using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using CellMenu;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Player;
using TMPro;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("HideTeammatesOnMap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HideTeammatesOnMap")]
[assembly: AssemblyTitle("HideTeammatesOnMap")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace HideTeammatesOnMap
{
internal static class CM_MapPlayerGUIItem_Patches
{
[HarmonyPatch(typeof(CM_MapPlayerGUIItem), "SetVisible")]
[HarmonyPrefix]
private static void Update_Prefix(CM_MapPlayerGUIItem __instance, ref bool visible)
{
if (!__instance.IsLocal)
{
Utils.LogInfo($"{((TMP_Text)__instance.m_nickname).text} visible {visible} -> false");
visible = false;
}
else
{
Utils.LogInfo($"{((TMP_Text)__instance.m_nickname).text} visible {visible} unchanged");
}
}
}
internal static class Utils
{
private static ManualLogSource logger = Logger.CreateLogSource("HideTeammatesOnMap");
public static void LogInfo(string text)
{
logger.LogInfo((object)text);
}
public static void LogError(string text)
{
logger.LogError((object)text);
}
public static void SendChatMessage(string text)
{
LogInfo("SendChatMessage: " + text);
string text2 = "<color=yellow>";
int num = 50 - text2.Length;
while (text.Length > num)
{
PlayerChatManager.WantToSentTextMessage(PlayerManager.GetLocalPlayerAgent(), text2 + text.Substring(0, num).Trim(), (PlayerAgent)null);
text = text.Substring(num).Trim();
}
PlayerChatManager.WantToSentTextMessage(PlayerManager.GetLocalPlayerAgent(), text2 + text, (PlayerAgent)null);
}
public static void SendLocalMessage(string text)
{
LogInfo("SendLocalMessage: " + text);
GuiManager.PlayerLayer.m_gameEventLog.AddLogItem("<color=yellow>" + text, (eGameEventChatLogType)2);
CM_PageLoadout.Current.m_gameEventLog.AddLogItem("<color=yellow>" + text, (eGameEventChatLogType)2);
}
}
[BepInPlugin("HideTeammatesOnMap", "HideTeammatesOnMap", "0.1.0")]
internal class Plugin : BasePlugin
{
public override void Load()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
Utils.LogInfo("HideTeammatesOnMap is loading...");
Harmony val = new Harmony("HideTeammatesOnMap");
val.PatchAll(typeof(CM_MapPlayerGUIItem_Patches));
Utils.LogInfo("HideTeammatesOnMap is loaded");
}
}
}