GregSlythe-Trio_Mode icon

Trio Mode

Scales down the amount of enemies, resources, and now bosses' health for every level by 25%, including waves, to balance for having only three people. Currently a Vanilla only mod; incompatible with custom Rundowns

Last updated a year ago
Total downloads 2846
Total rating 2 
Categories Rundown Mods
Dependency string GregSlythe-Trio_Mode-1.3.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.1
Untilted-ConfigurableGlobalWaveSettings-1.2.1 icon
Untilted-ConfigurableGlobalWaveSettings

Makes some hardcoded wave-related settings configurable per level

Preferred version: 1.2.1

README

Duo Mode

Description

Made for the convenience of players that just want to play the game with three players. Message @normie7268 on Discord if you encounter any problems. Feedback is also appreciated for Rundown 8 enemies, as they may be overpowered

Known Issues

  • Custom Rundowns cannot be played with this mod. Only vanilla for now

Changelog

V1.3.0

Updated to Rundown 8.0 :)

Bosses and Pouncer now scale their health down instead of population cost

V1.2.2

Updated description, mod is incompatible with custom Rundowns.

V1.2.1

Fixed oversight with boss spawns in Alarm Waves, they should now no longer spawn.

V1.2.0

Bosses no longer spawn during Alarm Waves. This makes waves accurate to vanilla.

Fixed an oversight reguarding Blood/Trapped Doors. They should now spawn the correct amount of enemies

V1.1.0

Updated to Rundown 4.0 :)

Fixes desync errors (hopefully)