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PersistentBioScanner
A Bio Scanner Monitor that is always present on the HUD without needing a bio tracker tool.
By I_N_F
| Date uploaded | 2 months ago |
| Version | 0.9.0 |
| Download link | I_N_F-PersistentBioScanner-0.9.0.zip |
| Downloads | 47 |
| Dependency string | I_N_F-PersistentBioScanner-0.9.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
A HUD persistent bio scanner monitor without the need for the bio tracker tool.
NOTE - The Pre-Defined position options when used with the Minimap mod by HazardousMonkey is positioned based on these minimap settings:
- Position: Bottom Right
- Offset: 10, 10
- Scale: 0.3
- Location Font Size: 24
- Font: Arial
- Text Outline Thickness: 2
Another NOTE - This asset doesn't depend or access the minimap, it just position itself around it if exists with those settings to avoid overlapping or being too close
Also Another NOTE - Pre-Defined position options can be used with or without the minimap mod installed
Persistent Bio Scanner Properties:
- Max Enemy Detection: 50
- Scanner Monitor Diameter: 300px
- Entities Diameter (Self & Enemies): 15px
- Scanner Range: (Scanner Monitor Radius / Entities Diameter) * 3 = 30 meters
- Scan Frequency: Every 2 seconds
- Node Search Distance: 2
One Last Final Important NOTE - Incapable of tagging enemies
CHANGELOG
0.9.1
- Now the scanner is hidden during: Spectating, Viewing Map, Typing In Chat & Accessing Computer Terminal
0.9.0
- Added Pre-Defined Positions
- Added Anchor control
- Removed padding and transferred all translation control to offset
- Added some code comments
- Added more explaination and info
- Brought down nodeSearchDistance from 3 to 2 for balancing and optimization
- Increased scan frequency from 1.5s to 2.0s
0.8.1
- Categorized as client mod.
0.8.0
- Initial release.