using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AssetShards;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using ChainedPuzzles;
using EOSExt.DimensionWarp.Definition;
using EOSExt.NavigationalSpline;
using ExtraObjectiveSetup.BaseClasses;
using ExtraObjectiveSetup.ExtendedWardenEvents;
using ExtraObjectiveSetup.Utils;
using GTFO.API;
using GameData;
using HarmonyLib;
using Il2CppSystem;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Inas07.EOSExt.NavigationalSpline")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e098f2b3f04db80593d5a6d1fe37fb4d9af10269")]
[assembly: AssemblyProduct("Inas07.EOSExt.NavigationalSpline")]
[assembly: AssemblyTitle("Inas07.EOSExt.NavigationalSpline")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace EOSExt.DimensionWarp
{
public class NavigationalSplineManager : GenericExpeditionDefinitionManager<NavigationalSplineDefinition>
{
public enum WardenEvents_NavigationalSpline
{
ToggleSplineState = 610
}
public static NavigationalSplineManager Current { get; private set; }
protected override string DEFINITION_NAME => "NavigationalSpline";
private Dictionary<string, GameObject> SplineGroups { get; } = new Dictionary<string, GameObject>();
private void InstantiateSplines()
{
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Expected O, but got Unknown
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
if (!base.definitions.TryGetValue(RundownManager.ActiveExpedition.LevelLayoutData, out var value))
{
return;
}
foreach (NavigationalSplineDefinition definition in value.Definitions)
{
if (SplineGroups.ContainsKey(definition.WorldEventObjectFilter))
{
EOSLogger.Error("NavigationalSplineManager: duplicate 'WorldEventObjectFilter': " + definition.WorldEventObjectFilter + ", won't build");
continue;
}
GameObject val = new GameObject("NavigationalSpline_" + definition.WorldEventObjectFilter);
for (int i = 0; i < definition.Splines.Count; i++)
{
Spline spline = definition.Splines[i];
GameObject val2 = new GameObject($"NavigationalSpline_{definition.WorldEventObjectFilter}_{i}");
val2.transform.SetParent(val.transform);
CP_Holopath_Spline val3 = val2.AddComponent<CP_Holopath_Spline>();
val3.m_splineGeneratorPrefab = Asset.SplineGeneratorGO;
val3.Setup(false);
val3.GeneratePath(spline.From.ToVector3(), spline.To.ToVector3());
if (definition.RevealSpeedMulti > 0f)
{
val3.m_revealSpeed *= definition.RevealSpeedMulti;
}
}
SplineGroups[definition.WorldEventObjectFilter] = val;
}
}
internal void ToggleSplineState(string WorldEventObjectFilter, int state)
{
if (!SplineGroups.TryGetValue(WorldEventObjectFilter, out var value))
{
EOSLogger.Error("NavigationalSplineManager: cannot find Spline Group with name '" + WorldEventObjectFilter);
return;
}
switch (state)
{
case 0:
{
for (int j = 0; j < value.transform.childCount; j++)
{
CP_Holopath_Spline component2 = ((Component)value.transform.GetChild(j)).gameObject.GetComponent<CP_Holopath_Spline>();
if ((Object)(object)component2 != (Object)null)
{
component2.SetSplineProgress(0f);
component2.Reveal(0f);
}
}
break;
}
case 1:
{
for (int k = 0; k < value.transform.childCount; k++)
{
CP_Holopath_Spline component3 = ((Component)value.transform.GetChild(k)).gameObject.GetComponent<CP_Holopath_Spline>();
if ((Object)(object)component3 != (Object)null)
{
component3.SetSplineProgress(0.95f);
component3.Reveal(0f);
}
}
break;
}
case 2:
{
for (int i = 0; i < value.transform.childCount; i++)
{
CP_Holopath_Spline component = ((Component)value.transform.GetChild(i)).gameObject.GetComponent<CP_Holopath_Spline>();
if ((Object)(object)component != (Object)null)
{
component.SetVisible(false);
}
}
break;
}
}
}
private void Clear()
{
foreach (GameObject value in SplineGroups.Values)
{
Object.Destroy((Object)(object)value);
}
SplineGroups.Clear();
}
private NavigationalSplineManager()
{
LevelAPI.OnBuildDone += InstantiateSplines;
LevelAPI.OnBuildStart += Clear;
LevelAPI.OnLevelCleanup += Clear;
EOSWardenEventManager.Current.AddEventDefinition(WardenEvents_NavigationalSpline.ToggleSplineState.ToString(), 610u, (Action<WardenObjectiveEventData>)delegate(WardenObjectiveEventData e)
{
ToggleSplineState(e.WorldEventObjectFilter, e.Count);
});
}
static NavigationalSplineManager()
{
Current = new NavigationalSplineManager();
AssetShardManager.OnStartupAssetsLoaded += Action.op_Implicit((Action)Asset.Init);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Inas.EOSExt.NavigationalSpline", "EOSExt.NavigationalSpline", "1.0.0")]
public class EntryPoint : BasePlugin
{
public const string AUTHOR = "Inas";
public const string PLUGIN_NAME = "EOSExt.NavigationalSpline";
public const string VERSION = "1.0.0";
private Harmony m_Harmony;
public override void Load()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
SetupManagers();
m_Harmony = new Harmony("EOSExt.NavigationalSpline");
m_Harmony.PatchAll();
EOSLogger.Log("ExtraObjectiveSetup.NavigationalSpline loaded.");
}
private void SetupManagers()
{
((GenericExpeditionDefinitionManager<NavigationalSplineDefinition>)NavigationalSplineManager.Current).Init();
}
}
}
namespace EOSExt.DimensionWarp.Definition
{
public class Spline
{
public Vec3 From { get; set; } = new Vec3();
public Vec3 To { get; set; } = new Vec3();
}
public class NavigationalSplineDefinition
{
public string WorldEventObjectFilter { get; set; } = string.Empty;
public float RevealSpeedMulti { get; set; } = 1f;
public List<Spline> Splines { get; set; } = new List<Spline>
{
new Spline()
};
}
}
namespace EOSExt.NavigationalSpline
{
internal static class Asset
{
public static GameObject SplineGeneratorGO { get; private set; }
internal static void Init()
{
SplineGeneratorGO = AssetAPI.GetLoadedAsset<GameObject>("Assets/EOSAssets/LG_ChainedPuzzleSplineGenerator.prefab");
}
}
}