Duo Mode
Scales down the amount of enemies, resources, and now health of bosses' for every level by 50%, including waves, to balance for having only two people. Currently a vanilla only mod; incompatible custom Rundowns
By GregSlythe
Last updated | 11 months ago |
Total downloads | 4342 |
Total rating | 4 |
Categories | Rundown Mods |
Dependency string | GregSlythe-Duo_Mode-1.3.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Duo Mode
Description
Made for the convenience of players that just want to play the game with two players. Message @normie7268 on Discord if you encounter any problems. Feedback is also appreciated for Rundown 8 enemies, as they may be overpowered
Known Issues
- Custom Rundowns cannot be played with this mod. Only vanilla for now
Changelog
V1.3.0
Updated to Rundown 8.0 :)
Bosses and Pouncer now scale their health down instead of population cost
V1.2.2
Updated description, mod is incompatible with custom Rundowns.
V1.2.1
Fixed oversight with boss spawns in Alarm Waves, they should now no longer spawn.
V1.2.0
Bosses no longer spawn during Alarm Waves. This makes waves accurate to vanilla.
Fixed an oversight reguarding Blood/Trapped Doors. They should now spawn the correct amount of enemies
V1.1.1
Fixes desync issues (hopefully)
V1.1.0
Updated to Rundown 4.0 :)
V1.0.1
Updated manifest description to clarify on what this mod does.