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EOSExt LevelSpawnedSentry
Finally we have a level spawned sentry after the game is dead...
Date uploaded | 2 weeks ago |
Version | 1.1.3 |
Download link | Inas07-EOSExt_LevelSpawnedSentry-1.1.3.zip |
Downloads | 160 |
Dependency string | Inas07-EOSExt_LevelSpawnedSentry-1.1.3 |
This mod requires the following mods to function

README
This plugin allows rundown dev to spawn level-spawned-sentry [LSS].
They could be set to be hostile (will attack player), and could be further set to be enemy-friendly (wont attack monster).
This plugin works with plugin ExtraObjectiveSetup
, pls make sure you install that as well.
A template file will be generated in YOUR_RUNDOWN/Custom/ExtraObjectiveSetup
upon first startup after installing this plugin.
Documentation of this plugin: https://github.com/Inas-07/LevelSpawnedSentry/wiki
How to use:
- Toss this plugin into your
BepInEx/plugins
folder. - Start your game.
- There should be files generated in your
BepInEx/plugins/YOUR_RUNDOWN/Custom/ExtraObjectiveSetup
- Explore those generated stuff.
- Supports Partial Data.
- Supports
AWO
.
CHANGELOG
1.1.3
- Fixed: Player GUI prompt would remain displaying if LSS has been shooting at player before depleting ammo.
1.1.2
- Fixed: LSS (Auto Sentry) disabled when firing will splash continuously.
1.1.1
- Added: LSS could now be set to unrefillable (does not accept tool refill)
- Updated wiki accordingly
- Removed debug text
- [Incompatibility Warning] Updated network sync stuff.
- Make sure everyone in the game session are using the same version of this plugin
1.1.0
- Fixed: the following features do not function properly on client side
- Player GUI prompt
- LSS damage toward client
1.0.2
- Fixed: LSS are not synced to
InitialState
on spawn - Added: prompt player GUI message, whenever a player is targeted by a hostile LSS.
- Added
TextDB
for the prompt message in wiki accordingly.
- Added
1.0.0 & 1.0.1
Initial release