSFXCooldown, "Minimum time between explosion sound effects, to prevent obnoxiously loud sounds.").Value; ExplosionSFXShotOverride = config.Bind<int>(text, "Shots to Override SFX Cooldown", ExplosionSFXShotOverride, "Amount of shots fired before another explosion sound effect is forced, regardless of cooldown.\nSmaller numbers let fast-firing weapons and shotguns make more sounds in a short span of time.").Value; text = "Projectile Settings"; HomingTickDelay = config.Bind<float>(text, "Homing Search Cooldown", HomingTickDelay, "Minimum time between attempted searches to acquire a new target.").Value; text = "Tools"; ForceCreateTemplate = config.Bind<bool>(text, "Force Create Template", false, "Creates the template file again."); } private static void CheckAndRefreshTemplate() { if (ForceCreateTemplate.Value) { ForceCreateTemplate.Value = false; CustomWeaponManager.Current.CreateTemplate(); configFile.Save(); } } } [BepInPlugin("Dinorush.ExtraWeaponCustomization", "ExtraWeaponCustomization", "2.14.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] internal sealed class EntryPoint : BasePlugin { public const string MODNAME = "ExtraWeaponCustomization"; public static bool Loaded { get; private set; } public override void Load() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) EWCLogger.Log("Loading ExtraWeaponCustomization"); if (!MTFOAPIWrapper.HasCustomContent) { EWCLogger.Error("No MTFO datablocks detected. Not loading EWC..."); return; } Loaded = true; new Harmony("ExtraWeaponCustomization").PatchAll(); EnemyDetectionPatches.ApplyNativePatch(); Configuration.Init(); LevelAPI.OnLevelCleanup += LevelAPI_OnLevelCleanup; LevelAPI.OnEnterLevel += LevelAPI_OnLevelEnter; AssetAPI.OnStartupAssetsLoaded += AssetAPI_OnStartupAssetsLoaded; EWCLogger.Log("Loaded ExtraWeaponCustomization"); } private void LevelAPI_OnLevelCleanup() { CustomWeaponManager.Current.ResetCWCs(activate: false); EWCProjectileManager.Reset(); DOTDamageManager.Reset(); } private void LevelAPI_OnLevelEnter() { CustomWeaponManager.Current.ActivateCWCs(); } private void AssetAPI_OnStartupAssetsLoaded() { ClassInjector.RegisterTypeInIl2Cpp<DOTGlowHandler>(); ClassInjector.RegisterTypeInIl2Cpp<ExplosionEffectHandler>(); ClassInjector.RegisterTypeInIl2Cpp<CustomWeaponComponent>(); ClassInjector.RegisterTypeInIl2Cpp<EWCProjectileComponentBase>(); ClassInjector.RegisterTypeInIl2Cpp<EWCProjectileComponentShooter>(); LayerUtil.Init(); ExplosionManager.Init(); DOTDamageManager.Init(); HealManager.Init(); TriggerManager.Init(); KillAPIWrapper.Init(); EWCProjectileManager.Init(); CustomWeaponManager.Current.GetCustomGunData(0u); } } } namespace EWC.Utils { internal static class DamageableUtil { private static IntPtr _cachedExpedition = default(IntPtr); private static float _cachedHealth = 15f; public static float LockHealth { get { if (RundownManager.ActiveExpedition != null && ((Il2CppObjectBase)RundownManager.ActiveExpedition).Pointer != _cachedExpedition) { _cachedExpedition = ((Il2CppObjectBase)RundownManager.ActiveExpedition).Pointer; _cachedHealth = RundownManager.ActiveExpeditionBalanceData.WeakDoorLockHealth; } return _cachedHealth; } } public static IDamageable? GetDamageableFromRayHit(RaycastHit rayHit) { if (!((Object)(object)((RaycastHit)(ref rayHit)).collider == (Object)null)) { return GetDamageableFromCollider(((RaycastHit)(ref rayHit)).collider); } return null; } public static IDamageable? GetDamageableFromCollider(Collider? collider) { if (!((Object)(object)collider == (Object)null)) { return GetDamageableFromGO(((Component)collider).gameObject); } return null; } public static IDamageable? GetDamageableFromGO(GameObject? go) { if ((Object)(object)go == (Object)null) { return null; } ColliderMaterial component = go.GetComponent<ColliderMaterial>(); IDamageable val = ((component != null) ? component.Damageable : null); if (val != null) { return val; } return go.GetComponent<IDamageable>(); } } public sealed class DelayedCallback { private readonly Func<float> _getDelay; private readonly Action? _onStart; private readonly Action? _onRefresh; private readonly Action? _onEnd; private float _endTime; private Coroutine? _routine; public DelayedCallback(Func<float> getDelay, Action? onEnd) { _getDelay = getDelay; _onEnd = onEnd; } public DelayedCallback(Func<float> getDelay, Action? onStart, Action? onEnd) { _getDelay = getDelay; _onStart = onStart; _onEnd = onEnd; } public DelayedCallback(Func<float> getDelay, Action? onStart, Action? onRefresh, Action? onEnd) { _getDelay = getDelay; _onStart = onStart; _onRefresh = onRefresh; _onEnd = onEnd; } public void Start() { _endTime = Clock.Time + _getDelay(); _onRefresh?.Invoke(); if (_routine == null) { _routine = CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(Update()), (Action)null); } } public IEnumerator Update() { _onStart?.Invoke(); while (_endTime > Clock.Time) { yield return (object)new WaitForSeconds(_endTime - Clock.Time); } _routine = null; _onEnd?.Invoke(); } public void Stop() { if (_routine != null) { CoroutineManager.StopCoroutine(_routine); _routine = null; _onEnd?.Invoke(); } } public void Cancel() { if (_routine != null) { CoroutineManager.StopCoroutine(_routine); _routine = null; } } } internal static class DictExtensions { public static bool TryGetValueAs<Key, Value, ValueAs>(this IDictionary<Key, Value> dict, Key key, [MaybeNullWhen(false)] out ValueAs valueAs) where Key : notnull where ValueAs : Value { if (dict.TryGetValue(key, out Value value)) { valueAs = (ValueAs)(object)value; return true; } valueAs = default(ValueAs); return false; } } public sealed class HitData { public float damage; public Vector2 damageFalloff; public float falloff; public float precisionMulti; public float staggerMulti; public float maxRayDist; public PlayerAgent owner; public Vector3 fireDir; public Vector3 hitPos; public IDamageable? damageable; private RaycastHit _rayHit; private WeaponHitData? _weaponHitData; private MeleeWeaponFirstPerson? _meleeWeapon; public RaycastHit RayHit { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return _rayHit; } set { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) _rayHit = value; hitPos = ((RaycastHit)(ref _rayHit)).point; damageable = DamageableUtil.GetDamageableFromRayHit(_rayHit); } } public HitData(WeaponHitData hitData, float additionalDist = 0f) { Setup(hitData, additionalDist); } public HitData(MeleeWeaponFirstPerson melee, MeleeWeaponDamageData hitData) { Setup(melee, hitData); } public HitData() { } public void Setup(WeaponHitData hitData, float additionalDist = 0f) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) _weaponHitData = hitData; _meleeWeapon = null; damage = hitData.damage; damageFalloff = hitData.damageFalloff; precisionMulti = hitData.precisionMulti; staggerMulti = hitData.staggerMulti; owner = hitData.owner; fireDir = hitData.fireDir; maxRayDist = hitData.maxRayDist; RayHit = hitData.rayHit; SetFalloff(additionalDist); } public void Setup(MeleeWeaponFirstPerson melee, MeleeWeaponDamageData hitData) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) _weaponHitData = null; _meleeWeapon = melee; damage = melee.m_damageToDeal; precisionMulti = melee.m_precisionMultiToDeal; staggerMulti = melee.m_staggerMultiToDeal; falloff = 1f; fireDir = hitData.hitPos - hitData.sourcePos; hitPos = hitData.hitPos; damageable = DamageableUtil.GetDamageableFromGO(hitData.damageGO); } public void Apply() { if (_weaponHitData != null) { Apply(_weaponHitData); } else if ((Object)(object)_meleeWeapon != (Object)null) { Apply(_meleeWeapon); } } public WeaponHitData Apply(WeaponHitData hitData) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) hitData.owner = owner; hitData.damage = damage; hitData.precisionMulti = precisionMulti; hitData.staggerMulti = staggerMulti; hitData.rayHit = RayHit; hitData.fireDir = fireDir; hitData.maxRayDist = maxRayDist; return hitData; } public MeleeWeaponFirstPerson Apply(MeleeWeaponFirstPerson melee) { melee.m_damageToDeal = damage; melee.m_precisionMultiToDeal = precisionMulti; melee.m_staggerMultiToDeal = staggerMulti; return melee; } public void SetFalloff(float additionalDist = 0f) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) RaycastHit rayHit = RayHit; falloff = (((RaycastHit)(ref rayHit)).distance + additionalDist).Map(damageFalloff.x, damageFalloff.y, 1f, BulletWeapon.s_falloffMin); } public WeaponHitData ToWeaponHitData() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown return new WeaponHitData { damage = damage, damageFalloff = damageFalloff, precisionMulti = precisionMulti, staggerMulti = staggerMulti, owner = owner, rayHit = RayHit, fireDir = fireDir, maxRayDist = maxRayDist }; } } public static class LayerUtil { public static int MaskDynamic { get; private set; } public static int MaskEntityAndWorld { get; private set; } public static int MaskEntityAndWorld3P { get; private set; } public static int MaskWorld { get; private set; } public static int MaskWorldExcProj { get; private set; } public static int MaskDecalValid { get; private set; } public static int MaskEntityDynamic3P { get; private set; } public static int MaskEntity { get; private set; } public static int MaskEntity3P { get; private set; } public static int MaskOwner { get; private set; } public static int MaskFriendly { get; private set; } public static int MaskEnemy { get; private set; } public static int MaskEnemyDynamic { get; private set; } internal static void Init() { MaskOwner = LayerMask.GetMask(new string[1] { "PlayerMover" }); MaskFriendly = LayerMask.GetMask(new string[1] { "PlayerSynced" }); MaskEnemy = LayerMask.GetMask(new string[1] { "EnemyDamagable" }); MaskDynamic = LayerMask.GetMask(new string[1] { "Dynamic" }); MaskEnemyDynamic = MaskEnemy | MaskDynamic; MaskEntity3P = MaskFriendly | MaskEnemy; MaskEntity = MaskOwner | MaskEntity3P; MaskDecalValid = LayerMask.GetMask(new string[3] { "Default", "Default_NoGraph", "Default_BlockGraph" }); MaskWorldExcProj = MaskDecalValid | MaskDynamic; MaskWorld = MaskWorldExcProj | LayerMask.GetMask(new string[1] { "ProjectileBlocker" }); MaskEntityAndWorld = MaskEntity | MaskWorld; MaskEntityDynamic3P = MaskEntity3P | MaskDynamic; MaskEntityAndWorld3P = MaskEntity3P | MaskWorld; } } internal static class NumExtensions { public static float Map(this float orig, float fromMin, float fromMax, float toMin, float toMax, float exponent = 1f) { if (fromMin == fromMax) { if (!(orig < fromMin)) { return toMax; } return toMin; } orig = Math.Clamp(orig, fromMin, fromMax); if (exponent != 1f) { return (float)Math.Pow((orig - fromMin) / (fromMax - fromMin), exponent) * (toMax - toMin) + toMin; } return (orig - fromMin) / (fromMax - fromMin) * (toMax - toMin) + toMin; } public static float MapInverted(this float orig, float fromMin, float fromMax, float toMax, float toMin, float exponent = 1f) { if (fromMin == fromMax) { if (!(orig < fromMin)) { return toMin; } return toMax; } orig = Math.Clamp(orig, fromMin, fromMax); if (exponent != 1f) { return (float)Math.Pow((fromMax - orig) / (fromMax - fromMin), exponent) * (toMax - toMin) + toMin; } return (fromMax - orig) / (fromMax - fromMin) * (toMax - toMin) + toMin; } public static float Lerp(this float t, float min, float max) { return (max - min) * Math.Clamp(t, 0f, 1f) + min; } public static float Lerp(this double t, float min, float max) { return (max - min) * (float)Math.Clamp(t, 0.0, 1.0) + min; } } [Flags] internal enum SearchSetting { None = 0, Alloc = 1, CacheHit = 2, CheckLOS = 4, CheckDoors = 8, CheckOwner = 0x10, CheckFriendly = 0x20, IgnoreDupes = 0x40 } internal static class SearchUtil { private static readonly List<EnemyAgent> s_enemyCache = new List<EnemyAgent>(); private static readonly List<(EnemyAgent, RaycastHit)> s_combinedCache = new List<(EnemyAgent, RaycastHit)>(); private static readonly List<(PlayerAgent, RaycastHit)> s_combinedCachePlayer = new List<(PlayerAgent, RaycastHit)>(); private static readonly Queue<AIG_CourseNode> s_nodeQueue = new Queue<AIG_CourseNode>(); private static readonly List<RaycastHit> s_lockCache = new List<RaycastHit>(); public static HashSet<IntPtr>? DupeCheckSet; public static int SightBlockLayer = 0; public const float WeakspotBufferDist = 0.1f; private static Ray s_ray; private static RaycastHit s_rayHit; private const float Epsilon = 1E-05f; private static Vector3 ClosestPointOnBounds(Bounds bounds, Vector3 point) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) return new Vector3(Math.Clamp(point.x, ((Bounds)(ref bounds)).min.x, ((Bounds)(ref bounds)).max.x), Math.Clamp(point.y, ((Bounds)(ref bounds)).min.y, ((Bounds)(ref bounds)).max.y), Math.Clamp(point.z, ((Bounds)(ref bounds)).min.z, ((Bounds)(ref bounds)).max.z)); } private static bool PortalInRange(Ray ray, float range, float angle, AIG_CoursePortal portal) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) Bounds portalBounds = portal.m_cullPortal.m_portalBounds; Vector3 val = ClosestPointOnBounds(portalBounds, ((Ray)(ref ray)).origin); Vector3 val2 = ((Ray)(ref ray)).origin - val; if (((Vector3)(ref val2)).sqrMagnitude > range * range) { return false; } if (angle >= 180f || ((Bounds)(ref portalBounds)).Contains(((Ray)(ref ray)).origin)) { return true; } Vector3 val3 = portal.m_cullPortal.m_center - ((Ray)(ref ray)).origin; float num = Vector3.Dot(val3, ((Ray)(ref ray)).direction); if (angle == 90f) { return num >= 0f; } val = Vector3.Project(val3, ((Ray)(ref ray)).direction); Bounds portalBounds2 = portal.m_cullPortal.m_portalBounds; val2 = ((Bounds)(ref portalBounds2)).extents; float magnitude = ((Vector3)(ref val2)).magnitude; float num2 = ((Vector3)(ref val)).magnitude * (float)Math.Tan(angle * (MathF.PI / 180f)); if (num2 < 0f) { if (num >= 0f) { return true; } num2 = Math.Max(0f, num2 + magnitude); val2 = val3 - val; return ((Vector3)(ref val2)).sqrMagnitude >= num2 * num2; } if (num <= 0f) { return false; } num2 += magnitude; val2 = val3 - val; return ((Vector3)(ref val2)).sqrMagnitude <= num2 * num2; } private static bool RaycastEnsured(Collider collider, Vector3 backupOrigin, float range, out RaycastHit hit) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) if (collider.Raycast(s_ray, ref hit, range)) { return true; } Vector3 val = collider.ClosestPoint(backupOrigin); Bounds bounds = collider.bounds; Vector3 val2 = val - ((Bounds)(ref bounds)).center; Vector3 normalized = ((Vector3)(ref val2)).normalized; bounds = collider.bounds; ((Ray)(ref s_ray)).origin = ((Bounds)(ref bounds)).center + val2 + normalized * Math.Min(0.1f, range / 2f); ((Ray)(ref s_ray)).direction = -normalized; return collider.Raycast(s_ray, ref hit, range); } private static bool TryGetClosestHit(Ray ray, float range, float angle, Agent agent, out RaycastHit hit, SearchSetting settings) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Invalid comparison between Unknown and I4 //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Invalid comparison between Unknown and I4 //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) hit = default(RaycastHit); if ((Object)(object)agent == (Object)null || !agent.Alive) { return false; } if (settings.HasFlag(SearchSetting.IgnoreDupes)) { if ((int)agent.Type == 1) { HashSet<IntPtr>? dupeCheckSet = DupeCheckSet; if (dupeCheckSet != null && dupeCheckSet.Contains(((Il2CppObjectBase)((Il2CppObjectBase)agent).Cast<EnemyAgent>().Damage).Pointer)) { return false; } } if ((int)agent.Type == 0) { HashSet<IntPtr>? dupeCheckSet2 = DupeCheckSet; if (dupeCheckSet2 != null && dupeCheckSet2.Contains(((Il2CppObjectBase)((Il2CppObjectBase)agent).Cast<PlayerAgent>().Damage).Pointer)) { return false; } } } ((Ray)(ref s_ray)).origin = ((Ray)(ref ray)).origin; float num = range * range; float num2 = num; Collider val = null; bool flag = false; foreach (Collider componentsInChild in ((Component)agent).GetComponentsInChildren<Collider>()) { Dam_EnemyDamageLimb val2 = null; if ((int)agent.Type == 1) { val2 = ((Component)componentsInChild).GetComponent<Dam_EnemyDamageLimb>(); if ((Object)(object)val2 == (Object)null || val2.IsDestroyed) { continue; } } else if ((int)agent.Type == 0 && ((Component)componentsInChild).GetComponent<IDamageable>() == null) { continue; } Vector3 val3 = componentsInChild.ClosestPoint(((Ray)(ref ray)).origin); Vector3 direction = val3 - ((Ray)(ref ray)).origin; float num3 = ((Vector3)(ref direction)).sqrMagnitude; float num4 = num3; if (val2 != null && (int)val2.m_type == 1 && num3 < num) { float num5 = Math.Max(((Vector3)(ref direction)).magnitude - 0.1f, 0f); num3 = num5 * num5; } if (!(num3 < num2) || !(Vector3.Angle(((Ray)(ref ray)).direction, val3 - ((Ray)(ref ray)).origin) <= angle) || (settings.HasFlag(SearchSetting.CheckLOS) && Physics.Linecast(((Ray)(ref ray)).origin, val3, SightBlockLayer))) { continue; } num2 = num3; val = componentsInChild; if (!settings.HasFlag(SearchSetting.CacheHit)) { break; } if (num2 < 1E-05f) { if (!(num4 > 1E-05f)) { ((Ray)(ref s_ray)).origin = ((Ray)(ref s_ray)).origin - ((Ray)(ref ray)).direction * Math.Min(0.1f, range / 2f); ((Ray)(ref s_ray)).direction = val3 - ((Ray)(ref s_ray)).origin; if (RaycastEnsured(componentsInChild, ((Ray)(ref ray)).origin, range, out hit)) { ((RaycastHit)(ref hit)).point = val3; ((RaycastHit)(ref hit)).distance = 0f; flag = true; } else { val = null; } } break; } ((Ray)(ref s_ray)).direction = direction; } if ((Object)(object)val == (Object)null) { return false; } if (settings.HasFlag(SearchSetting.CacheHit) && !flag && !RaycastEnsured(val, ((Ray)(ref ray)).origin, range, out hit)) { return false; } return true; } private static void CacheEnemiesInRange(Ray ray, float range, float angle, AIG_CourseNode origin, SearchSetting settings) { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) AIG_SearchID.IncrementSearchID(); ushort searchID = AIG_SearchID.SearchID; float num = range * range; s_nodeQueue.Enqueue(origin); ((AIG_CourseGraphMember)origin).m_searchID = searchID; s_combinedCache.Clear(); AIG_CourseNode result; while (s_nodeQueue.TryDequeue(out result)) { Enumerator<AIG_CoursePortal> enumerator = result.m_portals.GetEnumerator(); while (enumerator.MoveNext()) { AIG_CoursePortal current = enumerator.Current; AIG_CourseNode oppositeNode = current.GetOppositeNode(result); if ((!settings.HasFlag(SearchSetting.CheckDoors) || current.IsTraversable) && ((AIG_CourseGraphMember)oppositeNode).m_searchID != searchID && PortalInRange(ray, range, angle, current)) { ((AIG_CourseGraphMember)oppositeNode).m_searchID = searchID; s_nodeQueue.Enqueue(oppositeNode); } } Enumerator<EnemyAgent> enumerator2 = result.m_enemiesInNode.GetEnumerator(); while (enumerator2.MoveNext()) { EnemyAgent current2 = enumerator2.Current; if (!((Object)(object)current2 == (Object)null) && ((Agent)current2).Alive && !(((Dam_SyncedDamageBase)current2.Damage).Health <= 0f)) { Vector3 val = ClosestPointOnBounds(((C_Cullable)current2.MovingCuller.Culler).Bounds, ((Ray)(ref ray)).origin) - ((Ray)(ref ray)).origin; if (!(((Vector3)(ref val)).sqrMagnitude > num) && TryGetClosestHit(ray, range, angle, (Agent)(object)current2, out s_rayHit, settings)) { s_combinedCache.Add((current2, s_rayHit)); } } } } } public static List<EnemyAgent> GetEnemiesInRange(Ray ray, float range, float angle, AIG_CourseNode origin, SearchSetting settings = SearchSetting.None) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) s_enemyCache.Clear(); if (range == 0f || angle == 0f) { if (!settings.HasFlag(SearchSetting.Alloc)) { return s_enemyCache; } return new List<EnemyAgent>(); } CacheEnemiesInRange(ray, range, angle, origin, settings); if (settings.HasFlag(SearchSetting.Alloc)) { return s_combinedCache.ConvertAll(((EnemyAgent, RaycastHit) pair) => pair.Item1); } foreach (var item2 in s_combinedCache) { EnemyAgent item = item2.Item1; s_enemyCache.Add(item); } return s_enemyCache; } public static List<(EnemyAgent enemy, RaycastHit hit)> GetEnemyHitsInRange(Ray ray, float range, float angle, AIG_CourseNode origin, SearchSetting settings = SearchSetting.CacheHit) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) if (range == 0f || angle == 0f) { s_combinedCache.Clear(); if (!settings.HasFlag(SearchSetting.Alloc)) { return s_combinedCache; } return new List<(EnemyAgent, RaycastHit)>(); } settings |= SearchSetting.CacheHit; CacheEnemiesInRange(ray, range, angle, origin, settings); if (settings.HasFlag(SearchSetting.Alloc)) { return new List<(EnemyAgent, RaycastHit)>(s_combinedCache); } return s_combinedCache; } public static List<RaycastHit> GetLockHitsInRange(Ray ray, float range, float angle, SearchSetting settings = SearchSetting.None) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) s_lockCache.Clear(); if (range == 0f || angle == 0f) { if (!settings.HasFlag(SearchSetting.Alloc)) { return s_lockCache; } return new List<RaycastHit>(); } Collider[] array = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(((Ray)(ref ray)).origin, range, LayerUtil.MaskDynamic)); Vector3 direction = ((Ray)(ref ray)).direction; Collider[] array2 = array; foreach (Collider val in array2) { IDamageable damageableFromCollider = DamageableUtil.GetDamageableFromCollider(val); if (damageableFromCollider == null) { continue; } if (settings.HasFlag(SearchSetting.IgnoreDupes)) { HashSet<IntPtr>? dupeCheckSet = DupeCheckSet; if (dupeCheckSet != null && dupeCheckSet.Contains(((Il2CppObjectBase)damageableFromCollider.GetBaseDamagable()).Pointer)) { continue; } } if (!settings.HasFlag(SearchSetting.CheckLOS) || !Physics.Linecast(((Ray)(ref ray)).origin, damageableFromCollider.DamageTargetPos, ref s_rayHit, SightBlockLayer) || !(((Il2CppObjectBase)((Component)((RaycastHit)(ref s_rayHit)).collider).gameObject).Pointer != ((Il2CppObjectBase)((Component)val).gameObject).Pointer)) { ((Ray)(ref ray)).direction = damageableFromCollider.DamageTargetPos - ((Ray)(ref ray)).origin; if (val.Raycast(ray, ref s_rayHit, range) && Vector3.Angle(((Ray)(ref ray)).direction, direction) < angle) { s_lockCache.Add(s_rayHit); } } } if (settings.HasFlag(SearchSetting.Alloc)) { return new List<RaycastHit>(s_lockCache); } return s_lockCache; } public static List<(PlayerAgent, RaycastHit)> GetPlayerHitsInRange(Ray ray, float range, float angle, SearchSetting settings = SearchSetting.CheckOwner | SearchSetting.CheckFriendly) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) s_combinedCachePlayer.Clear(); if (range == 0f || angle == 0f) { if (!settings.HasFlag(SearchSetting.Alloc)) { return s_combinedCachePlayer; } return new List<(PlayerAgent, RaycastHit)>(); } float num = range * range; Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator(); while (enumerator.MoveNext()) { PlayerAgent current = enumerator.Current; if ((Object)(object)current == (Object)null || !((Agent)current).Alive) { continue; } Vector3 val = ClosestPointOnBounds(((C_Cullable)current.m_movingCuller.Culler).Bounds, ((Ray)(ref ray)).origin) - ((Ray)(ref ray)).origin; if (((Vector3)(ref val)).sqrMagnitude > num) { continue; } if (((Agent)current).IsLocallyOwned) { if (!settings.HasFlag(SearchSetting.CheckOwner)) { continue; } ((Ray)(ref s_ray)).origin = ((Ray)(ref ray)).origin; ((Ray)(ref s_ray)).direction = ((Dam_SyncedDamageBase)current.Damage).DamageTargetPos - ((Ray)(ref ray)).origin; if (!((Component)current).GetComponent<Collider>().Raycast(s_ray, ref s_rayHit, range) || (settings.HasFlag(SearchSetting.CheckLOS) && Physics.Linecast(((Ray)(ref ray)).origin, ((RaycastHit)(ref s_rayHit)).point, SightBlockLayer))) { continue; } } else if (!settings.HasFlag(SearchSetting.CheckFriendly) || !TryGetClosestHit(ray, range, angle, (Agent)(object)current, out s_rayHit, settings)) { continue; } s_combinedCachePlayer.Add((current, s_rayHit)); } if (settings.HasFlag(SearchSetting.Alloc)) { return new List<(PlayerAgent, RaycastHit)>(s_combinedCachePlayer); } return s_combinedCachePlayer; } private static bool HasCluster(AIG_VoxelNodePillar pillar) { Enumerator<AIG_VoxelNode> enumerator = pillar.m_nodes.GetEnumerator(); AIG_NodeCluster val = default(AIG_NodeCluster); while (enumerator.MoveNext()) { AIG_VoxelNode current = enumerator.Current; if (current.ClusterID != 0 && AIG_NodeCluster.TryGetNodeCluster(current.ClusterID, ref val)) { return true; } } return false; } public static AIG_CourseNode GetCourseNode(Vector3 position, Agent agent) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) Vector3 position2 = agent.Position; if (TryGetGeomorphVolumeSilent(Dimension.GetDimensionFromPos(position).DimensionIndex, position, out AIG_GeomorphNodeVolume resultingGeoVolume)) { position.y = ((AIG_NodeVolume)resultingGeoVolume).Position.y; position2.y = position.y; Vector3 val = position2 - position; Vector3 normalized = ((Vector3)(ref val)).normalized; AIG_VoxelNodePillar val2 = null; for (int i = 0; i < 10; i++) { if (((AIG_NodeVolume)resultingGeoVolume).m_voxelNodeVolume.TryGetPillar(position, ref val2) && HasCluster(val2)) { break; } position += normalized; } if (val2 == null) { return agent.CourseNode; } Enumerator<AIG_VoxelNode> enumerator = val2.m_nodes.GetEnumerator(); AIG_NodeCluster val3 = default(AIG_NodeCluster); while (enumerator.MoveNext()) { AIG_VoxelNode current = enumerator.Current; if (current.ClusterID != 0 && AIG_NodeCluster.TryGetNodeCluster(current.ClusterID, ref val3) && val3.CourseNode != null) { return val3.CourseNode; } } } return agent.CourseNode; } private static bool TryGetGeomorphVolumeSilent(eDimensionIndex dimensionIndex, Vector3 pos, [MaybeNullWhen(false)] out AIG_GeomorphNodeVolume resultingGeoVolume) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) resultingGeoVolume = null; LG_Floor currentFloor = Builder.Current.m_currentFloor; if ((Object)(object)currentFloor == (Object)null) { return false; } Dimension val = default(Dimension); if (!currentFloor.GetDimension(dimensionIndex, ref val)) { return false; } if (val.Grid == null || !TryGetCell(val.Grid, pos, out LG_Cell cell)) { return false; } if (((CellBase<LG_Tile, LG_Cell>)(object)cell).m_grouping == null || (Object)(object)((CellBase<LG_Tile, LG_Cell>)(object)cell).m_grouping.m_geoRoot == (Object)null) { return false; } resultingGeoVolume = ((Il2CppObjectBase)((CellBase<LG_Tile, LG_Cell>)(object)cell).m_grouping.m_geoRoot.m_nodeVolume).TryCast<AIG_GeomorphNodeVolume>(); return (Object)(object)resultingGeoVolume != (Object)null; } private static bool TryGetCell(LG_Grid grid, Vector3 pos, [MaybeNullWhen(false)] out LG_Cell cell) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) pos -= ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_gridPosition; int num = (int)Math.Round((pos.x - ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDimHalf) / ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDim); int num2 = (int)Math.Round((pos.z - ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDimHalf) / ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_cellDim); if (num < 0 || num2 < 0 || num >= ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_sizeX || num2 >= ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).m_sizeZ) { cell = null; return false; } cell = ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).GetCell(num, num2); return true; } } internal static class SortUtil { private static List<(RaycastHit hit, float distance)> s_limbCache = new List<(RaycastHit, float)>(); private static List<(EnemyAgent enemy, float value)> s_enemyTupleCache = new List<(EnemyAgent, float)>(); public static int Rayhit(RaycastHit x, RaycastHit y) { if (((RaycastHit)(ref x)).distance == ((RaycastHit)(ref y)).distance) { return 0; } if (!(((RaycastHit)(ref x)).distance < ((RaycastHit)(ref y)).distance)) { return 1; } return -1; } public static int EnemyRayhit((EnemyAgent, RaycastHit hit) x, (EnemyAgent, RaycastHit hit) y) { if (((RaycastHit)(ref x.hit)).distance == ((RaycastHit)(ref y.hit)).distance) { return 0; } if (!(((RaycastHit)(ref x.hit)).distance < ((RaycastHit)(ref y.hit)).distance)) { return 1; } return -1; } public static void SortWithWeakspotBuffer(IList<RaycastHit> list) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) foreach (RaycastHit item in list) { RaycastHit current = item; IDamageable? damageableFromRayHit = DamageableUtil.GetDamageableFromRayHit(current); int num; if (damageableFromRayHit == null) { num = 0; } else { Dam_EnemyDamageLimb obj = ((Il2CppObjectBase)damageableFromRayHit).TryCast<Dam_EnemyDamageLimb>(); num = ((((obj != null) ? new eLimbDamageType?(obj.m_type) : null) == (eLimbDamageType?)1) ? 1 : 0); } bool flag = (byte)num != 0; s_limbCache.Add((current, flag ? Math.Max(((RaycastHit)(ref current)).distance - 0.1f, 0f) : ((RaycastHit)(ref current)).distance)); } s_limbCache.Sort(FloatTuple); CopySortedList(s_limbCache, list); s_limbCache.Clear(); } public static void CopySortedList<T>(IList<(T, float)> sortedList, IList<T> list) { for (int i = 0; i < list.Count; i++) { list[i] = sortedList[i].Item1; } } public static void CopySortedList<T>(IList<(T, float, float)> sortedList, IList<T> list) { for (int i = 0; i < list.Count; i++) { list[i] = sortedList[i].Item1; } } public static int FloatTuple<T>((T, float val) x, (T, float val) y) { if (x.val == y.val) { return 0; } if (!(x.val < y.val)) { return 1; } return -1; } public static int FloatTuple<T>((T, float val1, float val2) x, (T, float val1, float val2) y) { if (x.val1 == y.val1) { if (x.val2 == y.val2) { return 0; } if (!(x.val2 < y.val2)) { return 1; } return -1; } if (!(x.val1 < y.val1)) { return 1; } return -1; } } internal static class StringExtensions { public static T ToEnum<T>(this string? value, T defaultValue) where T : struct { if (string.IsNullOrEmpty(value)) { return defaultValue; } if (!Enum.TryParse<T>(value.Replace(" ", null), ignoreCase: true, out var result)) { return defaultValue; } return result; } } } namespace EWC.Utils.Log { internal static class EWCLogger { private static ManualLogSource logger = Logger.CreateLogSource("ExtraWeaponCustomization"); public static void Log(string format, params object[] args) { Log(string.Format(format, args)); } public static void Log(string str) { if (logger != null) { logger.Log((LogLevel)8, (object)str); } } public static void Warning(string format, params object[] args) { Warning(string.Format(format, args)); } public static void Warning(string str) { if (logger != null) { logger.Log((LogLevel)4, (object)str); } } public static void Error(string format, params object[] args) { Error(string.Format(format, args)); } public static void Error(string str) { if (logger != null) { logger.Log((LogLevel)2, (object)str); } } public static void Debug(string format, params object[] args) { Debug(string.Format(format, args)); } public static void Debug(string str) { if (logger != null) { logger.Log((LogLevel)32, (object)str); } } } } namespace EWC.Patches { [HarmonyPatch] internal static class EnemyLimbPatches { private static float _cachedArmor; [HarmonyPatch(typeof(Dam_EnemyDamageLimb), "BulletDamage")] [HarmonyPatch(typeof(Dam_EnemyDamageLimb), "MeleeDamage")] [HarmonyWrapSafe] [HarmonyPrefix] private static void Pre_Damage(Dam_EnemyDamageLimb __instance) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Invalid comparison between Unknown and I4 ContextController cachedHitCC = WeaponPatches.CachedHitCC; if (cachedHitCC != null && (int)__instance.m_type == 2) { _cachedArmor = __instance.m_armorDamageMulti; __instance.m_armorDamageMulti = cachedHitCC.Invoke(new WeaponArmorContext(_cachedArmor)).ArmorMulti; } } [HarmonyPatch(typeof(Dam_EnemyDamageLimb), "BulletDamage")] [HarmonyPatch(typeof(Dam_EnemyDamageLimb), "MeleeDamage")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_Damage(Dam_EnemyDamageLimb __instance) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Invalid comparison between Unknown and I4 if (WeaponPatches.CachedHitCC != null && (int)__instance.m_type == 2) { __instance.m_armorDamageMulti = _cachedArmor; } } [HarmonyPatch(typeof(Dam_EnemyDamageLimb_Custom), "ApplyWeakspotAndArmorModifiers")] [HarmonyWrapSafe] [HarmonyPrefix] private static bool Pre_WeakspotModifiers(Dam_EnemyDamageLimb_Custom __instance, float dam, float precisionMulti, ref float __result) { if (!WeaponPatches.CachedBypassTumorCap) { return true; } __result = dam * Math.Max(((Dam_EnemyDamageLimb)__instance).m_weakspotDamageMulti * precisionMulti, 1f) * ((Dam_EnemyDamageLimb)__instance).m_armorDamageMulti; return false; } } [HarmonyPatch] internal static class FPISPatches { private static CustomWeaponComponent? _cachedCWC; [HarmonyPatch(typeof(FPIS_Aim), "Enter")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_AimEnter(FPIS_Aim __instance) { _cachedCWC = ((Component)((FPItemState)__instance).Holder.WieldedItem).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)_cachedCWC == (Object)null)) { _cachedCWC.Invoke(StaticContext<WeaponAimContext>.Instance); } } [HarmonyPatch(typeof(FPIS_Aim), "Exit")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_AimExit() { if (!((Object)(object)_cachedCWC == (Object)null)) { _cachedCWC.Invoke(StaticContext<WeaponAimEndContext>.Instance); } } } [HarmonyPatch] internal static class PlayerInventoryPatches { private static bool _allowReload = true; [HarmonyPatch(typeof(PUI_Inventory), "SetSlotAmmo")] [HarmonyWrapSafe] [HarmonyPrefix] private static void SetAmmoUICallback(PUI_Inventory __instance, InventorySlot slot, ref int clipAbs, ref int inPackAbs, ref float inPackRel) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) if ((int)slot == 0) { return; } SNet_Player owner = __instance.m_owner; object obj; if (owner == null) { obj = null; } else { SNet_IPlayerAgent playerAgent = owner.PlayerAgent; if (playerAgent == null) { obj = null; } else { PlayerAgent obj2 = ((Il2CppObjectBase)playerAgent).TryCast<PlayerAgent>(); if (obj2 == null) { obj = null; } else { FirstPersonItemHolder fPItemHolder = obj2.FPItemHolder; if (fPItemHolder == null) { obj = null; } else { ItemEquippable wieldedItem = fPItemHolder.WieldedItem; if (wieldedItem == null) { obj = null; } else { BulletWeapon obj3 = ((Il2CppObjectBase)wieldedItem).TryCast<BulletWeapon>(); obj = ((obj3 != null) ? ((Component)obj3).GetComponent<CustomWeaponComponent>() : null); } } } } } CustomWeaponComponent customWeaponComponent = (CustomWeaponComponent)obj; if (!((Object)(object)customWeaponComponent == (Object)null)) { PUI_InventoryItem val = __instance.m_inventorySlots[slot]; WeaponPreAmmoUIContext weaponPreAmmoUIContext = new WeaponPreAmmoUIContext(clipAbs, inPackAbs, inPackRel, val.ShowAmmoClip, val.ShowAmmoPack, val.ShowAmmoTotalRel, val.ShowAmmoInfinite); customWeaponComponent.Invoke(weaponPreAmmoUIContext); clipAbs = weaponPreAmmoUIContext.Clip; inPackAbs = weaponPreAmmoUIContext.Reserve; inPackRel = weaponPreAmmoUIContext.TotalRel; val.ShowAmmoClip = weaponPreAmmoUIContext.ShowClip; val.ShowAmmoPack = weaponPreAmmoUIContext.ShowReserve; val.ShowAmmoTotalRel = weaponPreAmmoUIContext.ShowRel; val.ShowAmmoInfinite = weaponPreAmmoUIContext.ShowInfinite; } } private static InventorySlot AmmoToSlot(AmmoType ammo) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected I4, but got Unknown //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) return (InventorySlot)((int)ammo switch { 0 => 1, 1 => 2, 2 => 3, _ => 0, }); } [HarmonyPatch(typeof(PlayerAmmoStorage), "PickupAmmo")] [HarmonyWrapSafe] [HarmonyPrefix] private static void AmmoPackCallback(PlayerAmmoStorage __instance, AmmoType ammoType, ref float ammoAmount) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) BackpackItem val = default(BackpackItem); if (__instance.m_playerBackpack.TryGetBackpackItem(AmmoToSlot(ammoType), ref val)) { Item instance = val.Instance; CustomWeaponComponent customWeaponComponent = ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null); if ((Object)(object)customWeaponComponent != (Object)null) { ammoAmount = customWeaponComponent.Invoke(new WeaponPreAmmoPackContext(ammoAmount)).AmmoAmount; } } } [HarmonyPatch(typeof(PlayerAmmoStorage), "PickupAmmo")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostAmmoPackCallback(PlayerAmmoStorage __instance, AmmoType ammoType) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) BackpackItem val = default(BackpackItem); if (__instance.m_playerBackpack.TryGetBackpackItem(AmmoToSlot(ammoType), ref val)) { Item instance = val.Instance; ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponPostAmmoPackContext(__instance)); } } [HarmonyPatch(typeof(PlayerInventoryLocal), "DoReload")] [HarmonyPatch(typeof(PlayerInventoryBase), "DoReload")] [HarmonyWrapSafe] [HarmonyPostfix] private static void ReloadCallback(PlayerInventoryBase __instance) { ItemEquippable wieldedItem = __instance.m_wieldedItem; CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null)) { customWeaponComponent.Invoke(StaticContext<WeaponPostReloadContext>.Instance); } } [HarmonyPatch(typeof(PlayerInventoryLocal), "TriggerReload")] [HarmonyWrapSafe] [HarmonyPrefix] private static bool ReloadPreStartCallback(PlayerInventoryLocal __instance) { _allowReload = true; ItemEquippable wieldedItem = ((PlayerInventoryBase)__instance).m_wieldedItem; CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null); if ((Object)(object)customWeaponComponent == (Object)null) { return true; } _allowReload = customWeaponComponent.Invoke(new WeaponPreReloadContext()).Allow; return _allowReload; } [HarmonyPatch(typeof(PlayerInventoryLocal), "TriggerReload")] [HarmonyWrapSafe] [HarmonyPostfix] private static void ReloadStartCallback(PlayerInventoryLocal __instance) { if (_allowReload) { ItemEquippable wieldedItem = ((PlayerInventoryBase)__instance).m_wieldedItem; CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null) && customWeaponComponent.Weapon.IsReloading) { customWeaponComponent.Invoke(StaticContext<WeaponReloadStartContext>.Instance); } } } [HarmonyPatch(typeof(PlayerAmmoStorage), "FillAllClips")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostFillAllClipsCallback(PlayerAmmoStorage __instance) { BackpackItem val = default(BackpackItem); if (__instance.m_playerBackpack.TryGetBackpackItem((InventorySlot)1, ref val)) { Item instance = val.Instance; ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponPostAmmoInitContext(__instance, __instance.StandardAmmo)); } BackpackItem val2 = default(BackpackItem); if (__instance.m_playerBackpack.TryGetBackpackItem((InventorySlot)2, ref val2)) { Item instance2 = val2.Instance; ((instance2 != null) ? ((Component)instance2).GetComponent<CustomWeaponComponent>() : null)?.Invoke(new WeaponPostAmmoInitContext(__instance, __instance.SpecialAmmo)); } } } [HarmonyPatch] internal static class ShotgunPatches { [HarmonyPatch(typeof(Shotgun), "Fire")] [HarmonyWrapSafe] [HarmonyPrefix] private static void Pre_Fire(Shotgun __instance) { WeaponRayPatches.CachedWeapon = (BulletWeapon?)(object)__instance; } [HarmonyPatch(typeof(Shotgun), "Fire")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_Fire(Shotgun __instance) { WeaponRayPatches.CachedWeapon = null; } } [HarmonyPatch] internal static class WeaponArchetypePatches { [HarmonyPatch(typeof(BulletWeaponArchetype), "SetOwner")] [HarmonyWrapSafe] [HarmonyPostfix] private static void SetupCallback(BulletWeaponArchetype __instance, PlayerAgent owner) { if (!((Object)(object)owner == (Object)null)) { CustomWeaponComponent component = ((Component)__instance.m_weapon).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.OwnerInit(); } } } [HarmonyPatch(typeof(BWA_Burst), "OnStartFiring")] [HarmonyPatch(typeof(BWA_Auto), "OnStartFiring")] [HarmonyPatch(typeof(BulletWeaponArchetype), "OnStartFiring")] [HarmonyWrapSafe] [HarmonyPrefix] private static bool StartFireCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if ((Object)(object)customWeaponComponent == (Object)null) { return true; } customWeaponComponent.CancelShot = false; WeaponPreStartFireContext weaponPreStartFireContext = new WeaponPreStartFireContext(); customWeaponComponent.Invoke(weaponPreStartFireContext); customWeaponComponent.UpdateStoredFireRate(); if (!weaponPreStartFireContext.Allow) { customWeaponComponent.StoreCancelShot(); } return weaponPreStartFireContext.Allow; } [HarmonyPatch(typeof(BWA_Burst), "OnStartFiring")] [HarmonyPatch(typeof(BWA_Auto), "OnStartFiring")] [HarmonyPatch(typeof(BulletWeaponArchetype), "OnStartFiring")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostStartFireCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null)) { if (customWeaponComponent.ResetShotIfCancel(__instance)) { customWeaponComponent.CancelShot = false; __instance.m_readyToFire = false; } else { customWeaponComponent.Invoke(StaticContext<WeaponPostStartFireContext>.Instance); } } } [HarmonyPatch(typeof(BWA_Auto), "OnFireShot")] [HarmonyPatch(typeof(BWA_Burst), "OnFireShot")] [HarmonyPatch(typeof(BWA_Semi), "OnFireShot")] [HarmonyWrapSafe] [HarmonyPrefix] private static bool PreFireCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if ((Object)(object)customWeaponComponent == (Object)null) { return true; } if (customWeaponComponent.CancelShot) { return false; } WeaponFireCancelContext weaponFireCancelContext = new WeaponFireCancelContext(); customWeaponComponent.Invoke(weaponFireCancelContext); if (!weaponFireCancelContext.Allow) { customWeaponComponent.StoreCancelShot(); } else { customWeaponComponent.Invoke(StaticContext<WeaponPreFireContext>.Instance); } return weaponFireCancelContext.Allow; } [HarmonyPatch(typeof(BWA_Auto), "OnFireShot")] [HarmonyPatch(typeof(BWA_Burst), "OnFireShot")] [HarmonyPatch(typeof(BWA_Semi), "OnFireShot")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostFireCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null) && !customWeaponComponent.CancelShot) { customWeaponComponent.Invoke(StaticContext<WeaponPostFireContext>.Instance); } } [HarmonyPatch(typeof(BulletWeaponArchetype), "PostFireCheck")] [HarmonyWrapSafe] [HarmonyPrefix] private static void PrePostFireCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null)) { customWeaponComponent.ResetShotIfCancel(__instance); } } [HarmonyPatch(typeof(BulletWeaponArchetype), "PostFireCheck")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostPostFireCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null)) { if (customWeaponComponent.CancelShot) { customWeaponComponent.CancelShot = false; return; } customWeaponComponent.UpdateStoredFireRate(); customWeaponComponent.ModifyFireRate(); } } [HarmonyPatch(typeof(BWA_Burst), "OnStopFiring")] [HarmonyPatch(typeof(BWA_Auto), "OnStopFiring")] [HarmonyPatch(typeof(BulletWeaponArchetype), "OnStopFiring")] [HarmonyWrapSafe] [HarmonyPostfix] private static void StopFiringCallback(BulletWeaponArchetype __instance) { BulletWeapon weapon = __instance.m_weapon; CustomWeaponComponent customWeaponComponent = ((weapon != null) ? ((Component)weapon).GetComponent<CustomWeaponComponent>() : null); if (!((Object)(object)customWeaponComponent == (Object)null)) { customWeaponComponent.Invoke(StaticContext<WeaponPostStopFiringContext>.Instance); } } } [HarmonyPatch] internal static class WeaponPatches { private static uint s_lastSearchID = 0u; private static float s_origHitDamage = 0f; private static float s_origHitPrecision = 0f; private static readonly HitData s_hitData = new HitData(); private static ContextController? _cachedHitCC = null; public static ContextController? CachedHitCC { get { return _cachedHitCC; } set { _cachedHitCC = value; CachedBypassTumorCap = false; } } public static bool CachedBypassTumorCap { get; private set; } = false; [HarmonyPatch(typeof(BulletWeapon), "OnGearSpawnComplete")] [HarmonyWrapSafe] [HarmonyPostfix] private static void SetupCallback(BulletWeapon __instance) { CustomWeaponManager.Current.AddWeaponListener((ItemEquippable)(object)__instance); CustomWeaponData customGunData = CustomWeaponManager.Current.GetCustomGunData(((GameDataBlockBase<ArchetypeDataBlock>)(object)((ItemEquippable)__instance).ArchetypeData).persistentID); if (customGunData != null && !((Object)(object)((Component)__instance).gameObject.GetComponent<CustomWeaponComponent>() != (Object)null)) { ((Component)__instance).gameObject.AddComponent<CustomWeaponComponent>().Register(customGunData); } } [HarmonyPatch(typeof(BulletWeapon), "OnWield")] [HarmonyWrapSafe] [HarmonyPostfix] private static void UpdateCurrentWeapon(BulletWeapon __instance) { CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponWieldContext>.Instance); component.RefreshSoundDelay(); s_lastSearchID = 0u; } } [HarmonyPatch(typeof(BulletWeapon), "OnUnWield")] [HarmonyWrapSafe] [HarmonyPostfix] private static void UpdateWeaponUnwielded(BulletWeapon __instance) { CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponUnWieldContext>.Instance); } } [HarmonyPatch(typeof(BulletWeapon), "BulletHit")] [HarmonyWrapSafe] [HarmonyPrefix] private static void HitCallback(ref WeaponHitData weaponRayData, bool doDamage, float additionalDis, uint damageSearchID, ref bool allowDirectionalBonus) { //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Invalid comparison between Unknown and I4 CachedHitCC = null; if (!allowDirectionalBonus || weaponRayData.vfxBulletHit != null || !doDamage || (!