Decompiled source of BetterBioTracker v1.0.1

plugins/BetterBioTracker.dll

Decompiled 9 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AK;
using Agents;
using AssetShards;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BetterBioTracker.Comps;
using Enemies;
using FluffyUnderware.DevTools.Extensions;
using GTFO.API;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppInterop.Runtime.InteropTypes.Fields;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using Microsoft.CodeAnalysis;
using Player;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BetterBioTracker")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+git87a17a8-master")]
[assembly: AssemblyProduct("BetterBioTracker")]
[assembly: AssemblyTitle("BetterBioTracker")]
[assembly: TargetPlatform("Windows7.0")]
[assembly: SupportedOSPlatform("Windows7.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BetterBioTracker
{
	public static class CFG
	{
		public const string SEC_FEAT = "1. Features";

		public const string SEC_MODES = "2. Screen Modes";

		public const string SEC_THERMAL = "3. Thermal Vision";

		public const string SEC_MISC = "4. Miscellaneous";

		public static bool UseWideRadar { get; private set; }

		public static bool UseColoredTargets { get; private set; }

		public static bool AddPlayersToTracker { get; private set; }

		public static bool UseThermalRadarMode { get; private set; }

		public static bool UseThermalOnlyMode { get; private set; }

		public static bool UseOldZoom { get; private set; }

		public static float TargetSizeMult { get; private set; }

		public static float WorldAlbedoFactor { get; private set; }

		public static float AmbientHeat { get; private set; }

		public static float AmbientColorFactor { get; private set; }

		public static float Brightness { get; private set; }

		public static string ThermalPaletteName { get; private set; }

		internal static void BindAll(ConfigFile cfg)
		{
			UseWideRadar = cfg.Bind<bool>("1. Features", "Use Wide Radar", true, "Remove aesthetic components from Bio-tracker screen and widen the radar?").Value;
			UseColoredTargets = cfg.Bind<bool>("1. Features", "Use Colored Targets", true, "Dynamically change Enemy Targets color in Bio-Tracker screen?").Value;
			AddPlayersToTracker = cfg.Bind<bool>("1. Features", "Add Players to Tracker", true, "Add Players to Bio-tracker radar?").Value;
			UseThermalRadarMode = cfg.Bind<bool>("2. Screen Modes", "Use Thermal-Radar Mode", true, "Add Thermal-Radar Mode to your mode cycle?").Value;
			UseThermalOnlyMode = cfg.Bind<bool>("2. Screen Modes", "Use Thermal-Only Mode", true, "Use Thermal-Only Mode to your mode cycle?").Value;
			ThermalPaletteName = cfg.Bind<string>("3. Thermal Vision", "Thermal Screen Palette Name", "Ironbow", "Filename of Thermal Screen Color Palette (Under the plugins/BetterBioTracker/palette folder, Only Accept PNG file)").Value;
			WorldAlbedoFactor = cfg.Bind<float>("3. Thermal Vision", "Albedo Factor", 0.1f, (ConfigDescription)null).Value;
			AmbientHeat = cfg.Bind<float>("3. Thermal Vision", "Ambient Heat", 0.02f, (ConfigDescription)null).Value;
			AmbientColorFactor = cfg.Bind<float>("3. Thermal Vision", "Ambient Color Factor", 5f, (ConfigDescription)null).Value;
			Brightness = cfg.Bind<float>("3. Thermal Vision", "Screen Brightness", 0.5f, (ConfigDescription)null).Value;
			UseOldZoom = cfg.Bind<bool>("4. Miscellaneous", "Use Pre R6 Zoom Animation", false, "Use Old Zooming Animation?").Value;
			TargetSizeMult = cfg.Bind<float>("4. Miscellaneous", "Target Size Multiplier", 1f, "Multiplier for Targets size in Bio-tracker screen").Value;
		}
	}
	[BepInPlugin("BetterBioTracker", "BetterBioTracker", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class EntryPoint : BasePlugin
	{
		private Harmony _Harmony;

