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Forsaken Trials

Early Release: 5 Expeditions with 2 difficulty options available. Extremely challenging; recommended to 100% Redemption before playing.

CHANGELOG

0.8.1

  • Fixed Pouncer's name
  • Enabled ADS on Bio Tracker

0.8.0

Added new special weapon: Star Burst

Misc Changes

  • Buffed glowsticks and set count to 20 always

Enemy Changes

  • Updated enemy balancing to Fatal Experiment 3 values
    • Bosses have nerfed health

Gun Changes

  • Assault Rifle
    • Damage: 3 -> 3.4
    • Stun: 4 -> 5.1
    • Mag Size: 60 -> 35
    • Reserve Ammo: 484 -> 415
  • Combat Sniper
    • Reserve Ammo: 43 -> 42
  • Compact Pistol
    • Damage: 6 -> 7
    • Stun: 12 -> 14
    • Crit: +100% -> +125%
    • Fire Rate: 7.1/s -> 6.7/s
    • Range: 10-65m -> 10-50m
    • Mag Size: 24 -> 20
    • Reserve Ammo: 220 -> 180
  • Grinder
    • Damage: 3 -> 3.4
    • Fire Rate: 20/s -> 18.2/s
    • Range: 10-65m -> 10-55m
    • Mag Size: 44 -> 38
    • Reserve Ammo: 440 -> 375
    • Slightly reduced recoil
  • Heavy Machinegun
    • Range: 20-80m -> 18-80m
    • Reserve Ammo: 350 -> 330
  • Impaler
    • Reserve Ammo: 82 -> 80
  • Precision Rifle
    • Fire Rate: 5/s -> 4.8/s
    • Range: 18-80m -> 20-80m
    • Reserve Ammo: 144 -> 140
  • Quadrail SMG
    • Crit: +200% -> +150%
    • Stun: 3.5 -> 4.2
    • Range: 12-70m -> 12-60m
    • Mag Size: 70 -> 80
    • Reserve Ammo: 450 -> 485
  • Shrapnel Machinegun
    • Range: 11-55m -> 10-50m
    • Reserve Ammo: 450 -> 435
  • Tactical Rifle
    • Damage: 4.4 -> 4.5
    • Stun: 5 -> 5.4
    • Range: 16-80m -> 18-80m
    • Added burst delay, doubled in-burst fire rate (same RPM)

Melee Changes

  • Sledgehammer
    • Damage/Stagger: 6-24 -> 6-30
    • Removed +25% charge crit
  • Spear
    • Damage: 4-18 -> 4-20
    • Stagger: 5-22 -> 5-24
  • Hatchet
    • Crit: +15% full charge -> +15%
    • Backstab: +0% -> +20%
    • Removed Stealth Damage

Tool Changes

  • Assault Sentry
    • Crit: 1.75 -> 1.4
    • Fire Rate: 6.67/s -> 5/s
    • Reduced friendly fire to match player damage
    • No longer fires at dead enemies

0.7.5

  • Assault Rifle
    • Stun: 4 -> 4.8
    • Mag Size: 55 -> 60
    • Reserve Ammo: 440 -> 484
  • Impaler
    • Sped up recoil animation so the gun model lowers more quickly
  • Quadrail SMG
    • Crit: +150% -> +200%
    • Mag Size: 80 -> 70
    • Reserve Ammo: 500 -> 450
    • Reduced recoil
  • Shrapnel Machinegun
    • Mag Size: 90 -> 100
  • Tactical Rifle
    • Mag Size: 30 -> 36
    • Significantly reduced recoil
  • Assault Sentry
    • Damage: 2 -> 3
    • Stun: 2 -> 4
    • Crit: 1 -> 1.75
    • Fire Rate: 5/s -> 6.67/s
    • Reserve Ammo: 500 -> 400

0.7.4

  • Fixed broken guns

0.7.3

  • Fixed asset bundles

0.7.2

  • Fixed certain enemy tongues consistently going through walls
  • Added friends

0.7.1

  • Fatal 3 cosmetics added.