((Agent)weaponRayData.owner).IsLocallyOwned && (!SNet.IsMaster || !weaponRayData.owner.Owner.IsBot))) { return; } s_hitData.Setup(weaponRayData, additionalDis); IDamageable damageable = s_hitData.damageable; IDamageable val = ((damageable != null) ? damageable.GetBaseDamagable() : damageable); if ((val != null && val.GetHealthRel() <= 0f) || (damageSearchID != 0 && val != null && val.TempSearchID == damageSearchID)) { return; } ItemEquippable wieldedItem = s_hitData.owner.Inventory.WieldedItem; CustomWeaponComponent customWeaponComponent = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null); if ((Object)(object)customWeaponComponent == (Object)null) { Agent val2 = ((damageable != null) ? damageable.GetBaseAgent() : null); if ((Object)(object)val2 != (Object)null && (int)val2.Type == 1 && val2.Alive) { KillTrackerManager.ClearHit(((Il2CppObjectBase)val2).TryCast<EnemyAgent>()); } return; } if (damageable != null && damageSearchID != 0) { if (s_lastSearchID != damageSearchID) { s_lastSearchID = damageSearchID; s_origHitDamage = s_hitData.damage; s_origHitPrecision = s_hitData.precisionMulti; } s_hitData.damage = s_origHitDamage; s_hitData.precisionMulti = s_origHitPrecision; } ApplyEWCHit(customWeaponComponent, s_hitData, damageSearchID != 0, ref s_origHitDamage, out allowDirectionalBonus); } public static void ApplyEWCHit(CustomWeaponComponent cwc, HitData hitData, bool pierce, ref float pierceDamage, out bool doBackstab, bool triggerHit = true) { ApplyEWCHit(cwc.GetContextController(), cwc.Weapon, hitData, pierce, ref pierceDamage, out doBackstab, triggerHit); } public static void ApplyEWCHit(ContextController cc, ItemEquippable weapon, HitData hitData, bool pierce, ref float pierceDamage, out bool doBackstab, bool triggerHit = true) { //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Invalid comparison between Unknown and I4 //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) doBackstab = true; CachedHitCC = cc; IDamageable damageable = hitData.damageable; if (damageable != null && damageable.GetBaseDamagable().GetHealthRel() > 0f) { if (triggerHit) { cc.Invoke(new WeaponPreHitDamageableContext(hitData, DamageType.Bullet)); } WeaponDamageContext weaponDamageContext = new WeaponDamageContext(hitData.damage, hitData.precisionMulti, damageable); cc.Invoke(weaponDamageContext); hitData.damage = weaponDamageContext.Damage.Value; hitData.precisionMulti = weaponDamageContext.Precision.Value; CachedBypassTumorCap = weaponDamageContext.BypassTumorCap; if (pierce) { WeaponPierceContext weaponPierceContext = new WeaponPierceContext(pierceDamage, damageable); cc.Invoke(weaponPierceContext); pierceDamage = weaponPierceContext.Value; } Agent baseAgent = damageable.GetBaseAgent(); if ((Object)(object)baseAgent != (Object)null && baseAgent.Alive && (int)baseAgent.Type == 1) { Dam_EnemyDamageLimb val = ((Il2CppObjectBase)damageable).Cast<Dam_EnemyDamageLimb>(); float num = val.ApplyDamageFromBehindBonus(1f, hitData.hitPos, ((Vector3)(ref hitData.fireDir)).normalized, 1f); float num2 = num.Map(1f, 2f, 1f, cc.Invoke(new WeaponBackstabContext()).Value); WeaponHitDamageableContext weaponHitDamageableContext = new WeaponHitDamageableContext(hitData, CachedBypassTumorCap, num2, val, DamageType.Bullet); if (triggerHit) { cc.Invoke(weaponHitDamageableContext); } KillTrackerManager.RegisterHit(weapon, weaponHitDamageableContext); if (num2 > 1f) { hitData.damage *= num2 / num; } else { doBackstab = false; } } else if (triggerHit) { cc.Invoke(new WeaponHitDamageableContext(hitData, DamageType.Bullet)); } } if (triggerHit) { cc.Invoke(new WeaponHitContext(hitData)); } hitData.Apply(); } } [HarmonyPatch] internal static class WeaponRayPatches { public static BulletWeapon? CachedWeapon = null; private static HitData s_hitData = new HitData(); private static CustomWeaponComponent? _cachedCWC = null; private static IntPtr _cachedData = IntPtr.Zero; [HarmonyTargetMethod] private static MethodBase FindWeaponRayFunc(Harmony harmony) { return AccessTools.Method(typeof(Weapon), "CastWeaponRay", new Type[4] { typeof(Transform), typeof(WeaponHitData).MakeByRefType(), typeof(Vector3), typeof(int) }, (Type[])null); } [HarmonyWrapSafe] [HarmonyPrefix] private static void PreRayCallback(ref WeaponHitData weaponRayData, Vector3 originPos, int altRayCastMask) { //IL_0094: Unknown result type (might be due to invalid IL or missing references) if (altRayCastMask != -1 || _cachedData == ((Il2CppObjectBase)weaponRayData).Pointer) { return; } _cachedData = ((Il2CppObjectBase)weaponRayData).Pointer; if ((Object)(object)CachedWeapon != (Object)null) { _cachedCWC = ((Component)CachedWeapon).GetComponent<CustomWeaponComponent>(); } else { PlayerAgent owner = weaponRayData.owner; object cachedCWC; if (owner == null) { cachedCWC = null; } else { ItemEquippable wieldedItem = owner.Inventory.WieldedItem; cachedCWC = ((wieldedItem != null) ? ((Component)wieldedItem).GetComponent<CustomWeaponComponent>() : null); } _cachedCWC = (CustomWeaponComponent?)cachedCWC; } if (!((Object)(object)_cachedCWC == (Object)null)) { s_hitData.Setup(weaponRayData); _cachedCWC.Invoke(new WeaponPreRayContext(s_hitData, originPos)); s_hitData.Apply(); } } [HarmonyWrapSafe] [HarmonyPostfix] private static void PostRayCallback(ref WeaponHitData weaponRayData, Vector3 originPos, int altRayCastMask, ref bool __result) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)_cachedCWC == (Object)null)) { s_hitData.Setup(weaponRayData); if (!_cachedCWC.Invoke(new WeaponCancelRayContext(s_hitData, originPos)).Result) { __result = false; return; } __result = _cachedCWC.Invoke(new WeaponPostRayContext(s_hitData, originPos, __result, (IntPtr)0)).Result; s_hitData.Apply(); _cachedCWC = null; } } } [HarmonyPatch] internal static class WeaponRecoilPatches { private static BulletWeapon? _cachedWeapon; private static CustomWeaponComponent? _cachedComponent; [HarmonyPatch(typeof(BulletWeapon), "OnWield")] [HarmonyWrapSafe] [HarmonyPostfix] private static void UpdateCurrentWeapon(BulletWeapon __instance) { PlayerAgent owner = ((Item)__instance).Owner; if (owner != null && ((Agent)owner).IsLocallyOwned) { _cachedWeapon = __instance; _cachedComponent = ((Component)__instance).GetComponent<CustomWeaponComponent>(); } } [HarmonyAfter(new string[] { "Dinorush.ExtraRecoilData" })] [HarmonyPatch(typeof(FPS_RecoilSystem), "ApplyRecoil")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostApplyRecoilCallback(FPS_RecoilSystem __instance, bool resetSimilarity, RecoilDataBlock recoilData) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)_cachedComponent == (Object)null)) { WeaponRecoilContext weaponRecoilContext = new WeaponRecoilContext(); _cachedComponent.Invoke(weaponRecoilContext); if (weaponRecoilContext.Value != 1f) { Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(__instance.recoilDir.x * (weaponRecoilContext.Value - 1f), __instance.recoilDir.y * (weaponRecoilContext.Value - 1f)); Vector2 currentRecoilForce = __instance.currentRecoilForce; currentRecoilForce.x -= val.x * (1f - recoilData.worldToViewSpaceBlendVertical); currentRecoilForce.y -= val.y * (1f - recoilData.worldToViewSpaceBlendHorizontal); Vector2 currentRecoilForceVP = __instance.currentRecoilForceVP; currentRecoilForceVP.x -= val.x * recoilData.worldToViewSpaceBlendVertical; currentRecoilForceVP.y -= val.y * recoilData.worldToViewSpaceBlendHorizontal; Vector2 recoilDir = __instance.recoilDir; ((Vector2)(ref recoilDir)).Set(__instance.recoilDir.x * weaponRecoilContext.Value, __instance.recoilDir.y * weaponRecoilContext.Value); __instance.currentRecoilForce = currentRecoilForce; __instance.currentRecoilForceVP = currentRecoilForceVP; } } } } [HarmonyPatch] internal static class WeaponSyncPatches { [HarmonyPatch(typeof(BulletWeaponSynced), "OnGearSpawnComplete")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_SetupSynced(BulletWeaponSynced __instance) { CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.SetToSync(); } } [HarmonyPatch(typeof(ShotgunSynced), "Fire")] [HarmonyPatch(typeof(BulletWeaponSynced), "Fire")] [HarmonyWrapSafe] [HarmonyPrefix] private static void Pre_FireSynced(BulletWeaponSynced __instance) { CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponPreFireContextSync>.Instance); } } [HarmonyPatch(typeof(ShotgunSynced), "Fire")] [HarmonyPatch(typeof(BulletWeaponSynced), "Fire")] [HarmonyWrapSafe] [HarmonyPostfix] private static void Post_FireSynced(BulletWeaponSynced __instance) { CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.UpdateStoredFireRate(); component.ModifyFireRateSynced(__instance); component.Invoke(StaticContext<WeaponPostFireContextSync>.Instance); } } } [HarmonyPatch] internal static class PlayerLocalPatches { [HarmonyPatch(typeof(PUI_LocalPlayerStatus), "UpdateHealth")] [HarmonyWrapSafe] [HarmonyPrefix] private static void UpdateHealth(PUI_LocalPlayerStatus __instance, float health, bool meleeBuffActive) { if (__instance.m_lastHealthVal <= 0.14f && health > 0.14f && __instance.m_warningRoutine != null) { __instance.m_healthWarningLooping = true; } } } } namespace EWC.Patches.Native { internal static class EnemyDetectionPatches { private unsafe delegate void d_DetectOnNoise(IntPtr _this, IntPtr agentTarget, float movementDetectionDistance, float shootDetectionDistance, float delta, out float output, Il2CppMethodInfo* methodInfo); private struct CWCHolder { public CustomWeaponComponent? primary; public bool hasPrimary; public CustomWeaponComponent? special; public bool hasSpecial; public readonly bool IsValid { get { if ((Object)(object)primary != (Object)null == hasPrimary) { return (Object)(object)special != (Object)null == hasSpecial; } return false; } } } private static INativeDetour? DetectOnNoiseDetour; private static d_DetectOnNoise? orig_DetectOnNoise; private static readonly Dictionary<int, CWCHolder> s_cachedCWCs = new Dictionary<int, CWCHolder>(); internal unsafe static void ApplyNativePatch() { DetectOnNoiseDetour = INativeDetour.CreateAndApply<d_DetectOnNoise>((IntPtr)(nint)Il2CppAPI.GetIl2CppMethod<EnemyDetection>("DetectOnNoiseDistance_Conditional_AnimatedWindow", typeof(void).Name, false, new string[5] { "AgentTarget", typeof(float).Name, typeof(float).Name, typeof(float).Name, typeof(float).MakeByRefType().Name }), (d_DetectOnNoise)DetectOnNoisePatch, ref orig_DetectOnNoise); NativePatchAPI.AddDetectPostfix(Post_DetectAgentNoise); } private unsafe static void DetectOnNoisePatch(IntPtr _this, IntPtr agentTarget, float movementDetectionDistance, float shootDetectionDistance, float delta, out float output, Il2CppMethodInfo* methodInfo) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_0044: Expected O, but got Unknown output = 0f; EnemyDetection val = new EnemyDetection(_this); AgentTarget agentTarget2 = new AgentTarget(agentTarget); if (NativePatchAPI.RunDetectPrefix(val, agentTarget2, movementDetectionDistance, shootDetectionDistance, delta, ref output)) { orig_DetectOnNoise(_this, agentTarget, movementDetectionDistance, shootDetectionDistance, delta, out output, methodInfo); } NativePatchAPI.RunDetectPostfix(val, agentTarget2, movementDetectionDistance, shootDetectionDistance, delta, ref output); } private static void UpdateCache() { if (s_cachedCWCs.Count == PlayerManager.PlayerAgentsInLevel.Count && !s_cachedCWCs.Values.Any((CWCHolder holder) => !holder.IsValid)) { return; } s_cachedCWCs.Clear(); Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator(); PlayerBackpack val = default(PlayerBackpack); BackpackItem val2 = default(BackpackItem); BackpackItem val3 = default(BackpackItem); while (enumerator.MoveNext()) { PlayerAgent current = enumerator.Current; if (PlayerBackpackManager.TryGetBackpack(current.Owner, ref val) && val.TryGetBackpackItem((InventorySlot)1, ref val2) && val.TryGetBackpackItem((InventorySlot)2, ref val3)) { Item instance = val2.Instance; CustomWeaponComponent customWeaponComponent = ((instance != null) ? ((Component)instance).GetComponent<CustomWeaponComponent>() : null); Item instance2 = val3.Instance; CustomWeaponComponent customWeaponComponent2 = ((instance2 != null) ? ((Component)instance2).GetComponent<CustomWeaponComponent>() : null); s_cachedCWCs.Add(((Agent)current).GlobalID, new CWCHolder { primary = customWeaponComponent, hasPrimary = ((Object)(object)customWeaponComponent != (Object)null), special = customWeaponComponent2, hasSpecial = ((Object)(object)customWeaponComponent2 != (Object)null) }); } } } private static void Post_DetectAgentNoise(EnemyDetection __instance, AgentTarget agentTarget, float _mv, float _wp, float _delta, ref float output) { UpdateCache(); if (s_cachedCWCs.TryGetValue(agentTarget.m_globalID, out var value) && (value.hasPrimary || value.hasSpecial)) { WeaponStealthUpdateContext weaponStealthUpdateContext = new WeaponStealthUpdateContext(__instance.m_ai.m_enemyAgent, __instance.m_noiseDetectionOn, output); value.primary?.Invoke(weaponStealthUpdateContext); value.special?.Invoke(weaponStealthUpdateContext); output = weaponStealthUpdateContext.Output; } } } } namespace EWC.Patches.Melee { [HarmonyPatch] internal static class MeleePatches { private static readonly HitData s_hitData = new HitData(); private static float s_origHitDamage = 0f; private static float s_origHitPrecision = 0f; public static float CachedCharge { get; private set; } = 0f; [HarmonyPatch(typeof(MeleeWeaponFirstPerson), "SetupMeleeAnimations")] [HarmonyWrapSafe] [HarmonyPostfix] private static void SetupCallback(MeleeWeaponFirstPerson __instance) { CachedCharge = 0f; CustomWeaponManager.Current.AddWeaponListener((ItemEquippable)(object)__instance); CustomWeaponData customMeleeData = CustomWeaponManager.Current.GetCustomMeleeData(((GameDataBlockBase<MeleeArchetypeDataBlock>)(object)((ItemEquippable)__instance).MeleeArchetypeData).persistentID); if (customMeleeData != null && !((Object)(object)((Component)__instance).gameObject.GetComponent<CustomWeaponComponent>() != (Object)null)) { ((Component)__instance).gameObject.AddComponent<CustomWeaponComponent>().Register(customMeleeData); } } [HarmonyPatch(typeof(MeleeWeaponFirstPerson), "OnWield")] [HarmonyWrapSafe] [HarmonyPostfix] private static void UpdateCurrentWeapon(MeleeWeaponFirstPerson __instance) { CachedCharge = 0f; CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponWieldContext>.Instance); } } [HarmonyPatch(typeof(MeleeWeaponFirstPerson), "OnUnWield")] [HarmonyWrapSafe] [HarmonyPostfix] private static void ClearCharge(MeleeWeaponFirstPerson __instance) { CachedCharge = 0f; CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponUnWieldContext>.Instance); } } [HarmonyPatch(typeof(MeleeWeaponFirstPerson), "SetNextDamageToDeal")] [HarmonyWrapSafe] [HarmonyPostfix] private static void SetDamageCallback(MeleeWeaponFirstPerson __instance, eMeleeWeaponDamage dam, float scale) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Invalid comparison between Unknown and I4 s_origHitDamage = __instance.m_damageToDeal; s_origHitPrecision = __instance.m_precisionMultiToDeal; CachedCharge = (((int)dam == 2) ? ((float)Math.Cbrt(scale)) : 0f); } [HarmonyPatch(typeof(MeleeWeaponFirstPerson), "DoAttackDamage")] [HarmonyWrapSafe] [HarmonyPrefix] private static void HitCallback(MeleeWeaponFirstPerson __instance, MeleeWeaponDamageData data, bool isPush) { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Invalid comparison between Unknown and I4 if (isPush) { return; } s_hitData.Setup(__instance, data); IDamageable damageable = s_hitData.damageable; IDamageable val = ((damageable != null) ? damageable.GetBaseDamagable() : null); if (val != null && val.GetHealthRel() <= 0f) { return; } CustomWeaponComponent component = ((Component)__instance).GetComponent<CustomWeaponComponent>(); if ((Object)(object)component == (Object)null) { Agent val2 = ((damageable != null) ? damageable.GetBaseAgent() : null); if ((Object)(object)val2 != (Object)null && (int)val2.Type == 1 && val2.Alive) { KillTrackerManager.ClearHit(((Il2CppObjectBase)val2).TryCast<EnemyAgent>()); } WeaponPatches.CachedHitCC = null; } else { s_hitData.damage = s_origHitDamage; s_hitData.precisionMulti = s_origHitPrecision; WeaponPatches.ApplyEWCHit(component, s_hitData, pierce: false, ref s_origHitDamage, out var _); } } } [HarmonyPatch] internal static class MWSPatches { [HarmonyPatch(typeof(MWS_ChargeUp), "Enter")] [HarmonyWrapSafe] [HarmonyPostfix] private static void ChargeCallback(MWS_ChargeUp __instance) { CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { WeaponFireRateContext weaponFireRateContext = new WeaponFireRateContext(1f); component.Invoke(weaponFireRateContext); __instance.m_maxDamageTime /= weaponFireRateContext.Value; } } [HarmonyPatch(typeof(MWS_Push), "Enter")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PushCallback(MWS_Push __instance) { CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { WeaponFireRateContext weaponFireRateContext = new WeaponFireRateContext(1f); component.Invoke(weaponFireRateContext); Animator weaponAnimator = ((MWS_Base)__instance).m_weapon.WeaponAnimator; weaponAnimator.speed *= weaponFireRateContext.Value; } } [HarmonyPatch(typeof(MWS_AttackSwingBase), "Enter")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PreSwingCallback(MWS_AttackSwingBase __instance) { CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponPreFireContext>.Instance); } } [HarmonyPatch(typeof(MWS_AttackSwingBase), "Exit")] [HarmonyWrapSafe] [HarmonyPostfix] private static void PostSwingCallback(MWS_AttackSwingBase __instance) { CustomWeaponComponent component = ((Component)((MWS_Base)__instance).m_weapon).GetComponent<CustomWeaponComponent>(); if (!((Object)(object)component == (Object)null)) { component.Invoke(StaticContext<WeaponPostFireContext>.Instance); } } } } namespace EWC.Networking { public abstract class SyncedEvent<T> where T : struct { public delegate void ReceiveHandler(T packet); private bool _isSetup; public abstract string GUID { get; } public bool IsSetup => _isSetup; public string EventName { get; private set; } = string.Empty; public event ReceiveHandler? OnReceive; public event ReceiveHandler? OnReceiveLocal; public void Setup() { if (!_isSetup) { EventName = "EWC" + GUID; NetworkAPI.RegisterEvent<T>(EventName, (Action<ulong, T>)ReceiveClient_Callback); _isSetup = true; } } public void Send(T packetData, SNet_Player? target = null, SNet_ChannelType priority = 4) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)target != (Object)null) { NetworkAPI.InvokeEvent<T>(EventName, packetData, target, priority); } else { NetworkAPI.InvokeEvent<T>(EventName, packetData, priority); } ReceiveLocal_Callback(packetData); } private void ReceiveLocal_Callback(T packet) { ReceiveLocal(packet); this.OnReceiveLocal?.Invoke(packet); } private void ReceiveClient_Callback(ulong sender, T packet) { Receive(packet); this.OnReceive?.Invoke(packet); } protected virtual void ReceiveLocal(T packet) { } protected virtual void Receive(T packet) { } } public abstract class SyncedEventMasterOnly<T> : SyncedEvent<T> where T : struct { public void Send(T packet, SNet_ChannelType priority = 4) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) if (!SNet.IsMaster) { Send(packet, SNet.Master, priority); } else { Receive(packet); } } } } namespace EWC.Networking.Structs { public struct LowResColor { public byte r; public byte g; public byte b; public byte a; private static Color s_color = Color.black; public static implicit operator Color(LowResColor lowResColor) { //IL_005c: Unknown result type (might be due to invalid IL or missing references) s_color.r = (float)(int)lowResColor.r / 255f; s_color.g = (float)(int)lowResColor.g / 255f; s_color.b = (float)(int)lowResColor.b / 255f; s_color.a = (float)(int)lowResColor.a / 255f; return s_color; } public static implicit operator LowResColor(Color color) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) LowResColor result = default(LowResColor); result.r = (byte)(color.r * 255f); result.g = (byte)(color.g * 255f); result.b = (byte)(color.b * 255f); result.a = (byte)(color.a * 255f); return result; } } } namespace EWC.JSON { internal static class CustomWeaponTemplate { internal static CustomWeaponData CreateTemplate() { return new CustomWeaponData { ArchetypeID = 0u, Name = "Example", Properties = new PropertyList(new List<WeaponPropertyBase> { new ReferenceProperty(), new AmmoMod(), new AmmoRegen(), new DamageMod(), new DamageModPerTarget(), new DamageOverTime(), new Explosive(), new FireRateMod(), new FireShot(), new HealthMod(), new RecoilM
plugins/net6/Hikaria.PlayerSpawnApart_u.dll
Decompiled a week agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.Json; using System.Text.Json.Serialization; using Agents; using BepInEx; using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP.Utils.Collections; using CellMenu; using GTFO.API; using GTFO.API.JSON; using GameData; using HarmonyLib; using Hikaria.PlayerSpawnApart.API; using Hikaria.PlayerSpawnApart.Managers; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using LevelGeneration; using MTFO.Managers; using Player; using SNetwork; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("Hikaria.PlayerSpawnApart")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+2a7852de13d87d53616ee8732a63fbbf5c77ccdc")] [assembly: AssemblyProduct("Hikaria.PlayerSpawnApart")] [assembly: AssemblyTitle("Hikaria.PlayerSpawnApart")] [assembly: AssemblyVersion("1.0.0.0")] namespace Hikaria.PlayerSpawnApart { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Hikaria.PlayerSpawnApart", "PlayerSpawnApart", "1.0.0")] public class EntryPoint : BasePlugin { private static Harmony m_Harmony; public static EntryPoint Instance { get; private set; } public override void Load() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown Instance = this; Directory.CreateDirectory(Path.Combine(ConfigManager.CustomPath, "PlayerSpawnApart")); PlayerSpawnApartManager.Setup(); m_Harmony = new Harmony("Hikaria.PlayerSpawnApart"); m_Harmony.PatchAll(); Logs.LogMessage("OK"); } public override bool Unload() { if (m_Harmony != null) { m_Harmony.UnpatchSelf(); } return ((BasePlugin)this).Unload(); } } internal static class Logs { public static void LogDebug(object data) { ((BasePlugin)EntryPoint.Instance).Log.LogDebug(data); } public static void LogError(object data) { ((BasePlugin)EntryPoint.Instance).Log.LogError(data); } public static void LogFatal(object data) { ((BasePlugin)EntryPoint.Instance).Log.LogFatal(data); } public static void LogInfo(object data) { ((BasePlugin)EntryPoint.Instance).Log.LogInfo(data); } public static void LogMessage(object data) { ((BasePlugin)EntryPoint.Instance).Log.LogMessage(data); } public static void LogWarning(object data) { ((BasePlugin)EntryPoint.Instance).Log.LogWarning(data); } } public static class PluginInfo { public const string GUID = "Hikaria.PlayerSpawnApart"; public const string NAME = "PlayerSpawnApart"; public const string VERSION = "1.0.0"; } } namespace Hikaria.PlayerSpawnApart.Patches { [HarmonyPatch(typeof(CM_MenuBar))] public class Patch__CM_MenuBar { [HarmonyPatch("OnExpeditionUpdated")] [HarmonyPostfix] private static void CM_MenuBar__OnExpeditionUpdated__Postfix(pActiveExpedition expData, ExpeditionInTierData expInTierData) { PlayerSpawnApartManager.OnExpeditionUpdated(expData, expInTierData); } } [HarmonyPatch(typeof(GameDataInit))] public class Patch__GameDataInit { [HarmonyPatch("Initialize")] [HarmonyPostfix] private static void GameDataInit__Initialize__Postfix() { PlayerSpawnApartManager.OnGameDataInitialized(); } } [HarmonyPatch(typeof(GameStateManager))] public class Patch__GameStateManager { [HarmonyPatch("IsEveryoneReady")] [HarmonyPostfix] private static void GameStateManager__IsEveryoneReady__Postfix(ref bool __result) { if (SNet.IsMaster && __result) { __result = PlayerSpawnApartManager.IsEveryoneReady; } } [HarmonyPatch("set_IsReady")] [HarmonyPrefix] private static void GameStateManager__set_IsReady__Prefix(ref bool value) { if (!PlayerSpawnApartManager.IsReady) { if (value) { GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> <color=red>You must choose a slot before get ready!</color>"); GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> Type in '/psa help' to show helps."); } value = false; } } [HarmonyPatch("OnResetSession")] [HarmonyPostfix] private static void GameStateManager__OnResetSession__Postfix() { PlayerSpawnApartManager.ResetLocalSpawnApartSlot(); Logs.LogMessage("ResetLocalSpawnApartSlot: OnResetSession"); } [HarmonyPatch("OnLevelCleanup")] [HarmonyPostfix] private static void GameStateManager__OnLevelCleanup__Postfix() { PlayerSpawnApartManager.ResetLocalSpawnApartSlot(); Logs.LogMessage("ResetLocalSpawnApartSlot: OnLevelCleanup"); } [HarmonyPatch("SendGameState")] [HarmonyPostfix] private static void GameStateManager__SendGameState__Postfix() { SNetworkAPI.SendCustomData<pPlayerSpawnApartSlot>(); } } [HarmonyPatch] public class Patch__PlayerChatManager { private static bool isSelecting; [HarmonyPatch(typeof(PlayerChatManager), "PostMessage")] private static void Prefix(PlayerChatManager __instance) { if (string.IsNullOrEmpty(__instance.m_currentValue)) { return; } string text = __instance.m_currentValue.ToLowerInvariant(); if (!isSelecting) { if (text == "5") { isSelecting = true; GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> Select position mode activated. Use 1, 2, 3, or 4 to choose position. Enter 6 to stop selecting."); __instance.m_currentValue = string.Empty; } else { if (!text.StartsWith("/psa")) { return; } try { string[] array = text.Split(' '); switch (array.Length) { case 2: if (array[1] == "check") { GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> Slot assignments:"); PlayerSpawnApartManager.ShowAllAssignedSlots(); break; } if (array[1] == "reset") { if (!PlayerSpawnApartManager.AllowAssign) { GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> <color=red>Slot assignment is only available when in the lobby.</color>"); break; } PlayerSpawnApartManager.ResetLocalSpawnApartSlot(); Logs.LogMessage("ResetLocalSpawnApartSlot: Manual reset"); break; } if (array[1] == "help") { GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> Commands available:"); GameEventLogManager.AddLog("/psa assign [slot], assign slot for spawn apart. Range (1-4)."); GameEventLogManager.AddLog("/psa check, check current slot assignments."); GameEventLogManager.AddLog("/psa reset, reset your slot assignment."); break; } goto default; case 3: if (array[1] == "assign") { string msg; if (!PlayerSpawnApartManager.AllowAssign) { GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> <color=red>Slot assignment is only available when in the lobby.</color>"); } else if (!PlayerSpawnApartManager.TryAssignSpawnApartSlot(Convert.ToInt32(array[2]), out msg)) { GameEventLogManager.AddLog(msg); } break; } goto default; default: throw new Exception(); } return; } catch (Exception data) { Logs.LogError(data); GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> <color=red>Wrong input! Type in '/psa help' to show helps.</color>"); return; } finally { __instance.m_currentValue = string.Empty; } } return; } if (text == "6") { isSelecting = false; GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> Select position mode deactivated."); __instance.m_currentValue = string.Empty; return; } try { int num = int.Parse(text); if (num >= 1 && num <= 4) { if (PlayerSpawnApartManager.TryAssignSpawnApartSlot(num, out var msg2)) { GameEventLogManager.AddLog($"<color=orange>[PlayerSpawnApart]</color> Slot {num} assigned successfully."); } else { GameEventLogManager.AddLog(msg2); } } else { GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> <color=red>Invalid slot. Please enter a number between 1 and 4.</color>"); } } catch (Exception data2) { Logs.LogError(data2); GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> <color=red>Invalid input. Please enter a number between 1 and 4.</color>"); } finally { __instance.m_currentValue = string.Empty; } } } [HarmonyPatch(typeof(SNet_SessionHub))] public class Patch__SNet_SessionHub { [HarmonyPatch("AddPlayerToSession")] [HarmonyPostfix] private static void SNet_SessionHub__AddPlayerToSession__Postfix(SNet_Player player) { if (player.IsLocal) { PlayerSpawnApartManager.ResetLocalSpawnApartSlot(); SNetworkAPI.SendCustomData<pPlayerSpawnApartSlot>(); } else if (!player.IsBot) { SNetworkAPI.SendCustomData<pPlayerSpawnApartSlot>(player); } } } } namespace Hikaria.PlayerSpawnApart.Managers { internal static class GameEventLogManager { public static void AddLog(string log) { MainMenuGuiLayer.Current.PageLoadout.m_gameEventLog.AddLogItem(log, (eGameEventChatLogType)2); GuiManager.PlayerLayer.m_gameEventLog.AddLogItem(log, (eGameEventChatLogType)2); } } public static class PlayerSpawnApartManager { private static readonly string PlayerSpawnApartEventName = typeof(pPlayerSpawnApartSlot).FullName; private static List<PlayerSpawnApartData> PlayerSpawnApartDataLookup = new List<PlayerSpawnApartData>(); private static uint LevelLayoutID; private static PlayerSpawnApartData ActivatedPlayerSpawnApartData; public static bool CanDoSpawnApart { get; set; } private static bool HasActivatedPlayerSpawnApartData => ActivatedPlayerSpawnApartData != null; public static bool AllowAssign => (int)GameStateManager.CurrentStateName == 5; public static bool IsReady { get { if (HasActivatedPlayerSpawnApartData && !((Object)(object)SNet.LocalPlayer == (Object)null)) { return IsPlayerReady(SNet.LocalPlayer); } return true; } } public static bool IsEveryoneReady { get { if (!HasActivatedPlayerSpawnApartData) { return true; } if (SNet.Slots.SlottedPlayers.Count == 0) { return false; } for (int i = 0; i < SNet.Slots.SlottedPlayers.Count; i++) { SNet_Player val = SNet.Slots.SlottedPlayers[i]; if (!val.IsBot) { int slot = val.LoadCustomData<pPlayerSpawnApartSlot>().slot; if (!IsValidSlotRange(slot) || slot == -1) { return false; } } } if (CheckAllSpawnApartSlotHasConflict()) { return false; } return true; } } public static void Setup() { SNetworkAPI.SetupCustomData<pPlayerSpawnApartSlot>(PlayerSpawnApartEventName, OnPlayerSpawnApartSlotChanged); LevelAPI.OnEnterLevel += ApplySpawnApartData; } private static bool IsPlayerReady(SNet_Player player) { if (!HasActivatedPlayerSpawnApartData) { return true; } if ((Object)(object)player == (Object)null || player.IsBot) { return true; } int slot = player.LoadCustomData<pPlayerSpawnApartSlot>().slot; if (slot != -1) { return IsValidSlotRange(slot); } return false; } public static void OnGameDataInitialized() { new JsonSerializerOptions { IncludeFields = false, ReadCommentHandling = JsonCommentHandling.Skip, PropertyNameCaseInsensitive = true, WriteIndented = true, Converters = { (JsonConverter)new JsonStringEnumConverter() } }; PlayerSpawnApartDataLookup = JsonSerializer.Deserialize<List<PlayerSpawnApartData>>(File.ReadAllText(Path.Combine(ConfigManager.CustomPath, "PlayerSpawnApart", "SpawnApartData.json")), (JsonSerializerOptions)null); } public static void ApplySpawnApartData() { if (HasActivatedPlayerSpawnApartData) { CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoSpawnApart()), (Action)null); } } private static IEnumerator DoSpawnApart() { PlayerAgent playerAgent = PlayerManager.GetLocalPlayerAgent(); int slot = playerAgent.Owner.LoadCustomData<pPlayerSpawnApartSlot>().slot; Vector3 pos; switch (slot) { case 1: pos = ActivatedPlayerSpawnApartData.Slot1; break; case 2: pos = ActivatedPlayerSpawnApartData.Slot2; break; case 3: pos = ActivatedPlayerSpawnApartData.Slot3; break; case 4: pos = ActivatedPlayerSpawnApartData.Slot4; break; default: GameEventLogManager.AddLog($"<color=orange>[PlayerSpawnApart]</color> <color=red>Illegal Slot[{slot}]!</color>"); yield break; } Dimension val = default(Dimension); Dimension.GetDimension((eDimensionIndex)0, ref val); playerAgent.TryWarpTo((eDimensionIndex)0, val.GetStartCourseNode().Position, ((Agent)playerAgent).TargetLookDir, (WarpOptions)0); yield return (object)new WaitForFixedUpdate(); eDimensionIndex dimensionIndex = Dimension.GetDimensionFromPos(pos).DimensionIndex; if ((int)dimensionIndex != 0) { playerAgent.RequestWarpToSync(dimensionIndex, pos, ((Agent)playerAgent).TargetLookDir, (WarpOptions)0); } else { playerAgent.TeleportTo(pos); } } private static bool AssignSlotValidate(SNet_Player player, int slot) { if (!IsValidSlotRange(slot)) { return false; } if (slot == -1) { return true; } for (int i = 0; i < SNet.Slots.SlottedPlayers.Count; i++) { SNet_Player val = SNet.Slots.SlottedPlayers[i]; if (!((Object)(object)val == (Object)(object)player) && val.LoadCustomData<pPlayerSpawnApartSlot>().slot == slot) { return false; } } return true; } private static bool IsValidSlotRange(int slot) { if (slot != -1) { if (slot >= 1) { return slot <= 4; } return false; } return true; } public static void ResetLocalSpawnApartSlot() { pPlayerSpawnApartSlot pPlayerSpawnApartSlot2 = new pPlayerSpawnApartSlot(SNet.LocalPlayer, -1); SNetworkAPI.SetLocalCustomData(pPlayerSpawnApartSlot2); OnPlayerSpawnApartSlotChanged(SNet.LocalPlayer, pPlayerSpawnApartSlot2); } private static bool LocalCheckSpawnApartSlotHasConflict() { int slot = SNet.LocalPlayer.LoadCustomData<pPlayerSpawnApartSlot>().slot; if (slot == -1) { return false; } for (int i = 0; i < SNet.Slots.SlottedPlayers.Count; i++) { SNet_Player val = SNet.Slots.SlottedPlayers[i]; if (!val.IsBot && !val.IsLocal && val.LoadCustomData<pPlayerSpawnApartSlot>().slot == slot) { return true; } } return false; } private static bool CheckAllSpawnApartSlotHasConflict() { List<SNet_Player> players = ((IEnumerable<SNet_Player>)SNet.Slots.SlottedPlayers.ToArray()).ToList(); if (players.Any((SNet_Player p) => p.LoadCustomData<pPlayerSpawnApartSlot>().slot != -1 && players.Any((SNet_Player q) => (Object)(object)p != (Object)(object)q && p.LoadCustomData<pPlayerSpawnApartSlot>().slot == q.LoadCustomData<pPlayerSpawnApartSlot>().slot))) { return true; } return false; } public static bool TryAssignSpawnApartSlot(int slot, out string msg) { msg = string.Empty; if (!IsValidSlotRange(slot)) { msg = "<color=orange>[PlayerSpawnApart]</color> <color=red>Illegal slot range. Range (1-4).</color>"; return false; } if (!AssignSlotValidate(SNet.LocalPlayer, slot)) { msg = $"<color=orange>[PlayerSpawnApart]</color> <color=red>Slot[{slot}] is not avaliable!</color>"; return false; } pPlayerSpawnApartSlot pPlayerSpawnApartSlot2 = new pPlayerSpawnApartSlot(SNet.LocalPlayer, slot); SNetworkAPI.SetLocalCustomData(pPlayerSpawnApartSlot2); OnPlayerSpawnApartSlotChanged(SNet.LocalPlayer, pPlayerSpawnApartSlot2); return true; } public static void OnExpeditionUpdated(pActiveExpedition expData, ExpeditionInTierData expInTierData) { LevelLayoutID = expInTierData.LevelLayoutData; for (int i = 0; i < PlayerSpawnApartDataLookup.Count; i++) { PlayerSpawnApartData playerSpawnApartData = PlayerSpawnApartDataLookup[i]; if (playerSpawnApartData.MainLevelLayoutID == LevelLayoutID && playerSpawnApartData.InternalEnabled) { ActivatedPlayerSpawnApartData = playerSpawnApartData; return; } } ActivatedPlayerSpawnApartData = null; } private static void OnPlayerSpawnApartSlotChanged(SNet_Player player, pPlayerSpawnApartSlot data) { //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Invalid comparison between Unknown and I4 if (!HasActivatedPlayerSpawnApartData) { return; } if (player.IsLocal && LocalCheckSpawnApartSlotHasConflict()) { GameEventLogManager.AddLog($"<color=orange>[PlayerSpawnApart]</color> <color=red>Slot[{data.slot}] has a conflict, please reassign!</color>"); return; } if (data.slot == -1) { GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> " + player.NickName + "</color> reset slot."); } else { GameEventLogManager.AddLog($"<color=orange>[PlayerSpawnApart]</color> {player.NickName}</color> assign slot[{data.slot}]."); } if ((int)GameStateManager.CurrentStateName == 5) { if (IsEveryoneReady) { GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> <color=green>All players are ready:</color>"); ShowAllAssignedSlots(); } else if (CheckAllSpawnApartSlotHasConflict()) { GameEventLogManager.AddLog("<color=orange>[PlayerSpawnApart]</color> <color=red>Slot assignments conflict, please review!</color>"); ShowAllAssignedSlots(); } } } public static void ShowAllAssignedSlots() { for (int i = 0; i < SNet.Slots.SlottedPlayers.Count; i++) { SNet_Player val = SNet.Slots.SlottedPlayers[i]; if (!val.IsBot) { GameEventLogManager.AddLog($"{val.NickName}</color>: Slot[{val.LoadCustomData<pPlayerSpawnApartSlot>().slot}]"); } } } } public class PlayerSpawnApartData { public Vector3 Slot1 { get; set; } public Vector3 Slot2 { get; set; } public Vector3 Slot3 { get; set; } public Vector3 Slot4 { get; set; } public uint MainLevelLayoutID { get; set; } public bool InternalEnabled { get; set; } public string DebugName { get; set; } } public struct pPlayerSpawnApartSlot : IReplicatedPlayerData { public pPlayer PlayerData { get; set; } public int slot { get; set; } public pPlayerSpawnApartSlot() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) PlayerData = default(pPlayer); slot = -1; } public pPlayerSpawnApartSlot(SNet_Player player, int slot) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) PlayerData = default(pPlayer); this.slot = -1; this.slot = slot; pPlayer playerData = PlayerData; ((pPlayer)(ref playerData)).SetPlayer(player); } } } namespace Hikaria.PlayerSpawnApart.API { public interface IReplicatedPlayerData { pPlayer PlayerData { get; set; } } public static class SNetworkAPI { public abstract class DataWrapper { public abstract void Send(SNet_Player fromPlayer, SNet_Player toPlayer = null); } public class DataWrapper<A> : DataWrapper where A : struct { private A m_data; public A Load() { return m_data; } public void Store(SNet_Player player, A data) { m_data = data; SNet_ReplicatedPlayerData<A>.SendData(player, m_data); } public override void Send(SNet_Player fromPlayer, SNet_Player toPlayer = null) { SNet_ReplicatedPlayerData<A>.SendData(fromPlayer, m_data, toPlayer); } } private static Dictionary<ulong, Dictionary<Type, DataWrapper>> DataWrappersLookup = new Dictionary<ulong, Dictionary<Type, DataWrapper>>(); public static void SetupCustomData<A>(string eventName, Action<SNet_Player, A> callback) where A : struct, IReplicatedPlayerData { SNet_ReplicatedPlayerData<A>.Setup(eventName, callback); } public static void SetLocalCustomData<A>(A data) where A : struct { if ((Object)(object)SNet.LocalPlayer != (Object)null) { SNet.LocalPlayer.StoreCustomData(data); } } public static void SendCustomData<A>(SNet_Player toPlayer = null) where A : struct { if ((Object)(object)toPlayer != (Object)null && toPlayer.IsBot) { return; } if ((Object)(object)SNet.LocalPlayer != (Object)null) { SNet_ReplicatedPlayerData<A>.SendData(SNet.LocalPlayer, GetLocalCustomData<A>(), toPlayer); } if (!SNet.IsMaster || !((Object)(object)toPlayer != (Object)null) || toPlayer.IsBot) { return; } List<SNet_Player> allBots = SNet.Core.GetAllBots(true); for (int i = 0; i < allBots.Count; i++) { SNet_Player val = allBots[i]; if ((Object)(object)val != (Object)null && val.IsBot) { SNet_ReplicatedPlayerData<A>.SendData(val, val.LoadCustomData<A>(), toPlayer); } } } public static A GetLocalCustomData<A>() where A : struct { if ((Object)(object)SNet.LocalPlayer != (Object)null) { return SNet.LocalPlayer.LoadCustomData<A>(); } return new A(); } public static A LoadCustomData<A>(this SNet_Player player) where A : struct { Type typeFromHandle = typeof(A); if (!DataWrappersLookup.TryGetValue(player.Lookup, out var value)) { DataWrappersLookup[player.Lookup] = new Dictionary<Type, DataWrapper>(); value = DataWrappersLookup[player.Lookup]; } DataWrapper<A> dataWrapper; if (!value.TryGetValue(typeFromHandle, out var value2)) { dataWrapper = new DataWrapper<A>(); value.Add(typeFromHandle, dataWrapper); } else { dataWrapper = (DataWrapper<A>)value2; } return dataWrapper.Load(); } public static void StoreCustomData<A>(this SNet_Player player, A data) where A : struct { Type typeFromHandle = typeof(A); if (!DataWrappersLookup.TryGetValue(player.Lookup, out var value)) { DataWrappersLookup[player.Lookup] = new Dictionary<Type, DataWrapper>(); value = DataWrappersLookup[player.Lookup]; } DataWrapper<A> dataWrapper; if (!value.TryGetValue(typeFromHandle, out var value2)) { dataWrapper = new DataWrapper<A>(); value.Add(typeFromHandle, dataWrapper); } else { dataWrapper = (DataWrapper<A>)value2; } dataWrapper.Store(player, data); } } public class SNet_Packet<T> where T : struct { private T m_data = new T(); private bool m_hasValidateAction; public string EventName { get; set; } private Action<T> ValidateAction { get; set; } private Action<ulong, T> ReceiveAction { get; set; } public void Setup(string eventName) { EventName = eventName; NetworkAPI.RegisterEvent<T>(eventName, (Action<ulong, T>)OnReceiveData); } public static SNet_Packet<T> Create(string eventName, Action<ulong, T> receiveAction, Action<T> validateAction = null) { SNet_Packet<T> sNet_Packet = new SNet_Packet<T> { EventName = eventName, ReceiveAction = receiveAction, ValidateAction = validateAction, m_hasValidateAction = (validateAction != null) }; NetworkAPI.RegisterEvent<T>(eventName, (Action<ulong, T>)sNet_Packet.OnReceiveData); return sNet_Packet; } public void Ask(T data, SNet_ChannelType channelType = 0) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (SNet.IsMaster) { ValidateAction(data); } else if (SNet.HasMaster) { Send(data, channelType, SNet.Master); } } public void Send(T data, SNet_ChannelType type, SNet_Player player = null) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)player == (Object)null) { NetworkAPI.InvokeEvent<T>(EventName, data, type); } else { NetworkAPI.InvokeEvent<T>(EventName, data, player, type); } } public void OnReceiveData(ulong sender, T data) { m_data = data; if (m_hasValidateAction && SNet.IsMaster) { ValidateAction(m_data); } else { ReceiveAction(sender, m_data); } } } public class SNet_ReplicatedPlayerData<A> where A : struct { public delegate bool delegateComparisonAction(A playerData, SNet_Player player, A comparisonData); private static SNet_ReplicatedPlayerData<A> s_singleton; private SNet_Packet<A> m_syncPacket; private Action<SNet_Player, A> m_onChangeCallback; public static void Setup(string eventName, Action<SNet_Player, A> callback) { if (s_singleton == null) { s_singleton = new SNet_ReplicatedPlayerData<A>(); s_singleton.m_syncPacket = SNet_Packet<A>.Create(eventName, OnReceiveData); } s_singleton.m_onChangeCallback = callback; } private static void OnReceiveData(ulong sender, A wrappedData) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) pPlayer playerData = ((IReplicatedPlayerData)(object)wrappedData).PlayerData; SNet_Player val = default(SNet_Player); if (((pPlayer)(ref playerData)).TryGetPlayer(ref val) && !val.IsLocal) { val.StoreCustomData(wrappedData); s_singleton.m_onChangeCallback?.Invoke(val, wrappedData); } } public static void SendData(SNet_Player player, A data, SNet_Player toPlayer = null) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) if ((!((Object)(object)toPlayer != (Object)null) || !toPlayer.IsBot) && (player.IsLocal || SNet.IsMaster)) { pPlayer playerData = default(pPlayer); ((pPlayer)(ref playerData)).SetPlayer(player); IReplicatedPlayerData obj = (IReplicatedPlayerData)(object)data; obj.PlayerData = playerData; data = (A)obj; if ((Object)(object)toPlayer != (Object)null) { s_singleton.m_syncPacket.Send(data, (SNet_ChannelType)0, toPlayer); } else { s_singleton.m_syncPacket.Send(data, (SNet_ChannelType)0); } } } public static bool Compare(delegateComparisonAction comparisonAction, A comparisonValue, eComparisonGroup group, bool includeBots = false) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Invalid comparison between Unknown and I4 List<SNet_Player> val; if ((int)group != 0) { if ((int)group != 1) { return false; } val = SNet.Slots.PlayersSynchedWithGame; } else { val = SNet.Slots.SlottedPlayers; } int count = val.Count; for (int i = 0; i < count; i++) { SNet_Player val2 = val[i]; if (includeBots || !val2.IsBot) { A playerData = val2.LoadCustomData<A>(); if (!comparisonAction(playerData, val2, comparisonValue)) { return false; } } } return true; } } }