		public override void Load()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			CFG.BindAll(((BasePlugin)this).Config);
			ClassInjector.RegisterTypeInIl2Cpp<RadarScreenItem>();
			ClassInjector.RegisterTypeInIl2Cpp<BioScreenRef>();
			ClassInjector.RegisterTypeInIl2Cpp<BetterBio>();
			_Harmony = new Harmony("BetterBioTracker.Harmony");
			_Harmony.PatchAll();
			AssetAPI.OnStartupAssetsLoaded += AssetAPI_OnStartupAssetsLoaded;
		}

		private void AssetAPI_OnStartupAssetsLoaded()
		{
			AssetShardManager.LoadMultipleShardsAsync(Il2CppStringArray.op_Implicit(new string[2]
			{
				AssetShardManager.GetShardName((AssetBundleName)130, (AssetBundleShard)1),
				AssetShardManager.GetShardName((AssetBundleName)50, (AssetBundleShard)2)
			}), Action.op_Implicit((Action)OnGearShardsLoaded), 1, (LoadSceneMode)1, "");
		}

		private void OnGearShardsLoaded()
		{
			BioScreenRef.LoadResources();
		}

		public override bool Unload()
		{
			_Harmony.UnpatchSelf();
			return ((BasePlugin)this).Unload();
		}
	}
	[HarmonyPatch]
	internal static class Inject_BioSpawn
	{
		private static bool s_ScreenPrefabProcessed;

		[HarmonyPatch(typeof(GearPartSpawner), "OnShardsLoaded")]
		[HarmonyPrefix]
		private static void Pre_ShardsLoaded()
		{
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			if (s_ScreenPrefabProcessed)
			{
				return;
			}
			GameObject loadedAsset = AssetAPI.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/Items/Gear/Parts/Tools/Screen/Screen_2.prefab");
			if ((Object)(object)loadedAsset == (Object)null)
			{
				return;
			}
			GUIX_VirtualScene componentInChildren = loadedAsset.GetComponentInChildren<GUIX_VirtualScene>();
			componentInChildren.useDepth = true;
			Transform val = ((Component)componentInChildren).transform.Find("GUIX_layer/GUIX_Display_EnemyScanner_a");
			Transform val2 = val.Find("RadarCircle");
			GameObject gameObject = ((Component)loadedAsset.transform.Find("Screen_Display_2")).gameObject;
			Renderer component;
			if (CFG.UseWideRadar)
			{
				val2.Find("arrow_Element (1)").parent = val;
				val2.Find("arrow_Element (4)").parent = val;
				val2.localPosition = new Vector3(2.941f, -2.315f, 0f);
				((Component)val2.Find("Circle_1 (1)")).gameObject.SetActive(false);
				((Component)val2.Find("Circle_1 (2)")).gameObject.SetActive(false);
				GameObject obj = GameObject.CreatePrimitive((PrimitiveType)4);
				((Object)obj).name = "Wide Radar Gizmo";
				Object.Destroy((Object)(object)obj.GetComponent<Collider>());
				obj.transform.parent = val2;
				obj.transform.localPosition = new Vector3(0f, 1.7f, 0f);
				obj.transform.localEulerAngles = new Vector3(90f, 0f, 180f);
				obj.transform.localScale = new Vector3(0.65856f, 1f, 0.3298462f);
				component = obj.GetComponent<Renderer>();
				DisableChild(val, "ClampsCircle (1)");
				DisableChild(val, "MeeterBar_c (1)");
				DisableChild(val, "TopFrame (1)");
				DisableChild(val, "BackgroundDots_a");
				DisableChild(val, "gradientLines");
				DisableChild(val, "gradientLines (1)");
				DisableChild(val, "Button_Arrow_Bounce");
				DisableChild(val, "Button_SpinningCutCircle");
				DisableChild(val, "ARIndicator/ARIndicatorText (1)");
				DisableChild(val, "ARIndicator/ARIndicatorText (2)");
				DisableChild(val, "ARIndicator/ARIndicatorText (3)");
				DisableChild(val, "ARIndicator/ARIndicatorText (4)");
				DisableChild(val, "ARIndicator/ARIndicatorText (5)");
				DisableChild(val, "ARIndicator/ARIndicatorText (6)");
				DisableChild(val, "ARIndicator/ARIndicatorText (7)");
				DisableChild(val, "ARIndicator/ARIndicatorText (8)");
				DisableChild(val, "ARIndicator/ARIndicatorText (9)");
			}
			else
			{
				component = ((Component)val2.Find("Circle_1 (1)")).GetComponent<Renderer>();
			}
			foreach (Renderer componentsInChild in ((Component)val2).GetComponentsInChildren<Renderer>())
			{
				if (!((Object)((Component)componentsInChild).gameObject).name.Equals("Wide Radar Gizmo"))
				{
					RadarScreenItem radarScreenItem = ((Component)componentsInChild).gameObject.AddComponent<RadarScreenItem>();
					radarScreenItem.Renderer.Value = componentsInChild;
					radarScreenItem.DefaultMat.Value = componentsInChild.sharedMaterial;
				}
			}
			BioScreenRef bioScreenRef = ((Component)loadedAsset.GetComponent<EnemyScannerScreen>()).gameObject.AddComponent<BioScreenRef>();
			bioScreenRef.VirtScene.Value = componentInChildren;
			bioScreenRef.RadarImageRenderer.Value = component;
			bioScreenRef.ScreenRenderer.Value = gameObject.GetComponent<Renderer>();
			s_ScreenPrefabProcessed = true;
		}

