Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Version 0.4.26
- F2.B - increased reactor warmup time
Version 0.4.25
- F2.B - increased reactor verify time
- modified alarm wave setting
Version 0.4.24
- F2.B - rollback thermal weapons
- DX.B, EX.A - disabled concurrentcluster scan setting
Version 0.4.23
Version 0.4.22
- Heavy DMR - increased clip size, increased precision multi, reduced damage, reduced shotdelay
- Clip Size : 7 > 8
- Precision Multi : 2 > 2.67
- Damage : 20.01 > 15.01
- Shotdelay : 0.45 > 0.4
- High Caliber Rifle - reduced shotdelay
- Pistol - add pierceshot
- E2.A - modified difficulty
- F2.A - add more fog repeller
- F2.B - increased temperature time limit
Version 0.4.21
- Heavy DMR - increased shotdelay
Version 0.4.2
- fixed EOS Scoutscreamevent issue
Version 0.4.0
- Heavy DMR - reduced clip size, increased hip-shot spread, increased reload speed
- Clip Size : 8 > 7
- Hip-Shot Spread : 2.5 > 3.25
- Reload Speed : 2.75 > 3.3
- High Caliber Rifle - removed pierce shot, increased reload speed, increased shotdelay
- Reload Speed : 3.2 > 3.6
- ShotDelay : 0.6 > 0.7
- Hel Rifle - increased pierceshot count, increased reload speed
- Pierceshot Count : 6 > 7
- Reload Speed : 3.2 > 3.4
- Assault Shotgun - increased stagger, reduced shotdelay
- Stagger : 1.5 > 2.0
- ShotDelay : 0.285 > 0.23
- Railgun - increased stagger, add pierceshot, increased pierceshot count
- Stagger : 1.0 > 2.0
- Pierceshot Count : 1 > 3
- F1 - modified difficulty
- add more blood door
- modified overall resource
- add more hibernate enemies
- E2.A - modified difficulty
- reduced reactor verify time
- Wave 1 : 900s > 840s
- Wave 2 : 1680s > 1560s
- Wave 3 : No time limit > 960s
- add more blood door
- modified overall resource
- add more hibernate enemies
- buffed reactor waves
- F2.A - modified difficulty
- modified overall resource
- add more hibernate enemies
- add infection fog
- buffed error alarm waves
- buffed uplink waves
- E2.B - modified difficulty
- reduced extreme zone resource
- reduced fog repeller
- buffed overload error alarm wave
- F2.B - modified difficulty
- disabled all thermal sight weapons
- modified scout wave setting
- add more hibernate enemies
- buffed reactor waves
- add pouncer to the reactor waves
- reduced overall resource
- drastic reduced overall medipack
- reduced fog repeller
- add cocoon zone
Version 0.3.21
- E2.A - fixed zone 61 duo scan
Version 0.3.2
- F2.A - reduced the volume of custom theme sound
- E2.A - fixed error alarm wave setting
Version 0.3.1
- F2.A - fixed zone scan speed issue
- F2.A - decreased hibernate enemies last zone scan room
Version 0.3.0
- E2.A, F2.A, F2.B, FX.A Release
- Burst Rifle - increased clip size
- PDW - increased reload speed
Version 0.2.32
Version 0.2.31
- Knife - increased chargedsleepermulti
Version 0.2.3
- removed double barrel shotgun (bug issue)
- add new weapons - assault shotgun, lasgun
- Short Rifle - increased clip size
- Hel Gun, Tactical Rifle - modified recoil
- Heavy DMR (Thermal) - increased damage, increased precision multi
- Damage : 17.26 > 20.01
- Precision multi : 2.25 > 2
- Shotdelay : 0.275 > 0.35
- High Caliber Rifle (Thermal) - increased shotdelay, reduced charge-up speed
- Charge-Up Speed : 0.25 > 0.1
- Shotdelay : 0.4 > 0.6
