Decompiled source of ForceDrop v0.0.1

ForceDrop.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using CellMenu;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Microsoft.CodeAnalysis;
using SNetwork;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ForceDrop")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ForceDrop")]
[assembly: AssemblyTitle("ForceDrop")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ForceDrop
{
	[BepInPlugin("JishWasha.ForceDrop", "ForceDrop", "0.0.1")]
	public class EntryPoint : BasePlugin
	{
		public override void Load()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			Harmony val = new Harmony("JishWasha.ForceDrop");
			((BasePlugin)this).Log.LogMessage((object)"Forcedrop is loaded");
			val.PatchAll();
		}

		public override bool Unload()
		{
			return ((BasePlugin)this).Unload();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "JishWasha.ForceDrop";

		public const string PLUGIN_NAME = "ForceDrop";

		public const string PLUGIN_VERSION = "0.0.1";

		public const string AUTHOR = "time1pm";

		public const string BRANCH = "DropBETA";

		public const string INTERNAL_VERSION = "000001";
	}
	[HarmonyPatch]
	public class UI
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(CM_PageLoadout), "UpdateReadyState")]
		private static void ForceStart(CM_PageLoadout __instance)
		{
			if (SNet.IsMaster)
			{
				((Component)__instance.m_dropButton).gameObject.SetActive(true);
			}
			foreach (CM_PlayerLobbyBar item in (Il2CppArrayBase<CM_PlayerLobbyBar>)(object)__instance.m_playerLobbyBars)
			{
				if (SNet.IsMaster && (Object)(object)item.m_player != (Object)null && item.m_player.IsLocal)
				{
					((Component)item).gameObject.SetActive(true);
					item.HideLoadoutUI(false, false);
				}
			}
		}
	}
}