using System;
using System.CodeDom.Compiler;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using GTFO.API;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("TexturePainterAPI")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+gitedbf070-dirty-master")]
[assembly: AssemblyProduct("TexturePainterAPI")]
[assembly: AssemblyTitle("TexturePainterAPI")]
[assembly: TargetPlatform("Windows7.0")]
[assembly: SupportedOSPlatform("Windows7.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TexturePainterAPI
{
internal static class Assets
{
public static Material Tint3MaskMat;
public static Material Tint3MaskCompMat;
public static void Init()
{
Tint3MaskMat = AssetAPI.GetLoadedAsset<Material>("Assets/Modding/TexturePainter/3MaskTintMat.mat");
Tint3MaskCompMat = AssetAPI.GetLoadedAsset<Material>("Assets/Modding/TexturePainter/3MaskTintCompressedMat.mat");
}
}
[BepInPlugin("TexturePainterAPI", "TexturePainterAPI", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal class EntryPoint : BasePlugin
{
public override void Load()
{
AssetAPI.OnAssetBundlesLoaded += AssetAPI_OnAssetBundlesLoaded;
}
private void AssetAPI_OnAssetBundlesLoaded()
{
Assets.Init();
}
}
internal static class Logger
{
private static readonly ManualLogSource _Logger;
static Logger()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Expected O, but got Unknown
_Logger = new ManualLogSource("TexturePainterAPI");
Logger.Sources.Add((ILogSource)(object)_Logger);
}
private static string Format(object msg)
{
return msg.ToString();
}
public static void Info(BepInExInfoLogInterpolatedStringHandler handler)
{
_Logger.LogInfo(handler);
}
public static void Info(string str)
{
_Logger.LogMessage((object)str);
}
public static void Info(object data)
{
_Logger.LogMessage((object)Format(data));
}
public static void Debug(BepInExDebugLogInterpolatedStringHandler handler)
{
_Logger.LogDebug(handler);
}
public static void Debug(string str)
{
_Logger.LogDebug((object)str);
}
public static void Debug(object data)
{
_Logger.LogDebug((object)Format(data));
}
public static void Error(BepInExErrorLogInterpolatedStringHandler handler)
{
_Logger.LogError(handler);
}
public static void Error(string str)
{
_Logger.LogError((object)str);
}
public static void Error(object data)
{
_Logger.LogError((object)Format(data));
}
public static void Fatal(BepInExFatalLogInterpolatedStringHandler handler)
{
_Logger.LogFatal(handler);
}
public static void Fatal(string str)
{
_Logger.LogFatal((object)str);
}
public static void Fatal(object data)
{
_Logger.LogFatal((object)Format(data));
}
public static void Warn(BepInExWarningLogInterpolatedStringHandler handler)
{
_Logger.LogWarning(handler);
}
public static void Warn(string str)
{
_Logger.LogWarning((object)str);
}
public static void Warn(object data)
{
_Logger.LogWarning((object)Format(data));
}
[Conditional("DEBUG")]
public static void DebugOnly(object data)
{
}
}
internal static class P
{
public static readonly int MaskTex = Shader.PropertyToID("_MaskTex");
public static readonly int MaskTexA = Shader.PropertyToID("_MaskTexA");
public static readonly int MaskTexB = Shader.PropertyToID("_MaskTexB");
public static readonly int MaskTexC = Shader.PropertyToID("_MaskTexC");
public static readonly int MaskColA = Shader.PropertyToID("_MaskColA");
public static readonly int MaskColB = Shader.PropertyToID("_MaskColB");
public static readonly int MaskColC = Shader.PropertyToID("_MaskColC");
}
[GeneratedCode("VersionInfoGenerator", "2.1.3+git35c0c2a-master")]
[CompilerGenerated]
internal static class VersionInfo
{
public const string RootNamespace = "TexturePainterAPI";
public const string Version = "1.0.0";
public const string VersionPrerelease = null;
public const string VersionMetadata = "gitedbf070-dirty-master";
public const string SemVer = "1.0.0+gitedbf070-dirty-master";
public const string GitRevShort = "edbf070-dirty";
public const string GitRevLong = "edbf0705248fe3298108bf95510cfcaf1244fb48-dirty";
public const string GitBranch = "master";
public const string GitTag = null;
public const int GitCommitsSinceTag = 0;
public const bool GitIsDirty = true;
}
}
namespace TexturePainterAPI.PaintableTextures
{
public class PaintableChannelMaskedTexture : PaintableTexture
{
private Texture2D _MainTexture;
private Texture2D _MaskTexture;
private Color _TintA;
private Color _TintB;
private Color _TintC;
private RenderTexture _ResultTexture;
private bool _IsReady;
public override Texture CurrentTexture => (Texture)(object)_ResultTexture;
public PaintableChannelMaskedTexture(Texture2D mainTexture)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
SetMainTexture(mainTexture);
SetMaskTexture(Texture2D.whiteTexture);
SetTintColor(Color.clear);
_IsReady = true;
UpdateTexture();
}
public void SetMainTexture(Texture2D mainTexture)
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
_MainTexture = mainTexture;
if ((Object)(object)_ResultTexture != (Object)null)
{
Object.Destroy((Object)(object)_ResultTexture);
}
