Decompiled source of GTFO Pro v2.0.1

plugins/Kain_Core_H.dll

Decompiled 11 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Agents;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using Enemies;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Kain_Core.Handlers;
using Kain_Core.Patches;
using Kain_Core.Utils;
using Player;
using SNetwork;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Kain_Core")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Kain_Core")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("040a0a8b-216d-42c9-a9bf-ed843674b750")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Kain_Core
{
	[BepInPlugin("Kain.Core", "Kain_Core", "1.0.1")]
	internal class EntryPoint : BasePlugin
	{
		internal static EntryPoint Instance;

		public override void Load()
		{
			Instance = this;
			ClassInjector.RegisterTypeInIl2Cpp<WeaponAutoAim>();
			Patch.RegisterPatch<WeaponAutoAim_Patch>();
			Patch.RegisterPatch<MeleeSelfHeal_Patch>();
			Logs.LogMessage("OK");
		}
	}
	internal static class Logs
	{
		public static void LogDebug(object data)
		{
			((BasePlugin)EntryPoint.Instance).Log.LogDebug(data);
		}

		public static void LogError(object data)
		{
			((BasePlugin)EntryPoint.Instance).Log.LogError(data);
		}

		public static void LogFatal(object data)
		{
			((BasePlugin)EntryPoint.Instance).Log.LogFatal(data);
		}

		public static void LogInfo(object data)
		{
			((BasePlugin)EntryPoint.Instance).Log.LogInfo(data);
		}

		public static void LogMessage(object data)
		{
			((BasePlugin)EntryPoint.Instance).Log.LogMessage(data);
		}

		public static void LogWarning(object data)
		{
			((BasePlugin)EntryPoint.Instance).Log.LogWarning(data);
		}
	}
	internal class WeaponAutoAim_Patch : Patch
	{
		private static readonly Dictionary<uint, WeaponAutoAim> AutoAimsInstances = new Dictionary<uint, WeaponAutoAim>();

		public override string Name => "WeaponAutoAim";

		public override void Execute()
		{
			PatchMethod<Weapon>("CastWeaponRay", new Type[4]
			{
				typeof(Transform),
				typeof(WeaponHitData).MakeByRefType(),
				typeof(Vector3),
				typeof(int)
			}, PatchType.Prefix);
			PatchMethod<BulletWeapon>("OnWield", PatchType.Postfix);
			PatchMethod<BulletWeapon>("OnUnWield", PatchType.Prefix);
			PatchMethod<BulletWeapon>("Update", PatchType.Postfix);
		}

		public static void Weapon__CastWeaponRay__Prefix(ref WeaponHitData weaponRayData)
		{
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)weaponRayData.owner != (Object)null) || !InputMapper.GetButtonKeyMouse((InputAction)7, (eFocusState)4))
			{
				return;
			}
			ArchetypeDataBlock archetypeData = weaponRayData.owner.Inventory.WieldedItem.ArchetypeData;
			if (archetypeData == null || ((GameDataBlockBase<ArchetypeDataBlock>)(object)archetypeData).persistentID < 2000 || ((GameDataBlockBase<ArchetypeDataBlock>)(object)archetypeData).persistentID > 3000)
			{
				return;
			}
			if (!AutoAimsInstances.TryGetValue(((GameDataBlockBase<ArchetypeDataBlock>)(object)archetypeData).persistentID, out var value))
			{
				value = ((Component)weaponRayData.owner.Inventory.WieldedItem).GetComponent<WeaponAutoAim>();
				if ((Object)(object)value == (Object)null)
				{
					return;
				}
				AutoAimsInstances.Add(((GameDataBlockBase<ArchetypeDataBlock>)(object)archetypeData).persistentID, value);
			}
			if ((Object)(object)value.m_Target != (Object)null)
			{
				WeaponHitData obj = weaponRayData;
				Vector3 val = ((Agent)value.m_Target).AimTarget.position - weaponRayData.owner.FPSCamera.Position;
				obj.fireDir = ((Vector3)(ref val)).normalized;
			}
		}

		public static void BulletWeapon__Update__Postfix(BulletWeapon __instance)
		{
			if (((GameDataBlockBase<ArchetypeDataBlock>)(object)((ItemEquippable)__instance).ArchetypeData).persistentID >= 2500 && ((GameDataBlockBase<ArchetypeDataBlock>)(object)((ItemEquippable)__instance).ArchetypeData).persistentID <= 3000)
			{
				((Item)__instance).Owner.Inventory.DoReload();
			}
		}

