Divide
A Duo Rundown with two available levels, themed on the two players being split apart
By JarheadHME
| Last updated | a week ago |
| Total downloads | 729 |
| Total rating | 1 |
| Categories | Rundowns Rundown Mods |
| Dependency string | JarheadHME-Divide-0.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2GTFOModding-PaintTheDoor
(Rundown Dev MOD) Disposable Painters allocated to re-paint the Security Doors in the Complex.
Preferred version: 1.0.5Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.3.2Brandonious-Player_Spawn_Apart
[For Rundown Devs] Finally, a level where the players split up.
Preferred version: 1.0.4randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2JarheadHME-ActuallyUsableShuttleboxes
Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features
Preferred version: 1.0.0README
Divide
Divide is a Duos rundown, playable by two people. DIV-A1 was created for the Standalone Level Competition #2, DIV-B1 was created mostly as a demo for ActuallyUsableShuttleboxes but there are parts that I think are pretty fun.
DIV-A1 has gone for a vanilla-B-to-C tier difficulty, whereas DIV-B1 might be closer to C-to-D.
Quick notes:
You need to have at least one player in an odd-numbered slot, and an even-numbered slot. Meaning, you need someone in the first and second slot, or first and fourth, or second and third, or third and fourth. Just trust me on this one.
Thanks
Extreme thanks to randomuserhi for making the plugin required for A1 to exist. They also have helped me a lot with testing, as well as adding various miscellaneous related features to said plugin whenever I had a random idea come to mind. They also sat in a call with me for ~6 hours, in what was supposed to be a short test of the level, which turned into them fixing something from the vanilla game they had expressed moderate amounts of disinterest at trying to fix (not even at my request, mind you), so that the level could function even better.
In addition, they also helped with testing the level a lot, and gave a bunch of ideas for it as well, so serious, huge huge thanks to them!
To summarize, the level would not exist without their help in numerous fashions.
B1 can only exist due to the work of the people who helped make ActuallyUsableShuttleboxes, so check that mod page to know who you have to thank for it existing. Additionally randomuserhi once again helped me immensely with testing and balancing the level early on. I've made some minor balance changes since proper playtesting which haven't been truly tested, so let me know if anything's over/undertuned.