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Changelog
1.3.0
Added DX: Thermodynamic
1.2.2
D1: Added a few scouts to a later zone
D1: Added 2 more medium waves at the end of the protocol
D1: Added a few more resources in the later zones
E1: Updated lighting in alternate dimension
E1: Added some more resources and enemies to alternate dimension
Updated dependencies
1.2.1
CX: Reduced level timer from 20 to 15 minutes
Fixed Duo Scan (slow) having a mismatched color from Duo Scan (fast)
Updated dependencies
1.2.0
Added EXT://CX: Accelerate
Updated dependencies and added AggroFix
C2: Reduced ammo in final zones slightly
1.1.1
Added MemoryLeakFix as a dependency
Added a couple of dialogue lines to D1
1.1.0
Added Glowstick sentry (it is useless, just for the funny)
Updated some dependencies
1.0.1
Tweaked lighting in E1 Zone 507
Updated some dependencies
1.0.0
Added D4: Combination
0.7.0
Added E3: Fractal
D3: Changed waves on objective completed
E2: Slightly sped up exit scan progress
0.6.5
E2: Removed a few enemies from the extraction zone
E2: Add a C-Foam grenade spawn to the second to last zone
0.6.4
E2: Added some more resources to the ending
E2: Move second keycard to spawn closer to the front of the zone
E2: Move second disinfection station closer to the front of the zone
0.6.3
D3: Added a bit more ammo to the central terminal zone
D2: Completing Secondary now opens instead of unlocking the main bulkhead door (should avoid the issue where main does not unlock properly)
E2: Added a bit more ammo to a few zones
0.6.2
E2: Added more resources to 3rd and 2nd to last zones
E2: Slowed down ramping on final error alarms
E2: Last generator properly restores lights now
E2: Slightly nerf final alarm
E2: Added some explainer text to 3rd to last zone
E2: Changed enemies in 2nd to last zone
D3: Keycard is now properly randomized in the second zone
0.6.1
E2: Fixed an issue where alarms during the uplink stacked when they shouldn't have
E2: Added a slight ramping to base uplink alarm waves
E2: Switched some miniboss spawns during the uplink sequence
E2: Second ventilation terminal suppresses the fog for a bit longer
0.6.0
Added D3 - Breach
C2: Fixed an issue where nightmare strikers didn't show up in a late zone
0.5.4
E2: Added a few more resources to Uplink Zone
E2: Extended grace period before alarms activate after completing uplink
0.5.3
E2: Uplink Terminals are now in fixed positions
C1: Tweaked zone layout for 2nd uplink zone for Secondary
C1: Tweaked zone layouts for the path to the terminal command to cut down on some repeated tiles
C1: Moved trigger for door failure in starting zone to be a bit earlier in the mission (so the failure feels less like of a direct middle finger to the players)
E1: Redid the zone layouts in the west from the reactor to reduce tile repitition and to avoid enemies getting stuck.
0.5.2
E2: Added a Fog Turbine to uplink zone
E2: Increase resources in Uplink Zone
E2: Powering the generator in Zone 1383 now properly turns on the lights in that zone
Replaced AWOPartialDataFixer dependency with MTFO_Extension_PartialData
0.5.1
E2: Changed sleeping enemy composition in Zone 1382 (less of them, but more threatening)
E2: Added a couple of disinfection stations
E2: Added a few more resources to various zones
0.5.0
Added E2: Breakdown
Minor text tweaks to E1 Zone Numbers
D1: Added more ammo into overload's first zone
D1: Raise up overload elevation to be less suseptible to fog
D1: Added text in the top left to better inform players in the blackout zone that there are special terminal commands
D2: Reseeded the last zone of secondary to encourge holding out against the alarm instead of C-Foam stalling it
0.4.0
Added the changes from VanillaReloaded into the rundown.
D1: Fixed the scan on the extraction door being a Class V alarm instead of a Sustain alarm.
0.3.0
D2: Adjusted lighting in a few zones
D2: Added more sleeping enemies to the second half of the mission
0.2.8
D2: Reduced c-foam consumable amount in the last zone of Secondary
D2: Lowered tool amount and slightly raised ammo amount in the first part of the level
0.2.7
Added D2: Process
Removed No More Cocoons dependency
E1: Tweaked the amount of respawn sacks in respawn zones (visual change only)
0.2.6
E1: Minor tweaks to the scout placement in the level end sequence
E1: Scout waves always spawn towards elevator direction
0.2.5
E1: Fixed a bug where the 45 minute timer did not properly cancel
E1: Nerfed fog a bit
E1: Added a couple of resources in gen cluster room
0.2.4
E1: Removed a charger scout from Zone 516
E1: Change lighting in starting zone to make sleepers a bit easier to spot.
E1: Weight resources to spawn closer to the start of Zone 510
E1: Slightly increase health and tool amounts in reactor
0.2.3
E1: Fixed a missing zone label on Zone 512
E1: Slightly tweaked enemies in Zone 511 and 515
0.2.2
E1: Adjusted lighting in Reactor and respawn rooms
E1: Adjusted respawn behavior to (hopefully) be a bit less frustrating
E1: Added lock melters to elevator zone
0.2.1
E1: Changed consumables in reactor to mainly have C-Foam Trip mines
E1: Labeled respawn zones for better clarity
E1: Adjusted fog repeller amounts in 513, 514
E1: Changed Reactor Startup scan to not be a full team
0.2.0
Added C2: Collect
E1: Fixed Wave roars not playing on Reactor Test 2
0.1.7
E1: Enemies from reactor waves are now force spawned in elevator zone, adjusted enemy amounts
E1: Removed a couple of unintential power cells in a zone
0.1.6
Slightly increase resource counts in Zone 501 and 502 of E1
Slightly nerf alarms connected to reactor zone
Slightly reduced enemy count in reactor zone
0.1.5
Initial Release of E1
Updated and added a couple of dependencies
0.1.4
Removed a dev warden intel comment from the waves in D1
Redistributed ammo in a few zones in D1
Added some sleeping enemies to a later zone in D1
Reduced Hybrid count in D1 Overload
Locked Blood Doors that were unintentionally unlocked in D1 Overload
0.1.3
Slowed down fog rise after completing C1 Secondary
Changed door to the 5th zone in C1 to a Bulkhead Door, and added a bulkhead key in secondary for it.
Reduced Snatcher amount in D1 Waves.
0.1.2
Fix folder structure, again.
0.1.1
Fix folder structure getting messed up for some reason.