plugins/net6/Inas07.LocalProgression.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using BepInEx; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BoosterImplants; using CellMenu; using DropServer; using GTFO.API; using GameData; using HarmonyLib; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using LevelGeneration; using LocalProgression.Component; using LocalProgression.Data; using Localization; using MTFO.API; using Microsoft.CodeAnalysis; using SNetwork; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("Inas07.LocalProgression")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Inas07.LocalProgression")] [assembly: AssemblyTitle("Inas07.LocalProgression")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LocalProgression { internal static class Assets { internal static GameObject NoBoosterIcon { get; private set; } internal static void Init() { NoBoosterIcon = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/CM_ExpeditionSectorIcon.prefab"); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Inas.LocalProgression", "LocalProgression", "1.3.6")] public class EntryPoint : BasePlugin { private Harmony m_Harmony; public override void Load() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown m_Harmony = new Harmony("LocalProgression"); m_Harmony.PatchAll(); EventAPI.OnManagersSetup += LocalProgressionManager.Current.Init; AssetAPI.OnAssetBundlesLoaded += Assets.Init; } } internal static class JSON { private static JsonSerializerOptions _setting; public static T Deserialize<T>(string json) { return JsonSerializer.Deserialize<T>(json, _setting); } public static string Serialize<T>(T value) { return JsonSerializer.Serialize(value, _setting); } static JSON() { _setting = new JsonSerializerOptions { ReadCommentHandling = JsonCommentHandling.Skip, IncludeFields = false, PropertyNameCaseInsensitive = true, WriteIndented = true, IgnoreReadOnlyProperties = true }; _setting.Converters.Add(new JsonStringEnumConverter()); } } public class LocalProgressionManager { public const string CONFIG_FILE_NAME = "ProgressionConfig.json"; public static readonly LocalProgressionManager Current; private CM_PageRundown_New rundownPage; public static readonly string DirPath; public string LP_CONFIG_DIR => Path.Combine(MTFOPathAPI.CustomPath, "LocalProgressionConfig"); public string CONFIG_PATH => Path.Combine(LP_CONFIG_DIR, "ProgressionConfig.json"); public RundownProgressonConfig RundownProgressonConfig { get; private set; } = new RundownProgressonConfig(); private RundownProgressionData CurrentRundownPData { get; } = new RundownProgressionData(); internal RundownProgData nativeProgData { get; private set; } internal void SetCurrentRundownPageInstance(CM_PageRundown_New __instance) { rundownPage = __instance; } private void UpdateRundownPageExpeditionIconProgression() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Expected O, but got Unknown //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_02bf: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_032d: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_03b9: Unknown result type (might be due to invalid IL or missing references) //IL_0409: Unknown result type (might be due to invalid IL or missing references) //IL_0427: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_04b4: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)rundownPage == (Object)null) { return; } uint rundownID = CurrentRundownPData.RundownID; if (rundownID == 0) { LPLogger.Warning("UpdateRundownPageExpeditionIconProgression: rundown_id == 0!"); return; } RundownDataBlock block = GameDataBlockBase<RundownDataBlock>.GetBlock(rundownID); LPLogger.Log($"CM_PageRundown_New.UpdateRundownExpeditionProgression, overwrite with LocalProgression Data, RundownID {CurrentRundownPData.RundownID}"); nativeProgData = ComputeLocalProgressionDataToRundownProgData(); if ((Object)(object)rundownPage.m_tierMarker1 != (Object)null) { rundownPage.m_tierMarker1.SetProgression(nativeProgData, new RundownTierProgressionData()); if (rundownPage.m_expIconsTier1 != null) { UpdateTierIconsWithProgression(rundownPage.m_expIconsTier1, rundownPage.m_tierMarker1, thisTierUnlocked: true); } } if ((Object)(object)rundownPage.m_tierMarker2 != (Object)null) { rundownPage.m_tierMarker2.SetProgression(nativeProgData, block.ReqToReachTierB); if (rundownPage.m_expIconsTier2 != null) { UpdateTierIconsWithProgression(rundownPage.m_expIconsTier2, rundownPage.m_tierMarker2, nativeProgData.tierBUnlocked && block.UseTierUnlockRequirements); } } if ((Object)(object)rundownPage.m_tierMarker3 != (Object)null) { rundownPage.m_tierMarker3.SetProgression(nativeProgData, block.ReqToReachTierC); if (rundownPage.m_expIconsTier3 != null) { UpdateTierIconsWithProgression(rundownPage.m_expIconsTier3, rundownPage.m_tierMarker3, nativeProgData.tierCUnlocked && block.UseTierUnlockRequirements); } } if ((Object)(object)rundownPage.m_tierMarker4 != (Object)null) { rundownPage.m_tierMarker4.SetProgression(nativeProgData, block.ReqToReachTierD); if (rundownPage.m_expIconsTier4 != null) { UpdateTierIconsWithProgression(rundownPage.m_expIconsTier4, rundownPage.m_tierMarker4, nativeProgData.tierDUnlocked && block.UseTierUnlockRequirements); } } if ((Object)(object)rundownPage.m_tierMarker5 != (Object)null) { rundownPage.m_tierMarker5.SetProgression(nativeProgData, block.ReqToReachTierE); if (rundownPage.m_expIconsTier5 != null) { UpdateTierIconsWithProgression(rundownPage.m_expIconsTier5, rundownPage.m_tierMarker5, nativeProgData.tierEUnlocked && block.UseTierUnlockRequirements); } } if (!((Object)(object)rundownPage.m_tierMarkerSectorSummary != (Object)null)) { return; } rundownPage.m_tierMarkerSectorSummary.SetSectorIconTextForMain($"<color=orange>[{nativeProgData.clearedMain}/{nativeProgData.totalMain}]</color>", "#FFFFFFCC"); rundownPage.m_tierMarkerSectorSummary.SetSectorIconTextForSecondary($"<color=orange>[{nativeProgData.clearedSecondary}/{nativeProgData.totalSecondary}]</color>", "#CCCCCCCC"); rundownPage.m_tierMarkerSectorSummary.SetSectorIconTextForThird($"<color=orange>[{nativeProgData.clearedThird}/{nativeProgData.totalThird}]</color>", "#CCCCCCCC"); rundownPage.m_tierMarkerSectorSummary.SetSectorIconTextForAllCleared($"<color=orange>[{nativeProgData.clearedAllClear}/{nativeProgData.totalAllClear}]</color>", "#CCCCCCCC"); RundownTierMarker_NoBoosterIcon component = ((Component)rundownPage.m_tierMarkerSectorSummary).GetComponent<RundownTierMarker_NoBoosterIcon>(); if (!((Object)(object)component != (Object)null) || !TryGetRundownConfig(rundownID, out var rundownConf)) { return; } int value = rundownConf.ComputeNoBoosterClearPossibleCount(); if (rundownConf.EnableNoBoosterUsedProgressionForRundown && (rundownConf.AlwaysShowIcon || CurrentRundownPData.NoBoosterAllClearCount > 0)) { if (rundownConf.EnableNoBoosterUsedProgressionForRundown) { value = nativeProgData.totalMain; } component.SetVisible(visible: true); component.SetSectorIconText($"<color=orange>[{CurrentRundownPData.NoBoosterAllClearCount}/{value}]</color>"); } else { component.SetVisible(visible: false); } } private void UpdateTierIconsWithProgression(List<CM_ExpeditionIcon_New> tierIcons, CM_RundownTierMarker tierMarker, bool thisTierUnlocked) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) if (tierIcons == null || tierIcons.Count == 0) { if (tierMarker != null) { tierMarker.SetVisible(false, 0f); } return; } for (int i = 0; i < tierIcons.Count; i++) { CM_ExpeditionIcon_New val = tierIcons[i]; string rundownProgressionExpeditionKey = RundownManager.GetRundownProgressionExpeditionKey(tierIcons[i].Tier, tierIcons[i].ExpIndex); ExpeditionProgressionData value; bool flag = CurrentRundownPData.LPData.TryGetValue(rundownProgressionExpeditionKey, out value); string text = "0"; string text2 = (RundownManager.HasSecondaryLayer(tierIcons[i].DataBlock) ? "0" : "-"); string text3 = (RundownManager.HasThirdLayer(tierIcons[i].DataBlock) ? "0" : "-"); string text4 = (RundownManager.HasAllCompletetionPossibility(tierIcons[i].DataBlock) ? "0" : "-"); if (flag) { if (value.MainCompletionCount > 0) { text = value.MainCompletionCount.ToString(); } if (value.SecondaryCompletionCount > 0) { text2 = value.SecondaryCompletionCount.ToString(); } if (value.ThirdCompletionCount > 0) { text3 = value.ThirdCompletionCount.ToString(); } if (value.AllClearCount > 0) { text4 = value.AllClearCount.ToString(); } } if (CheckExpeditionUnlocked(val.DataBlock, val.Tier)) { if (flag) { rundownPage.SetIconStatus(val, (eExpeditionIconStatus)4, text, text2, text3, text4, 1f, false, (eExpeditionAccessibility)0); } else { rundownPage.SetIconStatus(val, (eExpeditionIconStatus)2, "-", "-", "-", "-", 1f, false, (eExpeditionAccessibility)0); } } else if (flag) { rundownPage.SetIconStatus(val, (eExpeditionIconStatus)1, text, text2, text3, text4, 1f, false, (eExpeditionAccessibility)0); } else if (val.DataBlock.HideOnLocked) { ((RectTransformComp)val).SetVisible(false); } else { rundownPage.SetIconStatus(val, (eExpeditionIconStatus)0, "-", "-", "-", "-", 1f, false, (eExpeditionAccessibility)0); } } if (thisTierUnlocked) { if (tierMarker != null) { tierMarker.SetStatus((eRundownTierMarkerStatus)1); } } else if (tierMarker != null) { tierMarker.SetStatus((eRundownTierMarkerStatus)0); } } private RundownProgData ComputeLocalProgressionDataToRundownProgData() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) RundownProgData progressionData = default(RundownProgData); if (CurrentRundownPData.RundownID == 0) { LPLogger.Error("ComputeLocalProgressionDataToRundownProgData: rundown_id == 0..."); return progressionData; } RundownDataBlock block = GameDataBlockBase<RundownDataBlock>.GetBlock(CurrentRundownPData.RundownID); if (block == null) { LPLogger.Error($"ComputeLocalProgressionDataToRundownProgData: cannot get rundown datablock with rundown_id: {CurrentRundownPData.RundownID}"); return progressionData; } progressionData.clearedMain = CurrentRundownPData.MainClearCount; progressionData.clearedSecondary = CurrentRundownPData.SecondaryClearCount; progressionData.clearedThird = CurrentRundownPData.ThirdClearCount; progressionData.clearedAllClear = CurrentRundownPData.AllClearCount; AccumulateTierClearance(block, (eRundownTier)1, ref progressionData); AccumulateTierClearance(block, (eRundownTier)2, ref progressionData); AccumulateTierClearance(block, (eRundownTier)3, ref progressionData); AccumulateTierClearance(block, (eRundownTier)4, ref progressionData); AccumulateTierClearance(block, (eRundownTier)5, ref progressionData); return progressionData; } private void AccumulateTierClearance(RundownDataBlock rundownDB, eRundownTier tier, ref RundownProgData progressionData) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected I4, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) List<ExpeditionInTierData> val = rundownDB.TierA; switch (tier - 1) { case 1: val = rundownDB.TierB; break; case 2: val = rundownDB.TierC; break; case 3: val = rundownDB.TierD; break; case 4: val = rundownDB.TierE; break; default: LPLogger.Error($"Unsupported eRundownTier {tier}"); return; case 0: break; } int num = 0; Enumerator<ExpeditionInTierData> enumerator = val.GetEnumerator(); while (enumerator.MoveNext()) { ExpeditionInTierData current = enumerator.Current; if (current.Enabled && (!current.HideOnLocked || CheckExpeditionUnlocked(current, tier))) { progressionData.totalMain++; if (RundownManager.HasSecondaryLayer(current)) { progressionData.totalSecondary++; } if (RundownManager.HasThirdLayer(current)) { progressionData.totalThird++; } if (RundownManager.HasAllCompletetionPossibility(current)) { progressionData.totalAllClear++; } if (current.Descriptive.IsExtraExpedition) { progressionData.totatlExtra++; } string uniqueExpeditionKey = RundownManager.GetUniqueExpeditionKey(rundownDB, tier, num); if (CurrentRundownPData.LPData.ContainsKey(uniqueExpeditionKey)) { progressionData.clearedExtra++; } num++; } } } private bool CheckTierUnlocked(eRundownTier tier) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected I4, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) RundownDataBlock block = GameDataBlockBase<RundownDataBlock>.GetBlock(CurrentRundownPData.RundownID); RundownTierProgressionData val = null; switch (tier - 1) { case 0: return true; case 1: val = block.ReqToReachTierB; break; case 2: val = block.ReqToReachTierC; break; case 3: val = block.ReqToReachTierD; break; case 4: val = block.ReqToReachTierE; break; default: LPLogger.Error("Unsupporrted tier: {0}", tier); return true; } if (CurrentRundownPData.MainClearCount >= val.MainSectors && CurrentRundownPData.SecondaryClearCount >= val.SecondarySectors && CurrentRundownPData.ThirdClearCount >= val.ThirdSectors) { return CurrentRundownPData.AllClearCount >= val.AllClearedSectors; } return false; } private bool CheckExpeditionUnlocked(ExpeditionInTierData expedition, eRundownTier tier) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected I4, but got Unknown //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Expected I4, but got Unknown //IL_00c8: Unknown result type (might be due to invalid IL or missing references) eExpeditionAccessibility accessibility = expedition.Accessibility; switch ((int)accessibility) { case 1: case 3: return false; case 2: return true; case 0: return CheckTierUnlocked(tier); case 4: { RundownTierProgressionData customProgressionLock = expedition.CustomProgressionLock; if (CurrentRundownPData.MainClearCount >= customProgressionLock.MainSectors && CurrentRundownPData.SecondaryClearCount >= customProgressionLock.SecondarySectors && CurrentRundownPData.ThirdClearCount >= customProgressionLock.ThirdSectors) { return CurrentRundownPData.AllClearCount >= customProgressionLock.AllClearedSectors; } return false; } case 5: { ExpeditionIndex unlockedByExpedition = expedition.UnlockedByExpedition; string rundownProgressionExpeditionKey = RundownManager.GetRundownProgressionExpeditionKey(unlockedByExpedition.Tier, (int)unlockedByExpedition.Exp); return CurrentRundownPData.LPData.ContainsKey(rundownProgressionExpeditionKey); } default: LPLogger.Warning("Unsupported eExpeditionAccessibility: {0}", expedition.Accessibility); return true; } } private void SetNativeRundownProgression() { //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) Dictionary<string, Expedition> expeditions = RundownManager.RundownProgression.Expeditions; if (expeditions.Count > 0) { LPLogger.Warning($"Non-empty native rundown progression data! RundownID: {CurrentRundownPData.RundownID}"); expeditions.Clear(); } Dictionary<string, ExpeditionProgressionData> lPData = CurrentRundownPData.LPData; Layer val2 = default(Layer); Layer val3 = default(Layer); Layer val4 = default(Layer); foreach (string key in lPData.Keys) { Expedition val = new Expedition(); ExpeditionProgressionData expeditionProgressionData = lPData[key]; val.AllLayerCompletionCount = expeditionProgressionData.AllClearCount; val.Layers = new LayerSet<Layer>(); val2.CompletionCount = expeditionProgressionData.MainCompletionCount; val2.State = (LayerProgressionState)((expeditionProgressionData.MainCompletionCount > 0) ? 3 : 0); val3.CompletionCount = expeditionProgressionData.SecondaryCompletionCount; val3.State = (LayerProgressionState)((expeditionProgressionData.SecondaryCompletionCount > 0) ? 3 : 0); val4.CompletionCount = expeditionProgressionData.ThirdCompletionCount; val4.State = (LayerProgressionState)((expeditionProgressionData.ThirdCompletionCount > 0) ? 3 : 0); val.Layers.SetLayer((ExpeditionLayers)0, val2); val.Layers.SetLayer((ExpeditionLayers)1, val3); val.Layers.SetLayer((ExpeditionLayers)2, val4); LPLogger.Warning($"{val2.CompletionCount}, {val3.CompletionCount}, {val4.CompletionCount}"); expeditions[key] = val; } } private void InitConfig() { if (!Directory.Exists(LP_CONFIG_DIR)) { Directory.CreateDirectory(LP_CONFIG_DIR); } if (!File.Exists(CONFIG_PATH)) { StreamWriter streamWriter = File.CreateText(CONFIG_PATH); streamWriter.WriteLine(JSON.Serialize(new RundownProgressonConfig())); streamWriter.Flush(); streamWriter.Close(); RundownProgressonConfig = new RundownProgressonConfig(); } ReloadConfig(); RundownManager.OnRundownProgressionUpdated += Action.op_Implicit((Action)ReloadConfig); } private void ReloadConfig() { try { RundownProgressonConfig = JSON.Deserialize<RundownProgressonConfig>(File.ReadAllText(CONFIG_PATH)); } catch { LPLogger.Error("Cannot reload RundownProgressonConfig, probably the file is invalid"); RundownProgressonConfig = new RundownProgressonConfig(); } } public bool TryGetRundownConfig(uint RundownID, out RundownConfig rundownConf) { rundownConf = RundownProgressonConfig.Configs.Find((RundownConfig rundownConf) => rundownConf.RundownID == RundownID); return rundownConf != null; } public bool TryGetExpeditionConfig(uint RundownID, eRundownTier tier, int expIndex, out ExpeditionProgressionConfig expConf) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) expConf = null; if (TryGetRundownConfig(RundownID, out var rundownConf)) { expConf = rundownConf.Expeditions.Find((ExpeditionProgressionConfig e) => e.Tier == tier && e.ExpeditionIndex == expIndex); } return expConf != null; } public void RecordExpeditionSuccessForCurrentRundown(string expeditionKey, bool mainLayerCleared, bool secondaryLayerCleared, bool thirdLayerCleared, bool clearedWithNoBooster) { if (RundownManager.ActiveExpedition.ExcludeFromProgression) { return; } UpdateLPDataToActiveRundown(); bool flag = mainLayerCleared && secondaryLayerCleared && thirdLayerCleared; Dictionary<string, ExpeditionProgressionData> lPData = CurrentRundownPData.LPData; if (!lPData.ContainsKey(expeditionKey)) { lPData[expeditionKey] = new ExpeditionProgressionData { ExpeditionKey = expeditionKey, MainCompletionCount = (mainLayerCleared ? 1 : 0), SecondaryCompletionCount = (secondaryLayerCleared ? 1 : 0), ThirdCompletionCount = (thirdLayerCleared ? 1 : 0), AllClearCount = (flag ? 1 : 0), NoBoosterAllClearCount = (clearedWithNoBooster ? 1 : 0) }; CurrentRundownPData.MainClearCount += (mainLayerCleared ? 1 : 0); CurrentRundownPData.SecondaryClearCount += (secondaryLayerCleared ? 1 : 0); CurrentRundownPData.ThirdClearCount += (thirdLayerCleared ? 1 : 0); CurrentRundownPData.AllClearCount += (flag ? 1 : 0); CurrentRundownPData.NoBoosterAllClearCount += (clearedWithNoBooster ? 1 : 0); } else { ExpeditionProgressionData expeditionProgressionData = lPData[expeditionKey]; if (expeditionProgressionData.MainCompletionCount == 0 && mainLayerCleared) { CurrentRundownPData.MainClearCount++; } if (expeditionProgressionData.SecondaryCompletionCount == 0 && secondaryLayerCleared) { CurrentRundownPData.SecondaryClearCount++; } if (expeditionProgressionData.ThirdCompletionCount == 0 && thirdLayerCleared) { CurrentRundownPData.ThirdClearCount++; } if (expeditionProgressionData.AllClearCount == 0 && flag) { CurrentRundownPData.AllClearCount++; } if (expeditionProgressionData.NoBoosterAllClearCount == 0 && clearedWithNoBooster) { CurrentRundownPData.NoBoosterAllClearCount++; } expeditionProgressionData.MainCompletionCount += (mainLayerCleared ? 1 : 0); expeditionProgressionData.SecondaryCompletionCount += (secondaryLayerCleared ? 1 : 0); expeditionProgressionData.ThirdCompletionCount += (thirdLayerCleared ? 1 : 0); expeditionProgressionData.AllClearCount += (flag ? 1 : 0); expeditionProgressionData.NoBoosterAllClearCount += (clearedWithNoBooster ? 1 : 0); } SaveRundownLPDataToDisk(); } public void UpdateLPDataToActiveRundown() { uint num = ActiveRundownID(); if (num == 0) { LPLogger.Debug("UpdateLPDataToActiveRundown: cannot find any active rundown!"); return; } LPLogger.Warning($"Update LPData to rundown_id: {num}"); CurrentRundownPData.Reset(); RundownDataBlock block = GameDataBlockBase<RundownDataBlock>.GetBlock(num); if (block == null) { LPLogger.Error($"Didn't find Rundown Datablock with rundown id {num}"); return; } Dictionary<string, ExpeditionProgressionData> dictionary = ReadRundownLPData(((GameDataBlockBase<RundownDataBlock>)(object)block).name); CurrentRundownPData.RundownID = num; CurrentRundownPData.RundownName = ((GameDataBlockBase<RundownDataBlock>)(object)block).name; CurrentRundownPData.LPData = dictionary; foreach (ExpeditionProgressionData value in dictionary.Values) { CurrentRundownPData.MainClearCount += ((value.MainCompletionCount > 0) ? 1 : 0); CurrentRundownPData.SecondaryClearCount += ((value.SecondaryCompletionCount > 0) ? 1 : 0); CurrentRundownPData.ThirdClearCount += ((value.ThirdCompletionCount > 0) ? 1 : 0); CurrentRundownPData.AllClearCount += ((value.AllClearCount > 0) ? 1 : 0); CurrentRundownPData.NoBoosterAllClearCount += ((value.NoBoosterAllClearCount > 0) ? 1 : 0); } } internal void Init() { if (!Directory.Exists(DirPath)) { Directory.CreateDirectory(DirPath); } RundownManager.OnRundownProgressionUpdated += Action.op_Implicit((Action)OnNativeRundownProgressionUpdated); InitConfig(); } internal void OnNativeRundownProgressionUpdated() { UpdateLPDataToActiveRundown(); if (!((Object)(object)rundownPage == (Object)null) && ((CM_PageBase)rundownPage).m_isActive) { UpdateRundownPageExpeditionIconProgression(); } } public bool AllSectorCompletedWithoutBoosterAndCheckpoint() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Invalid comparison between Unknown and I4 //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Invalid comparison between Unknown and I4 if (RundownManager.HasSecondaryLayer(RundownManager.ActiveExpedition) && (int)WardenObjectiveManager.CurrentState.second_status != 40) { return false; } if (RundownManager.HasThirdLayer(RundownManager.ActiveExpedition) && (int)WardenObjectiveManager.CurrentState.second_status != 40) { return false; } bool flag = CheckpointManager.CheckpointUsage == 0; if (flag) { foreach (PlayerBoosterImplantState item in (Il2CppArrayBase<PlayerBoosterImplantState>)(object)BoosterImplantManager.Current.m_boosterPlayers) { if (item == null) { continue; } foreach (pBoosterImplantData item2 in (Il2CppArrayBase<pBoosterImplantData>)(object)item.BoosterImplantDatas) { if (item2.BoosterImplantID != 0) { flag = false; break; } } } } return flag; } public uint ActiveRundownID() { uint num = default(uint); if (!RundownManager.TryGetIdFromLocalRundownKey(RundownManager.ActiveRundownKey, ref num) || num == 0) { return 0u; } return num; } public string ExpeditionKey(eRundownTier tier, int expIndex) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) return RundownManager.GetRundownProgressionExpeditionKey(tier, expIndex); } public ExpeditionProgressionData GetExpeditionLP(uint RundownID, eRundownTier tier, int expIndex) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) ExpeditionProgressionData result = new ExpeditionProgressionData { ExpeditionKey = ExpeditionKey(tier, expIndex) }; Dictionary<string, ExpeditionProgressionData> dictionary; if (CurrentRundownPData.RundownID != RundownID) { RundownDataBlock block = GameDataBlockBase<RundownDataBlock>.GetBlock(RundownID); if (block == null) { LPLogger.Error($"Didn't find Rundown Datablock with rundown id {RundownID}"); return result; } dictionary = ReadRundownLPData(((GameDataBlockBase<RundownDataBlock>)(object)block).name); } else { dictionary = CurrentRundownPData.LPData; } string key = ExpeditionKey(tier, expIndex); if (dictionary.TryGetValue(key, out var value)) { return value; } return result; } static LocalProgressionManager() { Current = new LocalProgressionManager(); DirPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "GTFO-Modding", "LocalProgression"); } private LocalProgressionManager() { } private static string RundownLPDataPath(string rundownName) { char[] invalidPathChars = Path.GetInvalidPathChars(); foreach (char oldChar in invalidPathChars) { rundownName = rundownName.Replace(oldChar, '_'); } return Path.Combine(DirPath, rundownName); } private static string NBSClearDataPath(string rundownName) { return RundownLPDataPath(rundownName) + " - NBSClear"; } private bool TryReadAggregatedFormatData(string datapath, out Dictionary<string, ExpeditionProgressionData> dataDict) { dataDict = new Dictionary<string, ExpeditionProgressionData>(); bool result = true; FileStream fileStream = null; BinaryReader binaryReader = null; try { fileStream = File.Open(datapath, FileMode.Open); binaryReader = new BinaryReader(fileStream, Encoding.UTF8, leaveOpen: false); int num = binaryReader.ReadInt32(); for (int i = 0; i < num; i++) { ExpeditionProgressionData expeditionProgressionData = new ExpeditionProgressionData(); expeditionProgressionData.ExpeditionKey = binaryReader.ReadString(); expeditionProgressionData.MainCompletionCount = binaryReader.ReadInt32(); expeditionProgressionData.SecondaryCompletionCount = binaryReader.ReadInt32(); expeditionProgressionData.ThirdCompletionCount = binaryReader.ReadInt32(); expeditionProgressionData.AllClearCount = binaryReader.ReadInt32(); expeditionProgressionData.NoBoosterAllClearCount = binaryReader.ReadInt32(); dataDict[expeditionProgressionData.ExpeditionKey] = expeditionProgressionData; } } catch (EndOfStreamException) { dataDict.Clear(); result = false; } finally { binaryReader?.Close(); fileStream?.Close(); } return result; } private bool TryReadOldFormatData(string datapath, out Dictionary<string, ExpeditionProgressionData> dataDict) { dataDict = new Dictionary<string, ExpeditionProgressionData>(); bool result = true; FileStream fileStream = null; BinaryReader binaryReader = null; if (!File.Exists(datapath)) { return true; } try { fileStream = File.Open(datapath, FileMode.Open); binaryReader = new BinaryReader(fileStream, Encoding.UTF8, leaveOpen: false); int num = binaryReader.ReadInt32(); for (int i = 0; i < num; i++) { ExpeditionProgressionData expeditionProgressionData = new ExpeditionProgressionData(); expeditionProgressionData.ExpeditionKey = binaryReader.ReadString(); expeditionProgressionData.MainCompletionCount = binaryReader.ReadInt32(); expeditionProgressionData.SecondaryCompletionCount = binaryReader.ReadInt32(); expeditionProgressionData.ThirdCompletionCount = binaryReader.ReadInt32(); expeditionProgressionData.AllClearCount = binaryReader.ReadInt32(); dataDict[expeditionProgressionData.ExpeditionKey] = expeditionProgressionData; } } catch (EndOfStreamException) { dataDict.Clear(); result = false; } finally { binaryReader?.Close(); fileStream?.Close(); } return result; } private bool TryReadNBSClearData(string datapath, out Dictionary<string, ExpeditionProgressionData> dataDict) { dataDict = new Dictionary<string, ExpeditionProgressionData>(); bool result = true; FileStream fileStream = null; BinaryReader binaryReader = null; if (!File.Exists(datapath)) { return true; } try { fileStream = File.Open(datapath, FileMode.Open); binaryReader = new BinaryReader(fileStream, Encoding.UTF8, leaveOpen: false); int num = binaryReader.ReadInt32(); for (int i = 0; i < num; i++) { ExpeditionProgressionData expeditionProgressionData = new ExpeditionProgressionData(); expeditionProgressionData.ExpeditionKey = binaryReader.ReadString(); expeditionProgressionData.NoBoosterAllClearCount = binaryReader.ReadInt32(); dataDict[expeditionProgressionData.ExpeditionKey] = expeditionProgressionData; } } catch (EndOfStreamException) { dataDict.Clear(); result = false; } finally { binaryReader?.Close(); fileStream?.Close(); } return result; } private void WriteOldFormatDataToDisk(string filepath, Dictionary<string, ExpeditionProgressionData> dataDict) { using FileStream output = File.Open(filepath, FileMode.Create); using BinaryWriter binaryWriter = new BinaryWriter(output, Encoding.UTF8, leaveOpen: false); binaryWriter.Write(dataDict.Count); foreach (string key in dataDict.Keys) { ExpeditionProgressionData expeditionProgressionData = dataDict[key]; binaryWriter.Write(key); binaryWriter.Write(expeditionProgressionData.MainCompletionCount); binaryWriter.Write(expeditionProgressionData.SecondaryCompletionCount); binaryWriter.Write(expeditionProgressionData.ThirdCompletionCount); binaryWriter.Write(expeditionProgressionData.AllClearCount); } } private void WriteNBSClearDataToDisk(string filepath, Dictionary<string, ExpeditionProgressionData> dataDict) { using FileStream output = File.Open(filepath, FileMode.Create); using BinaryWriter binaryWriter = new BinaryWriter(output, Encoding.UTF8, leaveOpen: false); binaryWriter.Write(dataDict.Count); foreach (string key in dataDict.Keys) { ExpeditionProgressionData expeditionProgressionData = dataDict[key]; binaryWriter.Write(key); binaryWriter.Write(expeditionProgressionData.NoBoosterAllClearCount); } } private Dictionary<string, ExpeditionProgressionData> ReadRundownLPData(string rundownName) { string text = RundownLPDataPath(rundownName); string text2 = NBSClearDataPath(rundownName); Dictionary<string, ExpeditionProgressionData> dataDict = new Dictionary<string, ExpeditionProgressionData>(); if (File.Exists(text)) { if (TryReadAggregatedFormatData(text, out dataDict)) { LPLogger.Warning(rundownName + " - aggregated format"); WriteOldFormatDataToDisk(text, dataDict); WriteNBSClearDataToDisk(text2, dataDict); LPLogger.Warning("wrote old format and nbs data"); } else if (TryReadOldFormatData(text, out dataDict)) { LPLogger.Warning(rundownName + " - old format"); if (TryReadNBSClearData(text2, out var dataDict2)) { foreach (string key in dataDict.Keys) { dataDict[key].NoBoosterAllClearCount = (dataDict2.TryGetValue(key, out var value) ? value.NoBoosterAllClearCount : 0); } } } else { LPLogger.Error("Something went wrong with localprogression data, contact the plugin developer..."); } } return dataDict; } internal RundownProgressionData GetLPDataForCurrentRundown() { return CurrentRundownPData; } private void SaveRundownLPDataToDisk() { string rundownName = CurrentRundownPData.RundownName; Dictionary<string, ExpeditionProgressionData> lPData = CurrentRundownPData.LPData; string text = RundownLPDataPath(rundownName); string filepath = NBSClearDataPath(rundownName); LPLogger.Warning($"SaveData: saving {CurrentRundownPData.RundownName} LPData to '{text}'"); WriteOldFormatDataToDisk(text, lPData); WriteNBSClearDataToDisk(filepath, lPData); } } internal static class LPLogger { private static ManualLogSource logger = Logger.CreateLogSource("LocalProgression"); public static void Log(string format, params object[] args) { Log(string.Format(format, args)); } public static void Log(string str) { if (logger != null) { logger.Log((LogLevel)8, (object)str); } } public static void Warning(string format, params object[] args) { Warning(string.Format(format, args)); } public static void Warning(string str) { if (logger != null) { logger.Log((LogLevel)4, (object)str); } } public static void Error(string format, params object[] args) { Error(string.Format(format, args)); } public static void Error(string str) { if (logger != null) { logger.Log((LogLevel)2, (object)str); } } public static void Debug(string format, params object[] args) { Debug(string.Format(format, args)); } public static void Debug(string str) { if (logger != null) { logger.Log((LogLevel)32, (object)str); } } } public static class Utils { public static bool TryGetComponent<T>(this GameObject obj, out T comp) { comp = obj.GetComponent<T>(); return comp != null; } } } namespace LocalProgression.Patches { [HarmonyPatch] internal static class Patches_CM_ExpeditionWindow { [HarmonyPostfix] [HarmonyPatch(typeof(CM_ExpeditionWindow), "Setup")] private static void Post_Setup(CM_ExpeditionWindow __instance) { ExpeditionWindow_NoBoosterIcon expeditionWindow_NoBoosterIcon = ((Component)__instance).gameObject.AddComponent<ExpeditionWindow_NoBoosterIcon>(); expeditionWindow_NoBoosterIcon.m_window = __instance; expeditionWindow_NoBoosterIcon.InitialSetup(); } [HarmonyPostfix] [HarmonyPatch(typeof(CM_ExpeditionWindow), "SetExpeditionInfo")] private static void Post_SetExpeditionInfo(CM_ExpeditionWindow __instance) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) ExpeditionWindow_NoBoosterIcon component = ((Component)__instance).gameObject.GetComponent<ExpeditionWindow_NoBoosterIcon>(); if (!((Object)(object)component == (Object)null)) { float num = 0f; float num2 = 410f; ((RectTransformComp)__instance.m_sectorIconMain).SetPosition(new Vector2(num, 0f)); num += num2; if (RundownManager.HasSecondaryLayer(__instance.m_data)) { num += num2; } if (RundownManager.HasThirdLayer(__instance.m_data)) { num += num2; } ExpeditionProgressionData expeditionLP = LocalProgressionManager.Current.GetExpeditionLP(LocalProgressionManager.Current.ActiveRundownID(), __instance.m_tier, __instance.m_expIndex); if (RundownManager.HasAllCompletetionPossibility(__instance.m_data) && expeditionLP.AllClearCount > 0) { num += num2; } component.SetIconPosition(new Vector2(num, 0f)); } } [HarmonyPrefix] [HarmonyPatch(typeof(CM_ExpeditionWindow), "SetVisible")] private static bool Pre_SetVisible(CM_ExpeditionWindow __instance, bool visible, bool inMenuBar) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Invalid comparison between Unknown and I4 //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Invalid comparison between Unknown and I4 //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Invalid comparison between Unknown and I4 //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Invalid comparison between Unknown and I4 //IL_033d: Unknown result type (might be due to invalid IL or missing references) ExpeditionWindow_NoBoosterIcon component = ((Component)__instance).GetComponent<ExpeditionWindow_NoBoosterIcon>(); if (!visible) { return true; } if (__instance.m_data == null) { return true; } uint rundownID = LocalProgressionManager.Current.ActiveRundownID(); ExpeditionProgressionData expeditionLP = LocalProgressionManager.Current.GetExpeditionLP(rundownID, __instance.m_tier, __instance.m_expIndex); ((Component)__instance).gameObject.SetActive(visible); ((RectTransformComp)__instance.m_joinWindow).SetVisible(!inMenuBar && !SNet.IsInLobby); ((RectTransformComp)__instance.m_hostButton).SetVisible(!inMenuBar && !SNet.IsInLobby && (int)__instance.m_status != 0 && (int)__instance.m_status != 5 && (int)__instance.m_status != 1); ((RectTransformComp)__instance.m_changeExpeditionButton).SetVisible(SNet.IsMaster && !((RectTransformComp)__instance.m_hostButton).IsVisible && !inMenuBar && SNet.IsInLobby && RundownManager.ActiveExpedition != null && (int)__instance.m_status != 0 && (int)__instance.m_status != 5 && (int)__instance.m_status != 1); __instance.m_bottomStripes.SetActive(!((RectTransformComp)__instance.m_hostButton).IsVisible && !((RectTransformComp)__instance.m_changeExpeditionButton).IsVisible); ((Component)__instance.m_title).gameObject.SetActive(false); ((Component)__instance.m_wardenObjective).gameObject.SetActive(false); ((Component)__instance.m_wardenIntel).gameObject.SetActive(false); ((Component)__instance.m_depthTitle).gameObject.SetActive(false); ((Component)__instance.m_artifactHeatTitle).gameObject.SetActive(false); CoroutineManager.BlinkIn(__instance.m_title, 0.3f, (Transform)null); CoroutineManager.BlinkIn(__instance.m_wardenObjective, 1.1f, (Transform)null); CoroutineManager.BlinkIn(__instance.m_wardenIntel, 2.5f, (Transform)null); CoroutineManager.BlinkIn(__instance.m_depthTitle, 3f, (Transform)null); CoroutineManager.BlinkIn(__instance.m_artifactHeatTitle, 3.25f, (Transform)null); float num = 1.8f; float num2 = 0.4f; __instance.m_sectorIconMain.Setup((LG_LayerType)0, __instance.m_root, true, expeditionLP.MainCompletionCount > 0, true, 0.5f, 0.8f); ((RectTransformComp)__instance.m_sectorIconMain).SetVisible(false); ((RectTransformComp)__instance.m_sectorIconSecond).SetVisible(false); ((RectTransformComp)__instance.m_sectorIconThird).SetVisible(false); ((RectTransformComp)__instance.m_sectorIconAllCompleted).SetVisible(false); component.SetVisible(visible: false); __instance.m_sectorIconMain.StopBlink(); __instance.m_sectorIconSecond.StopBlink(); __instance.m_sectorIconThird.StopBlink(); __instance.m_sectorIconAllCompleted.StopBlink(); __instance.m_sectorIconMain.BlinkIn(num); num += num2; if (RundownManager.HasSecondaryLayer(__instance.m_data)) { __instance.m_sectorIconSecond.Setup((LG_LayerType)1, __instance.m_root, true, expeditionLP.SecondaryCompletionCount > 0, true, 0.5f, 0.8f); __instance.m_sectorIconSecond.BlinkIn(num); num += num2; } if (RundownManager.HasThirdLayer(__instance.m_data)) { __instance.m_sectorIconThird.Setup((LG_LayerType)2, __instance.m_root, true, expeditionLP.ThirdCompletionCount > 0, true, 0.5f, 0.8f); __instance.m_sectorIconThird.BlinkIn(num); num += num2; } if (expeditionLP.AllClearCount > 0) { __instance.m_sectorIconAllCompleted.BlinkIn(num); num += num2; } bool flag = expeditionLP.NoBoosterAllClearCount > 0; if ((LocalProgressionManager.Current.TryGetRundownConfig(rundownID, out var rundownConf) && rundownConf.EnableNoBoosterUsedProgressionForRundown && (rundownConf.AlwaysShowIcon || flag)) || (LocalProgressionManager.Current.TryGetExpeditionConfig(rundownID, __instance.m_tier, __instance.m_expIndex, out var expConf) && expConf.EnableNoBoosterUsedProgression && (expConf.AlwaysShowIcon || flag))) { component.SetupNoBoosterUsedIcon(flag); component.BlinkIn(num); } return false; } } [HarmonyPatch] internal static class Patches_CM_ExpeditionIcon { private static readonly Color BORDER_COLOR = new Color(0f, 1f, 82f / 85f, 1f); private static readonly Color TEXT_COLOR = new Color(0f, 1f, 0.5882353f, 1f); [HarmonyPostfix] [HarmonyPatch(typeof(CM_ExpeditionIcon_New), "UpdateBorderColor")] private static void Post_UpdateBorderColor(CM_ExpeditionIcon_New __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) if ((int)__instance.Status != 5) { uint rundownID = LocalProgressionManager.Current.ActiveRundownID(); if (((LocalProgressionManager.Current.TryGetRundownConfig(rundownID, out var rundownConf) && rundownConf.EnableNoBoosterUsedProgressionForRundown) || (LocalProgressionManager.Current.TryGetExpeditionConfig(rundownID, __instance.Tier, __instance.ExpIndex, out var expConf) && expConf.EnableNoBoosterUsedProgression)) && LocalProgressionManager.Current.GetExpeditionLP(rundownID, __instance.Tier, __instance.ExpIndex).NoBoosterAllClearCount > 0) { __instance.SetBorderColor(BORDER_COLOR); } } } } [HarmonyPatch] internal static class Patch_CM_PageExpeditionSuccess { [HarmonyPostfix] [HarmonyPatch(typeof(CM_PageExpeditionSuccess), "Setup")] private static void Post_Setup(CM_PageExpeditionSuccess __instance) { if ((Object)(object)((Component)__instance).GetComponent<ExpeditionSuccessPage_NoBoosterIcon>() == (Object)null) { ExpeditionSuccessPage_NoBoosterIcon expeditionSuccessPage_NoBoosterIcon = ((Component)__instance).gameObject.AddComponent<ExpeditionSuccessPage_NoBoosterIcon>(); expeditionSuccessPage_NoBoosterIcon.m_page = __instance; expeditionSuccessPage_NoBoosterIcon.Setup(); } } } [HarmonyPatch] internal class Patches_CM_PageRundown_New { [HarmonyPostfix] [HarmonyPatch(typeof(CM_PageRundown_New), "Setup")] private static void Post_Setup(CM_PageRundown_New __instance) { LocalProgressionManager.Current.SetCurrentRundownPageInstance(__instance); } [HarmonyPostfix] [HarmonyPatch(typeof(CM_PageRundown_New), "PlaceRundown")] private static void Post_PlaceRundown(CM_PageRundown_New __instance) { LocalProgressionManager.Current.OnNativeRundownProgressionUpdated(); } [HarmonyPostfix] [HarmonyPatch(typeof(CM_PageRundown_New), "OnEnable")] private static void Post_OnEnable(CM_PageRundown_New __instance) { LocalProgressionManager.Current.OnNativeRundownProgressionUpdated(); } } [HarmonyPatch] internal class Patches_CM_RundownTierMarker { [HarmonyPostfix] [HarmonyPatch(typeof(CM_RundownTierMarker), "Setup")] private static void Post_Setup(CM_RundownTierMarker __instance) { RundownTierMarker_NoBoosterIcon rundownTierMarker_NoBoosterIcon = ((Component)__instance).gameObject.AddComponent<RundownTierMarker_NoBoosterIcon>(); rundownTierMarker_NoBoosterIcon.m_tierMarker = __instance; rundownTierMarker_NoBoosterIcon.Setup(); } } [HarmonyPatch] internal class FixEndScreen { [HarmonyPrefix] [HarmonyPatch(typeof(DiscordManager), "UpdateDiscordDetails")] private static bool Pre_UpdateDiscordDetails() { return false; } } [HarmonyPatch] internal class Patches_GS_ExpeditionSuccess { [HarmonyPostfix] [HarmonyPatch(typeof(GS_ExpeditionSuccess), "Enter")] private static void DoChangeState(GS_ExpeditionSuccess __instance) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Invalid comparison between Unknown and I4 //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Invalid comparison between Unknown and I4 //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Invalid comparison between Unknown and I4 pActiveExpedition activeExpeditionData = RundownManager.GetActiveExpeditionData(); string text = LocalProgressionManager.Current.ExpeditionKey(activeExpeditionData.tier, activeExpeditionData.expeditionIndex); bool mainLayerCleared = (int)WardenObjectiveManager.CurrentState.main_status == 40; bool secondaryLayerCleared = (int)WardenObjectiveManager.CurrentState.second_status == 40; bool thirdLayerCleared = (int)WardenObjectiveManager.CurrentState.third_status == 40; bool clearedWithNoBooster = LocalProgressionManager.Current.AllSectorCompletedWithoutBoosterAndCheckpoint(); LPLogger.Debug("Level cleared, recording - " + text); LocalProgressionManager.Current.RecordExpeditionSuccessForCurrentRundown(text, mainLayerCleared, secondaryLayerCleared, thirdLayerCleared, clearedWithNoBooster); } } } namespace LocalProgression.Data { public class ExpeditionProgressionData { public string ExpeditionKey { get; set; } = string.Empty; public int MainCompletionCount { get; set; } public int SecondaryCompletionCount { get; set; } public int ThirdCompletionCount { get; set; } public int AllClearCount { get; set; } public int NoBoosterAllClearCount { get; set; } } public class ExpeditionProgressionConfig { public eRundownTier Tier { get; set; } public int ExpeditionIndex { get; set; } public bool EnableNoBoosterUsedProgression { get; set; } public bool AlwaysShowIcon { get; set; } = true; } public class RundownConfig { public uint RundownID { get; set; } public bool EnableNoBoosterUsedProgressionForRundown { get; set; } public bool AlwaysShowIcon { get; set; } = true; public List<ExpeditionProgressionConfig> Expeditions { get; set; } = new List<ExpeditionProgressionConfig> { new ExpeditionProgressionConfig() }; internal int ComputeNoBoosterClearPossibleCount() { if (EnableNoBoosterUsedProgressionForRundown) { return int.MaxValue; } return Expeditions.TakeWhile((ExpeditionProgressionConfig conf) => conf.EnableNoBoosterUsedProgression).Count(); } } public class RundownProgressonConfig { public List<RundownConfig> Configs { get; set; } = new List<RundownConfig> { new RundownConfig() }; } public class RundownProgressionData { public string RundownName { get; set; } = string.Empty; public uint RundownID { get; set; } public Dictionary<string, ExpeditionProgressionData> LPData { get; set; } = new Dictionary<string, ExpeditionProgressionData>(); public int MainClearCount { get; set; } public int SecondaryClearCount { get; set; } public int ThirdClearCount { get; set; } public int AllClearCount { get; set; } public int NoBoosterAllClearCount { get; set; } public void Reset() { RundownName = string.Empty; RundownID = 0u; LPData.Clear(); int num2 = (NoBoosterAllClearCount = 0); int num4 = (AllClearCount = num2); int num6 = (ThirdClearCount = num4); int mainClearCount = (SecondaryClearCount = num6); MainClearCount = mainClearCount; } } } namespace LocalProgression.Component { public class ExpeditionSuccessPage_NoBoosterIcon : MonoBehaviour { internal CM_PageExpeditionSuccess m_page; private CM_ExpeditionSectorIcon m_completeWithNoBoosterIcon; private SpriteRenderer m_icon; private SpriteRenderer m_bg; private TextMeshPro m_title; private TextMeshPro m_rightSideText; private NoBoosterIconGOWrapper Wrapper; internal void Setup() { if ((Object)(object)m_page == (Object)null) { LPLogger.Error("ExpeditionSuccess_NoBooster: Assign the page instance before setup"); } else { if ((Object)(object)m_completeWithNoBoosterIcon != (Object)null) { return; } if ((Object)(object)Assets.NoBoosterIcon == (Object)null) { AssetAPI.OnAssetBundlesLoaded += delegate { LoadAsset(); AssetAPI.OnAssetBundlesLoaded -= LoadAsset; }; } else { LoadAsset(); } } } private void LoadAsset() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Assets.NoBoosterIcon == (Object)null) { LPLogger.Error("ExpeditionSuccess_NoBooster.Setup: cannot instantiate NoBooster icon..."); return; } m_completeWithNoBoosterIcon = ((Il2CppObjectBase)((GuiLayer)((CM_PageBase)m_page).m_guiLayer).AddRectComp(Assets.NoBoosterIcon, (GuiAnchor)1, new Vector2(1200f, 0f), m_page.m_sectorIconAlign)).Cast<CM_ExpeditionSectorIcon>(); Wrapper = new NoBoosterIconGOWrapper(((Component)m_completeWithNoBoosterIcon).gameObject); m_bg = Wrapper.BGGO.GetComponent<SpriteRenderer>(); m_icon = Wrapper.IconGO.GetComponent<SpriteRenderer>(); m_title = Object.Instantiate<TextMeshPro>(m_page.m_sectorIconMain.m_title); m_title.transform.SetParent(Wrapper.ObjectiveIcon.transform, false); m_rightSideText = Object.Instantiate<TextMeshPro>(m_page.m_sectorIconMain.m_rightSideText); m_rightSideText.transform.SetParent(Wrapper.RightSideText.transform, false); m_completeWithNoBoosterIcon.m_title = m_title; m_completeWithNoBoosterIcon.m_rightSideText = m_rightSideText; ((RectTransformComp)m_completeWithNoBoosterIcon).SetVisible(false); } private void OnEnable() { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Invalid comparison between Unknown and I4 //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Invalid comparison between Unknown and I4 //IL_00fd: Unknown result type (might be due to invalid IL or missing references) ((RectTransformComp)m_completeWithNoBoosterIcon).SetVisible(false); uint rundownID = LocalProgressionManager.Current.ActiveRundownID(); pActiveExpedition activeExpeditionData = RundownManager.GetActiveExpeditionData(); if ((LocalProgressionManager.Current.TryGetRundownConfig(rundownID, out var rundownConf) && rundownConf.EnableNoBoosterUsedProgressionForRundown) || (LocalProgressionManager.Current.TryGetExpeditionConfig(rundownID, activeExpeditionData.tier, activeExpeditionData.expeditionIndex, out var expConf) && expConf.EnableNoBoosterUsedProgression)) { bool boosterUnused = LocalProgressionManager.Current.AllSectorCompletedWithoutBoosterAndCheckpoint(); int num = 1; bool flag = RundownManager.HasSecondaryLayer(RundownManager.ActiveExpedition); bool flag2 = RundownManager.HasThirdLayer(RundownManager.ActiveExpedition); num += (flag ? 