
CarboFix
Rebalances every weapon to make all weapons A or S tier to increase diversification in weapon loadouts. The goal was to make every weapon viable and fun. 'README.md' has full change log
By GraybNCarb
Last updated | a week ago |
Total downloads | 1704 |
Total rating | 0 |
Categories | Client Mods |
Dependency string | GraybNCarb-CarboFix-1.9.14 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1
README
Mention
- Gray - The Jank Tech Man
- Carbon - The Yap Maxxer 🗣️
Main Weapon Change List
Magnum Pistol
- Name Change | Pistol -> Magnum Pistol
- Reserve Ammo | 153 -> 108
- Bullet Cost | 3 -> 4.25
- Damage | 4.63 -> 7.51
- Precision Multiplier | 0.8667 -> 0.7
- Stagger Multiplier | 1.5 -> 1.35
- Rate of Fire | 600 -> 400
- Magazine Size | 15 -> 12
- Reload Time | 1.3 -> 1.52
- Falloff Start | 9 -> 10
Compact Pistol
- Name Change | Burst Pistol -> Compact Pistol
- Reserve Ammo | 255 -> 198
- Bullet Cost | 1.8 -> 2.32
- Burst Count | 2 -> 1
- Damage | 3.2 -> 4.28
- Precision Multiplier | 0.8667 -> 0.9
- Stagger Multiplier | 1 -> 1.6
- Rate of Fire | 461.54 -> 600
- Magazine Size | 28 -> 16
- Reload Time | 1.25 -> 1.3
- Falloff End | 47 -> 45
Hel Revolver
- Reserve Ammo | 92 -> 62
- Bullet Cost | 5 -> 7.4
- Damage | 8.01 -> 10.1
- Precision Multiplier | 0.7413 -> 0.7134
- Falloff Start | 10 -> 11
- Falloff End | 80 -> 47
- Pierce Count | 1 -> 2
Machine Pistol
- Reserve Ammo | 484 -> 430
- Bullet Cost | 0.95 -> 1.069
- Damage | 1.9 -> 2.23
- Rate of Fire | 1500 -> 1200
- Magazine Size | 50 -> 60
- Falloff End | 35 -> 46
- Hip Fire Spread | 2.25 -> 2.2
Hel Autopistol
- Reserve Ammo | 460 -> 450
- Bullet Cost | 1 -> 1.022
- Damage | 1.5 -> 1.9
- Stagger Multiplier | 5 -> 4
- Rate of Fire | 1034.48 -> 967.74
- Magazine Size | 60 -> 55
- Reload Time | 1.3 -> 1.25
- Falloff Start | 5 -> 6
- Falloff End | 55 -> 52
- Hip Fire Spread | 3 -> 2.5
Bullpup Rifle
- Reserve Ammo | 306 -> 290
- Bullet Cost | 1.5 -> 1.585
- Damage | 2.1 -> 2.7
- Rate of Fire | 1090.91 -> 857.14
- Reload Time | 2.42 -> 2
- Falloff Start | 10 -> 13
- Falloff End | 65 -> 72
- Hip Fire Spread | 2.5 -> 2.2
SMG
- Damage | 1.98 -> 2.31
- Precision Multiplier | 0.91 -> 1
- Rate of Fire | 909.09 -> 882.35
- Falloff Start | 6 -> 9
- Falloff End | 55 -> 65
- Hip Fire Spread | 2.5 -> 2.4
PDW
- Reserve Ammo | 353 -> 360
- Bullet Cost | 1.3 -> 1.277
- Damage | 2.15 -> 2.2
- Precision Multiplier | 0.7413 -> 0.8
- Stagger Multiplier | 1 -> 1.5
- Rate of Fire | 1000 -> 800
- Magazine Size | 32 -> 34
- Reload Time | 1.4 -> 1.35
- Falloff Start | 5 -> 7
- Falloff End | 47 -> 54
- Hip Fire Spread | 1.25 -> 1.3
Heavy SMG
- Reserve Ammo | 306 -> 270
- Bullet Cost | 1.5 -> 1.7
- Damage | 2.45 -> 3.01
- Magazine Size | 33 -> 38
- Reload Time | 1.55 -> 1.5
- Falloff Start | 7 -> 8
