using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Agents;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using EOSExt.EnvTemperature.Components;
using EOSExt.EnvTemperature.Definitions;
using EOSExt.EnvTemperature.Patches;
using ExtraObjectiveSetup.BaseClasses;
using ExtraObjectiveSetup.Utils;
using FloLib.Infos;
using GTFO.API;
using GTFO.API.Utilities;
using GameData;
using GameEvent;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppSystem.Collections.Generic;
using LevelGeneration;
using Localization;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Inas07.EOSExt.EnvTemperature")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+7f48b06da4fbdf1f7faeab04a00d4d8bf97081fb")]
[assembly: AssemblyProduct("Inas07.EOSExt.EnvTemperature")]
[assembly: AssemblyTitle("Inas07.EOSExt.EnvTemperature")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace EOSExt.EnvTemperature
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Inas.EOSExt.EnvTemperature", "EOSExt.EnvTemperature", "1.0.3")]
public class EntryPoint : BasePlugin
{
public const string AUTHOR = "Inas";
public const string PLUGIN_NAME = "EOSExt.EnvTemperature";
public const string VERSION = "1.0.3";
private Harmony m_Harmony;
public override void Load()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
SetupManagers();
m_Harmony = new Harmony("EOSExt.EnvTemperature");
m_Harmony.PatchAll();
EOSLogger.Log("ExtraObjectiveSetup.EnvTemperature loaded.");
}
private void SetupManagers()
{
((GenericDefinitionManager<TemperatureDefinition>)TemperatureDefinitionManager.Current).Init();
}
}
public class TemperatureDefinitionManager : GenericDefinitionManager<TemperatureDefinition>
{
public static readonly TemperatureZoneDefinition DEFAULT_ZONE_DEF;
public const float MIN_TEMP = 0.005f;
public const float MAX_TEMP = 1f;
public static TemperatureDefinitionManager Current { get; }
protected override string DEFINITION_NAME => "EnvTemperature";
private Dictionary<(eDimensionIndex dimensionIndex, LG_LayerType layerType, eLocalZoneIndex localIndex), TemperatureZoneDefinition> zoneDefs { get; } = new Dictionary<(eDimensionIndex, LG_LayerType, eLocalZoneIndex), TemperatureZoneDefinition>();
protected override void AddDefinitions(GenericDefinition<TemperatureDefinition> definition)
{
List<TemperatureSetting> settings = definition.Definition.Settings;
if (settings.Count > 0)
{
settings.Sort((TemperatureSetting t1, TemperatureSetting t2) => t1.Temperature.CompareTo(t2.Temperature));
bool flag = true;
if (settings[0].Temperature < 0f)
{
EOSLogger.Error($"Found negative temperature: '{settings[0].Temperature}'");
flag = false;
}
if (settings[settings.Count - 1].Temperature > 1f)
{
EOSLogger.Error($"Found temperature greater than 1: '{settings[settings.Count - 1].Temperature}'");
flag = false;
}
if (!flag)
{
EOSLogger.Error($"Found invalid temperature for MainLevelLayout '{definition.ID}'. Correct it first to make it effective");
return;
}
if (settings[0].Temperature != 0f)
{
List<TemperatureSetting> list = new List<TemperatureSetting>();
TemperatureSetting item = new TemperatureSetting(settings[0])
{
Temperature = 0f
};
list.Add(item);
list.AddRange(settings);
definition.Definition.Settings = list;
settings.Clear();
settings = list;
}
}
foreach (TemperatureZoneDefinition zone in definition.Definition.Zones)
{
zone.Temperature_Downlimit = Math.Clamp(zone.Temperature_Downlimit, 0.005f, 1f);
zone.Temperature_Uplimit = Math.Clamp(zone.Temperature_Uplimit, 0.005f, 1f);
if (zone.Temperature_Downlimit > zone.Temperature_Uplimit)
{
EOSLogger.Error($"Invalid Temperature_Down/Up-limit setting! Downlimit == {zone.Temperature_Downlimit}, Uplimit == {zone.Temperature_Uplimit}");