		[HarmonyPatch(typeof(EnemyScanner), "OnGearSpawnComplete")]
		[HarmonyPostfix]
		private static void Post_ScannerSpawned(EnemyScanner __instance)
		{
			((Component)__instance).gameObject.AddComponent<BetterBio>();
			foreach (Renderer componentsInChild in ((Component)((ItemEquippable)__instance).GearPartHolder).gameObject.GetComponentsInChildren<Renderer>(true))
			{
				componentsInChild.material.renderQueue = 3000;
			}
		}

		[HarmonyPatch(typeof(EnemyScannerGraphics), "Start")]
		[HarmonyPrefix]
		private static void Pre_GraphicsStart(EnemyScannerGraphics __instance)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (CFG.UseWideRadar)
			{
				Transform transform = ((Component)__instance.m_display).transform;
				transform.localPosition = new Vector3(0.0494f, 0f, 0.1315f);
				transform.localScale = new Vector3(0.3395262f, 1.102f, 0.166f);
			}
		}

		private static void DisableChild(Transform guixRoot, string path)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			Transform val = guixRoot.Find(path);
			if ((Object)(object)val == (Object)null)
			{
				bool flag = default(bool);
				BepInExErrorLogInterpolatedStringHandler val2 = new BepInExErrorLogInterpolatedStringHandler(37, 1, ref flag);
				if (flag)
				{
					((BepInExLogInterpolatedStringHandler)val2).AppendLiteral("Unable to find: ");
					((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<string>(path);
					((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(" from tracker screen!");
				}
				Logger.Error(val2);
			}
			else
			{
				((Component)val).gameObject.SetActiveRecursively(false);
			}
		}
	}
	[HarmonyPatch(typeof(EnemyAgent), "UpdateScannerData")]
	internal class Inject_ColoredBio
	{
		private static readonly Color s_GlueCol = new Color(0.5f, 0.5f, 0.5f, 1f);

		private static readonly Color s_HibernateCol = new Color(0.7f, 0.7f, 0.7f, 1f);

		private static readonly Color s_HeartbeatOnCol;

		private static readonly Color s_HeartbeatOffCol;

		private static readonly Color s_HibernateWakeupCol;

		private static readonly Color s_ScoutRoamingCol;

		private static readonly Color s_ScoutFeelerCol;

		private static readonly Color s_ScoutScreamCol;

		private static readonly Color s_ActiveCol;

		private static void Postfix(EnemyAgent __instance)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			Color val;
			if (!CFG.UseColoredTargets)
			{
				val = __instance.m_scannerColor;
				Color val2 = ((Color)(ref val)).AlphaMultiplied(CFG.TargetSizeMult);
				__instance.m_scannerData.m_matProp.SetColor(EnemyScannerGraphics._Color, val2);
			}
			else
			{
				val = GetStateColor(__instance);
				Color val3 = ((Color)(ref val)).AlphaMultiplied(CFG.TargetSizeMult);
				__instance.m_scannerData.m_matProp.SetColor(EnemyScannerGraphics._Color, val3);
			}
		}

