CHANGELOG
Version 0.4.26
- F2.B - increased reactor warmup time
- Wave 6 : 210s > 420s
Version 0.4.25
- F2.B - increased reactor verify time
- Wave 5 : 420s > 510s
- modified alarm wave setting
Version 0.4.24
- F2.B - rollback thermal weapons
- DX.B, EX.A - disabled concurrentcluster scan setting
Version 0.4.23
- fixed TextDB issue
Version 0.4.22
- Heavy DMR - increased clip size, increased precision multi, reduced damage, reduced shotdelay
- Clip Size : 7 > 8
- Precision Multi : 2 > 2.67
- Damage : 20.01 > 15.01
- Shotdelay : 0.45 > 0.4
- High Caliber Rifle - reduced shotdelay
- Shotdelay : 0.7 > 0.45
- Pistol - add pierceshot
- E2.A - modified difficulty
- add more resources
- F2.A - add more fog repeller
- F2.B - increased temperature time limit
Version 0.4.21
- Heavy DMR - increased shotdelay
- Shotdelay : 0.35 > 0.45
Version 0.4.2
- fixed EOS Scoutscreamevent issue
Version 0.4.0
- Heavy DMR - reduced clip size, increased hip-shot spread, increased reload speed
- Clip Size : 8 > 7
- Hip-Shot Spread : 2.5 > 3.25
- Reload Speed : 2.75 > 3.3
- High Caliber Rifle - removed pierce shot, increased reload speed, increased shotdelay
- Reload Speed : 3.2 > 3.6
- ShotDelay : 0.6 > 0.7
- Hel Rifle - increased pierceshot count, increased reload speed
- Pierceshot Count : 6 > 7
- Reload Speed : 3.2 > 3.4
- Assault Shotgun - increased stagger, reduced shotdelay
- Stagger : 1.5 > 2.0
- ShotDelay : 0.285 > 0.23
- Railgun - increased stagger, add pierceshot, increased pierceshot count
- Stagger : 1.0 > 2.0
- Pierceshot Count : 1 > 3
- F1 - modified difficulty
- add more blood door
- modified overall resource
- add more hibernate enemies
- E2.A - modified difficulty
- reduced reactor verify time
- Wave 1 : 900s > 840s
- Wave 2 : 1680s > 1560s
- Wave 3 : No time limit > 960s
- add more blood door
- modified overall resource
- add more hibernate enemies
- buffed reactor waves
- reduced reactor verify time
- F2.A - modified difficulty
- modified overall resource
- add more hibernate enemies
- add infection fog
- buffed error alarm waves
- buffed uplink waves
- E2.B - modified difficulty
- reduced extreme zone resource
- reduced fog repeller
- buffed overload error alarm wave
- F2.B - modified difficulty
- disabled all thermal sight weapons
- modified scout wave setting
- add more hibernate enemies
- buffed reactor waves
- add pouncer to the reactor waves
- reduced overall resource
- drastic reduced overall medipack
- reduced fog repeller
- add cocoon zone
Version 0.3.21
- E2.A - fixed zone 61 duo scan
Version 0.3.2
- F2.A - reduced the volume of custom theme sound
- E2.A - fixed error alarm wave setting
Version 0.3.1
- F2.A - fixed zone scan speed issue
- F2.A - decreased hibernate enemies last zone scan room
Version 0.3.0
- E2.A, F2.A, F2.B, FX.A Release
- Burst Rifle - increased clip size
- Clip Size : 30 > 36
- PDW - increased reload speed
- Reload Speed : 1.9 > 2.0
Version 0.2.32
- Hotfix - removed EEC_H
Version 0.2.31
- Knife - increased chargedsleepermulti
- Multi : 1.0 > 1.5
Version 0.2.3
- removed double barrel shotgun (bug issue)
- add new weapons - assault shotgun, lasgun
- Short Rifle - increased clip size
- Clip Size : 15 > 20
- Hel Gun, Tactical Rifle - modified recoil
- Heavy DMR (Thermal) - increased damage, increased precision multi
- Damage : 17.26 > 20.01
- Precision multi : 2.25 > 2
- Shotdelay : 0.275 > 0.35
- High Caliber Rifle (Thermal) - increased shotdelay, reduced charge-up speed
- Charge-Up Speed : 0.25 > 0.1
- Shotdelay : 0.4 > 0.6
- Tactical Rifle - reduced reload speed
- Reload Speed : 4.3 > 2.9
- Burst Rifle - slightly increased damage
- Damage : 3.31 > 3.35
- Burst Sentry - increased damage
- Damage : 2.21 > 2.5
- Sniper Sentry - increased max ammo, increased shotdelay
- Max Ammo : 32 > 40
- Shotdelay : 2 > 2.5
- Railgun - reduced clip size, shotdelay, charge-up speed, reload speed
- Clip Size : 4 > 1
- Charge-Up Speed : 0.75 > 0.25
- Reload Speed : 4.5 > 1.6
Version 0.2.2
- add new weapon - railgun (auto aim)
- Sawed-Off Shotgun - increased clip size, increased reload speed
- Clip Size : 3 > 4
