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Lunar Eclipse

Remastered version of Eclipse with better enemy variety, encounters, and consumables!

CHANGELOG

V1.6.0

  • Elites no longer deal infection

  • Updated King and Emperor SFX

  • Adrenaline, Regen, and Recovery syringes no longer give infection

  • Heal and Strength syringes now cancels bleeds

  • Hallowed Virus syringe now gives infection

  • Hack locks and padlocks no longer spawn

  • Fixed Sunwielder (actually this time)

  • Gear Balance

    • All
      • Granted homing and automatic reloading properties
      • Reduced damage output by 50% across the board
        • Following damage changes use reduced values as the "original"
      • Reduced range on closer range weapons to account for homing
        • Low: 10-30m -> 10-25m
        • Medium: 15-60m -> 10-60m
      • 2-3 pierce reduced to 2 pierce, 5 pierce reduced to 3 pierce
    • Apex Rifle
      • Damage: 16 -> 40
      • Fire Rate: 8.3/s -> 8/s
      • Mag: 32 -> 28
      • Now ONLY applies crit bonus while aiming at the cost of -25% damage and hitscan (no homing)
      • Crit: 18.75x -> 15x
    • Charged Revolver
      • Damage: 25 -> 30
      • Crit: 1.5x -> 1x
      • Range: Infinite -> Medium
      • Fire Rate: 100?/s -> 33/s
        • Now FPS-independent
      • Mag: 40 -> 30
        • Nerf overall since auto reload and homing systems overbenefit
    • Power Shot Sniper
      • Damage: 50 -> 75
      • Fire Rate: 10 -> 6
      • Mag: 30 -> 21
        • Slight nerf overall since homing compensates burst
    • Pump Shotgun
      • Reduced recoil
    • Purge Shotgun
      • Damage: 1125 -> 800
      • Stun: 1x -> 1.5x
        • Nerfed since auto reload and homing systems overbenefit
    • Revolver
      • Damage: 50 -> 80
      • Crit: 2x -> 1.5x
      • Mag size: 10 -> 8
      • Fire Rate: 10/s -> 8/s
    • Sniper Rifle
      • Damage: 100 -> 120
      • Mag Size: 18 -> 12
      • Fire Rate: 0.25 -> 0.3
        • Offers better homing in exchange for nerfed mag
    • Surge Rifle
      • Damage: 10 -> 16
      • Fire Rate: 40/s -> 25/s
        • Now FPS-independent
      • Mag: 150 -> 80
        • Offers faster auto reloads in exchange for nerfed mag
    • Wildfire Machinegun
      • Damage: 5 -> 10
      • Range: High -> Medium
      • Fire Rate: 100?/s -> 50/s
        • Now FPS-independent
      • Mag: 450 -> 225
    • XHM Shotgun
      • Now fires a true shotgun blast when hipfiring
      • Hipfire has unchanged stats but no crit bonus
      • Aim has -20% damage but higher range and +40% crit

V1.5.1

  • Updated dependencies

V1.5.0

  • Fixed odd enemy sizes

V1.4.1

  • Now uses old tumor damage cap

V1.4.0

  • Fixed Sunwielder and Dreamwielder
  • Increased and unified all weapon equip and aim down sight speeds to make them feel snappier
  • Gear Balance
    • Surge Rifle
      • Range: 15-99m -> 20-99m
    • Wildfire Machinegun
      • Precision: 0.7 -> 0.8
      • Mag Size: 300 -> 450
      • Range: 20-99m -> 15-99m
      • Hip Spread: 4 -> 5
    • Purge Shotgun
      • Damage: 25 -> 22.5
    • XHM Shotgun
      • Damage: 12 -> 20
      • Mag Size: 200 -> 180
      • Hip Spread: 4.5 -> 5