- Tactical Rifle - reduced reload speed
- Burst Rifle - slightly increased damage
- Burst Sentry - increased damage
- Sniper Sentry - increased max ammo, increased shotdelay
- Max Ammo : 32 > 40
- Shotdelay : 2 > 2.5
- Railgun - reduced clip size, shotdelay, charge-up speed, reload speed
- Clip Size : 4 > 1
- Charge-Up Speed : 0.75 > 0.25
- Reload Speed : 4.5 > 1.6
Version 0.2.2
- add new weapon - railgun (auto aim)
- Sawed-Off Shotgun - increased clip size, increased reload speed
- Clip Size : 3 > 4
- Reload Speed : 1.3 > 1.7
- High Caliber Rifle (Thermal) - increased charge-up speed
- Charge-Up Speed : 0.15 > 0.25
- EX.B - add additional gimmicks
- ZONE 59 - add more time limits (2min > 3min)
Version 0.2.1
- Rifle - increased precision multi, modified reload motion
- Precision multi : 1.0 > 1.15
- High Caliber Rifle (Thermal) - increased clip size, increased reload speed
- Clip Size : 4 > 5
- Reload Speed : 3.0 > 3.2
- Tactical SMG - reduced damage
- HEL Heavy SMG (Thermal) - increased max ammo
- EX.B - add additional gimmicks
- ZONE 59 - modified error alarm enemies settings
- ZONE 59 - add scouts and special gimmicks
- ZONE 60, ZONE 62 - modified the fog rises to a higher level
- ZONE 67 - add distant roar event
- ZONE 72 - modified terminal location
- E1 - add additional gimmicks
- ZONE 666 - modified zone scan enemies settings
- add more error alarm waves
- add concurrentcluster scan
- F1 - modified difficulty
- modified scout wave settings
- modified regenerative hibernate enemies
- add concurrentcluster scan
- E2.B - modified difficulty
- ZONE 287, ZONE 288, ZONE 410, ZONE 682, ZONE 683 - add spitters
- modified overload sector error alarm wave settings
- modified class M VII close alarm enemies settings
- reduced high sector resource
- DX.B, EX.A - add concurrentcluster scan
- fixed a problem with the booster not being activated properly
Version 0.2.0
- D2.B, E2.B Release
- Burst Sentry - increased damage, increased burstshotcount
- Damage : 2.01 > 2.21
- BurstShotCount : 3 > 5
- Choke-Mod Shothgun - increased damage, reduced stagger, increased reload speed
- Damage : 30.08 (3.76x8) > 40.1 (4.01x10)
- Stagger : 1.35 > 1.0
- Reload Speed : 2.15 > 2.4
- Combat Shothgun - modified damage falloff range, increased max ammo
- Damage Falloff Range : 5m > 6m
- Max Ammo : 69 > 88
- Heavy DMR (Thermal) - modified damage falloff range
- Damage Falloff Range : 25m > 40m
Version 0.1.2
- High Caliber Rifle (Thermal) - add pierce shot (rollback), reduced shotdelay, reduced max ammo, reduced clip size, modified sight
- ShotDelay : 0.55 > 0.4
- Max Ammo : 32 > 26
- Clip Size : 6 > 4
- Sniper - reduced hip-shot spread
- Hip-Shot Spread : 3.0 > 2.75
- Precision Rifle - slightly increased damage
- HEL Machinegun - increased damage
- Rifle - increased reload speed
- Assault Rifle - increased reload speed
- SMG, PDW, HEL Heavy SMG (Thermal) - increased reload speed
- SMG : 1.4 > 1.65
- PDW : 1.4 > 1.9 (reload cancel trick issue)
- HEL Heavy SMG (Thermal) : 1.55 > 1.8
- Heavy DMR (Thermal) - reduced max ammo
- Double Barrel Shotgun - modified recoil, reduced max ammo
Version 0.1.1
- DX.A - modified S I alarm wave settings
- DX.A - modified S I alarm enemies settings
- DX.A - modified S I surge alarm enemies settings