1 : 0); num += (flag2 ? 1 : 0); num += ((flag && (int)WardenObjectiveManager.CurrentState.second_status == 40 && flag2 && (int)WardenObjectiveManager.CurrentState.second_status == 40) ? 1 : 0); float num2 = m_page.m_time_sectorIcon + (float)num * 0.7f; SetupNoBoosterUsedIcon(boosterUnused); ((RectTransformComp)m_completeWithNoBoosterIcon).SetPosition(new Vector2((float)num * 400f, 0f)); m_completeWithNoBoosterIcon.BlinkIn(num2); } } private void SetupNoBoosterUsedIcon(bool boosterUnused) { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) CM_ExpeditionSectorIcon completeWithNoBoosterIcon = m_completeWithNoBoosterIcon; completeWithNoBoosterIcon.m_isFinishedAll = true; completeWithNoBoosterIcon.SetupIcon(completeWithNoBoosterIcon.m_iconMainSkull, completeWithNoBoosterIcon.m_iconMainBG, false, false, 0.5f, 0.7f); completeWithNoBoosterIcon.SetupIcon(completeWithNoBoosterIcon.m_iconSecondarySkull, completeWithNoBoosterIcon.m_iconSecondaryBG, false, false, 0.5f, 0.7f); completeWithNoBoosterIcon.SetupIcon(completeWithNoBoosterIcon.m_iconThirdSkull, completeWithNoBoosterIcon.m_iconThirdBG, false, false, 0.5f, 0.7f); completeWithNoBoosterIcon.SetupIcon(completeWithNoBoosterIcon.m_iconFinishedAllSkull, completeWithNoBoosterIcon.m_iconFinishedAllBG, false, false, 0.5f, 0.7f); Color color = m_icon.color; Color color2 = m_bg.color; m_icon.color = new Color(color.r, color.g, color.b, boosterUnused ? 1f : 0.4f); m_bg.color = new Color(color2.r, color2.g, color2.b, boosterUnused ? 1f : 0.3f); ((TMP_Text)m_title).alpha = (boosterUnused ? 1f : 0.2f); completeWithNoBoosterIcon.m_titleVisible = true; completeWithNoBoosterIcon.m_isCleared = boosterUnused; if (boosterUnused) { completeWithNoBoosterIcon.m_isFinishedAll = true; } else { completeWithNoBoosterIcon.m_isFinishedAll = false; completeWithNoBoosterIcon.m_type = (LG_LayerType)0; } ((Component)completeWithNoBoosterIcon.m_rightSideText).gameObject.SetActive(false); TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.ExpeditionSuccessPage.AllClearWithNoBoosterUsed"); if (block != null) { ((TMP_Text)completeWithNoBoosterIcon.m_title).SetText(Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID), true); } else { ((TMP_Text)completeWithNoBoosterIcon.m_title).SetText("<color=orange>OMNIPOTENT</color>", true); } ((Component)completeWithNoBoosterIcon.m_title).gameObject.SetActive(true); } private void OnDestroy() { m_icon = (m_bg = null); m_completeWithNoBoosterIcon = null; Wrapper.Destory(); } static ExpeditionSuccessPage_NoBoosterIcon() { ClassInjector.RegisterTypeInIl2Cpp<ExpeditionSuccessPage_NoBoosterIcon>(); } } internal class ExpeditionWindow_NoBoosterIcon : MonoBehaviour { internal CM_ExpeditionWindow m_window; private CM_ExpeditionSectorIcon m_completeWithNoBoosterIcon; private NoBoosterIconGOWrapper Wrapper; private SpriteRenderer m_icon; private SpriteRenderer m_bg; private TextMeshPro m_title; private TextMeshPro m_rightSideText; internal void InitialSetup() { if ((Object)(object)m_window == (Object)null) { LPLogger.Error("ExpeditionSuccess_NoBooster: Assign the page instance before setup"); } else { if ((Object)(object)m_completeWithNoBoosterIcon != (Object)null) { return; } if ((Object)(object)Assets.NoBoosterIcon == (Object)null) { AssetAPI.OnAssetBundlesLoaded += delegate { LoadAsset(); AssetAPI.OnAssetBundlesLoaded -= LoadAsset; }; } else { LoadAsset(); } } } private void LoadAsset() { if ((Object)(object)Assets.NoBoosterIcon == (Object)null) { LPLogger.Error("ExpeditionSuccess_NoBooster.Setup: cannot instantiate NoBooster icon..."); return; } m_completeWithNoBoosterIcon = GOUtil.SpawnChildAndGetComp<CM_ExpeditionSectorIcon>(Assets.NoBoosterIcon, m_window.m_sectorIconAlign); Wrapper = new NoBoosterIconGOWrapper(((Component)m_completeWithNoBoosterIcon).gameObject); m_bg = Wrapper.BGGO.GetComponent<SpriteRenderer>(); m_icon = Wrapper.IconGO.GetComponent<SpriteRenderer>(); m_title = Object.Instantiate<TextMeshPro>(m_window.m_sectorIconMain.m_title); m_title.transform.SetParent(Wrapper.ObjectiveIcon.transform, false); m_rightSideText = Object.Instantiate<TextMeshPro>(m_window.m_sectorIconMain.m_rightSideText); m_rightSideText.transform.SetParent(Wrapper.RightSideText.transform, false); m_completeWithNoBoosterIcon.m_title = m_title; m_completeWithNoBoosterIcon.m_rightSideText = m_rightSideText; ((RectTransformComp)m_completeWithNoBoosterIcon).SetAnchor((GuiAnchor)1, true); ((RectTransformComp)m_completeWithNoBoosterIcon).SetVisible(false); m_completeWithNoBoosterIcon.SortAsPopupLayer(); m_completeWithNoBoosterIcon.m_root = m_window.m_root; } internal void SetVisible(bool visible) { ((RectTransformComp)m_completeWithNoBoosterIcon).SetVisible(visible); } internal void SetIconPosition(Vector2 position) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ((RectTransformComp)m_completeWithNoBoosterIcon).SetPosition(position); } internal void BlinkIn(float delay) { m_completeWithNoBoosterIcon.BlinkIn(delay); } internal void SetupNoBoosterUsedIcon(bool boosterUnused) { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) CM_ExpeditionSectorIcon completeWithNoBoosterIcon = m_completeWithNoBoosterIcon; completeWithNoBoosterIcon.m_isFinishedAll = true; completeWithNoBoosterIcon.SetupIcon(completeWithNoBoosterIcon.m_iconMainSkull, completeWithNoBoosterIcon.m_iconMainBG, false, false, 0.5f, 0.7f); completeWithNoBoosterIcon.SetupIcon(completeWithNoBoosterIcon.m_iconSecondarySkull, completeWithNoBoosterIcon.m_iconSecondaryBG, false, false, 0.5f, 0.7f); completeWithNoBoosterIcon.SetupIcon(completeWithNoBoosterIcon.m_iconThirdSkull, completeWithNoBoosterIcon.m_iconThirdBG, false, false, 0.5f, 0.7f); completeWithNoBoosterIcon.SetupIcon(completeWithNoBoosterIcon.m_iconFinishedAllSkull, completeWithNoBoosterIcon.m_iconFinishedAllBG, false, false, 0.5f, 0.7f); Color color = m_icon.color; Color color2 = m_bg.color; m_icon.color = new Color(color.r, color.g, color.b, boosterUnused ? 1f : 0.4f); m_bg.color = new Color(color2.r, color2.g, color2.b, boosterUnused ? 1f : 0.3f); ((TMP_Text)m_title).alpha = (boosterUnused ? 1f : 0.2f); completeWithNoBoosterIcon.m_titleVisible = true; completeWithNoBoosterIcon.m_isCleared = boosterUnused; if (boosterUnused) { completeWithNoBoosterIcon.m_isFinishedAll = true; } else { completeWithNoBoosterIcon.m_isFinishedAll = false; completeWithNoBoosterIcon.m_type = (LG_LayerType)0; } ((Component)completeWithNoBoosterIcon.m_rightSideText).gameObject.SetActive(false); TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.ExpeditionSuccessPage.AllClearWithNoBoosterUsed"); if (block != null) { ((TMP_Text)completeWithNoBoosterIcon.m_title).SetText(Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID), true); } else { ((TMP_Text)completeWithNoBoosterIcon.m_title).SetText("<color=orange>OMNIPOTENT</color>", true); } ((Component)completeWithNoBoosterIcon.m_title).gameObject.SetActive(true); } private void OnDestroy() { m_icon = (m_bg = null); m_completeWithNoBoosterIcon = null; Wrapper.Destory(); } static ExpeditionWindow_NoBoosterIcon() { ClassInjector.RegisterTypeInIl2Cpp<ExpeditionWindow_NoBoosterIcon>(); } } public class NoBoosterIconGOWrapper { public GameObject GameObject { get; private set; } public GameObject ObjectiveIcon { get { GameObject gameObject = GameObject; if (gameObject == null) { return null; } return ((Component)gameObject.transform.GetChild(0)).gameObject; } } public GameObject BGHolder { get { GameObject objectiveIcon = ObjectiveIcon; if (objectiveIcon == null) { return null; } return ((Component)objectiveIcon.transform.GetChild(2)).gameObject; } } public GameObject SkullHolder { get { GameObject objectiveIcon = ObjectiveIcon; if (objectiveIcon == null) { return null; } return ((Component)objectiveIcon.transform.GetChild(3)).gameObject; } } public GameObject BGGO { get { GameObject bGHolder = BGHolder; if (bGHolder == null) { return null; } return ((Component)bGHolder.transform.GetChild(4)).gameObject; } } public GameObject IconGO { get { GameObject skullHolder = SkullHolder; if (skullHolder == null) { return null; } return ((Component)skullHolder.transform.GetChild(4)).gameObject; } } public GameObject TitleGO { get { GameObject objectiveIcon = ObjectiveIcon; if (objectiveIcon == null) { return null; } return ((Component)objectiveIcon.transform.GetChild(1)).gameObject; } } public GameObject RightSideText { get { GameObject gameObject = GameObject; if (gameObject == null) { return null; } return ((Component)gameObject.transform.GetChild(2)).gameObject; } } public NoBoosterIconGOWrapper(GameObject iconGO) { GameObject = iconGO; } public void Destory() { if ((Object)(object)GameObject != (Object)null) { Object.Destroy((Object)(object)GameObject); } GameObject = null; } } internal class RundownTierMarker_NoBoosterIcon : MonoBehaviour { internal CM_RundownTierMarker m_tierMarker; private CM_ExpeditionSectorIcon m_completeWithNoBoosterIcon; private SpriteRenderer m_icon; private SpriteRenderer m_bg; private TextMeshPro m_title; private TextMeshPro m_rightSideText; private NoBoosterIconGOWrapper Wrapper; internal void Setup() { if ((Object)(object)m_tierMarker == (Object)null) { LPLogger.Error("ExpeditionSuccess_NoBooster: Assign the page instance before setup"); } else { if ((Object)(object)m_completeWithNoBoosterIcon != (Object)null) { return; } if ((Object)(object)Assets.NoBoosterIcon == (Object)null) { AssetAPI.OnAssetBundlesLoaded += delegate { LoadAsset(); AssetAPI.OnAssetBundlesLoaded -= LoadAsset; }; } else { LoadAsset(); } } } private void LoadAsset() { //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Assets.NoBoosterIcon == (Object)null) { LPLogger.Error("ExpeditionSuccess_NoBooster.Setup: cannot instantiate NoBooster icon..."); return; } m_completeWithNoBoosterIcon = GOUtil.SpawnChildAndGetComp<CM_ExpeditionSectorIcon>(Assets.NoBoosterIcon, m_tierMarker.m_sectorIconAlign_main); Wrapper = new NoBoosterIconGOWrapper(((Component)m_completeWithNoBoosterIcon).gameObject); m_bg = Wrapper.BGGO.GetComponent<SpriteRenderer>(); m_icon = Wrapper.IconGO.GetComponent<SpriteRenderer>(); m_title = Object.Instantiate<TextMeshPro>(m_tierMarker.m_sectorIconSummaryMain.m_title); m_title.transform.SetParent(Wrapper.ObjectiveIcon.transform, false); m_rightSideText = Object.Instantiate<TextMeshPro>(m_tierMarker.m_sectorIconSummaryMain.m_rightSideText); m_rightSideText.transform.SetParent(Wrapper.RightSideText.transform, false); m_completeWithNoBoosterIcon.m_title = m_title; m_completeWithNoBoosterIcon.m_rightSideText = m_rightSideText; SetupNoBoosterUsedIcon(boosterUnused: true); float num = 0.16f; Vector3 localScale = default(Vector3); ((Vector3)(ref localScale))..ctor(num, num, num); _ = num / 0.16f; ((Component)m_completeWithNoBoosterIcon).transform.localScale = localScale; Vector2 val = ((RectTransformComp)m_tierMarker.m_sectorIconSummarySecondary).GetPosition() - ((RectTransformComp)m_tierMarker.m_sectorIconSummaryMain).GetPosition(); ((RectTransformComp)m_completeWithNoBoosterIcon).SetPosition(val * 4f); ((RectTransformComp)m_completeWithNoBoosterIcon).SetVisible(false); } internal void SetVisible(bool visible) { ((RectTransformComp)m_completeWithNoBoosterIcon).SetVisible(visible); } internal void SetSectorIconText(string text) { ((RectTransformComp)m_completeWithNoBoosterIcon).SetVisible(true); m_completeWithNoBoosterIcon.SetRightSideText(text); } private void SetupNoBoosterUsedIcon(bool boosterUnused) { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) CM_ExpeditionSectorIcon completeWithNoBoosterIcon = m_completeWithNoBoosterIcon; completeWithNoBoosterIcon.m_isFinishedAll = true; completeWithNoBoosterIcon.SetupIcon(completeWithNoBoosterIcon.m_iconMainSkull, completeWithNoBoosterIcon.m_iconMainBG, false, false, 0.5f, 0.7f); completeWithNoBoosterIcon.SetupIcon(completeWithNoBoosterIcon.m_iconSecondarySkull, completeWithNoBoosterIcon.m_iconSecondaryBG, false, false, 0.5f, 0.7f); completeWithNoBoosterIcon.SetupIcon(completeWithNoBoosterIcon.m_iconThirdSkull, completeWithNoBoosterIcon.m_iconThirdBG, false, false, 0.5f, 0.7f); completeWithNoBoosterIcon.SetupIcon(completeWithNoBoosterIcon.m_iconFinishedAllSkull, completeWithNoBoosterIcon.m_iconFinishedAllBG, false, false, 0.5f, 0.7f); Color color = m_icon.color; Color color2 = m_bg.color; m_icon.color = new Color(color.r, color.g, color.b, boosterUnused ? 1f : 0.4f); m_bg.color = new Color(color2.r, color2.g, color2.b, boosterUnused ? 1f : 0.3f); ((TMP_Text)m_title).alpha = (boosterUnused ? 1f : 0.2f); completeWithNoBoosterIcon.m_titleVisible = true; completeWithNoBoosterIcon.m_isCleared = boosterUnused; if (boosterUnused) { completeWithNoBoosterIcon.m_isFinishedAll = true; } else { completeWithNoBoosterIcon.m_isFinishedAll = false; completeWithNoBoosterIcon.m_type = (LG_LayerType)0; } ((Component)completeWithNoBoosterIcon.m_rightSideText).gameObject.SetActive(false); TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.ExpeditionSuccessPage.AllClearWithNoBoosterUsed"); if (block != null) { ((TMP_Text)completeWithNoBoosterIcon.m_title).SetText(Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID), true); } else { ((TMP_Text)completeWithNoBoosterIcon.m_title).SetText("<color=orange>OMNIPOTENT</color>", true); } ((Component)completeWithNoBoosterIcon.m_title).gameObject.SetActive(true); } static RundownTierMarker_NoBoosterIcon() { ClassInjector.RegisterTypeInIl2Cpp<RundownTierMarker_NoBoosterIcon>(); } } }
plugins/net6/WardenIntelOhBehave.dll
Decompiled a week agousing System; using System.CodeDom.Compiler; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using Il2CppSystem; using LevelGeneration; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("WardenIntelOhBehave")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("WardenIntelOhBehave")] [assembly: AssemblyTitle("WardenIntelOhBehave")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace WardenIntelOhBehave { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("WardenIntelOhBehave", "WardenIntelOhBehave", "0.0.1")] public class Plugin : BasePlugin { public class WardenIntelOhBehave : MonoBehaviour { public static ManualLogSource? Log; public static void Initialize() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown if (DropCount > 0) { GuiManager.PlayerLayer.m_wardenIntel.ResetSubObjectiveMesssagQueue(); ManualLogSource? log = Log; bool flag = default(bool); BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(37, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("drop "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(DropCount); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" : wardenintel revival attempted"); } log.LogInfo(val); } DropCount++; } } public static int DropCount; public static bool BehaveRunning; public override void Load() { ((BasePlugin)this).AddComponent<WardenIntelOhBehave>(); WardenIntelOhBehave.Log = ((BasePlugin)this).Log; LG_Factory.OnFactoryBuildDone += Action.op_Implicit((Action)WardenIntelOhBehave.Initialize); } } [GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")] [CompilerGenerated] internal static class VersionInfo { public const string RootNamespace = "WardenIntelOhBehave"; public const string Version = "1.0.0"; public const string VersionPrerelease = null; public const string VersionMetadata = null; public const string SemVer = "1.0.0"; public const string GitRevShort = null; public const string GitRevLong = null; public const string GitBranch = null; public const string GitTag = null; public const bool GitIsDirty = false; } }
plugins/net6/TerminalGames.dll
Decompiled a week agousing System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using GTFO.API; using HarmonyLib; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using LevelGeneration; using Localization; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("TerminalGames")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TerminalGames")] [assembly: AssemblyTitle("TerminalGames")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace TerminalGames { public struct CommandDescriptor { public TERM_Command Type; public string Command; public string Description; public TERM_CommandRule Rule; } public class Game { public enum GameType { Tictactoe, Connect4, Othello } public enum GameMode { Solo, Multi, Local } public static ManualLogSource Log; public List<int> symbols = new List<int> { 1, 2 }; private GameType type; private GameMode mode; private List<List<int>> board = new List<List<int>>(); private static List<Tuple<int, int>> placed_tokens = new List<Tuple<int, int>>(); private bool isActive; private int currentPlayer = 1; public string MakeAIMove() { if (!isActive) { return ""; } List<(int, int)> emptySpots = GetEmptySpots(); int value = ((currentPlayer != 1) ? 1 : 2); foreach (var item in emptySpots) { List<List<int>> list = CopyBoard(); list[item.Item1][item.Item2] = currentPlayer; if (CheckForWin(list)) { MakeMove(item.Item1, item.Item2, currentPlayer); return $"{(ushort)(item.Item2.ToString()[0] + 49)}{item.Item1 + 1}"; } } foreach (var item2 in emptySpots) { List<List<int>> list2 = CopyBoard(); list2[item2.Item1][item2.Item2] = value; if (CheckForWin(list2)) { MakeMove(item2.Item1, item2.Item2, currentPlayer); return $"{(ushort)(item2.Item2.ToString()[0] + 49)}{item2.Item1 + 1}"; } } int index = new Random().Next(emptySpots.Count); var (num, column) = emptySpots[index]; MakeMove(num, column, currentPlayer); return $"{(ushort)(column.ToString()[0] + 49)}{num + 1}"; } private List<(int row, int col)> GetEmptySpots() { List<(int, int)> list = new List<(int, int)>(); for (int i = 0; i < board.Count; i++) { for (int j = 0; j < board[i].Count; j++) { if (IsValidMove(i, j)) { list.Add((i, j)); } } } return list; } private List<List<int>> CopyBoard() { List<List<int>> list = new List<List<int>>(); foreach (List<int> item2 in board) { List<int> item = new List<int>(item2); list.Add(item); } return list; } public bool CheckForWin(List<List<int>>? board_used = null) { if (board_used == null) { board_used = board; } if (type == GameType.Connect4) { if (!CheckRows(4, board_used) && !CheckColumns(4, board_used)) { return CheckDiagonals(4, board_used); } return true; } if (type == GameType.Tictactoe) { if (!CheckRows(3, board_used) && !CheckColumns(3, board_used)) { return CheckDiagonals(3, board_used); } return true; } if (type == GameType.Othello) { bool flag = true; foreach (List<int> item in board) { foreach (int item2 in item) { if (item2 == 0) { flag = false; } } } bool flag2 = false; for (int i = 0; i < board.Count; i++) { for (int j = 0; j < board[0].Count; j++) { if (IsValidMove(i, j)) { flag2 = true; } } } int num = CountPieces(1); int num2 = CountPieces(2); if (flag || !flag2) { return num != num2; } return false; } return false; } private bool CheckRows(int consecutiveSymbols, List<List<int>> board_used) { foreach (int symbol in symbols) { for (int i = 0; i < board_used.Count; i++) { for (int j = 0; j <= board_used[i].Count - consecutiveSymbols; j++) { bool flag = true; for (int k = 0; k < consecutiveSymbols; k++) { if (board_used[i][j + k] != symbol) { flag = false; break; } } if (flag) { return true; } } } } return false; } private bool CheckColumns(int consecutiveSymbols, List<List<int>> board_used) { foreach (int symbol in symbols) { for (int i = 0; i < board_used[0].Count; i++) { for (int j = 0; j <= board_used.Count - consecutiveSymbols; j++) { bool flag = true; for (int k = 0; k < consecutiveSymbols; k++) { if (board_used[j + k][i] != symbol) { flag = false; break; } } if (flag) { return true; } } } } return false; } private bool CheckDiagonals(int consecutiveSymbols, List<List<int>> board_used) { foreach (int symbol in symbols) { for (int i = 0; i <= board_used.Count - consecutiveSymbols; i++) { for (int j = 0; j <= board_used[i].Count - consecutiveSymbols; j++) { bool flag = true; for (int k = 0; k < consecutiveSymbols; k++) { if (board_used[i + k][j + k] != symbol) { flag = false; break; } } if (flag) { return true; } } } for (int l = 0; l <= board_used.Count - consecutiveSymbols; l++) { for (int m = consecutiveSymbols - 1; m < board_used[l].Count; m++) { bool flag2 = true; for (int n = 0; n < consecutiveSymbols; n++) { if (board_used[l + n][m - n] != symbol) { flag2 = false; break; } } if (flag2) { return true; } } } } return false; } public bool CheckForDraw(List<List<int>>? board_used = null) { if (board_used == null) { board_used = board; } if (type == GameType.Othello) { bool flag = true; foreach (List<int> item in board) { foreach (int item2 in item) { if (item2 == 0) { flag = false; break; } } if (!flag) { break; } } bool flag2 = false; for (int i = 0; i < board.Count; i++) { for (int j = 0; j < board[0].Count; j++) { if (IsValidMove(i, j)) { flag2 = true; break; } } if (flag2) { break; } } int num = CountPieces(1); int num2 = CountPieces(2); if (flag || !flag2) { return num == num2; } return false; } for (int k = 0; k < board_used.Count; k++) { for (int l = 0; l < board_used[k].Count; l++) { if (board_used[k][l] == 0) { return false; } } } return true; } private int CountPieces(int player) { int num = 0; foreach (List<int> item in board) { foreach (int item2 in item) { if (item2 == player) { num++; } } } return num; } private void InitializeBoard(int rows, int columns) { board = new List<List<int>>(rows); for (int i = 0; i < rows; i++) { board.Add(new List<int>(columns)); for (int j = 0; j < columns; j++) { board[i].Add(0); } } } public void StopGame() { currentPlayer = 1; isActive = false; } public string SetGameType(string input, string input2) { if (isActive) { return "A game is already being played."; } if (Enum.TryParse<GameType>(input, ignoreCase: true, out var result)) { type = result; isActive = true; switch (type) { case GameType.Tictactoe: InitializeBoard(3, 3); break; case GameType.Connect4: InitializeBoard(6, 7); break; case GameType.Othello: InitializeBoard(8, 8); board[3][3] = 1; board[4][4] = 1; board[3][4] = 2; board[4][3] = 2; break; } if (Enum.TryParse<GameMode>(input2, ignoreCase: true, out var result2)) { mode = result2; } else { mode = GameMode.Solo; } return ""; } return "Invalid Game Type input."; } public static string ConvertCoordinate(string coordinate, out int row, out int column) { row = -1; column = -1; if (coordinate.Length < 1 || coordinate.Length > 2) { return "Invalid coordinate format. Please use a format like 'a2'."; } char c = coordinate[0]; if (coordinate.Length == 2) { if (!int.TryParse(coordinate[1].ToString(), out row)) { return "Invalid row coordinate. Please use a format like 'a2'."; } row--; } column = c - 97; return ""; } public List<string> MakeMove(string coordinate, int terminalPlayer) { if (isActive && ConvertCoordinate(coordinate, out var row, out var column) == "") { return MakeMove(row, column, terminalPlayer); } return new List<string> { "Invalid move. Please try again." }; } public List<string> MakeMove(int row, int column, int terminalPlayer) { if (terminalPlayer != currentPlayer) { return new List<string> { "This not your turn to play." }; } if (type == GameType.Connect4) { while (row < board.Count - 1 && board[row + 1][column] == 0) { row++; } } if (IsValidMove(row, column)) { placed_tokens = new List<Tuple<int, int>> { new Tuple<int, int>(row, column) }; board[row][column] = currentPlayer; if (type == GameType.Othello) { int num = ((currentPlayer != 1) ? 1 : 2); for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { if (i == 0 && j == 0) { continue; } int num2 = row + i; int num3 = column + j; if (num2 < 0 || num2 >= board.Count || num3 < 0 || num3 >= board[0].Count || board[num2][num3] != num) { continue; } List<(int, int)> list = new List<(int, int)>(); while (num2 >= 0 && num2 < board.Count && num3 >= 0 && num3 < board[0].Count && board[num2][num3] == num) { list.Add((num2, num3)); num2 += i; num3 += j; } if (num2 < 0 || num2 >= board.Count || num3 < 0 || num3 >= board[0].Count || board[num2][num3] != currentPlayer) { continue; } foreach (var (num4, num5) in list) { board[num4][num5] = currentPlayer; placed_tokens.Add(new Tuple<int, int>(num4, num5)); } } } } if (currentPlayer == 1) { currentPlayer = 2; } else { currentPlayer = 1; } return DisplayBoard(); } return new List<string> { "Invalid move. Please try again." }; } private bool IsValidMove(int row, int column) { bool flag = row >= 0 && row < board.Count && column >= 0 && column < board[row].Count && board[row][column] == 0; if (type == GameType.Connect4) { bool flag2 = row == board.Count - 1; bool flag3 = row < board.Count - 1 && board[row + 1][column] != 0; flag = flag && (flag2 || flag3); } else if (flag && type == GameType.Othello) { int num = ((currentPlayer != 1) ? 1 : 2); for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { if (i == 0 && j == 0) { continue; } int num2 = row + i; int num3 = column + j; if (num2 >= 0 && num2 < board.Count && num3 >= 0 && num3 < board[0].Count && board[num2][num3] == num) { while (num2 >= 0 && num2 < board.Count && num3 >= 0 && num3 < board[0].Count && board[num2][num3] == num) { num2 += i; num3 += j; } if (num2 >= 0 && num2 < board.Count && num3 >= 0 && num3 < board[0].Count && board[num2][num3] == currentPlayer) { return true; } } } } return false; } return flag; } public bool IsGameActive() { return isActive; } public GameMode GetGameMode() { return mode; } public GameType GetGameType() { return type; } public int GetCurrentPlayer() { return currentPlayer; } public Game Copy() { Game game = new Game { type = type, mode = mode, isActive = isActive, currentPlayer = currentPlayer, board = new List<List<int>>(board.Count) }; for (int i = 0; i < board.Count; i++) { game.board.Add(new List<int>(board[i])); } return game; } public List<string> DisplayBoard() { List<string> list = new List<string> { "", " " + string.Join(" ", GetColumnLetters(board[0].Count)) }; for (int i = 0; i < board.Count; i++) { list.Add($"{i + 1} |{string.Join(" ", GetRowSymbols(board[i], i))}|"); } list.Add(""); return list; } private static string[] GetRowSymbols(List<int> row, int rowIndex) { string[] array = new string[row.Count]; for (int i = 0; i < row.Count; i++) { string text = GetPlayerColor(row[i]); for (int j = 0; j < placed_tokens.Count; j++) { if (placed_tokens[j].Item1 == rowIndex && placed_tokens[j].Item2 == i) { text = "<color=green>"; break; } } array[i] = text + GetSymbol(row[i]) + "</color>"; } return array; } private static char[] GetColumnLetters(int columnCount) { char[] array = new char[columnCount]; for (int i = 0; i < columnCount; i++) { array[i] = (char)(97 + i); } return array; } private static string GetSymbol(int player) { return player switch { 1 => "X", 2 => "O", _ => " ", }; } public static string GetPlayerColor(int player) { return player switch { 1 => "<color=purple>", 2 => "<color=yellow>", _ => "", }; } } [HarmonyPatch(typeof(LG_ComputerTerminalCommandInterpreter), "ReceiveCommand")] internal class Inject_Terminal_ReceiveCmd { public static ManualLogSource Log; public static event Action<LG_ComputerTerminalCommandInterpreter, TERM_Command, string, string, string> OnCmdUsed_LevelInstanced; static Inject_Terminal_ReceiveCmd() { LevelAPI.OnLevelCleanup += delegate { Inject_Terminal_ReceiveCmd.OnCmdUsed_LevelInstanced = null; }; } private static void Postfix(LG_ComputerTerminalCommandInterpreter __instance, TERM_Command cmd, string inputLine, string param1, string param2) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) Inject_Terminal_ReceiveCmd.OnCmdUsed_LevelInstanced?.Invoke(__instance, cmd, inputLine, param1, param2); } } internal static class Patch { public class MonoPatch : MonoBehaviour { public static ManualLogSource? Log; public static List<EnrichedTerminal> enriched_terminals = new List<EnrichedTerminal>(); public static void Initialize() { List<LG_Zone> zones = Builder.Current.m_currentFloor.MainDimension.Layers[0].m_zones; for (int i = 0; i < zones.Count; i++) { List<LG_ComputerTerminal> terminalsSpawnedInZone = zones[i].TerminalsSpawnedInZone; for (int j = 0; j < terminalsSpawnedInZone.Count; j++) { LG_ComputerTerminal val = terminalsSpawnedInZone[j]; EnrichedTerminal enrichedTerminal = new EnrichedTerminal { ComputerTerminal = val, CmdProcessor = val.m_command, Interaction = ((Component)val).GetComponentInChildren<Interact_ComputerTerminal>(true) }; enrichedTerminal.SetTerminalListIndex(enriched_terminals.Count); enrichedTerminal.Setup(); enriched_terminals.Add(enrichedTerminal); } } } } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("TerminalGames", "TerminalGames", "1.0.2")] public class Plugin : BasePlugin { private Harmony _Harmony; public override void Load() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown _Harmony = new Harmony("TerminalGames"); _Harmony.PatchAll(); Patch.MonoPatch.Log = ((BasePlugin)this).Log; EnrichedTerminal.Log = ((BasePlugin)this).Log; Game.Log = ((BasePlugin)this).Log; ((BasePlugin)this).AddComponent<Patch.MonoPatch>(); EventAPI.OnExpeditionStarted += Patch.MonoPatch.Initialize; ManualLogSource log = ((BasePlugin)this).Log; bool flag = default(bool); BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(35, 0, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin TerminalGames is now loaded."); } log.LogInfo(val); } } public class EnrichedTerminal { public static ManualLogSource Log; private LocalizedText _GCTextHolder; private Game current_game = new Game(); private int player = 1; private int TerminalListIndex; private int OtherTerminalListIndex = -1; public const TERM_Command COMMAND_PLAY = 255; public const TERM_Command COMMAND_PLACE = 254; public const TERM_Command COMMAND_STOP = 253; public const TERM_Command COMMAND_JOIN = 252; public LG_ComputerTerminal ComputerTerminal { get; set; } public LG_ComputerTerminalCommandInterpreter CmdProcessor { get; set; } public Interact_ComputerTerminal Interaction { get; set; } public event Action<TERM_Command, string, string, string> OnCmdUsed; public void AddCommand(CommandDescriptor descriptor, Action<LG_ComputerTerminalCommandInterpreter, string, string>? onCommandUsed = null) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) Action<LG_ComputerTerminalCommandInterpreter, string, string> onCommandUsed2 = onCommandUsed; if (CmdProcessor.HasRegisteredCommand(descriptor.Type)) { ManualLogSource log = Log; bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(33, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Command Type: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<TERM_Command>(descriptor.Type); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is Already Added!!"); } log.LogError(val); return; } _GCTextHolder = new LocalizedText { UntranslatedText = descriptor.Description, Id = 0u }; CmdProcessor.AddCommand(descriptor.Type, descriptor.Command, _GCTextHolder, descriptor.Rule); OnCmdUsed += delegate(TERM_Command cmdType, string cmdStr, string param1, string param2) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) if (cmdType == descriptor.Type) { onCommandUsed2?.Invoke(CmdProcessor, param1, param2); } }; } public void AddPlayCommand(string cmd, string helpText, Action<LG_ComputerTerminalCommandInterpreter>? onCommandUsed = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) Action<LG_ComputerTerminalCommandInterpreter> onCommandUsed2 = onCommandUsed; string cmd2 = cmd; CommandDescriptor commandDescriptor = default(CommandDescriptor); commandDescriptor.Type = (TERM_Command)255; commandDescriptor.Command = cmd2; commandDescriptor.Description = helpText; commandDescriptor.Rule = (TERM_CommandRule)0; CommandDescriptor descriptor = commandDescriptor; AddCommand(descriptor, delegate(LG_ComputerTerminalCommandInterpreter interpreter, string param1, string param2) { onCommandUsed2?.Invoke(interpreter); interpreter.AddOutput((TerminalLineType)0, $"Desired Action: <color=orange>{cmd2}</color> <color=yellow>{param1}</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); if (param1 != null && param1.Length > 0) { string text = current_game.SetGameType(param1, param2); if (text.Length > 0) { interpreter.AddOutput((TerminalLineType)0, "<color=red>" + text + "</color>", 0.65f, (TerminalSoundType)0, (TerminalSoundType)0); } else { interpreter.AddOutput((TerminalLineType)4, "Preparing game..", 0.85f, (TerminalSoundType)0, (TerminalSoundType)0); interpreter.AddOutput((TerminalLineType)0, "<color=green>New game created!</color> " + Game.GetPlayerColor(player) + "You</color><color=green> can start playing!</color>", 0.65f, (TerminalSoundType)0, (TerminalSoundType)0); List<string> list = current_game.DisplayBoard(); list.Add("<color=green>PLACE {coordinates}</color> to place a move."); foreach (string item in list) { interpreter.AddOutput((TerminalLineType)0, item, 0.02f, (TerminalSoundType)0, (TerminalSoundType)0); } if (current_game.GetGameMode() == Game.GameMode.Multi) { OtherTerminalListIndex = -1; interpreter.AddOutput((TerminalLineType)0, $"The other player can join the game with <color=green>JOIN Terminal_{ComputerTerminal.m_serialNumber}</color>", 0.65f, (TerminalSoundType)0, (TerminalSoundType)0); } } } else { interpreter.AddOutput((TerminalLineType)0, "<color=red>You have to specify a game to play.</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); } }); } public void AddPlaceCommand(string cmd, string helpText, Action<LG_ComputerTerminalCommandInterpreter>? onCommandUsed = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) Action<LG_ComputerTerminalCommandInterpreter> onCommandUsed2 = onCommandUsed; string cmd2 = cmd; CommandDescriptor commandDescriptor = default(CommandDescriptor); commandDescriptor.Type = (TERM_Command)254; commandDescriptor.Command = cmd2; commandDescriptor.Description = helpText; commandDescriptor.Rule = (TERM_CommandRule)0; CommandDescriptor descriptor = commandDescriptor; AddCommand(descriptor, delegate(LG_ComputerTerminalCommandInterpreter interpreter, string param1, string param2) { LG_ComputerTerminalCommandInterpreter interpreter2 = interpreter; onCommandUsed2?.Invoke(interpreter2); if (!current_game.IsGameActive()) { interpreter2.AddOutput((TerminalLineType)0, "<color=red>There is no active game yet.</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); } else if (current_game.GetGameMode() == Game.GameMode.Multi && OtherTerminalListIndex == -1) { interpreter2.AddOutput((TerminalLineType)0, "<color=red>You have to wait for a player to join the game.</color>", 0.02f, (TerminalSoundType)0, (TerminalSoundType)0); } else { interpreter2.AddOutput((TerminalLineType)0, $"Desired Action: <color=orange>{cmd2}</color> <color=yellow>{param1}</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); List<string> list = current_game.MakeMove(param1, player); if (list.Count == 1) { interpreter2.AddOutput((TerminalLineType)0, "<color=red>" + list[0] + "</color>", 0.02f, (TerminalSoundType)0, (TerminalSoundType)0); } else { if (IsMultiJoined()) { Patch.MonoPatch.enriched_terminals[OtherTerminalListIndex].current_game.MakeMove(param1, player); } foreach (string item in list) { interpreter2.AddOutput((TerminalLineType)0, item, 0.02f, (TerminalSoundType)0, (TerminalSoundType)0); if (IsMultiJoined()) { Patch.MonoPatch.enriched_terminals[OtherTerminalListIndex].CmdProcessor.AddOutput((TerminalLineType)0, item, 0.02f, (TerminalSoundType)0, (TerminalSoundType)0); } } if (current_game.CheckForWin()) { interpreter2.AddOutput((TerminalLineType)0, $"<color=green>Hurray! The {Game.GetPlayerColor(player)}player {player}</color> <color=green>won! </color></color>", 0.7f, (TerminalSoundType)0, (TerminalSoundType)0); if (IsMultiJoined()) { Patch.MonoPatch.enriched_terminals[OtherTerminalListIndex].CmdProcessor.AddOutput((TerminalLineType)0, $"<color=green>Hurray! The {Game.GetPlayerColor(player)}player {player}</color> <color=green>won! </color></color>", 0.7f, (TerminalSoundType)0, (TerminalSoundType)0); StopMultiGame(); } player = 1; current_game.StopGame(); } else if (current_game.CheckForDraw()) { interpreter2.AddOutput((TerminalLineType)0, "<color=orange>No one won... Game's over.</color>", 0.7f, (TerminalSoundType)0, (TerminalSoundType)0); if (IsMultiJoined()) { Patch.MonoPatch.enriched_terminals[OtherTerminalListIndex].CmdProcessor.AddOutput((TerminalLineType)0, "<color=orange>No one won... Game's over.</color>", 0.7f, (TerminalSoundType)0, (TerminalSoundType)0); StopMultiGame(); } player = 1; current_game.StopGame(); } else { if (current_game.GetGameMode() == Game.GameMode.Local) { SetEndOfQueue(delegate { interpreter2.AddOutput((TerminalLineType)5, Game.GetPlayerColor(player) + "Player " + player + "</color>'s turn.", 1.2f, (TerminalSoundType)0, (TerminalSoundType)0); }); } else if (IsMultiJoined()) { SetEndOfQueue(delegate { interpreter2.AddOutput((TerminalLineType)5, Game.GetPlayerColor(current_game.GetCurrentPlayer()) + "Other player</color>'s turn.", 1.2f, (TerminalSoundType)0, (TerminalSoundType)0); }); Patch.MonoPatch.enriched_terminals[OtherTerminalListIndex].SetEndOfQueue(delegate { Patch.MonoPatch.enriched_terminals[OtherTerminalListIndex].CmdProcessor.AddOutput((TerminalLineType)5, Game.GetPlayerColor(current_game.GetCurrentPlayer()) + "Your turn</color>.", 1.2f, (TerminalSoundType)0, (TerminalSoundType)0); }); } if (current_game.GetGameMode() == Game.GameMode.Solo) { Random random = new Random(); interpreter2.AddOutput((TerminalLineType)4, Game.GetPlayerColor((player != 1) ? 1 : 2) + "AI</color> is thinking..", (float)(0.4 + random.NextDouble()), (TerminalSoundType)0, (TerminalSoundType)0); string text = current_game.MakeAIMove().ToUpper(); interpreter2.AddOutput((TerminalLineType)0, Game.GetPlayerColor((player != 1) ? 1 : 2) + "AI placed on</color> <color=orange>" + text + "</color>", 0.1f, (TerminalSoundType)0, (TerminalSoundType)0); foreach (string item2 in current_game.DisplayBoard()) { interpreter2.AddOutput((TerminalLineType)0, item2, 0.02f, (TerminalSoundType)0, (TerminalSoundType)0); } interpreter2.AddOutput((TerminalLineType)0, Game.GetPlayerColor(player) + "Your turn.</color>", 0.7f, (TerminalSoundType)0, (TerminalSoundType)0); if (current_game.CheckForWin()) { interpreter2.AddOutput((TerminalLineType)0, "<color=red>The AI won.</color>", 0.7f, (TerminalSoundType)0, (TerminalSoundType)0); player = 1; current_game.StopGame(); } else if (current_game.CheckForDraw()) { interpreter2.AddOutput((TerminalLineType)0, "<color=orange>No one won... Game's over.</color>", 0.7f, (TerminalSoundType)0, (TerminalSoundType)0); player = 1; current_game.StopGame(); } } if (current_game.GetGameMode() == Game.GameMode.Local) { if (player == 1) { player = 2; } else { player = 1; } } } } } }); } public void AddStopCommand(string cmd, string helpText, Action<LG_ComputerTerminalCommandInterpreter>? onCommandUsed = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) Action<LG_ComputerTerminalCommandInterpreter> onCommandUsed2 = onCommandUsed; string cmd2 = cmd; CommandDescriptor commandDescriptor = default(CommandDescriptor); commandDescriptor.Type = (TERM_Command)253; commandDescriptor.Command = cmd2; commandDescriptor.Description = helpText; commandDescriptor.Rule = (TERM_CommandRule)0; CommandDescriptor descriptor = commandDescriptor; AddCommand(descriptor, delegate(LG_ComputerTerminalCommandInterpreter interpreter, string param1, string param2) { onCommandUsed2?.Invoke(interpreter); interpreter.AddOutput((TerminalLineType)0, "Desired Action: <color=orange>" + cmd2 + "</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); if (current_game.IsGameActive()) { if (IsMultiJoined()) { Patch.MonoPatch.enriched_terminals[OtherTerminalListIndex].CmdProcessor.AddOutput((TerminalLineType)4, "Stopping game from remote terminal..", 0.85f, (TerminalSoundType)0, (TerminalSoundType)0); Patch.MonoPatch.enriched_terminals[OtherTerminalListIndex].CmdProcessor.AddOutput((TerminalLineType)0, "<color=orange>The game has been stopped.</color>", 0.65f, (TerminalSoundType)0, (TerminalSoundType)0); StopMultiGame(); } interpreter.AddOutput((TerminalLineType)4, "Stopping game..", 0.85f, (TerminalSoundType)0, (TerminalSoundType)0); interpreter.AddOutput((TerminalLineType)0, "<color=orange>The game has been stopped.</color>", 0.65f, (TerminalSoundType)0, (TerminalSoundType)0); player = 1; current_game.StopGame(); } else { interpreter.AddOutput((TerminalLineType)0, "<color=red>There is no game currently played.</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); } }); } public void AddJoinCommand(string cmd, string helpText, Action<LG_ComputerTerminalCommandInterpreter>? onCommandUsed = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) Action<LG_ComputerTerminalCommandInterpreter> onCommandUsed2 = onCommandUsed; string cmd2 = cmd; CommandDescriptor commandDescriptor = default(CommandDescriptor); commandDescriptor.Type = (TERM_Command)252; commandDescriptor.Command = cmd2; commandDescriptor.Description = helpText; commandDescriptor.Rule = (TERM_CommandRule)0; CommandDescriptor descriptor = commandDescriptor; AddCommand(descriptor, delegate(LG_ComputerTerminalCommandInterpreter interpreter, string param1, string param2) { LG_ComputerTerminalCommandInterpreter interpreter2 = interpreter; onCommandUsed2?.Invoke(interpreter2); interpreter2.AddOutput((TerminalLineType)0, "Desired Action: <color=orange>" + cmd2 + "</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); if (current_game.IsGameActive()) { interpreter2.AddOutput((TerminalLineType)0, "<color=red>There is already a game currently being played.</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); } else { interpreter2.AddOutput((TerminalLineType)4, "Finding game..", 0.85f, (TerminalSoundType)0, (TerminalSoundType)0); if (param1 != null) { param1 = param1.ToLower(); } if (param1 != null && param1.Length > 0 && param1.Contains("terminal_")) { param1 = param1.Split("terminal_")[1]; if (param1 == ComputerTerminal.m_serialNumber.ToString()) { interpreter2.AddOutput((TerminalLineType)0, "<color=red>You cannot play as the other player on the same terminal.</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); } else { OtherTerminalListIndex = -1; for (int i = 0; i < Patch.MonoPatch.enriched_terminals.Count; i++) { EnrichedTerminal enrichedTerminal = Patch.MonoPatch.enriched_terminals[i]; if (i != TerminalListIndex && enrichedTerminal.ComputerTerminal.m_serialNumber.ToString() == param1) { if (enrichedTerminal.OtherTerminalListIndex != -1) { interpreter2.AddOutput((TerminalLineType)0, "<color=red>A player has already joined the game on this terminal.</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); } else { if (enrichedTerminal.current_game.IsGameActive() && enrichedTerminal.current_game.GetGameMode() == Game.GameMode.Multi) { current_game = enrichedTerminal.current_game.Copy(); if (enrichedTerminal.player == 1) { player = 2; } else { player = 2; } OtherTerminalListIndex = i; enrichedTerminal.OtherTerminalListIndex = TerminalListIndex; enrichedTerminal.CmdProcessor.AddOutput((TerminalLineType)0, $"<color=orange>A player has joined you from </color><color=green>Terminal_{ComputerTerminal.m_serialNumber}</color><color=orange>!</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); enrichedTerminal.CmdProcessor.AddOutput((TerminalLineType)5, Game.GetPlayerColor(current_game.GetCurrentPlayer()) + "Your turn</color>.", 1.2f, (TerminalSoundType)0, (TerminalSoundType)0); break; } interpreter2.AddOutput((TerminalLineType)0, "<color=red>No multiplayer game found on that terminal.</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); } return; } } if (OtherTerminalListIndex == -1) { interpreter2.AddOutput((TerminalLineType)0, "<color=red>No other terminal found with that ID.</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); } else { interpreter2.AddOutput((TerminalLineType)4, "Fetching board..", 0.85f, (TerminalSoundType)0, (TerminalSoundType)0); foreach (string item in current_game.DisplayBoard()) { interpreter2.AddOutput((TerminalLineType)0, item, 0.02f, (TerminalSoundType)0, (TerminalSoundType)0); } SetEndOfQueue(delegate { interpreter2.AddOutput((TerminalLineType)5, Game.GetPlayerColor(current_game.GetCurrentPlayer()) + "Other player</color>'s turn.", 1.2f, (TerminalSoundType)0, (TerminalSoundType)0); }); } } } else { interpreter2.AddOutput((TerminalLineType)0, "<color=red>Wrong syntax for JOIN command.</color>", 0.5f, (TerminalSoundType)0, (TerminalSoundType)0); } } }); } public void Setup() { Inject_Terminal_ReceiveCmd.OnCmdUsed_LevelInstanced += OnReceiveCommand; AddPlayCommand("play", "{<color=orange>TICTACTOE</color>, <color=orange>CONNECT4</color>, <color=orange>OTHELLO</color>}</color> {<color=green>SOLO</color>, <color=green>MULTI</color>, <color=green>LOCAL</color>}"); AddPlaceCommand("place", "Once a game is started, place on given <color=orange>{coordinates}</color>. <color=blue> Ex: PLACE A2</color>"); AddStopCommand("stop", "Once a game is started, <color=red>stops</color> the current game"); AddJoinCommand("join", "Joins the game from its {<color=orange>Terminal ID</color>}. <color=blue> Ex: JOIN Terminal_284</color>"); } private void OnReceiveCommand(LG_ComputerTerminalCommandInterpreter interpreter, TERM_Command cmd, string inputLine, string param1, string param2) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) if (interpreter.m_terminal.m_syncID == ComputerTerminal.m_syncID) { this.OnCmdUsed?.Invoke(cmd, inputLine, param1, param2); } } public void SetEndOfQueue(Action onEndOfQueue) { CmdProcessor.OnEndOfQueue = Action.op_Implicit(onEndOfQueue); } public bool IsMultiJoined() { if (OtherTerminalListIndex != -1) { return current_game.GetGameMode() == Game.GameMode.Multi; } return false; } public void StopMultiGame() { Patch.MonoPatch.enriched_terminals[OtherTerminalListIndex].current_game.StopGame(); Patch.MonoPatch.enriched_terminals[OtherTerminalListIndex].OtherTerminalListIndex = -1; Patch.MonoPatch.enriched_terminals[OtherTerminalListIndex].player = 1; OtherTerminalListIndex = -1; } public void SetTerminalListIndex(int index) { TerminalListIndex = index; } } [GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")] [CompilerGenerated] internal static class VersionInfo { public const string RootNamespace = "TerminalGames"; public const string Version = "1.0.0"; public const string VersionPrerelease = null; public const string VersionMetadata = null; public const string SemVer = "1.0.0"; public const string GitRevShort = null; public const string GitRevLong = null; public const string GitBranch = null; public const string GitTag = null; public const bool GitIsDirty = false; } }
