Lunar Eclipse
Remastered version of Eclipse with better enemy variety, encounters, and consumables!
CHANGELOG
V1.6.0
-
Elites no longer deal infection
-
Updated King and Emperor SFX
-
Adrenaline, Regen, and Recovery syringes no longer give infection
-
Heal and Strength syringes now cancels bleeds
-
Hallowed Virus syringe now gives infection
-
Hack locks and padlocks no longer spawn
-
Fixed Sunwielder (actually this time)
-
Gear Balance
- All
- Granted homing and automatic reloading properties
- Reduced damage output by 50% across the board
- Following damage changes use reduced values as the "original"
- Reduced range on closer range weapons to account for homing
- Low: 10-30m -> 10-25m
- Medium: 15-60m -> 10-60m
- 2-3 pierce reduced to 2 pierce, 5 pierce reduced to 3 pierce
- Apex Rifle
- Damage: 16 -> 40
- Fire Rate: 8.3/s -> 8/s
- Mag: 32 -> 28
- Now ONLY applies crit bonus while aiming at the cost of -25% damage and hitscan (no homing)
- Crit: 18.75x -> 15x
- Charged Revolver
- Damage: 25 -> 30
- Crit: 1.5x -> 1x
- Range: Infinite -> Medium
- Fire Rate: 100?/s -> 33/s
- Now FPS-independent
- Mag: 40 -> 30
- Nerf overall since auto reload and homing systems overbenefit
- Power Shot Sniper
- Damage: 50 -> 75
- Fire Rate: 10 -> 6
- Mag: 30 -> 21
- Slight nerf overall since homing compensates burst
- Pump Shotgun
- Reduced recoil
- Purge Shotgun
- Damage: 1125 -> 800
- Stun: 1x -> 1.5x
- Nerfed since auto reload and homing systems overbenefit
- Revolver
- Damage: 50 -> 80
- Crit: 2x -> 1.5x
- Mag size: 10 -> 8
- Fire Rate: 10/s -> 8/s
- Sniper Rifle
- Damage: 100 -> 120
- Mag Size: 18 -> 12
- Fire Rate: 0.25 -> 0.3
- Offers better homing in exchange for nerfed mag
- Surge Rifle
- Damage: 10 -> 16
- Fire Rate: 40/s -> 25/s
- Now FPS-independent
- Mag: 150 -> 80
- Offers faster auto reloads in exchange for nerfed mag
- Wildfire Machinegun
- Damage: 5 -> 10
- Range: High -> Medium
- Fire Rate: 100?/s -> 50/s
- Now FPS-independent
- Mag: 450 -> 225
- XHM Shotgun
- Now fires a true shotgun blast when hipfiring
- Hipfire has unchanged stats but no crit bonus
- Aim has -20% damage but higher range and +40% crit
- All
V1.5.1
- Updated dependencies
V1.5.0
- Fixed odd enemy sizes
V1.4.1
- Now uses old tumor damage cap
V1.4.0
- Fixed Sunwielder and Dreamwielder
- Increased and unified all weapon equip and aim down sight speeds to make them feel snappier
- Gear Balance
- Surge Rifle
- Range: 15-99m -> 20-99m
- Wildfire Machinegun
- Precision: 0.7 -> 0.8
- Mag Size: 300 -> 450
- Range: 20-99m -> 15-99m
- Hip Spread: 4 -> 5
- Purge Shotgun
- Damage: 25 -> 22.5
- XHM Shotgun
- Damage: 12 -> 20
- Mag Size: 200 -> 180
- Hip Spread: 4.5 -> 5
- Surge Rifle