1.6.11
- Fixed:
EventsOnProgress skipping events if multiple were reached simultaneously.
- Fixed:
EventsOnProgress and EventsOnPuzzleSolved crashing the game if AWO's ForceCompleteChainPuzzle event was used from the same scan.
1.6.8
- Fixed:
EventsOnProgress not getting reset after checkpoint
PartialData Compatibility check
1.6.7
- Fixed:
ConcurrentClusterHud does not display properly with Concurrent T-Scan.
1.6.4 ~ 1.6.5
- Fixed:
EventsOnPuzzleSolved will be executed on checkpoint-restore.
1.6.3
- Minor Bug Fix: Incorrect Oxygen system configuration (from Rundown Legacy) could make Concurrent cluster not functional.
1.6.2
- Added feature
PrevPosOverrideIndex
- Updated documentation accordingly.
1.6.1
- Fixed:
PrevPosOverride does not work properly.
1.6.0
- Massive update on documentation.
- My-huge-clusterfuck trashy code optimization :)
- Added feature
EventsOnBioscanProgress, EventsOnClusterProgress.
- Complete documentation for
ConcurrentCluster.
- Added in-game
HUD support for ConcurrentCluster.
1.5.3
- Bug fix:
Position field of events in EventsOnPuzzleSolved is not parsed properly.
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