float temperature_Downlimit = zone.Temperature_Downlimit;
zone.Temperature_Downlimit = zone.Temperature_Uplimit;
zone.Temperature_Uplimit = temperature_Downlimit;
}
if (!(zone.Temperature_Downlimit <= zone.Temperature_Normal) || !(zone.Temperature_Normal <= zone.Temperature_Uplimit))
{
EOSLogger.Error($"Invalid Temperature_Normal setting! Temperature_Normal == {zone.Temperature_Normal} not in limit range [{zone.Temperature_Downlimit}, {zone.Temperature_Uplimit}] !");
zone.Temperature_Normal = Math.Clamp(zone.Temperature_Normal, zone.Temperature_Downlimit, zone.Temperature_Uplimit);
}
zone.FluctuationIntensity = Math.Abs(zone.FluctuationIntensity);
}
base.AddDefinitions(definition);
}
protected override void FileChanged(LiveEditEventArgs e)
{
base.FileChanged(e);
Clear();
OnBuildDone();
if (PlayerTemperatureManager.TryGetCurrentManager(out var mgr) && base.definitions.TryGetValue(RundownManager.ActiveExpedition.LevelLayoutData, out var value))
{
mgr.UpdateTemperatureDefinition(value.Definition);
mgr.UpdateGUIText();
}
}
private void OnBuildDone()
{
if (!base.definitions.TryGetValue(RundownManager.ActiveExpedition.LevelLayoutData, out var value))
{
return;
}
value.Definition.Zones.ForEach(delegate(TemperatureZoneDefinition def)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
if (zoneDefs.ContainsKey((((GlobalZoneIndex)def).DimensionIndex, ((GlobalZoneIndex)def).LayerType, ((GlobalZoneIndex)def).LocalIndex)))
{
EOSLogger.Warning($"TemperatureDefinitionManager: duplicate definition found: {(((GlobalZoneIndex)def).DimensionIndex, ((GlobalZoneIndex)def).LayerType, ((GlobalZoneIndex)def).LocalIndex)}");
}
zoneDefs[(((GlobalZoneIndex)def).DimensionIndex, ((GlobalZoneIndex)def).LayerType, ((GlobalZoneIndex)def).LocalIndex)] = def;
});
}
private void Clear()
{
zoneDefs.Clear();
}
public bool TryGetZoneDefinition(eDimensionIndex dimensionIndex, LG_LayerType layerType, eLocalZoneIndex localIndex, out TemperatureZoneDefinition def)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
return zoneDefs.TryGetValue((dimensionIndex, layerType, localIndex), out def);
}
public bool TryGetLevelTemperatureSettings(out List<TemperatureSetting> settings)
{
if (base.definitions.TryGetValue(RundownManager.ActiveExpedition.LevelLayoutData, out var value))
{
settings = value.Definition.Settings;
if (settings != null)
{
return settings.Count > 0;
}
return false;
}
settings = null;
return false;
}
private TemperatureDefinitionManager()
{
LevelAPI.OnBuildDone += OnBuildDone;
LevelAPI.OnBuildStart += Clear;
LevelAPI.OnLevelCleanup += Clear;
}
static TemperatureDefinitionManager()
{
Current = new TemperatureDefinitionManager();
DEFAULT_ZONE_DEF = new TemperatureZoneDefinition
{
FluctuationIntensity = 0f
};
}
}
}
namespace EOSExt.EnvTemperature.Patches
{
[HarmonyPatch]
internal static class Patch_BulletWeapon
{
private static TemperatureSetting? m_curSetting;
private static Dictionary<uint, float> DefaultReloadTimes;
[HarmonyPostfix]
[HarmonyWrapSafe]
[HarmonyPatch(typeof(BulletWeaponArchetype), "OnWield")]
public static void Post_OnWield(BulletWeaponArchetype __instance)
{
uint persistentID = ((GameDataBlockBase<ArchetypeDataBlock>)(object)__instance.m_archetypeData).persistentID;
if (!DefaultReloadTimes.ContainsKey(persistentID))
{
DefaultReloadTimes[persistentID] = __instance.m_archetypeData.DefaultReloadTime;
}
TemperatureSetting curSetting = m_curSetting;
if (curSetting != null && curSetting.SlowDownMultiplier_Reload > 0f)
{
__instance.m_archetypeData.DefaultReloadTime = DefaultReloadTimes[persistentID] * curSetting.SlowDownMultiplier_Reload;
EOSLogger.Debug("Temperature: Slowing down reload!");
