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Forsaken Trials

Early Release: 4 Expeditions with 2 difficulty options available. Extremely challenging; recommended to 100% Redemption before playing.

CHANGELOG

0.7.0

  • Reupload with rundown name changed from Redemption Forsaken Trials -> Forsaken Trials.
  • Adjusted B1 "Death March" and added Forsaken Mode difficulty option.
  • Heavy Machinegun damage increased 4 -> 5, Crit 1.5 -> 1.2.
  • Added SFX for EMP abilities.
  • Updated SFX for King and Emperor variants.
  • Adjusted enemy HP bar sizes depending on enemy type.

0.6.3

  • Updated C1 Forsaken Mode first Cell door to require the RESET_VENTILLATION command due to Cell not spawning. Added 1 use of ammo.

0.6.3

  • Hatchet
    • Improved recovery time for light attacks and hit animations
    • Charge Time: 0.6s -> 0.8s
  • Spear
    • Auto swing time: 2.25s -> 2.5s
  • Compact Pistol, Impaler
    • Fixed menu size

0.6.2

  • Updated icon

0.6.1

  • Fixed broken package

0.6.0

  • Added B1 "Death March"
  • Added C1 "Mania" w/Forsaken Mode difficulty option.

0.5.5

  • Fixed packaging

0.5.4

  • Updated dependencies

0.5.3

  • A2H - Meltdown Forsaken Mode adjustments.
  • Reduced sleeping population in some zones by up to 40% and removed a boss enemy.
  • Very slightly toned down available ammo to compensate for hibernating changes.

0.5.2

  • Now uses old tumor damage cap

0.5.1

  • Removed Headhunter (added accidentally)

0.5.0

  • Update to use patched EEC

0.4.0

  • Heavy Machinegun
    • Updated to use R8 reload animation
    • Reload Time: 2.65s -> 2.05s
    • Reload cancel timing unchanged
  • Tactical Rifle
    • Reload Time: 1.8s -> 2.1s
    • Added reload cancel at 1.5s
  • Fixed evade speed and cooldown
  • Fixed Impaler reload visuals

0.3.0

  • Light Machinegun renamed to Shrapnel Machinegun
    • Crit: 1.5 -> 1.75
    • Stun: 1.67 -> 1.2
    • Range: 20-80m -> 11-55m
    • Shot delay 0.07 -> 0.06
    • Reserve Ammo: 400 -> 440
    • Aim Spread: 0 -> 1.25
    • Reduced recoil, more horizontal recoil
    • Changed sound effect
    • Sight changed to Hel Gun's
  • The Grinder
    • Shot Delay: 0.055 -> 0.05
    • Mag: 48 -> 40
    • Reload Time: 1s -> 0.9s
    • Slightly reduced recoil
  • Precision Rifle
    • Changed reload animation
    • Reload time: 2.15s -> 1.62s
    • Reload cancel time unchanged

0.2.2

  • Fixed incorrect Battle Rifle stagger and reload times introduced by v0.2.0

0.2.1

  • Hatchet Chg. Damage 20 -> 16, Chg. Stealth Multiplier 1.0 -> 1.25

0.2.0

  • Hallowed King Charger melee hitbox reduced by 29%. HP reduced 1600 -> 1300.
  • Melee range of all Emperor variants is now the same.

0.1.7

  • Adjusted timing of wave on A2 Forsaken Mode second reactor wave.
  • Toned down wave slightly on the main alarm.

0.1.4

  • Added extra time on A2 Forsaken Mode second reactor wave/startup/verify/fails.

0.1.3

  • Added ammo behind Blood Doors on A2 Forsaken Mode.

0.1.2

  • Added extra time on A2 Forsaken Mode reactor wave/startup/verify/fails.

0.1.1 - Bugfixes.

  • Fixed an issue where a blood door on A2 Forsaken Mode spawned excessive enemies.

0.1.0 - Initial Early Access Release

  • RTA1 + RTA2 available; Forsaken Mode difficulty option available. (Note: The levels already are treated as Forsaken Mode on normal mode. Interpret that as you will.)