plugins/net6/ShotgunCenterFire.dll
Decompiled a week agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using Gear; using HarmonyLib; using Player; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("ShotgunCenterFire")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ShotgunCenterFire")] [assembly: AssemblyTitle("ShotgunCenterFire")] [assembly: AssemblyVersion("1.0.0.0")] namespace ShotgunCenterFire; internal class FirePatches { private static Transform muzzleAlign; private static PlayerAgent owner; [HarmonyPatch(typeof(Shotgun), "Fire")] [HarmonyPrefix] private static void ShotgunFire(Shotgun __instance) { muzzleAlign = ((ItemEquippable)__instance).MuzzleAlign; owner = ((Item)__instance).Owner; } [HarmonyPatch(/*Could not decode attribute arguments.*/)] [HarmonyPrefix] private static void CastWeaponRay(Transform alignTransform, ref WeaponHitData weaponRayData, ref Vector3 originPos) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)muzzleAlign != (Object)null && (Object)(object)alignTransform == (Object)(object)muzzleAlign) { originPos = owner.FPSCamera.Position; WeaponHitData obj = weaponRayData; Vector3 val = owner.FPSCamera.CameraRayPos - originPos; obj.fireDir = ((Vector3)(ref val)).normalized; } } } [BepInPlugin("com.Untilted.ShotgunCenterFire", "ShotgunCenterFire", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Loader : BasePlugin { public const string MODNAME = "ShotgunCenterFire"; public const string AUTHOR = "Untilted"; public const string GUID = "com.Untilted.ShotgunCenterFire"; public const string VERSION = "1.0.0"; public static ManualLogSource Logger; public override void Load() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) Logger = ((BasePlugin)this).Log; ((BasePlugin)this).Log.LogMessage((object)"Loading ShotgunCenterFire"); new Harmony("ShotgunCenterFire").PatchAll(typeof(FirePatches)); ((BasePlugin)this).Log.LogMessage((object)"Loaded ShotgunCenterFire"); } }
plugins/net6/PortalPuzzleChanger.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.Json; using System.Text.Json.Serialization; using AK; using Agents; using AssetShards; using BepInEx; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using ChainedPuzzles; using Enemies; using FX_EffectSystem; using GTFO.API; using GTFO.API.Components; using GTFO.API.JSON.Converters; using GTFO.API.Wrappers; using GameData; using Gear; using HarmonyLib; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using LevelGeneration; using MTFO.Managers; using Microsoft.CodeAnalysis; using Player; using PortalPuzzleChanger.ConfigFiles; using PortalPuzzleChanger.GameScripts; using PortalPuzzleChanger.Plugin; using SNetwork; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("PortalPuzzleChanger")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PortalPuzzleChanger")] [assembly: AssemblyTitle("PortalPuzzleChanger")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace PortalPuzzleChanger.Plugin { [BepInPlugin("com.Breeze.PortalPuzzleChanger", "PortalPuzzleChanger", "0.0.1")] [BepInProcess("GTFO.exe")] internal class EntryPoint : BasePlugin { public static Dictionary<string, Sprite> CachedSprites; public static readonly JsonSerializerOptions SerializerOptions = new JsonSerializerOptions { ReadCommentHandling = JsonCommentHandling.Skip, PropertyNameCaseInsensitive = true, IncludeFields = true, AllowTrailingCommas = true, WriteIndented = true }; public static ManualLogSource? LogSource { get; private set; } public static Harmony? m_Harmony { get; private set; } public override void Load() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown LogSource = ((BasePlugin)this).Log; m_Harmony = new Harmony("_PortalPuzzleChanger_"); m_Harmony.PatchAll(); SerializerOptions.Converters.Add((JsonConverter)new LocalizedTextConverter()); SerializerOptions.Converters.Add((JsonConverter)new Vector3Converter()); SerializerOptions.Converters.Add((JsonConverter)new Vector2Converter()); SerializerOptions.Converters.Add((JsonConverter)new ColorConverter()); PortalPuzzleChangerSetup.Load(); EnemyTagChangerConfigSetup.Load(); GrenadeLauncherConfigSetup.Load(); ClassInjector.RegisterTypeInIl2Cpp<GrenadeProjectile>(); AssetAPI.OnAssetBundlesLoaded += OnAssetsLoaded; } public void OnAssetsLoaded() { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) List<EnemyTagChanger> list = EnemyTagChangerConfigSetup.EnabledConfigs.Values.ToList(); for (int i = 0; i < list.Count; i++) { if (!string.IsNullOrEmpty(list[i].CustomImagePath)) { Texture2D loadedAsset = AssetAPI.GetLoadedAsset<Texture2D>(list[i].CustomImagePath); Sprite val = Sprite.Create(loadedAsset, new Rect(0f, 0f, (float)((Texture)loadedAsset).width, (float)((Texture)loadedAsset).height), new Vector2(0.5f, 0.5f), 64f); ((Object)val).hideFlags = (HideFlags)61; ((Object)val).name = list[i].CustomImagePath; CachedSprites.Add(((Object)val).name, val); Debug("Created a sprite from path: " + list[i].CustomImagePath); } } } public static void Debug(string message) { LogSource.LogDebug((object)("[DEBUG] " + message)); } public static void DebugWarning(string message) { LogSource.LogWarning((object)("[WARNING] " + message)); } public static void DebugError(string message) { LogSource.LogError((object)("[ERROR] " + message)); } } public class PortalPuzzleChangerSetup { public static Dictionary<uint, List<PortalEntry>> EnabledConfigs = new Dictionary<uint, List<PortalEntry>>(); private static List<PortalChangerConfig>? Configs; public static string Name { get; } = "PortalPuzzleChanger.json"; public static void Load() { string path = Path.Combine(ConfigManager.CustomPath, Name); if (File.Exists(path)) { Configs = JsonSerializer.Deserialize<List<PortalChangerConfig>>(File.ReadAllText(path), EntryPoint.SerializerOptions); EntryPoint.Debug(Name + " has loaded successfully"); } else { Configs = new List<PortalChangerConfig> { new PortalChangerConfig() }; string contents = JsonSerializer.Serialize(Configs, EntryPoint.SerializerOptions); File.WriteAllText(path, contents); EntryPoint.DebugWarning(Name + " did not exist, creating it now"); } EnabledConfigs.Clear(); int count = Configs.Count; for (int i = 0; i < count; i++) { if (Configs[i].InternalEnabled) { EnabledConfigs.Add(Configs[i].MainLevelLayoutID, Configs[i].PortalEntries); } } } } public class EnemyTagChangerConfigSetup { public static Dictionary<uint, EnemyTagChanger> EnabledConfigs = new Dictionary<uint, EnemyTagChanger>(); private static List<EnemyTagChanger>? Configs; public static string Name { get; } = "EnemyTags.json"; public static void Load() { string path = Path.Combine(ConfigManager.CustomPath, Name); if (File.Exists(path)) { Configs = JsonSerializer.Deserialize<List<EnemyTagChanger>>(File.ReadAllText(path), EntryPoint.SerializerOptions); EntryPoint.Debug(Name + " has loaded successfully"); } else { Configs = new List<EnemyTagChanger> { new EnemyTagChanger() }; string contents = JsonSerializer.Serialize(Configs, EntryPoint.SerializerOptions); File.WriteAllText(path, contents); EntryPoint.DebugWarning(Name + " did not exist, creating it now"); } EnabledConfigs.Clear(); int count = Configs.Count; for (int i = 0; i < count; i++) { if (Configs[i].internalEnabled) { EnabledConfigs.Add(Configs[i].EnemyID, Configs[i]); } } } } public class GrenadeLauncherConfigSetup { public static Dictionary<uint, GrenadeLauncherConfig> EnabledConfigs = new Dictionary<uint, GrenadeLauncherConfig>(); private static List<GrenadeLauncherConfig>? Configs; public static string Name { get; } = "GrenadeLauncher.json"; public static void Load() { string path = Path.Combine(ConfigManager.CustomPath, Name); if (File.Exists(path)) { Configs = JsonSerializer.Deserialize<List<GrenadeLauncherConfig>>(File.ReadAllText(path), EntryPoint.SerializerOptions); EntryPoint.Debug(Name + " has loaded successfully"); } else { Configs = new List<GrenadeLauncherConfig> { new GrenadeLauncherConfig() }; string contents = JsonSerializer.Serialize(Configs, EntryPoint.SerializerOptions); File.WriteAllText(path, contents); EntryPoint.DebugWarning(Name + " did not exist, creating it now"); } EnabledConfigs.Clear(); int count = Configs.Count; for (int i = 0; i < count; i++) { if (Configs[i].internalEnabled) { EnabledConfigs.Add(Configs[i].PersistentID, Configs[i]); } } } } } namespace PortalPuzzleChanger.Patches { [HarmonyPatch(typeof(LG_DimensionPortal), "Setup")] public static class DimensionPortalPatch { public static void Prefix(LG_DimensionPortal __instance) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) if (!PortalPuzzleChangerSetup.EnabledConfigs.ContainsKey(RundownManager.ActiveExpedition.LevelLayoutData)) { return; } (eDimensionIndex, LG_LayerType, eLocalZoneIndex) original = (__instance.SpawnNode.m_dimension.DimensionIndex, __instance.SpawnNode.LayerType, __instance.SpawnNode.m_zone.LocalIndex); List<PortalEntry> list = PortalPuzzleChangerSetup.EnabledConfigs[RundownManager.ActiveExpedition.LevelLayoutData]; foreach (PortalEntry item in list) { (eDimensionIndex, LG_LayerType, eLocalZoneIndex) comparingTo = (item.DimensionIndex, item.LayerType, item.ZoneIndex); if (DoesZoneMatch(original, comparingTo)) { __instance.m_targetDimension = item.TargetDimension; __instance.m_targetZone = item.TargetZoneIndex; __instance.PortalChainPuzzle = item.PortalChainedPuzzleId; EntryPoint.Debug("Changing the ChainedPuzzleID on " + __instance.PublicName); } } } public static void Postfix(LG_DimensionPortal __instance) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) if (!PortalPuzzleChangerSetup.EnabledConfigs.ContainsKey(RundownManager.ActiveExpedition.LevelLayoutData)) { return; } (eDimensionIndex, LG_LayerType, eLocalZoneIndex) original = (__instance.SpawnNode.m_dimension.DimensionIndex, __instance.SpawnNode.LayerType, __instance.SpawnNode.m_zone.LocalIndex); List<PortalEntry> list = PortalPuzzleChangerSetup.EnabledConfigs[RundownManager.ActiveExpedition.LevelLayoutData]; foreach (PortalEntry item in list) { (eDimensionIndex, LG_LayerType, eLocalZoneIndex) comparingTo = (item.DimensionIndex, item.LayerType, item.ZoneIndex); if (DoesZoneMatch(original, comparingTo) && item.CreateTeamScanAsLast) { ChainedPuzzleInstance puzzleInstance = ChainedPuzzleManager.CreatePuzzleInstance(4u, __instance.SpawnNode.m_area, __instance.m_portalBioScanPoint.position, __instance.m_portalBioScanPoint); puzzleInstance.OnPuzzleSolved = __instance.m_portalChainPuzzleInstance.OnPuzzleSolved; __instance.m_portalChainPuzzleInstance.OnPuzzleSolved = Action.op_Implicit((Action)delegate { puzzleInstance.AttemptInteract((eChainedPuzzleInteraction)0); }); EntryPoint.Debug("Adding team scan on " + __instance.PublicName); } } } private static bool DoesZoneMatch((eDimensionIndex, LG_LayerType, eLocalZoneIndex) original, (eDimensionIndex, LG_LayerType, eLocalZoneIndex) comparingTo) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) (eDimensionIndex, LG_LayerType, eLocalZoneIndex) tuple = original; (eDimensionIndex, LG_LayerType, eLocalZoneIndex) tuple2 = comparingTo; return tuple.Item1 == tuple2.Item1 && tuple.Item2 == tuple2.Item2 && tuple.Item3 == tuple2.Item3; } } [HarmonyPatch(typeof(HackingTool), "Setup")] public static class HackingToolTest { public static void Postfix(HackingTool __instance) { } } [HarmonyPatch(typeof(EnemyAgent), "SyncPlaceNavMarkerTag")] internal static class EnemyTagPatch { public static void Postfix(EnemyAgent __instance) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) if (EnemyTagChangerConfigSetup.EnabledConfigs.ContainsKey(__instance.EnemyDataID)) { EnemyTagChanger enemyTagChanger = EnemyTagChangerConfigSetup.EnabledConfigs[__instance.EnemyDataID]; NavMarker tagMarker = __instance.m_tagMarker; if (!string.IsNullOrEmpty(enemyTagChanger.CustomImagePath)) { SpriteRenderer component = ((Component)tagMarker.m_enemySubObj).GetComponent<SpriteRenderer>(); component.sprite = EntryPoint.CachedSprites[enemyTagChanger.CustomImagePath]; } tagMarker.SetColor(enemyTagChanger.TagColor); } } } [HarmonyPatch(typeof(GrenadeBase), "Awake")] internal static class GrenadeBase_Setup { public static void Postfix(GrenadeBase __instance) { GrenadeProjectile grenadeProjectile = ((Component)__instance).gameObject.AddComponent<GrenadeProjectile>(); ((Behaviour)grenadeProjectile).enabled = true; grenadeProjectile.GrenadeBase = __instance; } } [HarmonyPatch(typeof(GrenadeBase), "GrenadeDelay")] internal static class GrenadeBase_GrenadeDelay { public static bool Prefix() { return false; } } [HarmonyPatch(typeof(GrenadeBase), "Start")] internal static class GrenadeBase_Start { public static void Postfix(GrenadeBase __instance) { ((MonoBehaviour)__instance).CancelInvoke("GrenadeDelay"); } } [HarmonyPatch(typeof(BulletWeapon), "Fire")] internal static class BulletWeapon_Fire { public static void Prefix(BulletWeapon __instance) { if (GrenadeLauncherConfigSetup.EnabledConfigs.ContainsKey(((ItemEquippable)__instance).ArchetypeID)) { GrenadeLauncherConfig config = GrenadeLauncherConfigSetup.EnabledConfigs[((ItemEquippable)__instance).ArchetypeID]; GrenadeLauncherFire.Fire(__instance, config); } } } internal static class GrenadeLauncherFire { public static void Fire(BulletWeapon weapon, GrenadeLauncherConfig config) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) pItemData val = default(pItemData); val.itemID_gearCRC = 136u; Vector3 targetLookDir = ((Agent)((Item)weapon).Owner).TargetLookDir; Vector3 normalized = ((Vector3)(ref targetLookDir)).normalized; ItemReplicationManager.ThrowItem(val, (delItemCallback)null, (ItemMode)3, ((Component)((ItemEquippable)weapon).MuzzleAlign).transform.position, ((Component)((ItemEquippable)weapon).MuzzleAlign).transform.rotation, normalized * config.ShootForce, ((Component)weapon).transform.position, ((Agent)((Item)weapon).Owner).CourseNode, ((Item)weapon).Owner); ((Weapon)weapon).MaxRayDist = 0f; } } } namespace PortalPuzzleChanger.GameScripts { public class GrenadeProjectile : ConsumableInstance { public GrenadeBase GrenadeBase; private static FX_Pool explosionPool; private float damageRadiusHigh; private float damageRadiusLow; private float damageValueHigh; private float damageValueLow; private float explosionForce; private readonly int explosionTargetMask = LayerManager.MASK_EXPLOSION_TARGETS; private readonly int explosionBlockMask = LayerManager.MASK_EXPLOSION_BLOCKERS; private bool madeNoise = false; private bool collision = false; private bool addForce = false; private float decayTime; private Rigidbody rigidbody; private CellSoundPlayer cellSoundPlayer; public GrenadeProjectile(IntPtr hdl) : base(hdl) { } private void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown rigidbody = ((Component)this).GetComponent<Rigidbody>(); cellSoundPlayer = new CellSoundPlayer(); if (!Object.op_Implicit((Object)(object)explosionPool)) { explosionPool = FX_Manager.GetEffectPool(AssetShardManager.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/FX_Effects/FX_Tripmine.prefab", false)); } } private void Start() { GrenadeLauncherConfig grenadeLauncherConfig = GrenadeLauncherConfigSetup.EnabledConfigs[((Item)GrenadeBase).Owner.Inventory.WieldedItem.ArchetypeID]; damageRadiusHigh = grenadeLauncherConfig.MaximumDamageRange.Radius; damageRadiusLow = grenadeLauncherConfig.MinimumDamageRange.Radius; damageValueHigh = grenadeLauncherConfig.MaximumDamageRange.Damage; damageValueLow = grenadeLauncherConfig.MinimumDamageRange.Damage; explosionForce = grenadeLauncherConfig.ExplosionForce; } private void FixedUpdate() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) if (rigidbody.useGravity) { Vector3 val = ((Component)this).transform.position + rigidbody.velocity * Time.fixedDeltaTime; } else if (!madeNoise) { MakeNoise(); ((Component)this).transform.position = Vector3.down * 100f; madeNoise = true; } } private void Update() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) if (rigidbody.useGravity) { cellSoundPlayer.UpdatePosition(((Component)this).transform.position); if (collision) { DetonateSequence(); } } else if (Time.time > decayTime) { ((Item)GrenadeBase).ReplicationWrapper.Replicator.Despawn(); } } private void OnCollisionEnter() { if (rigidbody.useGravity) { DetonateSequence(); } } private void DetonateSequence() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) Detonate(); decayTime = Time.time + 10f; rigidbody.velocity = Vector3.zero; rigidbody.angularVelocity = Vector3.zero; rigidbody.useGravity = false; } private void Detonate() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) FX_EffectBase val = (FX_EffectBase)(object)explosionPool.AquireEffect(); val.Play((FX_Trigger)null, ((Component)this).transform.position, Quaternion.LookRotation(Vector3.up)); if (SNet.IsMaster) { DamageUtil.DoExplosionDamage(((Component)this).transform.position, damageRadiusHigh, damageValueHigh, explosionTargetMask, explosionBlockMask, addForce, explosionForce); DamageUtil.DoExplosionDamage(((Component)this).transform.position, damageRadiusLow, damageValueLow, explosionTargetMask, explosionBlockMask, addForce, explosionForce); } } private void MakeNoise() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Expected O, but got Unknown List<string> list = new List<string>(); Il2CppReferenceArray<Collider> val = Physics.OverlapSphere(((Component)this).transform.position, 50f, LayerManager.MASK_ENEMY_DAMAGABLE); foreach (Collider item in (Il2CppArrayBase<Collider>)(object)val) { Dam_EnemyDamageLimb component = ((Component)item).GetComponent<Dam_EnemyDamageLimb>(); if ((Object)(object)component == (Object)null) { continue; } EnemyAgent glueTargetEnemyAgent = component.GlueTargetEnemyAgent; if (!((Object)(object)glueTargetEnemyAgent == (Object)null) && !list.Contains(((Object)((Component)glueTargetEnemyAgent).gameObject).name)) { list.Add(((Object)((Component)glueTargetEnemyAgent).gameObject).name); if (!Physics.Linecast(((Component)this).transform.position, ((Agent)glueTargetEnemyAgent).EyePosition, LayerManager.MASK_WORLD)) { NM_NoiseData val2 = new NM_NoiseData { position = ((Agent)glueTargetEnemyAgent).EyePosition, node = ((Agent)glueTargetEnemyAgent).CourseNode, type = (NM_NoiseType)0, radiusMin = 0.01f, radiusMax = 100f, yScale = 1f, noiseMaker = null, raycastFirstNode = false, includeToNeightbourAreas = false }; NoiseManager.MakeNoise(val2); } } } cellSoundPlayer.Post(EVENTS.FRAGGRENADEEXPLODE, true); } public override void OnDespawn() { ((ItemWrapped)this).OnDespawn(); } } } namespace PortalPuzzleChanger.ConfigFiles { public class EnemyTagChanger { public bool internalEnabled { get; set; } public string internalName { get; set; } public uint EnemyID { get; set; } public Color TagColor { get; set; } public string CustomImagePath { get; set; } public EnemyTagChanger() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) internalEnabled = false; internalName = string.Empty; EnemyID = 0u; TagColor = Color.red; CustomImagePath = string.Empty; } } public class GrenadeLauncherConfig { public DamageMinMax MaximumDamageRange { get; set; } public DamageMinMax MinimumDamageRange { get; set; } public float ExplosionForce { get; set; } public float ShootForce { get; set; } public uint PersistentID { get; set; } public string internalName { get; set; } public bool internalEnabled { get; set; } public GrenadeLauncherConfig() { MaximumDamageRange = new DamageMinMax(); MinimumDamageRange = new DamageMinMax(); ExplosionForce = 1000f; PersistentID = 0u; internalName = string.Empty; internalEnabled = false; } } public class DamageMinMax { public float Radius { get; set; } public float Damage { get; set; } public DamageMinMax() { Radius = 0f; Damage = 0f; } } public class PortalChangerConfig { public uint MainLevelLayoutID { get; set; } public bool InternalEnabled { get; set; } public string? InternalName { get; set; } public List<PortalEntry> PortalEntries { get; set; } public PortalChangerConfig() { PortalEntries = new List<PortalEntry> { new PortalEntry() }; InternalEnabled = false; InternalName = "Test"; MainLevelLayoutID = 0u; } } public class PortalEntry { public eLocalZoneIndex ZoneIndex { get; set; } public LG_LayerType LayerType { get; set; } public eDimensionIndex DimensionIndex { get; set; } public eDimensionIndex TargetDimension { get; set; } public eLocalZoneIndex TargetZoneIndex { get; set; } public uint PortalChainedPuzzleId { get; set; } public bool CreateTeamScanAsLast { get; set; } public PortalEntry() { ZoneIndex = (eLocalZoneIndex)0; LayerType = (LG_LayerType)0; DimensionIndex = (eDimensionIndex)0; TargetDimension = (eDimensionIndex)1; TargetZoneIndex = (eLocalZoneIndex)0; PortalChainedPuzzleId = 4u; CreateTeamScanAsLast = false; } } }
plugins/net6/NoDustParticles.dll
Decompiled a week agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("NoDustParticles")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoDustParticles")] [assembly: AssemblyTitle("NoDustParticles")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoDustParticles; internal class DustPatches { [HarmonyPatch(typeof(AmbientParticles), "Update")] [HarmonyPrefix] private static bool SkipParticles() { return false; } } [BepInPlugin("com.Untilted.NoDustParticles", "NoDustParticles", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Loader : BasePlugin { public const string MODNAME = "NoDustParticles"; public const string AUTHOR = "Untilted"; public const string GUID = "com.Untilted.NoDustParticles"; public const string VERSION = "1.0.0"; public static ManualLogSource Logger; public override void Load() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) Logger = ((BasePlugin)this).Log; ((BasePlugin)this).Log.LogMessage((object)"Loading NoDustParticles"); new Harmony("NoDustParticles").PatchAll(typeof(DustPatches)); ((BasePlugin)this).Log.LogMessage((object)"Loaded NoDustParticles"); } }
plugins/net6/Inas07.ThermalSights.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.Json.Serialization; using AssetShards; using BepInEx; using BepInEx.Unity.IL2CPP; using ChainedPuzzles; using ExtraObjectiveSetup.BaseClasses; using ExtraObjectiveSetup.Expedition.Gears; using ExtraObjectiveSetup.Utils; using FirstPersonItem; using GTFO.API; using GTFO.API.Utilities; using GameData; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Microsoft.CodeAnalysis; using ThermalSights.Definition; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("Inas07.ThermalSights")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Inas07.ThermalSights")] [assembly: AssemblyTitle("Inas07.ThermalSights")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ThermalSights { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Inas.ThermalSights", "ThermalSights", "1.0.0")] public class EntryPoint : BasePlugin { public const string AUTHOR = "Inas"; public const string PLUGIN_NAME = "ThermalSights"; public const string VERSION = "1.0.0"; private Harmony m_Harmony; public override void Load() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown SetupManagers(); m_Harmony = new Harmony("ThermalSights"); m_Harmony.PatchAll(); EOSLogger.Log("ThermalSights loaded."); } private void SetupManagers() { AssetShardManager.OnStartupAssetsLoaded += Action.op_Implicit((Action)delegate { ((GenericDefinitionManager<TSADefinition>)TSAManager.Current).Init(); }); } } public class TSAManager : GenericDefinitionManager<TSADefinition> { public class PuzzleVisualWrapper { public GameObject GO { get; set; } public Renderer Renderer { get; set; } public float Intensity { get; set; } public float BehindWallIntensity { get; set; } public void SetIntensity(float t) { if (GO.active) { if (Intensity > 0f) { Renderer.material.SetFloat("_Intensity", Intensity * t); } if (BehindWallIntensity > 0f) { Renderer.material.SetFloat("_BehindWallIntensity", BehindWallIntensity * t); } } } } private const bool OUTPUT_THERMAL_SHADER_SETTINGS_ON_WIELD = false; public static TSAManager Current { get; } protected override string DEFINITION_NAME => "ThermalSight"; private Dictionary<uint, Renderer[]> InLevelGearThermals { get; } = new Dictionary<uint, Renderer[]>(); private HashSet<uint> ModifiedInLevelGearThermals { get; } = new HashSet<uint>(); private HashSet<uint> ThermalOfflineGears { get; } = new HashSet<uint>(); public uint CurrentGearPID { get; private set; } private List<PuzzleVisualWrapper> PuzzleVisuals { get; } = new List<PuzzleVisualWrapper>(); protected override void FileChanged(LiveEditEventArgs e) { base.FileChanged(e); InitThermalOfflineGears(); CleanupInLevelGearThermals(keepCurrentGear: true); TrySetThermalSightRenderer(CurrentGearPID); } public override void Init() { InitThermalOfflineGears(); } private void InitThermalOfflineGears() { ThermalOfflineGears.Clear(); foreach (PlayerOfflineGearDataBlock allBlock in GameDataBlockBase<PlayerOfflineGearDataBlock>.GetAllBlocks()) { if (((GameDataBlockBase<PlayerOfflineGearDataBlock>)(object)allBlock).name.ToLowerInvariant().EndsWith("_t")) { ThermalOfflineGears.Add(((GameDataBlockBase<PlayerOfflineGearDataBlock>)(object)allBlock).persistentID); } } EOSLogger.Debug($"Found OfflineGear with thermal sight, count: {ThermalOfflineGears.Count}"); } private bool TryGetInLevelGearThermalRenderersFromItem(ItemEquippable item, uint gearPID, out Renderer[] renderers) { //IL_0058: Unknown result type (might be due to invalid IL or missing references) renderers = null; if (item.GearIDRange == null) { return false; } if (gearPID == 0) { gearPID = ExpeditionGearManager.GetOfflineGearPID(item.GearIDRange); } if (gearPID == 0 || !IsGearWithThermal(gearPID)) { return false; } bool flag = false; if (!InLevelGearThermals.ContainsKey(gearPID)) { flag = true; } else { try { _ = ((Component)InLevelGearThermals[gearPID][0]).gameObject.transform.position; flag = false; } catch { ModifiedInLevelGearThermals.Remove(gearPID); flag = true; } } if (flag) { renderers = (from x in ((IEnumerable<Renderer>)((Component)item).GetComponentsInChildren<Renderer>(true))?.Where((Renderer x) => (Object)(object)x.sharedMaterial != (Object)null && (Object)(object)x.sharedMaterial.shader != (Object)null) where ((Object)x.sharedMaterial.shader).name.ToLower().Contains("Thermal".ToLower()) select x).ToArray() ?? null; if (renderers != null) { if (renderers.Length != 1) { EOSLogger.Warning(((Item)item).PublicName + " contains more than 1 thermal renderers!"); } InLevelGearThermals[gearPID] = renderers; return true; } EOSLogger.Debug(((Item)item).PublicName + ": thermal renderer not found"); return false; } renderers = InLevelGearThermals[gearPID]; return true; } internal bool TrySetThermalSightRenderer(uint gearPID = 0u) { //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Expected O, but got Unknown //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Expected O, but got Unknown //IL_0190: Unknown result type (might be due to invalid IL or missing references) if (gearPID == 0) { gearPID = CurrentGearPID; } if (!IsGearWithThermal(gearPID)) { return false; } if (ModifiedInLevelGearThermals.Contains(gearPID)) { return true; } if (base.definitions.TryGetValue(gearPID, out var value) && InLevelGearThermals.TryGetValue(gearPID, out var value2)) { TSShader shader = value.Definition.Shader; Renderer[] array = value2; foreach (Renderer val in array) { PropertyInfo[] properties = shader.GetType().GetProperties(); foreach (PropertyInfo propertyInfo in properties) { Type type = Nullable.GetUnderlyingType(propertyInfo.PropertyType) ?? propertyInfo.PropertyType; string text = "_" + propertyInfo.Name; if (type == typeof(float)) { val.material.SetFloat(text, (float)propertyInfo.GetValue(shader)); } else if (type == typeof(EOSColor)) { EOSColor val2 = (EOSColor)propertyInfo.GetValue(shader); val.material.SetVector(text, Color.op_Implicit(val2.ToUnityColor())); } else if (type == typeof(bool)) { bool flag = (bool)propertyInfo.GetValue(shader); val.material.SetFloat(text, flag ? 1f : 0f); } else if (type == typeof(Vec4)) { Vec4 val3 = (Vec4)propertyInfo.GetValue(shader); val.material.SetVector(text, val3.ToVector4()); } } } ModifiedInLevelGearThermals.Add(gearPID); return true; } return false; } internal void OnPlayerItemWielded(FirstPersonItemHolder fpsItemHolder, ItemEquippable item) { if (item.GearIDRange == null) { CurrentGearPID = 0u; return; } CurrentGearPID = ExpeditionGearManager.GetOfflineGearPID(item.GearIDRange); TryGetInLevelGearThermalRenderersFromItem(item, CurrentGearPID, out var _); TrySetThermalSightRenderer(CurrentGearPID); } public bool IsGearWithThermal(uint gearPID) { return ThermalOfflineGears.Contains(gearPID); } private void CleanupInLevelGearThermals(bool keepCurrentGear = false) { if (!keepCurrentGear || !InLevelGearThermals.ContainsKey(CurrentGearPID)) { InLevelGearThermals.Clear(); } else { Renderer[] value = InLevelGearThermals[CurrentGearPID]; InLevelGearThermals.Clear(); InLevelGearThermals[CurrentGearPID] = value; } ModifiedInLevelGearThermals.Clear(); } internal void SetCurrentThermalSightSettings(float t) { if (InLevelGearThermals.TryGetValue(CurrentGearPID, out var value) && base.definitions.TryGetValue(CurrentGearPID, out var value2)) { Renderer[] array = value; foreach (Renderer obj in array) { float zoom = value2.Definition.Shader.Zoom; float offAimPixelZoom = value2.Definition.OffAimPixelZoom; float num = Mathf.Lerp(zoom, offAimPixelZoom, t); obj.material.SetFloat("_Zoom", num); } } } private void Clear() { CurrentGearPID = 0u; CleanupInLevelGearThermals(); CleanupPuzzleVisuals(); } private TSAManager() { LevelAPI.OnBuildStart += Clear; LevelAPI.OnLevelCleanup += Clear; } static TSAManager() { Current = new TSAManager(); } public void RegisterPuzzleVisual(CP_Bioscan_Core core) { Il2CppArrayBase<Renderer> componentsInChildren = ((Component)core).gameObject.GetComponentsInChildren<Renderer>(true); if (componentsInChildren == null) { return; } foreach (Renderer item2 in ((IEnumerable<Renderer>)componentsInChildren).Where((Renderer comp) => ((Object)((Component)comp).gameObject).name.Equals("Zone")).ToList()) { GameObject gameObject = ((Component)item2).gameObject; float @float = item2.material.GetFloat("_Intensity"); float float2 = item2.material.GetFloat("_BehindWallIntensity"); PuzzleVisualWrapper item = new PuzzleVisualWrapper { GO = gameObject, Renderer = item2, Intensity = @float, BehindWallIntensity = float2 }; PuzzleVisuals.Add(item); } } public void RegisterPuzzleVisual(PuzzleVisualWrapper wrapper) { PuzzleVisuals.Add(wrapper); } internal void SetPuzzleVisualsIntensity(float t) { PuzzleVisuals.ForEach(delegate(PuzzleVisualWrapper v) { v.SetIntensity(t); }); } private void CleanupPuzzleVisuals() { PuzzleVisuals.Clear(); } } } namespace ThermalSights.Patches { internal static class CP_Bioscan_Core_Setup { [HarmonyPostfix] [HarmonyPatch(typeof(CP_Bioscan_Core), "Setup")] private static void Post_CaptureBioscanVisual(CP_Bioscan_Core __instance) { TSAManager.Current.RegisterPuzzleVisual(__instance); } } [HarmonyPatch] internal static class FirstPersonItemHolder_SetWieldedItem { public static event Action<FirstPersonItemHolder, ItemEquippable> OnItemWielded; [HarmonyPostfix] [HarmonyPatch(typeof(FirstPersonItemHolder), "SetWieldedItem")] private static void Post_SetWieldedItem(FirstPersonItemHolder __instance, ItemEquippable item) { TSAManager.Current.OnPlayerItemWielded(__instance, item); TSAManager.Current.SetPuzzleVisualsIntensity(1f); TSAManager.Current.SetCurrentThermalSightSettings(1f); FirstPersonItemHolder_SetWieldedItem.OnItemWielded?.Invoke(__instance, item); } } [HarmonyPatch] internal static class FPIS_Aim_Update { public static event Action<FPIS_Aim, float> OnAimUpdate; [HarmonyPostfix] [HarmonyPatch(typeof(FPIS_Aim), "Update")] private static void Post_Aim_Update(FPIS_Aim __instance) { if (!((Object)(object)((FPItemState)__instance).Holder.WieldedItem == (Object)null)) { float num = 1f - FirstPersonItemHolder.m_transitionDelta; if (!TSAManager.Current.IsGearWithThermal(TSAManager.Current.CurrentGearPID)) { num = Math.Max(0.05f, num); } else { TSAManager.Current.SetCurrentThermalSightSettings(num); } TSAManager.Current.SetPuzzleVisualsIntensity(num); FPIS_Aim_Update.OnAimUpdate?.Invoke(__instance, num); } } } } namespace ThermalSights.Definition { public class TSADefinition { public float OffAimPixelZoom { get; set; } = 1f; public TSShader Shader { get; set; } = new TSShader(); } public class TSShader { [JsonPropertyName("DistanceFalloff")] [Range(0.0, 1.0)] public float HeatFalloff { get; set; } = 0.01f; [Range(0.0, 1.0)] public float FogFalloff { get; set; } = 0.1f; [JsonPropertyName("PixelZoom")] [Range(0.0, 1.0)] public float Zoom { get; set; } = 0.8f; [JsonPropertyName("AspectRatioAdjust")] [Range(0.0, 2.0)] public float RatioAdjust { get; set; } = 1f; [Range(0.0, 1.0)] public float DistortionCenter { get; set; } = 0.5f; public float DistortionScale { get; set; } = 1f; public float DistortionSpeed { get; set; } = 1f; public float DistortionSignalSpeed { get; set; } = 0.025f; [Range(0.0, 1.0)] public float DistortionMin { get; set; } = 0.01f; [Range(0.0, 1.0)] public float DistortionMax { get; set; } = 0.4f; [JsonPropertyName("AmbientTemperature")] [Range(0.0, 1.0)] public float AmbientTemp { get; set; } = 0.15f; [JsonPropertyName("BackgroundTemperature")] [Range(0.0, 1.0)] public float BackgroundTemp { get; set; } = 0.05f; [Range(0.0, 10.0)] public float AlbedoColorFactor { get; set; } = 0.5f; [Range(0.0, 10.0)] public float AmbientColorFactor { get; set; } = 5f; public float OcclusionHeat { get; set; } = 0.5f; public float BodyOcclusionHeat { get; set; } = 2.5f; [Range(0.0, 1.0)] public float ScreenIntensity { get; set; } = 0.2f; [Range(0.0, 1.0)] public float OffAngleFade { get; set; } = 0.95f; [Range(0.0, 1.0)] public float Noise { get; set; } = 0.1f; [JsonPropertyName("MinShadowEnemyDistortion")] [Range(0.0, 1.0)] public float DistortionMinShadowEnemies { get; set; } = 0.2f; [JsonPropertyName("MaxShadowEnemyDistortion")] [Range(0.0, 1.0)] public float DistortionMaxShadowEnemies { get; set; } = 1f; [Range(0.0, 1.0)] public float DistortionSignalSpeedShadowEnemies { get; set; } = 1f; public float ShadowEnemyFresnel { get; set; } = 10f; [Range(0.0, 1.0)] public float ShadowEnemyHeat { get; set; } = 0.1f; public EOSColor ReticuleColorA { get; set; } = new EOSColor { r = 1f, g = 1f, b = 1f, a = 1f }; public EOSColor ReticuleColorB { get; set; } = new EOSColor { r = 1f, g = 1f, b = 1f, a = 1f }; public EOSColor ReticuleColorC { get; set; } = new EOSColor { r = 1f, g = 1f, b = 1f, a = 1f }; [Range(0.0, 20.0)] public float SightDirt { get; set; } public bool LitGlass { get; set; } public bool ClipBorders { get; set; } = true; public Vec4 AxisX { get; set; } = new Vec4(); public Vec4 AxisY { get; set; } = new Vec4(); public Vec4 AxisZ { get; set; } = new Vec4(); public bool Flip { get; set; } = true; [JsonPropertyName("Distance1")] [Range(0.0, 100.0)] public float ProjDist1 { get; set; } = 100f; [JsonPropertyName("Distance2")] [Range(0.0, 100.0)] public float ProjDist2 { get; set; } = 66f; [JsonPropertyName("Distance3")] [Range(0.0, 100.0)] public float ProjDist3 { get; set; } = 33f; [JsonPropertyName("Size1")] [Range(0.0, 3.0)] public float ProjSize1 { get; set; } = 1f; [JsonPropertyName("Size2")] [Range(0.0, 3.0)] public float ProjSize2 { get; set; } = 1f; [JsonPropertyName("Size3")] [Range(0.0, 3.0)] public float ProjSize3 { get; set; } = 1f; [JsonPropertyName("Zeroing")] [Range(-1.0, 1.0)] public float ZeroOffset { get; set; } } }
plugins/net6/LEGACY.dll