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(BulletWeaponArchetype), "Update")]
private static void Post_Update(BulletWeaponArchetype __instance)
{
TemperatureSetting currentTemperatureSetting = PlayerTemperatureManager.GetCurrentTemperatureSetting();
if (m_curSetting == currentTemperatureSetting)
{
return;
}
uint persistentID = ((GameDataBlockBase<ArchetypeDataBlock>)(object)__instance.m_archetypeData).persistentID;
if (DefaultReloadTimes.ContainsKey(persistentID))
{
float num = DefaultReloadTimes[persistentID];
if (currentTemperatureSetting == null || currentTemperatureSetting.SlowDownMultiplier_Reload <= 0f)
{
__instance.m_archetypeData.DefaultReloadTime = num;
}
else
{
__instance.m_archetypeData.DefaultReloadTime = num * currentTemperatureSetting.SlowDownMultiplier_Reload;
}
}
m_curSetting = currentTemperatureSetting;
}
[HarmonyPrefix]
[HarmonyWrapSafe]
[HarmonyPatch(typeof(BulletWeaponArchetype), "OnUnWield")]
private static void Pre_OnUnWield(BulletWeaponArchetype __instance)
{
uint persistentID = ((GameDataBlockBase<ArchetypeDataBlock>)(object)__instance.m_archetypeData).persistentID;
if (DefaultReloadTimes.ContainsKey(persistentID))
{
float defaultReloadTime = DefaultReloadTimes[persistentID];
__instance.m_archetypeData.DefaultReloadTime = defaultReloadTime;
}
}
private static void Clear()
{
DefaultReloadTimes.Clear();
}
static Patch_BulletWeapon()
{
m_curSetting = null;
DefaultReloadTimes = new Dictionary<uint, float>();
LevelAPI.OnBuildStart += Clear;
LevelAPI.OnLevelCleanup += Clear;
}
}
[HarmonyPatch]
internal static class Patch_MWS_ChargeUp_Enter
{
private static float DefaultChargeTime = 1f;
[HarmonyPostfix]
[HarmonyPatch(typeof(MWS_ChargeUp), "Enter")]
private static void Postfix_Enter(MWS_ChargeUp __instance)
{
DefaultChargeTime = __instance.m_maxDamageTime;
TemperatureSetting currentTemperatureSetting = PlayerTemperatureManager.GetCurrentTemperatureSetting();
if (currentTemperatureSetting != null && currentTemperatureSetting.SlowDownMultiplier_Melee > 0f)
{
__instance.m_maxDamageTime *= currentTemperatureSetting.SlowDownMultiplier_Melee;
}
}
[HarmonyPrefix]
[HarmonyWrapSafe]
[HarmonyPatch(typeof(MWS_ChargeUp), "Exit")]
private static void Pre_Exit(MWS_ChargeUp __instance)
{
__instance.m_maxDamageTime = DefaultChargeTime;
}
}
[HarmonyPatch]
internal static class Patch_Dam_PlayerDamageBase
{
internal static bool s_disableDialog;
[HarmonyPrefix]
[HarmonyWrapSafe]
[HarmonyPatch(typeof(Dam_PlayerDamageLocal), "ReceiveFallDamage")]
private static bool Pre_ReceiveFallDamage(Dam_PlayerDamageLocal __instance, pMiniDamageData data)
{
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
float num = ((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax);
((Dam_PlayerDamageBase)__instance).m_nextRegen = Clock.Time + ((Dam_PlayerDamageBase)__instance).Owner.PlayerData.healthRegenStartDelayAfterDamage;
if (((Agent)((Dam_PlayerDamageBase)__instance).Owner).IsLocallyOwned)
{
DramaManager.CurrentState.OnLocalDamage(num);
GameEventManager.PostEvent((eGameEvent)13, ((Dam_PlayerDamageBase)__instance).Owner, num, "", (Dictionary<string, string>)null);
}
else
{
DramaManager.CurrentState.OnTeammatesDamage(num);
}
if (((Dam_PlayerDamageBase)__instance).IgnoreAllDamage)
{
return false;
}
if (SNet.IsMaster)
{
if (((Dam_SyncedDamageBase)__instance).RegisterDamage(num))
{
((Dam_SyncedDamageBase)__instance).SendSetDead(true);
}
else
{
((Dam_SyncedDamageBase)__instance).SendSetHealth(((Dam_SyncedDamageBase)__instance).Health);
}
}
__instance.Hitreact(((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax), Vector3.zero, true, !s_disableDialog, false);
return false;
}
}
[HarmonyPatch]
