Minimap
The exact same map you know, but down in the corner. Includes lots of customization!
CHANGELOG
Changelog
v1.2.4 - Another stab at the 1.2.1 mod-breaking bug
- I've seen what looks like the bug persisting for specific players, so I've introduced even more safety checks. If any of you start a match, only for the minimap UI to appear broken, PLEASE CONTACT ME! with error logs if possible :)
v1.2.3 - Bug Fix / Option added
- Added an option to suppress your client-to-server cursor updates while the fullscreen map is closed and minimap is active. Because I keep much of the normal map logic running for the minimap, this change is intended to combat a situation where users of this mod would inadvertently appear to other players as if they're constantly in the map and wildly moving their mouse around.
v1.2.1 - Bug Fix
- Forgot to include a
gameObject != nullcheck that could otherwise brick the mod.
v1.2.0 - Major optimization and jank removal
Changes:
- Added an option in General that enables a greater respect for HUD-disabled states. This also allows EEC-H EMP mechanics to affect the minimap. (OFF by default)
- Minimap visibility toggling now uses a more robust hook, further protecting against accidental usage.
Bug Fixes:
- Eliminated an issue that was causing a multi-second performance hitch when closing the fullscreen map for some people. With a native GTFO bug also causing certain levels to massively duplicate map GUI assets, I've also introduced a brute force fix to clean them up on level load.
- Lots of other background code was streamlined to prevent a few known stutters, chipping off a block of jank on the mountain.
- Player-drawn lines were remaining on the minimap forever. A check is now regularly performed that runs the standard logic for making them fade away.
- Minimap player-to-player colored lines no longer appear on the fullscreen map for a few frames when switching to it.
- The map no longer appears on the ESC menu for a frame when opening it.
- The map no longer stays North-locked when closing the fullscreen map until the player turns.
- Other players now immediately appear on the minimap when jumping dimensions.
v1.1.0 - QoL
- You can now put the Location Label on the bottom of the minimap.
- To prevent accidental toggling, minimap visibility can no longer be changed while the in-game text chat is active, when accessing other major menus, or using a terminal. The first two should cover just about everything, but the later is for TerminalHudAlwaysOn.
- Fixed a bug that prevented the minimap from visualizing Shape/Rotation config changes until your player rotation changed.
- Added a github link.
v1.0.1
Updated readme to reflect new compatibility fixes from MemoryLeakFix
v1.0.0
You just lost the game