GregSlythe-Duo_Mode icon

Duo Mode

Scales down the amount of enemies, resources, and now health of bosses' for every level by 50%, including waves, to balance for having only two people. Currently a vanilla only mod; incompatible custom Rundowns

Last updated 11 months ago
Total downloads 4342
Total rating 4 
Categories Rundown Mods
Dependency string GregSlythe-Duo_Mode-1.3.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Untilted-ConfigurableGlobalWaveSettings-1.2.1 icon
Untilted-ConfigurableGlobalWaveSettings

Makes some hardcoded wave-related settings configurable per level

Preferred version: 1.2.1
BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.1

README

Duo Mode

Description

Made for the convenience of players that just want to play the game with two players. Message @normie7268 on Discord if you encounter any problems. Feedback is also appreciated for Rundown 8 enemies, as they may be overpowered

Known Issues

  • Custom Rundowns cannot be played with this mod. Only vanilla for now

Changelog

V1.3.0

Updated to Rundown 8.0 :)

Bosses and Pouncer now scale their health down instead of population cost

V1.2.2

Updated description, mod is incompatible with custom Rundowns.

V1.2.1

Fixed oversight with boss spawns in Alarm Waves, they should now no longer spawn.

V1.2.0

Bosses no longer spawn during Alarm Waves. This makes waves accurate to vanilla.

Fixed an oversight reguarding Blood/Trapped Doors. They should now spawn the correct amount of enemies

V1.1.1

Fixes desync issues (hopefully)

V1.1.0

Updated to Rundown 4.0 :)

V1.0.1

Updated manifest description to clarify on what this mod does.