internal static class Patch_PlayerAgent
{
[HarmonyPostfix]
[HarmonyWrapSafe]
[HarmonyPatch(typeof(PlayerAgent), "Setup")]
private static void Post_Setup(PlayerAgent __instance)
{
if (((Agent)__instance).IsLocallyOwned && !((Object)(object)((Component)__instance).gameObject.GetComponent<PlayerTemperatureManager>() != (Object)null))
{
((Component)__instance).gameObject.AddComponent<PlayerTemperatureManager>().Setup();
}
}
}
[HarmonyPatch]
internal static class Patches_PLOC
{
private const float MIN_MOD = 0.1f;
private static float s_moveSpeedMult = 1f;
[HarmonyPrefix]
[HarmonyPatch(typeof(PLOC_Base), "GetHorizontalVelocityFromInput")]
private static void Pre_GetHorizontalVelocityFromInput(ref float moveSpeed)
{
moveSpeed *= s_moveSpeedMult;
}
internal static void SetMoveSpeedModifier(float m)
{
s_moveSpeedMult = Math.Max(0.1f, m);
}
internal static void ResetMoveSpeedModifier()
{
s_moveSpeedMult = 1f;
}
}
}
namespace EOSExt.EnvTemperature.Definitions
{
public class TemperatureSetting
{
public float Temperature { get; set; } = 1f;
public float Damage { get; set; } = -1f;
public float DamageTick { get; set; }
public float SlowDownMultiplier_Reload { get; set; } = -1f;
public float SlowDownMultiplier_Melee { get; set; } = -1f;
public float SlowDownMultiplier_Move { get; set; } = -1f;
public TemperatureSetting()
{
}
public TemperatureSetting(TemperatureSetting o)
{
Temperature = o.Temperature;
Damage = o.Damage;
DamageTick = o.DamageTick;
SlowDownMultiplier_Reload = o.SlowDownMultiplier_Reload;
SlowDownMultiplier_Melee = o.SlowDownMultiplier_Melee;
SlowDownMultiplier_Move = o.SlowDownMultiplier_Move;
}
}
public class TemperatureZoneDefinition : GlobalZoneIndex
{
public float Temperature_Downlimit { get; set; } = 0.005f;
public float Temperature_Normal { get; set; } = 0.5f;
public float Temperature_Uplimit { get; set; } = 1f;
public float FluctuationIntensity { get; set; }
}
public class TemperatureDefinition
{
public float StartTemperature { get; set; } = 0.5f;
public float JumpActionHeatGained { get; set; }
public float SprintActionHeatGained { get; set; }
public float CrouchActionHeatGained { get; set; }
public float StandingActionHeatGained { get; set; }
public float LadderClimbingActionHeatGained { get; set; }
public List<TemperatureZoneDefinition> Zones { get; set; } = new List<TemperatureZoneDefinition>
{
new TemperatureZoneDefinition()
};
public List<TemperatureSetting> Settings { get; set; } = new List<TemperatureSetting>
{
new TemperatureSetting()
};
}
}
namespace EOSExt.EnvTemperature.Components
{
public class PlayerTemperatureManager : MonoBehaviour
{
public const float DEFAULT_PLAYER_TEMPERATURE = 0.5f;
public const float TEMPERATURE_SETTING_UPDATE_TIME = 1f;
public const float TEMPERATURE_FLUCTUATE_TIME = 1f;
private float m_tempSettingLastUpdateTime;
private float m_lastDamageTime;
private float m_tempFluctuateTime;
private bool m_ShowDamageWarning = true;
private TextMeshPro m_TemperatureText;
private const string DEFAULT_GUI_TEXT = "SUIT TEMP: <color=orange>{0}</color>";
private string m_GUIText = "SUIT TEMP: <color=orange>{0}</color>";
private readonly Color m_lowTempColor = new Color(0f, 0.5f, 0.5f);
private readonly Color m_midTempColor = new Color(1f, 0.64f, 0f);
private readonly Color m_highTempColor = new Color(1f, 0.07f, 0.576f);
public PlayerAgent PlayerAgent { get; private set; }
public TemperatureDefinition? TemperatureDef { get; private set; }
public TemperatureSetting? TemperatureSetting { get; private set; }
public float PlayerTemperature { get; private set; } = 0.5f;
internal void Setup()
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Invalid comparison between Unknown and I4
