Biotracker Map Markers
This mod adds fully configurable biotracker markers to the map
| Last updated | 4 days ago |
| Total downloads | 85 |
| Total rating | 2 |
| Categories | Client Mods |
| Dependency string | HazardousMonkey-Biotracker_Map_Markers-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
Biotracker Map Markers -- Client-side
This mod adds fully configurable biotracker markers to the map, and Minimap if you have the mod installed. Every marker features customizable coloring, but that can all be adjusted, even during gameplay via the Gale/R2 config editor. (Gale is highly recommended, as its config editor is FAR better)
To clarify: These markers are only present among enemies that have been marked by the Biotracker. You're not going to know where sleepers are in advance, and all map markers follow the same rules as traditional biotracker markers. IE: markers on Shadows expiring far faster than usual

While this mod does not currently offer major config support for modded enemies, if an enemy does not match a specific vanilla ID, it'll fallback to their generic eEnemyType instead. Your options here will be less precise, likely requiring live adjustments of your configs to get right, but you'll at least have something to work with. Check out the "Unknown Enemy Fallbacks" section if your gameplay falls into that category
Hit me up @HazardousMonkey on Discord if you have any issues, recommendations, or dog pics
Special thanks to Virazu and Coco