- Falloff End | 60 -> 58
- Hip Fire Spread | 2 -> 2.25
Carbine
- Reserve Ammo | 328 -> 336
- Bullet Cost | 1.4 -> 1.3675
- Damage | 2.38 -> 2.4
- Precision Multiplier | 0.7466 -> 0.8334
- Magazine Size | 48 -> 44
- Reload Time | 1.6 -> 1.7
- Falloff Start | 10 -> 9
- Falloff End | 65 -> 63
- Hip Fire Spread | 1 -> 1.2
DMR
- Reserve Ammo | 78 -> 64
- Bullet Cost | 5.89 -> 7.18
- Damage | 7.51 -> 9.1
- Precision Multiplier | 0.87 -> 1.1
- Magazine Size | 12 -> 10
- Reload Time | 2.3 -> 2.4
- Rate of Fire | 240 -> 181.82
- Hip Fire Spread | 2.5 -> 3.5
Double Tap Rifle
- Reserve Ammo | 121 -> 108
- Bullet Cost | 3.8 -> 4.25
- Damage | 5.51 -> 8.6
- Precision Multiplier | 0.9 -> 0.8
- Rate of Fire | 300 -> 240
- Reload Time | 2 -> 2.4
- Falloff Start | 40 -> 28
- Falloff End | 90 -> 72
Assault Rifle
- Reserve Ammo | 312 -> 242
- Bullet Cost | 1.47 -> 1.9
- Damage | 2.1875 -> 3.4
- Precision Multiplier | 0.8 -> 0.7413
- Magazine Size | 30 -> 36
- Reload Time | 1.8 -> 2.1
- Falloff Start | 10 -> 11
- Falloff End | 70 -> 68
Burst Rifle
- Reserve Ammo | 278 -> 219
- Bullet Cost | 1.65 -> 2.1
- Damage | 2.71 -> 3.4
- Precision Multiplier | 0.8667 -> 0.8
- Rate Of Fire | 400 -> 375
- Burst Rate Of Fire | 1500 -> 1463.41
- Magazine Size | 30 -> 27
- Reload Time | 2 -> 2.2
- Falloff End | 20 -> 18
- Falloff End | 85 -> 75
Rifle
- Reserve Ammo | 121 -> 110
- Bullet Cost | 3.8 -> 4.18
- Damage | 5.08 -> 6.1
- Precision Multiplier | 0.8667 -> 0.9
- Stagger Multiplier | 1.75 -> 2.2
- Rate Of Fire | 375 -> 352.94
- Reload Time | 1.9 -> 2.1
- Falloff Start | 22 -> 28
- Falloff End | 80 -> 82
- Hip Fire Spread | 1 -> 1.5
- Sound change to DMR
Hel Shotgun
- Reserve Ammo | 83 -> 82
- Bullet Cost | 5.5 -> 5.6
- Reload Time | 3 -> 2.8
- Falloff Start | 4 -> 5
- Falloff End | 40 -> 42
Sawed-Off Shotgun
- Magazine Size | 4 -> 3
- Reload Time | 1.6 -> 1.5
- Falloff End | 40 -> 42
Slug Shotgun
- Reserve Ammo | 38 -> 44
- Bullet Cost | 12 -> 10.45
- Rate of Fire | 80 -> 150
- Reload Time | 2.5 -> 2.25
- Falloff Start | 6 -> 7
- Falloff End | 40 -> 48
Special Weapon Change List
Heavy Assault Rifle
- Reserve Ammo | 119 -> 106
- Bullet Cost | 1.92 -> 2.16
- Damage | 5.01 -> 8.01
- Precision Multiplier | 0.8 -> 0.7
- Stagger Multiplier | 1 -> 1.4
- Rate of Fire | 631.58 -> 375
- Magazine Size | 30 -> 25
- Reload Time | 2.3 -> 2.8
- Falloff End | 80 -> 68
Short Rifle
- Fire Mode | Semi-Automatic -> Burst
- Bullets per Burst | 1 -> 4
- Reserve Ammo | 166 -> 180
- Bullet Cost | 1.38 -> 1.277
- Damage | 4.81 -> 6.01
- Precision Multiplier | 0.7413 -> 0.8334
- Stagger Multiplier | 0.5 -> 1
- Rate of Fire | 1500 -> 400
- Burst Rate of Fire | 0 -> 1250
- Magazine Size | 30 -> 36
- Reload Time | 1.7 -> 2.7
- Falloff Start | 8 -> 9
- Falloff End | 58 -> 62
- Hip Fire Spread | 2 -> 3
