using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using GTFO.API;
using GameData;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("ForKaka")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ForKaka")]
[assembly: AssemblyTitle("ForKaka")]
[assembly: AssemblyVersion("1.0.0.0")]
internal class forkaka : MonoBehaviour
{
public static void Initialize()
{
ArchetypeDataBlock block = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(29u);
block.DefaultReloadTime = 2f;
block.EquipTransitionTime = 0.1f;
block.AimTransitionTime = 0.1f;
block.Damage = 99999f;
block.CostOfBullet = 1f;
block.DefaultClipSize = 50;
}
}
namespace ForKaka;
[BepInPlugin("ForKaka", "ForKaka", "1.0.0")]
internal class Loader : BasePlugin
{
public override void Load()
{
((BasePlugin)this).AddComponent<forkaka>();
EventAPI.OnAssetsLoaded += forkaka.Initialize;
}
}