JarheadHME-Divide icon

Divide

A Duo Rundown with two available levels, themed on the two players being split apart

Last updated a week ago
Total downloads 729
Total rating 1 
Categories Rundowns Rundown Mods
Dependency string JarheadHME-Divide-0.2.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2
dakkhuza-MTFO-4.6.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.1
Flowaria-MTFO_Extension_PartialData-1.5.2 icon
Flowaria-MTFO_Extension_PartialData

Add PartialData Support for your MTFO

Preferred version: 1.5.2
Inas07-LocalProgression-1.3.7 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.3.7
Amorously-DoubleSidedDoors-0.8.0 icon
Amorously-DoubleSidedDoors

Flip those doors, we're going backwards

Preferred version: 0.8.0
Inas07-ExtraChainedPuzzleCustomization-1.6.10 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.6.10
Inas07-ExtraSurvivalWaveSettings-1.1.4 icon
Inas07-ExtraSurvivalWaveSettings

Reign your survival wave!

Preferred version: 1.1.4
GTFOModding-PaintTheDoor-1.0.5 icon
GTFOModding-PaintTheDoor

(Rundown Dev MOD) Disposable Painters allocated to re-paint the Security Doors in the Complex.

Preferred version: 1.0.5
Untilted-ConfigurableGlobalWaveSettings-1.2.1 icon
Untilted-ConfigurableGlobalWaveSettings

Makes some hardcoded wave-related settings configurable per level

Preferred version: 1.2.1
Inas07-ExtraObjectiveSetup-1.6.10 icon
Inas07-ExtraObjectiveSetup

Further customize your level design!

Preferred version: 1.6.10
hirnukuono-AdvancedWardenObjective-2.3.2 icon
hirnukuono-AdvancedWardenObjective

A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!

Preferred version: 2.3.2
Brandonious-Player_Spawn_Apart-1.0.4 icon
Brandonious-Player_Spawn_Apart

[For Rundown Devs] Finally, a level where the players split up.

Preferred version: 1.0.4
randomuserhi-AggroFix-0.0.2 icon
randomuserhi-AggroFix

Host only mod to fix enemy targetting for custom rundowns that split players across zones

Preferred version: 0.0.2
JarheadHME-ActuallyUsableShuttleboxes-1.0.0 icon
JarheadHME-ActuallyUsableShuttleboxes

Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features

Preferred version: 1.0.0

README

Divide

Divide is a Duos rundown, playable by two people. DIV-A1 was created for the Standalone Level Competition #2, DIV-B1 was created mostly as a demo for ActuallyUsableShuttleboxes but there are parts that I think are pretty fun.

DIV-A1 has gone for a vanilla-B-to-C tier difficulty, whereas DIV-B1 might be closer to C-to-D.

Quick notes:

You need to have at least one player in an odd-numbered slot, and an even-numbered slot. Meaning, you need someone in the first and second slot, or first and fourth, or second and third, or third and fourth. Just trust me on this one.

Thanks

Extreme thanks to randomuserhi for making the plugin required for A1 to exist. They also have helped me a lot with testing, as well as adding various miscellaneous related features to said plugin whenever I had a random idea come to mind. They also sat in a call with me for ~6 hours, in what was supposed to be a short test of the level, which turned into them fixing something from the vanilla game they had expressed moderate amounts of disinterest at trying to fix (not even at my request, mind you), so that the level could function even better.

In addition, they also helped with testing the level a lot, and gave a bunch of ideas for it as well, so serious, huge huge thanks to them!

To summarize, the level would not exist without their help in numerous fashions.

B1 can only exist due to the work of the people who helped make ActuallyUsableShuttleboxes, so check that mod page to know who you have to thank for it existing. Additionally randomuserhi once again helped me immensely with testing and balancing the level early on. I've made some minor balance changes since proper playtesting which haven't been truly tested, so let me know if anything's over/undertuned.