Decompiled a week ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using AIGraph; using AK; using Agents; using AssetShards; using BepInEx; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP.Utils.Collections; using BoosterImplants; using CellMenu; using ChainedPuzzles; using EOSExt.Reactor.Managers; using Enemies; using ExtraObjectiveSetup; using ExtraObjectiveSetup.BaseClasses; using ExtraObjectiveSetup.ExtendedWardenEvents; using ExtraObjectiveSetup.Instances; using ExtraObjectiveSetup.Utils; using FloLib.Infos; using FloLib.Networks.Replications; using GTFO.API; using GTFO.API.Utilities; using GameData; using Gear; using HarmonyLib; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using LEGACY.ExtraEvents; using LEGACY.LegacyOverride; using LEGACY.LegacyOverride.DummyVisual; using LEGACY.LegacyOverride.DummyVisual.VisualGOAnimation; using LEGACY.LegacyOverride.DummyVisual.VisualGOAnimation.AnimationConfig; using LEGACY.LegacyOverride.DummyVisual.VisualSequenceType; using LEGACY.LegacyOverride.ElevatorCargo; using LEGACY.LegacyOverride.EnemyTagger; using LEGACY.LegacyOverride.EventScan; using LEGACY.LegacyOverride.ExpeditionIntelNotification; using LEGACY.LegacyOverride.ExpeditionSuccessPage; using LEGACY.LegacyOverride.FogBeacon; using LEGACY.LegacyOverride.ForceFail; using LEGACY.LegacyOverride.Music; using LEGACY.LegacyOverride.ResourceStations; using LEGACY.Utils; using LEGACY.VanillaFix; using LevelGeneration; using Localization; using MTFO.API; using Microsoft.CodeAnalysis; using Player; using SNetwork; using ScanPosOverride.JSON; using ScanPosOverride.Managers; using StateMachines; using TMPro; using ThermalSights; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("LEGACY")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+6516d149c5b3ab9c71a75700061b6ed33372a1ea")] [assembly: AssemblyProduct("LEGACY")] [assembly: AssemblyTitle("LEGACY")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [HarmonyPatch(typeof(PUI_Watermark), "UpdateWatermark")] internal static class Patch_WatermarkUpdateWatermark { private static void Postfix(PUI_Watermark __instance) { string value = "4.6.1+gitf831086-dirty-main".Remove("x.x.x".Length); ((TMP_Text)__instance.m_watermarkText).SetText($"<color=red>MODDED</color> <color=orange>{value}</color>\n<color=#00ae9d>LEGACY</color> <color=orange>{"4.3.3"}</color>", true); } } namespace LEGACY { internal static class Assets { public static GameObject CircleSensor { get; private set; } public static GameObject MovableSensor { get; private set; } public static GameObject OBSVisual { get; private set; } public static GameObject ObjectiveMarker { get; private set; } public static GameObject EventScan { get; private set; } internal static GameObject DummyScan { get; private set; } internal static GameObject DummySensor { get; private set; } internal static GameObject AmmoStation { get; private set; } internal static GameObject MediStation { get; private set; } internal static GameObject ToolStation { get; private set; } public static void Init() { CircleSensor = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/CircleSensor.prefab"); MovableSensor = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/MovableSensor.prefab"); OBSVisual = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/OBSVisual.prefab"); ObjectiveMarker = AssetAPI.GetLoadedAsset<GameObject>("Assets/SecuritySensor/ObjectiveMarker.prefab"); EventScan = AssetAPI.GetLoadedAsset<GameObject>("Assets/EventObjects/EventScan.prefab"); DummyScan = AssetAPI.GetLoadedAsset<GameObject>("Assets/DummyVisual/DummyScan.prefab"); DummySensor = AssetAPI.GetLoadedAsset<GameObject>("Assets/DummyVisual/DummySensor.prefab"); AmmoStation = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/AmmoStation.prefab"); MediStation = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/MediStation.prefab"); ToolStation = AssetAPI.GetLoadedAsset<GameObject>("Assets/Misc/ToolStation.prefab"); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInIncompatibility("GTFO.AWO")] [BepInPlugin("Inas.LEGACY", "LEGACY", "4.3.3")] public class EntryPoint : BasePlugin { public const string AUTHOR = "Inas"; public const string RUNDOWN_NAME = "LEGACY"; public const string VERSION = "4.3.3"; public const bool TESTING = false; public const string TEST_STRING = "TESTING"; private Harmony m_Harmony; public override void Load() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown m_Harmony = new Harmony("LEGACY"); m_Harmony.PatchAll(); LegacyOverrideManagers.Init(); LegacyExtraEvents.Init(); LEGACY.VanillaFix.Debugger.Current.Init(); AssetAPI.OnAssetBundlesLoaded += Assets.Init; EventAPI.OnManagersSetup += delegate { AssetShardManager.OnStartupAssetsLoaded += Action.op_Implicit((Action)MainMenuGuiLayer.Current.PageRundownNew.SetupCustomTutorialButton); }; } } } namespace LEGACY.Reactor { [HarmonyPatch] internal class Patch_ReactorShutdown { [HarmonyPostfix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnStateChange")] private static void Post_OnStateChange(LG_WardenObjective_Reactor __instance, pReactorState oldState, pReactorState newState) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Invalid comparison between Unknown and I4 //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Expected I4, but got Unknown //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance == (Object)null || oldState.status == newState.status) { return; } WardenObjectiveDataBlock val = null; if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val) || val == null) { LegacyLogger.Error("Patch_ReactorShutdown: "); LegacyLogger.Error("Failed to get warden objective"); } else if ((int)val.Type == 2 && !val.OnActivateOnSolveItem) { eWardenObjectiveEventTrigger val2 = (eWardenObjectiveEventTrigger)0; eReactorStatus status = newState.status; switch (status - 7) { default: return; case 0: val2 = (eWardenObjectiveEventTrigger)1; break; case 1: val2 = (eWardenObjectiveEventTrigger)2; break; case 2: val2 = (eWardenObjectiveEventTrigger)3; break; } _ = __instance.SpawnNode.LayerType; WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(val.EventsOnActivate, val2, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null); } } [HarmonyPrefix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnBuildDone")] private static void Pre_OnBuildDone_ChainedPuzzleMidObjectiveFix(LG_WardenObjective_Reactor __instance) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) WardenObjectiveDataBlock val = null; if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val) || val == null) { LegacyLogger.Error("Patch_ReactorShutdown: Failed to get warden objective"); } else if (val.ChainedPuzzleMidObjective != 0) { __instance.m_chainedPuzzleAlignMidObjective = __instance.m_chainedPuzzleAlign; } } [HarmonyPrefix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "Update")] private static bool Pre_Update(LG_WardenObjective_Reactor __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Invalid comparison between Unknown and I4 if ((int)__instance.m_currentState.status != 7) { return true; } if (!__instance.m_currentWaveData.HasVerificationTerminal) { return true; } __instance.SetGUIMessage(true, Text.Format(3000u, (Object[])(object)new Object[1] { Object.op_Implicit("<color=orange>" + __instance.m_currentWaveData.VerificationTerminalSerial + "</color>") }), (ePUIMessageStyle)3, false, "", ""); return false; } } [HarmonyPatch] internal class Patch_ReactorStartup_ExtraEventsExecution { [HarmonyPostfix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnStateChange")] private static void Post_ExecuteOnNoneEventsOnDefenseStart(LG_WardenObjective_Reactor __instance, pReactorState oldState, pReactorState newState) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Invalid comparison between Unknown and I4 if (oldState.status != newState.status && (int)newState.status == 3) { WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.m_currentWaveData.Events, (eWardenObjectiveEventTrigger)0, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null); } } [HarmonyPostfix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnBuildDone")] private static void Post_OnBuildDone(LG_WardenObjective_Reactor __instance) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Invalid comparison between Unknown and I4 WardenObjectiveDataBlock db = default(WardenObjectiveDataBlock); if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref db) || db == null) { LegacyLogger.Error("Patch_ReactorStartup_ExtraEventsExecution: "); LegacyLogger.Error("Failed to get warden objective"); } else if ((int)db.Type == 1 && !db.OnActivateOnSolveItem) { ChainedPuzzleInstance chainedPuzzleToStartSequence = __instance.m_chainedPuzzleToStartSequence; chainedPuzzleToStartSequence.OnPuzzleSolved += Action.op_Implicit((Action)delegate { WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(db.EventsOnActivate, (eWardenObjectiveEventTrigger)0, true, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null); }); } } } [HarmonyPatch] internal class Patch_ReactorStartup_OverwriteGUIBehaviour { private static HashSet<uint> ForceDisableLevels; [HarmonyPrefix] [HarmonyPatch(typeof(LG_WardenObjective_Reactor), "OnStateChange")] private static bool Pre_HideReactorMessageForInfiniteWave(LG_WardenObjective_Reactor __instance, pReactorState oldState, pReactorState newState) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Invalid comparison between Unknown and I4 //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Invalid comparison between Unknown and I4 //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Invalid comparison between Unknown and I4 //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected I4, but got Unknown //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) if (oldState.status == newState.status) { return true; } if ((int)newState.status != 2 && (int)newState.status != 3 && (int)newState.status != 4) { return true; } if (ForceDisable()) { if (oldState.stateCount != newState.stateCount) { __instance.OnStateCountUpdate(newState.stateCount); } if (oldState.stateProgress != newState.stateProgress) { __instance.OnStateProgressUpdate(newState.stateProgress); } __instance.ReadyForVerification = false; eReactorStatus status = newState.status; switch (status - 2) { case 0: { WardenObjectiveDataBlock val = null; if (!WardenObjectiveManager.Current.TryGetActiveWardenObjectiveData(__instance.SpawnNode.LayerType, ref val) || val == null) { LegacyLogger.Error("Patch_ReactorStartup_OverwriteGUIBehaviour: "); LegacyLogger.Error("Failed to get warden objective datablock"); break; } __instance.m_lightCollection.SetMode(val.LightsOnDuringIntro); __instance.m_lightCollection.ResetUpdateValues(true); __instance.lcReset = true; __instance.m_lightsBlinking = false; __instance.m_spawnEnemies = false; __instance.m_progressUpdateEnabled = true; __instance.m_alarmCountdownPlayed = false; __instance.m_currentDuration = ((!newState.verifyFailed) ? __instance.m_currentWaveData.Warmup : __instance.m_currentWaveData.WarmupFail); WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.m_currentWaveData.Events, (eWardenObjectiveEventTrigger)1, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null); if (__instance.m_currentWaveCount == 1) { Debug.LogError(Object.op_Implicit("Reactor IDLE START")); __instance.m_sound.Post(EVENTS.REACTOR_POWER_LEVEL_1_LOOP, true); __instance.m_sound.SetRTPCValue(GAME_PARAMETERS.REACTOR_POWER, 0f); } else { Debug.LogError(Object.op_Implicit("Reactor REACTOR_POWER_DOWN")); __instance.m_sound.Post(EVENTS.REACTOR_POWER_LEVEL_2_TO_1_TRANSITION, true); __instance.m_sound.SetRTPCValue(GAME_PARAMETERS.REACTOR_POWER, 0f); } break; } case 1: __instance.m_lightCollection.ResetUpdateValues(true); __instance.lcReset = true; __instance.m_spawnEnemies = true; __instance.m_currentEnemyWaveIndex = 0; __instance.m_alarmCountdownPlayed = false; __instance.m_progressUpdateEnabled = true; __instance.m_currentDuration = __instance.m_currentWaveData.Wave; __instance.m_sound.Post(EVENTS.REACTOR_POWER_LEVEL_1_TO_3_TRANSITION, true); break; case 2: __instance.m_lightCollection.ResetUpdateValues(false); __instance.lcReset = true; __instance.m_spawnEnemies = false; __instance.m_progressUpdateEnabled = true; __instance.ReadyForVerification = true; Debug.Log(Object.op_Implicit("Wait for verify! newState.verifyFailed? " + newState.verifyFailed)); __instance.m_currentDuration = ((!newState.verifyFailed) ? __instance.m_currentWaveData.Verify : __instance.m_currentWaveData.VerifyFail); WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.m_currentWaveData.Events, (eWardenObjectiveEventTrigger)2, false, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null); break; } __instance.m_currentState = newState; return false; } return true; } private static bool ForceDisable() { return ForceDisableLevels.Contains(RundownManager.ActiveExpedition.LevelLayoutData); } static Patch_ReactorStartup_OverwriteGUIBehaviour() { ForceDisableLevels = new HashSet<uint>(); LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock("Legacy_L3E2_L1"); if (block != null) { ForceDisableLevels.Add(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID); } block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock("Legacy_L1E1_L1"); if (block != null) { ForceDisableLevels.Add(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID); } } } } namespace LEGACY.HardcodedBehaviours { [HarmonyPatch] internal class Patch_PickupItem_Hardcoded { [HarmonyPrefix] [HarmonyPatch(typeof(LG_Distribute_PickupItemsPerZone), "Build")] private static void Pre_LG_Distribute_PickupItemsPerZone(LG_Distribute_PickupItemsPerZone __instance) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Invalid comparison between Unknown and I4 //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Invalid comparison between Unknown and I4 //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Invalid comparison between Unknown and I4 LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock("LAYOUT_O4_1_L1"); if (block == null || RundownManager.ActiveExpedition.LevelLayoutData != ((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID) { return; } eLocalZoneIndex localIndex = __instance.m_zone.LocalIndex; if ((int)localIndex != 1) { if ((int)localIndex == 5) { __instance.m_zonePlacementWeights.Start = 0f; __instance.m_zonePlacementWeights.Middle = 0f; __instance.m_zonePlacementWeights.End = 100000f; } } else if ((int)__instance.m_pickupType == 1) { __instance.m_zonePlacementWeights.Start = 100000f; __instance.m_zonePlacementWeights.Middle = 0f; __instance.m_zonePlacementWeights.End = 0f; } } } } namespace LEGACY.VanillaFix { [HarmonyPatch] internal class Patch_FixScoutFreeze { [HarmonyPrefix] [HarmonyPatch(typeof(ES_ScoutScream), "CommonUpdate")] private static bool Prefix_Debug(ES_ScoutScream __instance) { if (((AgentAI)((ES_Base)__instance).m_ai).Target == null) { return false; } return true; } } [HarmonyPatch] internal class Patch_LG_SecurityDoor_Fix_EventsOnUnlockDoor_Powergenerator { [HarmonyPrefix] [HarmonyPatch(typeof(LG_SecurityDoor), "OnSyncDoorStatusChange")] private static void Pre_OnSyncDoorStatusChange(LG_SecurityDoor __instance, pDoorState state, bool isRecall) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Invalid comparison between Unknown and I4 //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Invalid comparison between Unknown and I4 //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Invalid comparison between Unknown and I4 eDoorStatus status = state.status; if ((status - 4 <= 1 || (int)status == 9) && (int)__instance.m_lastState.status == 6 && !isRecall) { WardenObjectiveManager.CheckAndExecuteEventsOnTrigger(__instance.LinkedToZoneData.EventsOnUnlockDoor, (eWardenObjectiveEventTrigger)0, true, 0f, (Il2CppStructArray<eWardenObjectiveEventType>)null); } } } [HarmonyPatch] internal class Patch_LockSecurityDoor_FixCustomText { [HarmonyPostfix] [HarmonyPatch(typeof(LG_SecurityDoor_Locks), "Setup", new Type[] { typeof(LG_SecurityDoor) })] private static void Post_LG_SecurityDoor_Locks_Setup(LG_SecurityDoor door, LG_SecurityDoor_Locks __instance) { LocalizedText customText = door.LinkedToZoneData.ProgressionPuzzleToEnter.CustomText; __instance.m_lockedWithNoKeyInteractionText = customText; } } [HarmonyPatch] internal class Debugger { public static Debugger Current { get; private set; } = new Debugger(); public bool DEBUGGING { get; private set; } private Debugger() { } internal void Init() { _ = DEBUGGING; } private void f1(int k, out string v) { if (k < 2) { v = "2"; } v = null; } private void f2(int k, ref string v) { if (k < 2) { v = "2"; } } } } namespace LEGACY.Utils { public delegate float EasingFunction(float t, float b, float c, float d); public delegate bool BoolCheck(); internal static class CoroutineEase { private static IEnumerator DoEaseLocalScale(Transform trans, Vector3 startScale, Vector3 targetScale, float startTime, float duration, EasingFunction ease, Action onDone, BoolCheck checkAbort) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) bool doAbort = false; while (Clock.Time < startTime + duration && !doAbort) { doAbort = checkAbort?.Invoke() ?? false; float num = ease(Clock.Time - startTime, 0f, 1f, duration); trans.localScale = Vector3.Lerp(startScale, targetScale, num); yield return null; } trans.localScale = targetScale; if (!doAbort) { onDone?.Invoke(); } } private static IEnumerator DoEaseLocalPos(Transform trans, Vector3 sourcePos, Vector3 targetPos, float startTime, float duration, EasingFunction ease, Action onDone, BoolCheck checkAbort) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) bool doAbort = false; while (Clock.Time < startTime + duration && !doAbort) { doAbort = checkAbort?.Invoke() ?? false; float num = ease(Clock.Time - startTime, 0f, 1f, duration); trans.localPosition = Vector3.Lerp(sourcePos, targetPos, num); yield return null; } trans.localPosition = targetPos; if (!doAbort) { onDone?.Invoke(); } } private static IEnumerator DoEaseLocalRot(Transform trans, Vector3 sourceEuler, Vector3 targetEuler, float startTime, float duration, EasingFunction ease, Action onDone, BoolCheck checkAbort) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) bool doAbort = false; while (Clock.Time < startTime + duration && !doAbort) { doAbort = checkAbort?.Invoke() ?? false; float num = ease(Clock.Time - startTime, 0f, 1f, duration); trans.localEulerAngles = Vector3.Lerp(sourceEuler, targetEuler, num); yield return null; } trans.localEulerAngles = targetEuler; if (!doAbort) { onDone?.Invoke(); } } internal static Coroutine EaseLocalScale(Transform trans, Vector3 startScale, Vector3 targetScale, float duration, EasingFunction ease = null, Action onDone = null, BoolCheck checkAbort = null) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) EasingFunction ease2 = ease ?? new EasingFunction(Easing.EaseOutExpo); return CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEaseLocalScale(trans, startScale, targetScale, Clock.Time, duration, ease2, onDone, checkAbort)), (Action)null); } internal static Coroutine EaseLocalPos(Transform trans, Vector3 sourcePos, Vector3 targetPos, float duration, EasingFunction ease = null, Action onDone = null, BoolCheck checkAbort = null) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) EasingFunction ease2 = ease ?? new EasingFunction(Easing.EaseOutExpo); return CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEaseLocalPos(trans, sourcePos, targetPos, Clock.Time, duration, ease2, onDone, checkAbort)), (Action)null); } internal static Coroutine EaseLocalRot(Transform trans, Vector3 sourceEuler, Vector3 targetEuler, float duration, EasingFunction ease = null, Action onDone = null, BoolCheck checkAbort = null) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) EasingFunction ease2 = ease ?? new EasingFunction(Easing.EaseOutExpo); return CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DoEaseLocalRot(trans, sourceEuler, targetEuler, Clock.Time, duration, ease2, onDone, checkAbort)), (Action)null); } } public static class Helper { private static void ResetChild(iChainedPuzzleCore ICore) { CP_Bioscan_Core val = ((Il2CppObjectBase)ICore).TryCast<CP_Bioscan_Core>(); if ((Object)(object)val != (Object)null) { ((Il2CppObjectBase)val.m_spline).Cast<CP_Holopath_Spline>(); ((Il2CppObjectBase)val.PlayerScanner).Cast<CP_PlayerScanner>().ResetScanProgression(0f); val.Deactivate(); return; } CP_Cluster_Core val2 = ((Il2CppObjectBase)ICore).TryCast<CP_Cluster_Core>(); if ((Object)(object)val2 == (Object)null) { LegacyLogger.Error("ResetChild: found iChainedPuzzleCore that is neither CP_Bioscan_Core nor CP_Cluster_Core..."); return; } ((Il2CppObjectBase)val2.m_spline).Cast<CP_Holopath_Spline>(); foreach (iChainedPuzzleCore item in (Il2CppArrayBase<iChainedPuzzleCore>)(object)val2.m_childCores) { ResetChild(item); } val2.Deactivate(); } public static void ResetChainedPuzzle(ChainedPuzzleInstance chainedPuzzleInstance) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) if (chainedPuzzleInstance.Data.DisableSurvivalWaveOnComplete) { chainedPuzzleInstance.m_sound = new CellSoundPlayer(chainedPuzzleInstance.m_parent.position); } foreach (iChainedPuzzleCore item in (Il2CppArrayBase<iChainedPuzzleCore>)(object)chainedPuzzleInstance.m_chainedPuzzleCores) { ResetChild(item); } if (SNet.IsMaster) { pChainedPuzzleState state = chainedPuzzleInstance.m_stateReplicator.State; pChainedPuzzleState val = default(pChainedPuzzleState); val.status = (eChainedPuzzleStatus)0; val.currentSurvivalWave_EventID = state.currentSurvivalWave_EventID; val.isSolved = false; val.isActive = false; pChainedPuzzleState val2 = val; chainedPuzzleInstance.m_stateReplicator.InteractWithState(val2, new pChainedPuzzleInteraction { type = (eChainedPuzzleInteraction)2 }); } } public static List<T> ToManagedList<T>(this List<T> il2cppList) { List<T> list = new List<T>(); Enumerator<T> enumerator = il2cppList.GetEnumerator(); while (enumerator.MoveNext()) { T current = enumerator.Current; list.Add(current); } return list; } public static bool TryGetComponent<T>(this GameObject obj, out T comp) { comp = obj.GetComponent<T>(); return comp != null; } public static bool IsPlayerInLevel(PlayerAgent player) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Invalid comparison between Unknown and I4 return (int)player.Owner.Load<pGameState>().gameState == 10; } public static ChainedPuzzleInstance GetChainedPuzzleForCommandOnTerminal(LG_ComputerTerminal terminal, string command) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected I4, but got Unknown //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Invalid comparison between Unknown and I4 //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Invalid comparison between Unknown and I4 //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Invalid comparison between Unknown and I4 //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Invalid comparison between Unknown and I4 //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Invalid comparison between Unknown and I4 uint num = 0u; if (terminal.SpawnNode.m_dimension.IsMainDimension) { LG_LayerType layerType = terminal.SpawnNode.LayerType; switch ((int)layerType) { case 0: num = RundownManager.ActiveExpedition.LevelLayoutData; break; case 1: num = RundownManager.ActiveExpedition.SecondaryLayout; break; case 2: num = RundownManager.ActiveExpedition.ThirdLayout; break; default: LegacyLogger.Error("Unimplemented layer type."); return null; } } else { num = terminal.SpawnNode.m_dimension.DimensionData.LevelLayoutData; } LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock(num); List<CustomTerminalCommand> val = null; List<LG_ComputerTerminal> terminalsSpawnedInZone = terminal.SpawnNode.m_zone.TerminalsSpawnedInZone; int num2 = terminalsSpawnedInZone.IndexOf(terminal); ExpeditionZoneData val2 = null; Enumerator<ExpeditionZoneData> enumerator = block.Zones.GetEnumerator(); while (enumerator.MoveNext()) { ExpeditionZoneData current = enumerator.Current; if (current.LocalIndex == terminal.SpawnNode.m_zone.LocalIndex) { val2 = current; break; } } if (val2 == null) { LegacyLogger.Error("Cannot find target zone data."); return null; } if (val2.TerminalPlacements.Count != terminalsSpawnedInZone.Count) { LegacyLogger.Error("The numbers of terminal placement and spawn, skipped for the zone terminal."); return null; } val = val2.TerminalPlacements[num2].UniqueCommands; if (val.Count == 0) { return null; } List<WardenObjectiveEventData> val3 = null; TERM_Command val4 = (TERM_Command)0; Enumerator<CustomTerminalCommand> enumerator2 = val.GetEnumerator(); string text = default(string); string text2 = default(string); while (enumerator2.MoveNext()) { CustomTerminalCommand current2 = enumerator2.Current; if (current2.Command == command) { val3 = current2.CommandEvents; if (!terminal.m_command.TryGetCommand(current2.Command, ref val4, ref text, ref text2)) { LegacyLogger.Error("Cannot get TERM_COMMAND for command {0} on the specified terminal."); } break; } } if (val3 == null || (int)val4 == 0) { return null; } if ((int)val4 != 38 && (int)val4 != 39 && (int)val4 != 40 && (int)val4 != 41 && (int)val4 != 42) { return null; } ChainedPuzzleInstance val5 = null; for (int i = 0; i < val3.Count && (val3[i].ChainPuzzle == 0 || !terminal.TryGetChainPuzzleForCommand(val4, i, ref val5) || !((Object)(object)val5 != (Object)null)); i++) { } return val5; } public static bool TryGetZoneEntranceSecDoor(LG_Zone zone, out LG_SecurityDoor door) { if ((Object)(object)zone == (Object)null) { door = null; return false; } if ((Object)(object)zone.m_sourceGate == (Object)null) { door = null; return false; } if (zone.m_sourceGate.SpawnedDoor == null) { door = null; return false; } door = ((Il2CppObjectBase)zone.m_sourceGate.SpawnedDoor).TryCast<LG_SecurityDoor>(); return (Object)(object)door != (Object)null; } internal static bool isSecDoorToZoneOpened(LG_Zone zone14) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Invalid comparison between Unknown and I4 LG_SecurityDoor door = null; if (!TryGetZoneEntranceSecDoor(zone14, out door) || (Object)(object)door == (Object)null) { return false; } return (int)door.m_sync.GetCurrentSyncState().status == 10; } public static List<T> cast<T>(List<T> list) { List<T> list2 = new List<T>(); Enumerator<T> enumerator = list.GetEnumerator(); while (enumerator.MoveNext()) { T current = enumerator.Current; list2.Add(current); } return list2; } private static eDimensionIndex GetCurrentDimensionIndex() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) if (PlayerManager.PlayerAgentsInLevel.Count <= 0) { throw new Exception("? You don't have any player agent in level? How could that happen?"); } return ((Agent)PlayerManager.PlayerAgentsInLevel[0]).DimensionIndex; } public static void GetMinLayerAndLocalIndex(out LG_LayerType MinLayer, out eLocalZoneIndex MinLocalIndex) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Invalid comparison between I4 and Unknown //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Invalid comparison between I4 and Unknown //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected I4, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected I4, but got Unknown MinLayer = (LG_LayerType)2; MinLocalIndex = (eLocalZoneIndex)20; Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator(); while (enumerator.MoveNext()) { PlayerAgent current = enumerator.Current; if (IsPlayerInLevel(current)) { if ((int)MinLayer > (int)current.m_courseNode.LayerType) { MinLayer = (LG_LayerType)(int)current.m_courseNode.LayerType; MinLocalIndex = (eLocalZoneIndex)20; } if ((int)MinLocalIndex >= (int)current.m_courseNode.m_zone.LocalIndex) { MinLocalIndex = (eLocalZoneIndex)(int)current.m_courseNode.m_zone.LocalIndex; } } } } public static void GetMaxLayerAndLocalIndex(out LG_LayerType MaxLayer, out eLocalZoneIndex MaxLocalIndex) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Invalid comparison between I4 and Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Invalid comparison between I4 and Unknown //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected I4, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected I4, but got Unknown MaxLayer = (LG_LayerType)0; MaxLocalIndex = (eLocalZoneIndex)0; Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator(); while (enumerator.MoveNext()) { PlayerAgent current = enumerator.Current; if (IsPlayerInLevel(current)) { if ((int)MaxLayer < (int)current.m_courseNode.LayerType) { MaxLayer = (LG_LayerType)(int)current.m_courseNode.LayerType; MaxLocalIndex = (eLocalZoneIndex)0; } if ((int)MaxLocalIndex < (int)current.m_courseNode.m_zone.LocalIndex) { MaxLocalIndex = (eLocalZoneIndex)(int)current.m_courseNode.m_zone.LocalIndex; } } } } public static int GetMinAreaIndex(LG_Zone zone) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)zone == (Object)null) { return -1; } LG_LayerType type = zone.m_layer.m_type; eLocalZoneIndex localIndex = zone.LocalIndex; GetCurrentDimensionIndex(); int num = zone.m_areas.Count; Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator(); while (enumerator.MoveNext()) { PlayerAgent current = enumerator.Current; if (current.m_courseNode.LayerType != type || current.m_courseNode.m_zone.LocalIndex != localIndex) { continue; } int i = 0; for (List<LG_Area> areas = zone.m_areas; i < areas.Count; i++) { if (((Object)((Component)areas[i]).gameObject).GetInstanceID() == ((Object)((Component)current.m_courseNode.m_area).gameObject).GetInstanceID()) { if (num > i) { num = i; } break; } } } return num; } public static LG_ComputerTerminal FindTerminal(eDimensionIndex dimensionIndex, LG_LayerType layerType, eLocalZoneIndex localIndex, int terminalIndex) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) LG_Zone val = null; if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(dimensionIndex, layerType, localIndex, ref val) || (Object)(object)val == (Object)null) { LegacyLogger.Error($"FindTerminal: Didn't find LG_Zone {dimensionIndex}, {layerType}, {localIndex}"); return null; } if (val.TerminalsSpawnedInZone == null || terminalIndex >= val.TerminalsSpawnedInZone.Count) { LegacyLogger.Error($"FindTerminal: Invalid terminal index {terminalIndex} - {((val.TerminalsSpawnedInZone != null) ? val.TerminalsSpawnedInZone.Count : 0)} terminals are spawned in {dimensionIndex}, {layerType}, {localIndex}"); return null; } if (terminalIndex >= 0) { return val.TerminalsSpawnedInZone[terminalIndex]; } return null; } public static AIG_NodeCluster GetNodeFromDimensionPosition(eDimensionIndex dimensionIndex, Vector3 position) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) AIG_GeomorphNodeVolume val = default(AIG_GeomorphNodeVolume); AIG_VoxelNodePillar val2 = default(AIG_VoxelNodePillar); AIG_INode val3 = default(AIG_INode); AIG_NodeCluster result = default(AIG_NodeCluster); if (!AIG_GeomorphNodeVolume.TryGetGeomorphVolume(0, dimensionIndex, position, ref val) || !((AIG_NodeVolume)val).m_voxelNodeVolume.TryGetPillar(position, ref val2) || !val2.TryGetVoxelNode(position.y, ref val3) || !AIG_NodeCluster.TryGetNodeCluster(val3.ClusterID, ref result)) { LegacyLogger.Error("TryWarpTo : Position is not valid, try again inside an area."); return null; } return result; } } internal static class Json { private static readonly JsonSerializerOptions _setting; static Json() { _setting = new JsonSerializerOptions { ReadCommentHandling = JsonCommentHandling.Skip, IncludeFields = false, PropertyNameCaseInsensitive = true, WriteIndented = true, IgnoreReadOnlyProperties = true }; _setting.Converters.Add(new JsonStringEnumConverter()); _setting.Converters.Add(MTFOPartialDataUtil.PersistentIDConverter); _setting.Converters.Add(MTFOPartialDataUtil.LocalizedTextConverter); } public static T Deserialize<T>(string json) { return JsonSerializer.Deserialize<T>(json, _setting); } public static object Deserialize(Type type, string json) { return JsonSerializer.Deserialize(json, type, _setting); } public static string Serialize<T>(T value) { return JsonSerializer.Serialize(value, _setting); } public static void Load<T>(string filePath, out T config) where T : new() { config = Deserialize<T>(File.ReadAllText(filePath)); } } internal static class LegacyLogger { private static ManualLogSource logger = Logger.CreateLogSource("LEGACYCore"); public static void Log(string format, params object[] args) { Log(string.Format(format, args)); } public static void Log(string str) { if (logger != null) { logger.Log((LogLevel)8, (object)str); } } public static void Warning(string format, params object[] args) { Warning(string.Format(format, args)); } public static void Warning(string str) { if (logger != null) { logger.Log((LogLevel)4, (object)str); } } public static void Error(string format, params object[] args) { Error(string.Format(format, args)); } public static void Error(string str) { if (logger != null) { logger.Log((LogLevel)2, (object)str); } } public static void Debug(string format, params object[] args) { Debug(string.Format(format, args)); } public static void Debug(string str) { if (logger != null) { logger.Log((LogLevel)32, (object)str); } } } public class SpawnHibernateEnemiesEvent { public eWardenObjectiveEventTrigger Trigger { get; set; } public int Type { get; set; } = 170; public eDimensionIndex DimensionIndex { get; set; } public LG_LayerType Layer { get; set; } public eLocalZoneIndex LocalIndex { get; set; } public string WorldEventObjectFilter { get; set; } = "RANDOM"; public uint EnemyID { get; set; } public int Count { get; set; } = 1; public float Delay { get; set; } public float Duration { get; set; } = 2f; } public class WeightedAreaSelector { private static readonly Dictionary<LG_Zone, WeightedAreaSelector> dict; private WeightedRandomBag<LG_Area> weightedRandomBag; public static WeightedAreaSelector Get(LG_Zone zone) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected I4, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) if (!dict.ContainsKey(zone)) { WeightedAreaSelector weightedAreaSelector = new WeightedAreaSelector(); Enumerator<LG_Area> enumerator = zone.m_areas.GetEnumerator(); while (enumerator.MoveNext()) { LG_Area current = enumerator.Current; float num = 0f; LG_AreaSize size = current.m_size; switch (size - 1) { case 4: num = 7f; break; case 0: num = 20f; break; case 1: num = 30f; break; case 2: num = 35f; break; case 3: num = 45f; break; default: LegacyLogger.Error($"Unhandled LG_AreaSize: {current.m_size}. Won't build."); return null; } weightedAreaSelector.AddEntry(current, num); } dict.Add(zone, weightedAreaSelector); } return dict[zone]; } public static WeightedAreaSelector Get(eDimensionIndex eDimensionIndex, LG_LayerType layerType, eLocalZoneIndex localIndex) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) LG_Zone val = default(LG_Zone); if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(eDimensionIndex, layerType, localIndex, ref val) || !Object.op_Implicit((Object)(object)val)) { return null; } return Get(val); } private WeightedAreaSelector() { weightedRandomBag = new WeightedRandomBag<LG_Area>(); } private void AddEntry(LG_Area area, float weight) { weightedRandomBag.AddEntry(area, weight); } public LG_Area GetRandom() { return weightedRandomBag.GetRandom(); } private static void OnBuildDone() { } private static void Clear() { dict.Clear(); } static WeightedAreaSelector() { dict = new Dictionary<LG_Zone, WeightedAreaSelector>(); LevelAPI.OnLevelCleanup += dict.Clear; } } public class WeightedRandomBag<T> { private struct Entry { public double accumulatedWeight; public T item; } private List<Entry> entries = new List<Entry>(); private double accumulatedWeight; private Random rand = new Random(); public void AddEntry(T item, double weight) { if (weight <= 0.0) { LegacyLogger.Error("AddEntry: no non-positive weight pls."); return; } accumulatedWeight += weight; entries.Add(new Entry { item = item, accumulatedWeight = accumulatedWeight }); } public T GetRandom() { double num = rand.NextDouble() * accumulatedWeight; foreach (Entry entry in entries) { if (entry.accumulatedWeight >= num) { return entry.item; } } return default(T); } } } namespace LEGACY.LegacyOverride { internal class NavMarkerManager { private Dictionary<string, GameObject> markerVisuals = new Dictionary<string, GameObject>(); private Dictionary<string, NavMarker> navMarkers = new Dictionary<string, NavMarker>(); private List<GameObject> arbitraryNavMarkers = new List<GameObject>(); public static NavMarkerManager Current { get; private set; } = new NavMarkerManager(); private GameObject InstantiateMarkerVisual() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) GameObject obj = Object.Instantiate<GameObject>(Assets.ObjectiveMarker); float num = 0.16216217f; Transform transform = obj.transform; transform.localPosition += Vector3.up * num; return obj; } public void EnableMarkerAt(string markerName, GameObject target, float scale) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) if (navMarkers.ContainsKey(markerName)) { navMarkers[markerName].SetVisible(true); } else { NavMarker val = GuiManager.NavMarkerLayer.PrepareGenericMarker(target); if ((Object)(object)val != (Object)null) { val.SetColor(new Color(0.855f, 0.482f, 0.976f)); val.SetStyle((eNavMarkerStyle)14); val.SetVisible(true); navMarkers[markerName] = val; } else { LegacyLogger.Error("EnableMarkerAt: got null nav marker"); } } GameObject val2 = null; if (markerVisuals.ContainsKey(markerName)) { val2 = markerVisuals[markerName]; } else { val2 = InstantiateMarkerVisual(); val2.transform.localScale = new Vector3(scale, scale, scale); val2.transform.SetPositionAndRotation(target.transform.position, Quaternion.identity); markerVisuals[markerName] = val2; } CoroutineManager.BlinkIn(val2, 0f); LegacyLogger.Debug("EnableMarker: marker " + markerName + " enabled"); } public void EnableArbitraryMarkerAt(string markerName, Vector3 Position) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) if (navMarkers.ContainsKey(markerName)) { navMarkers[markerName].SetVisible(true); } else { GameObject val = new GameObject(markerName); val.transform.SetPositionAndRotation(Position, Quaternion.identity); arbitraryNavMarkers.Add(val); NavMarker val2 = GuiManager.NavMarkerLayer.PrepareGenericMarker(val); if ((Object)(object)val2 != (Object)null) { val2.SetColor(new Color(0.855f, 0.482f, 0.976f)); val2.SetStyle((eNavMarkerStyle)14); val2.SetVisible(true); navMarkers[markerName] = val2; } else { LegacyLogger.Error("EnableMarkerAt: got null nav marker"); } } LegacyLogger.Debug("EnableMarker: marker " + markerName + " enabled"); } internal (GameObject markerVisual, NavMarker navMakrer) GetMarkerVisuals(string markerName) { if (!markerVisuals.TryGetValue(markerName, out var value) || !navMarkers.TryGetValue(markerName, out var value2)) { return (null, null); } return (value, value2); } public void DisableMakrer(string markerName) { if (navMarkers.ContainsKey(markerName)) { navMarkers[markerName].SetVisible(false); } if (markerVisuals.ContainsKey(markerName)) { GameObject val = markerVisuals[markerName]; if (val.active) { CoroutineManager.BlinkOut(val, 0f); } LegacyLogger.Debug("DisableMakrer: marker " + markerName + " disabled"); } } public void Clear() { foreach (GameObject value in markerVisuals.Values) { Object.Destroy((Object)(object)value); } arbitraryNavMarkers.ForEach((Action<GameObject>)Object.Destroy); markerVisuals.Clear(); navMarkers.Clear(); arbitraryNavMarkers.Clear(); } private NavMarkerManager() { LevelAPI.OnBuildStart += Clear; LevelAPI.OnLevelCleanup += Clear; } } internal static class LegacyOverrideManagers { internal static readonly string LEGACY_CONFIG_PATH = Path.Combine(MTFOPathAPI.CustomPath, "LegacyOverride"); internal static void Init() { ElevatorCargoOverrideManager.Current.Init(); BigPickupFogBeaconSettingManager.Current.Init(); EnemyTaggerSettingManager.Current.Init(); ForceFailManager.Current.Init(); ((GenericExpeditionDefinitionManager<ExpeditionIntel>)ExpeditionIntelNotifier.Current).Init(); ((GenericExpeditionDefinitionManager<EventScanDefinition>)EventScanManager.Current).Init(); ((GenericExpeditionDefinitionManager<VisualGroupDefinition>)VisualManager.Current).Init(); ((GenericExpeditionDefinitionManager<MusicOverride>)MusicStateOverrider.Current).Init(); ((ZoneDefinitionManager<LevelSpawnedFogBeaconDefinition>)LevelSpawnedFogBeaconManager.Current).Init(); ((GenericExpeditionDefinitionManager<SuccessPageCustomization>)SuccessPageCustomizationManager.Current).Init(); ((GenericExpeditionDefinitionManager<ResourceStationDefinition>)ResourceStationManager.Current).Init(); } } } namespace LEGACY.LegacyOverride.ResourceStations { public sealed class ToolStation : ResourceStation { public override string ItemKey => $"Tool_Station_{base.SerialNumber}"; protected override void SetupInteraction() { base.SetupInteraction(); TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.InteractionPrompt.ToolStation"); Interact.InteractionMessage = ((block == null) ? "TOOL STATION" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID)); } protected override void Replenish(PlayerAgent player) { PlayerAmmoStorage ammoStorage = PlayerBackpackManager.GetBackpack(player.Owner).AmmoStorage; float num = Math.Max(0f, Math.Min(def.SupplyUplimit.Tool - ammoStorage.ClassAmmo.RelInPack, def.SupplyEfficiency.Tool)); player.GiveAmmoRel((PlayerAgent)null, 0f, 0f, num); player.Sound.Post(EVENTS.AMMOPACK_APPLY, true); } public static ToolStation Instantiate(ResourceStationDefinition def) { if (def.StationType != StationType.TOOL) { LegacyLogger.Error($"Trying to instantiate MediStation with def with 'StationType': {def.StationType}!"); return null; } GameObject gO = Object.Instantiate<GameObject>(Assets.ToolStation); return new ToolStation(def, gO); } private ToolStation(ResourceStationDefinition def, GameObject GO) : base(def, GO) { } static ToolStation() { } } public sealed class MediStation : ResourceStation { public const float VANILLA_MAX_HEALTH = 25f; public override string ItemKey => $"Health_Station_{base.SerialNumber}"; protected override void SetupInteraction() { base.SetupInteraction(); TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.InteractionPrompt.MediStation"); Interact.InteractionMessage = ((block == null) ? "HEALTH STATION" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID)); } protected override void Replenish(PlayerAgent player) { float health = ((Dam_SyncedDamageBase)player.Damage).Health; float num = def.SupplyUplimit.Medi * 25f; if (!(health >= num)) { player.GiveHealth((PlayerAgent)null, Math.Min(def.SupplyEfficiency.Medi, (num - health) / 25f)); player.Sound.Post(EVENTS.MEDPACK_APPLY, true); } } public static MediStation Instantiate(ResourceStationDefinition def) { if (def.StationType != 0) { LegacyLogger.Error($"Trying to instantiate MediStation with def with 'StationType': {def.StationType}!"); return null; } GameObject gO = Object.Instantiate<GameObject>(Assets.MediStation); return new MediStation(def, gO); } private MediStation(ResourceStationDefinition def, GameObject GO) : base(def, GO) { } static MediStation() { } } public abstract class ResourceStation { public const int UNLIMITED_USE_TIME = int.MaxValue; private Coroutine m_blinkMarkerCoroutine; public virtual GameObject GameObject { get; protected set; } public GameObject InteractGO { get { GameObject gameObject = GameObject; return ((gameObject != null) ? ((Component)gameObject.transform.GetChild(3)).gameObject : null) ?? null; } } public GameObject StationMarkerGO { get { GameObject gameObject = GameObject; return ((gameObject != null) ? ((Component)gameObject.transform.GetChild(2)).gameObject : null) ?? null; } } public virtual Interact_Timed Interact { get; protected set; } public virtual ResourceStationDefinition def { get; protected set; } public RSTimer Timer { get; protected set; } public StateReplicator<RSStateStruct> StateReplicator { get; protected set; } public RSStateStruct State => StateReplicator?.State ?? new RSStateStruct(); public LG_GenericTerminalItem TerminalItem { get; protected set; } public AIG_CourseNode SpawnNode { get { return TerminalItem.SpawnNode; } set { TerminalItem.SpawnNode = value; } } protected int SerialNumber { get; private set; } public virtual string ItemKey => $"Resource_Station_{SerialNumber}"; public bool Enabled => State.Enabled; protected virtual bool InCooldown { get { if (State.RemainingUseTime <= 0) { return State.CurrentCooldownTime > 0f; } return false; } } public virtual bool HasUnlimitedUseTime => def.AllowedUseTimePerCooldown == int.MaxValue; public virtual void Destroy() { if (m_blinkMarkerCoroutine != null) { CoroutineManager.StopCoroutine(m_blinkMarkerCoroutine); m_blinkMarkerCoroutine = null; } Object.Destroy((Object)(object)GameObject); StateReplicator?.Unload(); Interact = null; def = null; StateReplicator = null; } protected virtual bool CanInteract() { if (Enabled) { return !InCooldown; } return false; } protected abstract void Replenish(PlayerAgent player); protected virtual void SetInteractionText() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) string text = Text.Format(827u, (Object[])(object)new Object[1] { Object.op_Implicit(InputMapper.GetBindingName(((Interact_Base)Interact).InputAction)) }); TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.OnAdditionalInteractionText.ResourceStation"); string text2 = ((block == null) ? "TO REPLENISH" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID)); string text3 = (HasUnlimitedUseTime ? string.Empty : $"({State.RemainingUseTime}/{def.AllowedUseTimePerCooldown})"); GuiManager.InteractionLayer.SetInteractPrompt(Interact.InteractionMessage, text + text2 + text3, (ePUIMessageStyle)0); } protected virtual void OnTriggerInteraction(PlayerAgent player) { RSStateStruct state = State; int num = (HasUnlimitedUseTime ? int.MaxValue : Math.Max(state.RemainingUseTime - 1, 0)); int num2 = player.Owner.PlayerSlotIndex(); if (num2 < 0 || num2 >= ((Il2CppArrayBase<SNet_Slot>)(object)SNet.Slots.PlayerSlots).Count) { LegacyLogger.Error($"ResourceStation_OnTriggerInteraction: player {player.PlayerName} has invalid slot index: {num2}"); } else { StateReplicator?.SetState(new RSStateStruct { LastInteractedPlayer = num2, RemainingUseTime = num, CurrentCooldownTime = ((num == 0) ? def.CooldownTime : 0f), Enabled = true }); } } protected virtual void OnInteractionSelected(PlayerAgent agent, bool selected) { if (selected) { SetInteractionText(); } } protected virtual void SetupInteraction() { Interact.InteractDuration = def.InteractDuration; Interact_Timed interact = Interact; interact.ExternalPlayerCanInteract += Func<PlayerAgent, bool>.op_Implicit((Func<PlayerAgent, bool>)((PlayerAgent _) => CanInteract())); Interact_Timed interact2 = Interact; interact2.OnInteractionSelected += Action<PlayerAgent, bool>.op_Implicit((Action<PlayerAgent, bool>)OnInteractionSelected); Interact_Timed interact3 = Interact; interact3.OnInteractionTriggered += Action<PlayerAgent>.op_Implicit((Action<PlayerAgent>)OnTriggerInteraction); } protected virtual void SetupTerminalItem() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) LG_Zone val = default(LG_Zone); if (!Builder.CurrentFloor.TryGetZoneByLocalIndex(((GlobalZoneIndex)def).DimensionIndex, ((GlobalZoneIndex)def).LayerType, ((GlobalZoneIndex)def).LocalIndex, ref val) || (Object)(object)val == (Object)null) { LegacyLogger.Error("ResourceStation: Cannot find spawn node!"); return; } if (def.AreaIndex < 0 || def.AreaIndex >= val.m_areas.Count) { LegacyLogger.Error("ResourceStation: Cannot find spawn node - Area index is invalid!"); return; } TerminalItem.Setup(ItemKey, val.m_areas[def.AreaIndex].m_courseNode); if (SpawnNode != null) { TerminalItem.FloorItemLocation = SpawnNode.m_zone.NavInfo.GetFormattedText((LG_NavInfoFormat)7); } TerminalItem.FloorItemStatus = (eFloorInventoryObjectStatus)0; } protected virtual void OnStateChanged(RSStateStruct oldState, RSStateStruct newState, bool isRecall) { if (isRecall) { return; } int lastInteractedPlayer = newState.LastInteractedPlayer; if (lastInteractedPlayer < 0 || lastInteractedPlayer >= ((Il2CppArrayBase<SNet_Slot>)(object)SNet.Slots.PlayerSlots).Count) { return; } if (((Interact_Base)Interact).IsSelected) { SetInteractionText(); } if (!SNet.IsMaster) { return; } LegacyLogger.Warning($"ResourceStation OnStateChanged: replenish for player {lastInteractedPlayer}, remaining use time: {newState.RemainingUseTime}"); if (oldState.RemainingUseTime > 0) { SNet_Player playerInSlot = SNet.Slots.GetPlayerInSlot(lastInteractedPlayer); if ((Object)(object)playerInSlot != (Object)null) { Replenish(((Il2CppObjectBase)playerInSlot.m_playerAgent).Cast<PlayerAgent>()); } else { LegacyLogger.Error($"playerSlot_{lastInteractedPlayer} has no player agent!"); } } if (newState.RemainingUseTime == 0) { LegacyLogger.Warning("ResourceStation OnStateChanged: cooldown timer starts!"); OnCoolDownStart(); } } protected virtual void OnCoolDownStart() { Timer.StartTimer(def.CooldownTime); if (m_blinkMarkerCoroutine == null) { m_blinkMarkerCoroutine = CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(BlinkMarker()), (Action)null); } } protected virtual void OnCoolDownTimerProgress(float progress) { } protected virtual void OnCoolDownEnd() { LegacyLogger.Warning("ResourceStation OnCoolDownEnd"); if (m_blinkMarkerCoroutine != null) { CoroutineManager.StopCoroutine(m_blinkMarkerCoroutine); m_blinkMarkerCoroutine = null; StationMarkerGO.SetActive(true); } if (SNet.IsMaster) { LegacyLogger.Warning("ResourceStation OnCoolDownEnd: master reset state!"); StateReplicator.SetState(new RSStateStruct { LastInteractedPlayer = -1, RemainingUseTime = def.AllowedUseTimePerCooldown, CurrentCooldownTime = 0f, Enabled = true }); } } protected virtual void SetupReplicator() { if (StateReplicator == null) { uint num = EOSNetworking.AllotReplicatorID(); if (num == 0) { LegacyLogger.Error("ResourceStation: replicatorID depleted, cannot setup replicator!"); return; } StateReplicator = StateReplicator<RSStateStruct>.Create(num, new RSStateStruct { RemainingUseTime = def.AllowedUseTimePerCooldown, CurrentCooldownTime = -1f, Enabled = true }, (LifeTimeType)1, (IStateReplicatorHolder<RSStateStruct>)null); StateReplicator.OnStateChanged += OnStateChanged; } } protected virtual void SetupRSTimer() { if ((Object)(object)Timer == (Object)null) { Timer = RSTimer.Instantiate(OnCoolDownTimerProgress, OnCoolDownEnd); } } private IEnumerator BlinkMarker() { while (true) { StationMarkerGO.SetActive(!StationMarkerGO.active); yield return (object)new WaitForSeconds(0.5f); } } protected ResourceStation(ResourceStationDefinition def, GameObject GO) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) this.def = def; GameObject = GO; GameObject.transform.SetPositionAndRotation(def.Position.ToVector3(), def.Rotation.ToQuaternion()); Interact = InteractGO.GetComponent<Interact_Timed>(); SerialNumber = SerialGenerator.GetUniqueSerialNo(); if ((Object)(object)Interact == (Object)null) { LegacyLogger.Error("ResourceStation: Interact Comp not found!"); } else { SetupInteraction(); } TerminalItem = GO.GetComponent<LG_GenericTerminalItem>(); if ((Object)(object)TerminalItem == (Object)null) { LegacyLogger.Error("ResourceStation: TerminalItem not found!"); } else { SetupTerminalItem(); } SetupReplicator(); SetupRSTimer(); } static ResourceStation() { } } public sealed class AmmoStation : ResourceStation { public override string ItemKey => $"Ammunition_Station_{base.SerialNumber}"; protected override void SetupInteraction() { base.SetupInteraction(); TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("InGame.InteractionPrompt.AmmoStation"); Interact.InteractionMessage = ((block == null) ? "AMMUNITION STATION" : Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID)); } public static AmmoStation Instantiate(ResourceStationDefinition def) { if (def.StationType != StationType.AMMO) { LegacyLogger.Error($"Trying to instantiate AmmoStation with def with 'StationType': {def.StationType}!"); return null; } GameObject gO = Object.Instantiate<GameObject>(Assets.AmmoStation); return new AmmoStation(def, gO); } protected override void Replenish(PlayerAgent player) { PlayerAmmoStorage ammoStorage = PlayerBackpackManager.GetBackpack(player.Owner).AmmoStorage; float num = Math.Max(0f, Math.Min(def.SupplyUplimit.AmmoStandard - ammoStorage.StandardAmmo.RelInPack, def.SupplyEfficiency.AmmoStandard)); float num2 = Math.Max(0f, Math.Min(def.SupplyUplimit.AmmoSpecial - ammoStorage.SpecialAmmo.RelInPack, def.SupplyEfficiency.AmmoSpecial)); player.GiveAmmoRel((PlayerAgent)null, num, num2, 0f); player.Sound.Post(EVENTS.AMMOPACK_APPLY, true); } private AmmoStation(ResourceStationDefinition def, GameObject GO) : base(def, GO) { } static AmmoStation() { } } public enum StationType { MEDI, AMMO, TOOL } public class SupplyUplimit { public float Medi { get; set; } = 0.6f; public float AmmoStandard { get; set; } = 1f; public float AmmoSpecial { get; set; } = 1f; public float Tool { get; set; } } public class SupplyEfficiency { public float Medi { get; set; } = 0.2f; public float AmmoStandard { get; set; } = 0.15f; public float AmmoSpecial { get; set; } = 0.15f; public float Tool { get; set; } } public class ResourceStationDefinition : GlobalZoneIndex { public int AreaIndex { get; set; } public string WorldEventObjectFilter { get; set; } = string.Empty; public StationType StationType { get; set; } = StationType.AMMO; public Vec3 Position { get; set; } = new Vec3(); public Vec3 Rotation { get; set; } = new Vec3(); public float InteractDuration { get; set; } = 2.5f; public SupplyEfficiency SupplyEfficiency { get; set; } = new SupplyEfficiency(); public SupplyUplimit SupplyUplimit { get; set; } = new SupplyUplimit(); public int AllowedUseTimePerCooldown { get; set; } = int.MaxValue; public float CooldownTime { get; set; } = 3f; } public class ResourceStationManager : GenericExpeditionDefinitionManager<ResourceStationDefinition> { public static ResourceStationManager Current { get; private set; } protected override string DEFINITION_NAME => "ResourceStation"; private Dictionary<string, ResourceStation> Stations { get; } = new Dictionary<string, ResourceStation>(); private void Build(ResourceStationDefinition def) { if (Stations.ContainsKey(def.WorldEventObjectFilter)) { LegacyLogger.Error("ResourceStationManager: WorldEventObjectFilter '" + def.WorldEventObjectFilter + "' is already used"); return; } ResourceStation resourceStation = null; switch (def.StationType) { case StationType.MEDI: resourceStation = MediStation.Instantiate(def); break; case StationType.AMMO: resourceStation = AmmoStation.Instantiate(def); break; case StationType.TOOL: resourceStation = ToolStation.Instantiate(def); break; default: LegacyLogger.Error($"ResourceStation {def.StationType} is unimplemented"); return; } if (resourceStation != null) { Stations[def.WorldEventObjectFilter] = resourceStation; LegacyLogger.Debug("ResourceStation '" + def.WorldEventObjectFilter + "' instantiated"); } } private void BuildStations() { if (base.definitions.TryGetValue(base.CurrentMainLevelLayout, out var value)) { value.Definitions.ForEach(Build); } } private void Clear() { foreach (ResourceStation value in Stations.Values) { value.Destroy(); } Stations.Clear(); } private ResourceStationManager() { LevelAPI.OnBuildStart += delegate { Clear(); }; LevelAPI.OnLevelCleanup += Clear; LevelAPI.OnBuildDone += BuildStations; } static ResourceStationManager() { Current = new ResourceStationManager(); } } public struct RSStateStruct { public int LastInteractedPlayer; public int RemainingUseTime; public float CurrentCooldownTime; public bool Enabled; public RSStateStruct() { LastInteractedPlayer = 0; RemainingUseTime = 0; CurrentCooldownTime = 0f; Enabled = false; } } public class RSTimer : MonoBehaviour { private float startTime; private float endTime; private bool hasOnGoingTimer; private Action<float> OnProgress; private Action OnTimerEnd; public float RemainingTime { get { if (!hasOnGoingTimer) { return 0f; } return Math.Max(endTime - Clock.Time, 0f); } } private static List<GameObject> TimerGOs { get; } private void Update() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)GameStateManager.CurrentStateName == 10 && hasOnGoingTimer) { float time = Clock.Time; if (OnProgress != null) { OnProgress((time - startTime) / (endTime - startTime)); } if (!