You are viewing a potentially older version of this package. View all versions.
Inas07-EOSExt_EMP-1.0.0 icon

EOSExt EMP

Decoupled EEC EMP features

Date uploaded 11 months ago
Version 1.0.0
Download link Inas07-EOSExt_EMP-1.0.0.zip
Downloads 343
Dependency string Inas07-EOSExt_EMP-1.0.0

This mod requires the following mods to function

Inas07-ExtraObjectiveSetup-1.4.3 icon
Inas07-ExtraObjectiveSetup

Further customize your level design!

Preferred version: 1.4.3

README

This plugin allows you to EMP in EEC via warden event. What's more, you can set up constantly-EMP-ed region (PersistentEMP).

A player affected by EMP will have His/Her:

  • Gear sight disabled.
  • Biotracker offline.
  • HUD and flashlight unavailable.
  • Sentrygun not working / undeployable.

Also, environment lights will be disabled if they are in the effective range of an EMP / persistent EMP.


This plugin works with plugin ExtraObjectiveSetup, pls make sure you install that as well.

A template file will be generated in YOUR_RUNDOWN/Custom/ExtraObjectiveSetup upon first startup after installing this plugin.

Documentation of this plugin: https://github.com/Inas-07/EOSExt_EMP/wiki

How to use:

  1. Toss this plugin into your BepInEx/plugins folder.
  2. Start your game.
  3. There should me files generated in your BepInEx/plugins/YOUR_RUNDOWN/Custom/ExtraObjectiveSetup
  4. Explore those generated stuff.
  5. If you need examples, take ones from my rundown LEGACY.
  6. Supports Partial Data.
  7. Supports AWO.

CHANGELOG

1.1.6

  • Minor bug fix.

1.1.5

  • Fixed: pEMP with ItemToDisable.Map set to false still disable player map.

1.1.4

  • Fixed: re-turning on EMP-ed light would change light color into white.

1.1.3

  • Fixed: When Player HUD is EMP-ed, player marker could still be visible.

1.1.2

  • Fixed: leaving effective range of active Persistent EMP does not clear EMP effect on player.

1.1.1

  • Fixed: pEMP always disable environment light, even if EnvLight are set to false

1.1.0

  • Fixed: when pEMP is in effective range, Player HUD could be re-enabled, flickered, if exits to settings / lobby page.
  • Fixed: EMP shock does not disable biotracker, Player HUD and weapon scopes.
  • Fixed: Item could be immune to EMP shock in specific scenarios.
  • Changed: If EMP disables PlayerHUD, marker of teammate info, teammate silhouette will be disabled as well.
  • Added: EMP shock would disable map from this version on.
  • Added: pEMP could be configured to disable map from this version on (default value: true).
  • Updated documentation accordingly.

1.0.1 ~ 1.0.3

  • Miscellaneous bug fix

1.0.0

Initial release