Inquisition: A challenging vanilla rundown designed for experienced players. Features no stamina, reduced fall damage, rebalanced weapons and a couple enemy changes and variants.
Enemy Changes
Weapon Changes
Machine Pistol: Greatly increased damage, reduced maximum ammo, reduced effective range, increased magazine size.
SMG: Decreased reload time.
Heavy SMG: Increased range, increased damage, reduced reload time.
Assault Rifle: Increased range, slightly increaed precision damage.
Sawed Off Shotgun: Reduced damage, greatly increased pellet count.
Double Tap Rifle: Slightly increased magazine size.
Scattergun: Increased magazine size, increased reload speed, adjusted pellet count and damage, reduced precision
Revolver: Increased damage, increased effective range.
Choke Mod Shotgun: Added piercing, increased pellet count, reduced max ammo.
Heavy Machine Gun: Increased damage, increased stagger, reduced reload time, reduced max ammo, slightly reduced rate of fire.
Hi Cal Pistol: Increased damage, slightly reduced precision damage, increased magazine size.
Shotgun: Slightly increased range, increased max ammo.
Sniper: Increased max ammo.
Patch Notes:
2.1.0
2.0.7
2.0.6
2.0.5
2.0.4
2.0.3
2.0.2
2.0.1
2.0.0
Added E1: Inexorable. The word meaning impossible to stop or prevent. Hopefully that describes you...
Added A2: Aether. Its pretty cloudy.
Added B2: Shellshocked. GTFO will only grow from here :')
C1: Reworked Extreme and removed an alarm and some waves, mainly as a nerf and to make it less tedious and more enjoyable. Further changes may still be made.
Adjusted extraction scan speeds on several levels to better fit the intended difficulty.
Added an enemy variant to increase bio diversity.
Added Double Tap Rifle: Slightly increased magazine size.
Added Scattergun: Increased magazine size, increased reload speed, adjusted pellet count and damage, reduced precision damage, changed fire mode.
Hi Cal Pistol: slightly increased precision damage.
Machine Gun: Increased stagger, reduced reload time.
Shotgun: Slightly increased range, increased max ammo.
Sniper: Increased max ammo.
1.2.1
1.2.0
1.1.4
1.1.3
1.1.2
B1: Changed an enemy type in a blood door.
C1: Changed consumable distribuiton and increased resources in Extreme.
D1: Split fog timer into two parts with seperate triggers, increased ammo in Overload.
Fixed an issue with certain error waves spawning too frequently, and not stacking. This affects A1 and D1.
1.1.1
1.1.0
1.0.4
1.0.3
1.0.2
1.0.1