(time < endTime)) { endTime = 0f; hasOnGoingTimer = false; OnTimerEnd?.Invoke(); } } } public void StartTimer(float time) { if (time <= 0f) { LegacyLogger.Error("StartTimer: time is not positive!"); return; } if (hasOnGoingTimer) { LegacyLogger.Error("StartTimer: this timer is yet ended!"); return; } startTime = Clock.Time; endTime = startTime + time; hasOnGoingTimer = true; } private void OnDestroy() { endTime = 0f; hasOnGoingTimer = false; OnTimerEnd = null; } public static RSTimer Instantiate(Action<float> onProgress, Action actionOnEnd) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown GameObject val = new GameObject(); RSTimer rSTimer = val.AddComponent<RSTimer>(); rSTimer.OnProgress = onProgress; rSTimer.OnTimerEnd = actionOnEnd; TimerGOs.Add(val); return rSTimer; } public static void DestroyAll() { TimerGOs.ForEach((Action<GameObject>)Object.Destroy); TimerGOs.Clear(); } private RSTimer() { } static RSTimer() { TimerGOs = new List<GameObject>(); ClassInjector.RegisterTypeInIl2Cpp<RSTimer>(); LevelAPI.OnBuildStart += DestroyAll; LevelAPI.OnLevelCleanup += DestroyAll; } } } namespace LEGACY.LegacyOverride.EnemyTargeting { internal class EnemyTargetingPrioritizer : MonoBehaviour { public const float UPDATE_INTERVAL = 3f; private float nextUpdateTime = float.NaN; internal EnemyAgent enemy; private Dam_EnemyDamageBase damage { get { EnemyAgent obj = enemy; if (obj == null) { return null; } return obj.Damage; } } private AgentTarget target { get { EnemyAgent obj = enemy; if (obj == null) { return null; } return ((AgentAI)obj.AI).Target; } } private void Update() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Invalid comparison between Unknown and I4 //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) if ((int)GameStateManager.CurrentStateName != 10 || !SNet.IsMaster) { return; } if (float.IsNaN(nextUpdateTime)) { nextUpdateTime = Clock.Time + 3f; } else if (!(Clock.Time < nextUpdateTime) && !((Object)(object)enemy == (Object)null)) { nextUpdateTime = Clock.Time + 3f; if ((int)((AgentAI)enemy.AI).Mode == 1 && target != null && !(((Il2CppObjectBase)target.m_agent.CourseNode).Pointer == ((Il2CppObjectBase)((Agent)enemy).CourseNode).Pointer) && PlayerManager.PlayerAgentsInLevel.Count > 1 && ((Agent)PlayerManager.PlayerAgentsInLevel[0]).CourseNode.m_dimension.DimensionIndex == ((Agent)enemy).CourseNode.m_dimension.DimensionIndex) { TryPrioritizeCloserTarget(); } } } internal void TryPrioritizeCloserTarget() { _ = target; Agent val = null; Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator(); while (enumerator.MoveNext()) { PlayerAgent current = enumerator.Current; if (((Agent)current).Alive && ((Il2CppObjectBase)((Agent)current).CourseNode).Pointer == ((Il2CppObjectBase)((Agent)enemy).CourseNode).Pointer) { val = (Agent)(object)current; break; } } if ((Object)(object)val == (Object)null) { enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator(); while (enumerator.MoveNext()) { PlayerAgent current2 = enumerator.Current; if (((Agent)current2).Alive && ((Il2CppObjectBase)((Agent)current2).CourseNode.m_zone).Pointer == ((Il2CppObjectBase)((Agent)enemy).CourseNode.m_zone).Pointer) { val = (Agent)(object)current2; break; } } } if ((Object)(object)val != (Object)null) { ((AgentAI)enemy.AI).SetTarget(val); } } private void OnDestroy() { enemy = null; } static EnemyTargetingPrioritizer() { ClassInjector.RegisterTypeInIl2Cpp<EnemyTargetingPrioritizer>(); } } } namespace LEGACY.LegacyOverride.Patches { [HarmonyPatch] internal static class ExpeditionSuccessPage { [HarmonyPostfix] [HarmonyPatch(typeof(CM_PageExpeditionSuccess), "OnEnable")] private static void Post_CM_PageExpeditionSuccess_OnEnable(CM_PageExpeditionSuccess __instance) { if (!((Object)(object)__instance == (Object)null)) { SuccessPageCustomization currentCustomization = SuccessPageCustomizationManager.Current.CurrentCustomization; if (currentCustomization != null) { ((TMP_Text)__instance.m_header).SetText(LocalizedText.op_Implicit(currentCustomization.PageHeader), true); __instance.m_overrideSuccessMusic = currentCustomization.OverrideSuccessMusic; LegacyLogger.Warning("Post_CM_PageExpeditionSuccess_OnEnable: " + ((Object)currentCustomization.PageHeader).ToString()); } } } } [HarmonyPatch] internal static class LevelSpawnFogBeacon_BugFix { [HarmonyPostfix] [HarmonyPatch(typeof(HeavyFogRepellerGlobalState), "AttemptInteract")] private static void Post_HeavyFogRepellerGlobalState_AttemptInteract(HeavyFogRepellerGlobalState __instance) { LevelSpawnedFogBeaconSettings lSFBDef = LevelSpawnedFogBeaconManager.Current.GetLSFBDef(__instance); if (lSFBDef != null) { __instance.m_repellerSphere.Range = lSFBDef.Range; } } } [HarmonyPatch] internal class PrioritizeEnemyTargeting { private static bool s_patch = true; [HarmonyPostfix] [HarmonyPatch(typeof(EnemyCourseNavigation), "UpdateTracking")] private static void UpdateTracking(EnemyCourseNavigation __instance) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Invalid comparison between Unknown and I4 if (!s_patch) { return; } int count = PlayerManager.PlayerAgentsInLevel.Count; if (!SNet.IsMaster || count <= 1) { return; } EnemyAgent owner = __instance.m_owner; if ((int)((StateMachine<ES_Base>)(object)owner.Locomotion).m_currentState.m_stateEnum == 14 || ((Il2CppObjectBase)__instance.m_targetRef.m_agent.CourseNode).Pointer == ((Il2CppObjectBase)((Agent)owner).CourseNode).Pointer) { return; } PlayerAgent val = null; int num = Random.RandomRangeInt(0, count); for (int i = 0; i < count; i++) { PlayerAgent val2 = PlayerManager.PlayerAgentsInLevel[num]; if (((Agent)val2).Alive && ((Il2CppObjectBase)((Agent)val2).CourseNode).Pointer == ((Il2CppObjectBase)((Agent)owner).CourseNode).Pointer) { val = val2; break; } num = (num + 1) % count; } if ((Object)(object)val != (Object)null) { s_patch = false; ((AgentAI)owner.AI).SetTarget((Agent)(object)val); s_patch = true; } } } [HarmonyPatch] internal class RundownSelectionCustomization { private static uint r1TitleID; private static uint r2TitleID; [HarmonyPostfix] [HarmonyPatch(typeof(CM_PageRundown_New), "Setup")] private static void Post_CM_PageRundown_New(CM_PageRundown_New __instance) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) GameSetupDataBlock block = GameDataBlockBase<GameSetupDataBlock>.GetBlock(1u); if (block.RundownIdsToLoad.Count > 1 && block.RundownIdsToLoad.Count == 2) { ((Il2CppArrayBase<Vector3>)(object)__instance.m_rundownSelectionPositions)[0] = new Vector3(-320f, 75f, 0f); ((Il2CppArrayBase<Vector3>)(object)__instance.m_rundownSelectionPositions)[1] = new Vector3(320f, 0f, 0f); Vector3 zero = Vector3.zero; for (int i = block.RundownIdsToLoad.Count; i < ((Il2CppArrayBase<Vector3>)(object)__instance.m_rundownSelectionPositions).Count; i++) { zero = ((Il2CppArrayBase<Vector3>)(object)__instance.m_rundownSelectionPositions)[i]; ((Il2CppArrayBase<Vector3>)(object)__instance.m_rundownSelectionPositions)[i] = new Vector3(zero.x, -10000f, zero.z); } zero = __instance.m_textRundownHeaderTop.transform.position; __instance.m_textRundownHeaderTop.transform.position = new Vector3(zero.x, -350f, zero.z); } } private static void SetSelectionScale(CM_PageRundown_New p) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) GameSetupDataBlock block = GameDataBlockBase<GameSetupDataBlock>.GetBlock(1u); if (block.RundownIdsToLoad.Count > 1 && block.RundownIdsToLoad.Count == 2) { CM_RundownSelection obj = p.m_rundownSelections[0]; CM_RundownSelection val = p.m_rundownSelections[1]; ((Component)obj).transform.localScale = new Vector3(2f, 2f, 2f) * 1.625f; ((Component)val).transform.localScale = new Vector3(1.25f, 1.25f, 1.25f) * 1.5f; Transform transform = obj.m_rundownText.transform; Quaternion localRotation = (val.m_rundownText.transform.localRotation = Quaternion.AngleAxis(45f, Vector3.right)); transform.localRotation = localRotation; obj.m_rundownText.transform.localPosition = Vector3.up * 60f + Vector3.right * 20f; val.m_rundownText.transform.localPosition = Vector3.up * 85f + Vector3.left * 25f; Transform transform2 = ((Component)obj).transform; localRotation = (((Component)val).transform.localRotation = Quaternion.AngleAxis(-45f, Vector3.right)); transform2.localRotation = localRotation; ((TMP_Text)obj.m_rundownText).text = ((r1TitleID != 0) ? Text.Get(r1TitleID) : "<size=50%><color=#00ae9d>[ LEGACY ]</color></size>"); ((TMP_Text)val.m_rundownText).text = ((r2TitleID != 0) ? Text.Get(r2TitleID) : "<size=80%><color=#009ad6>[ L-OMNI ]</color></size>"); DestroyAltText(obj); DestroyAltText(val); } static void DestroyAltText(CM_RundownSelection s) { if ((Object)(object)s.m_altText != (Object)null) { Object.Destroy((Object)(object)((Component)s.m_altText).gameObject); s.m_altText = null; } } } [HarmonyPostfix] [HarmonyPatch(typeof(CM_PageRundown_New), "UpdateRundownSelectionButton")] private static void Post_UpdateRundownSelectionButton(CM_PageRundown_New __instance) { InitTitle(); SetSelectionScale(__instance); } private static void InitTitle() { if (r1TitleID == 0) { TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("LEGACY_Title"); if (block != null) { r1TitleID = ((GameDataBlockBase<TextDataBlock>)(object)block).persistentID; } block = GameDataBlockBase<TextDataBlock>.GetBlock("LEGACY-Omni_Title"); if (block != null) { r2TitleID = ((GameDataBlockBase<TextDataBlock>)(object)block).persistentID; } } } private static IEnumerator reverseReveal(CM_PageRundown_New p, bool hosting, Transform guixSurfaceTransform) { float arrowScale = p.m_tierSpacing * 5f * p.m_tierSpaceToArrowScale; if (hosting) { CoroutineManager.BlinkIn(p.m_buttonConnect, 0f, (Transform)null); yield return (object)new WaitForSeconds(0.1f); yield return (object)new WaitForSeconds(0.24f); ((RectTransformComp)p.m_buttonConnect).SetVisible(false); } CM_PageBase.PostSound(EVENTS.MENU_SURFACE_LEVEL_MOVE_UP, ""); yield return CoroutineEase.EaseLocalPos(guixSurfaceTransform, Vector3.zero, new Vector3(0f, 650f, 0f), 0.5f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null); yield return (object)new WaitForSeconds(0.1f); CM_PageBase.PostSound(EVENTS.MENU_SURFACE_LEVEL_SHRINK, ""); CoroutineEase.EaseLocalScale(p.m_textRundownHeader.transform, Vector3.one, new Vector3(0.6f, 0.6f, 0.6f), 0.2f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null); yield return CoroutineEase.EaseLocalScale(guixSurfaceTransform, Vector3.one, new Vector3(0.2f, 0.2f, 0.2f), 0.2f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null); yield return (object)new WaitForSeconds(0.1f); CoroutineEase.EaseLocalPos(p.m_textRundownHeader.transform, p.m_textRundownHeader.transform.localPosition, p.m_rundownHeaderPos, 0.2f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null); CoroutineManager.BlinkIn(p.m_rundownIntelButton, 0f, (Transform)null); yield return (object)new WaitForSeconds(0.2f); CM_PageBase.PostSound(EVENTS.MENU_SURFACE_LEVEL_TURN, ""); yield return CoroutineEase.EaseLocalRot(guixSurfaceTransform, Vector3.zero, new Vector3(70f, 0f, 0f), 0.3f, (EasingFunction)Easing.LinearTween, (Action)null, (BoolCheck)null); p.m_verticalArrow.SetActive(true); yield return (object)new WaitForSeconds(0.5f); CoroutineManager.BlinkIn(((Component)p.m_tierMarkerSectorSummary).gameObject, 0f); CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_5, ""); yield return (object)new WaitForSeconds(0.5f); CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_SPINE_START, ""); CoroutineEase.EaseLocalScale(p.m_verticalArrow.transform, new Vector3(1f, 0f, 1f), new Vector3(1f, arrowScale, 1f), 4.3f, (EasingFunction)Easing.LinearTween, (Action)delegate { CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_SPINE_STOP, ""); }, (BoolCheck)null); float tierMarkerDelay = 0.6f; yield return (object)new WaitForSeconds(0.2f); CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_3, ""); ((Component)p.m_guix_Tier3).gameObject.SetActive(true); for (int i = 0; i < p.m_expIconsTier3.Count; i++) { CoroutineManager.BlinkIn(((Component)p.m_expIconsTier3[i]).gameObject, (float)i * 0.1f); } if (p.m_expIconsTier3.Count > 0) { p.m_tierMarker3.SetVisible(true, tierMarkerDelay); } yield return (object)new WaitForSeconds(1f); CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_5, ""); ((Component)p.m_guix_Tier5).gameObject.SetActive(true); for (int j = 0; j < p.m_expIconsTier5.Count; j++) { CoroutineManager.BlinkIn(((Component)p.m_expIconsTier5[j]).gameObject, (float)j * 0.1f); } if (p.m_expIconsTier5.Count > 0) { p.m_tierMarker5.SetVisible(true, tierMarkerDelay); } yield return (object)new WaitForSeconds(1f); CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_4, ""); ((Component)p.m_guix_Tier4).gameObject.SetActive(true); for (int k = 0; k < p.m_expIconsTier4.Count; k++) { CoroutineManager.BlinkIn(((Component)p.m_expIconsTier4[k]).gameObject, (float)k * 0.1f); } if (p.m_expIconsTier4.Count > 0) { p.m_tierMarker4.SetVisible(true, tierMarkerDelay); } yield return (object)new WaitForSeconds(1f); CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_2, ""); ((Component)p.m_guix_Tier2).gameObject.SetActive(true); for (int l = 0; l < p.m_expIconsTier2.Count; l++) { CoroutineManager.BlinkIn(((Component)p.m_expIconsTier2[l]).gameObject, (float)l * 0.1f); } if (p.m_expIconsTier2.Count > 0) { p.m_tierMarker2.SetVisible(true, tierMarkerDelay); } yield return (object)new WaitForSeconds(1f); CM_PageBase.PostSound(EVENTS.MENU_RUNDOWN_DISC_APPEAR_1, ""); ((Component)p.m_guix_Tier1).gameObject.SetActive(true); for (int m = 0; m < p.m_expIconsTier1.Count; m++) { CoroutineManager.BlinkIn(((Component)p.m_expIconsTier1[m]).gameObject, (float)m * 0.1f); } if (p.m_expIconsTier1.Count > 0) { p.m_tierMarker1.SetVisible(true, tierMarkerDelay); } yield return (object)new WaitForSeconds(1f); ((Component)p.m_joinOnServerIdText).gameObject.SetActive(true); CoroutineManager.BlinkIn(p.m_aboutTheRundownButton, 0f, (Transform)null); CoroutineManager.BlinkIn(p.m_discordButton, 0.1f, (Transform)null); if (SNet.IsMaster || !SNet.IsInLobby) { CoroutineManager.BlinkIn(p.m_matchmakeAllButton, 0.2f, (Transform)null); } p.m_selectionIsRevealed = true; p.CheckClipboard(); } } [HarmonyPatch] internal class DisableExpeditionFailPageArtifactDisplay { private class CustomExpeditionFailedSequence { private CM_PageExpeditionFail page; public CustomExpeditionFailedSequence(CM_PageExpeditionFail page) { this.page = page; } public IEnumerator CustomFailedSequence() { yield return (object)new WaitForSeconds(0.5f); ((Component)page.m_bgCortex_text).gameObject.SetActive(false); page.m_bgCortex_textBoxSmall.SetActive(false); page.m_bgCortex_textBoxLarge.SetActive(false); ((Component)page.m_returnToLobby_text).gameObject.SetActive(false); CM_PageBase.PostSound(EVENTS.PLAY_01_FIRST_TEXT_APPEAR, ""); yield return CoroutineManager.BlinkIn(page.m_bgCortex_logo, 0f); yield return (object)new WaitForSeconds(0.3f); CM_PageBase.PostSound(EVENTS.PLAY_01_FIRST_TEXT_APPEAR, ""); yield return CoroutineManager.BlinkIn(page.m_bgCortex_text, 0f, (Transform)null); yield return (object)new WaitForSeconds(0.4f); CoroutineManager.BlinkIn(page.m_bgCortex_textBoxSmall, 0f); CoroutineManager.BlinkIn(page.m_bgCortex_textBoxLarge, 0.15f); yield return (object)new WaitForSeconds(0.5f); yield return CoroutineManager.BlinkOut(page.m_bgCortex_textBoxLarge, 0f); yield return CoroutineManager.BlinkOut(page.m_bgCortex_textBoxSmall, 0f); ((Component)page.m_bgCortex_text).gameObject.SetActive(false); yield return CoroutineManager.BlinkOut(page.m_bgCortex_logo, 0f); yield return (object)new WaitForSeconds(1f); CM_PageBase.PostSound(EVENTS.PLAY_06_MAIN_MENU_LAUNCH, ""); ((Component)page.m_bgScare).gameObject.SetActive(true); page.m_bgScare.Play(); yield return (object)new WaitForSeconds(0.5f); ((Component)page.m_bgScare).gameObject.SetActive(false); yield return CoroutineManager.BlinkIn(((Component)page.m_missionFailed_text).gameObject, 0f); yield return (object)new WaitForSeconds(0.2f); yield return CoroutineManager.BlinkIn(((Component)page.m_returnToLobby_text).gameObject, 0f); } } [HarmonyPrefix] [HarmonyPatch(typeof(CM_PageExpeditionFail), "OnEnable")] private static bool Pre_CM_PageExpeditionFail(CM_PageExpeditionFail __instance) { if (((CM_PageBase)__instance).m_isSetup) { CellSound.StopAll(); CellSound.AllSoundsStoppedThisSession = true; CM_PageBase.PostSound(EVENTS.MUSIC_EXPEDITION_FAILED, ""); ((RectTransformComp)__instance.m_ArtifactInventoryDisplay).Setup(); __instance.m_ArtifactInventoryDisplay.SetArtifactValuesFromInventory(BoosterImplantManager.ArtifactInventory); ((Component)__instance.m_missionFailed_text).gameObject.SetActive(false); ((Component)__instance.m_artifactInfo_text).gameObject.SetActive(false); __instance.m_btnRestartCheckpoint.SetText(Text.Get(916u)); if (SNet.IsMaster) { __instance.m_btnRestartCheckpoint.SetButtonEnabled(true); __instance.m_btnGoToLobby.SetButtonEnabled(true); __instance.m_btnGoToLobby.SetText(Text.Get(917u)); } else { __instance.m_btnRestartCheckpoint.SetButtonEnabled(false); __instance.m_btnGoToLobby.SetButtonEnabled(false); __instance.m_btnGoToLobby.SetText(Text.Get(918u)); } ((Component)__instance.m_btnGoToLobby).gameObject.SetActive(false); ((Component)__instance.m_btnRestartCheckpoint).gameObject.SetActive(false); __instance.m_lobbyButtonVisible = false; __instance.m_showLobbybuttonTimer = Clock.Time + 3f; ((RectTransformComp)__instance.m_ArtifactInventoryDisplay).SetVisible(false); ((CM_PageBase)__instance).StartPageTransitionRoutine(CollectionExtensions.WrapToIl2Cpp(new CustomExpeditionFailedSequence(__instance).CustomFailedSequence())); } return false; } } [HarmonyPatch] internal class SetupBigPickupItemWithItemId { private static void SetupAsFogBeacon(LG_PickupItem __instance) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Expected O, but got Unknown //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Expected O, but got Unknown //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) FogRepeller_Sphere val = new GameObject("FogInstance_Beacon_Fake").AddComponent<FogRepeller_Sphere>(); val.InfiniteDuration = false; val.LifeDuration = 99999f; val.GrowDuration = 99999f; val.ShrinkDuration = 99999f; val.Range = 1f; BigPickupFogBeaconSetting setting = BigPickupFogBeaconSettingManager.Current.SettingForCurrentLevel; FogRepeller_Sphere fogRepHold = new GameObject("FogInstance_Beacon_SmallLayer").AddComponent<FogRepeller_Sphere>(); fogRepHold.InfiniteDuration = setting.RSHold.InfiniteDuration; fogRepHold.GrowDuration = setting.RSHold.GrowDuration; fogRepHold.ShrinkDuration = setting.RSHold.ShrinkDuration; fogRepHold.Range = setting.RSHold.Range; fogRepHold.Offset = Vector3.zero; FogRepeller_Sphere fogRepPlaced = new GameObject("FogInstance_Beacon_BigLayer").AddComponent<FogRepeller_Sphere>(); fogRepPlaced.InfiniteDuration = setting.RSPlaced.InfiniteDuration; fogRepPlaced.GrowDuration = setting.RSPlaced.GrowDuration; fogRepPlaced.ShrinkDuration = setting.RSPlaced.ShrinkDuration; fogRepPlaced.Range = setting.RSPlaced.Range; fogRepPlaced.Offset = Vector3.zero; CarryItemPickup_Core componentInChildren = ((Component)__instance.m_root).GetComponentInChildren<CarryItemPickup_Core>(); HeavyFogRepellerPickup val2 = ((Il2CppObjectBase)componentInChildren).Cast<HeavyFogRepellerPickup>(); iCarryItemWithGlobalState val3 = default(iCarryItemWithGlobalState); byte byteId = default(byte); if (CarryItemWithGlobalStateManager.TryCreateItemInstance((eCarryItemWithGlobalStateType)0, __instance.m_root, re
plugins/net6/KillIndicatorFix.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using API; using Agents; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using Enemies; using GameData; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using KillIndicatorFix.BepInEx; using KillIndicatorFix.Patches; using Microsoft.CodeAnalysis; using Player; using SNetwork; using UnityEngine; using UnityEngine.Analytics; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("KillIndicatorFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+a713a64d1323e013d952ed587cc3e798e9167afe")] [assembly: AssemblyProduct("KillIndicatorFix")] [assembly: AssemblyTitle("KillIndicatorFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } internal static class BitHelper { public const int SizeOfHalf = 2; public const int SizeOfVector3 = 12; public const int SizeOfQuaternion = 13; public const int SizeOfHalfVector3 = 6; public const int SizeOfHalfQuaternion = 7; [MethodImpl(MethodImplOptions.AggressiveInlining)] private static uint RotateLeft(uint value, int offset) { return (value << offset) | (value >> 32 - offset); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static uint RotateRight(uint value, int offset) { return (value >> offset) | (value << 32 - offset); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static long ReverseEndianness(long value) { return (long)ReverseEndianness((ulong)value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int ReverseEndianness(int value) { return (int)ReverseEndianness((uint)value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static short ReverseEndianness(short value) { return (short)ReverseEndianness((ushort)value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static ushort ReverseEndianness(ushort value) { return (ushort)((value >> 8) + (value << 8)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static uint ReverseEndianness(uint value) { return RotateRight(value & 0xFF00FFu, 8) + RotateLeft(value & 0xFF00FF00u, 8); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static ulong ReverseEndianness(ulong value) { return ((ulong)ReverseEndianness((uint)value) << 32) + ReverseEndianness((uint)(value >> 32)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private unsafe static void _WriteBytes(byte* source, int size, byte[] destination, ref int index) { int num = 0; while (num < size) { destination[index++] = source[num++]; } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void WriteBytes(byte value, byte[] destination, ref int index) { destination[index++] = value; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void WriteBytes(bool value, byte[] destination, ref int index) { destination[index++] = (value ? ((byte)1) : ((byte)0)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static void WriteBytes(ulong value, byte[] destination, ref int index) { if (!BitConverter.IsLittleEndian) { value = ReverseEndianness(value); } _WriteBytes((byte*)(&value), 8, destination, ref index); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static void WriteBytes(uint value, byte[] destination, ref int index) { if (!BitConverter.IsLittleEndian) { value = ReverseEndianness(value); } _WriteBytes((byte*)(&value), 4, destination, ref index); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static void WriteBytes(ushort value, byte[] destination, ref int index) { if (!BitConverter.IsLittleEndian) { value = ReverseEndianness(value); } _WriteBytes((byte*)(&value), 2, destination, ref index); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static void WriteBytes(long value, byte[] destination, ref int index) { if (!BitConverter.IsLittleEndian) { value = ReverseEndianness(value); } _WriteBytes((byte*)(&value), 8, destination, ref index); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static void WriteBytes(int value, byte[] destination, ref int index) { if (!BitConverter.IsLittleEndian) { value = ReverseEndianness(value); } _WriteBytes((byte*)(&value), 4, destination, ref index); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static void WriteBytes(short value, byte[] destination, ref int index) { if (!BitConverter.IsLittleEndian) { value = ReverseEndianness(value); } _WriteBytes((byte*)(&value), 2, destination, ref index); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static void WriteBytes(float value, byte[] destination, ref int index) { int value2 = *(int*)(&value); if (!BitConverter.IsLittleEndian) { value2 = ReverseEndianness(value2); } _WriteBytes((byte*)(&value2), 4, destination, ref index); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void WriteBytes(string value, byte[] destination, ref int index) { byte[] bytes = Encoding.UTF8.GetBytes(value); WriteBytes((ushort)bytes.Length, destination, ref index); Array.Copy(bytes, 0, destination, index, bytes.Length); index += bytes.Length; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void WriteBytes(byte[] buffer, byte[] destination, ref int index) { WriteBytes((ushort)buffer.Length, destination, ref index); Array.Copy(buffer, 0, destination, index, buffer.Length); index += buffer.Length; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void WriteHalf(float value, byte[] destination, ref int index) { WriteBytes(FloatToHalf(value), destination, ref index); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private unsafe static uint AsUInt(float x) { return *(uint*)(&x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private unsafe static float AsFloat(uint x) { return *(float*)(&x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float HalfToFloat(ushort x) { int num = (x & 0x7C00) >> 10; int num2 = (x & 0x3FF) << 13; int num3 = (int)(AsUInt(num2) >> 23); return AsFloat((uint)(((x & 0x8000) << 16) | (Convert.ToInt32(num != 0) * ((num + 112 << 23) | num2)) | ((Convert.ToInt32(num == 0) & Convert.ToInt32(num2 != 0)) * ((num3 - 37 << 23) | ((num2 << 150 - num3) & 0x7FE000))))); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static ushort FloatToHalf(float x) { uint num = AsUInt(x) + 4096; uint num2 = (num & 0x7F800000) >> 23; uint num3 = num & 0x7FFFFFu; return (ushort)(((num & 0x80000000u) >> 16) | (Convert.ToInt32(num2 > 112) * (((num2 - 112 << 10) & 0x7C00) | (num3 >> 13))) | ((Convert.ToInt32(num2 < 113) & Convert.ToInt32(num2 > 101)) * ((8384512 + num3 >> (int)(125 - num2)) + 1 >> 1)) | (Convert.ToUInt32(num2 > 143) * 32767)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static byte ReadByte(byte[] source, ref int index) { return source[index++]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool ReadBool(byte[] source, ref int index) { return source[index++] != 0; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static ulong ReadULong(byte[] source, ref int index) { fixed (byte* ptr = source) { byte* num = ptr + index; index += 8; ulong num2 = *(ulong*)num; if (!BitConverter.IsLittleEndian) { num2 = ReverseEndianness(num2); } return num2; } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static long ReadLong(byte[] source, ref int index) { fixed (byte* ptr = source) { byte* num = ptr + index; index += 8; long num2 = *(long*)num; if (!BitConverter.IsLittleEndian) { num2 = ReverseEndianness(num2); } return num2; } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static uint ReadUInt(byte[] source, ref int index) { fixed (byte* ptr = source) { byte* num = ptr + index; index += 4; uint num2 = *(uint*)num; if (!BitConverter.IsLittleEndian) { num2 = ReverseEndianness(num2); } return num2; } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static int ReadInt(byte[] source, ref int index) { fixed (byte* ptr = source) { byte* num = ptr + index; index += 4; int num2 = *(int*)num; if (!BitConverter.IsLittleEndian) { num2 = ReverseEndianness(num2); } return num2; } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static ushort ReadUShort(byte[] source, ref int index) { fixed (byte* ptr = source) { byte* num = ptr + index; index += 2; ushort num2 = *(ushort*)num; if (!BitConverter.IsLittleEndian) { num2 = ReverseEndianness(num2); } return num2; } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static short ReadShort(byte[] source, ref int index) { fixed (byte* ptr = source) { byte* num = ptr + index; index += 2; short num2 = *(short*)num; if (!BitConverter.IsLittleEndian) { num2 = ReverseEndianness(num2); } return num2; } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float ReadHalf(byte[] source, ref int index) { return HalfToFloat(ReadUShort(source, ref index)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe static float ReadFloat(byte[] source, ref int index) { fixed (byte* ptr = source) { byte* ptr2 = ptr + index; index += 4; if (!BitConverter.IsLittleEndian) { int num = ReverseEndianness(*(int*)ptr2); return *(float*)(&num); } return *(float*)ptr2; } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static string ReadString(byte[] source, ref int index) { int num = ReadUShort(source, ref index); string @string = Encoding.UTF8.GetString(source, index, num); index += num; return @string; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void WriteBytes(Vector3 value, byte[] destination, ref int index) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) WriteBytes(value.x, destination, ref index); WriteBytes(value.y, destination, ref index); WriteBytes(value.z, destination, ref index); } public static void WriteBytes(Quaternion value, byte[] destination, ref int index) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) float num = value.x; byte b = 0; if (value.y > num) { num = value.y; b = 1; } if (value.z > num) { num = value.z; b = 2; } if (value.w > num) { num = value.w; b = 3; } WriteBytes(b, destination, ref index); switch (b) { case 0: if (value.x >= 0f) { WriteBytes(value.y, destination, ref index); WriteBytes(value.z, destination, ref index); WriteBytes(value.w, destination, ref index); } else { WriteBytes(0f - value.y, destination, ref index); WriteBytes(0f - value.z, destination, ref index); WriteBytes(0f - value.w, destination, ref index); } break; case 1: if (value.y >= 0f) { WriteBytes(value.x, destination, ref index); WriteBytes(value.z, destination, ref index); WriteBytes(value.w, destination, ref index); } else { WriteBytes(0f - value.x, destination, ref index); WriteBytes(0f - value.z, destination, ref index); WriteBytes(0f - value.w, destination, ref index); } break; case 2: if (value.z >= 0f) { WriteBytes(value.x, destination, ref index); WriteBytes(value.y, destination, ref index); WriteBytes(value.w, destination, ref index); } else { WriteBytes(0f - value.x, destination, ref index); WriteBytes(0f - value.y, destination, ref index); WriteBytes(0f - value.w, destination, ref index); } break; case 3: if (value.w >= 0f) { WriteBytes(value.x, destination, ref index); WriteBytes(value.y, destination, ref index); WriteBytes(value.z, destination, ref index); } else { WriteBytes(0f - value.x, destination, ref index); WriteBytes(0f - value.y, destination, ref index); WriteBytes(0f - value.z, destination, ref index); } break; } } public static Vector3 ReadVector3(byte[] source, ref int index) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) return new Vector3(ReadFloat(source, ref index), ReadFloat(source, ref index), ReadFloat(source, ref index)); } public static Quaternion ReadQuaternion(byte[] source, ref int index) { //IL_0110: Unknown result type (might be due to invalid IL or missing references) byte b = ReadByte(source, ref index); float num = 0f; float num2 = 0f; float num3 = 0f; float num4 = 0f; switch (b) { case 0: num2 = ReadFloat(source, ref index); num3 = ReadFloat(source, ref index); num4 = ReadFloat(source, ref index); num = Mathf.Sqrt(1f - num2 * num2 - num3 * num3 - num4 * num4); break; case 1: num = ReadFloat(source, ref index); num3 = ReadFloat(source, ref index); num4 = ReadFloat(source, ref index); num2 = Mathf.Sqrt(1f - num * num - num3 * num3 - num4 * num4); break; case 2: num = ReadFloat(source, ref index); num2 = ReadFloat(source, ref index); num4 = ReadFloat(source, ref index); num3 = Mathf.Sqrt(1f - num * num - num2 * num2 - num4 * num4); break; case 3: num = ReadFloat(source, ref index); num2 = ReadFloat(source, ref index); num3 = ReadFloat(source, ref index); num4 = Mathf.Sqrt(1f - num * num - num2 * num2 - num3 * num3); break; } return new Quaternion(num, num2, num3, num4); } public static void WriteHalf(Vector3 value, byte[] destination, ref int index) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) WriteHalf(value.x, destination, ref index); WriteHalf(value.y, destination, ref index); WriteHalf(value.z, destination, ref index); } public static void WriteHalf(Quaternion value, byte[] destination, ref int index) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) float num = value.x; byte b = 0; if (value.y > num) { num = value.y; b = 1; } if (value.z > num) { num = value.z; b = 2; } if (value.w > num) { num = value.w; b = 3; } WriteBytes(b, destination, ref index); switch (b) { case 0: if (value.x >= 0f) { WriteHalf(value.y, destination, ref index); WriteHalf(value.z, destination, ref index); WriteHalf(value.w, destination, ref index); } else { WriteHalf(0f - value.y, destination, ref index); WriteHalf(0f - value.z, destination, ref index); WriteHalf(0f - value.w, destination, ref index); } break; case 1: if (value.y >= 0f) { WriteHalf(value.x, destination, ref index); WriteHalf(value.z, destination, ref index); WriteHalf(value.w, destination, ref index); } else { WriteHalf(0f - value.x, destination, ref index); WriteHalf(0f - value.z, destination, ref index); WriteHalf(0f - value.w, destination, ref index); } break; case 2: if (value.z >= 0f) { WriteHalf(value.x, destination, ref index); WriteHalf(value.y, destination, ref index); WriteHalf(value.w, destination, ref index); } else { WriteHalf(0f - value.x, destination, ref index); WriteHalf(0f - value.y, destination, ref index); WriteHalf(0f - value.w, destination, ref index); } break; case 3: if (value.w >= 0f) { WriteHalf(value.x, destination, ref index); WriteHalf(value.y, destination, ref index); WriteHalf(value.z, destination, ref index); } else { WriteHalf(0f - value.x, destination, ref index); WriteHalf(0f - value.y, destination, ref index); WriteHalf(0f - value.z, destination, ref index); } break; } } public static Vector3 ReadHalfVector3(byte[] source, ref int index) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) return new Vector3(ReadHalf(source, ref index), ReadHalf(source, ref index), ReadHalf(source, ref index)); } public static Quaternion ReadHalfQuaternion(byte[] source, ref int index) { //IL_0110: Unknown result type (might be due to invalid IL or missing references) byte b = ReadByte(source, ref index); float num = 0f; float num2 = 0f; float num3 = 0f; float num4 = 0f; switch (b) { case 0: num2 = ReadHalf(source, ref index); num3 = ReadHalf(source, ref index); num4 = ReadHalf(source, ref index); num = Mathf.Sqrt(1f - num2 * num2 - num3 * num3 - num4 * num4); break; case 1: num = ReadHalf(source, ref index); num3 = ReadHalf(source, ref index); num4 = ReadHalf(source, ref index); num2 = Mathf.Sqrt(1f - num * num - num3 * num3 - num4 * num4); break; case 2: num = ReadHalf(source, ref index); num2 = ReadHalf(source, ref index); num4 = ReadHalf(source, ref index); num3 = Mathf.Sqrt(1f - num * num - num2 * num2 - num4 * num4); break; case 3: num = ReadHalf(source, ref index); num2 = ReadHalf(source, ref index); num3 = ReadHalf(source, ref index); num4 = Mathf.Sqrt(1f - num * num - num2 * num2 - num3 * num3); break; } return new Quaternion(num, num2, num3, num4); } } namespace API { internal static class APILogger { private static readonly ManualLogSource logger; static APILogger() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown logger = new ManualLogSource("Rand-API"); Logger.Sources.Add((ILogSource)(object)logger); } private static string Format(string module, object msg) { return $"[{module}]: {msg}"; } public static void Info(string module, object data) { logger.LogMessage((object)Format(module, data)); } public static void Verbose(string module, object data) { } public static void Log(object data) { logger.LogDebug((object)Format("KillIndicatorFix", data)); } public static void Debug(object data) { if (ConfigManager.Debug) { Log(data); } } public static void Warn(object data) { logger.LogWarning((object)Format("KillIndicatorFix", data)); } public static void Error(object data) { logger.LogError((object)Format("KillIndicatorFix", data)); } } } namespace KillIndicatorFix { internal static class Utils { public const BindingFlags AnyBindingFlags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic; } public static class Kill { public static Action<EnemyAgent, ItemEquippable, long>? OnKillIndicator; private static void RegisterMethods(Type t) { foreach (MethodInfo item in from m in t.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic) where m.GetCustomAttribute<OnKillIndicator>() != null select m) { if (item.IsStatic) { try { string value = "OnKillIndicator"; if (item.GetCustomAttribute<OnKillIndicator>() != null) { value = "OnKillIndicator"; OnKillIndicator = (Action<EnemyAgent, ItemEquippable, long>)Delegate.Combine(OnKillIndicator, (Action<EnemyAgent, ItemEquippable, long>)item.CreateDelegate(typeof(Action<EnemyAgent, ItemEquippable, long>))); } APILogger.Debug($"Registered {value}: '{t.FullName}.{item.Name}'"); } catch (Exception value2) { APILogger.Error($"Failed to register method: {value2}"); } } else { APILogger.Error($"KillIndicatorFix attributes can only be applied to static methods. '{item}' is not static."); } } } public static void RegisterAll() { Type[] types = Assembly.GetCallingAssembly().GetTypes(); for (int i = 0; i < types.Length; i++) { RegisterMethods(types[i]); } } public static void RegisterAll(Type type) { Type[] nestedTypes = type.GetNestedTypes(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); foreach (Type obj in nestedTypes) { RegisterMethods(obj); RegisterAll(obj); } } internal static void TriggerOnKillIndicator(EnemyAgent enemy, ItemEquippable item, long delay) { try { OnKillIndicator?.Invoke(enemy, item, delay); } catch (Exception value) { APILogger.Error($"TriggerOnKillIndicator: {value}"); } } public static void TagEnemy(EnemyAgent enemy, ItemEquippable? item = null, Vector3? localHitPosition = null) { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) int instanceID = ((Object)enemy).GetInstanceID(); long timestamp = ((DateTimeOffset)DateTime.Now).ToUnixTimeMilliseconds(); if (!localHitPosition.HasValue) { localHitPosition = ((!KillIndicatorFix.Patches.Kill.taggedEnemies.ContainsKey(instanceID)) ? new Vector3?(((Agent)enemy).EyePosition - ((Component)enemy).transform.position) : new Vector3?