TemperatureDef = null;
PlayerAgent = ((Component)this).gameObject.GetComponent<PlayerAgent>();
LevelAPI.OnBuildDone += OnBuildDone;
LevelAPI.OnEnterLevel += OnEnterLevel;
EOSLogger.Warning($"GameState: {GameStateManager.CurrentStateName}");
if ((int)GameStateManager.CurrentStateName == 15)
{
OnBuildDone();
OnEnterLevel();
}
}
private void OnDestroy()
{
Object.Destroy((Object)(object)m_TemperatureText);
LevelAPI.OnBuildDone -= OnBuildDone;
LevelAPI.OnEnterLevel -= OnEnterLevel;
}
private void SetupGUI()
{
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)m_TemperatureText == (Object)null)
{
m_TemperatureText = Object.Instantiate<TextMeshPro>(GuiManager.PlayerLayer.m_objectiveTimer.m_titleText);
m_TemperatureText.transform.SetParent(((Component)GuiManager.PlayerLayer.m_playerStatus).gameObject.transform, false);
((Component)m_TemperatureText).GetComponent<RectTransform>().anchoredPosition = new Vector2(-5f, 8f);
((Component)m_TemperatureText).gameObject.transform.localPosition = new Vector3(268.2203f, 25.3799f, 0f);
((Component)m_TemperatureText).gameObject.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f);
}
((Component)m_TemperatureText).gameObject.SetActive(TemperatureDef != null);
}
internal void UpdateGUIText()
{
TextDataBlock block = GameDataBlockBase<TextDataBlock>.GetBlock("EnvTemperature.Text");
m_GUIText = ((block != null) ? Text.Get(((GameDataBlockBase<TextDataBlock>)(object)block).persistentID) : "SUIT TEMP: <color=orange>{0}</color>");
}
private void UpdateGui()
{
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
if (TemperatureDef != null)
{
((Component)m_TemperatureText).gameObject.SetActive(true);
((TMP_Text)m_TemperatureText).SetText(string.Format(m_GUIText, (PlayerTemperature * 100f).ToString("N0")), true);
if (PlayerTemperature > 0.5f)
{
((Graphic)m_TemperatureText).color = Color.Lerp(m_midTempColor, m_highTempColor, (PlayerTemperature - 0.5f) * 2f);
}
else
{
((Graphic)m_TemperatureText).color = Color.Lerp(m_lowTempColor, m_midTempColor, PlayerTemperature * 2f);
}
((TMP_Text)m_TemperatureText).ForceMeshUpdate(false, false);
}
else
{
((Component)m_TemperatureText).gameObject.SetActive(false);
}
}
private void UpdateMoveSpeed()
{
if (TemperatureSetting == null || TemperatureSetting.SlowDownMultiplier_Move <= 0f)
{
Patches_PLOC.ResetMoveSpeedModifier();
}
else
{
Patches_PLOC.SetMoveSpeedModifier(TemperatureSetting.SlowDownMultiplier_Move);
}
}
private void ResetMoveSpeed()
{
Patches_PLOC.ResetMoveSpeedModifier();
}
public void UpdateTemperatureDefinition(TemperatureDefinition def)
{
TemperatureDef = def;
TemperatureSetting = null;
PlayerTemperature = def?.StartTemperature ?? 0.5f;
}
private void OnBuildDone()
{
UpdateTemperatureDefinition(((GenericDefinitionManager<TemperatureDefinition>)TemperatureDefinitionManager.Current).GetDefinition(RundownManager.ActiveExpedition.LevelLayoutData)?.Definition ?? null);
}
private void OnEnterLevel()
{
PlayerTemperature = ((TemperatureDef != null) ? TemperatureDef.StartTemperature : 0.5f);
UpdateGUIText();
SetupGUI();
ResetMoveSpeed();
}
private void DealDamage()
{
if (TemperatureSetting != null && !(TemperatureSetting.Damage < 0f) && !(Time.time - m_lastDamageTime < TemperatureSetting.DamageTick))
{
Patch_Dam_PlayerDamageBase.s_disableDialog = true;
((Dam_SyncedDamageBase)PlayerAgent.Damage).FallDamage(TemperatureSetting.Damage);
Patch_Dam_PlayerDamageBase.s_disableDialog = false;
m_lastDamageTime = Time.time;
}
}
private void UpdateTemperatureSettings()
{
if (Time.time - m_tempSettingLastUpdateTime < 1f)
{
return;
}
if (!TemperatureDefinitionManager.Current.TryGetLevelTemperatureSettings(out var settings))