- Reload Speed : 1.3 > 1.7
- High Caliber Rifle (Thermal) - increased charge-up speed
- Charge-Up Speed : 0.15 > 0.25
- EX.B - add additional gimmicks
- ZONE 59 - add more time limits (2min > 3min)
Version 0.2.1
- Rifle - increased precision multi, modified reload motion
- Precision multi : 1.0 > 1.15
- High Caliber Rifle (Thermal) - increased clip size, increased reload speed
- Clip Size : 4 > 5
- Reload Speed : 3.0 > 3.2
- Tactical SMG - reduced damage
- Damage : 2.65 > 2.55
- HEL Heavy SMG (Thermal) - increased max ammo
- Max Ammo : 219 > 263
- EX.B - add additional gimmicks
- ZONE 59 - modified error alarm enemies settings
- ZONE 59 - add scouts and special gimmicks
- ZONE 60, ZONE 62 - modified the fog rises to a higher level
- ZONE 67 - add distant roar event
- ZONE 72 - modified terminal location
- E1 - add additional gimmicks
- ZONE 666 - modified zone scan enemies settings
- add more error alarm waves
- add concurrentcluster scan
- ZONE 666 - modified zone scan enemies settings
- F1 - modified difficulty
- modified scout wave settings
- modified regenerative hibernate enemies
- add concurrentcluster scan
- E2.B - modified difficulty
- ZONE 287, ZONE 288, ZONE 410, ZONE 682, ZONE 683 - add spitters
- modified overload sector error alarm wave settings
- modified class M VII close alarm enemies settings
- reduced high sector resource
- DX.B, EX.A - add concurrentcluster scan
- fixed a problem with the booster not being activated properly
Version 0.2.0
- D2.B, E2.B Release
- Burst Sentry - increased damage, increased burstshotcount
- Damage : 2.01 > 2.21
- BurstShotCount : 3 > 5
- Choke-Mod Shothgun - increased damage, reduced stagger, increased reload speed
- Damage : 30.08 (3.76x8) > 40.1 (4.01x10)
- Stagger : 1.35 > 1.0
- Reload Speed : 2.15 > 2.4
- Combat Shothgun - modified damage falloff range, increased max ammo
- Damage Falloff Range : 5m > 6m
- Max Ammo : 69 > 88
- Heavy DMR (Thermal) - modified damage falloff range
- Damage Falloff Range : 25m > 40m
Version 0.1.2
- High Caliber Rifle (Thermal) - add pierce shot (rollback), reduced shotdelay, reduced max ammo, reduced clip size, modified sight
- ShotDelay : 0.55 > 0.4
- Max Ammo : 32 > 26
- Clip Size : 6 > 4
- Sniper - reduced hip-shot spread
- Hip-Shot Spread : 3.0 > 2.75
- Precision Rifle - slightly increased damage
- Damage : 15 > 15.1
- HEL Machinegun - increased damage
- Damage : 4.21 > 4.41
- Rifle - increased reload speed
- Reload Speed : 2.0 > 2.5
- Assault Rifle - increased reload speed
- Reload Speed : 1.8 > 2.1
- SMG, PDW, HEL Heavy SMG (Thermal) - increased reload speed
- SMG : 1.4 > 1.65
- PDW : 1.4 > 1.9 (reload cancel trick issue)
- HEL Heavy SMG (Thermal) : 1.55 > 1.8
- Heavy DMR (Thermal) - reduced max ammo
- Max Ammo : 40 > 36
- Double Barrel Shotgun - modified recoil, reduced max ammo
- Max Ammo : 32 > 24
Version 0.1.1
- DX.A - modified S I alarm wave settings
- DX.A - modified S I alarm enemies settings
- DX.A - modified S I surge alarm enemies settings
- DX.A - modified error alarm wave settings
- DX.A - modified deactive alarm command glitch
- DX.A - add additional progression text
- DX.B - modified deactive alarm command glitch
- DX.B - modified M IV surge enemies settings
- EX.B - add additional progression text
- EX.B - add additional wardenintels
- EX.B - modified error alarm wave settings
- SMG, PDW, HEL Heavy SMG (Thermal) - modified damage falloff range
- SMG, PDW - 8m > 7m
- HEL Heavy SMG (Thermal) - 7m > 9m
- Double Barrel Shotgun - increased stagger
- Stagger : 1.35 > 2
- High Caliber Rifle (Thermal) - removed pierce shot
Version 0.1.0
- F1 - fixed last surge wave settings issue
- F1 - add additional wardenintels
- PDW - modified stats
- now PDW shares the same specification as SMG
- High Caliber Rifle (Thermal) - increased charge-up speed, increased shotdelay, modified sight
- Charge-Up Speed : 0.1 > 0.15
- ShotDelay : 0.35 > 0.55
- HEL Heavy SMG (Thermal) - reduced max ammo, add thermal sight
- Max Ammo : 288 > 219
- DX.A, DX.B, EX.A, EX.B Release
Version 0.0.11
- fixed Sniper fov value issue.
