Date uploaded | 2 years ago |
Version | 3.0.0 |
Download link | Localia-DeadBodyFix-3.0.0.zip |
Downloads | 10151 |
Dependency string | Localia-DeadBodyFix-3.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.0.0README
Overview
This mod can save you a lot of ammo from monsters' corpses.
1.Improve the problem that enemies will block bullets for a random period of time after they died. It has obvious effect on shotgun and automatic weapon.
2.Improve the problem that clients waste bullets on enemies that should have been shot dead, because of the network latency.You no longer need to wait for death feedback from the host.
Note
1.These problems cannot be perfectly solved on the client side. Because it uses the remaining health of the monster to confirm whether the monster is killed, but the game will not synchronize health from the host by default.
2.If the host side also installs this mod, enemies' health value will be synchronized to the client, which will make this mod work better on the client side.
Contact Localia#5666 on the modding server if you want to give feedback or have found any issue.
============ Change Log ============
v3.0.0
- Re-complied for bepinex3.0.
v1.7.1
- Re-complied for bepinex2.0.
v1.6.8
- Optimize code.
v1.6.5
- Greatly improve the experience of killing feedback of automatic weapons.
- Optimize the duration of monster falling animation when firing with teammates.
- Optimize code.
v1.6.2
- Improve compatibility with EEC and ignore enemies with ability of "Health Regen" to prevent problems.
- Optimize the experience of client side.
v1.5.1
- Improve the problem that the client side does not display hit feedback for death in most cases.
v1.1.0
- Just in case, add a mechanism to automatically pause some functions after catching a certain number of exceptions.
v1.0.0
- Initial Release