
Maintenance Rundown
Vanilla-like rundown made by Giginss. Includes 5 levels and has a few unique twists, with more levels planned.
By Giginss
CHANGELOG
0.2.6
- E1: Minor tweaks to the scout placement in the level end sequence
- E1: Scout waves always spawn towards elevator direction
0.2.5
- E1: Fixed a bug where the 45 minute timer did not properly cancel
- E1: Nerfed fog a bit
- E1: Added a couple of resources in gen cluster room
0.2.4
- E1: Removed a charger scout from Zone 516
- E1: Change lighting in starting zone to make sleepers a bit easier to spot.
- E1: Weight resources to spawn closer to the start of Zone 510
- E1: Slightly increase health and tool amounts in reactor
0.2.3
- E1: Fixed a missing zone label on Zone 512
- E1: Slightly tweaked enemies in Zone 511 and 515
0.2.2
- E1: Adjusted lighting in Reactor and respawn rooms
- E1: Adjusted respawn behavior to (hopefully) be a bit less frustrating
- E1: Added lock melters to elevator zone
0.2.1
- E1: Changed consumables in reactor to mainly have C-Foam Trip mines
- E1: Labeled respawn zones for better clarity
- E1: Adjusted fog repeller amounts in 513, 514
- E1: Changed Reactor Startup scan to not be a full team
0.2.0
- Added C2: Collect
- E1: Fixed Wave roars not playing on Reactor Test 2
0.1.7
- E1: Enemies from reactor waves are now force spawned in elevator zone, adjusted enemy amounts
- E1: Removed a couple of unintential power cells in a zone
0.1.6
- Slightly increase resource counts in Zone 501 and 502 of E1
- Slightly nerf alarms connected to reactor zone
- Slightly reduced enemy count in reactor zone
0.1.5
- Initial Release of E1
- Updated and added a couple of dependencies
0.1.4
- Removed a dev warden intel comment from the waves in D1
- Redistributed ammo in a few zones in D1
- Added some sleeping enemies to a later zone in D1
- Reduced Hybrid count in D1 Overload
- Locked Blood Doors that were unintentionally unlocked in D1 Overload
0.1.3
- Slowed down fog rise after completing C1 Secondary
- Changed door to the 5th zone in C1 to a Bulkhead Door, and added a bulkhead key in secondary for it.
- Reduced Snatcher amount in D1 Waves.
0.1.2
Fix folder structure, again.
0.1.1
Fix folder structure getting messed up for some reason.
0.1.0
Initial Beta Release with B1, C1, D1.