- Heavy Assault Rifle - modified recoil, increased clip size
- Clip Size : 30 > 35
Version 0.0.10
- Shotgun Sentry - reduced damage
- Damage : 3.01 > 2.26
- Rifle - reduced damage, reduced stagger
- Damage : 5.08 > 4.52
- Stagger : 3 > 1.75
- Pistol - increased damage
- Damage : 4.64 > 5.02
- Tactical Rifle - increased reload speed, reduced damage
- Reload Speed : 3.65 > 4.3
- Damage : 3 > 2.8
- Burst Rifle - reduced reload speed, reduced damage, reduced shotdelay
- Reload Speed : 2.3 > 2.15
- Damage : 3.45 > 3.31
- Shotdelay : 0.015 > 0.01
- Double Barrel Shotgun - increased damage
- Damage : 63.5 > 65
- Short Rifle - reduced clip size
- Clip Size : 20 > 15
- Sniper (Thermal) - increased max ammo
- Max Ammo : 12 > 15
- Heavy Assault Rifle - slightly increased max ammo
- Max Ammo : 183 > 200
- High Caliber Rifle (Thermal) - reduced charge-up speed
- Charge-Up Speed : 0.3 > 0.1
- Heavy DMR (Thermal) - increased damage, increased precision multi
- Damage : 15.01 > 17.26
- Precision multi : 2 > 2.25
- Sawed-Off Shotgun - reduced clip size
- Clip Size : 4 > 3
- Removed the glitch effect of 4 types of thermal scopes
- modified thermal sniper sight point.
- Add LocalProgression
- Add veteran mark (omnipotent)
- Booster is now available... clear without using boosters and prove you're a true veteran!
- EXT level testing is almost over... expect 0.1.0...
Version 0.0.9
- F1 - add terminal command (rollback)
- praise to inas for the EOS update!
Version 0.0.8
- F1 - removed terminal command
- F1 - modified last enemies wave settings
Version 0.0.7
- F1 - increased resource
- F1 - modified enemies settings
- F1 - reduced scout spawn count
- F1 - modified terminal location
- SMG, HEL Auto Pistol, Assault Rifle - increased damage
- SMG : 2.01 > 2.21
- HEL Auto Pistol : 1.5 > 1.65
- Assault Rifle : 2.25 > 2.55
Version 0.0.6
- F1 - increased resource
- F1 - modified boss settings
- F1 - reduced enemy spawn count
- Double Barrel Shotgun - reduced damage
- Damage : 72 > 63.5
- removed Scatter Gun
- move position at EXT levels
Version 0.0.5
- disabled ECPC concurrentcluster system
- Add LocalProgression
Version 0.0.4
- E1 - fixed ERROR alarm scan bug
Version 0.0.3
- E1 - decreased resource
- E1 - changed T scan text
- E1 - modified T scan wave settings
- F1 - decreased resource
- Shotgun Sentry, Sniper Sentry - decreased clip size
- Shotgun Sentry : 131 > 96
- Sniper Sentry : 40 > 32
Version 0.0.2
- Add WeaponStatShower
Version 0.0.1
- D1, E1, F1 Release