HatsuneFucker39-CustomEnemyAnimationsAPI icon

CustomEnemyAnimationsAPI

Locally replaces enemy animations with custom ones

Last updated 10 hours ago
Total downloads 2
Total rating 0 
Categories Client Mods Dev Tools
Dependency string HatsuneFucker39-CustomEnemyAnimationsAPI-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2

README

CustomAnimationAPI

A simplified way to locally give enemies custom animations with animation override controllers.

Will Require restart to apply any changes made once the game has started

Breakdown of the Mod's Datablock

[
  {
    "Name": "", //The name of the block for debug purposes
    "Enabled": true, //Whether the block is enabled or not
    "Target": {
      "Mode": "", //Values: PersistentID, NameContains, NameEquals, Everything (applies to every enemy)
      "PersistentIDs": [], //list of PersistentIDs for PersistentID Mode
      "NameParam": "", //Name parameter for NameEquals and NameContains Mode
      "NameIgnoreCase": false //Should NameContains and NameEquals be case sensitive
    },
    "AnimatorOverrideControllers": [
      {
        "DefaultController": "" //What AnimatorController should be replaced
        "OverrideControllers": [] //The path to all overrideControllers to replace the AnimatorController with
        ]
      }
    ]
  }
]