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Date uploaded | 7 months ago |
Version | 1.6.3 |
Download link | Inas07-ExtraChainedPuzzleCustomization-1.6.3.zip |
Downloads | 562 |
Dependency string | Inas07-ExtraChainedPuzzleCustomization-1.6.3 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0README
This plugin allows you to further customize your security scan, including:
- Custom static bioscan point position.
- Custom T-scan:
- Custom movement speed
- Custom T-scan travel path
- Cluster T-scan (i.e. multiple T-scan at the same time).
- Add 'required items to scan' to your puzzle.
- This is also possible: add different required items to different children scan of a cluster scan.
- Setup concurrent cluster scan (which means: for a cluster scan, all child scans must progress simultaneously).
- Execute warden events when the bioscan / cluster scan is solved.
- Execute warden events when reached certain progress.
Documentation of this plugin: https://github.com/Inas-07/ExtraChainedPuzzleCustomization/wiki
How to use:
- Toss this plugin into your
BepInEx/plugins
folder. - Start your game.
- There should me files generated in your
BepInEx/plugins/YOUR_RUNDOWN/Custom/ScanPositionOverrides
- Supports Partial Data.
- Supports
AWO
.
CHANGELOG
1.6.7
- Fixed:
ConcurrentClusterHud
does not display properly with Concurrent T-Scan.
1.6.4 ~ 1.6.5
- Fixed:
EventsOnPuzzleSolved
will be executed on checkpoint-restore.
1.6.3
- Minor Bug Fix: Incorrect Oxygen system configuration (from Rundown Legacy) could make Concurrent cluster not functional.
1.6.2
- Added feature
PrevPosOverrideIndex
- Updated documentation accordingly.
1.6.1
- Fixed:
PrevPosOverride
does not work properly.
1.6.0
- Massive update on documentation.
- My-huge-clusterfuck trashy code optimization :)
- Added feature
EventsOnBioscanProgress
,EventsOnClusterProgress
. - Complete documentation for
ConcurrentCluster
. - Added in-game
HUD
support forConcurrentCluster
.
1.5.3
- Bug fix:
Position
field of events inEventsOnPuzzleSolved
is not parsed properly.