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Maintenance Rundown

Vanilla-like rundown made by Giginss. Includes 4 levels and has a few unique twists, with more levels planned.

By Giginss

CHANGELOG

0.1.7

  • E1: Enemies are now force spawned in elevator zone, adjusted enemy amounts
  • E1: Removed a couple of unintential power cells in a zone

0.1.6

  • Slightly increase resource counts in Zone 0 and 1 of E1
  • Slightly nerf alarms connected to reactor zone
  • Slightly reduced enemy count in reactor zone

0.1.5

  • Initial Release of E1
  • Updated and added a couple of dependencies

0.1.4

  • Removed a dev warden intel comment from the waves in D1
  • Redistributed ammo in a few zones in D1
  • Added some sleeping enemies to a later zone in D1
  • Reduced Hybrid count in D1 Overload
  • Locked Blood Doors that were unintentionally unlocked in D1 Overload

0.1.3

  • Slowed down fog rise after completing C1 Secondary
  • Changed door to the 5th zone in C1 to a Bulkhead Door, and added a bulkhead key in secondary for it.
  • Reduced Snatcher amount in D1 Waves.

0.1.2

Fix folder structure, again.

0.1.1

Fix folder structure getting messed up for some reason.

0.1.0

Initial Beta Release with B1, C1, D1.