GrongusMods-Grongus_Vanilla_Overhaul icon

Grongus Vanilla Overhaul

This overhaul is designed to balance GTFO better and increase the variety of viable weapons.

CHANGELOG

v1.0.7

TR22 Hanaway DMR

  • Reserve Ammo increased to 42 from 40.

Drekker CLR Short Rifle

  • Damage increased to 7 from 6.
  • Reserve Ammo decreased to 99 from 102. (BulletCost is now 2.32, up from 2.25) This will allow the Short Rifle to one-burst Strikers without any headshots. Despite my previous buffs, this gun was still quite worse than other options. Very minimal ammo reduction to ensure this isn't too strong.

Shelling Arid-5 High Caliber Pistol

  • Damage increased to 35 from 32. While this doesn't change any breakpoints of the Arid 5 in terms of hits-to-kill, what it DOES change is flexibility. With the default damage of 30.1 (or 32) a player would have to be dead-on staring at the back of a Giant to achieve a twoshot kill, now with the increased damage the angle of attack is a bit more flexible. I felt like the Arid 5 fell a little flat compared to other similar options, and this is a unique benefit that weapons like the Pump Shotgun / Choke Mod Shotgun don't have.

v1.0.6

Malatack LX Assault Rifle

  • Reload length increased to 2.4s from 2.3s. My changes to the LX have made it significantly stronger in my opinion, and this is to help balance out the larger magazine size.

Shelling S49 Pistol

  • Max recoil slightly lowered to 1.7 from 1.8 This should help the recoil line up with the iron sights better when rapid firing. My previous change helped, but not enough.

Omneco LRG Hel Rifle

  • Adjusted bullet cost to hopefully fix the issue with the gun not fully reloading sometimes.

Buckland SBS III Sawed-Off Shotgun

  • Removed recoil increase.

Shelling Arid-5 High Caliber Pistol

  • Damage increased to 32 from 30.1.

Techman Klust Burst Cannon

  • Magazine size increased to 21 from 20, giving the gun an even 7 bursts in a mag.