		private static Color GetStateColor(EnemyAgent agent)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Invalid comparison between Unknown and I4
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected I4, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Invalid comparison between Unknown and I4
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Invalid comparison between Unknown and I4
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			bool heartbeatActive = agent.Locomotion.Hibernate.m_heartbeatActive;
			ES_StateEnum currentStateEnum = agent.Locomotion.CurrentStateEnum;
			if ((int)currentStateEnum != 2)
			{
				switch (currentStateEnum - 12)
				{
				default:
					if ((int)currentStateEnum == 28)
					{
						break;
					}
					goto case 4;
				case 2:
					if (agent.IsHibernationDetecting)
					{
						if (!heartbeatActive)
						{
							return s_HeartbeatOffCol;
						}
						return s_HeartbeatOnCol;
					}
					return s_HibernateCol;
				case 3:
					return s_HibernateWakeupCol;
				case 0:
					return s_ScoutFeelerCol;
				case 1:
					return s_ScoutScreamCol;
				case 5:
					return s_GlueCol;
				case 4:
					return s_ActiveCol;
				}
			}
			if (agent.AI.m_scoutPath == null)
			{
				return s_ActiveCol;
			}
			if ((int)agent.Locomotion.ScoutScream.m_state == 4)
			{
				return s_ActiveCol;
			}
			return s_ScoutRoamingCol;
		}

		static Inject_ColoredBio()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			Color yellow = Color.yellow;
			s_HeartbeatOnCol = ((Color)(ref yellow)).RGBMultiplied(0.7f);
			yellow = Color.yellow;
			s_HeartbeatOffCol = ((Color)(ref yellow)).RGBMultiplied(0.6f);
			s_HibernateWakeupCol = new Color(0.8f, 0.4549f, 0.0392f, 1f);
			yellow = Color.yellow;
			s_ScoutRoamingCol = ((Color)(ref yellow)).RGBMultiplied(0.7f);
			s_ScoutFeelerCol = new Color(1f, 0.1f, 0.1f, 1f);
			s_ScoutScreamCol = Color.cyan;
			s_ActiveCol = new Color(1f, 0.1f, 0.1f, 1f);
		}
	}
	internal static class Logger
	{
		private static readonly ManualLogSource _Logger;

		static Logger()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Expected O, but got Unknown
			_Logger = new ManualLogSource("BetterBioTracker");
			Logger.Sources.Add((ILogSource)(object)_Logger);
		}

		private static string Format(object msg)
		{
			return msg.ToString();
		}

		public static void Info(BepInExInfoLogInterpolatedStringHandler handler)
		{
			_Logger.LogInfo(handler);
		}

		public static void Info(string str)
		{
			_Logger.LogMessage((object)str);
		}

		public static void Info(object data)
		{
			_Logger.LogMessage((object)Format(data));
		}

		public static void Debug(BepInExDebugLogInterpolatedStringHandler handler)
		{
			_Logger.LogDebug(handler);
		}

		public static void Debug(string str)
		{
			_Logger.LogDebug((object)str);
		}

		public static void Debug(object data)
		{
			_Logger.LogDebug((object)Format(data));
		}

		public static void Error(BepInExErrorLogInterpolatedStringHandler handler)
		{
			_Logger.LogError(handler);
		}

		public static void Error(string str)
		{
			_Logger.LogError((object)str);
		}

		public static void Error(object data)
		{
			_Logger.LogError((object)Format(data));
		}

		public static void Fatal(BepInExFatalLogInterpolatedStringHandler handler)
		{
			_Logger.LogFatal(handler);
		}

		public static void Fatal(string str)
		{
			_Logger.LogFatal((object)str);
		}

		public static void Fatal(object data)
		{
			_Logger.LogFatal((object)Format(data));
		}

		public static void Warn(BepInExWarningLogInterpolatedStringHandler handler)
		{
			_Logger.LogWarning(handler);
		}

		public static void Warn(string str)
		{
			_Logger.LogWarning((object)str);
		}

		public static void Warn(object data)
		{
			_Logger.LogWarning((object)Format(data));
		}

