| Last updated | 10 hours ago |
| Total downloads | 2 |
| Total rating | 0 |
| Categories | Client Mods Dev Tools |
| Dependency string | HatsuneFucker39-CustomEnemyAnimationsAPI-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
CustomAnimationAPI
A simplified way to locally give enemies custom animations with animation override controllers.
Will Require restart to apply any changes made once the game has started
Breakdown of the Mod's Datablock
[
{
"Name": "", //The name of the block for debug purposes
"Enabled": true, //Whether the block is enabled or not
"Target": {
"Mode": "", //Values: PersistentID, NameContains, NameEquals, Everything (applies to every enemy)
"PersistentIDs": [], //list of PersistentIDs for PersistentID Mode
"NameParam": "", //Name parameter for NameEquals and NameContains Mode
"NameIgnoreCase": false //Should NameContains and NameEquals be case sensitive
},
"AnimatorOverrideControllers": [
{
"DefaultController": "" //What AnimatorController should be replaced
"OverrideControllers": [] //The path to all overrideControllers to replace the AnimatorController with
]
}
]
}
]