- Less recoil (Same as Burst Rifle)
Shotgun
- Reserve Ammo | 24 -> 23
- Bullet Cost | 9.55 -> 9.99
- Damage | (3.01 * 10) -> (3.4 * 12)
- Precision Multiplier | 1 -> 0.8
- Stagger Multiplier | 1 -> 2
- Rate of Fire | 100 -> 80
- Reload Time | 3 -> 3.22
- Falloff Start | 4 -> 5
- Shotgun Cone Size | 2 -> 3
Combat Shotgun
- Reserve Ammo | 57 -> 54
- Bullet Cost | 4 -> 4.25
- Damage | (2.51 * 6) -> (2.01 * 10)
- Precision Multiplier | 0.875 -> 0.8
- Reload Time | 2.83 -> 2.8
- Falloff End | 45 -> 42
- Bullet Spread | 2 -> 3
- Shotgun Cone Size | 3 -> 4
Scattergun
- Reserve Ammo | 14 -> 14
- Bullet Cost | 16.3 -> 16 (+refill)
- Damage | (4.8 * 32) -> (4.0625 * 32)
- Precision Multiplier | 0.7333 -> 0.5
- Falloff Start | 4 -> 5
- Falloff End | 30 -> 38
- Pierce Count | 0 -> 1
Choke Mod Shotgun
- Reserve Ammo | 23 -> 21
- Bullet Cost | 10 -> 10.95
- Damage | (3.76 * 8) -> (5.01 * 8)
- Stagger Multiplier | 1.35 -> 2
- Reload Time | 2.72 -> 2.85
- Falloff End | 80 -> 70
Revolver
- Damage | 14.21 -> 17.5
- Precision Multiplier | 0.7413 -> 1.1
- Reload Time | 1.75 -> 1.7
- Falloff End | 80 -> 74
Arbalist Machinegun
- Reserve Ammo | 144 -> 148
- Bullet Cost | 1.595 -> 1.55
- Damage | 5.35 -> 6.2
- Precision Multiplier | 0.7413 -> 0.7134
- Magazine Size | 40 -> 45
- Reload Time | 3.5 -> 3.2
- Falloff Start | 15 -> 20
- Falloff End | 80 -> 85
- Charge Up Time | 0.4 -> 0.35
- Slight Reduction In Muzzel Flash
- Recoil Change | (Same as Veruta)
Veruta Machinegun
- Reserve Ammo | 200 -> 218
- Bullet Cost | 1.15 -> 1.055
- Damage | 3.51 -> 4.33
- Precision Multiplier | 0.7413 -> 0.7134
- Stagger Multiplier | 1.45 -> 1.55
- Reload Time | 4 -> 3.7
- Falloff End | 80 -> 75
- Charge Up Time | 0.4 -> 0.31
- Pierce Count | 0 -> 1
- Hip Fire Spread | 3 -> 2.5
- Major Reduction In Muzzel Flash
Burst Cannon
- Reserve Ammo | 46 -> 48
- Bullet Cost | 5 -> 4.79
- Precision Multiplier | 0.734 -> 0.758
- Magazine Size | 20 -> 18
- Charge Up Time | 0.7 -> 0.5
Hel Gun
- Reserve Ammo | 40 -> 41
- Bullet Cost | 5.74 -> 5.5
- Magazine Size | 9 -> 10
- Reload Time | 3.3 -> 3.1
- Falloff End | 90 -> 70
- Charge Up Time | 0.2 -> 0.15
High Cal Pistol
- Damage | 30.1 -> 32.1
- Precision Multiplier | 0.7413 -> 0.8
- Rate of Fire | 133.33 -> 150
- Magazine Size | 6 -> 7
- Falloff Start | 8 -> 11
- Falloff End | 65 -> 67
Precision Rifle
- Fire Mode | Automatic -> Semi-Automatic
- Damage | 13 -> 14.5
- Precision Multiplier | 1.3 -> 1.4
- Magazine Size | 10 -> 12
- Falloff Start | 30 -> 35
- Falloff End | 70 -> 75
Sniper
- Damage | 40.01 -> 40.1
- Precision Multiplier | 2.0025 -> 2.1
- Rate of Fire | 75 -> 120
- Magazine Size | 2 -> 3
- Reload Time | 3.5 -> 3.2
- Reduced Hipfire Spread | 9 -> 4
Hel Rifle
- Charge Up Time | 0.12 -> 0.18
- Charge Up Cooldown | 0.75 -> 0.6