		[Conditional("DEBUG")]
		public static void DebugOnly(object data)
		{
		}
	}
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Resource
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					resourceMan = new ResourceManager("BetterBioTracker.Resource", typeof(Resource).Assembly);
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal static byte[] Radar => (byte[])ResourceManager.GetObject("Radar", resourceCulture);

		internal Resource()
		{
		}
	}
	[GeneratedCode("VersionInfoGenerator", "2.1.3+git35c0c2a-master")]
	[CompilerGenerated]
	internal static class VersionInfo
	{
		public const string RootNamespace = "BetterBioTracker";

		public const string Version = "1.0.0";

		public const string VersionPrerelease = null;

		public const string VersionMetadata = "git87a17a8-master";

		public const string SemVer = "1.0.0+git87a17a8-master";

		public const string GitRevShort = "87a17a8";

		public const string GitRevLong = "87a17a8b7edc66878d95342e8d3b7e8987e276f0";

		public const string GitBranch = "master";

		public const string GitTag = null;

		public const int GitCommitsSinceTag = 0;

		public const bool GitIsDirty = false;
	}
}
namespace BetterBioTracker.Comps
{
	internal sealed class BetterBio : MonoBehaviour
	{
		[HarmonyPatch(typeof(EnemyScanner), "Update")]
		private static class Inject_EnemyScanner
		{
			private static void Prefix()
			{
				BetterBio.OnPreEnemyTargetRender?.Invoke();
			}

			private static void Postfix()
			{
				BetterBio.OnPostEnemyTargetRender?.Invoke();
			}
		}

		[HarmonyPatch(typeof(EnemyScannerGraphics), "IsDetected")]
		private static class Inject_EnemyScannerGraphics_Culling
		{
			private static void Postfix(EnemyScannerGraphics __instance, EnemyAgent enemyAgent, ref bool __result)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				__result = !IsTargetCulled(__instance, enemyAgent.Position);
			}
		}

		[HarmonyPatch(typeof(MapDetails), "OnNavMeshGenerationDone")]
		private static class Inject_MapDetails
		{
			private static void Prefix()
			{
				BetterBio.OnNavGenerationDone?.Invoke();
			}
		}

		public enum ScreenState
		{
			Default,
			Thermal_Radar,
			Thermal
		}

		private EnemyScanner _Scanner;

		private EnemyScannerGraphics _Graphics;

		private BioScreenRef _ScreenRef;

		private MaterialPropertyBlock _PlayerCircleMatProps;

		private static Transform s_CullTransform;

		private int _ScreenStateIndex;

		private ScreenState[] _ScreenStatePool;

		private static event Action OnPreEnemyTargetRender;

		private static event Action OnPostEnemyTargetRender;

		private static event Action OnNavGenerationDone;

		private void Start()
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			_Scanner = ((Component)this).GetComponent<EnemyScanner>();
			_Graphics = _Scanner.m_graphics;
			_ScreenRef = ((Component)_Scanner.m_screen).GetComponent<BioScreenRef>();
			if (CFG.UseOldZoom)
			{
				ItemFPSSettingsDataBlock itemFPSData = ((ItemEquippable)_Scanner).ItemFPSData;
				itemFPSData.localPosZoom = new Vector3(0.01f, -0.065f, 0.42f);
				itemFPSData.localRotZoom = new Vector3(-14.76f, 0.19f, 1f);
				((Item)_Scanner).ItemDataBlock.ShowCrosshairWhenAiming = false;
			}
			Setup_CullTransform();
			Setup_DisplayTeammate();
			Setup_ThermalVision();
		}

		private void OnDestroy()
		{
			Clear_DisplayTeammate();
			Clear_CullTransform();
		}

		private void Update()
		{
			Update_ThermalVision_Input();
			Update_CullTransform();
		}

		private void Setup_DisplayTeammate()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			_PlayerCircleMatProps = new MaterialPropertyBlock();
			MaterialPropertyBlock playerCircleMatProps = _PlayerCircleMatProps;
			Color cyan = Color.cyan;
			playerCircleMatProps.SetColor("_Color", ((Color)(ref cyan)).AlphaMultiplied(0.25f));
			OnPostEnemyTargetRender += PostRender_DisplayTeammate;
		}