(KillIndicatorFix.Patches.Kill.taggedEnemies[instanceID].localHitPosition)); } if ((Object)(object)item == (Object)null) { item = PlayerManager.GetLocalPlayerAgent().Inventory.WieldedItem; } KillIndicatorFix.Patches.Kill.Tag value = new KillIndicatorFix.Patches.Kill.Tag(timestamp, localHitPosition.Value, item); if (KillIndicatorFix.Patches.Kill.taggedEnemies.ContainsKey(instanceID)) { KillIndicatorFix.Patches.Kill.taggedEnemies[instanceID] = value; } else { KillIndicatorFix.Patches.Kill.taggedEnemies.Add(instanceID, value); } } } [AttributeUsage(AttributeTargets.Method)] public class OnKillIndicator : Attribute { } } namespace KillIndicatorFix.Patches { [HarmonyPatch(typeof(GameDataInit))] internal class GameDataInit_Patches { [HarmonyPatch("Initialize")] [HarmonyWrapSafe] [HarmonyPostfix] public static void Initialize_Postfix() { Analytics.enabled = false; } } [HarmonyPatch] internal static class Kill { public struct Tag { public long timestamp; public Vector3 localHitPosition; public ItemEquippable item; public Tag(long timestamp, Vector3 localHitPosition, ItemEquippable item) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) this.timestamp = timestamp; this.localHitPosition = localHitPosition; this.item = item; } } public static Dictionary<int, Tag> taggedEnemies = new Dictionary<int, Tag>(); internal static bool sentryShot = false; public static void OnRundownStart() { APILogger.Debug("OnRundownStart => Reset Trackers and Markers."); taggedEnemies.Clear(); } [HarmonyPatch(typeof(EnemyBehaviour), "ChangeState", new Type[] { typeof(EB_States) })] [HarmonyPrefix] public static void OnDead(EnemyBehaviour __instance, EB_States state) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Invalid comparison between Unknown and I4 //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) if (SNet.IsMaster || __instance.m_currentStateName == state || (int)state != 19) { return; } APILogger.Debug("EnemyAppearance.OnDead"); try { EnemyAgent enemyAgent = __instance.m_ai.m_enemyAgent; int instanceID = ((Object)enemyAgent).GetInstanceID(); long num = ((DateTimeOffset)DateTime.Now).ToUnixTimeMilliseconds(); if (!taggedEnemies.ContainsKey(instanceID)) { return; } Tag tag = taggedEnemies[instanceID]; if (tag.timestamp <= num) { APILogger.Debug($"Received kill update {num - tag.timestamp} milliseconds after tag."); } else { APILogger.Debug("Received kill update for enemy that was tagged in the future? Possibly long overflow..."); } if (tag.timestamp <= num && num - tag.timestamp < ConfigManager.TagBufferPeriod) { if (!enemyAgent.Damage.DeathIndicatorShown) { APILogger.Debug("Client side marker was not shown, showing server side one."); KillIndicatorFix.Kill.TriggerOnKillIndicator(enemyAgent, tag.item, num - tag.timestamp); CrosshairGuiLayer crosshairLayer = GuiManager.CrosshairLayer; if (crosshairLayer != null) { crosshairLayer.ShowDeathIndicator(((Component)enemyAgent).transform.position + tag.localHitPosition); } enemyAgent.Damage.DeathIndicatorShown = true; } else { APILogger.Debug("Client side marker was shown, not showing server side one."); } } else { APILogger.Debug("Client was no longer interested in this enemy, marker will not be shown."); } taggedEnemies.Remove(instanceID); } catch { APILogger.Debug("Something went wrong."); } } [HarmonyPatch(typeof(SentryGunInstance_Firing_Bullets), "FireBullet")] [HarmonyPrefix] private static void Prefix_SentryGunFiringBullet(SentryGunInstance_Firing_Bullets __instance, bool doDamage, bool targetIsTagged) { if (doDamage) { sentryShot = true; } } [HarmonyPatch(typeof(SentryGunInstance_Firing_Bullets), "FireBullet")] [HarmonyPostfix] private static void Postfix_SentryGunFiringBullet() { sentryShot = false; } [HarmonyPatch(typeof(SentryGunInstance_Firing_Bullets), "UpdateFireShotgunSemi")] [HarmonyPrefix] private static void Prefix_ShotgunSentryFiring(SentryGunInstance_Firing_Bullets __instance, bool isMaster, bool targetIsTagged) { if (isMaster) { sentryShot = true; } } [HarmonyPatch(typeof(SentryGunInstance_Firing_Bullets), "UpdateFireShotgunSemi")] [HarmonyPostfix] private static void Postfix_ShotgunSentryFiring() { sentryShot = false; } [HarmonyPatch(typeof(Dam_EnemyDamageLimb), "BulletDamage")] [HarmonyPrefix] [HarmonyPriority(0)] public static void EnemyLimb_BulletDamage(Dam_EnemyDamageLimb __instance, float dam, Agent sourceAgent, Vector3 position, Vector3 direction, Vector3 normal, bool allowDirectionalBonus, float staggerMulti, float precisionMulti) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) if (!SNet.IsMaster || !sentryShot) { return; } PlayerAgent val = ((Il2CppObjectBase)sourceAgent).TryCast<PlayerAgent>(); if ((Object)(object)val == (Object)null) { APILogger.Debug($"Could not find PlayerAgent, damage was done by agent of type: {sourceAgent.m_type}."); } else if (!val.Owner.IsBot && !sourceAgent.IsLocallyOwned) { Dam_EnemyDamageBase @base = __instance.m_base; EnemyAgent owner = @base.Owner; float num = dam; if (!@base.IsImortal) { num = __instance.ApplyWeakspotAndArmorModifiers(dam, precisionMulti); num = __instance.ApplyDamageFromBehindBonus(num, position, direction, 1f); bool willDie = ((Dam_SyncedDamageBase)@base).WillDamageKill(num); Network.SendHitIndicator((Agent)(object)owner, (byte)__instance.m_limbID, val, num > dam, willDie, position, __instance.m_armorDamageMulti < 1f); } else { Network.SendHitIndicator((Agent)(object)owner, (byte)__instance.m_limbID, val, num > dam, willDie: false, position, hitArmor: true); } } } [HarmonyPatch(typeof(Dam_PlayerDamageBase), "ReceiveBulletDamage")] [HarmonyPrefix] [HarmonyPriority(0)] public static void Player_BulletDamage(Dam_PlayerDamageBase __instance, pBulletDamageData data) { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) Agent val = default(Agent); if (!SNet.IsMaster || !((pAgent)(ref data.source)).TryGet(ref val) || !sentryShot) { return; } PlayerAgent val2 = ((Il2CppObjectBase)val).TryCast<PlayerAgent>(); if ((Object)(object)val2 == (Object)null) { APILogger.Debug($"Could not find PlayerAgent, damage was done by agent of type: {val.m_type}."); } else if (!val2.Owner.IsBot && !val.IsLocallyOwned) { PlayerAgent owner = __instance.Owner; if ((Object)(object)owner != (Object)(object)val2) { Network.SendHitIndicator((Agent)(object)owner, 0, val2, hitWeakspot: false, willDie: false, Vector3.zero); } } } [HarmonyPatch(typeof(Dam_EnemyDamageBase), "BulletDamage")] [HarmonyPrefix] [HarmonyPriority(0)] public static void BulletDamage(Dam_EnemyDamageBase __instance, float dam, Agent sourceAgent, Vector3 position, Vector3 direction, bool allowDirectionalBonus, int limbID, float precisionMulti) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) if (SNet.IsMaster) { return; } PlayerAgent val = ((Il2CppObjectBase)sourceAgent).TryCast<PlayerAgent>(); if ((Object)(object)val == (Object)null) { APILogger.Debug($"Could not find PlayerAgent, damage was done by agent of type: {sourceAgent.m_type}."); } else if (!val.Owner.IsBot) { EnemyAgent owner = __instance.Owner; int instanceID = ((Object)owner).GetInstanceID(); long timestamp = ((DateTimeOffset)DateTime.Now).ToUnixTimeMilliseconds(); float num = AgentModifierManager.ApplyModifier((Agent)(object)owner, (AgentModifier)7, Mathf.Clamp(dam, 0f, ((Dam_SyncedDamageBase)__instance).HealthMax)); ((Dam_SyncedDamageBase)__instance).Health = ((Dam_SyncedDamageBase)__instance).Health - num; Vector3 localHitPosition = position - ((Component)owner).transform.position; Tag value = new Tag(timestamp, localHitPosition, val.Inventory.WieldedItem); if (taggedEnemies.ContainsKey(instanceID)) { taggedEnemies[instanceID] = value; } else { taggedEnemies.Add(instanceID, value); } APILogger.Debug($"{num} Bullet Damage done by {val.PlayerName}. IsBot: {val.Owner.IsBot}"); APILogger.Debug($"Tracked current HP: {((Dam_SyncedDamageBase)__instance).Health}, [{((Object)owner).GetInstanceID()}]"); } } [HarmonyPatch(typeof(Dam_EnemyDamageBase), "MeleeDamage")] [HarmonyPrefix] [HarmonyPriority(0)] public static void MeleeDamage(Dam_EnemyDamageBase __instance, float dam, Agent sourceAgent, Vector3 position, Vector3 direction, int limbID, float staggerMulti, float precisionMulti, float sleeperMulti, bool skipLimbDestruction, DamageNoiseLevel damageNoiseLevel) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Invalid comparison between Unknown and I4 //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) if (SNet.IsMaster) { return; } PlayerAgent val = ((Il2CppObjectBase)sourceAgent).TryCast<PlayerAgent>(); if ((Object)(object)val == (Object)null) { APILogger.Debug($"Could not find PlayerAgent, damage was done by agent of type: {sourceAgent.m_type}."); } else if (!val.Owner.IsBot) { EnemyAgent owner = __instance.Owner; int instanceID = ((Object)owner).GetInstanceID(); long timestamp = ((DateTimeOffset)DateTime.Now).ToUnixTimeMilliseconds(); float num = AgentModifierManager.ApplyModifier((Agent)(object)owner, (AgentModifier)6, Mathf.Clamp(dam, 0f, ((Dam_SyncedDamageBase)__instance).DamageMax)); if ((int)__instance.Owner.Locomotion.CurrentStateEnum == 14) { num *= sleeperMulti; } ((Dam_SyncedDamageBase)__instance).Health = ((Dam_SyncedDamageBase)__instance).Health - num; Vector3 localHitPosition = position - ((Component)owner).transform.position; Tag value = new Tag(timestamp, localHitPosition, val.Inventory.WieldedItem); if (taggedEnemies.ContainsKey(instanceID)) { taggedEnemies[instanceID] = value; } else { taggedEnemies.Add(instanceID, value); } APILogger.Debug($"Melee Damage: {num}"); APILogger.Debug($"Tracked current HP: {((Dam_SyncedDamageBase)__instance).Health}, [{((Object)owner).GetInstanceID()}]"); } } [HarmonyPatch(typeof(Dam_EnemyDamageLimb), "ShowHitIndicator")] [HarmonyPrefix] public static void ShowDeathIndicator(Dam_EnemyDamageLimb __instance, bool hitWeakspot, bool willDie, Vector3 position, bool hitArmor) { EnemyAgent owner = __instance.m_base.Owner; ((Object)owner).GetInstanceID(); ((DateTimeOffset)DateTime.Now).ToUnixTimeMilliseconds(); if (willDie && !__instance.m_base.DeathIndicatorShown) { PlayerAgent localPlayerAgent = PlayerManager.GetLocalPlayerAgent(); ItemEquippable item = localPlayerAgent.Inventory.WieldedItem; BackpackItem val = default(BackpackItem); if (sentryShot && PlayerBackpackManager.TryGetItem(localPlayerAgent.Owner, (InventorySlot)3, ref val)) { item = ((Il2CppObjectBase)val.Instance).Cast<ItemEquippable>(); } KillIndicatorFix.Kill.TriggerOnKillIndicator(owner, item, 0L); } } } [HarmonyPatch] internal static class Network { private static byte msgtype = 173; private static uint magickey = 10992881u; private static ushort repKey = 65531; public static void SendHitIndicator(Agent target, byte limbID, PlayerAgent player, bool hitWeakspot, bool willDie, Vector3 position, bool hitArmor = false) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) if (SNet.IsMaster && !((Object)(object)player == (Object)(object)PlayerManager.GetLocalPlayerAgent()) && !player.Owner.IsBot) { SNet_ChannelType val = (SNet_ChannelType)0; SNet_SendGroup val2 = default(SNet_SendGroup); SNet_SendQuality val3 = default(SNet_SendQuality); int num = default(int); SNet.GetSendSettings(ref val, ref val2, ref val3, ref num); List<SNet_Player> val4 = new List<SNet_Player>(1); val4.Add(player.Owner); int index = 0; byte[] array = new byte[23]; BitHelper.WriteBytes(repKey, array, ref index); BitHelper.WriteBytes(magickey, array, ref index); BitHelper.WriteBytes(msgtype, array, ref index); BitHelper.WriteBytes(12, array, ref index); BitHelper.WriteBytes((ushort)(target.m_replicator.Key + 1), array, ref index); BitHelper.WriteBytes(limbID, array, ref index); BitHelper.WriteBytes(hitWeakspot, array, ref index); BitHelper.WriteBytes(willDie, array, ref index); BitHelper.WriteHalf(position, array, ref index); BitHelper.WriteBytes(hitArmor, array, ref index); SNet.Core.SendBytes(Il2CppStructArray<byte>.op_Implicit(array), val3, num, val4); APILogger.Debug("Sent hit marker to " + player.PlayerName); } } [HarmonyPatch(typeof(SNet_Replication), "RecieveBytes")] [HarmonyWrapSafe] [HarmonyPrefix] private static bool RecieveBytes_Prefix(Il2CppStructArray<byte> bytes, uint size, ulong messagerID) { //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) if (size < 12) { return true; } ushort num = BitConverter.ToUInt16(Il2CppArrayBase<byte>.op_Implicit((Il2CppArrayBase<byte>)(object)bytes), 0); if (repKey == num) { if (BitConverter.ToUInt32(Il2CppArrayBase<byte>.op_Implicit((Il2CppArrayBase<byte>)(object)bytes), 2) != magickey) { APILogger.Debug("[Networking] Magic key is incorrect."); return true; } byte b = ((Il2CppArrayBase<byte>)(object)bytes)[6]; if (b != msgtype) { APILogger.Debug($"[Networking] msg type is incorrect. {b} {msgtype}"); return true; } int num2 = BitConverter.ToInt32(Il2CppArrayBase<byte>.op_Implicit((Il2CppArrayBase<byte>)(object)bytes), 7); byte[] array = new byte[num2]; Array.Copy(Il2CppArrayBase<byte>.op_Implicit((Il2CppArrayBase<byte>)(object)bytes), 11, array, 0, num2); int index = 0; ushort keyPlusOne = BitHelper.ReadUShort(array, ref index); byte b2 = BitHelper.ReadByte(array, ref index); bool flag = BitHelper.ReadBool(array, ref index); bool flag2 = BitHelper.ReadBool(array, ref index); Vector3 val = BitHelper.ReadHalfVector3(array, ref index); bool flag3 = BitHelper.ReadBool(array, ref index); pReplicator pRep = default(pReplicator); pRep.keyPlusOne = keyPlusOne; pAgent val2 = default(pAgent); val2.pRep = pRep; Agent val3 = default(Agent); ((pAgent)(ref val2)).TryGet(ref val3); EnemyAgent val4 = ((Il2CppObjectBase)val3).TryCast<EnemyAgent>(); if ((Object)(object)val4 != (Object)null) { APILogger.Debug("Received hit indicator for enemy."); Dam_EnemyDamageLimb obj = ((Il2CppArrayBase<Dam_EnemyDamageLimb>)(object)val4.Damage.DamageLimbs)[(int)b2]; Kill.sentryShot = true; obj.ShowHitIndicator(flag, flag2, val, flag3); Kill.sentryShot = false; return false; } if ((Object)(object)((Il2CppObjectBase)val3).TryCast<PlayerAgent>() != (Object)null) { APILogger.Debug("Received hit indicator for player."); GuiManager.CrosshairLayer.PopFriendlyTarget(); return false; } APILogger.Debug("Received hit indicator packet but could not get player / enemy agent. This should not happen."); return false; } return true; } } } namespace KillIndicatorFix.BepInEx { public static class ConfigManager { private static ConfigEntry<bool> debug; private static ConfigEntry<int> tagBufferPeriod; public static bool Debug => debug.Value; public static int TagBufferPeriod => tagBufferPeriod.Value; static ConfigManager() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) ConfigFile val = new ConfigFile(Path.Combine(Paths.ConfigPath, "KillIndicatorFix.cfg"), true); debug = val.Bind<bool>("Debug", "enable", false, "Enables debug messages when true."); tagBufferPeriod = val.Bind<int>("Settings", "TagBufferPeriod", 1000, "Indicates a lee-way period in milliseconds where a kill indicator will still be shown for a given enemy long after it has been tagged (shot at)."); } } [BepInPlugin("randomuserhi.KillIndicatorFix", "KillIndicatorFix", "0.1.4")] internal class Entry : BasePlugin { private Harmony? harmony; public override void Load() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown APILogger.Debug("Loaded KillIndicatorFix 0.1.4"); harmony = new Harmony("randomuserhi.KillIndicatorFix"); harmony.PatchAll(); APILogger.Debug("Debug is " + (ConfigManager.Debug ? "Enabled" : "Disabled")); RundownManager.OnExpeditionGameplayStarted += Action.op_Implicit((Action)KillIndicatorFix.Patches.Kill.OnRundownStart); } } public static class Module { public const string GUID = "randomuserhi.KillIndicatorFix"; public const string Name = "KillIndicatorFix"; public const string Version = "0.1.4"; } }
plugins/x64/Release/netstandard2.1/Oxygen.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.Json; using System.Text.Json.Serialization; using AK; using Agents; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using GTFO.API; using GTFO.API.Utilities; using GameData; using GameEvent; using HarmonyLib; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem.Collections.Generic; using LevelGeneration; using Localization; using MTFO.Managers; using Microsoft.CodeAnalysis; using Oxygen.Components; using Oxygen.Config; using Oxygen.Utils; using Oxygen.Utils.PartialData; using Player; using SNetwork; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Oxygen")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Oxygen")] [assembly: AssemblyTitle("Oxygen")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Oxygen { [BepInPlugin("Inas.Oxygen", "Oxygen", "1.3.2")] [BepInProcess("GTFO.exe")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BasePlugin { [CompilerGenerated] private static class <>O { public static Action <0>__OnBuildDone; public static Action <1>__OnLevelCleanup; public static Action <2>__Setup; public static Action <3>__OnLevelCleanup; public static Action <4>__OnBuildStart; public static Action <5>__OnLevelCleanup; public static LiveEditEventHandler <6>__Listener_FileChanged1; } public const string MODNAME = "Oxygen"; public const string AUTHOR = "Inas"; public const string GUID = "Inas.Oxygen"; public const string VERSION = "1.3.2"; public static readonly string OXYGEN_CONFIG_PATH = Path.Combine(ConfigManager.CustomPath, "Oxygen"); public static Dictionary<uint, OxygenBlock> lookup = new Dictionary<uint, OxygenBlock>(); private static LiveEditListener listener = null; public override void Load() { //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Expected O, but got Unknown if (!Directory.Exists(OXYGEN_CONFIG_PATH)) { Directory.CreateDirectory(OXYGEN_CONFIG_PATH); StreamWriter streamWriter = File.CreateText(Path.Combine(OXYGEN_CONFIG_PATH, "Template.json")); streamWriter.WriteLine(ConfigManager.Serialize(new OxygenConfig())); streamWriter.Flush(); streamWriter.Close(); } ClassInjector.RegisterTypeInIl2Cpp<AirManager>(); LevelAPI.OnBuildDone += AirManager.OnBuildDone; LevelAPI.OnLevelCleanup += AirManager.OnLevelCleanup; ClassInjector.RegisterTypeInIl2Cpp<AirBar>(); LevelAPI.OnBuildStart += AirBar.Setup; LevelAPI.OnLevelCleanup += AirBar.OnLevelCleanup; ClassInjector.RegisterTypeInIl2Cpp<AirPlane>(); LevelAPI.OnBuildStart += AirPlane.OnBuildStart; LevelAPI.OnLevelCleanup += AirPlane.OnLevelCleanup; new Harmony("Inas.Oxygen").PatchAll(); foreach (string item in Directory.EnumerateFiles(OXYGEN_CONFIG_PATH, "*.json", SearchOption.AllDirectories)) { ConfigManager.Load<OxygenConfig>(item, out var config); foreach (OxygenBlock block in config.Blocks) { foreach (uint fogSetting in block.FogSettings) { if (!lookup.ContainsKey(fogSetting)) { lookup.Add(fogSetting, block); } } } } listener = LiveEdit.CreateListener(OXYGEN_CONFIG_PATH, "*.json", true); LiveEditListener obj = listener; object obj2 = <>O.<6>__Listener_FileChanged1; if (obj2 == null) { LiveEditEventHandler val = Listener_FileChanged1; <>O.<6>__Listener_FileChanged1 = val; obj2 = (object)val; } obj.FileChanged += (LiveEditEventHandler)obj2; } private static void Listener_FileChanged1(LiveEditEventArgs e) { Log.Warning("LiveEdit File Changed: " + e.FullPath + "."); LiveEdit.TryReadFileContent(e.FullPath, (Action<string>)delegate(string content) { foreach (OxygenBlock block in ConfigManager.Deserialize<OxygenConfig>(content).Blocks) { foreach (uint fogSetting in block.FogSettings) { if (lookup.ContainsKey(fogSetting)) { lookup.Remove(fogSetting); } lookup.Add(fogSetting, block); Log.Warning($"Replaced OxygenConfig for FogSetting: {fogSetting}."); } } if (GameStateManager.IsInExpedition) { AirManager.Current.UpdateAirConfig(AirManager.Current.FogSetting(), LiveEditForceUpdate: true); } }); } } } namespace Oxygen.Utils { internal static class Extension { public static T Instantiate<T>(this GameObject gameObject, string name) where T : Component { GameObject obj = Object.Instantiate<GameObject>(gameObject, gameObject.transform.parent, false); ((Object)obj).name = name; return obj.GetComponent<T>(); } } internal class LocalizedTextConverter : JsonConverter<LocalizedText> { public override bool HandleNull => false; public override LocalizedText Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown switch (reader.TokenType) { case JsonTokenType.String: { string @string = reader.GetString(); return new LocalizedText { Id = 0u, UntranslatedText = @string }; } case JsonTokenType.Number: return new LocalizedText { Id = reader.GetUInt32(), UntranslatedText = null }; default: throw new JsonException($"LocalizedTextJson type: {reader.TokenType} is not implemented!"); } } public override void Write(Utf8JsonWriter writer, LocalizedText value, JsonSerializerOptions options) { JsonSerializer.Serialize<LocalizedText>(writer, value, options); } } internal static class Log { private static ManualLogSource source; static Log() { source = Logger.CreateLogSource("Oxygen"); } public static void Debug(object msg) { source.LogDebug(msg); } public static void Error(object msg) { source.LogError(msg); } public static void Fatal(object msg) { source.LogFatal(msg); } public static void Info(object msg) { source.LogInfo(msg); } public static void Message(object msg) { source.LogMessage(msg); } public static void Warning(object msg) { source.LogWarning(msg); } } } namespace Oxygen.Utils.PartialData { public static class MTFOPartialDataUtil { public const string PLUGIN_GUID = "MTFO.Extension.PartialBlocks"; public static JsonConverter PersistentIDConverter { get; private set; } public static JsonConverter LocalizedTextConverter { get; private set; } public static bool IsLoaded { get; private set; } public static bool Initialized { get; private set; } public static string PartialDataPath { get; private set; } public static string ConfigPath { get; private set; } static MTFOPartialDataUtil() { PersistentIDConverter = null; LocalizedTextConverter = null; IsLoaded = false; Initialized = false; PartialDataPath = string.Empty; ConfigPath = string.Empty; if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("MTFO.Extension.PartialBlocks", out var value)) { return; } try { Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null; if ((object)obj == null) { throw new Exception("Assembly is Missing!"); } Type[] types = obj.GetTypes(); Type type = types.First((Type t) => t.Name == "PersistentIDConverter"); if ((object)type == null) { throw new Exception("Unable to Find PersistentIDConverter Class"); } Type type2 = types.First((Type t) => t.Name == "LocalizedTextConverter"); if ((object)type2 == null) { throw new Exception("Unable to Find LocalizedTextConverter Class"); } Type obj2 = types.First((Type t) => t.Name == "PartialDataManager") ?? throw new Exception("Unable to Find PartialDataManager Class"); PropertyInfo property = obj2.GetProperty("Initialized", BindingFlags.Static | BindingFlags.Public); PropertyInfo property2 = obj2.GetProperty("PartialDataPath", BindingFlags.Static | BindingFlags.Public); PropertyInfo? property3 = obj2.GetProperty("ConfigPath", BindingFlags.Static | BindingFlags.Public); if ((object)property == null) { throw new Exception("Unable to Find Property: Initialized"); } if ((object)property2 == null) { throw new Exception("Unable to Find Property: PartialDataPath"); } if ((object)property3 == null) { throw new Exception("Unable to Find Field: ConfigPath"); } Initialized = (bool)property.GetValue(null); PartialDataPath = (string)property2.GetValue(null); ConfigPath = (string)property3.GetValue(null); PersistentIDConverter = (JsonConverter)Activator.CreateInstance(type); LocalizedTextConverter = (JsonConverter)Activator.CreateInstance(type2); IsLoaded = true; } catch (Exception value2) { Log.Error($"Exception thrown while reading data from MTFO_Extension_PartialData:\n{value2}"); } } } public static class MTFOUtil { public const string PLUGIN_GUID = "com.dak.MTFO"; public const BindingFlags PUBLIC_STATIC = BindingFlags.Static | BindingFlags.Public; public static string GameDataPath { get; private set; } public static string CustomPath { get; private set; } public static bool HasCustomContent { get; private set; } public static bool IsLoaded { get; private set; } static MTFOUtil() { GameDataPath = string.Empty; CustomPath = string.Empty; HasCustomContent = false; IsLoaded = false; if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("com.dak.MTFO", out var value)) { return; } try { Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null; if ((object)obj == null) { throw new Exception("Assembly is Missing!"); } Type obj2 = obj.GetTypes().First((Type t) => t.Name == "ConfigManager") ?? throw new Exception("Unable to Find ConfigManager Class"); FieldInfo field = obj2.GetField("GameDataPath", BindingFlags.Static | BindingFlags.Public); FieldInfo field2 = obj2.GetField("CustomPath", BindingFlags.Static | BindingFlags.Public); FieldInfo? field3 = obj2.GetField("HasCustomContent", BindingFlags.Static | BindingFlags.Public); if ((object)field == null) { throw new Exception("Unable to Find Field: GameDataPath"); } if ((object)field2 == null) { throw new Exception("Unable to Find Field: CustomPath"); } if ((object)field3 == null) { throw new Exception("Unable to Find Field: HasCustomContent"); } GameDataPath = (string)field.GetValue(null); CustomPath = (string)field2.GetValue(null); HasCustomContent = (bool)field3.GetValue(null); IsLoaded = true; } catch (Exception value2) { Log.Error($"Exception thrown while reading path from DataDumper (MTFO): \n{value2}"); } } } } namespace Oxygen.Patches { [HarmonyPatch] internal class Patches_Dam_PlayerDamageLocal { [HarmonyPrefix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveNoAirDamage")] public static bool Pre_ReceiveNoAirDamage(Dam_PlayerDamageLocal __instance, pMiniDamageData data) { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) float num = ((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax); ((Dam_PlayerDamageBase)__instance).m_nextRegen = Clock.Time + ((Dam_PlayerDamageBase)__instance).Owner.PlayerData.healthRegenStartDelayAfterDamage; if (((Agent)((Dam_PlayerDamageBase)__instance).Owner).IsLocallyOwned) { DramaManager.CurrentState.OnLocalDamage(num); GameEventManager.PostEvent((eGameEvent)13, ((Dam_PlayerDamageBase)__instance).Owner, num, "", (Dictionary<string, string>)null); } else { DramaManager.CurrentState.OnTeammatesDamage(num); } if (((Dam_PlayerDamageBase)__instance).IgnoreAllDamage) { return false; } if (SNet.IsMaster && !((Dam_SyncedDamageBase)__instance).RegisterDamage(num)) { ((Dam_SyncedDamageBase)__instance).SendSetHealth(((Dam_SyncedDamageBase)__instance).Health); } __instance.Hitreact(((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax), Vector3.zero, true, false, false); return false; } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveBulletDamage")] public static void Post_ReceiveBulletDamage() { AirManager.Current.ResetHealthToRegen(); } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveMeleeDamage")] public static void Post_ReceiveMeleeDamage() { AirManager.Current.ResetHealthToRegen(); } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveFireDamage")] public static void Post_ReceiveFireDamage() { AirManager.Current.ResetHealthToRegen(); } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveShooterProjectileDamage")] public static void Post_ReceiveShooterProjectileDamage() { AirManager.Current.ResetHealthToRegen(); } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveTentacleAttackDamage")] public static void Post_ReceiveTentacleAttackDamage() { AirManager.Current.ResetHealthToRegen(); } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceivePushDamage")] public static void Post_ReceivePushDamage() { AirManager.Current.ResetHealthToRegen(); } [HarmonyPostfix] [HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveSetDead")] public static void Post_ReceiveSetDead() { AirManager.Current.ResetHealthToRegen(); } } [HarmonyPatch(typeof(EnvironmentStateManager), "UpdateFog")] internal class EnvironmentStateManager_UpdateFog { public static void Prefix(EnvironmentStateManager __instance) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)AirManager.Current == (Object)null) { return; } FogState val = ((Il2CppArrayBase<FogState>)(object)__instance.m_stateReplicator.State.FogStates)[__instance.m_latestKnownLocalDimensionCreationIndex]; if (val.FogDataID != 0) { AirManager.Current.UpdateAirConfig(val.FogDataID); if (!AirManager.Current.HasAirConfig()) { AirManager.Current.StopInfectionLoop(); } } } } [HarmonyPatch(typeof(FogRepeller_Sphere), "StartRepelling")] internal class FogRepeller_Sphere_StartRepelling { public static void Postfix(ref FogRepeller_Sphere __instance) { if (__instance.m_infectionShield != null) { EffectVolumeManager.UnregisterVolume((EffectVolume)(object)__instance.m_infectionShield); ((EffectVolume)__instance.m_infectionShield).contents = (eEffectVolumeContents)0; EffectVolumeManager.RegisterVolume((EffectVolume)(object)__instance.m_infectionShield); } } } [HarmonyPatch(typeof(LocalPlayerAgentSettings), "UpdateBlendTowardsTargetFogSetting")] internal class LocalPlayerAgentSettings_UpdateBlendTowardsTargetFogSetting { public static void Postfix(LocalPlayerAgentSettings __instance, float amount) { //IL_005f: Unknown result type (might be due to invalid IL or missing references) if (!AirManager.Current.HasAirConfig()) { AirPlane.Current.Unregister(); } else { if (__instance.m_targetFogSettings == null || !SNet.LocalPlayer.HasPlayerAgent) { return; } PlayerAgent localPlayerAgent = PlayerManager.GetLocalPlayerAgent(); if ((Object)(object)localPlayerAgent.FPSCamera == (Object)null) { return; } AirPlane current = AirPlane.Current; if (!((Object)(object)current == (Object)null) && RundownManager.ExpeditionIsStarted) { float num = 0f; Dimension val = default(Dimension); if (Dimension.GetDimension(((Agent)localPlayerAgent).DimensionIndex, ref val)) { num = val.GroundY; } PreLitVolume prelitVolume = localPlayerAgent.FPSCamera.PrelitVolume; ((EffectVolume)current.airPlane).invert = (double)prelitVolume.m_densityHeightMaxBoost > (double)prelitVolume.m_fogDensity; ((EffectVolume)current.airPlane).contents = (eEffectVolumeContents)1; ((EffectVolume)current.airPlane).modification = (eEffectVolumeModification)0; ((EffectVolume)current.airPlane).modificationScale = AirManager.Current.AirLoss(); current.airPlane.lowestAltitude = prelitVolume.m_densityHeightAltitude + num; current.airPlane.highestAltitude = prelitVolume.m_densityHeightAltitude + prelitVolume.m_densityHeightRange + num; AirPlane.Current.Register(); } } } } [HarmonyPatch] internal class Patch_PlayerAgent { [HarmonyPrefix] [HarmonyPatch(typeof(PlayerAgent), "ReceiveModification")] public static void ReceiveModification(PlayerAgent __instance, ref EV_ModificationData data) { if (AirManager.Current.HasAirConfig()) { if ((double)data.health != 0.0) { AirManager.Current.RemoveAir(data.health); } else { AirManager.Current.AddAir(); } data.health = 0f; } } [HarmonyPostfix] [HarmonyWrapSafe] [HarmonyPatch(typeof(PlayerAgent), "Setup")] internal static void Post_Setup(PlayerAgent __instance) { if (((Agent)__instance).IsLocallyOwned) { AirManager.Setup(__instance); } } } } namespace Oxygen.Config { public class ConfigManager { private static readonly JsonSerializerOptions s_SerializerOptions; public static T Deserialize<T>(string json) { return JsonSerializer.Deserialize<T>(json, s_SerializerOptions); } public static string Serialize<T>(T value) { return JsonSerializer.Serialize(value, s_SerializerOptions); } static ConfigManager() { s_SerializerOptions = new JsonSerializerOptions { AllowTrailingCommas = true, ReadCommentHandling = JsonCommentHandling.Skip, PropertyNameCaseInsensitive = true, WriteIndented = true }; s_SerializerOptions.Converters.Add(new JsonStringEnumConverter()); if (MTFOPartialDataUtil.IsLoaded && MTFOPartialDataUtil.Initialized) { s_SerializerOptions.Converters.Add(MTFOPartialDataUtil.PersistentIDConverter); s_SerializerOptions.Converters.Add(MTFOPartialDataUtil.LocalizedTextConverter); Log.Message("PartialData Support Found!"); } else { s_SerializerOptions.Converters.Add(new LocalizedTextConverter()); } } public static void Load<T>(string file, out T config) where T : new() { if (file.Length < ".json".Length) { config = default(T); return; } if (file.Substring(file.Length - ".json".Length) != ".json") { file += ".json"; } file = File.ReadAllText(Path.Combine(ConfigManager.CustomPath, "Oxygen", file)); config = Deserialize<T>(file); } } public class AirText { public float x { get; set; } public float y { get; set; } public LocalizedText Text { get; set; } } public class OxygenConfig { public List<OxygenBlock> Blocks { get; set; } = new List<OxygenBlock> { new OxygenBlock() }; } public class OxygenBlock { public float AirLoss { get; set; } public float AirGain { get; set; } = 1f; public float DamageTime { get; set; } = 1f; public float DamageAmount { get; set; } public bool ShatterGlass { get; set; } public float ShatterAmount { get; set; } public float DamageThreshold { get; set; } = 0.1f; public bool AlwaysDisplayAirBar { get; set; } public float HealthRegenProportion { get; set; } = 1f; public float TimeToStartHealthRegen { get; set; } = 3f; public float TimeToCompleteHealthRegen { get; set; } = 5f; public AirText AirText { get; set; } public List<uint> FogSettings { get; set; } = new List<uint> { 0u }; } } namespace Oxygen.Components { public class AirBar : MonoBehaviour { public static AirBar Current; private TextMeshPro m_airText; private TextMeshPro m_airTextLocalization; private float m_airTextX; private float m_airTextY; private float m_airTextZ; private RectTransform m_air1; private RectTransform m_air2; private SpriteRenderer m_airBar1; private SpriteRenderer m_airBar2; private float m_airWidth = 100f; private float m_barHeightMin = 3f; private float m_barHeightMax = 9f; private Color m_airLow = new Color(0f, 0.5f, 0.5f); private Color m_airHigh = new Color(0f, 0.3f, 0.8f); public AirBar(IntPtr value) : base(value) { }//IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) public static void Setup() { if ((Object)(object)Current == (Object)null) { Current = ((Component)GuiManager.Current.m_playerLayer.m_playerStatus).gameObject.AddComponent<AirBar>(); Current.Init(); } } private void Init() { //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)m_airText == (Object)null) { m_airText = ((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_healthText).gameObject.Instantiate<TextMeshPro>("AirText"); TextMeshPro airText = m_airText; ((TMP_Text)airText).fontSize = ((TMP_Text)airText).fontSize / 1.25f; m_airText.transform.Translate(0f, -30f, 0f); } if ((Object)(object)m_airTextLocalization == (Object)null) { m_airTextLocalization = ((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_pulseText).gameObject.Instantiate<TextMeshPro>("AirText Localization"); ((Behaviour)m_airTextLocalization).enabled = true; m_airTextLocalization.transform.Translate(300f - m_airWidth, -45f, 0f); m_airTextX = m_airTextLocalization.transform.position.x; m_airTextY = m_airTextLocalization.transform.position.y; m_airTextZ = m_airTextLocalization.transform.position.z; } if ((Object)(object)m_air1 == (Object)null) { m_air1 = ((Component)((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_health1).gameObject.transform.parent).gameObject.Instantiate<RectTransform>("AirFill Right"); ((Component)m_air1).transform.Translate(0f, -30f, 0f); SpriteRenderer component = ((Component)((Transform)m_air1).GetChild(0)).GetComponent<SpriteRenderer>(); component.size = new Vector2(m_airWidth, component.size.y); m_airBar1 = ((Component)((Transform)m_air1).GetChild(1)).GetComponent<SpriteRenderer>(); ((Renderer)((Component)((Transform)m_air1).GetChild(2)).GetComponent<SpriteRenderer>()).enabled = false; } if ((Object)(object)m_air2 == (Object)null) { m_air2 = ((Component)((Component)GuiManager.Current.m_playerLayer.m_playerStatus.m_health2).gameObject.transform.parent).gameObject.Instantiate<RectTransform>("AirFill Left"); ((Component)m_air2).transform.Translate(0f, 30f, 0f); SpriteRenderer component2 = ((Component)((Transform)m_air2).GetChild(0)).GetComponent<SpriteRenderer>(); component2.size = new Vector2(m_airWidth, component2.size.y); m_airBar2 = ((Component)((Transform)m_air2).GetChild(1)).GetComponent<SpriteRenderer>(); ((Renderer)((Component)((Transform)m_air2).GetChild(2)).GetComponent<SpriteRenderer>()).enabled = false; } UpdateAirBar(1f); SetVisible(vis: false); } public void UpdateAirBar(float air) { SetAirPercentageText(air); SetAirBar(m_airBar1, air); SetAirBar(m_airBar2, air); } private void SetAirBar(SpriteRenderer bar, float val) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) bar.size = new Vector2(val * m_airWidth, Mathf.Lerp(m_barHeightMin, m_barHeightMax, val)); bar.color = Color.Lerp(m_airLow, m_airHigh, val); } private void SetAirPercentageText(float val) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) Color color = Color.Lerp(m_airLow, m_airHigh, val); ((TMP_Text)m_airText).text = "O<size=75%>2</size>"; ((Graphic)m_airText).color = color; ((TMP_Text)m_airText).ForceMeshUpdate(true, false); ((Graphic)m_airTextLocalization).color = color; ((TMP_Text)m_airTextLocalization).ForceMeshUpdate(true, false); } public void UpdateAirText(OxygenBlock config) { //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) if (config != null) { string text = LocalizedText.op_Implicit(config.AirText.Text); float x = config.AirText.x; float y = config.AirText.y; ((TMP_Text)m_airTextLocalization).text = text; ((TMP_Text)m_airTextLocalization).ForceMeshUpdate(true, false); CoroutineManager.BlinkIn(((Component)m_airTextLocalization).gameObject, 0f); m_airTextLocalization.transform.SetPositionAndRotation(new Vector3(m_airTextX + x, m_airTextY + y, m_airTextZ), m_airTextLocalization.transform.rotation); } } public void SetVisible(bool vis) { ((Component)m_airText).gameObject.SetActive(vis); ((Component)m_airTextLocalization).gameObject.SetActive(vis); ((Component)m_air1).gameObject.SetActive(vis); ((Component)m_air2).gameObject.SetActive(vis); } public static void OnLevelCleanup() { if (!((Object)(object)Current == (Object)null)) { Current.SetVisible(vis: false); } } } public class AirManager : MonoBehaviour { public static AirManager Current; public PlayerAgent m_playerAgent; private HUDGlassShatter m_hudGlass; private Dam_PlayerDamageBase Damage; public OxygenBlock config; private uint fogSetting; private FogSettingsDataBlock fogSettingDB; private float airAmount = 1f; private float damageTick; private float glassShatterAmount; private bool m_isInInfectionLoop; private bool isRegeningHealth; private float healthToRegen; private float healthRegenTick; private float tickUntilHealthRegenHealthStart; private readonly float regenHealthTickInterval = 0.25f; private float healthRegenAmountPerInterval; internal bool PlayerShouldCough; private readonly float CoughPerLoss = 0.1f; private float CoughLoss; public AirManager(IntPtr value) : base(value) { } public static void Setup(PlayerAgent playerAgent) { Current = ((Component)playerAgent).gameObject.AddComponent<AirManager>(); } public static void OnBuildDone() { if (!((Object)(object)Current == (Object)null)) { Current.m_playerAgent = PlayerManager.GetLocalPlayerAgent(); Current.m_hudGlass = ((Component)Current.m_playerAgent.FPSCamera).GetComponent<HUDGlassShatter>(); Current.Damage = ((Component)Current.m_playerAgent).gameObject.GetComponent<Dam_PlayerDamageBase>(); Current.UpdateAirConfig(RundownManager.ActiveExpedition.Expedition.FogSettings); AirBar.Current.UpdateAirText(Current.config); } } public static void OnLevelCleanup() { if (!((Object)(object)Current == (Object)null)) { if (Current.m_isInInfectionLoop) { Current.StopInfectionLoop(); } Current.config = null; Current.fogSetting = 0u; Current.fogSettingDB = null; Current.airAmount = 0f; Current.damageTick = 0f; Current.glassShatterAmount = 0f; Current.healthToRegen = 0f; Current.m_playerAgent = null; Current.m_hudGlass = null; Current.Damage = null; } } private void Update() { if (!RundownManager.ExpeditionIsStarted) { return; } if (!HasAirConfig()) { AirBar.Current.SetVisible(vis: false); return; } if (airAmount == 1f) { if (config.AlwaysDisplayAirBar) { AirBar.Current.SetVisible(vis: true); } else { AirBar.Current.SetVisible(vis: false); } } else { AirBar.Current.SetVisible(vis: true); } if (airAmount <= config.DamageThreshold) { damageTick += Time.deltaTime; if (damageTick > config.DamageTime && ((Agent)m_playerAgent).Alive) { AirDamage(); } isRegeningHealth = false; } else if (healthToRegen > 0f) { tickUntilHealthRegenHealthStart += Time.deltaTime; if (tickUntilHealthRegenHealthStart > config.TimeToStartHealthRegen) { if (healthRegenAmountPerInterval == 0f) { healthRegenAmountPerInterval = healthToRegen * (regenHealthTickInterval / config.TimeToCompleteHealthRegen); } RegenHealth(); if (!isRegeningHealth) { Damage.m_nextRegen = Clock.Time + config.TimeToStartHealthRegen + config.TimeToCompleteHealthRegen; isRegeningHealth = true; } } } else { isRegeningHealth = false; } } public void AddAir() { if (HasAirConfig()) { float airGain = config.AirGain; airAmount = Mathf.Clamp01(airAmount + airGain); AirBar.Current.UpdateAirBar(airAmount); if (fogSettingDB.Infection <= 0f && m_isInInfectionLoop) { StopInfectionLoop(); } } } public void RemoveAir(float amount) { if (HasAirConfig()) { amount = config.AirLoss; airAmount = Mathf.Clamp01(airAmount - amount); AirBar.Current.UpdateAirBar(airAmount); if (fogSettingDB.Infection <= 0f && amount > 0f) { StartInfectionLoop(); } } } public void AirDamage() { float health = ((Dam_SyncedDamageBase)Damage).Health; float damageAmount = config.DamageAmount; Damage.m_nextRegen = Clock.Time + config.TimeToStartHealthRegen; if (!(health <= 1f)) { ((Dam_SyncedDamageBase)Damage).NoAirDamage(damageAmount); if (config.ShatterGlass) { glassShatterAmount += config.ShatterAmount; m_hudGlass.SetGlassShatterProgression(glassShatterAmount); } damageTick = 0f; tickUntilHealthRegenHealthStart = 0f; healthRegenAmountPerInterval = 0f; healthToRegen += damageAmount * config.HealthRegenProportion; CoughLoss += damageAmount; if (CoughLoss > CoughPerLoss) { PlayerShouldCough = true; CoughLoss = 0f; } } } public void RegenHealth() { if (healthToRegen <= 0f) { return; } tickUntilHealthRegenHealthStart = config.TimeToStartHealthRegen; healthRegenTick += Time.deltaTime; if (healthRegenTick > regenHealthTickInterval) { float num = healthRegenAmountPerInterval; if (num >= healthToRegen) { num = healthToRegen; healthToRegen = 0f; tickUntilHealthRegenHealthStart = 0f; healthRegenAmountPerInterval = 0f; isRegeningHealth = false; } else { healthToRegen -= num; } ((Dam_SyncedDamageBase)Damage).AddHealth(num, (Agent)(object)m_playerAgent); healthRegenTick = 0f; } } public void UpdateAirConfig(uint fogsetting, bool LiveEditForceUpdate = false) { if (fogsetting != 0 && (fogsetting != fogSetting || LiveEditForceUpdate)) { if (Plugin.lookup.ContainsKey(fogsetting)) { config = Plugin.lookup[fogsetting]; } else if (Plugin.lookup.ContainsKey(0u)) { config = Plugin.lookup[0u]; } else { config = null; airAmount = 1f; } fogSetting = fogsetting; fogSettingDB = GameDataBlockBase<FogSettingsDataBlock>.GetBlock(fogsetting); if (GameStateManager.IsInExpedition) { AirBar.Current.UpdateAirText(config); } } } public void ResetHealthToRegen() { healthRegenTick = 0f; healthToRegen = 0f; tickUntilHealthRegenHealthStart = 0f; } public float AirLoss() { if (config != null) { return config.AirLoss; } return 0f; } public bool AlwaysDisplayAirBar() { if (config != null) { return config.AlwaysDisplayAirBar; } return false; } public uint FogSetting() { return fogSetting; } public float HealthToRegen() { return healthToRegen; } public string AirText() { return LocalizedText.op_Implicit((config == null) ? null : config.AirText.Text); } public float AirTextX() { if (config != null) { return config.AirText.x; } return 0f; } public float AirTextY() { if (config != null) { return config.AirText.y; } return 0f; } public bool HasAirConfig() { return config != null; } public void StartInfectionLoop() { if (!m_isInInfectionLoop) { m_playerAgent.Sound.Post(EVENTS.INFECTION_EFFECT_LOOP_START, true); m_isInInfectionLoop = true; } } public void StopInfectionLoop() { if (m_isInInfectionLoop) { if ((Object)(object)m_playerAgent != (Object)null && m_playerAgent.Sound != null) { m_playerAgent.Sound.Post(EVENTS.INFECTION_EFFECT_LOOP_STOP, true); } m_isInInfectionLoop = false; } } } public class AirPlane : MonoBehaviour { public static AirPlane Current; public EV_Plane airPlane; private bool isAirPlaneRegistered; public AirPlane(IntPtr value) : base(value) { } public static void OnBuildStart() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown if ((Object)(object)Current == (Object)null) { Current = ((Component)LocalPlayerAgentSettings.Current).gameObject.AddComponent<AirPlane>(); } Current.airPlane = new EV_Plane(); uint num = RundownManager.ActiveExpedition.Expedition.FogSettings; if (num == 0) { num = 21u; } OxygenBlock oxygenBlock = (Plugin.lookup.ContainsKey(num) ? Plugin.lookup[num] : ((!Plugin.lookup.ContainsKey(0u)) ? null : Plugin.lookup[0u])); FogSettingsDataBlock block = GameDataBlockBase<FogSettingsDataBlock>.GetBlock(num); ((EffectVolume)Current.airPlane).invert = block.DensityHeightMaxBoost > block.FogDensity; ((EffectVolume)Current.airPlane).contents = (eEffectVolumeContents)1; ((EffectVolume)Current.airPlane).modification = (eEffectVolumeModification)0; Current.airPlane.lowestAltitude = block.DensityHeightAltitude; Current.airPlane.highestAltitude = block.DensityHeightAltitude + block.DensityHeightRange; if (oxygenBlock != null) { ((EffectVolume)Current.airPlane).modificationScale = oxygenBlock.AirLoss; Current.Register(); } } public static void OnLevelCleanup() { if (!((Object)(object)Current == (Object)null)) { Current.Unregister(); Current.isAirPlaneRegistered = false; Current.airPlane = null; } } public void Register() { if (airPlane != null && !isAirPlaneRegistered) { EffectVolumeManager.RegisterVolume((EffectVolume)(object)airPlane); isAirPlaneRegistered = true; } } public void Unregister() { if (airPlane != null && isAirPlaneRegistered) { EffectVolumeManager.UnregisterVolume((EffectVolume)(object)airPlane); isAirPlaneRegistered = false; } } } }