- DX.A - modified error alarm wave settings
- DX.A - modified deactive alarm command glitch
- DX.A - add additional progression text
- DX.B - modified deactive alarm command glitch
- DX.B - modified M IV surge enemies settings
- EX.B - add additional progression text
- EX.B - add additional wardenintels
- EX.B - modified error alarm wave settings
- SMG, PDW, HEL Heavy SMG (Thermal) - modified damage falloff range
- SMG, PDW - 8m > 7m
- HEL Heavy SMG (Thermal) - 7m > 9m
- Double Barrel Shotgun - increased stagger
- High Caliber Rifle (Thermal) - removed pierce shot
Version 0.1.0
- F1 - fixed last surge wave settings issue
- F1 - add additional wardenintels
- PDW - modified stats
- now PDW shares the same specification as SMG
- High Caliber Rifle (Thermal) - increased charge-up speed, increased shotdelay, modified sight
- Charge-Up Speed : 0.1 > 0.15
- ShotDelay : 0.35 > 0.55
- HEL Heavy SMG (Thermal) - reduced max ammo, add thermal sight
- DX.A, DX.B, EX.A, EX.B Release
Version 0.0.11
- fixed Sniper fov value issue.
- Heavy Assault Rifle - modified recoil, increased clip size
Version 0.0.10
- Shotgun Sentry - reduced damage
- Rifle - reduced damage, reduced stagger
- Damage : 5.08 > 4.52
- Stagger : 3 > 1.75
- Pistol - increased damage
- Tactical Rifle - increased reload speed, reduced damage
- Reload Speed : 3.65 > 4.3
- Damage : 3 > 2.8
- Burst Rifle - reduced reload speed, reduced damage, reduced shotdelay
- Reload Speed : 2.3 > 2.15
- Damage : 3.45 > 3.31
- Shotdelay : 0.015 > 0.01
- Double Barrel Shotgun - increased damage
- Short Rifle - reduced clip size
- Sniper (Thermal) - increased max ammo
- Heavy Assault Rifle - slightly increased max ammo
- High Caliber Rifle (Thermal) - reduced charge-up speed
- Charge-Up Speed : 0.3 > 0.1
- Heavy DMR (Thermal) - increased damage, increased precision multi
- Damage : 15.01 > 17.26
- Precision multi : 2 > 2.25
- Sawed-Off Shotgun - reduced clip size
- Removed the glitch effect of 4 types of thermal scopes
- modified thermal sniper sight point.
- Add LocalProgression
- Add veteran mark (omnipotent)
- Booster is now available... clear without using boosters and prove you're a true veteran!
- EXT level testing is almost over... expect 0.1.0...
Version 0.0.9
- F1 - add terminal command (rollback)
- praise to inas for the EOS update!
Version 0.0.8
- F1 - removed terminal command
- F1 - modified last enemies wave settings
Version 0.0.7
- F1 - increased resource
- F1 - modified enemies settings
- F1 - reduced scout spawn count
- F1 - modified terminal location
- SMG, HEL Auto Pistol, Assault Rifle - increased damage
- SMG : 2.01 > 2.21
- HEL Auto Pistol : 1.5 > 1.65
- Assault Rifle : 2.25 > 2.55
Version 0.0.6
- F1 - increased resource
- F1 - modified boss settings
- F1 - reduced enemy spawn count
- Double Barrel Shotgun - reduced damage
- removed Scatter Gun
- move position at EXT levels
Version 0.0.5
- disabled ECPC concurrentcluster system
- Add LocalProgression
Version 0.0.4
- E1 - fixed ERROR alarm scan bug
Version 0.0.3
- E1 - decreased resource
- E1 - changed T scan text
- E1 - modified T scan wave settings
- F1 - decreased resource
- Shotgun Sentry, Sniper Sentry - decreased clip size
- Shotgun Sentry : 131 > 96
- Sniper Sentry : 40 > 32
Version 0.0.2
Version 0.0.1