{
TemperatureSetting = null;
return;
}
int num = 0;
int num2 = settings.Count - 1;
float playerTemperature = PlayerTemperature;
while (num < num2)
{
int num3 = (num + num2) / 2;
float temperature = settings[num3].Temperature;
float num4 = ((num3 + 1 < settings.Count) ? settings[num3 + 1].Temperature : 1f);
if (temperature <= playerTemperature && playerTemperature < num4)
{
break;
}
if (playerTemperature < temperature)
{
num2 = num3 - 1;
}
else
{
num = num3 + 1;
}
}
TemperatureSetting = settings[Math.Clamp((num + num2) / 2, 0, settings.Count - 1)];
m_tempSettingLastUpdateTime = Time.time;
}
private void Update()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Expected I4, but got Unknown
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
if ((int)GameStateManager.CurrentStateName != 10 || TemperatureDef == null || (Object)(object)PlayerAgent == (Object)null)
{
return;
}
Vector3 lastMoveDelta = PlayerAgent.Locomotion.LastMoveDelta;
float num = ((Vector3)(ref lastMoveDelta)).magnitude / Clock.FixedDelta;
float num2 = (PlayerAgent.PlayerData.walkMoveSpeed + PlayerAgent.PlayerData.runMoveSpeed) * 0.5f;
float num3 = 0f;
PLOC_State currentStateEnum = PlayerAgent.Locomotion.m_currentStateEnum;
switch ((int)currentStateEnum)
{
case 0:
num3 = TemperatureDef.StandingActionHeatGained * Time.deltaTime;
break;
case 1:
num3 = ((!(num <= num2)) ? ((TemperatureDef.CrouchActionHeatGained + TemperatureDef.SprintActionHeatGained) * Time.deltaTime) : (TemperatureDef.CrouchActionHeatGained * Time.deltaTime));
break;
case 2:
num3 = TemperatureDef.SprintActionHeatGained * Time.deltaTime;
break;
case 3:
num3 = ((!(num <= num2)) ? ((TemperatureDef.JumpActionHeatGained + TemperatureDef.SprintActionHeatGained) * Time.deltaTime) : (TemperatureDef.JumpActionHeatGained * Time.deltaTime));
break;
case 7:
num3 = 0f;
break;
case 8:
num3 = TemperatureDef.LadderClimbingActionHeatGained * Time.deltaTime;
break;
}
float num4 = TemperatureDef.StartTemperature;
LG_Zone zone = ((Agent)PlayerAgent).CourseNode.m_zone;
float min = 0.005f;
float max = 1f;
if (TemperatureDefinitionManager.Current.TryGetZoneDefinition(zone.DimensionIndex, zone.Layer.m_type, zone.LocalIndex, out var def))
{
num4 = def.Temperature_Normal;
min = def.Temperature_Downlimit;
max = def.Temperature_Uplimit;
}
if ((double)Math.Abs(num3) < 1E-05)
{
if (Time.time - m_tempFluctuateTime > 1f)
{
float num5 = def.FluctuationIntensity * Random.RandomRange(0f, 1f);
if (PlayerTemperature > num4)
{
PlayerTemperature -= num5;
}
else
{
PlayerTemperature += num5;
}
m_tempFluctuateTime = Time.time;
}
}
else
{
m_tempFluctuateTime = Time.time;
}
PlayerTemperature += num3;
PlayerTemperature = Math.Clamp(PlayerTemperature, min, max);
UpdateTemperatureSettings();
TemperatureSetting? temperatureSetting = TemperatureSetting;
if (temperatureSetting != null && temperatureSetting.Damage > 0f)
{
DealDamage();
}
UpdateGui();
UpdateMoveSpeed();
}
public static bool TryGetCurrentManager(out PlayerTemperatureManager mgr)
{
mgr = null;
LocalPlayerAgent val = default(LocalPlayerAgent);
if (!LocalPlayer.TryGetLocalAgent(ref val))
{
EOSLogger.Debug("Temperature: cannot get localplayeragent");
return false;
}
mgr = ((Component)val).gameObject.GetComponent<PlayerTemperatureManager>();
if ((Object)(object)mgr == (Object)null)
{
EOSLogger.Error("LocalPlayerAgent does not have `PlayerTemperatureManager`!");
return false;
}
return true;
}
public static TemperatureSetting? GetCurrentTemperatureSetting()
{
if (!TryGetCurrentManager(out var mgr))
{
return null;
}
return mgr.TemperatureSetting;
}
static PlayerTemperatureManager()
{
ClassInjector.RegisterTypeInIl2Cpp<PlayerTemperatureManager>();
}
}
}