Last updated | 2 years ago |
Total downloads | 3635 |
Total rating | 3 |
Categories | Rundowns |
Dependency string | Psydroscopic-Inquisition-2.0.8 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.1.0README
Inquisition: A challenging vanilla rundown designed for experienced players. Features no stamina, reduced fall damage, rebalanced weapons and a couple enemy changes and variants.
Enemy Changes
- Snatchers Hp and stagger damage reworked, added headshot multiplier.
- A spooky enemy has regained some speed.
- Added an enemy variant to increase bio diversity.
Weapon Changes
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Machine Pistol: Greatly increased damage, reduced maximum ammo, reduced effective range, increased magazine size.
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SMG: Decreased reload time.
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Heavy SMG: Increased range, increased damage, reduced reload time.
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Assault Rifle: Increased range, slightly increaed precision damage.
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Sawed Off Shotgun: Reduced damage, greatly increased pellet count.
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Double Tap Rifle: Slightly increased magazine size.
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Scattergun: Increased magazine size, increased reload speed, adjusted pellet count and damage, reduced precision
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Revolver: Increased damage, increased effective range.
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Choke Mod Shotgun: Added piercing, increased pellet count, reduced max ammo.
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Heavy Machine Gun: Increased damage, increased stagger, reduced reload time, reduced max ammo, slightly reduced rate of fire.
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Hi Cal Pistol: Increased damage, slightly reduced precision damage, increased magazine size.
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Shotgun: Slightly increased range, increased max ammo.
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Sniper: Increased max ammo.
Patch Notes:
2.1.0
- E1: Buffed the last door, nerfed scout waves and slightly reduced the number of enemies in a later zone.
- C1: Nerfed extreme again.
- C2: Increased time between reactor waves and reduced some sleeping enemies.
- Removed Heavy Assault rifle, replaced with Veruta XII Machinegun.
2.0.7
- B2: Nerfed extreme extraction alarm.
- D1: Rebuffed boss fight enemies, reworked extraction alarm to be consistent and harder. Added an extraction alarm to high.
- D2: Reworked and buffed extreme extraction alarm. Buffed an alarm in extreme.
- Locked D3 because I am dumb of ass.
2.0.6
- D1: Removed shadow giants from the mom blood door.
- E1: Removed one scout to make it less tedious.
2.0.5
- Added B3: Curiosity. Alarms and Errors, whats not to love.
- Added C2: Turbulence. Light the shadows, dark your days.
- D2: Increased an enemy type in the extraction alarm.
- E1: Changed one enemy type to a different enemy type to adjust the enemy types sleeping in a zone. :)
2.0.4
- Fixed an issue with certain flyer spawn points spawning less flyers than intended
2.0.3
- E1: Removed the key for the first part of the level, slightly increased timers and resources in the reactor.
- Heavy Assault Rifle: Increased max ammo.
2.0.2
- C1: More changes and fixed an issue with bulkhead key not spawning, should be the last batch of adjustments.
- Scattergun: Increased spread, increased pellet count, increased damage, reduced precision damage.
2.0.1
- B2: Corrected an issue with the level being released as a dev build version, many changes to increase difficulty.
2.0.0
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Added E1: Inexorable. The word meaning impossible to stop or prevent. Hopefully that describes you...
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Added A2: Aether. Its pretty cloudy.
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Added B2: Shellshocked. GTFO will only grow from here :')
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C1: Reworked Extreme and removed an alarm and some waves, mainly as a nerf and to make it less tedious and more enjoyable. Further changes may still be made.
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Adjusted extraction scan speeds on several levels to better fit the intended difficulty.
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Added an enemy variant to increase bio diversity.
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Added Double Tap Rifle: Slightly increased magazine size.
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Added Scattergun: Increased magazine size, increased reload speed, adjusted pellet count and damage, reduced precision damage, changed fire mode.
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Hi Cal Pistol: slightly increased precision damage.
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Machine Gun: Increased stagger, reduced reload time.
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Shotgun: Slightly increased range, increased max ammo.
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Sniper: Increased max ammo.
1.2.1
- C1: Slightly reduced number of enemies in the second zone and removed one wave.
1.2.0
- Added D2: Bloodbath. Damn those techies are well armed.
1.1.4
- Auto Sentry: Added bio symbiosis and increased detection angle.
- SMG: Increased stagger multiplier.
- HEL Gun: Removed fire rate nerf.
- Hi Cal Pistol: Increased range.
1.1.3
- D1: Fixed key door not being locked.
1.1.2
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B1: Changed an enemy type in a blood door.
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C1: Changed consumable distribuiton and increased resources in Extreme.
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D1: Split fog timer into two parts with seperate triggers, increased ammo in Overload.
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Fixed an issue with certain error waves spawning too frequently, and not stacking. This affects A1 and D1.
1.1.1
- D1: Fixed a door not spawning its Key, adjusted fog timer.
1.1.0
- Added D1: Pendulum. Enjoy min-maxing this level.
1.0.4
- C1: Removed fog changes in Extreme and rebalanced waves.
1.0.3
- B1: Changed an enemy type in overload to the intended type.
- Knife: Increased sleeping damage multiplier.
1.0.2
- B1: Increased difficulty of alarms.
1.0.1
- A1: Locked a door.
- Choke Mod Shotgun: Reduced max ammo.