_ResultTexture = new RenderTexture(((Texture)_MainTexture).width, ((Texture)_MainTexture).height, 1, (RenderTextureFormat)0, (RenderTextureReadWrite)2)
{
name = "PaintableMaskedTexture",
enableRandomWrite = true,
hideFlags = (HideFlags)61
};
_ResultTexture.Create();
}
public void SetMaskTexture(Texture2D mask)
{
_MaskTexture = mask;
UpdateTexture();
}
public void SetTintColor(Color color1)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
SetTintColor(color1, Color.clear, Color.clear);
}
public void SetTintColor(Color color1, Color color2)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
SetTintColor(color1, color2, Color.clear);
}
public void SetTintColor(Color color1, Color color2, Color color3)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
_TintA = color1;
_TintB = color2;
_TintC = color3;
UpdateTexture();
}
private void UpdateTexture()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
if (_IsReady)
{
Material tint3MaskCompMat = Assets.Tint3MaskCompMat;
tint3MaskCompMat.SetTexture(P.MaskTex, (Texture)(object)_MaskTexture);
tint3MaskCompMat.SetColor(P.MaskColA, _TintA);
tint3MaskCompMat.SetColor(P.MaskColB, _TintB);
tint3MaskCompMat.SetColor(P.MaskColC, _TintC);
Graphics.Blit((Texture)(object)_MainTexture, _ResultTexture, tint3MaskCompMat);
}
}
public override Texture CreateCopy()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
Texture2D val = new Texture2D(((Texture)_MainTexture).width, ((Texture)_MainTexture).height, (TextureFormat)5, true, false);
Graphics.CopyTexture((Texture)(object)_ResultTexture, (Texture)(object)val);
val.Apply();
((Object)val).hideFlags = (HideFlags)61;
return (Texture)(object)val;
}
public override void Destroy()
{
if ((Object)(object)_ResultTexture != (Object)null)
{
Object.Destroy((Object)(object)_ResultTexture);
}
}
}
public class PaintableMaskedTexture : PaintableTexture
{
private Texture2D _MainTexture;
private Texture2D _MaskA;
private Texture2D _MaskB;
private Texture2D _MaskC;
private Color _TintA;
private Color _TintB;
private Color _TintC;
private RenderTexture _ResultTexture;
private bool _IsReady;
public override Texture CurrentTexture => (Texture)(object)_ResultTexture;
public PaintableMaskedTexture(Texture2D mainTexture)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
SetMainTexture(mainTexture);
SetMaskTexture(Texture2D.whiteTexture);
SetTintColor(Color.clear);
_IsReady = true;
UpdateTexture();
}
public void SetMainTexture(Texture2D mainTexture)
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
_MainTexture = mainTexture;
if ((Object)(object)_ResultTexture != (Object)null)
{
Object.Destroy((Object)(object)_ResultTexture);
}
_ResultTexture = new RenderTexture(((Texture)_MainTexture).width, ((Texture)_MainTexture).height, 1, (RenderTextureFormat)0, (RenderTextureReadWrite)2)
{
name = "PaintableMaskedTexture",
enableRandomWrite = true,
hideFlags = (HideFlags)61
};
_ResultTexture.Create();
}
public void SetMaskTexture(Texture2D mask1)
{
SetMaskTexture(mask1, Texture2D.whiteTexture, Texture2D.whiteTexture);
}
public void SetMaskTexture(Texture2D mask1, Texture2D mask2)
{
SetMaskTexture(mask1, mask2, Texture2D.whiteTexture);
}
public void SetMaskTexture(Texture2D mask1, Texture2D mask2, Texture2D mask3)
{
_MaskA = mask1;
_MaskB = mask2;
_MaskC = mask3;
UpdateTexture();
}
public void SetTintColor(Color color1)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
SetTintColor(color1, Color.clear, Color.clear);
}
public void SetTintColor(Color color1, Color color2)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
SetTintColor(color1, color2, Color.clear);
}
public void SetTintColor(Color color1, Color color2, Color color3)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
_TintA = color1;
_TintB = color2;
_TintC = color3;
UpdateTexture();
}
private void UpdateTexture()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
if (_IsReady)
{
Material tint3MaskMat = Assets.Tint3MaskMat;
tint3MaskMat.SetTexture(P.MaskTexA, (Texture)(object)_MaskA);
tint3MaskMat.SetTexture(P.MaskTexB, (Texture)(object)_MaskB);
tint3MaskMat.SetTexture(P.MaskTexC, (Texture)(object)_MaskC);
tint3MaskMat.SetColor(P.MaskColA, _TintA);
tint3MaskMat.SetColor(P.MaskColB, _TintB);
tint3MaskMat.SetColor(P.MaskColC, _TintC);
Graphics.Blit((Texture)(object)_MainTexture, _ResultTexture, tint3MaskMat);
}
}
public override Texture CreateCopy()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
Texture2D val = new Texture2D(((Texture)_MainTexture).width, ((Texture)_MainTexture).height, (TextureFormat)5, true, false);
Graphics.CopyTexture((Texture)(object)_ResultTexture, (Texture)(object)val);
val.Apply();
((Object)val).hideFlags = (HideFlags)61;
return (Texture)(object)val;
}
public override void Destroy()
{
if ((Object)(object)_ResultTexture != (Object)null)
{
Object.Destroy((Object)(object)_ResultTexture);
}
}
}
public abstract class PaintableTexture
{
public abstract Texture CurrentTexture { get; }
public abstract Texture CreateCopy();
public abstract void Destroy();
}
}