		public static void BulletWeapon__OnWield__Postfix(BulletWeapon __instance)
		{
			if (((GameDataBlockBase<ArchetypeDataBlock>)(object)((ItemEquippable)__instance).ArchetypeData).persistentID >= 2000 && ((GameDataBlockBase<ArchetypeDataBlock>)(object)((ItemEquippable)__instance).ArchetypeData).persistentID <= 3000 && IsWeaponOwner(__instance))
			{
				WeaponAutoAim weaponAutoAim = ((Component)__instance).gameObject.GetComponent<WeaponAutoAim>();
				if ((Object)(object)weaponAutoAim == (Object)null)
				{
					weaponAutoAim = ((Component)__instance).gameObject.AddComponent<WeaponAutoAim>();
				}
				if ((Object)(object)weaponAutoAim.m_Owner == (Object)null)
				{
					weaponAutoAim.m_BulletWeapon = __instance;
					weaponAutoAim.m_Owner = ((Item)__instance).Owner;
					weaponAutoAim.m_PlayerCamera = ((Component)((Item)__instance).Owner.FPSCamera).gameObject.GetComponent<Camera>();
					weaponAutoAim.SetupReticle();
				}
				((Behaviour)weaponAutoAim).enabled = true;
			}
		}

		public static void BulletWeapon__OnUnWield__Prefix(BulletWeapon __instance)
		{
			if (((GameDataBlockBase<ArchetypeDataBlock>)(object)((ItemEquippable)__instance).ArchetypeData).persistentID >= 2000 && ((GameDataBlockBase<ArchetypeDataBlock>)(object)((ItemEquippable)__instance).ArchetypeData).persistentID <= 3000 && IsWeaponOwner(__instance))
			{
				WeaponAutoAim component = ((Component)__instance).gameObject.GetComponent<WeaponAutoAim>();
				if ((Object)(object)component != (Object)null)
				{
					((GuiLayerComp)component.m_Reticle).AnimateScale(0f, 0f);
					component.m_HasTarget = false;
					component.m_Target = null;
					((Behaviour)component).enabled = false;
				}
			}
		}

		private static bool IsWeaponOwner(BulletWeapon weapon)
		{
			return ((Item)weapon).Owner.Owner.IsLocal;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_NAME = "Kain_Core";

		public const string PLUGIN_GUID = "Kain.Core";

		public const string PLUGIN_VERSION = "1.0.1";

		public const string PLUGIN_INTERNAL_VERSION = "10001";

		public const string PLUGIN_CONTRIBUTORS = "Kain, Localia, mccad, Hikaria";
	}
}
namespace Kain_Core.Utils
{
	public abstract class Patch
	{
		[Flags]
		public enum PatchType : byte
		{
			Prefix = 1,
			Postfix = 2,
			Both = 3
		}

		private protected static readonly Dictionary<Type, Patch> RegisteredPatches = new Dictionary<Type, Patch>();

		private protected static Harmony s_Harmony;

		protected internal Harmony Harmony { get; set; }

		public virtual bool Enabled => true;

		public abstract string Name { get; }

		public virtual void Initialize()
		{
		}

		public abstract void Execute();

		public void PatchConstructor<TClass>(PatchType patchType, string prefixMethodName = null, string postfixMethodName = null) where TClass : class
		{
			PatchConstructor<TClass>(null, patchType, prefixMethodName, postfixMethodName);
		}

		public void PatchConstructor<TClass>(Type[] parameters, PatchType patchType, string prefixMethodName = null, string postfixMethodName = null) where TClass : class
		{
			ConstructorInfo methodBase = AccessTools.Constructor(typeof(TClass), parameters, false);
			PatchMethod<TClass>(methodBase, patchType, prefixMethodName, postfixMethodName);
		}

		public void PatchMethod<TClass>(string methodName, PatchType patchType, Type[] generics = null, string prefixMethodName = null, string postfixMethodName = null) where TClass : class
		{
			PatchMethod<TClass>(methodName, null, patchType, generics, prefixMethodName, postfixMethodName);
		}

		public void PatchMethod<TClass>(string methodName, Type[] parameters, PatchType patchType, Type[] generics = null, string prefixMethodName = null, string postfixMethodName = null) where TClass : class
		{
			MethodInfo methodBase = AccessTools.Method(typeof(TClass), methodName, parameters, generics);
			PatchMethod<TClass>(methodBase, patchType, prefixMethodName, postfixMethodName);
		}

		public void PatchMethod<TClass>(MethodBase methodBase, PatchType patchType, string prefixMethodName = null, string postfixMethodName = null) where TClass : class
		{
			PatchMethod(typeof(TClass), methodBase, patchType, prefixMethodName, postfixMethodName);
		}