0.7.0

  • Reupload with rundown name changed from Redemption Forsaken Trials -> Forsaken Trials.
  • Adjusted B1 "Death March" and added Forsaken Mode difficulty option.
  • Heavy Machinegun damage increased 4 -> 5, Crit 1.5 -> 1.2.
  • Added SFX for EMP abilities.
  • Updated SFX for King and Emperor variants.
  • Adjusted enemy HP bar sizes depending on enemy type.

0.6.3

  • Updated C1 Forsaken Mode first Cell door to require the RESET_VENTILLATION command due to Cell not spawning. Added 1 use of ammo.

0.6.3

  • Hatchet
    • Improved recovery time for light attacks and hit animations
    • Charge Time: 0.6s -> 0.8s
  • Spear
    • Auto swing time: 2.25s -> 2.5s
  • Compact Pistol, Impaler
    • Fixed menu size

0.6.2

  • Updated icon

0.6.1

  • Fixed broken package

0.6.0

  • Added B1 "Death March"
  • Added C1 "Mania" w/Forsaken Mode difficulty option.

0.5.5

  • Fixed packaging

0.5.4

  • Updated dependencies

0.5.3

  • A2H - Meltdown Forsaken Mode adjustments.
  • Reduced sleeping population in some zones by up to 40% and removed a boss enemy.
  • Very slightly toned down available ammo to compensate for hibernating changes.

0.5.2

  • Now uses old tumor damage cap

0.5.1

  • Removed Headhunter (added accidentally)

0.5.0

  • Update to use patched EEC

0.4.0

  • Heavy Machinegun
    • Updated to use R8 reload animation
    • Reload Time: 2.65s -> 2.05s
    • Reload cancel timing unchanged
  • Tactical Rifle
    • Reload Time: 1.8s -> 2.1s
    • Added reload cancel at 1.5s
  • Fixed evade speed and cooldown
  • Fixed Impaler reload visuals

0.3.0

  • Light Machinegun renamed to Shrapnel Machinegun
    • Crit: 1.5 -> 1.75
    • Stun: 1.67 -> 1.2
    • Range: 20-80m -> 11-55m
    • Shot delay 0.07 -> 0.06
    • Reserve Ammo: 400 -> 440
    • Aim Spread: 0 -> 1.25
    • Reduced recoil, more horizontal recoil
    • Changed sound effect
    • Sight changed to Hel Gun's
  • The Grinder
    • Shot Delay: 0.055 -> 0.05
    • Mag: 48 -> 40
    • Reload Time: 1s -> 0.9s
    • Slightly reduced recoil
  • Precision Rifle
    • Changed reload animation
    • Reload time: 2.15s -> 1.62s
    • Reload cancel time unchanged

0.2.2

  • Fixed incorrect Battle Rifle stagger and reload times introduced by v0.2.0

0.2.1

  • Hatchet Chg. Damage 20 -> 16, Chg. Stealth Multiplier 1.0 -> 1.25

0.2.0

  • Hallowed King Charger melee hitbox reduced by 29%. HP reduced 1600 -> 1300.
  • Melee range of all Emperor variants is now the same.

0.1.7

  • Adjusted timing of wave on A2 Forsaken Mode second reactor wave.
  • Toned down wave slightly on the main alarm.

0.1.4

  • Added extra time on A2 Forsaken Mode second reactor wave/startup/verify/fails.

0.1.3

  • Added ammo behind Blood Doors on A2 Forsaken Mode.

0.1.2

  • Added extra time on A2 Forsaken Mode reactor wave/startup/verify/fails.

0.1.1 - Bugfixes.

  • Fixed an issue where a blood door on A2 Forsaken Mode spawned excessive enemies.

0.1.0 - Initial Early Access Release

  • RTA1 + RTA2 available; Forsaken Mode difficulty option available. (Note: The levels already are treated as Forsaken Mode on normal mode. Interpret that as you will.)