		private void Clear_DisplayTeammate()
		{
			if (_PlayerCircleMatProps != null)
			{
				_PlayerCircleMatProps.Dispose();
				_PlayerCircleMatProps = null;
			}
			OnPostEnemyTargetRender -= PostRender_DisplayTeammate;
		}

		private void PostRender_DisplayTeammate()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			if (!CFG.AddPlayersToTracker)
			{
				return;
			}
			EnemyScannerGraphics graphics = _Graphics;
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			float num = default(float);
			float num2 = default(float);
			float num3 = default(float);
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (!((Agent)current).IsLocallyOwned && !IsTargetCulled(_Graphics, ((Agent)current).Position))
				{
					Matrix4x4 val = Matrix4x4.TRS(((Agent)current).Position, Quaternion.identity, Vector3.one);
					Color playerColor = current.Owner.PlayerColor;
					Color.RGBToHSV(playerColor, ref num, ref num2, ref num3);
					Color val2 = Color.HSVToRGB(num, num2, 1f);
					playerColor = ((Color)(ref val2)).AlphaMultiplied(0.5f * CFG.TargetSizeMult);
					_PlayerCircleMatProps.SetColor("_Color", playerColor);
					graphics.m_cmd.DrawMesh(graphics.m_targetMesh, val, graphics.m_targetMaterial, 0, 0, _PlayerCircleMatProps);
				}
			}
		}

		private void Setup_CullTransform()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			s_CullTransform = new GameObject("BioTracker Culling Transform").transform;
		}

		private void Clear_CullTransform()
		{
			if ((Object)(object)s_CullTransform != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)s_CullTransform).gameObject);
				s_CullTransform = null;
			}
		}

		private void Update_CullTransform()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_Scanner != (Object)null && (Object)(object)((Item)_Scanner).Owner != (Object)null)
			{
				s_CullTransform.position = ((Agent)((Item)_Scanner).Owner).Position;
				if (Vector3Ext.NotApproximately(_Graphics.m_scanFwd, Vector3.zero))
				{
					Quaternion identity = Quaternion.identity;
					((Quaternion)(ref identity)).SetLookRotation(_Graphics.m_scanFwd, Vector3.up);
					s_CullTransform.rotation = identity;
				}
				else
				{
					s_CullTransform.rotation = Quaternion.identity;
				}
			}
		}

		private static bool IsTargetCulled(EnemyScannerGraphics graphics, Vector3 position)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			float num = ((Component)graphics.m_display).transform.localScale.z / ((Component)graphics.m_display).transform.localScale.x;
			float num2 = graphics.m_width * 0.5f;
			float num3 = graphics.m_width * num;
			Vector3 val = s_CullTransform.InverseTransformPoint(position);
			if (!(Mathf.Abs(val.x) > num2) && !(val.z > num3))
			{
				return val.z < 0f;
			}
			return true;
		}

		private void Setup_ThermalVision()
		{
			List<ScreenState> list = new List<ScreenState> { ScreenState.Default };
			if (CFG.UseThermalRadarMode)
			{
				list.Add(ScreenState.Thermal_Radar);
			}
			if (CFG.UseThermalOnlyMode)
			{
				list.Add(ScreenState.Thermal);
			}
			_ScreenStatePool = list.ToArray();
			list.Clear();
			SetThermalScreen(ScreenState.Default);
		}

		private void Update_ThermalVision_Input()
		{
			if (_ScreenStatePool.Length > 1 && InputMapper.GetButtonDownKeyMouseGamepad((InputAction)11, (eFocusState)4))
			{
				_ScreenStateIndex = (_ScreenStateIndex + 1) % _ScreenStatePool.Length;
				SetThermalScreen(_ScreenStatePool[_ScreenStateIndex]);
			}
		}