		public void PatchMethod(Type classType, string methodName, PatchType patchType, Type[] generics = null, string prefixMethodName = null, string postfixMethodName = null)
		{
			PatchMethod(classType, methodName, null, patchType, generics, prefixMethodName, postfixMethodName);
		}

		public void PatchMethod(Type classType, string methodName, Type[] parameters, PatchType patchType, Type[] generics = null, string prefixMethodName = null, string postfixMethodName = null)
		{
			MethodInfo methodBase = AccessTools.Method(classType, methodName, parameters, generics);
			PatchMethod(classType, methodBase, patchType, prefixMethodName, postfixMethodName);
		}

		public void PatchMethod(Type classType, MethodBase methodBase, PatchType patchType, string prefixMethodName = null, string postfixMethodName = null)
		{
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Expected O, but got Unknown
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Expected O, but got Unknown
			//IL_00ef: Expected O, but got Unknown
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Expected O, but got Unknown
			string text = classType.Name.Replace("`", "__");
			string arg = methodBase.ToString();
			string text2 = (methodBase.IsConstructor ? "ctor" : methodBase.Name);
			MethodInfo methodInfo = null;
			MethodInfo methodInfo2 = null;
			if ((int)(patchType & PatchType.Prefix) > 0)
			{
				try
				{
					methodInfo2 = AccessTools.Method(GetType(), prefixMethodName ?? (text + "__" + text2 + "__Prefix"), (Type[])null, (Type[])null);
				}
				catch (Exception arg2)
				{
					Logs.LogError($"未能获得 ({arg}) 的前缀补丁方法: {arg2}");
				}
			}
			if ((int)(patchType & PatchType.Postfix) > 0)
			{
				try
				{
					methodInfo = AccessTools.Method(GetType(), postfixMethodName ?? (text + "__" + text2 + "__Postfix"), (Type[])null, (Type[])null);
				}
				catch (Exception arg3)
				{
					Logs.LogError($"未能获得 ({arg}) 的后缀补丁方法: {arg3}");
				}
			}
			try
			{
				if (methodInfo2 != null && methodInfo != null)
				{
					Harmony.Patch(methodBase, new HarmonyMethod(methodInfo2), new HarmonyMethod(methodInfo), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				}
				else if (methodInfo2 != null)
				{
					Harmony.Patch(methodBase, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				}
				else if (methodInfo != null)
				{
					Harmony.Patch(methodBase, (HarmonyMethod)null, new HarmonyMethod(methodInfo), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				}
			}
			catch (Exception arg4)
			{
				Logs.LogError($"无法为 {arg} 方法打补丁: {arg4}");
			}
		}

		public static void RegisterPatch<T>() where T : Patch, new()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			if (s_Harmony == null)
			{
				s_Harmony = new Harmony("Kain.Core");
			}
			if (RegisteredPatches.ContainsKey(typeof(T)))
			{
				Logs.LogError($"忽略重复补丁: {typeof(T).Name}");
				return;
			}
			T val = new T
			{
				Harmony = s_Harmony
			};
			val.Initialize();
			if (val.Enabled)
			{
				Logs.LogMessage($"正在应用补丁: {val.Name}");
				val.Execute();
			}
			RegisteredPatches[typeof(T)] = val;
		}
	}
}
namespace Kain_Core.Patches
{
	internal class MeleeSelfHeal_Patch : Patch
	{
		public override string Name => "MeleeSelfHeal";

		public override void Execute()
		{
			PatchMethod<Dam_EnemyDamageBase>("ReceiveMeleeDamage", PatchType.Postfix);
		}

		private static void Dam_EnemyDamageBase__ReceiveMeleeDamage__Postfix(Dam_EnemyDamageBase __instance, pFullDamageData data)
		{
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			IReplicator val = default(IReplicator);
			if (!SNet.IsMaster || ((Agent)__instance.Owner).Alive || !((pReplicator)(ref data.source.pRep)).TryGetID(ref val))
			{
				return;
			}
			int num = val.OwningPlayer.PlayerSlotIndex();
			PlayerAgent val2 = default(PlayerAgent);
			if (PlayerManager.TryGetPlayerAgent(ref num, ref val2) && !(((Dam_SyncedDamageBase)val2.Damage).Health <= 0f))
			{
				_ = ((Dam_SyncedDamageBase)val2.Damage).Health;
				float num2 = (float)Math.Min((double)((Dam_SyncedDamageBase)val2.Damage).Health + (double)((Dam_SyncedDamageBase)val2.Damage).HealthMax * 0.05, ((Dam_SyncedDamageBase)val2.Damage).HealthMax);
				pSetHealthData val3 = default(pSetHealthData);
				((SFloat16)(ref val3.health)).Set(num2, ((Dam_SyncedDamageBase)val2.Damage).HealthMax);
				if (val2.Owner.IsLocal)
				{
					((Dam_SyncedDamageBase)val2.Damage).ReceiveSetHealth(val3);
				}
				((Dam_SyncedDamageBase)val2.Damage).SendSetHealth(num2);
			}
		}
	}
}
namespace Kain_Core.Handlers
{
	internal class WeaponAutoAim : MonoBehaviour
	{
		public GameObject m_ReticleHolder;

