You are viewing a potentially older version of this package.
View all versions.

ExtraSurvivalWaveSettings
Reign your survival wave!
Date uploaded | 2 days ago |
Version | 1.1.3 |
Download link | Inas07-ExtraSurvivalWaveSettings-1.1.3.zip |
Downloads | 339 |
Dependency string | Inas07-ExtraSurvivalWaveSettings-1.1.3 |
This mod requires the following mods to function


BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0README
Features:
- Spawn survival waves in arbitrary zone, area, position (which invalidates SurvivalWaveSpawnType: "OnSpawnPoint" by 95%)
- Assign waves with name and stop it (them) by warden events (instead of always stopping all waves by vanilla events).
Probably look for some hints of what this plugin does in the plugin icon image :)
On the other hand, this plugin takes full charges of survival wave spawning / stopping via Warden Objective Events. Alarm waves defined in ChainedPuzzleDB is unaffected. If you encounter some weired issue with your waves while using this plugin, please let me know.
For usage of this plugin: https://github.com/Inas-07/ExtraSurvivalWaveSettings/wiki
CHANGELOG
1.1.3
- Fixed: named
SpawnEnemyWave
events with non-emptyWorldEventObjectFilterSpawnPoint
cannot be stopped by its name.
1.1.2
SpawnEnemyWave
events with non-emptyWorldEventObjectFilterSpawnPoint
are from now on disregarded.
1.1.1
- Minor bug fix: Ambient alarm sound is not stopped after executing
StopAllWave
event.
1.1.0
- Bug fix
- Added support for spawn type
InSuppliedCourseNode_OnPosition
1.0.0
Initial release