ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Last updated | 2 years ago |
Total downloads | 58878 |
Total rating | 11 |
Categories | Client Mods Rundown Mods |
Dependency string | Localia-ResourceHelper-3.0.1 |
Dependants | 62 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.0.0README
Overview
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Mark all the resources you and your teammates have found.Displays the name, capacity, distance, and exclusive icon of the resource on your screen.
-
Package resources can be displayed at a long distance, other items can only be displayed at a close distance. But when someone marks something with the Middle Mouse Button, all the surrounding resources can be displayed at a very long distance.
-
You can set the display name of resources in
Localia.ResourceHelper-Plus.cfg
.
For Devs
You can add extar icons(.png) for ResourceHelper in /Your MTFO Rundown Folder/Custom/ExtraResourceHelper/
It's a simple way to configure by "file name".
The file name consists of 9 parameters, and separated by ",":
For Example:MyCustomRundown,Gold Bulkhead Key,146,GOLD_KEY,0,40,1.0,1.0,0.0.png
Parameters: rundown_name,tag_name,item_id,show_name,ammo_divisor,fade_distance,R,G,B
1.rundown_name
- The name of your rundown.
- Players will not see it in the game.
- Be used to generate the config in
Localia.ResourceHelper-Plus.cfg
- Do not use "ResourceHelper" as rundown_name, which will mess up the sorting of CFG.
2.tag_name
- The internal name of your custom item.
- Players will not see it in the game.
- Be used to generate the config in
Localia.ResourceHelper-Plus.cfg
.
3.item_id
- The item's persistentID in ItemDataBlock.
- Cannot use duplicate ID. (Including the items already provided by ResHelper)
4.show_name
- The name displayed on the icon in the game.
- On the first time it is loaded, this name will be saved to cfg as the default name.
5.ammo_divisor(0~100)
- Divisor of item capacity.
- Determines the quantity calculation displayed after the display name like ""x 2".
- Resource packs are usually set to 20 and other consumables to 1.
- When it is 0, it means that the item has no stacking quantity ( such as flashlight ).
- If the value is wrong, it will show a incorrect quantity on icon.
6.fade_distance(1~60)
- Maximum distance the icon can display.
- Resource packs are usually set to 40 and other consumables to 10.
7~9.RGB(0.0~1.0)
- Color of the icon.
- Values between 0.0~1.0 , not 0~255.
You can access and refer to the original PNG files of ResHelper, which are the best templates.
Credits
Thanks Flowaria for the code to loads the additional icon (from ExtraEnemyCustomization).
Note
Contact Localia#5666 on the modding server if you want to give feedback or have found any issue.
============ Change Log ============
v3.0.1
- Add yellow glowsticks.
v3.0.0
- Re-complied for bepinex3.0.
v2.0.3
- Fixed file path.
v2.0.2
- Fixed an issue that could not load properly in some countries.
v2.0.0
- Rewrite most of the code, support ExtarResourceHelper.
- Added a settable function of auto fade icon out when ADS.
- Cfg is renamed as
Localia.ResourceHelper-Plus.cfg
.
v1.8.8
- Fixed file path.
v1.8.6
- Re-complied for bepinex2.0.
- Remove dependency on "PingEverything".
v1.8.5
- Add support for red/orange glowsticks.
- Add a fade-in effect.
v1.8.1
- Support for checkpoint.
- Optimized code.
v1.6.5
- Fixed bug in ammo reading, now compatible with mod "Stacks".
v1.6.0
- Improve compatibility with other mods.
v1.5.1
- Optimized code and improved performance.
v1.5.0
- Optimized zoom display of long-distance resources.
- Optimized the experience of marking resources with the middle mouse button, and can be displayed at a longer distance after marking.
v1.1.0
- Fix the problem of invalidation after changing the level.
v1.0.0
- Initial Release