		private void SetThermalScreen(ScreenState state)
		{
			switch (state)
			{
			case ScreenState.Default:
				_Graphics.m_display.forceRenderingOff = false;
				_ScreenRef.SetRadarGizmoEnabled(enabled: true);
				_ScreenRef.SetThermalEnabled(enabled: false);
				((ItemEquippable)_Scanner).Sound.Post(EVENTS.BUTTONGENERICDEACTIVATE, true);
				break;
			case ScreenState.Thermal_Radar:
				_Graphics.m_display.forceRenderingOff = false;
				_ScreenRef.SetRadarGizmoEnabled(enabled: true);
				_ScreenRef.SetThermalEnabled(enabled: true);
				((ItemEquippable)_Scanner).Sound.Post(EVENTS.BUTTONGENERICBLIPONE, true);
				break;
			case ScreenState.Thermal:
				_Graphics.m_display.forceRenderingOff = true;
				_ScreenRef.SetRadarGizmoEnabled(enabled: false);
				_ScreenRef.SetThermalEnabled(enabled: true);
				((ItemEquippable)_Scanner).Sound.Post(EVENTS.BUTTONGENERICBLIPTWO, true);
				break;
			}
		}
	}
	internal sealed class BioScreenRef : MonoBehaviour
	{
		public static Material Mat_Invisible;

		public static Material Mat_Thermal;

		public static Material Mat_NonThermal;

		public static Material Mat_RadarImage;

		private static bool s_IsResourceSetupDone;

		public Il2CppReferenceField<GUIX_VirtualScene> VirtScene;

		public Il2CppReferenceField<Renderer> RadarImageRenderer;

		public Il2CppReferenceField<Renderer> ScreenRenderer;

		private RadarScreenItem[] _RadarItems;

		private bool _ThermalRenderingEnabled;

		private void Start()
		{
			_RadarItems = Il2CppArrayBase<RadarScreenItem>.op_Implicit(((Component)this).GetComponentsInChildren<RadarScreenItem>(true));
			if (CFG.UseWideRadar)
			{
				RadarImageRenderer.Value.sharedMaterial = Mat_RadarImage;
			}
			SetThermalEnabled(enabled: false);
			SetRadarGizmoEnabled(enabled: true);
		}