		public CrosshairHitIndicator m_Reticle;

		public EnemyAgent m_Target;

		public Camera m_PlayerCamera;

		public float m_DetectionTick;

		public bool m_HasTarget;

		public BulletWeapon m_BulletWeapon;

		public PlayerAgent m_Owner;

		public Color m_TargetedColor = new Color(1.2f, 0.3f, 0.1f, 1f);

		public Color m_UnTargetedColor = new Color(0.3f, 0.1f, 0.1f, 1f);

		public Color m_PassiveDetection = new Color(0.5f, 0.5f, 0.5f, 0.5f);

		public Vector3 m_TargetedEulerAngles = new Vector3(0f, 0f, 45f);

		public WeaponAutoAim(IntPtr value)
			: base(value)
		{
		}//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)


		public void Setup()
		{
		}

		public void SetupReticle()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			m_ReticleHolder = new GameObject();
			m_ReticleHolder.transform.SetParent(((GuiLayer)GuiManager.CrosshairLayer).CanvasTrans);
			m_Reticle = Object.Instantiate<CrosshairHitIndicator>(GuiManager.CrosshairLayer.m_hitIndicatorFriendly, m_ReticleHolder.transform);
			((Object)m_Reticle).name = "SmartPistol_AutoAimIndicator";
			((Component)m_Reticle).transform.localScale = Vector3.zero;
			SetVFX(m_TargetedColor, m_TargetedEulerAngles);
			((Component)m_Reticle).transform.localEulerAngles = m_TargetedEulerAngles;
		}

		public void Update()
		{
			UpdateColor();
			UpdateDetection();
		}

		public void UpdateDetection()
		{
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)m_Target != (Object)null)
			{
				m_ReticleHolder.transform.position = m_PlayerCamera.WorldToScreenPoint(((Agent)m_Target).AimTarget.position);
				if (!m_HasTarget)
				{
					((Component)m_Reticle).transform.localScale = Vector3.one * 2f;
					((Component)m_Reticle).transform.localEulerAngles = m_TargetedEulerAngles;
					((GuiLayerComp)m_Reticle).AnimateScale(1.5f, 0.13f);
					m_HasTarget = true;
				}
			}
			else
			{
				Transform transform = ((Component)m_Reticle).transform;
				transform.localEulerAngles += new Vector3(0f, 0f, 5f);
			}
			if (m_HasTarget && (Object)(object)m_Target == (Object)null)
			{
				((GuiLayerComp)m_Reticle).AnimateScale(0f, 0.5f);
				m_HasTarget = false;
			}
			if (m_DetectionTick < Time.time)
			{
				m_Target = SentryGunInstance_Detection.CheckForTargetLegacy(((ItemEquippable)m_BulletWeapon).ArchetypeData, ((Component)m_BulletWeapon).transform);
				m_DetectionTick = Time.time + 0.25f;
			}
		}

		public void UpdateColor()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			if (m_HasTarget)
			{
				m_Reticle.m_hitColor = m_TargetedColor;
			}
			else
			{
				m_Reticle.m_hitColor = m_UnTargetedColor;
			}
			if (!InputMapper.GetButtonKeyMouse((InputAction)7, (eFocusState)4) || ((ItemEquippable)m_BulletWeapon).GetCurrentClip() <= 0)
			{
				m_ReticleHolder.transform.localScale = Vector3.one * 0.5f;
				Transform transform = m_ReticleHolder.transform;
				transform.localEulerAngles += new Vector3(0f, 0f, 2f);
				m_Reticle.m_hitColor = m_PassiveDetection;
			}
			else
			{
				m_ReticleHolder.transform.localScale = Vector3.one;
				m_ReticleHolder.transform.localEulerAngles = Vector3.zero;
			}
			m_Reticle.UpdateColorsWithAlphaMul(m_Reticle.m_hitColor.a);
		}

		public void SetVFX(Color color, Vector3 euler)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			((Component)m_Reticle).transform.localEulerAngles = euler;
			m_Reticle.m_hitColor = color;
			m_Reticle.UpdateColorsWithAlphaMul(1f);
		}
	}
}