		public static void LoadResources()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Expected O, but got Unknown
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Expected O, but got Unknown
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Expected O, but got Unknown
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Expected O, but got Unknown
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d0: Expected O, but got Unknown
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			//IL_026b: Expected O, but got Unknown
			//IL_0292: Unknown result type (might be due to invalid IL or missing references)
			//IL_0299: Expected O, but got Unknown
			//IL_031c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0321: Unknown result type (might be due to invalid IL or missing references)
			//IL_032c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0339: Expected O, but got Unknown
			if (s_IsResourceSetupDone)
			{
				return;
			}
			Texture2D val = new Texture2D(1, 1, (TextureFormat)2, false)
			{
				name = "ClearTexture",
				hideFlags = (HideFlags)61
			};
			val.SetPixel(0, 0, Color.clear);
			val.Apply();
			Texture2D val2 = new Texture2D(512, 256, (TextureFormat)5, false)
			{
				name = "RadarBGTexture",
				hideFlags = (HideFlags)61
			};
			ImageConversion.LoadImage(val2, Il2CppStructArray<byte>.op_Implicit(Resource.Radar));
			Mat_RadarImage = new Material(Shader.Find("Unlit/Transparent"))
			{
				name = "BetterBio - Radar Image Material",
				mainTexture = (Texture)(object)val2,
				hideFlags = (HideFlags)61
			};
			Mat_Invisible = new Material(Shader.Find("Unlit/Transparent"))
			{
				name = "BetterBio - Invisible Material",
				mainTexture = (Texture)(object)val,
				hideFlags = (HideFlags)61
			};
			Mat_Thermal = new Material(((Component)AssetAPI.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/Items/Gear/Parts/Sights/Sight_19_t.prefab").transform.Find("Sight_19_Thermal")).GetComponent<Renderer>().sharedMaterial)
			{
				name = "BetterBio - Thermal Material",
				hideFlags = (HideFlags)61,
				renderQueue = 2000
			};
			Mat_Thermal.SetTexture("_ReticuleA", (Texture)(object)val);
			Mat_Thermal.SetTexture("_ReticuleB", (Texture)(object)val);
			Mat_Thermal.SetTexture("_ReticuleC", (Texture)(object)val);
			Mat_Thermal.SetColor("_ReticuleColorA", ColorExt.Hex("#82f3ff") * 0.25f);
			Mat_Thermal.SetFloat("_OffAngleFade", 0f);
			Mat_Thermal.SetFloat("_AmbientTemp", CFG.AmbientHeat);
			Mat_Thermal.SetFloat("_AmbientColorFactor", CFG.AmbientColorFactor);
			Mat_Thermal.SetFloat("_AlbedoColorFactor", CFG.WorldAlbedoFactor);
			Mat_Thermal.SetFloat("_ProjDist1", 0f);
			Mat_Thermal.SetFloat("_ProjSize1", 1f);
			Mat_Thermal.SetFloat("_RatioAdjust", 0.58f);
			Mat_Thermal.SetFloat("_ScreenIntensity", 0.05f * CFG.Brightness);
			Mat_Thermal.SetFloat("_Zoom", 0.67f);
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "palette", CFG.ThermalPaletteName + ".png");
			bool flag = default(bool);
			if (File.Exists(text))
			{
				byte[] array = File.ReadAllBytes(text);
				Texture2D val3 = new Texture2D(256, 64, (TextureFormat)20, false);
				if (ImageConversion.LoadImage(val3, Il2CppStructArray<byte>.op_Implicit(array)))
				{
					Mat_Thermal.SetTexture("_HeatTex", (Texture)(object)val3);
				}
				else
				{
					BepInExWarningLogInterpolatedStringHandler val4 = new BepInExWarningLogInterpolatedStringHandler(35, 1, ref flag);
					if (flag)
					{
						((BepInExLogInterpolatedStringHandler)val4).AppendLiteral("Unable to convert file to texture: ");
						((BepInExLogInterpolatedStringHandler)val4).AppendFormatted<string>(text);
					}
					Logger.Warn(val4);
					Logger.Warn("This will default color palette to Ironbow style!");
				}
			}
			else
			{
				BepInExWarningLogInterpolatedStringHandler val4 = new BepInExWarningLogInterpolatedStringHandler(37, 1, ref flag);
				if (flag)
				{
					((BepInExLogInterpolatedStringHandler)val4).AppendLiteral("Unable to find Palette file in path: ");
					((BepInExLogInterpolatedStringHandler)val4).AppendFormatted<string>(text);
				}
				Logger.Warn(val4);
				Logger.Warn("This will default color palette to Ironbow style!");
			}
			Mat_NonThermal = new Material(((Component)AssetAPI.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/Items/Gear/Parts/Tools/Screen/Screen_2.prefab").transform.Find("Screen_Display_2")).GetComponent<Renderer>().sharedMaterial)
			{
				name = "BetterBio - Screen Material",
				hideFlags = (HideFlags)61
			};
			s_IsResourceSetupDone = true;
		}

		public void SetRadarGizmoEnabled(bool enabled)
		{
			if (CFG.UseWideRadar)
			{
				RadarImageRenderer.Value.sharedMaterial = (enabled ? Mat_RadarImage : Mat_Invisible);
			}
			RadarScreenItem[] radarItems = _RadarItems;
			for (int i = 0; i < radarItems.Length; i++)
			{
				radarItems[i].SetVisible(enabled);
			}
		}

		public void SetThermalEnabled(bool enabled)
		{
			_ThermalRenderingEnabled = enabled;
			if ((Object)(object)RadarImageRenderer.Value != (Object)null)
			{
				ScreenRenderer.Value.sharedMaterial = (enabled ? Mat_Thermal : Mat_NonThermal);
			}
			if (enabled)
			{
				RenderTexture target = VirtScene.Value.virtualCamera.target;
				Mat_Thermal.SetTexture("_ReticuleA", (Texture)(object)target);
			}
		}
	}
	internal sealed class RadarScreenItem : MonoBehaviour
	{
		public Il2CppReferenceField<Material> DefaultMat;

		public Il2CppReferenceField<Renderer> Renderer;

		public void SetVisible(bool visible)
		{
			Renderer.Value.sharedMaterial = (visible ? Il2CppReferenceField<Material>.op_Implicit(DefaultMat) : BioScreenRef.Mat_Invisible);
			((Component)this).gameObject.SetActive(visible);
		}
	}
}